Best Horror Games On Itch.io – July 2026
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Across a bounty of subgenres.Grow A Garden 2 Base Price List
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What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
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iOS Reviews
D&D: Arena of War Review
By Andy Chalk
D&D: Arena of War looks great, it sounds great, and who doesn't relish the idea of battling their way across the fabled Sword Coast of Faerun during the world-changing events of the Sundering? But in the end, it's a deep disappointment, brought low by the absence of one fundamental component necessary to any good D&D game: the actual D&D.My time with D&D: Arena of War did not start well, as the game struggled with a post-install asset download that took much longer than expected and timed out twice, but I started to feel some optimism once things got going. It's a tad cramped on an iPhone screen, but even so it looks fantastic; and while the initial character creation is dramatically simplified - you can select from a number of pre-made race/class combinations (although some of the more exotic combos must be unlocked before they can be used) and adjust gender, hair color, armor, and gauntlets - that's not necessarily surprising in a combat-focused mobile game.My excitement grew as I started to play. D&D: Arena of War is set on the Sword Coast, a region of Faerun that will be pleasingly familiar to veterans of the famed computer RPG Baldur's Gate. Your adventures begin with a simple quest against some Kobold troublemakers in Beregost, a town that makes an early appearance in Baldur's Gate, and I was very much looking forward to the opportunity to once again walk its streets.Goodbye Deponia Review
By Joe Jasko
Goodbyes are often some of the hardest things to do in life: especially when it's time to say goodbye to one of the most applauded series of adventure games that we've played in quite some time. Goodbye Deponia picks up right where Chaos on Deponia left off, with our ragtag band of heroes Rufus, Goal, Doc and Bozo on their way to the floating utopia of Elysium to stop Organon and company from destroying Deponia once and for all. The story is full of some nice twists and turns (most of which are on account of something Rufus has said or done), and the sharp and humorous wit of Daedalic's many flawed characters makes for one hell of a conclusion to this fine trilogy of modern point-and-click adventure games.It will probably come as no surprise to those of you who are already familiar with Daedalic's impressive roster of point-and-click adventure games, but Goodbye Deponia positively shines in its presentation. The stylized cartoony visuals are constantly bursting with color and personality, and the different locations you'll adventure to around Deponia and Elysium are a breath of fresh air to the genre. The sound quality is also extremely top-notch as always, with witty musical numbers and some of the best vocal performances I've ever heard in a point-and-click adventure game. The animations are syrupy slick and smooth, and the only real hiccup I found on the technical side of things was in the abruptness of some of the cutscenes, where the screen would quickly cut to black at regular intervals, resulting in some pretty choppy transitions to the overall storytelling."Serving as the perfect complement to the game's visual presentation is the actual writing, which packs in so much of the situational humor and squabbling banter and asides that fans would only expect from Rufus and his crew. In fact, much like the first two games in the Deponia series, the question of whether or not you'll find the game's humor appealing will largely depend on how much you like the half-witted backwards hero Rufus himself. Rufus can definitely be an acquired taste for some, and his sheer stupidity at times and roundabout ways of thinking can be a little much to take at first. But if you've made it this far into the trilogy, then the odds are that you find our hero's helter-skelter methods oddly endearing, and truth be told, Daedalic really allows Rufus to shine here for the majority of Goodbye Deponia.Indigo Lake Review
By Alex De Vore
You begin on a boat in the middle of a vast body of water. Rain pours down as thunder cracks in the distance and lightning strikes repeatedly. You have no indication as to how you have come to be here, but as you read the note from your nameless partner who has already explored the area, you learn that something is very wrong. When your watercraft reaches dry land and an ominous feeling of dread overtakes you, one thing is certain—Indigo Lake is not a normal place.Armed with only a pistol and your wits, you must traverse from cabin to cabin in what must have been a rather charming locale once upon a time. Perhaps children played here by the shore of Indigo Lake as their fathers barbequed and their mothers relaxed on the porches of the rustic wooden cabins. Those days are long gone, however, and a mysterious trail of notes and laptops begin to shed light on the chilling facts. Those who dwelled here began to commit suicide in alarming numbers as the spirit of a young girl terrorized the area. With each cabin you discover, information left by your nameless partner reveals more of the story. The inhabitant of this cabin hung himself; those who lived in that cabin jumped from a bridge to their death. Heart attacks, gunshot wounds and on and on and on..."All the while, the spirit is nipping at your heels and supernatural phenomena serves to intimidate and disorient. Crates, pianos, and beds hang in mid-air as you make your way forward. The girl even appears from time to time, seemingly toying with you. It's almost as if she can sense the moment your heart finally starts to beats slower and you think you'll be okay, and then she shows her ghastly face or screams an ear-piercing scream from someplace in the distance.Batman: Arkham Origins Review
By Joe Jasko
As a huge fan of Rocksteady's Batman Arkham series on home game consoles, I've been one of the many fans eagerly anticipating the release of the gritty prequel, Batman: Arkham Origins, coming up at the end of the month. But in a much-welcomed and surprise move, NetherRealm Studios has graced us with a mobile tie-in version of Batman: Arkham Origins. Coming from the same developer who gave a similar mobile treatment to other big-time superhero games like Batman: Arkham City and Injustice: Gods Among Us, how would this latest touchscreen brawler hold up to the expectations of excellence that Batman has brought to the gaming world at large in recent years?Spoiler alert: it holds up well, very well. The fully voiced and animated opening cinematic of Batman: Arkham Origins is simply astounding, and it made me feel like I was watching a full-fledged console game right there in the palm of my hands. The graphics elsewhere in the game are also up to the highest of caliber, from the fluid combat animations to the nice variety of thug types and environments, and the dark and ominous tone of the Batman Arkham console games has been revitalized here quite gloriously. Much like its upcoming big brother console game, the story of Batman: Arkham Origins involves a number of deadly assassins all vying to be the one who kills Batman once and for all, in order to win a substantial monetary reward. This allows the game to incorporate some wonderful and frightening boss fights against these assassins, like Deadshot, Copperhead, and my personal favorite, Deathstroke.The actual gameplay of Batman: Arkham Origins is extremely top-notch, and should be familiar to anyone who's ever played Batman: Arkham City Lockdown or Injustice: Gods Among Us. In each combat mission, players simply tap on the screen to pummel oncoming hordes of street thugs and other devious villains, while holding down two fingers on the screen to defend against blowbacks and other cheap shots. What's great about this is that the control scheme is so easy to get into, but offers just as much depth for those players who really want to make the most of it. Batman is capable of holding two different battle stances, an Assault Stance and a Guarded Stance, and activating each one opens up a number of additional special attacks or healing boosts that you can activate mid-fight.Rabbids Big Bang Review
The wall-eyed, buck-toothed Rabbids have had us doing silly things for years, and now these loony lapins have us hurling them through space. In Rabbids Big Bang, we take part in the Rabbids' very own space program (which consists mainly of trying to collect floating coins and bouncing off planets) and learn to use their proprietary methods for intergalactic travel. Although fun at first, in mastering the game's surprisingly challenging physics-based proceedings, too many similar missions make for quickly-developing monotony.As we all know, the Rabbids are doers, not thinkers. In Rabbids Big Bang, what they're doing is seeing how much adrenaline they can get out of flying around the Universe, powered by nothing more than a strapped-on soda bottle. There's no story to Big Bang, so don't look for one. You simply begin with two Rabbids standing on the surface of a planet, one wearing a jetpack and one holding a baseball bat. Around the planet float other planets, fuel bubbles, gold coins, UFOs, cows, and other weird and inappropriate things, and your goal is to land on, collect, or run into each of these.At the start of every mission, you tap and hold on a round aiming reticule that determines your jet-pack Rabbid's trajectory. Once you let this go, the Rabbid with the bat slugs the Rabbid with the jet-pack, sending him shooting into space. Tap-holding again activates the jet-pack, as long as there's fuel to be had in the on-screen fuel gauge, and allows the jet-pack Rabbid to keep traveling in whatever direction his head's pointing. It sounds simple, but it's extremely unwieldy at first. In fact, many players are likely to spend the first half hour watching in horror (or laughing diabolically) as their jet-pack Rabbid repeatedly slams head-first into its home planet.Neurokult Review
By Nadia Oxford
Rhythm games and match-3 puzzle games are typically regarded as quiet, soothing fare - games that are good to play while you're winding down in bed with a steaming cup of chamomile tea on your nightstand. Joerg Doneit's Neurokult, however, combines elements from the puzzle and rhythm genre, and it's anything but relaxing. Seriously, you'll get a better night's sleep if you snort Red Bull in lieu of playing this title.Not to suggest that Neurokult is a bad game. Far from it. But if you let your attention wander for even a fraction of a second, you'll wind up as pixel-dust floating through the emptiness of cyberspace. It's a brutal little bugger, and for that reason you'll be compelled to try again and again.The premise for Neurokult isn't complicated, but it ultimately explains the game's neon phenotype: you're a voyager exploring the vast reaches of "neurospace," but your journey isn't an easy one. You need to bypass security measures by tapping on colored buttons while avoiding the many traps, bosses, and pitfalls that aim to blast your mind out of existence.Indeed, getting beyond the first level of Neurokult requires superhuman reflexes. Colored pieces slide across the screen at varying speeds, and you must tap them to be rid of them before they hit the right side of the screen and deplete your synaptic plasticity (er, health bar).Device 6 Review
By Nadia Oxford
It's rare to be able to point to a mobile game and say, "This title fits this platform as snugly as a wax cylinder fits a phonograph," but that's where we are with Simogo's Device 6. This interactive novel works beautifully with the touchscreen rather than in spite of it. More importantly, it delivers a remarkably unique and engaging experience that carries on Year Walk's spirit, but is considerably more polished than its predecessor.Device 6 gradually tells the story of Anna, a girl who wakes up alone in an opulent, seemingly abandoned setting. There are two things on her mind: escape, and figuring out where the heck she is. All she's carrying is a massive headache and a vague memory of a creepy doll.Device 6 is told across six chapters, which double as interactive escape situations. Reading through these chapters isn't as straightforward as beginning at "Once Upon a Time" and concluding at "The End," however. The narrative twists and turns - figuratively and literally. When Anna turns right down a corridor, the on-screen text may take a sharp right, forcing you to turn your device accordingly. If she descends down a staircase, the text does as well. It's easy to get lost in Device 6's words during these moments (again, literally), which can be frustrating - until you begin to notice that there are arrows beside the text that quietly herd you in the correct direction.Real Steel World Robot Boxing Review
By Nick Tylwalk
The Hugh Jackman flick Real Steel made $85 million domestically with its "What if Rock 'Em Sock 'Em Robots was a real thing?" concept. That may or may not be enough money to warrant a sequel, but Reliance Games feels there's more life in the franchise to make Real Steel: World Robot Boxing for iOS and Android. It's free-to-play, simple to learn, and full of cool visuals, but some unfortunate design decisions keep it from being a knockout.Set after the events of the movie (and knowledge of the film is absolutely not necessary), World Robot Boxing features Atom, Noisy Boy, Midas, and some of the franchise's other stars, but also expands both the scope and the cast of characters. Your ultimate goal is to dethrone Zeus, the WRB champion, by fighting your way through multiple increasingly difficult circuits of robot fighters. Three bots are yours to choose from to start, with a fourth available if you can convince a friend to play too."Let's get the obvious part out of the way: boxing robots is just a flat out awesome idea, and one that appeals to the five-year-old boy or girl in all of us. This game doesn't disappoint in its efforts to bring those clashes to life, sporting better graphics than the first Real Steel mobile game and some creative robot designs. The themes are great - there's a football-inspired fighter, one with a blackjack motif, a cowboy bot with arms shaped like six-shooters, and more.Pitting them against each other is fairly straightforward, with a virtual d-pad on the left and buttons on the right. Boxing is a strictly 2D affair here, which limits you to punching and blocking, but there's still some strategy required as you look to counter when your opponent's guard is down. The game doesn't explain this fully, but pressing the pad while hitting the light or heavy attack buttons throws a slightly different kind of punch for each direction, so there are more options than it may initially appear.