Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
By Adele Wilson
Grass-type, Fire-type, or Water-type?
iOS Reviews
Heroes & Havoc Review
By Rob Rich
Mobage and free-to-play mobile games have been, and always will be, a thing. On the one hand it means we can pretty much know what to expect before ever loading up one of their titles. On the other hand, all that experience with F2P social game development puts them in a great position to try new things. Heroes & Havoc is one such new thing, for better and for worse.Since it's apparently impossible to develop a freemium fantasy-themed mobile game without a ridiculous story that takes itself way too seriously, Heroes & Havoc casts players in the role of a fallen angel exiled from the heavens for bringing magic to mortals. Then they must gather a band of powerful heroes and fight the gods in order to redeem themselves because "reasons." All joking aside, games like this are never really played for their story, anyway."Mechanically, Heroes & Havoc is a bizarre sort of not-quite CCG. Players gather up heroes, certainly, and they can level-up and learn new skills and spells, but there are no random draws or fusion/evolution elements. Instead, there are several areas (each belonging to a specific deity) that they must fight their way through. Completing all of the battles in one area will unlock a new hero, and that hero can then be powered-up by completing more challenging skirmishes in the same zone.Spirit Stones Review
Generally speaking, match-three gamers don't run with role-playing gamers or trading card gamers, but Gamevil, one of South Korea's largest mobile game publishers, plans to alter that. Aiming to make these mismates mingle, Gamevil brings us Spirit Stones, a new three-genre mash-up that bravely blends bits of match-three, bobs of RPG, and driblets of TCG. Although occasionally brought down by repetition and missing sound and interface elements, Spirit Stones basically blows the doors off, thanks to dynamic deck-building and habit-forming combat.In terms of narrative, Spirit Stones falls on the match-three end of the spectrum—meaning, there's not much of one. The context is a fairly predictable good-versus-evil kind of thing, with you being tasked with using the power of the Ancient Gods (the Spirit Stones) to save the kingdom of Dulaz (a place that really should be re-named "The Kingdom of Busty Women," by the look of its subjects). To attain these powerful stones, you must first fight your way through various lands, past all manner of hostile undesirables. Fortunately, you don't have to do it alone: you get to take a party of your bustiest—I mean trustiest, friends with you."All joking aside, it's hard not to notice the 'amplitude' of your warriors since Spirit Stones has enthusiastically embraced an aesthetic that's highly stripperific. Even so, each card displays a great-looking character that's beautifully rendered, and there are an amazing number of them. (Incidentally, characters, 90% of whom are female, are also rendered in battle as weird—and slightly disturbing—baby-faced-but-boobsy bobble-heads.) Credit should definitely be given since a lot of work was put into creating the gorgeous character art, not only for the base cards, but for their enhanced variants.(The game's sound on the other hand, could use some work. Battle result screens seem to be completely lacking music and sound, and the music loop during battle is nothing short of maddening.)Mega Dead Pixel Review
By Mike Rose
We've done endless runners, and endless jumpers, and endless shooters, and all sorts of other endless objectives in video games. How about a little bit of endless falling? Mega Dead Pixel tasks you with dropping off a computer monitor, and dodging around the various pixel shapes for as long as possible, pulling off tight maneuvers and collecting other dead pixels that have lost their way in this crazy world.There's something suspiciously compelling about Mega Dead Pixel. While the idea of falling around various pixelated shapes might not sound like such a heavenly idea, I found myself unable to pull away from it for hours. I just had to unlock that next pixelwall, and buy those new shapes, and beat those new missions, and enter that new world, and...That's essentially the entire pull of Mega Dead Pixel in a nutshell - there's just so much to unlock and play around with in this game. But it's also the playful twist on the regular endless runner genre that keeps the game fresh. See, you don't get points for getting as far as possible in this game; rather, it's all about pulling off near-misses and smashing through anything smaller than yourself.If you brush past any object as you fall, you'll gain points. Brush enough pixels and you'll turn into Mega Pixel and begin smashing through the level. Each time you smash into another shape, you'll gain some points and get slightly smaller. If you're the smallest you can get and you hit something, it's game over.Fright Heights Review
By Nadia Oxford
A lot of justifiable complaints are leveled against modern games' obsession with tutorials. Those of us that grew up plugging a cartridge into an NES and then praying for clarity tend to get impatient with hand-holding and long-winded instructions. While brevity is certainly preferable with tutorials, we still need to learn how to maneuver around a title (especially since today's games don't come with printed manuals—remember those?). If we misunderstand a game's mechanics, we might become irritated and put that game down forever.Fright Heights is a rare example of a game in need of a fleshed-out tutorial. It's an initially befuddling puzzle title that provides some cute and creative brain-bending once you get the hang of it - but the learning process is totally on you. Frustration, not ghosts, is what might wind up driving you away from these haunted halls. Look up online tutorials if necessary, and persevere. It's worth it.Fright Heights takes place across several run-down towers that are populated by various ghouls and ghosties. Humans have begun snooping around the area, because our species lacks the survival instinct that helps smarter animals pay attention to big fat "KEEP OUT!!!" signs. It is your duty to set up ghosts and scare away the warm-bloods.Fright Heights is a little bit Sudoku and a little bit Tetris. The right side of the screen is occupied by the multi-level tower, which is essentially your game board. On the left side, there's a line-up of people and ghouls. Each monster is surrounded by different numbers that indicate its scare factor. The location of the numbers technically give the monsters a shape: some have a value above and below, some have values on all side, and so on.Duck Dynasty: Battle of the Beards Review
Duck Dynasty is now the most-watched non-fiction series in cable TV history, and the reason for that is a charismatic quartet by the name of Robertson. The Robertson family became millionaires thanks to their Duck Commander duck calls, and this month family patriarch Phil, his brother Si, and sons Willie and Jase become immortal in a silly but diverting little iPad game called appropriately, Duck Dynasty: Battle of the Beards.As you might imagine, Battle of the Beards isn't exactly the video game equivalent of A Tale of Two Cities. In fact, its modest collection of absurd mini-games makes it closer to a hairy version of The Very Hungry Caterpillar, but nonetheless, it's entertaining. The game starts by having you customize your own bland yuppie character: a plain old clean-shaven guy with short hair and a white t-shirt. After this, you're thrown into a series of mini-games, starting at intensity level 1."Naturally, these are all related to Duck Dynasty, so there's one that shows open company boxes gliding by on a conveyor belt, waiting for you to tape them up. Other games want you to scrub back and forth on the touch screen either to dye the beard of the image-conscious Willie or to wake Si up from an afternoon nap. There's a whole range of redneck activities like catching frogs and fish, shooting ducks, squirrels, and bucks, tossing hot chili peppers into Jase's mouth (or donuts into Si's), putting on Phil's hunting war paint, or blowing up hunting blinds and beaver dams. There's even a game that tests your ability to tell the difference between tasty wild berries and nasty raccoon droppings. It's not, as they say, "rocket science." Battle of the Beards is a collection of extremely simple activities, some of which take literally five seconds to perform.Leap Motion Review
By Jim Squires
Have you ever wanted to be Tom Cruise? Of course you have. Whether it's Top Gun Tom Cruise, Risky Business Tom Cruise, or even the Tom Cruise that jumps on Oprah's couch and scares the hell out of everyone in real life, there's been at least one moment in your life that you've wished you could be Tom Cruise. And now - so long as you'll settle for Minority Report Tom Cruise - your dream can come true for $79.99.That's the price of the Leap Motion - or as everyone I've talked to in the last year calls it, "that device that turns your computer into the gesture-controlled thingy from Minority Report." It's a comparison that the company is no doubt growing tired of, but that won't stop me from hammering that point home over the first two paragraphs of my review.That's because it's a comparison that's so well-warranted. The Leap Motion promises to let users control games (and other apps) by waving their hands and fingers in the air, pointing and prodding to guide elements on the screen to achieve their desired result. Ready for the shocker? IT ACTUALLY WORKS.Sunshine Bay Review
By John Anthony
Nothing like a seaside getaway! Too bad you're not here to soak up the rays. Sunshine Bay puts you in the managerial shoes at a resort where people come to kick back and relax. It's your job to make sure their basic needs are met, sending them on pleasure cruises and providing shopping centers to turn your piece of oceanfront property into a bustling economical juggernaut!Sunshine Bay is a serene building sim that only looks complex on the surface. The basic goal is to send visitors out on voyages and use the money you earn to expand your shoreline town. A bigger town, in turn, allows you to build bigger and better boats, creating a feedback loop that (hopefully) ends in a bustling, successful resort."Click on the icons at the bottom of the screen to add new structures or check your warehouse contents. When passengers arrive or boats need tending to, an alert appears above them on the map. Click, collect any icons that pop out, and then repeat! You should keep as many ships out to sea as your piers can support, so always have one eye on expansion while the other monitors potential passengers. Much like any simulation game, you'll also receive missions to complete. They range from building orders to quick voyages out to sea. Quests earn you cash and increase your level ranking, giving you access to more buildings and boats.Dead Trigger 2 Review
By Alex De Vore
"Die…again!" I shout as I lay waste to a gaggle of undead, hell-bent on eating my brains. I swing my wrench, landing a mighty blow against the crown of an incoming zombie. With the bulk of my ravenous foes lying in a bloody heap on the floor, I make the call to save the rest for later and rebuild a nearby barrier. Switching to my SMG in case more zombies approach from beyond the 2x4s nailed to the wall, I step to the opening and begin the job. It only takes a few moments, but every second counts. I dash past corpses in various states of decomposition, pump a few bullets into an explosive barrel to buy myself precious time, swallow a fistful of painkillers to up my health and reach my goal.I've already refilled the old generator with fuel, and now I must launch the satellite that will allow me to contact the resistance. It works, and my comms connect to the AM frequency. "If you are hearing this, you are the resistance," the disembodied voice tells me. "We have small pockets operating all over the globe. We must live on! We must fight! We need every single one of you." With this new drive to aid the human race, things are finally looking up."But my HUD has just informed me a particularly nasty zombie, the Vomitron, is incoming. I turn as quickly as I can, and it is just in time for the terrible creature to lumber into view and spew puke into my eyes. I fire frantically in his general direction as I wait for the mess to clear, and when my vision returns I can see that he's brought some friends. Damn…out of bullets. With a deep breath of resolve, I brandish my wrench once more and dash heroically into the fray. "You like that!?" I ask as I land the final crippling blow in his melting, undead face.