Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
By Adele Wilson
Grass-type, Fire-type, or Water-type?
iOS Reviews
Stack Rabbit Review
By Nadia Oxford
Nature needed a palatable, easily-digestible meal for its carnivores, so it designed the bunny rabbit. That's not to say rabbits sit around and wait to be eaten. Anyone familiar with Watership Down knows the lapin race has its own blessings, including the ability to murder vegetable gardens with blood-chilling efficiency. Stack Rabbit is an action/match-three puzzle game about a rabbit that cuts down garden after garden (vegans: Viewer discretion is advised). This tasty little turnip from Disney is unique and highly addictive, though like the less healthy Candy Crush Saga, later levels of Stack Rabbitare obviously engineered to gobble up your lives in hopes that you'll buy more. Stack Rabbit's starring bunny is Ben, a fluffy white hopper who's been charged with babysitting his brother's kids. Thing is, Ben's brother evidently did not stop making it with his wife long enough to even breathe, and now there are a lot of hungry little mouths for Ben to feed. Luckily, there's a nearby farm with lots of vegetable plots ripe for raiding. Stack Rabbit's levels are set up on a grid. Most of the grid spaces are occupied by a vegetable, or by a sprout. When Ben hops into a fully-grown vegetable, he flings it upon his head (he's got a square head, and these are square vegetables). When he matches three or more identical vegetables, they go towards the total he needs to collect in order to move on to the next patch.There are conditions to collecting, though. Foremost, each patch is guarded by a dog that's not big on the idea of rabbits frolicking in his master's vegetable patches. Said pooch spends most of his time snoozing, but there's an alarm clock that goes off after a certain amount of moves, so Ben needs to do his thing before that happens. Every time you make a match, the move counter ticks down by one. The kicker is that most levels require you to collect vegetables in a certain order. So if the game calls for eggplants and you collect tomatoes, those tomatoes don't count towards your level progress.Backyard Monsters: Unleashed Review
By John Anthony
What was once a Facebook game is now a self-contained mobile experience. Backyard Monsters: Unleashed from KIXEYE is an upgraded version of the Facebook combat simulation game Backyard Monsters. The game has made the transition to the portable world without losing anything, bringing iOS gamers one of the most organized, satisfying, and hilarious freemium strategy games around.Backyard Monsters: Unleashed's setup will be familiar to anyone who's played a combat strategy game in the past: run your village, build and upgrade buildings, raise an army, go forth and conquer. Your little piece of property is a backyard surrounded by greenery. By placing resource generators, defense and miscellaneous structures, you can turn your tiny village into a sprawling war factory. One that's nigh invulnerable from neighboring backyards' attacks!"To go from zero to hero, Backyard Monsters: Unleashed spreads currency requirements out across four different types of resources: sticks, stones, putty, and goo. The first two make enough sense, as both are used to build basic and advanced structures, respectively. Goo is needed to spawn monsters, and it also serves as a currency for entering battle. Putty is used to construct certain buildings as well as to unlock new monsters. From what we can gather, monsters are basically just carefully shaped piles of squishy goop that live in stick houses. Doesn't stop them from being fierce on the battlefield, though.In addition to the resources above, Backyard Monsters: Unleashed also features "shiny," the game's "hurry-up" currency, along with an optional in-app purchase of an additional builder to let you work on more projects simultaneously. All resources are earned through normal play and as post-combat spoils, but you can also refill them with a quick microtransaction.BIT.TRIP RUN! Review
BIT.TRIP RUN! is a shining example of how to port a game to mobile. The tightly responsive, elegantly fluid experience of BIT.TRIP Presents Runner2: Future Legend of Rhythm Alien on PC and consoles has been translated to iOS with nearly identical content, quality, and fun intact. Despite being best experienced with a controller/gamepad, the transition to touchscreen controls has been superbly executed, presenting mobile players with gameplay perfectly adapted to the platform without feeling watered down. That gameplay pits players against the same finite running levels found in Runner2 as they control the always-ambulatory CommanderVideo. The dangerous, robotic minions of Mingrawn Timbletot are spread across three worlds—the Welkin Wonderland, Emerald Brine, and Supernature—in an attempt to stop our hero from escaping his current imprisonment in an unknown dimension. Players of BIT.TRIP RUN! will be treated to the same story, Charles Martinet-narrated cutscenes, and even wacky commercials available in Runner2, although the final two worlds—the Mounting Sadds and Bit.Trip—will be released in a future, free update."Each level requires transporting CommanderVideo or one of his seven unlockable friends—like CommandGirlVideo and Reverse Merman—from start to finish while dodging everything from bottomless pits to boxing robots, spiked balls to wooden bot blockades. Our always-in-motion characters can perform most of the same actions they utilized in Runner2, with a few changes made specifically for the touchscreen format. Players will tap to jump, hold to glide, swipe down to slide, swipe right to kick or block, and swipe left to dance—a stylish move used only to rack up points, but one that BIT.TRIP RUN! would feel incomplete without. Because tapping is inevitably slower than button-mashing, many of the stairway sections of levels have been fitted with automatic trampolines that propel CommanderVideo up and over without requiring the player to tap themselves to death. Other springboards have also been automated, activating when run over instead of via player input.King Arthur’s Gold Review
By Mike Rose
King Arthur's Gold is one of those strange indie titles that appears to be constantly in beta - i.e. not completely ready according to the developers, yet still available to purchase in its current state. The game was also in beta back when I played it more than two years ago as well, so it's anyone's guess when the "full release" will happen.Still, there's a lovely online multiplayer experience to be found in amongst all that treasure, especially if you can get a bunch of friends involved. It may be perhaps a little too "hardcore" for some players, but if you've enjoyed 2D sandbox-style games like Terraria and Junk Jack X, then King Arthur's Gold may well be up your street.You take control of a war-wager, part of a larger team that is looking to take out the opposing team by any means necessary and steal their flags. Everything provided is in a very medieval vein, from the classes you can select, to the machinery you can take control over. By working together with the rest of your team, it's possible to build up your castle's defenses, and then rain hell down on the opposition.The action takes place on a 2D Terraria-like plane, with each individual block in the world available for smashing up or building on top of. The Builder class is able to chop down trees and build grand-scale structures to keep the enemies out, while the Archers and Knights are tasked with keeping baddies at bay. It's all about balancing who takes what classes in your team of up to 16 bloodthirsty wretches.Strike Wing: Raptor Rising Review
By David Oxford
Strike Wing: Raptor Rising is the odd case of a pretty good game which just doesn't quite have all it needs to sink its hooks into you. It does have quite a bit going for it, as you are greeted with a choice of control style, ranging between touchscreen joystick and gyroscopic tilt steering; and what's more surprising than it should be in this business, the touchscreen controls are actually quite good. Accompanying the slick controls, which also include buttons for firing, boosting, and slowing down, are some very nice graphics and suitable (if not particularly catchy) music and sound effects for your space dogfight.And a dogfight is just what it is, as you engage the enemy in a full 360-degree field of battle, shooting at the enemy fighters with the help of your wingmen. There is also the boast of adaptable enemy AI, changing as you play, but it can be a bit difficult to notice, at least earlier on. Fortunately, locking on to enemies is pretty simple, as you don't need a precise lock on your targets to score hits: just getting them inside the wider targeting reticule is often enough to engage a small degree of auto-targeting from your guns, alleviating what could have been a rather frustrating experience."The game is broken up into missions, and this is where things begin to falter. Each mission contains a different scenario or end objective, but there isn't really anything to tie them together. It's essentially a high-score game, and while that's not bad—we're certainly not ones to say games must have a story—something about it just feels kind of lacking without one.NinJump Rooftops Review
By Joe Jasko
NinJump Rooftops brings us back to a time when the App Store was just starting out, and simple timewaster games like Doodle Jump and Can Knockdown ruled the mobile scene. In fact, Backflip Studios' own NinJump used to be the talk of the town around these parts in 2010. However, it's not 2010 anymore, and with so much gameplay innovation and graphical prowess shaping the world of mobile gaming as we know it today, can these basic little timewaster games still hold a place in our age of high-end graphics and deeply immersive gameplay?Much like everything else in NinJump Rooftops, the concept is simple: you are a ninja, and you have to run along the endless rooftops, while avoiding hazards and taking out enemies with your ninja jump attacks. The controls are equally simple, with one tap anywhere on the screen corresponding to making your ninja jump, a second tap entering into a double jump, and holding down on the screen increasing the height of your jump. The gameplay itself is of the sidescrolling endless runner variety, and Backflip Studios uses some pretty nice 3D visuals to bring the world to life (although your scenery will be strictly limited to the Asian-inspired rooftops, and there's never much of a variety no matter how far you manage to make it during any one of your runs)."So you'll be running and jumping as par for the course, and picking up tons of gold coins along the way which you can use to buy power-ups that give you an extra added edge. The power-ups are also standard endless runner fare, with magnet boosts that draw surrounding coins towards you, and a big blue rocket that lifts you up and saves you if you happen to fall. You'll also be met with your fairly typical in-game goals, such as "Collect X amount of coins over time" or "Run X amount of meters in a single run." Completing these objectives will net you more additional coins, which can then be used to buy more power-ups, and so on.Combat Monsters Review
By Andy Chalk
Combat Monsters, the virtual card battle game with echoes of Magic: The Gathering is now in full release, and if you played and enjoyed it during the beta period, you'll be pleased to know that very little has changed over the past couple of months. And if you haven't, you probably should - it's a fun, challenging strategy card game, and while some of the multiplayer features are lacking, it gets the free-to-play formula right, a rare accomplishment these days.Even if you have only a basic idea of what Magic: The Gathering is, there's no mistaking the similarities between that famous card game and Combat Monsters. In fact, Paul Johnson, the co-founder of Rubicon Development is an "avid player" of Magic, but wanted a video game with a more tactical experience. Thus, Combat Monsters, in which you not only collect virtual cards of various types and abilities and deploy them in single and multiplayer duels, but also maneuver on a 3D game board, complete with special hexes that can amplify your powers - or your enemy's."Combat Monsters is very much an "easy to learn, tough to master" game. You begin by choosing a hero - a warrior, an archer, or a mage - who will serve as your personal avatar, and are then given a basic starting deck with which to play. The bulk of your deck will, initially at least, be composed of various fantasy monsters like orcs, minotaurs, elves, zombies and so forth, each of which belongs to one of the three character classes; there are also cards for weapons, armor, equipment, spells, and magical runes. Some "supplemental" cards only work with specific races or classes, and some monster cards have special abilities that manifest under the right conditions: zombies gain health whenever a monster on the board dies, for instance, while orcs gain an attack bonus for every friendly orc in play.Dream Chamber Review
By Joe Jasko
Dream Chamber is a brand new point-and-click adventure game from Microids that's set in 1930s America, and gives players a highly stylized tale of item collecting and dialogue trees. The storyline itself is par for the course with engaging detective novel fare, and features a cartoony, almost-noir sense of presentation and progression. You play as Charlie Chamber, a wealthy-beyond-words man who's taken it upon himself to try his hand at being a private detective, much to the resistance of the actual private detectives in town. But when a highly publicized museum theft occurs at his girlfriend's latest charity event, Charlie will stop at nothing to make sure that he's the one on the case!It's a very nice setup, and the action moves along accordingly at a pretty fair pace, although most of the characters that populate the game world of Dream Chamber are decidedly unlikable, especially Charlie's vapid girlfriend and the creepy dream version of Charlie named Charles. However, the visuals and sound design more than make up for what Charlie and company might be lacking in the personality department. Everything in the game positively pops with bright and colorful illustrations, and a cool wavy visual effect really accentuates the many dream sequences, in addition to some serious top-notch voice-over talent. The actual gameplay is standard point-and-click adventure in every sense of the word; but the big twist here is that Charlie has the uncanny ability to revisit everywhere he's been in his own dreams, to get a deeper or longer look at some all-important evidence!"For instance, in one scene early on in the game, the inspector working the case accidentally drops a list of stolen items onto the floor of his office. Charlie, being the well-mannered gentleman that he is, quickly bends down to pick up the list and promptly gives it back to the impatient inspector, silently wishing he had more time to look over the items on the list in greater detail. When players return to the dream version of this scene a few short moments later, a glowing stolen objects list rests on the floor exactly where the inspector had dropped it in real life, allowing Charlie to scrutinize its contents now in the privacy of his own subconscious mind. It's certainly an interesting mechanic, and one that serves to accentuate all of the amateur private investigating that you'll be doing by day (NOTE: Just be sure to go into the menu and manually save your game at regular intervals, as Dream Chamber disappointingly does not seem to include any sort of auto-save feature).