Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
By Adele Wilson
Grass-type, Fire-type, or Water-type?
iOS Reviews
Zombie! Zombie! Zombie! Review
Tower defense games are well on their way to being as overused as endless runners, but this month Big Fish brings us another—the aptly-named, free-to-play zombie killer Zombie! Zombie! Zombie! Hoping to conquer the unpredictable social game genre, developer Game Forest succeeds in creating some amusingly chaotic, survival-style gameplay. Once things become more challenging though, they fail to make the free-to-play fun last long enough.There's always something that turns ordinary people into rabid, brain-munching monsters, and in Zombie! Zombie! Zombie! it's a space rock that falls from the sky. This glowing boulder lands in the desert where the military quickly transforms its desolate landing site into a high-security research lab. As happens so often at such facilities, something goes terribly wrong. The rock infects everyone there and soon after, scientists, soldiers, and lab technicians pour from the compound, googly-eyed and drooling. Your job—along with two of your most enthusiastic gun-toting friends—is to take each and every one of them out.Zombie! Zombie! Zombie! is played from a top-down perspective with a three person squad located at the bottom of the screen. The zombies approach from the top through rubble-filled city streets, over train tracks and across bridges, and you pick them off with standard-issue machine guns. It's pretty straightforward, but the game does offer an interesting twist in its unusual approach to match-three. Match-three here is much more organic, and completely avoids the whole colored icon/grid idea. It also eschews the notion of swapping icons and instead employs a uniquely dynamic method of matching three.Steve Jackson’s Sorcery! Part 2 Review
By Andy Chalk
I'm going to save you minutes of precious time by cutting right to the chase: Steve Jackson's Sorcery! Part 2 is fantastic and you should buy it. There, that's it, this review is over. Go get your iThing, hit the App Store and grab it. That's S-O-R-C-E-R-Y, and you can probably find it alright without the exclamation point. Post your kudos in the comments when you're done.Seriously, people, I'm not kidding here. I suppose I can't stop you if you insist on reading this instead of playing the game, which is what you should be doing, but hey, it's your nickel.On the surface, Steve Jackson's Sorcery! Part 2 is almost indistinguishable from the opening chapter, but there are actually a few tweaks and improvements. The first thing you'll notice is that you may now play with a female avatar instead of a male, and the magic system has been upgraded as well, making it easier to use and to discover new spells. Part 2 will also import your saved games from Part 1, allowing for a direct continuation of that adventure for those who had the foresight to keep their saves around."The story picks up just outside the south gate of Kharé, a great, walled cityport and veritable hive of scum and villainy that you must traverse in order to continue on your journey. Getting in is tricky, as the looming gates of the city are guarded against outsiders, but it's a snap compared to getting out. As one character in the early part of the game explains, the walls weren't built to keep people out, but to keep them in. In fact, in order to make your escape through the North Gate and continue on your quest to recover the Crown of Kings, you'll need to collect the parts of a secret enchantment held by the city's nobles: no small task by any measure.Pocket God: Ooga Jump Review
By Jim Squires
Pocket Jump: Ooga God is a game with two feet firmly planted in the past. It's the latest installment in the venerable Pocket God franchise: a mobile brand that once touted countless followers, cool toys, and even a few great comic books. Ooga Jump is also a vertical jumper whose mechanics bear an uncanny resemblance to Doodle Jump, one of the first real hits on the App Store dating back to 2009.It's a familiar brand exploring even more familiar gameplay. I just can't figure out why. That's not to say that Ooga Jump isn't a good time. If anything, it serves as a pleasant reminder that Doodle Jump's mechanics are still crazy addictive in 2013. I'm just a little dumbfounded that this is the direction that developer Bolt Creative decided to go after retiring the main game in the series, Pocket God. It feels like a step backwards.But hey - at least it's fun.Lilly Looking Through Review
The world of Lilly Looking Through is a gorgeous, hand-painted landscape that is more Don Bluth than Disney, a place where fantasy is only the dressing of a personal, human story. Its backdrop is a mechanical, gritty reality juxtaposed with the colorful, fairy tale impression of childhood. In the shoes of young Lilly, players will explore both sides of this setting, using a magical pair of goggles that allow Lilly to see and interact with the alternate version of her current environment.Lilly's journey through this world begins as a search for her younger brother, Row, who has been wrapped up and swept away by a piece of red cloth caught in an invisible breeze. The chase takes the form of a minimalistic point-and-click adventure, with no dialogue—save a few shouts from the siblings—or inventory system to manage. Each scene is a self-contained challenge as in Machinariumor The Tiny Bang Story, with Lilly moving ever-onward once she has traversed the current screen."This means that puzzles in Lilly Looking Through are generally more decipherable than those found in sprawling, multi-location adventures like those by Daedalic. Until the very end of the game, the goal is always to get from one side of the screen to the other, with all the objects and tools required to do so located within the same scene. When a loose on-screen item is needed, it will be picked up by the player and moved to its destination directly without Lilly ever intervening. These interactions save players the frustration of watching Lilly wander around, picking up and attempting to use items futilely, and provide their own satisfying moments of physical interaction, like burning rope or popping bubbles.Thor: The Dark World Review
By Nick Tylwalk
If ever there was a Marvel superhero crying out for an awesome video game, it has to be Thor. I mean, we're not talking about some guy in tights; he's the freaking Norse God of Thunder! A really good Thor game should make you feel like you could put the tablet down and go lift Mjolnir yourself. I'm sad to say that despite a game effort by Gameloft, Thor: The Dark World does not quite prove itself one of the worthy.It's hard to say exactly what kind of game Thor: The Dark World is supposed to be. Sometimes that's good, as coloring outside of the normal genre lines is always welcome. It's not so good when the game is hard to categorize because the parts don't all fit together. In this case, there's a narrative, nicely animated and voice acted. No problems there, as the production values are first rate - and they should be, because this game is taking up a lot of memory for a mobile game. Loki is scheming for the throne of Asgard, as always, but there's also a threat from a group called the Marauders (not the X-Men villains, alas). Thor is on the case, and he's got help.Maybe too much help, honestly. Yes, these are Asgardian threats menacing five of the Nine Worlds and not Earth criminals, but Thor gets a ton of assistance. Some comes in the form of allies like the Warriors Three, Sif, and Heimdall. There's also the Asgardian answer to cannon fodder in the Einherjar, consisting of NPC fighters, Valkyrie, and other Norse warriors you can spawn to fight alongside you.Papa Sangre II Review
By Joe Jasko
In the world of Papa Sangre II, there are no such things as video games, or mobile devices, or even games called Papa Sangre, because the sad truth of the matter is that you are dead. Yup, you bit the big one. Everything you're seeing around you right now (including this review) is actually just the last waning memory of your long-lost life that you've still managed to hold onto. The good news is that there's still a way for you to be brought back into existence, and it just so happens to involve playing through one of the most captivating, brilliant, and downright horrifying mobile games ever made by the living world you've left behind. Lucky you.I'll be talking primarily about sound in this review, because as a completely auditory horror adventure, Papa Sangre II comes devoid of any real visuals. But the biggest highlight of the experience is in listening to the eerie and gravelly narration of Sean Bean, the A-list actor who's appeared in such modern classics as The Lord of the Rings and Game of Thrones. Bean serves as the perfect companion for your unsettling adventure, and he provides an immaculate balance between helping you proceed with pertinent instructions and information on how to play, and being just grim and cynical enough to keep you on your toes and never completely trusting of this dark and mysterious voice in your head. I think this probably goes without saying by now, but Bean's vocal performance is simply astounding here.To play the game is simple, although there are a few minor prerequisites that you'll need to be aware of before entering the haunting Museum of Memories for the first time. For one thing, wearing headphones is an absolute must, as a large part of the gameplay involves determining which direction something is to your relevant location, and how the sounds ultimately travel around you from your left ear to your right. Second, the game is also based around your mobile device's gyroscopic features, so you'll need to be standing the entire time you play in order to give yourself the proper mobility for turning. When you turn around in a complete 360-degree circle, you'll actually be able to hear the many environmental sounds morphing and moving places around you, just as they would in real life. And lastly, as Bean will instruct you early on in the game, you have to keep your eyes closed, and you can't open them for any reason.Echo Prime Review
By Nick Tylwalk
It's been said that in space, no one can hear you scream. Supposedly it has something to do with science. But there can be echoes in space, at least according to Echo Prime, a sci-fi action game by Robot Entertainment. The echoes in this case are much cooler than simple reflections of sound, helping to make an otherwise run of the mill slash-and-blast fest into something a little more enjoyable.Though there's nothing immediately memorable about the protagonist of Echo Prime, he at least sports a character model that appeals to the little kid in all of us. Or as an actual little kid (my five-year-old son, to be specific) put it, "He looks like a guy in a robot suit with a gun and a sword!" His job is to set things right for humanity, or something of that nature, and fend off enemies called Slivers.The laser pistol and sword come in pretty handy for doing that, but the real alien-dispatching fun comes from Echoes, which are beings from another dimension who grant your hero special abilities thanks to a weakened barrier between planes. These can be passive or active and come in just about every flavor: simple buffs, heals, additional attacks, the whole enchilada.As your space warrior levels up, he can take more than one Echo into battle at a time, and they can be swapped out before each stage. On top of that, one extra Echo can be tapped into from another random player or a friend, adding both extra strategic options and an organic way to make the game more social. Other game developers, please take note.Everyday Spelunker Review
By Mike Rose
It feels a bit eerie to be passing judgment on a game that has been on this earth for more years (and is therefore wiser) than myself. Yet this is the situation I find myself in, reviewing a special 30-year anniversary addition of Spelunker, previously available for the Atari, the Commodore 64, and the NES.Everyday Spelunker is a mobile version of the classic pot-holing game, with new touchscreen controls and slight adjustments to the difficulty: the only elements out of place compared to the original release. It's a decent conversion, but unless you're feeling nostalgic and want to pick this up for the memories, this is very much an experience that feels out of place in today's video game world."Players take control of an explorer who is plumbing the depths of a colossal cave. There's a lovely treasure right at the bottom, but to get there is easier said than done, thanks to a variety of traps, pits, and enemies that threaten your existence. Everyday Spelunker is all about dodging around, grabbing treasure, picking up keys, and making it to the end.Everyday Spelunker is very difficult. Holes will open up without warning and swallow you whole. Platforms teeter and ledges loom, all in aid of bringing about your demise. Just the tiniest of slips can lead to death, and while I haven't counted the exact number of things that can kill you in this game, I'm going to go ahead and estimate it at around 1 billion.