Best Horror Games On Itch.io – July 2026
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iOS Reviews
Tiny Games Review
By Matt Thrower
What do you expect from a mobile game? Something that can be played in bite-sized chunks, I imagine. Probably you're thinking about the quality of graphics and sound, about your favourite genres, about becoming absorbed into the minuscule world on the screen, if only for a little while.Whatever your expectations were, Tiny Games will confound them all.Tiny Games is not really a game. It's an enabler of play. And I mean play in the loosest sense: whoever you are, wherever you are, whoever you're with, there will probably be something here that entertains and delights you, and probably several things that will irritate and embarrass you, too."The app starts by asking you where you are. The free version only allows you to choose "Home," but options like "Road," "Pub," and "Work" can be unlocked individually or as a bundle, even if the price to do so looks a little high by App Store standards.Then it'll query for more information. Which room are you in, and how many people you're with who want to play. Then a couple of multi-choice mood questions like a favorite shape or desired level of violence. I'm not sure these have any impact on what happens next, but the app usually gives you a pleasantly cheeky response to your selection.Tank Battles Review
By Rob Rich
Remember Combat for the Atari? No, I suppose not. Well, it was essentially a game where two player-controlled tanks faced-off in an arena while trying to decimate each other for points. Tank Battles is sort of a modernization of the original; only now with nicer visuals, online play, and a bunch of ways for players to upgrade their performance. Unfortunately, the emphasis on premium currency makes it feel a little too modern.The single player in Tank Battles involves a series of increasingly difficult missions for players to complete. Each one has a total of three stars that can be earned by completing specific objectives (i.e. destroy everything, finish in under X seconds, etc.), and those stars will unlock even more missions or access to new gear in the shop. The general idea is to not get blown up while blowing up everything else, but sometimes the objectives will throw players a curveball and mix things up a bit. The basic controls will have players guiding the tank around a small arena using a virtual stick in the bottom-left corner of the screen, while tapping anywhere else to fire in that direction. A set of three item buttons is also preset at the bottom of the screen, and will activate whatever is equipped with a tap."Multiplayer is mechanically similar - what with the control scheme, wanton destruction, and small arenas - but in many ways feels more like a traditional deathmatch. Up to four players square-off and try to annihilate each other in order to get the highest score, while also keeping an eye out for random power-up drops like health and damage boosts. It doesn't earn stars like the solo mode, but it does allow players to compete for leaderboard status (and rewards), as well as some extra coins.AdvenChewers Review
By John Anthony
As we have all learned from cartoons, one can easily float into the air by blowing a really big bubble with some extra sticky bubblegum. The hero of AdvenChewers uses this to his advantage to float and fly across stage after stage of endless running action. Collect coins, rescue birds, and save your father before he's forced to serve the evil General!AdvenChewers features a shoestring storyline that involves a lot of steampunk machinations, an evil General bent on world domination or some such thing, and armadas of airships floating through the skies. It mostly serves as a convenient backdrop to put you in the shoes of an adventurer out to save the world. Bubblegum is the real star of the show, and it functions as the main gimmick keeping AdvenChewers entertaining."Tap the screen to jump, holding down for slightly longer leaps. While airborne, tap again to blow a bubble, holding the screen to float even higher. You can bobble up and down by keeping a good tapping rhythm going, but your bubble will eventually burst if you inflate it too far. Even bubblegum has its limits, you know.Each level in AdvenChewers features three missions you can complete to earn extra coins. For example, collect five mega coins, use special gum powers, or pick up hidden phoenix feathers that give you a temporary ride on the back of an invincible bird. Level design really encourages you to play, replay, and explore. Stages have multiple paths to check out, so it's not just jumping over holes and rescuing fowls. Look for coins hidden just off-screen, and don't be afraid to fly into the air to look for secrets. Phoenix feathers, mega coins, and other surprises often await the eager adventurer. Ahem, AdvenChewer.Miner Problem Review
Players don't have to settle when it comes to endless runners. With the App Store already overflowing with options in this part-platformer, part-coffee break genre, new additions that lack substance will be washed out with the next inevitable rising tide of releases. One of those new hopefuls, Miner Problem, is a playable runner with responsive controls and a charming, pixelated art style. Unfortunately, it doesn't offer much beyond that. Although it can be played without spending a dime, there are too many other, better options available to warrant investing time in this one.Our protagonist in Miner Problem is a lone, bomber-jacketed pickaxe jockey who has the misfortune of working in a vast mine prone to cave-ins. Each run begins with his work being interrupted by the shudder of a soon-to-be-deadly rockslide, sending him sprinting for his life and any pieces of gold and diamonds he can snag along the way. In standard endless runner fashion, the nameless blonde miner runs ever-onward automatically, leaving players with the task of jumping over obstacles by tapping the left side of the screen and tapping the right to utilize special abilities."Those abilities come from special pick-ups that our miner will randomly encounter during his sprint, deemed "events" in Miner Problem. Each event is a suit or power that transforms our gold-digger into a teched-out version of himself. For instance, the Skate event equips him with a Back to the Future-esque hoverboard that makes covering large chasms easier, Power puts him in a football player helmet that can ram through enemies and blockages, while Laser provides a jump-boosting laser gun and pair of sleek shades. If these sound like the vehicle upgrades in Jetpack Joyride, it's because they are. Miner Problem makes little secret of this, borrowing three events directly from Halfbrick's title—Jetpack, Gravity, and Robot—and even referencing its inspiration in multiple areas, from the game's icon to coins spelling out developer Cookiebit's initials à la the "HB" often encountered by Barry Steakfries.Garfield Kart Review
By David Oxford
Ever since Super Mario Kart came on the scene back in 1992, there have been dozens of imitators. Some have come from established properties, such as Crash Bandicoot or Sonic & SEGA All-Stars Racing, while others have been crudely-made, cheap cash-ins which often feature licensed properties (such as M&M's Kart Racing).You'd be forgiven for thinking that Garfield Kart would be among the latter; we certainly did. Much to our pleasant surprise, however, this title is actually an extremely competent entry into the kart-racing sub-genre. Don't get us wrong, it's not likely to light the world on fire, and Nintendo has nothing to fear as they prepare for the upcoming eighth entry in the series that started it all, but Garfield Kart is a surprisingly solid and sturdy racing game."Based more specifically on The Garfield Show than the fat cat's newspaper or other incarnations, Garfield Kart features a cast of eight characters, including Garfield, Odie, Jon, Nermal, Arlene, Liz, Squeak, and the toon-original Harry. Each looks just like their cartoon self, but at the outset, you can only use Garfield or Jon, while Liz, Odie, and so on get unlocked as you continue playing.Locations seem to come from the cartoon (Full disclosure: While we've seen some episodes of the toon, we've not seen them all), and while they provide a nice degree of variety—more than seen in some racing games—it's admittedly not as diverse as what you're likely to find in Nintendo or SEGA's offerings.Rayman Fiesta Run Review
By Joe Jasko
Rayman has always been one of gaming's true platforming greats, and not only has he managed to help define the genre of running and jumping in its early console days, but he's also been able to perfectly adapt to every change of the times along the way. Last year's wonderful Rayman Jungle Run was a brilliant adaptation of a platform-runner on mobile, and is easily one of my personal favorite handheld games even to this day. I think many others would also agree: which is why it's so amazing to find that its incredible sequel, Rayman Fiesta Run, is pretty much better in every single way.For one thing, the graphics in Rayman Fiesta Run are a huge step up from the last game, if you can even believe that, since Rayman Jungle Run already looked so good to begin with. The influence of the recently released Rayman Legends on home consoles is immediately apparent, and every character design and environment has a gorgeous painted feel to it. The namesake Fiesta theme is in full force here as well, with many levels alternating between spicy fire and chilly ice environments, and a smorgasbord of food-based elements for Rayman and friends to interact with. Prepare to be bouncing off of lime wedges and plump little sausages, swinging along vines made up of countless chili peppers, and running through a level that's made entirely of cheese. The fiery soundtrack is just as lively as ever, and serves as the perfect background for you to dance with your disembodied feet."The different level designs in Rayman Fiesta Run are absolutely top-notch, and the variety between them will always keep you platforming in exciting new ways. Most levels will have you running to the right and jumping over gaps as per the usual, but then other ones will throw a monkey wrench into the mix by making you run left the entire time, shrinking you down in size and pitting you against a vastly enlarged and grotesque obstacle course, and even fleeing from a boss monster that's constantly nipping at your heels. While things start out simply enough (Rayman will always run forward automatically, and a simple tap on the screen will cause him to jump), it won't be long before you begin to unlock new move sets that should be familiar to fans of Rayman Jungle Run, including Rayman's punch attack, air gliding, and the ability to run up walls.Star Wars: Tiny Death Star Review
By Nadia Oxford
Aw, lookit the tiny Empire and its widdle Death Star! Lookit the teensy aliens living inside! It's hard to believe something so adorable is still capable of turning teeming planets into asteroid fields with a single, well-focused laser shot. That's evil for you. Turn your back for a second, and bam. That doesn't mean you should stop the Empire's shenanigans. In fact, stifling the activity in Star Wars: Tiny Death Star would be like scolding a child for painting a picture. You don't want to smother blossoming talent, right? Of course you don't.Tiny Death Star is the latest in NimbleBit's Tiny series (which includes Tiny Tower, Pocket Trains, and Pocket Planes), with Disney Mobile taking over the developing duties on this one. As its name suggests, you're in charge of assembling a Death Star level-by-level. Forget innocent airlines and rail-based shipping routes. Now you're building for keeps."But despite the magnitude of building, y'know, an intergalactic weapon of immeasurable destruction (however tiny), Tiny Death Star is more or less Tiny Tower with a Star Wars skin. That's either good news or awful news depending on your outlook. Players desiring a unique new experience coupled with the chance to create some Empire-style mayhem will be disappointed. That said, Tiny Death Star's Star Wars references and themed Bitizens are pretty stinkin' adorable.If you've played Tiny Tower, firing up Tiny Death Star should feel like moving back home. You build up the Death Star level by level, complete with residential areas, restaurants, shops, and services. Yes, to build up funds and complete construction, the Emperor decided the Death Star should essentially become a condominium/shopping mall hybrid.Toca Mini Review
By Matt Thrower
Toca Boca is rightly revered as one of the best app developers for children around. Their games are distinctive, easy to play, cheap, educational, and contain no advertising or in-app purchases. Most of their games are aimed at pre-school or a little older, but some of their more recent apps are better suited for slightly older kids; and their latest, Toca Mini, falls into that category.Each time you play, you're given a blank white doll. But this isn't just any old doll. It's a doll that moves around, stretching, scratching, and even pulling bodybuilding poses. It's on a rotating pedestal so you can see it from any angle you like. Spin it, and it mimes ballet moves. Spin it too fast and it'll get dizzy and roll around."But the App Store is full of interactive figurines for little ones. What Toca Mini does is allow you to style your creation as you please. Tapping on the head, legs, torso, or each arm zooms in and offers you a color palette to choose from, and you spread your chosen hue just by pulling it up and down the selected body part, allowing you to block in color or make stripes as you please.As well as color, there's a variety of shapes and patterns you can color in and then stick onto your doll. Delightfully these resize and wrap around the body depending on where you put them, so a smiling spider will be small and sit flat on a sleeve, but loom large across and bend around a belly.