Treasure Quest is sometimes described as a game portal rather than a social game, which isn't too far off. In theory you start a "game" of Treasure Quest by creating an avatar. You can level up and unlock more outfits for your avatar, which you pay for with virtual currency you earn by playing particular games. The games are fairly typical single-player casual fare and form the meat of Treasure Quest's experience.
PoxNora was originally a client-based online game developed by a company called Octopi, LLC. Sony Online Entertainment acquired Octopi last year and seems to have relaunched the original game as a Java-based Web and Facebook app. Most gamers associate Facebook games with light, casual fare. PoxNora is a turn-based blend of war game and CCG that's deep, complex, and very demanding.
Like its predecessor, Heartwild Solitaire, Orchid Games' Heartwild Solitaire 2 combines the card game of solitaire with a racy, passionate story of lust and revenge. While the gameplay is largely unchanged from the first outing, it's the story -- with its multiple branches and endings -- that will keep you persevering through the sequel's 250+ levels.
Mahjong has always been a fantastic way to pass the time, but mahjong in under a minute? That's genius. Mahjongg Dimensions takes the three dimensional spin of Mahjong Dimensions Deluxe for the PC and gives it the under-a-minute Bejeweled Blitz treatment. What results from this strange combination is a game that's as fun, fast, and as addictive as the titles that inspired it.
Mahjong solitaire has always been a terrific game, but if I were to sum up the experience in one word it would be "flat." Tiles are flat. The playing field is flat. Everything is just... well, flat. Mahjongg Dimensions Deluxe breaks from this flatness by offering an experience with some depth. Quite literally, in fact. You see, Mahjongg Dimensions Deluxe isn't like any mahjong experience you've ever encountered. It takes the classic formula of mahjong and brings it into the third dimension.
My wife likes to joke around and tell people that I have an irrational fear of bugs and spiders. I, on the other hand, like to say I have a totally rational fear of them. I'm pretty confident that given the chance a spider would kill me and every one I've ever loved. Based on this nugget of truth you'd think I'd be wary of a game that involves bugs, but I suppose that's a testament to how interesting Hive is.
UNO has started to sprout up on every gaming platform you can imagine. From Xbox Live to Facebook and everywhere in between, the people behind the classic card game have been more than happy to let us dabble in a little old school nostalgia. It was only a matter of time until UNO made its way to the iPhone.
When I was a kid growing up in the 60's and 70's, we didn't have video games to keep us entertained. Instead, we played hide n' seek or freeze tag, and card games and board games when we couldn't go outside. My dad loved "coffee table" games that were not only attractive (they were usually constructed out of wood and polished steel) but also fun and challenging. I remember playing Labyrinth for hours, trying to navigate the little steel ball into the "goal" at the end without letting the ball fall into one of the trap holes.