Mozilla's BrowserQuest may look like a seemingly simple retro RPG in a web browser, especially compared to some of the stuff already out there. However, this particular game has a rather notable purpose that may not sound all that exciting to the average gamer, but for developers, it's quite the eye-opener.
The year 2012 marks the 100th anniversary of the tragic sinking of the RMS Titanic, so it's no surprise that game developers are taking advantage of the event by creating games dealing with the iconic ocean liner. In Monument Builders: Titanic, the follow-up to Monument Builders: Eiffel Tower, you're a new member of the White Star Line (the company in charge of the building and operation of the Titanic), charged with creating the building materials necessary to construct the Titanic from the years 1909 - 1911.
Three months can be a long time in the life of a young MMORPG, possibly long enough to make or break it in today's market. Star Wars: The Old Republic has made it past the 90-day mark - and sits on the cusp of its first truly significant content update - making it the perfect time to see if the Force truly is with BioWare's big budget foray into the genre.
I'm not overly well-versed in horror games. I put about 8 hours into Resident Evil 4 before giving up on it, and I've only scratched the surface of Amnesia. Silent Hill, on the other hand, definitely attracted my attention enough to see the first two games to completion. Silent Hill 2, in particular, is nearly a masterpiece. In their early iterations, those games treasured atmosphere and figuring out ways to get under the player's skin better than anything else in gaming. It makes sense then that Lone Survivor comes from Superflat, the same guy who made Soundless Mountain II - a demake of Silent Hill 2.
Zombie animals make terrible pets. Sure, they might not poop on the carpet, but sometimes their rotting bellies just unzip of their own accord and slop their extremities from one end of the kitchen to the next. It makes a hellish mess. Take a cue from Zombinis and put zombie animals where they belong: on the battlefield, fighting for your amusement.
The old west town of Deadwood has long been cursed by the undead ghost of the outlaw Blackjack, a man who killed 21 men in life, but even more in death. The town has been all but abandoned, save for a grandmother and her grandson, who now seem to be the next potential victims on Blackjack's list. As a psychic, paranormal detective, you'll need to discover how to put Blackjack to rest once and for all and save the few survivors and yourself from a grisly fate.
Kate Reed, the prosaically named novelist/heroine of the House of 1000 Doors series, has become a "house hunter." Not that I blame her, as the Alawar Five-BN team's latest installment, House of 1000 Doors: The Palm of Zoroaster, is a metaphysical treat for players. The game itself functions like a crystal ball of hidden-object tropes, giving us a glimpse into the past by employing the founding conventions of the genre, yet reminding us of how sophisticated we've become by fully realizing those conventions.
The village of Rosemount has a problem. For years, it's been beset by a vile witch with an unhealthy liking for cold and snow. Worse yet, it's burdened with a series of foolish individuals who against all logic, seem bent on helping said witch send the village back to the ice age. In Living Legends: Ice Rose, you play a young woman determined to save her gullible beau from becoming the latest of this icy enchantress's willing thralls.