Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Best Starter [Leafbun, Blazpup, or Bubble?]
By Adele Wilson
Grass-type, Fire-type, or Water-type?
iOS Reviews
Marvel Puzzle Quest: Dark Reign Review
By Nick Tylwalk
If the Marvel super heroes knew all they had to do to defeat all kinds of villains was to beat them at match-3, they'd probably be a lot less angst-ridden. To date, no comic book writer has actually decided to act on this idea, but Marvel Puzzle Quest: Dark Reign comes close. Taking the core gameplay from Puzzle Quest and fusing it with the video game version of an actual comics storyline might sound strange, but it actually comes together pretty well.Taking the baton from other Marvel mobile and social games like Marvel: Avengers Alliance, Marvel Puzzle Quest takes place after The Pulse, which sounds like something from Dimension Films but is actually a mysterious event that introduced the world to Isotope-8 (or just ISO-8, for short). The new element can make super-powered folks even stronger, and is thus coveted pretty highly by the forces of evil.Though you only get a cursory introduction to all of this if you haven't played the other games, S.H.I.E.L.D. has been keeping tabs on ISO-8. The new twist here is that Norman Osborn, the artist formerly known as the Green Goblin, has wormed his way into a position of power, and his H.A.M.M.E.R. organization has booted Nick Fury and company out of favor with the world's governments. This can all be a little overwhelming if you aren't versed in the source material, which might be the game's most glaring weakness.LEVEL 22 Review
By David Oxford
Gary is a bit of a lout. In this economy, a lot of people do whatever they can to keep their jobs, and that's not exactly untrue of Gary. See, Gary likes to party, and party he did last night, out on the town and drunk all the while. This has led Gary to oversleep, and now he's late for work.This might be forgivable, except this does not seem to be the first time Gary has let temptation get in the way of doing an honest day's work. As a result, he now stands to be fired if he is caught coming in late (his boss even has a wanted poster of Gary on his desk). So now in LEVEL 22, Gary is doing whatever he can to keep his job: In this case, engaging in covert stealth operations to reach his desk on the 22nd floor of his office building."Given that he's traversing the entire 22 levels by stairs and sneaking around to avoid being caught all the while, one would suspect he wouldn't reach his destination until it's time to punch out anyway, but we digress. This is the task at hand, and fortunately, you're not alone.Gary's friend, Marty, is an expert at this sort of thing. Incidentally, he also no longer works at this place of employ, though he says he got out of there. Whether he was really helped out remains a mystery, but in any case, he offers helpful tips to Gary along the way, which leads to incorporating a number of your surroundings: Hiding your face behind newspapers, crawling into closets, trunks, and vents, and using donuts to bait security guards.Candy Blast Mania Review
It seems for every mega-hit game there are ten shameless knock-offs. Match three game, Candy Blast Mania is an obvious riff on the absurdly popular Candy Crush Saga, complete with candy-colored icons, characters, and effects. Although there's some fun to be had here, Candy Blast Mania ultimately feels like Candy Crush's awkward younger sibling—less mature, less polished, and noticeably less interesting.Continuing to mention Candy Crush could sound like belaboring a point, but it's well-nigh impossible not to make comparisons between the two games so bear with me. First, let's acknowledge that the Candy Crush magic is based on several things: the music, the story, the maps, and the unusual, graphic look of the game. Candy Blast Mania seems to get this too and does its best toborrow from the Candy Crush style book. Even so, it never achieves the same impact."To begin with, the game's music is appropriately spritely. The problem is it's also repetitive and not particularly distinct. Lack of distinctiveness can also be attributed to the game's story, which is more or less nonexistent. While Candy Crush isn't exactly War and Peace, it does contain a simple little narrative which it conveys through cute, 2D animations, and by delineating different areas of its fun little map. By contrast, Candy Blast Mania'sstory is barely hinted at through periodic boss-battles. Winning these battles doesn't award you with anything, neither fun little story blurbs nor map changes, so you move from level to level with nothing to create a sense of achievement or progression.The Inner World Review
By Andy Chalk
I strongly suspect that The Inner World is going to be one of those games that very cleanly divides adventure fans between those who enjoy its unapologetically old-school sensibilities, and those who find it unnecessarily drawn out and even tedious. It's quirky, cute, sometimes charming, and occasionally even clever, but it's also a paper-thin tale that's utterly, and somewhat tiresomely, dedicated to the warped conventions of "adventure game logic."The Inner World takes place on the inside-out world of Asposia, a hollow "planet" in a universe composed entirely of soil. The air that gives it life comes in through three great "wind fountains," and while the actual origin of the wind is a mystery, one thing is certain: it is slowly dying out. Only one wind fountain remains functional, guarded by the Abbott Conroy and his young assistant Robert. But things go haywire when Robert, a rather simple sort of fellow, befriends a pigeon; the pigeon makes off with the Abbott's most treasured possession and before he can be stopped, Robert takes off in pursuit - his first-ever journey beyond the castle's protective walls."The opening sequence very quickly sets the tone for the game, with simple yet surprisingly emotive hand-drawn graphics and excellent voice acting; and if there's any question as to the gravitas of the narrative, it's answered immediately by the Abbott's baritone command following Robert's surprise departure: "Bring me the hedgehog!" I was smiling throughout the introduction and laughed out loud at that line, but as I dug into the game I found that it wasn't able to maintain that level of sweet (and wonderfully strange) charm.Nakama Review
By Mike Rose
Whether you're into the "float like a butterfly, sting like a bee" fighting approach, or you're perhaps more of a "crouching tiger, hidden dragon," it's safe to say that when it comes to being a ninja, your fighting style needs to be swift, controlled, and tight. You're not going to be around for very long if you can't dodge a simple shuriken to the face.Mobile ninja-em-up Nakama fails miserably to provide the sort of control that is required of a Shinobi warrior, while also piling on a rather confused difficulty curve, and action that is more a rambling bar fight than a well-implemented meeting of blades. There's style here for sure, but the gameplay itself needs a massive overhaul before it will approach anything that can be deemed entertaining."You are the last Shinobi of your village, and nasty enemy ninjas are looking to make sure you don't survive much longer. As you run to the right, each level consists of a couple of screens of generic ninjas to take out, before a slightly more tricky boss battle.Nakama's controls should be relatively simple. You're provided with A and B buttons - A slices, while B jumps. Hold A and you'll get a mega slice, while double-tapping B makes you rush through the air. You can also use a combination of A and B to slice through the air too. Sounds great so far - but in practice, it leaves a lot to be desired.Deer Hunter 2014 Review
By Rob Rich
I've never been big on hunting games. It's not that I take issue with gunning down (mostly) defenseless virtual animals with ridiculously overpowered military hardware, although it is pretty ridiculous all things considered. It's just that I've never been able to get into them. And yet, oddly enough, I've found myself really getting into Deer Hunter 2014 and its simple yet oddly strategic gunplay.Deer Hunter 2014 is basically a collection of simple hunts for various types of wild animals. It's a bit less involved than most other hunting sims of course - most likely to cater to the pick-up-and-play mobile audience. Rather than tracking targets through the underbrush across acres of simulated woods, players simply strafe left and right across a limited area to get a better view of their prey. Instead of focusing on the chase, it's all about the kill shot. Where the animal is hit (head, heart, lungs, etc) can make all the difference."The money earned from each hunt can then be used to upgrade weapons or purchase new ones, which doesn't just make one a more efficient killing machine. Hunts have recommended loadouts (which can make success difficult if the advice isn't followed) and the occasional requirement that will prevent players from taking part until their gear is up to snuff, so no upgrades means no progress. Fortunately there are a number of different kinds of hunts to take on, including the more typical Hunting Series, the almost arcade-like Contract Hunt, and Trophy Hunts that can unlock new regions. There's almost always something to do to earn a bit of cash towards that next scope or rifle barrel.Dice+ Review
By Matt Thrower
The first game I ever played on an iPad was a free version of Liar's Dice where you shook the device to roll the bones. At first, it was novel. After three goes, it was annoying beyond belief. This demonstrates two things: firstly there's a good reason why most board games stick to digital dice; but second, that there's still an aching desire to physically interact with something when you play a board game. Enter Dice+.It's a little rubbery cube which communicates with a range of mobile devices, including those running iOS and Android via Bluetooth, and takes the place of a physical dice. You roll it, and the number flashes on the uppermost face and is communicated to the game. It's slightly bigger than an average dice, but still rolls comfortably from the hand with a pleasingly tactile and weighty feel.It seems to work a distance from the mobile, so your numbers come up even when Dice+ rolls under the table. However, some anti-cheating technology built into the device means a small proportion of rolls don't register. Annoying, but a small price to pay to stop fraudsters from finding the six face and repeatedly dropping it directly on the table. It's charged via a port revealed when you slide up the one face, and a full charge lasts ages: about 20 rolling hours.Enigmatis: The Mists of Ravenwood Review
By Joe Jasko
A direct sequel to Enigmatis: The Ghosts of Maple Creek, Enigmatis: The Mists of Ravenwood lets us put on the detective badge once again in a wonderful tale of intrigue and hidden object adventuring. On her continued search for the demonic preacher who eluded her at the end of the last game, our fearless detective comes across a frightened young girl named Becky at the edge of a campground. The detective's search for the little girl's parents ultimately leads her into the happy and idyllic campgrounds of Ravenwood, although everything is certainly not as it seems before long: from the oh-so-cheery camp workers, to the way the world seems to shift into darkness at regular turns, and of course, let's not forget the barrels of dead bodies and giant shadowy raven that tends to stop by from time to time.The game's presentation is particularly top-notch, with wonderfully painted visuals and smooth animations, not to mention impressive 3D character models that work like magic in the many engrossing cutscenes. What's great about this game is that The Mists of Ravenwood completely owns up to its rustic campground setting, and everything beyond it makes logical sense within the overall constraints of its own uniquely crafted world. Areas like the logging cabins, a giant tree that you can walk inside of, and even a short detour to the rocky beach below all feel realistic and connected, and you'll never veer off into that oversaturated futuristic temple that seems to make an appearance at the end of almost every hidden object adventure game these days."The Mists of Ravenwood does a lot of things that go the extra mile towards making the overall experience feel like so much more than your typical hidden object adventure. The most welcome of these features are in the deductions that your character can make by strategically placing found pieces of evidence on an investigative bulletin board of sorts (you are a detective after all!). While it's really just a matter of dragging the different evidence items over one of the various plot point circles until you find a match, it's still an extremely nice way of advancing the plot and giving players a nice refresher course at regular intervals as to what the underlying mysteries are.