Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Types Guide [Strengths, Weaknesses, Resistance]
By Adele Wilson
Your companion guide during battles.
Android News
Cut the Rope gets plush toys, new update
By Jim Squires
In an interview with ZeptoLab's Semyon Voinov earlier this month, we asked if there were any plans to let consumers get their grubby little mitts on some Cut the Rope merchandise. We were told "we have tons of merchandising items in the works," and it looks like they're starting to surface sooner rather than later. To coincide with the announcement of their upcoming "Toy Box" update, the Cut the Rope team have unveiled the very first real world Om Nom toys.Cut the Rope: 9 months later; An Interview with ZeptoLab’s Semyon Voinov
By Jim Squires
Last October, shortly after the release of ZeptoLab's Cut the Rope, we had a chance to chat with the team's creative director Semyon Voinov. Since that time, the game has gone on to become a landmark release, attaining a level of success on the App Store only previously seen by Angry Birds. Now, nine months, multiple content updates and an Android release later, we've had a chance to catch up with Semyon. He tells us about how Cut the Rope's success has affected ZeptoLab, what he thinks of imitiators, and what's next for the burgeoning franchise.It’s Official: Electronic Arts buys PopCap Games
By Joel Brodie
Chalk this up as a rumor that turned out to be true. Electronic Arts has acquired PopCap Games for $650 million in cash plus $100 million in stock. This is less than the $1 billion that was initially reported, but there is an earn-out. According to TechCrunch, the earn-out scale is rather huge. If PopCap earnings are $91 million or less within a 2 year period, PopCap does not make anymore money. If earnings end up being $343 million or more, PopCap makes an additional $500 million, making the total acquisition price $1.3 billion!10 upcoming games to get you through the summer
It's summer! And with the temperature rising there's only one sure fire way to beat the heat: games of course! Thankfully, there are plenty of new releases coming out this summer, no matter what platform you're on. So whether you just want a game to play on your phone while you sit on the beach or you have grand plans to whittle away the hours indoors in front of your computer, Gamezebo has you covered.Zynga acquires Toronto-based Five Mobile
By Jim Squires
With fresh new releases like Hanging With Friends and CityVille Hometown under their belt, Zynga's made no secret about their desire to make a footprint in the social mobile landscape, just as they'd done with the world of web-based social gaming before that. The company has made yet another acquisition to bolster their mobile initiative, this time purchasing the Toronto-based mobile development firm Five Mobile.How to Start a Games Development Studio – Part 3: Telling the World About Your Studio (aka Marketing)
Of the three arenas of starting your own games studio (see my past articles for the creative and business sides), marketing is the area where I'm most out of my comfort zone. I've been working in the games industry for a fairly long time, and for most of that time us developers had very little to do with the public facing side of games. We made the games and the publisher handled the marketing side of things. As the reach of the Internet grew and the cost of communication dropped to almost zero, that situation began to change. As a developer we started to get players by-passing the publisher to contact us directly. This trend accelerated as new publishing platforms such as iPhone and Facebook opened up gaming even further.OpenFeint recruits former Playdom exec in hopes of helping Facebook developers go mobile
By Jim Squires
As popular as freemium games on Facebook and mobile are, it's always amazed us that so few developers have tried to make the jump between the two. Sure a handful of games have done it like It Girl, FarmVille, and Buddy Rush, but these seem to be the exceptions that prove the rule. As it turns out, we weren't the only ones puzzled by this situation. The folks at OpenFeint have been pondering the same thing, and they're looking to do something about it. The company has just announced the hire of Ethan Fassett, a former Playdom executive, to spearhead an initiative to bring Facebook developers to mobile.Google to charge game developers 20% for Google Games?
By Joel Brodie
Last week, I speculated on what Google plans to do in terms of charging for distribution on Google Games which is coming out very shortly. Today, I spread rumors. I have heard from 3 anonymous developers in the past week that Google plans to charge 20% for micro-transactions within Google Games. This, of course, is 10% less than Facebook and their mandatory cut of 30% for Facebook Credits. If this is the case, Google is finally being smart about games and could be successful.