Love CastleVille, but wish you could take your kingdom-building fun with you on the go? We recently revealed that Zynga would be bringing the series mobile with CastleVille Legends. At the time, we didn't have much more to tell you than that. But that's all about to change!Join us on Twitch.tv September 17 at 6:30PT/9:30ET for an exclusive sneak peek with CastleVille Legends' with executive producer Jason Everett and Gamezebo's own Jim Squires. Not only will you get your first look at the game in action, but Zynga will be giving away some special prizes to those that tune into the live broadcast.You can check out the live event on September 17 at http://www.twitch.tv/zynga, RSVP for the event on Facebook, or tune in back here at Gamezebo to watch an embed and comment along with the Gamezebo audience.
Remember mobile games in the 90's? Or more aptly, mobile "game"? Snake wasn't just the best choice for gamers at the dawn of the cell phone age - for many of us, it was the only choice. And like the devices it was most popular on, Snake was fairly limited in terms of what it could do.But that was then, and this is now. And Snake? It's grown up quite a bit.We've seen plenty of takes on the classic formula (Nimble Quest, Snakes and Apples) but nobody has seen fit to turn Snake into a fully-fledged multiplayer battle experience until now. On-5, the folks behind past multiplayer gems like the pre-Draw Something classic Charadium and the recent exercise in co-operation Indie Pixel, are looking to remedy that with SQUAKE.While there will be plenty of modes coming when the game launches in beta this December (that's the target, at least), you can check out the first by downloading the alpha right now. Just be sure to find someone to play it with, and if you like it, give it a thumbs up on Steam Greenlight.
There's no denying that the water-based physics puzzler Where's My Water? from Disney has become one of the biggest success stories in the entire history of the App Store, and the entire history of mobile gaming in general. So after taking some time to extend Swampy's adventure in numerous updates, not to mention in spin-off games like Where's My Perry? and Where's My Mickey?, the folks at Disney decided it was finally time to give Swampy and friends the proper sequel they deserve: that's right, a full-fledged Where's My Water? 2.But of course, the big question still remained: what new things would Where's My Water? 2 bring to the table that we haven't already seen in previous Where's My…? titles? Well as it turns out, the game is gearing up to bring a whole lot of new ideas to the beloved series, whose original game first launched two years ago this month. I recently had a chance to chat with Where's My Water? creator Tim FitzRandolph and view a live demo of Where's My Water? 2 in action a few days before the game's official release, and all I can say is that Where's My…? fans are going to be in for quite a treat.The first thing that gamers are likely to notice upon launching Where's My Water? 2 for the first time is the new inclusion of a moving world map. Taking a page from PopCap's recently released Plants vs. Zombies 2: It's About Time, this world map features each level of a level set depicted as a floating square icon, and spread throughout a water channel in a number of interactive sewer-themed environments. The adventure will take players through three distinctly fun and quirky worlds, like the Soap Factory which is responsible for the production of those addictive Rubber Duckie collectables, as they complete levels and move across each separated map.
Who wants a free t-shirt or a measly "Thank You" note in the game credits for your hard-earned pledging dollars, when you could become a part of the actual development team yourself? Well that's precisely what Big Viking Games has in mind, as the studio's new Kickstarter campaign for their free-to-play RPG adventure game Tiny Kingdoms is truly a first of its kind: in bypassing the usual reward packages of Kickstarter projects, and instead offering backers to play a direct role in the actual production of the game!Characters, environments, items, features, and tactical game modes are just a few of the areas where Tiny Kingdoms Kickstarter backers will be able to shape the overall nature of the game as it is being developed, via live web chats with the Big Viking Games team, as well as providing other helpful feedback through developer diaries and special polls. All participating project backers will be able to start giving their input on the direction of the game as soon as Tiny Kingdoms enters its beta phase, and will continue their consulting duties on the game well after its initial release. Tiny Kingdoms is currently being made to provide seamless gameplay integration between the Facebook and mobile versions of the game. Alongside the official announcement of the innovative new Kickstarter project, Albert Lai, CEO of Big Viking Games, has stated: "We want our fans to be [able to] go beyond just pledging their dollars to also lend[ing] their ideas and creativity. The ultimate goal will be to reimagine the way players interact with game developers, through both Kickstarter and collaborative online platforms."It's certainly a very ambitious undertaking, and we'll be looking forward to seeing exactly how the idea is going to play out in the months down the road. The official Kickstarter page for the project has just gone live this morning, so be sure to head on over to learn more about the game in question, and the specifics on how you can even lend a helping hand to the overall experience. And what kind of experience will that ultimately be? Well that's entirely up to you to decide!
When we started making Verby!, one of the things that we decided was that the game needed to have a strong personality. Most of the word games on the App Store tend to all follow a similar playbook, and that leaves them all looking, and feeling, just a little bit familiar. This is something that we didn't want to repeat with Verby!. We wanted something that stood out in the crowd.
Things just aren't looking too good for the Ouya these days, and the company's latest botched handling of their Free the Games Fund controversy sure isn't helping matters much either: now causing one angered developer to pull their game from the Ouya library entirely. In an effort to snag more exclusive Ouya games for the remainder of 2013 and well into 2014, Ouya launched a new campaign called the "Free the Games Fund" last month, which sought for additional donations by Kickstarter backers to help bring a slew of new games to the homemade Android-powered console.
We cover plenty of new games here at Gamezebo every week, but the number of games we've already covered that show up on new platforms? It's staggering. This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren't quite new, but might be new to you depending on your platform of choice. And who doesn't love new(ish) games?
Even if you've somehow never heard of Perfect World Entertainment before, the chances are pretty good that you've played one of their games without even realizing it, as the renowned developer and publisher has been behind some of this generation's most impressive and influential releases, including cult classic Torchlight and this year's massive Neverwinter. Well now it's time we all start getting used to seeing their unique brand of excellence in the world of gaming even more, as it looks like Perfect World Entertainment will be bringing us even more ways to play their ever-growing catalogue of addicting and enthralling games - and in a first for the company, this now means letting gamers play new and upcoming titles on the go!