Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Types Guide [Strengths, Weaknesses, Resistance]
By Adele Wilson
Your companion guide during battles.
PC News
Build and defend your space station in SBX: Invasion Base Defense
Developed by Wakeskater Studio and available now on Desura, SBX: Invsaion Base Defense is a neat little tower defense title that puts players in control of a space station under siege. As is expected in tower defense games, enemies spawn in through warp gates and head straight to the space station, dead-set on its destruction. To protect themselves, players are equipped with a fancy ship that can construct defenses on the fly. From walls to turrets to power sources, players will be busy scrambling around their space station ensuring that the defenses will hold.Things get complicated when the player must defend both the space station and the outlying asteroid mining colonies, which are the lone source of resources needed for essential upgrades. Players must strategically place power supplies and attempt to use their own ship's laser cannons to ward off enemies attempting to zero-in on the mining colonies.Children of Liberty voice cast to feature talent from Borderlands, Fallout, Gone Home
A recent video uploaded to Lantana Games' YouTube account details the voice actors who are providing voices for a few of the characters in Children of Liberty. Attentive gamers may recognize a few of the voice actors included. Ashly Burah (Tiny Tina from Borderlands 2), Chris Ciulla (various Fallout: New Vegas characters), and Sarah Elmaleh (Katie from Gone Home) have all signed on to voice characters in Children of Liberty.Lantana Games' upcoming historically-accurate 2D stealth platformer, Children of Liberty, promises "fast and fluid" gameplay with hide and seek stealth mechanics. History buffs should take note that Children of Liberty is set to tell the tale of Paul Revere's famous night ride, and the mysterious events that led up to that iconic moment in American history.Browser Pick: Atomic Creep Spawner
During the frosty winter days of December 2012, French game developer Sébastien Bénard spent one full weekend focused on developing Atomic Creep Spawner in forty-eight hours for the Ludum Dare 25 game jam. Bénard submitted his game for the competition event and ended up winning first place in Best Game Overall, Most Fun, and Best Graphics. Atomic Creep Spawner was a runaway hit, and lucky for gamers, is free to play on Bénard's personal website.Games developed during Ludum Dare 25 had to follow the theme "You Are The Villain," and in keeping with that, Atomic Creep Spawner tasks players with spawning dungeon minions in an attempt to keep the hero from collecting treasure and destroying evil artifacts. The game has only two levels, but I had enough fun my first time through that I immediately restarted the game over again.Classroom Aquatic: The world’s first stealth trivia game
Those of us who attended school in a traditional classroom setting know the feeling all too well —glancing over one's shoulder to sneak a peek at a neighbor's test paper, a quick glance up to make sure the teacher was preoccupied, and then a side-long stare in an attempt to catch a glimpse at the smart kid's answer. It's almost a rite of passage. Game developer Sunken Places is attempting to turn that sensation into a videogame with Classroom Aquatic.To make things interesting, the classroom in Classroom Aquatic is, well...aquatic. As a foreign exchange student in a classroom full of dolphins, players must cheat their way through an impossibly-hard exam that they are in no way ready to take. Avoid getting caught cheating three times while getting all the answers correct on the test and the player beats the level.Starbound devs announce new title in development
Amidst the continual development of outer space collect-em-up, Starbound developer Chucklefish Games has revealed they are in the process of assembling a new team to work on the studio's next game. A recent blog post on Starbound's website explained that the development team has recently acquired a legitimate office flat and are looking to expand the team in order to facilitate the demand that developing a second game will put on the existing team."This won't slow down the production of Starbound at all, worry not," assures Chucklefish Games designer Finn "Tiy" Brice. "I will be assisting in the design but we'll be working with entirely new developers. At the moment we're still in the stage where we're kicking around ideas, one that keeps popping up is a top down, open world, multiplayer pirate game."Brice urges that interested game developers should send in their applications. He also hints that the next game has the possibility of being a, "top down, open world, multiplayer pirate game."Read the full blog post, on Starbound's official website.Free Games and Sales: Star Thief, Stellar Wars and more!
By Joe Jasko
Here's a question for everyone reading right now: if you were stranded on a deserted island for a year and could only bring three video games with you to help pass the time, which ones would you choose? I forgot to mention that the deserted island conveniently has a fully charged iPad on the beach and a higher-end gaming PC made out of coconuts and palm trees.Well as for me, I would probably bring a handful of great iOS games, a couple of my favorite Double Fine adventures, and maybe even a bundle of indie games or two as well. Okay, so I guess that was WAY more than three games. But at least it's a good thing that we're not stranded on a deserted island, and that all of these things and more are currently experiencing some awesome price cuts all across the internet!"And as always, if your deserted island happens to come with a really long extension cord or some extra-large data storage capacity, please let us know of any other gaming deals we may have missed this week down in the replies!Do long delays hurt episodic games?
By Joe Jasko
Episodic games are all the rage this season, and the odds are good that you're probably somewhere in the middle of playing one right now. Almost all of the big story-driven mobile games are adopting the episodic formula these days, with most recent examples like In Fear I Trust and République just getting started with their own respective journeys. On the surface, making an episodic game is a great idea. You get to put the first installment out into the world up front and gauge your players' feedback before fine-tuning the episodes that follow. But there's one potential risk that could actually end up harming these pre-planned episodic games: the lengthy and sometimes unavoidable delays or wait times between each individual episode.Take Telltale Games for example, the studio that effectively brought the idea of episodic games into the mainstream of our industry. "Faith," the first episode of Telltale's The Wolf Among Us, was originally released for PC on October 11, 2013, and with the second episode "Smoke and Mirrors" finally debuting this week, this puts the amount of wait time between these two episodes at just under four months. At this rate, we may very well have to wait until early 2015 to see how Bigby Wolf's adventure ends: especially considering the crazy amount of new projects that Telltale has decided to juggle all at once."There are a number of reasons for varying delays in releasing the subsequent installments of an episodic game, and none of them are exactly ideal for the studio, or for the player, at that. Over the last few weeks, you could almost feel the growing frustration of gamers towards The Wolf Among Us everywhere online, with some early Season Pass adopters even afraid they might never get the next portion of the game they already paid for. And for those that do start playing Episode 2 this week, will you have a hard time picking up where you left off after such an extensive break?We’re playing Hearthstone’s open beta (and you should too)
By Steven Strom
Spells spew fire and sparks; minions swipe at each other with invisible claws; a newly summoned warrior lets out a cry, taunting the enemy to face him and him alone.In most trading card games these concepts are imagined - a byproduct of card art and flavor text spooling through the players' minds. Hearthstone, however, has the luxury of being a digital card game with graphics and the like to tickle you fancy and give the old imagination a rest.Now in open beta on PC and Mac, Hearthstone makes a solid first impression.At first I was dazzled, just as I'm sure Blizzard wanted. Then I was worried. Blizzard is a crucible; taking ideas that work in other places and other spaces and boiling them down to their most essential. Card games have certainly been around for an age and a half, but digital card games -- ones designed from the ground up for screens and clicks -- are relatively new. I wondered; did the company have enough original spirit to make those essentials from whole-cloth?