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PC News
The 10 best #FlappyJam games (so far)
While Flappy Bird may be gone from the App Store, it's far from forgotten. This week, indie developers around the world have banded together in a show of solidarity for the bug-eyed bird that was and its humble, overwhelmed creator, Dong Nguyen. Their virtual pat on the back comes in the form of Flappy Bird-inspired games designed specifically for #FlappyJam. Although FlappyJam was started by developer Ivano Palmentieri only a few days ago—with its first submission, Bouncy Pixel by Aaron Puente, going live February 9th—there are already 140 games available to play and more consistently pouring in. While many entries follow the basic fly-through-dangers premise of Flappy Bird, the themes, focal points, and even genres range from disembodied floating heads and arsonist Pikachus to text adventures. The one shared trait among every entry is difficulty, which is both stated on the FlappyJam page and has been reiterated by Palmentieri numerous times on Twitter: "I had to specify on the jam site that FLAPPY word or gameplay are NOT mandatory, only 'rule' is to make a hard game AND have fun."The goal of FlappyJam is to show support for Flappy Bird, Nguyen as a game designer, and the entire indie development scene, with the thoughtful mission statement that "indie game devs are friendly and supportive, envy and teasing should not belong to our community, nor be a cause of suffering." As Palmentieri reminded potential entrants yesterday: "Guys, just as a reminder: the point is not making Flappy Bird clones or anything, we are just trying to have fun and support each other." If you'd like to show your own support for the indie development community, all of the FlappyJam games can be viewed, and many played, here. We've called out ten of our favorites below.If at first you don’t succeed, adjust: The lesson of Arena of Heroes
By Nick Tylwalk
Everyone likes to hear the tale of the indie developer who bucks the odds and turns into an overnight success.The story of Sneaky Games and its turn-based MOBA/tactical hybrid Arena of Heroes isn't one of those. It's more a saga of mild success followed by more hard work to try to shine a bigger spotlight on a product the studio truly believes in, all while financial uncertainty swirls around in the background. As such, it's probably a lot more typical of the indie experience than going from rags to riches in one fell swoop.Sneaky Games was known mainly for social games before it dreamed up Arena of Heroes. The game's high concept was a good one: take the framework of a MOBA, but make the action turn-based and put it on multiple platforms to expand the potential player base.Released last summer for iPad, PC and Mac, it attracted enough players to get some traction but didn't take off the way the studio hoped. Part of it was likely due to a bit of an identity crisis. Was the game a MOBA that just happened to be turn-based? Or was it a tactical game with some MOBA trappings?10 Steam Tags that prove this is a bad idea
By Joe Jasko
The latest addition to Steam came in the form of Steam Tags this week, which allow all users to creatively label games in a way that is both expressive of their own gaming interests and helpful to others. But as everyone knows, when you ask someone on the internet to do something, the odds are they're probably going to do it in the exact opposite way you intended.It's hardly been 24 hours since the Steam Tags beta launched, and we've already seen a number of ways that users have begun to abuse their newfound tagging power with some pretty hilarious results. The real problem with Steam Tags is that everyone is allowed to tag any game they please: regardless of if they even played it or not. There's honestly nothing stopping me from going on The Banner Saga's page and tagging the game as "Ice Cream Sandwich" if I wanted to."So we did some digging and found some of the most ridiculous Steam Tags circling around the storefront right now (most of which are even listed among the program's most popular tags!). Like most bad ideas, we think it will only be a matter of time before Valve removes the program entirely, or at least heavily curbs what you can or cannot tag, sort of like how they had to tighten the restrictions with projects being submitted on Greenlight.But until that happens, let's all bask in the glory of these ridiculous user-created Steam Tags:Deal of the Day: $85 OUYA (+$25 game credit)
By Jim Squires
In 2013, the OUYA seemed to be the micro-console that the press just loved to hate. But you know what? We didn't. In fact I still rock out with my OUYA on a regular basis. Despite all of the company's initial bungling, this little powerhouse delivers exactly what it promised - a living room portal for amazing indie games, with loads to discover.It's also become the defacto multiplayer gaming device in our house. Whenever friends come over, we're all too happy to break out Towerfall or Mrs. Dad vs. korv - and it's even easier to do when you realize that the OUYA supports additional controllers from other devices (we use PS3 controllers, for example).And with Toto Temple Deluxe coming soon, there's really no better time to pick one up.So what are the savings you'll be netting through the latest Gamezebo deal? The OUYA normally runs for $99, so you'll be saving $14 right off the bat. But we're also throwing in a $25 game credit that you can use on the OUYA Discover Store - so that's $39 in savings! And better yet, every game on the OUYA is free to try, so when you spend that game credit, you'll have done so wisely.If you've been thinking of picking one up, stop waiting. This thing has the Gamezebo Seal of Approval. I seriously love my OUYA. You will too. Click here to pick one up today.The Blackwell Epiphany confirmed for April
By Joe Jasko
The release window for the fifth and final episode in the Blackwell point-and-click adventure series has officially been unveiled today, and players will finally have the chance to see how Rosa and Joey's intertwining story is going to end this April with The Blackwell Epiphany. Though standalone adventures in their own right, the Blackwell games have still followed an overarching sense of growth for their characters ever since Wadjet Eye Games first released The Blackwell Legacy way back in 2006.In speaking on the upcoming bittersweet ending to the acclaimed point-and-click adventure series, Blackwell creator Dave Gilbert had this to say: "I always knew how Rosa and Joey's story would end, but figuring out how to get there was a challenge. This is the last Blackwell game and we've given it our all - it's longer, more detailed, darker, and more atmospheric than any of the games that came before it. I can't think of a more worthy note to end on."Like the four other episodes that came before it, The Blackwell Epiphany will be a standalone adventure when it releases for PC this April. But if you still want to check out Rosa and Joey's earlier adventures, you can currently pick up a bundle featuring the first four Blackwell games for only $14.99 on GOG.com.King has bought an old trademark, and you’re not going to like how they’re using it
By Jim Squires
Oops, they did it again. Back in January, Candy Crush Saga maker King underwent a great deal of public scrutiny about the choices they've made in the world of IP protection. Initially it was about a trademark on the word CANDY, but as the week unfolded it turned into a battle over Stoic's The Banner Saga trademark, and then even accusations of cloning. King CEO Riccardo Zacconi managed to quell the internet's furor with a seemingly heartfelt response on the issues that had been brought up.But now some new information has been brought to our attention that doesn't quite jive with what Zacconi was preaching.Lost in the shuffle of that January week was a little story about Albert Ransom, the creator of CandySwipe. As the creator of a match-3 game involving candy that pre-dated every incarnation of Candy Crush, Ransom had been fighting the CANDY CRUSH SAGA trademark for months. And he told Gamezebo that he intended to fight their mark on the word CANDY, too.Now, only weeks after our initial article, King is fighting back.Kentucky Route Zero Act III will be ready when it’s ready (so stop asking)
By Jim Squires
We love Kentucky Route Zero here at Gamezebo. Love love. It was our pick for 2013 Game of the Year, and that was based solely on the first two acts (of a planned five). And like most fans of the game, we've been waiting for Act III to surface so that we can continue the story. And it's been a long wait. Act II was released at the end of May 2013.So what's the hold up?The developers at Cardboard Computer recently took to their blog to explain the situation, reassuring everyone that development is coming along swimmingly (and when it comes out, it will have been worth the wait):Super Hexagon creator releases Flappy Bird clone, and it’s fantastic
By Jim Squires
Stop the competition. Close the internet. The clone wars are over. If you've been wondering which half-assed Flappy Bird knock off was going to rise to the top, you can stop wondering - Terry Cavanagh doesn't half-ass things.The creator of the equally difficult "five seconds and your dead" game Super Hexagon, Cavanagh has just released Maverick Bird: A Flappy Bird Fan Game. It's dripping with both style and substance, pays homage to its inspiration, and does exactly what a good "me too!" game should: it improves on the formula.Maverick Bird is just like Flappy Bird, and yet it's so much better.