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PC News
Notch confirms Warner Bros interest in Minecraft movie
Late Thursday evening, Markus "Notch" Persson confirmed on his Twitter account that he has been discussing a potential Minecraft film with Warner Brothers."Someone is trying leak the fact that we're working with Warner Brothers on a potential Minecraft Movie," Persson posted. "I wanted to be the leak!"A movie about Minecraft? That'll never work! Well I'm sure plenty of people said the same about a movie based on LEGO, and now Warner Bros. is currently sitting atop $275,000,000 (and climbing) following the The LEGO Movie's release, earlier in the month.Details are still scarce, but Hollywood news and rumors website Deadline managed to confirm that Warner Bros. is putting The Lego Movie producer onboard for the Minecraft movie, and that it will be a live-action feature film.The news about the Warner Brothers deal comes days after Persson announced that Minecraft has surpassed 100 million registered users.Don't want to wait for a Minecraft movie? 2 Player Productions documentary Minecraft: The Story of Mojang is now available for free on YouTube. You can watch the whole thing in its entirety below:Introducing Rovio Jr: a new program for educational games
By Nick Tylwalk
You might be able to indirectly learn something about physics by playing Angry Birds, but it's not exactly a learning game. That doesn't mean the company behind the unstoppable franchise can't try something a little more high-minded, which is exactly what Rovio is gearing up to do - with the help of some third-party developers.Rovio told PocketGamer that it is seeking educational games from other developers to publish as part of its new Rovio Jr line. The intended audience of these games would be kids from pre-school to middle school."Educational games can be a tricky field, but there's definite truth in the idea that Rovio can aid developers by promoting their products through its already successful brands. Teaming up would certainly help solve the discovery problem facing smaller studios, particularly since educational titles need to catch the eyes of both children and parents.In any case, we may not have to wait long to see an announcement about the first fruits of this new program. Rovio and PocketGamer are going to be holding Big Indie Pitch Jr at GDC next month, allowing developers to pitch games they think would be suited for the publishing initiative in person in San Francisco.The Mighty Quest for Epic Loot is now in open beta
By Joe Jasko
Remember last month when we told you that the hilariously awesome The Mighty Quest for Epic Loot would be entering an open beta phase at the end of February? Well guess what? It's officially the end of February now, and the outrageous fantasy battling game has officially started its open beta!So not only can you get in on all of the fun multiplayer action right this very minute, but you'll also get to do it with a brand new character who is making her debut in the world of Opulencia this week: the Runaway, who steals the show with her incredible speed and devastating axe attacks. In addition, five new Diamond packs are being made available for players to get a head start on playing the game, with the Runaway being used in the Attacker Pack, the Trio Combo, and the Ultimate Pack."And as if all of that wasn't enough, The Mighty Quest for Epic Loot open beta will also be bringing unlimited creative possibilities with its Open Creation tools, so you'll be able to shape the kingdom of Opulencia to your liking over time. So what are you waiting for?! You can sign up for the open beta by clicking right over here!Don’t Panic! The Hitchhiker’s Guide to the Galaxy text adventure returns March 8
By Jim Squires
Improbable? Yes - but as any hoopy frood knows, improbability is The Hitchhiker's Guide to the Galaxy's stock and trade.Based on the trilogy in five parts, the late great Douglas Adams teamed up with Infocom (makers of Zork) in 1984 to create the wildly popular text adventure game called (not surprisingly) The Hitchhikers Guide to the Galaxy. It was witty, it was fun - it was everything the books were.And it's about to turn 30.To celebrate, BBC Radio 4 Extra (a comedy station in the UK) has announced that they'll be publishing a 30th anniversary edition of the Infocom classic. It sounds surprising, but when you realized BBC Radio 4 did the same for the 20th anniversary… maybe less so. And when you remember that Hitchhiker's started life as a BBC radio program in 1978, all the pieces seem to fall into place rather nicely.Indie is succeeding because AAA is failing us creatively, says Xbox co-creator Ed Fries
By Jim Squires
When it comes to video games, AAA console releases have really grown stagnant over the last decade. That's one of the many reasons I'm so glad to be at Gamezebo, where we focus on the platforms that give developers the freedom to experiment instead of the latest cut-and-paste first person shooter.As it turns out, Xbox co-creator Ed Fries seems to feel the same way about the current state of AAA games, and he's ready to explain why, detailing the creativity-stifling environment that led to his 2004 resignation from Microsoft in a recent GamesIndustry interview.Rather than fostering new ideas, Fries suggests that AAA development is run too much like a business - focusing on quantity of dollars rather than quality of game. Instead of experimenting with little things, which Fries says sows the seeds of successful bigger projects down the road, the focus of the Xbox brand during his time there was to stick to what works and sell it better. "In a sense, I fundamentally didn't agree with that because I think the big things come from little things," Fries told GamesIndustry.If you promise Steam keys, you’d better have Steam keys
By Nick Tylwalk
By now, it's no longer a secret that Valve is thinking about killing off Steam Greenlight. Until it actually disappears though, it's still fertile ground for stories like the one you're about to read. Call it a tale of how social media can be a double-edged sword when trying to drum up support for your indie game.The game in question is called Zombies. The period is actually part of the name (hey, it did the job for fun.), though there are no actual zombies in it. Plus it's changing to Corporate Lifestyle Simulator anyway.Like many indie games, this pixelated action-shooter is a part of bundle deals on several popular sites. Some of them promised that buyers would receive Steam keys for the game if/when it was greenlit (or greenlighted, as I never know which way is proper) - a common though not universal feature of these bundles.The game was greenlit, but there was a bit of a catch: as explained by NeoGAF user chubigans, the developer had no intention of giving bundle buyers Steam keys, regardless of what the deals stated. At issue was his feeling that he should receive the customer data for everyone who purchased his game, unwilling to hand over "thousands of keys" to the bundle sites.Browser Pick: Tri
On Wednesday, Steam announced that fifty new titles had been approved through the Steam Greenlight program. One of those fifty titles is Tri, from developer Rat King Entertainment. Like many games, Tri originated from a game jam, the 2011 Ludum Dare 20 game jam, to be specific. While Tri did not receive any awards during the jam, the developers felt encouraged enough to produce Tri into a complete game.Obviously their instincts paid off, as Tri is now on its way to becoming available on Steam."The original version of Tri is still available to play online. Hosted on Kongregate, players can get a very basic taste as to what they can expect from the full version, which is set to release later this year.In short, Tri has players utilizing a "tri force field gun" to construct triangles that are then used to solve puzzles and traverse through the game's five levels. Things can become very tricky, straightaway, but for the most part the game does a good job of easing players into the various scenarios.SpeedRunners update adds level editor, Steam Workshop support
On Thursday, Tiny Build Games' SpeedRunners received a substantial update that integrated Steam Workshop support and unlocked a level editor within the game. The announcement post explains that players who participated in beta testing the level editor will be able to instantly upload their locally-stored levels to the Workshop. As of this writing, there are over 70 user-made levels for players to download and check out.SpeedRunners is a 2D multiplayer platformer where players race one another in an attempt to reach the finish line as quickly as possible. The game is currently in Early Access and available on Steam for $9.99."To develop SpeedRunners, Tiny Build Games teamed up with DoubleDutch Games, who developed the original SpeedRunner, which can be played on the DoubleDutch Games website for free. Previously, Tiny Build Games developed No Time To Explain, which received a level editor of its own, last year.Read the announcement post in its entirety on the SpeedRunners' Steam Community profile.