Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Grow A Garden 2 Base Price List
By Meriel Green
What's the most valuable crop?Evomon Types Guide [Strengths, Weaknesses, Resistance]
By Adele Wilson
Your companion guide during battles.
PC News
Browser Pick: Lamp and Vamp
Earlier in the month, between March 8th and 16th to be exact, the Procedural Death Jam saw developers from all around the world come together with the common goal of producing games based around the Procedural Death Labrynth genre, formerly known as "roguelike-likes". The two core rules involved with the game jam were that the game must feature procedural generation and permadeth. Over seventy games were produced and entered into the jam, and a handful of games walked away with awards.Lamp and Vamp, developed by Globz, walked away from the jam with both Best Game and Best Art awards, and for good reason. Lamp and Vamp is an enjoyable strategy game where players must navigate a vampire to his coffin through a randomly generated neighborhood, while avoiding the local neighborhood watch, determined to catch them. Movement is based on a tile system, each turn the player can move to any adjacent tile, and the vampire hunters also move one tile. The catch is that the vampire hunters have torches and flashlights, and can see ahead. If the vampire is caught in the hunter's line-of-sight, all the hunters in the neighborhood will converge and attempt to corner the vampire, resulting in death.My Girl: The Video Game is a thing, because why not?
By Jim Squires
For a child star whose celebrity came and went in the blink of an eye, Macaulay Culkin saw his likeness in a surprising number of movie-based video games. Home Alone is pretty much a give in, and 1994's The Pagemaster saw a home video game adaptation too.But what about My Girl?Somehow overlooked, this horribly tragic tale of young love (and SPOILER: death by bees) never got the video game spin-off it so sorely deserved. But now, thanks to the internet, it has.It's a short experience, and probably in poor taste, but it made us laugh/cringe an equal amount. If My Girl broke your heart when you were 11, this browser game will let you relive your shock and horror all over again.MyGirlTheGame.com. You're welcome.Is Wall Street wary that King is going to be a one-hit wonder?
By Nick Tylwalk
This quote from ever colorful CNBC personality Jim Cramer after King Digital stock began trading on the New York Stock Exchange earlier today should give you a hint:"It's a Stephen King horror story," Cramer said. "It might be Misery, it could be even Cujo."While there are plenty more (and better) puns that could be made from comparing the King IPO to the works of the master of horror, it's clearly not been a good first day for the company best known as the developer of Candy Crush Saga. After pricing its stock at $22.50 a share, King Digital has seen its stock price fall to as low as $19.08 in its first morning of public trading. As I write this, it's currently at $20.06 a share, down 10.8 percent on the day.Talking Points: Here’s What You Should Know About Oculus and Facebook
By Jim Squires
What happened? In a move that surprised just about everyone, promising startup Oculus VR was bought out by Facebook for $2 billion (well… $400 million + $1.6 billion in stock. You interpret that how you want).Who the @#$% are Oculus VR? If you're not into gaming, that's a pretty good question. If you are into gaming, shame on you. Birthed on the back of a successful 2012 Kickstarter campaign that raised $2.4 million (nearly 10x the project's goal), Oculus VR are the company behind the Oculus Rift: a head-mounted virtual reality device that's expected to seriously shake up the gaming world.Virtual Reality? Is that still a thing? A fair question. In its earlier incarnation, virtual reality was kind of a bust; a fad that came nowhere close to living up to its potential (remember Lawnmower Man? VR in the 90's should have been awesome). The folks at Oculus, however, realized that the combination of 90's VR dreams and 21st century technology could create a pretty powerful future.Come on… Who's going to believe that? John Carmack for one. The co-founder of id Software and lead programmer on DOOM left the company he helped found because he couldn't convince their parent company to take a gamble on bringing Doom 4 and Wolfenstein: The New Order to the Oculus Rift. Two months prior to leaving id, Carmack became Oculus VR's CTO. That's now his full time gig. Guess he'd better get used to calling Zuckerberg "sir."Facebook invests in virtual reality, buys Oculus VR for $2 billion
Earlier today, Facebook CEO, Mark Zuckerberg, announced the acquisition of Oculus VR, Inc. for $400 million in cash payouts and $1.6 billion in Facebook stock shares. The acquisition comes a little over a month after Facebook purchased cross-platform mobile messaging service WhatsApp for $16 billion. The deal is expected to be finalized in Q2 2014."Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," Zuckerberg said today in the press release. "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate."Of course, Oculus VR, Inc. is excited for the opportunity. The $2 billion acquisition follows last December's $75 million investment by venture capitalists and the successful Kickstarter campaign in 2012 which raised $2,437,000. While the $75 million investment was a move towards producing consumer versions, currently, only Oculus Rift development kits are available for purchase, the most recent of which costs $350. Consumer versions are expected to be available by the end of the year, or early 2015.Newsgames Hackathon wants to make journalism an interactive experience
By Steven Strom
"Gamification" is a dirty word. Most don't mind seeing RPG elements worm their way into every genre of game, but mention doing it with fitness, learning, or your diet and those same people will likely roll their eyes.Europe's first-ever Newsgames Hackathon stands a chance of changing that.A "newsgame" is a gamified method of presenting journalism - be it a feature, opinion piece or a standard new story. The concept was successfully employed by the New York Times' "How Y'all, Youse, and You Guys Talk," an interactive quiz that became the site's most visited "story" of 2013. A hackathon (aka game jam) is when a group of artists, writers and designers gather in one place and build games in a very limited amount of time. It's a popular concept in independent development, and now The Good Evil and the Cologne Game Lab are teaming up to bring the concept to journalism.Train Jam: the 52 hour cross-country game jam
By Steven Strom
Game jams have become an increasingly popular way of helping developers connect, both to one another and back to their passions. It's interesting, then, that the first-ever Train Jam, a 52-hour game jam set entirely on a train from Chicago to San Francisco, their final destination GDC, was themed as "disconnection."Like any jam, the idea is to conceive, conceptualize and create a game in the allotted time based on the preconceived theme. Gamasutra's editor-in-chief, Kris Graft, ran a lovely trio of features on what sounds like just the first of many successful Train Jams and the games that resulted. Zoe Quinn, creator of the game Depression Quest, worked on a project about maintaining social connections while running the indie game convention circuit. Rami Ismail, one half of Vlambeer, the company behind Ridiculous Fishing, Super Crate Box and Luftrausers, was there as well. He made an Android game requiring him to physically fend off players from tapping an onscreen "D" (for Disconnect, the name of the game as well as the theme) on a tablet strapped to his back.Keiji Inafune on Japan’s struggle to be relevant in games again, and what it has to do with indie
By Jim Squires
If anyone remembers the heyday of Japanese gaming's global domination, it's Keiji Inafune. The man responsible for Mega Man, Dead Rising and Onimusha has been a champion in the marketplace since the NES days. He recently left Capcom to form his own indie games studio, Comcept, and his first creator-owned project, Mighty No. 9.It's a pretty familiar story; we've seen plenty of notable developers go this route in the West. But in Japan, Inafune is an anomaly.And that might just be what's wrong with Japanese gaming.At a GDC panel last week dubbed "Meanwhile, in Japan," Inafune was joined on stage by Mark MacDonald of Japanese localization company 8-4. The two explored the cultural differences that have limited Japan's growth in the West, including their indie scene.