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PC News
The Best Games of 2013: #20-#16
By Jim Squires
We kicked off our best of the year coverage a little early with our special +13 Edition yesterday, but if you're looking for the real meat and potatoes of this countdown, it begins here.We reviewed nearly a thousand games in 2013. That's a staggering number no matter how you slice it. But of the thousand or so games we looked at, only twenty could rise to the top and be called best of the year. (well… 20+13, but you already knew that, right?)But enough jibber jabber. Let's kick things off right. Here are our picks for #20-#16.Castaway Paradise is Animal Crossing meets Harvest Moon
If there's one game type that is egregiously missing from the ever-growing trove of the App Store, it's the Animal Crossing-like life sim. Even with vaguely similar entries like Happy Street and The Sims 3 available on iOS, nothing quite scratches our itch for a colorful, cartoony world where you can spend all day fishing or decorating your den—until now. Castaway Paradise by Stolen Couch Games intends to fill that gap and then some, offering a living, breathing world that is inspired by Animal Crossing but expands upon it in ways that will keep players busy, challenged, and right at home.Castaway Paradise takes place on a collection of islands that gradually open up as the game progresses. Players will assume the role of their personally designed avatar, who washes up on shore and decides to make the most of their shipwrecked situation. While you'll start with only a small, donated tent to house your few belongings—basically the clothes and seaweed on your back—it's easy to begin making money and become a productive member of island society. Similar to Animal Crossing, fishing and bug-catching are lucrative means to expand your coffers, but the bucks don't stop there. "Animal Crossing is the obvious inspiration indeed," Eric Diepeveen, co-founder and game designer at Stolen Couch Games told Gamezebo. "We're diverging from that game by making the gameplay deeper and more task-oriented. We like Animal Crossing, but we're not huge fans per se. My personal problem with the game is the lack of tasks. That's why I designed Castaway Paradise more like a social game.Australian government says gaming leads to gambling in younger kids and teens
By Joe Jasko
One of the most fascinating topics to come up in our industry these days is how real-money gambling is slowly but surely beginning to make its way into the precious gaming space. Despite the attempts to merge the two worlds, though, gaming and gambling have always been typically seen as two separate entities: except for all of those poker or slot machine video games that let players raise the stakes with imaginary currency. But in fact, now it seems that the lines have begun to blur so much in recent years that one organization in Australia has decided to take action.A new South Australia government-affiliated marketing campaign has recently begun to crop up around the land down under called Gambling is No Game, and stylized as NO GAME. Their main argument is that, in today's digital culture, it's entirely normal for younger children to become fully accustomed to moving around on a smartphone or iPad, and playing various video games with certain mechanics that simulate real world gambling. Naturally, this research has led NO GAME to the conclusion that gambling-simulated gaming in one's early years can translate into real world gambling in their later years."The homepage of the NO GAME website warns parents that "Games that simulate gambling give children the opportunity to practice gambling. Playing these games often becomes a daily activity making gambling seem like part of normal everyday life." It also offers a list of things to look out for in teenagers and younger children who might be crossing the line from gaming to gambling, as well as unearthing the roots of the problem and offering advice on what parents can do if they witness a similar behavior pattern in their own gaming kids.Silence – The Whispered World 2 gets a powerful first trailer
By Joe Jasko
Remember a few days ago when news broke that Daedalic Entertainment would be making a long-awaited sequel to their early adventure hit, The Whispered World? Well get ready to see what the years have done to the whimsical and magical dream world that adventure gamers know and love, as a brand new debut trailer for Silence - The Whispered World 2 has just been released this week. And if this video doesn't perfectly set the tone for what's to come, then I don't know what will!Clocking in at an impressive three and a half minutes' worth of beautifully rendered cutscenes, the debut trailer introduces gamers to new protagonist Noah and his little sister Renie, as the pair struggle with survival in a war-ridden land of ice and snow. And if there's one thing that's clear after getting our very first taste of Daedalic's latest in action, it's that The Whispered World 2 is sure to pack a seriously emotional punch.You can check out the haunting new trailer for yourself just above this paragraph, and be sure to keep checking back on Gamezebo for more updates on Silence - The Whispered World 2 as we get closer to the game's release sometime in the second half of 2014.Deal of the Day: Duke Nukem Forever is $5
By Jim Squires
While it came out in 2011, I still can't believe it's here. Duke Nukem Forever is the sequel to 1996's Duke Nukem 3D. You know - this game. As with any hot game, they announced a sequel right away. It was 1997, and Duke Nukem Forever was officially in the works… but didn't see the light of day for fourteen years.It's a lengthy tale of cancelled projects and multiple developers, but in the end Forever finally saw release and can now be played - by you - for just five smackeroos.The latest offering on Gamezebo Deals will get you a Steam key good for both the PC and Mac versions of the game for just $5. Lock'n'load folks. It's time to bring the pain.Solve a murder mystery all businesslike in Mansion Lord
Within Mansion Lord players will have the opportunity to build a mansion, invite wealthy guests over for dinner, hire detectives when those wealthy guests end up murdering one another, and ultimately collect the bounty offered for the arrest of the murder. The developer, Golgom Games, is combining a number of game types into Mansion Lord, and thus players can expect to find tile-based world-building, turn-based RPG encounters, and business simulation mechanics, all within the game.Players will be able to tailor their mansion in order to draw in more elusive murderers (who are tagged with bigger bounties). Using Mansion Lord's suspect database system, players can check out the likes and dislikes of a specific killer, and plan accordingly. Once the killer is cornered, the turn-based system comes into play, and strategic planning is necessary in order to capture the criminal. The detectives then earn experience points which can be used to upgrade their skill-sets and equipment.Steampunk platformer Teslagrad out now
Set in a fictional time period in "Old Europe", Teslagrad tells the story of a boy on the run. The menacing patrolmen in red uniforms chase the boy from his home and pursue him across the rooftops and through the alleyways of his village. With just a bit of luck, the boy escapes the grasp of the patrols and finds himself in an abandoned castle. He stumbles upon an artifact that allows him to manipulate magnetic fields, giving him the ability to move massive platforms and force obstacles to easily move out of his way.These magnetic gloves are the first of many tools that the boy will come across as he unravels the mystery of the tower ruins he has accidently stumbled upon.Eat furniture as a robot in Not the Robots
Just recently released, Not the Robots is a roguelike adventure where players must stealthily rid offices of their furniture. Developed by Eli Piilonen and David Carney and published by tinyBuild, Not the Robots is the result of an incubation program at HouseOGames, and the first major title the two developers have worked on together. Previously, both Piilonen and Carney produced the award-winning Flash game, The Company of Myself.Within Not the Robots, players will have to carefully go about devouring furniture in various office settings. The trick here is that as the furniture is consumed there is that much less cover to hide from the patrolling guards (armed with machine guns) who are more than willing to end player's sofa-eating rampages.Featuring randomly generated levels, gadgets to utilize and master, gameplay modes that accommodate for the amount of time a player can allot to a session, and controller support, gamers interested in Not the Robots can pick up the title on Steam, for $9.99 (currently 40% off, down to $5.99 as a launch promo). Not the Robots supports Windows, Mac, and Linux.