Wonderburg Tips Walkthrough

Check out our strategy guide for Wonderburg. GENERAL TIPS It is always a very good idea to start by constructing the most expensive house which is currently available and to sell it immediately. Thus you have a very nice amount of money right from the start and the larger financial margin makes most of the levels a lot easier, since you can react directly to unexpected events. Before you start the campaign you are able to choose between timed and untimed mode. If you are not that experience…

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a:1:i:0;a:2:s:13:”section_title”;s:15:”Wonderburg Tips”;s:12:”section_body”;s:20262:”Check out our strategy guide for Wonderburg.

GENERAL TIPS

  • It is always a very good idea to start by constructing the most expensive house which is currently available and to sell it immediately. Thus you have a very nice amount of money right from the start and the larger financial margin makes most of the levels a lot easier, since you can react directly to unexpected events.
  • Before you start the campaign you are able to choose between timed and untimed mode. If you are not that experienced with resource management games it might be a good idea to play the campaign untimed at first, then giving it another try in the timed version.
  • Broken or cursed houses do not provide you with rent, so fix them as soon as possible.
  • To upgrade a house increases both its rent and value. If you intend to sell a house it is always a good idea to upgrade it beforehand to boost the profit.
  • Take into account that you can only purchase houses for their exact value, while your own houses that you put up for sale are never sold for their exact value. Do not sell them too cheap, you can always reject low offers.
  • The costs to repair, strengthen, charm or exorcize a house depend on the house’s value.
  • Charmed or strengthened houses loose this protection when you upgrade them afterwards.
  • The spells have very different effects: The "speed-up"-spell makes your dwarves work faster for a while, the "ghosts"-spell puts a curse on a house so that it will get up to sale and the "euphoria"-spell doubles the rent and banishes spirits. However, spells only appeal for a short time and you have to wait until you cast them again.

BUILDINGS

Houses:

  • Shack – requires: 1 dwarf, 75 material ; rent: $ 1,000
  • Residence – requires: 2 dwarves, 150 material ; rent: $ 2,000
  • Homestead – requires: 3 dwarves, 300 material ; rent: $ 4,000
  • Cottage – requires: 5 dwarves, 600 material ; rent: $ 8,000
  • Mansion – requires: 7 dwarves, 1200 material ; rent: $ 16,000
  • Villa – requires: 9 dwarves, 2500 material ; rent: $ 32,000

Buildings:

  • Workshop – requires: 4 dwarves, 300 material ; offers: cheapens the price of new dwarves, ability to strengthen houses.
  • Warehouse – requires: 4 dwarves, 500 material ; offers: cheapens the price of materials.
  • School – requires: 5 dwarves, 750 material ; offers: ability to charm houses and to cast spells.
  • Architect – requires: 5 dwarves , 900 material ; offers: ability to buy permits for a forth upgrade on houses.
  • Treasury – requires: 5 dwarves , 1200 material ; offers: you get a bonus rent from houses on premium plots.

WALKTHROUGH

Level 1

  • This level is a mere tutorial, you will get the gold star by simply following the instructions.

Level 2
Goals: $ 5,200 rent, own 3 shacks

  • Demolish the crashed house and build a new shack on this plot.
  • Upgrade two shacks to two stars, one shack to three stars.


Level 3

Goals: Build a mill, build on all the plots

  • Build a mill.
  • Sell a shack.
  • Demolish the three crashed houses and build three shacks on the now empty plots.


Level 4

Goals: Own 1 residence, 2 upgrades for 1 shack

  • Perform exorcism on the shack.
  • Build a residence.
  • Upgrade the shack to two stars.


Level 5
Goals: Build a workshop, get $ 9,100 in rent, own 2 residences)

  • Repair the residence.
  • Exorcize the shack.
  • Build a second residence and a workshop on the two remaining free plots owned by you.
  • Upgrade one residence to three stars, the other residence and the shack to two stars.


Level 6
Goals: Get $ 10,400 in rent, 3 upgrades for 1 shack, remove curse two times

  • Build two residences and one shack.
  • Upgrade all of them to three stars.
  • Remove the curse two times as soon as possible. Don’t do upgrades when pirate ghosts appear on either edge of the screen, so that they are able to curse your houses at all. The quicker you remove the curse, the sooner the additional goal to chase away 15 ghost pirates appears.  
  • You can chase them away by clicking on them.


Level 7
Goals: Build a lighthouse, get $ 12,000 in rent

  • Build a residence and train one dwarf.
  • Build the lighthouse.
  • Upgrade two residences and one shack to three stars.
  • Buy a free plot and build a second shack on it.


Level 8
Goals: Strengthen two houses, own 3 homesteads, remove curse three times

  • Sale the residence.
  • Build three homesteads.
  • Train a dwarf and build the workshop.
  • Strengthen two homesteads.


Level 9
Goals: Get $ 33,000 in rent, build on all the plots

  • Build four homesteads.
  • Upgrade all the homesteads to three stars.
  • Build one shack on the remaining free plots.


Level 10
Goals: Build a warehouse, get $ 29,000 in rent, remove curse five times

  • Train one dwarf and build the warehouse.
  • Build two homesteads.
  • Upgrade all the three homesteads to three stars.
  • Build another homestead.
  • An additional goal will appear: Disenchant ten boys by clicking on the trolls.


Level 11
Goals: Strengthen three houses, earn $ 110,000 in cash

  • Build two homesteads and sell one of them.
  • Build a workshop.  
  • Build two more homesteads.
  • Train two dwarves.
  • Strengthen three homesteads.
  • Buy the only free plot as soon as it is up for sale.
  • Build a residence on the free plot and sell it.


Level 12

Goals: Build 1 library, get $ 35,000 in rent

  • Sell a residence.
  • Build three homesteads.
  • Build a workshop.
  • Train two dwarves.
  • Upgrade four homesteads to three stars.
  • Build the library.

    Level 13
    Goals: Get $ 45,500 in rent, repair a house two times, strengthen three houses

    • Of course you should not strengthen any house before you have fulfilled the repair-goal.
    • Build four homesteads and sell one of them.
    • Upgrade the remaining five homesteads to three stars.
    • Build a workshop and train two dwarves.
    • Buy another house to meet the rent-goal.
    • Strengthen three houses.  
    • An additional goal will appear, namely to chase away fifteen scarecrows by clicking on them.

      Level 14
      Goals: 3 upgrades for 2 homesteads, get $ 40,000 in rent, repair a house two times, own 3 cottages

      • Build three homesteads and sell one of them.
      • Upgrade two homesteads to three stars.
      • Train two dwarves.
      • Build three cottages and sell one of them.
      • Buy another house and demolish it.
      • Build a third cottage.
      • Upgrade two cottages to three stars.


      Level 15
      Goals: Build a school, strengthen two houses, get $ 45,500 in rent

      • Build three homesteads and sell one of them.
      • Build a workshop and train two dwarves.
      • Build two cottages and sell one of them.
      • Upgrade all of your remaining houses to three stars.
      • Buy a plot and another house.
      • Build the school.
      • Build a cottage and upgrade it to three stars.
      • Strengthen two houses.


      Level 16
      Goals: Demolish two houses, use speed-up spell, earn $ 195,000 in cash

      • Build a school.
      • Use the speed-up spell.
      • Build a cottage and sell it.
      • Build two shacks and demolish them.


      Level 17
      Goals: Build a market, get $ 80,000 in rent, 3 upgrades for 3 cottages
      Build one homestead and sell it.

      • Train a dwarf.
      • Build a cottage and sell it.
      • Build three more cottages.
      • Train another dwarf.
      • Upgrade three cottages to three stars.
      • Train a dwarf.
      • Build a market.
      • Build two cottages.
      • Upgrade one cottage to two, one to three stars.


      Level 18
      Goals: Earn $ 1,300,000 in cash, get $ 130,000 in rent, own 3 mansions

      • Build a cottage and sell it.
      • Train two dwarves.
      • Build four mansions.
      • Buy two free plots.
      • Build two mansions and sell one of them.
      • Train a dwarf and sell one mansion.
      • Upgrade three mansions to three stars, one to two stars.


      Level 19
      Goals: Earn $ 1,950,000 in cash, charm five houses, strengthen five houses

      • Build a cottage and sell it.
      • Train two dwarves.
      • Build a mansion and sell it.
      • Build three mansions.
      • Build a school.
      • Build a workshop.
      • Upgrade three mansions to three stars.
      • Charm and strengthen these mansions.
      • Buy two more houses and upgrade them to three stars, then charm and strengthen them.


      Level 20
      Goals: Build an architect, get $ 290,000 in rent

      • Build an architect.
      • Sell the residence.
      • Build a workshop.
      • Train two dwarves.
      • Build a mansion and sell it.
      • Build four mansions and acquire permits for them.
      • Upgrade the four mansions to four stars.
      • Meanwhile buy some houses that are up for sale, replace them by more mansions and sell those to earn more money that you need for dwarves, materials and permits.


      Level 21
      Goals: Charm 5 houses, demolish 3 houses, own 5 mansions

      • Build a cottage and sell it.
      • Train two dwarves.
      • Build a mansion and sell it.
      • Buy any offered free plot or shack.
      • Build five mansions.
      • Build one school.
      • Charm the five mansions.
      • Demolish the cheap houses you have bought to have plots for the mansions.
      • An additional goal will appear: Unfreeze twenty inhabitants by clicking on the frozen blocks on the streets as indicated on the screenshot.

        Level 22
        Goals: Build a tavern, earn $ 1,050,000 in cash, use ghosts spell

        • Build a cottage and sell it.
        • Build three mansions and sell them.
        • Build a tavern and a school.
        • Use the ghosts spell.


        Level 23
        Goals: Strengthen six houses, use speed-up spell, get $ 260,000 in rent

        • Build a cottage and sell it.
        • Build a mansion and sell it.
        • Build three more mansions and sell one of them.
        • Build a school.
        • Build an architect.
        • Build a workshop.
        • Build two mansions and sell one of them.
        • Upgrade the remaining three mansions to four stars.
        • Strengthen the three mansions.
        • Build three other houses.
        • Upgrade the three houses to three stars and strengthen them.

          Level 24
          Goals: 1 residence on a premium plot, own 5 shacks, earn $ 2,600,000 in cash

          • Train two dwarves.
          • Build and sell a mansion.
          • Build a residence on the premium plot.
          • Build four mansions on the remaining plots owned by you.
          • Buy five rather cheap houses (preferably homesteads) and replace them by five shacks.
          • After this wait until you have earned around $ 300,000 and sell your four mansions (but not for less than $590,000)


          Level 25
          Goals: 3 upgrades for 3 cottages, build a treasury, get $ 260,000 in rent
          Train two dwarves.

          • Build one mansion and sell it.
          • Build four mansions.
          • Build an architect.
          • Sell one mansion and upgrade the other three to four stars.
          • Build three cottages and upgrade them to three stars.


          Level 26
          Goals: Build a school, own 2 villas, charm 3 houses

          • Train two dwarves.
          • Build two mansions and sell them.
          • Build a school.
          • Build two villas and one mansion.
          • Charm three houses.
          • An additional goal will appear – you have to find eight missing girls: you can do that by clicking on women in yellow dresses.


          Level 27
          Goals: Build a florist, earn $ 1,950,000 in cash, get $ 325,000 in rent

          • Train two dwarves.
          • Build two mansions and sell them.
          • Build two villas and sell them.
          • Build two more villas.
          • Buy empty plots immediately when they are up to sale.
          • Build an architect.
          • Upgrade two villas to four stars.
          • Build a florist.
          • Build a villa and upgrade it to four stars.
          • Wait until you have earned the required amount of cash.


          Level 28
          Goals: Get $ 365,000 in rent, 4 upgrades for 2 mansions, 3 villas on premium plots

          • Train two dwarves.
          • Build two mansions and sell them.
          • Build 4 villas and sell three of them.
          • Purchase premium plot houses as soon as possible.
          • Replace the houses on the three premium plots by three villas.
          • Keep training dwarves until you have twenty of them and order large amounts of materials.
          • Build an architect and two mansions.
          • Upgrade the mansions to four stars.
          • Upgrade two villas to three stars and one villa to four stars.


          Level 29
          Goals: Get $ 500,000 in rent, use ghosts spell, charm 7 houses

          • Train two dwarves.
          • Build two mansions and sell them.
          • Build three villas and sell them.
          • Build two villas and upgrade them to three stars.
          • An additional goal will appear: Chase away 20 monsters by clicking on them.
          • Begin to buy houses and replace them by one architect, one school and three villas.
          • Upgrade the villas to four stars.
          • Buy two more houses and charm the seven houses in you possession.


          Level 30
          Goals: Earn $ 6,500,000 in cash, 15 empty plots

          • This is definitely one of the hardest levels. It is very important to keep the houses you will purchase as long as possible to gain more rent.
          • Train two dwarves.
          • Build two mansions and sell them.
          • Build four villas and upgrade them to four stars.
          • Begin to buy all the buildings.
          • You should have ten dwarves very early to finish works on villas as soon as possible.
          • Near the end you can also build a school and use the ghosts spell to get houses quicker.
          • Start to demolish houses.
          • When nearly all plots are empty sell your four villas at once.


          Level 31
          Goals: 1 mansion on a premium plot, 1 cottage on a premium plot, 1 homestead on a premium plot, earn $ 13,000,000 in cash

          • Train two dwarves.
          • Build two mansions and sell them.
          • Build four villas and sell one of them.
          • Upgrade the other three villas to three stars.
          • In the meantime purchase rather cheap buildings.
          • Replace these cheap buildings by villas and sell them.
          • Purchase the buildings on the premium plots.
          • Replace the two villas on the premium plots by a homestead and a cottage, but keep the mansion.
          • When you have around $ 7,500,000 in cash, sell your three villas with three stars.


          Level 32
          Goals: Build a castle, earn $ 19,500,000 in cash, 3 villas on premium plots

          • Train two dwarves.
          • Build a mansion and a villa, sell both of them.
          • Build a villa on the premium plot you own and upgrade it to three stars.
          • Build two villas on the other free plots , upgrade them to three stars and sell them.
          • Keep buying houses, replace them by villas, upgrade those villas to two stars and sell them.
          • Try to acquire the other two premium plot houses as soon as possible, and replace those houses by 3-star-villas.
          • Build the castle on the central plot as indicated on the screenshot.
          • An additional goal will appear: Scare the dragon seven times by clicking on it.
          • In the end, you must have sold two- or three-star-villas on every plot, except for the villas on the premium plots which you keep.


          Bonus Levels:

          There are seven bonus levels in Wonderburg. You can access them as soon as you have earned a gold star in every level of the related stage. They are untimed, so you can play them at your own pace and with the strategy you prefer. The only goal of every bonus level is to earn a certain amount of money, which is $400,000 for the first, the countryside bonus level, and $40,000,000 for the last, the capital bonus level.

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