Women’s Murder Club: A Darker Shade of Grey Tips Walkthrough

Check out our strategy guide for Women's Murder Club: A Darker Shade of Grey. GENERAL TIPS The game does not have a timer, you can take your time to solve the puzzles.There are 10 Investigations to cover. You will receive 5 hints per investigation. Your hints will roll over with you from scene to scene. Use them when you get stuck in a particular puzzle. The hints can help you locate items or solve some of the puzzles. There are a variety of mini games in Women's Murder Club: A …

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Check out our strategy guide for Women’s Murder Club: A Darker Shade of Grey.

GENERAL TIPS

  • The game does not have a timer, you can take your time to solve the puzzles.There are 10 Investigations to cover.
  • You will receive 5 hints per investigation. Your hints will roll over with you from scene to scene. Use them when you get stuck in a particular puzzle. The hints can help you locate items or solve some of the puzzles.
  • There are a variety of mini games in Women’s Murder Club: A Darker Shade of Grey. All the mini games are explained in the guide as they show up in the game.
  • If you should ever get stuck in a mini game or just don’t want to play a particular game, you can click on the "solve" button to skip any puzzle.
  • You can also look in your notebook to look for clues that will help you solve the puzzles. 
  • There are some investigation cards that are located in the lower left side of your screen. Use those cards to help you gather information.
  • You will pick up some items in the scene that will go into inventory. Use these items in the scene to help you complete some puzzles.
  • When you have a lot of items in inventory you will not be able to see at first glance all the items that are in there. Use the arrows at the bottom of the page to scroll through your inventory.
  • Keep in mind that not all inventory items will be used,you may never interact with some of them.

INVESTIGATION 1

CRIME SCENE

  • Click on all the sparkly areas in the scene. Click on the shorts and you will get a closer view of the pants. Pick up the red fiber that is on the pants in order to take a picture of it.
  • Click on the letters that are at the bottom of the shorts and a mini game will appear.
  • Click on the hands and you will get a closer view.Click on the fingers in order to get a photograph.
  • Click on the head to get a closer view. Click on his tongue

SHORTS MINI GAME

  • If you click on the letters that are on the shorts you will get a closer view.
  • Your goal in this game is to use the pink marker that is in the inventory box (left side of the page) and trace it on the word until you get the following words:
  • "JACKSON-MOORE ACADEMY"
  • Use the eraser from inventory if you want to erase a mistake and start over.

COMMANDER’S OFFICE-FUSE MINI GAME

  • The fan is blowing all the papers around the office. You have to click on the right combination of switches in order to turn off the fan.
  • Click on the sparkly fuse box that is on the lower left side of the page.
  • Click on the fuses in the following order to turn them off.
  • The buttons are numbered 1 through 8. Click on them in the following order:
  • 1-2-4-3-1-6-5-8-4-3-1-5-1-5-8-1

COLLECT 20 PIECES OF PAPER



BARRACK 4-MATCH THE BUNK

  • In this scene you have to match the clues (the 3 pictures that are on scene) to the items on the bunk.
  • Click on the picture and then on the item that you think matches it. Click on the word "item match"
  •  If it’s correct you will have an item match. If it’s not correct you will have to keep looking until you find the one bunk that matches all 3 pictures.
  • The solution to this puzzle is as follows:
  • On the left side of the room, click on the bed that is second, closest to the back wall. (Please look at the screenshot).
  • Once you have a close-up of the bed, you will see that it belongs to "Cadet Adams".  Click on the pillow so you can see what is underneath.
  • The purple tongue matches with the purple candy.
  • The hand matches with the purple pen that is next to the red shirt.
  • The fibre piece matches the plaid shirt that is on the shirt.

CRIME SCENE


  • We are back at the crime scene. Click on his pants to get a closer view. This time you will actually pick up the fibre that is on his pants.
  • Click on his left knee and his wrist.
  • Click on his face and when you get a closer view, click on his tongue and on his neck.
  • Click on top of the mountain and you will get a closer view. Grab the cotton swab that is in inventory and place it on the left side of the sparkly area in the scene.
  • Click on the hand and when you get a closer view, click on the fingers and on the palm of the hand.
  • Click on the boulder that is one the left side of the page, below the yellow police tape.

FORENSIC LAB-BLOOD AND SUBSTANCES

  • NOTE-Please scroll down to watch a video on the process of taking the blood samples. It is at the end of Investigation 3.
  • When you first enter the lab you will see that the computer screen is glistening. Click on the computer screen that is on the far right side of the page.
  • There are some moving bottles in the middle of the scene, and a dropper on the counter.
  • In the lower right side of the scene you will see a Chemical Analysis machine. This machine will display what you what needs to be added to the machine. Make sure you follow the instructions on the machine very carefully.
  • It will ask you for a blood sample. Grab the dropper and click it onto the petri dish that is on the left side of the counter. That will fill it with blood.
  • Click the dropper onto the machine. The machine will then ask you for 1 drop of "FS -485" Wait until that bottle shows up in the scrolling shelves and then grab it.
  • Tip: The lettering on the machine coincides with the color of the bottle. That should make it easier to spot.
  • Place the bottle over the machine and click it once.
  • It will now ask you for 1 drop of "FS-943" follow the same procedure as above and click once onto the machine.
  • Follow the same process with the rest of the bottles that the machine will ask you for. Only drop the amount that is shown to you. The next bottles that it asks you for are as follows:
  • "FS-136" 1 Drop-It then tells you that the blood type is "AB" You will now have to run the test again.

SECOND TEST

  • Use the dropper and place it on the petri dish. Take the dropper and place it on the machine.
  • Pick up the following bottles and follow the instructions:
  • "FS-149" 2 drops.
  • "FS-985-2 drops
  • "FS-142- 2 drops
  • "FS-512" 4 drops
  • The second test determines that the blood type is "AB"

INVESTIGATION 2

PARADE GROUNDS-QUESTIONING

  • In this section, you have to click on the questions that are at the bottom of the scene. Each time you ask a question you have to look at the screens and click on the person that moved and they will answer your question.
  • In the screenshots the boys will be numbered 1 through 10 from left to right.
  • Make sure that you are always looking at the screen because some of the movements are very slight and can be easily missed.
  • THESE SOLUTIONS MAY BE RANDOM
  • These are the questions:
  • "Did anyone see Winston leave the morning he died?" 5
  • "Did he say or do anything unusual lately?" no one answered.
  • "Was he planning to jog with someone?" 1
  • "Was there any reason he might have been prone to falling?" 3
  • "Was Winston having any problems lately?" No answer.
  • "Did Winston always get up so early to run?" No one answers
  • "How did Winston fall during practice?" 1
  • "He went out running the next morning with a badly scraped knee?" Drill Sergeant
  • "What happened after Winston scraped his knee?" 1
  • "Was Winston having any problems lately?" 10
  • "I asked of Winston always got up so early to run?" 9
  • "Was Winston having any problems lately?" 1
  • "What happened after Winston scraped his knee?" 8

FORT SCOTT SPORTS FIELD

  • The goal in this game is to place the sports balls in their appropriate sections by clicking on the white arrows that are on the ground.
  • A ball will appear in the middle, it will be either a basketball, a soccer ball or a football.
  • Click on the appropriate arrows and the ball will land where it is supposed to.
  • RIGHT ARROW-Football
  • LEFT ARROW-Basketball
  • BACK ARROW (NORTH)-Soccer Ball
  • FRONT ARROW (SOUTH) Bloody Soccer Ball.
  • The last ball you will receive will be the soccer ball, make sure that you click on the arrow that is pointing towards you to end the game.
  • If you do not click n an arrow fast enough the ball will disappear and another one will appear in its place.

NATIONAL CEMETERY

  • The flowers need to be placed in the buckets that are in front of the gravestones.
  • Please look at the screenshot for the correct placement of the flowers.
  • Once all the flowers are in place a cell phone will appear on the first gravestone that is on the left side, closest to you. Pick it up.
  • Once you get the close-up of the phone, click on the red "on" button that is in the top left side and some text will appear on the screen.
  • Click on the sparkly area that is on the phone, right below the screen and a message will appear at the bottom of the page. Close the comment to end the task.

POLICE STATION-FIND 12 ENVELOPES



INVESTIGATION 3

FAFALLONES MARINE SANCTUARY-TAPES

  • You must find the tape labeled "July 12, 2009" but you have to do so by figuring out which tape belongs to that date.
  • Grab the date in the top right corner that is labeled "G-1200-70-Alpha" and insert it into the slot of the video tape machine. You will see that the machine displays the date as being July 12, 2009.
  • The time displayed on the monitor says "6:00" The clue at the bottom says that Winston died between 6:25 and 6:30. Use the arrows under the digital readout to change the buttons to "6:25" and then push "play" and you will see 2 men jogging.
  • click on the "Zoom" button that is on the machine so you can get a closer view. Click on it 2 or 3 times until it stops.
  • Then click on the "print" button and the printer will print a picture out.

SHERRIFF’S OFFICE-FIND CLUE AND 12 SHREDDED PIECES OF PAPER.

  • Find clues to the Sheriff’s Location:
  • Click on all the sparkly areas in the scene.
  • Click on the red telephone that is by the window. Click on the note that is on the door and  it will appear in the screen.
  • Click on the 12 pieces of paper that are in the scene. When you click on the piece that is by the flag, (or on the last piece) the shredded pieces will appear on the edge of the desk. Pick them up and piece the note back together.

FIND 5 CLUES

  • In this scene there is a dead body on the ground. Click on the body and you will get a closer view. Click on her body and then on her shirt pocket which contains pepper spray.
  • Close the dialogue box to go back to the scene. Click on top of the house and you will get a closer view of the open window.
  • Click on Cadet Lydell so you can ask him some questions.

ATTIC-FIND 21 LEAVES AND 10 SEEDPODS

  • Please look at the screenshot for the location of all the leaves and the seedpods. The leaves and the seedpods will be in red.
  • Once you’ve found all these items, click on the blue spot that is on the floor and you will get a closer view.
  • Pick up the bowling ball that is in the lower right side of the ground and place it on the piece of wood that is in the lower left side. The green tank will fly up in the air and hit armor suit, which fall down knocking over the weapon that will break the window, which in turn sets off the alarm.
  • At this point, Cadet Lydell will leave the room to investigate what is going on. Once he leaves place the plastic bag that is in inventory on the blue sample that is on the ground and you will collect the sample.

FORENSIC LAB
(PLEASE CLICK HERE TO WATCH A VIDEO SOLUTION FOR THE FORENSIC LAB)

  • When you first enter the lab you will see that the computer screen is glistening. Click on the computer screen that is on the far right side of the page.
  • There are some moving bottles in the middle of the scene.
  • In the lower right side of the scene you will see a Chemical Analysis machine. This machine will display what you what needs to be added to the machine. Make sure you follow the instructions on the machine very carefully.
  • Place the dropper on the petri dish that is in the lower left side, click on it and it will fill up.
  • Click the dropper over the machine.
  • Grab the following bottles from the shelves and drop the required amounts onto the machine.
  • 2 drops of FS 263
  • 1 drop of FS-615
  • 3 drops of FS-583
  • 4 drops of FS-954
  • The results state that it is chlorine crystals.

INVESTIGATION 4

FOYER-PUT THE ITEMS BACK IN PLACE.
BEFORE

AFTER

  • All the items that need to be placed are sitting on the lower right side, next to the steps.
  • Drag and drop an item over to the following locations:
  • The hat goes on the coat rack that is on the left side.
  • The flag goes on top of the arch, right side.
  • The red seat cushion goes on the chair that is on the left side.
  • The vase goes on the small table that is on the left side, next to the chair.
  • The clock goes on the far left side, back wall, above the board.
  • The wooden ball goes on the banister, lower right side.
  • Once all the pieces have been completed, the trunk that was behind all the pieces will start to glow, click on the trunk to get a closer view.

TRUNK

  • You have to click on the sparkly lock first.
  • Click on the 5 pieces that are highlighted in the screenshot. Once all the pieces have been found, the key will appear in the middle of the screen, click on it and it will go into inventory.
  • Grab the key from inventory and place it on the lock that is on the trunk and it will open the trunk.
  • Once the trunk is open, click on the bottle that is next to the lantern.

ROOM 34-FIND CLUE

  • Click on the nest that is on top of the scene, by the window and a close up scene will appear.

FIND 21 BLUE PAPER BITS



ASSEMBLE THE TORN PIECES

  • Grab the pieces that are in inventory and place them in the center of the scene. The right pieces will lock into place.
  • Click on a paper piece so you can rotate it into the correct position.
  • Some pieces are already on the board so use those pieces as your guide. Use the arrows to scroll through your inventory.

LOCKER

  • Click on the locker to get a closer look.
  • You will have some people that will show up at the bottom of the screen. Click on each person and they will tell you some clues. Use those clues to know which lockers you need to eliminate. You will eliminate the lockers by clicking on them.
  • The locker number is "21" Click on 21 and it will open. Click on the open locker and you will get a view of the contents that are inside.
  • Click on the books first and then on the note

BECKY’S ROOM

  • Click on all the glistening items in the scene.
  • When you click on the box that is on the taller dresser that is by the window a mini game will open.

OPEN THE LATCH FOR THE BOX

(PLEASE CLICK HERE TO WATCH A VIDEO SOLUTION ON OPENING THE LATCH)

  • Your goal is to move the pieces around until you can get the piece that says "Rebecca Davis" to move downwards.
  • The tile pieces can be moved left to right or up and down. The only piece that will only move in one direction is the tile in the middle.
  • The first screenshot shows you how the pieces have to be cleared in order for the middle tile to be able to move. Once the bottom part is cleared, drag it downwards to show what is underneath.
  • The second screenshot shows you what is underneath the tiles. Click on the red sparkly area and you will see some letters underneath. Click on the purple letters.

INVESTIGATION 5

CHARLESTON REPORTER-25 MICROFICHE

  • Please look at the screenshot for the location of all 25 microfiche in the scene. Once they have all been located, click on the computer screen to get a new scene.


ARRANGE THE MICROFICHE

  • In this scene, move the microfiche around until you can organize them by a certain order
  • In order to move them around, click on 2 pieces and they will swap places. Once a piece is in the right place, it will automatically lock in.
  • Please look at the screenshot for the correct order.
  • Once that is done, click on the monitor and enter the following name;
  • Lieutenant Colonel Brad Burns.


BLUE BAYOU BAR

(PLEASE CLICK HERE TO WATCH A VIDEO SOLUTION)

  • When you enter the room, click on the game machine that is on the counter. You will get a closer view of the game.
  • Your goal in this game is to match the baby duck with the farmer.
  • Click on the lily pads so you can see what is underneath them. Make like matches to eliminate some of them off the board.
  • In order to pass the level you have to turn the duck and the hunter over at the same time.
  • The solution to this game is random so everyone’s results will be different.
  • Save 5 ducks to win the game.If the snake eats the baby duck before you make a match you will have to start over.


LOCKER-FIND 5 TOOLS

  • Click on the piece of paper that is on the lower right side, on the table.
  • Click on the intercom that is on the back wall and you will get a closer view. If you click on the grey button that is in the lower right side, the screen will tell you that the batteries need to be replaced. Close out that box and look for some items in the scene.
  • The screwdriver is on the lower right side.
  • The roll of tape is in the lower left side, in front of the blue bag.
  • The green battery is on the bench that is close to the lockers.
  • The other green battery is on the small square table that is in the lower right side.
  • The wrench is on the middle bench that is closest to you.
  • All the items that you just picked up will go into inventory. Click on the intercom again so you can repair it.


INSERTING BATTERIES INTO INTERCOM



(PLEASE CLICK HERE TO WATCH A VIDEO SOLUTION ON FIXING THE INTERCOM)

  • Once you get a closer view of the intercom, grab the screwdriver and place it on each one of the 4 screws that are on there and they will come off.
  • If the screwdriver is not on plain site, use the scrolling arrows to access the right tools.
  • Place the wrench on the yellow wire, the top one, and it will attach it to the rest of the wires.
  • Place the batteries in the lower left corner. The batteries will be in crooked. Use the tape to fasten the batteries in place.
  • The cover will go back on automatically. Click on the grey button that is in the lower right side of the scene.

DAVIS’ HOME-FIND 20 CARDS

  • Please look at the screenshot for the location of all the cards. Once all the cards have been collected, a not will appear through the mail slot of the door, click on it.

SHERIFF’S OFFICE

  • Click on the desk to get a closer view. Grab the items from inventory and place them on the desk so you can get some more information about it.
  • The letter goes in the top right side.
  • The photograph goes in the lower right side.
  • The cell phone goes in the lower center.
  • The chloroform bottle goes in the lower left side.
  • The evidence bag goes on the top left side.

INVESTIGATION 6

LAUNDRY ROOM-COLLECT THE LOADS OF LAUNDRY

  • Turn on the machine by clicking on the red lever that is on the left side of the wall.
  • There are some numbered bins on the left, you can click on them and grab them.
  • On top of the red lever there is a digital panel that will flash numbers at you.  You have to quickly grab the bins that are on the right side of the scene and place it under the chute so you can catch the laundry.
  • As soon as you catch the laundry, drag the basket back where it belongs. Look for the next number on the wall and repeat the process until all bins have been filled.


DORM HALLWAY-GET TO ROOM 22

  • Your goal here is to get to room 22 without being caught by the guard. You will start off in the lower left side and the guard will come out of the right side of the page.
  • Click in front of your character and she will move in the direction that you clicked on.
  • If you want her to move up the hallway, click in front of her.
  • If you want her to go back down, click behind her.
  • If you want her to move to an aisle on the left, click on the aisle that is on her left side.
  • If you want her to move to an aisle on the right, click on the aisle that is on her right side.
  • When you see that the guard is moving towards you, go the opposite way. If the guards lands on the same strip that you are, you will have to start over.
  • As you pass through the aisles, the room numbers will light up. Use that as a guide to get to the right room.

ROOM 22-FIND 3 CLUES

  • Click on the sparkly areas in the scene.
  • Pick up the comic book that is sticking out of the bed.
  • Click on the window and it will open.
  • Pick up the pea shooter that is on the desk.

CLEAR THE LEAVES USING THE PEASHOOTER

  • Clear on the dead leaves that are on the trellis. Grab the peashooter from inventory and place it on all the dead leaves and they will disappear.

USE THE HAND TO GO DOWN THE TRELLIS

  • You have to click on a bare spot on the wall and your cursor will turn into a hand. Your goal is to move your way down the lower right corner of the trellis.
  • Place the hand over one of the empty spots that you cleared and the hand will grip that section of the wall.
  • You can’t jump over empty sections; you have to follow the empty spots until you get to the right side of the scene.

INVESTIGATION 7

CAFE-FILL 9 COFFEE CUPS

  • Grab the pot of coffee that is on the left side of the counter. Place it on any of the 9 coffee cups that are in the scene. You can start with any cup you choose.
  • In order to pour the coffee you must click and hold the cup over the cup until the cup is full. You can then release your mouse and the cup will be full.
  • Repeat the same process on the other 8 cups in the scene.
  • Please look at the screenshot for the location of all the coffee cups. The coffee pot is highlighted in red and the coffee cups are in yellow.
  • Once the cups are all filled, click on the glowing ball that is on the left side of the counter and you will get a closer view.

CAKE BATTER

  • Click on the handle of the whisk and the batter will spin around, moving  the cake batter around. Once you’ve turned it sufficiently some ingredients will pop up to the surface. Click on all the items in the cake batter (except for the egg yolks).
  • Keep repeating the same process until all of the items have been retrieved from the batter. You can look at the left side of the page to see how many more you have let to do.
  • At the end you will see a piece of paper appear in the batter, pick it up.

FOYER-FIND OUT A.P. IS

  • Click on the board that is on the left side of the scene to get a closer view.
  • Your goal is to use the letters that are at the bottom of the page and use them to fill in the blank spaces on the board.
  • Once a name is completely correct, it will turn green momentarily and lock into place.
  • Once you’ve figured the right name go back to the main scene and click on the board that is on the right side.

SHERIFF’S OFFICE-FIND 12 SHREDDED PIECES

  • The screenshot highlights all the shredded pieces of paper.

ARRANGE THE SHREDDED PIECES



ROOM 34

  • Click on all the sparkly areas in the room.

BECKY’S ROOM

  • Click on all the sparkly areas in the room. When you click on the piece that is on the floor, a piece of paper will show up in the screen.

DECIPHER

  • Your goal is to decipher what the paper says by placing all the right letters in the right place.
  • Grab the letters that are at the bottom of the page and place them on the section that is eight above them.
  • When you place the right letters in place, they will lock into the page and the letters will become grey.
  • The words in
  • KEY: w i n s t o a b c d e f g h j k l m p q r u v x y z
  • The correct phrase is:
  • "dear sir, winston adams told me something terrible about mr. r.j. i need to see you in private. i feel it’s my duty to pass this along to my superior officer. i didn’t want this falling into the wrong hands so i put it in cipher.
  • cadet rebecca davis"


INVESTIGATION 8

TEACHER’S STAFF ROOM-FIND 2 CLUES

  • Click on the note that is on the ground and you will get a closer view. The note has coffee stains all over it and it is up to you to get the stains out.
  • Exit out of that page and click on the clipboard that is on the left side of the wall to get a closer view.
  • If you look on the back wall, there are coffee stain removal instructions written on the white board. It says:
  • To remove coffee stain, mix
  • 1/3 baking soda
  • 1/3 tonic water
  • 1/3 sugar
  • Grab the baking soda that is on the top right side, on top of the vending machine and place it in the bowl. Notice that the word "baking soda" has been eliminated from the list.
  • Grab the sugar bowl that is on the table and drop it onto the white bowl that is on the table.
  • Grab the coin that is on the chair and place it on the vending machine that is on the right side of the table. Some tonic water will come out of it.
  • Place that tonic water in the bowl and you will be taken to a new scene.

GETTING THE COFFEE STAINS OUT

  • Once all the ingredients have been mixed correctly, dip the cloth in the liquid and then dab it on the stain in order to eliminate it.
  • The stains have to be cleaned more than once, keep cleaning it until you can no longer see any stain. You should be able to read the words easily.
  • When the rag gets dry, dip it into the bowl again.

MR. REYNOLD’S ROOM

  • Click on the fireplace, the picture on the coffee table, the picture by the left window and the sweatshirt that is on the left side of the room.

COMPARE THE 2 PHOTOS

  • Click on "NO MATCH"

CHARLESTON REPORTER-FIND 25 MICROFICHE

  • Once you’ve found all the microfiche click on the computer monitor.

ARRANGE THE MICROFICHE

  • The microfiche need to be arranged so you can see a circular pattern when the microfiche have been placed correctly.
  • The orange circle is the largest, so it goes on the outside of the cubbyhole.
  • The purple circle goes inside the orange circle and the red dot goes in the middle.
  • Once they are all in place, type the following key words into the computer once in each one of the bars on the screen.
  • JOHN REYNOLDS
  • JACKSON MOORE
  • Click on "submit"
  • Then grab the microfiche that is closest to the monitor and place it in the machine that is on the lower right side.

BLUE BAYOU BAR

  • When you enter the room, click on the game machine that is on the counter. You will get a closer view of the game.
  • Your goal in this game is to match the baby duck with the farmer.
  • Click on the lily pads so you can see what is underneath them. Make like matches to eliminate some of them off the board.
  • In order to pass the level you have to turn the duck and the hunter over at the same time.
  • The solution to this game is random so everyone will have different results.
  • Save 5 ducks to win the game. If the snake eats the baby duck before you make a match you will have to start over.

INVESTIGATION 9

LT COL BURNS’ OFFICE

  • Grab the items from inventory and place them on the desk.

SELECT 4 NAMES

  • ‘Leroy Hopper"
  • "Anthony Weston"
  • "Rudy Wannamaker"
  • "Andrew Pierce"

BOOK STORE-ELIMINATE THE SPIDERS

  • Grab the bottle of bug spray and place it on the spiders as they crawl up and down the books. Kill them all to pass this level.
  • Once the bottle is on your cursor drag it around the spider, click on the bottle to kill a spider.
  • Once you’re down with all the spider, click on the Morse code book. It is in the middle shelf, towards the right side.

CAFE-FIND 16 LETTERS

  • Once all the letters have been found, click on the white board that is behind the bar.

ARRANGE THE LETTERS

  • Arrange the letters on the board so you can form the following phrase:
  • "WHAT DID BECKY SAY?"
  • Click on 2 letters and they will swap places. Letters that are in the right place will lock in.
  • Once your phrase is complete a Morse code will appear at the bottom of the page. Click on the correct letters at the bottom of the page and the Morse code will appear under the plastic letters that are on top of the page.
  • The Morse code letters have to be pressed in the same order as the phrase appears.

INTERROGATION ROOM-MORSE CODE

  • Click on the clipboard that is on the table to get a closer view. You have to use the pencil to tap out the sound of a Morse code according to the symbols that are under each letter.
  • To duplicate the sound of the dot, just click your cursor on the page. To duplicate a line, just drag your cursor across a short horizontal line on the page.
  • You do not have to click your mouse over each letter. You can do it anywhere on the page. Just make sure that you follow the order that is written. Once that is correct another Morse code will appear at the bottom of the page.
  • In this section, click on the letters that are at the bottom of the page until you’ve formed the following two words: HOGENBACK ASSASSINATION

INVESTIGATION 10

UTILITY-FIND 13 PIECES OF PINK PAPER

  • Once you find all the pieces of paper, click on the intercom and start punching in numbers. The screen will ask you for a password. You will not be able to provide it at this time.
  • Click out of that page and piece the letter back together.

ASSEMBLE THE PINK PIECES OF PAPER



LAUNDRY MACHINE ROOM-FIND 30 TOKENS

  • Click on the notice that is on the back wall
  • Collect all the coins in the room.
  • Your goal in this game to have all the machines running at the same time so you can obtain a power surge, which in turn will disable the alarms.
  • Once you’ve collected all the coins grab them and place them on each machine. As you do that, all the machines will turn on.
  • Do the same thing for all the machines as quickly as you can so you can have all of them turned on.
  • If you’re close to having all the machines turned on and one of them goes off, just grab another coin and deposit it quickly before others shut down as well.
  • Try to place the machines in order so you can get all the machines done at one time.
  • If the machine starts flashing between red and green, it means that it is about to be turned off. Just try to have everything done before the light turns solid red.

UTILITY ROOM-DISABLE THE ALARM

  • You will now go back to the utility room, click on the alarm that is on the left side of the wall. Once you get a closer view, the alarm will be automatically disabled.

LT. COL BURNS’ OFFICE

  • When you first enter the scene, close the dialogue box at the bottom of the page and a purse will appear on the screen. Just click in the center of the purse and the items will automatically go into inventory.
  • Grab the credit card from inventory and place it in the middle of the window. The window will open giving you access to inside.

SEARCH ROOM

  • Click on the desk to get a view from a different angle. Once the angle changes, start clicking on all the drawers of the desk.
  • Then click on the squares that are on the left side of the desk. The squares will move out of the way, eventually revealing a hole, next to the top drawer.
  • Grab the tool that is on the vase, right side of the desk, and insert it into the hole in the drawer. The drawer will open, click on it to view its contents.

DORM HALLWAY-FIND ROOM 23

  • Your goal here is to get to room 23 without being caught by the guard. You will start off in the lower left side and the guard will come out of the lower left side of the page, basically behind where you just came from.
  • Once you get to room 23, you need to go back to room 50 which is all the way back in the lower left corner.
  • Click in front of your character and she will move in the direction that you clicked on.
  • If you want her to move up the hallway, click in front of her.
  • If you want her to go back down, click behind her.
  • If you want her to move to an aisle on the left, click on the aisle that is on her left side.
  • If you want her to move to an aisle on the right, click on the aisle that is on her right side.
  • When you see that the guard is moving towards you, go the opposite way. If the guards lands on the same strip that you are and is facing your way, you will have to start over.
  • As you pass through the aisles, the room numbers will light up. Use that as a guide to get to the right room.

ROOM 23-FIND 2 CLUES

  • Click on the shelf and on the computer monitor

FIND ROOM 23

  • Your goal here is to get to room 23 without being caught by the guard. You will start off in the lower left side and the guard will come out of the top right side of the page, basically behind where you just came from.
  • Click in front of your character and she will move in the direction that you clicked on.
  • If you want her to move up the hallway, click in front of her.
  • If you want her to go back down, click behind her.
  • If you want her to move to an aisle on the left, click on the aisle that is on her left side.
  • If you want her to move to an aisle on the right, click on the aisle that is on her right side.
  • When you see that the guard is moving towards you, go the opposite way. If the guards lands on the same strip that you are and is facing your way, you will have to start over.
  • As you pass through the aisles, the room numbers will light up. Use that as a guide to get to the right room.

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