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Wolfgang Hohlbein’s The Inquisitor Walkthrough
Check out our walkthrough and strategy guide for Wolfgang Hohbein’s The Inquisitor.
General Tips
General Tips:
- The majority of objects in this title are randomized: randomized objects are not circled nor covered in this guide.
- Puzzles cannot be skipped.
- Unlimited hints are available in this game. You can use a hint by clicking on the cross on the right bottom side of the screen. When the cross is red, it still requires charging for another hint; when it’s completely blue, you may click it to use a hint.
- Click the candle icon next to the cross in the bottom right portion of your screen to view your current objective.
- Click the journal on the left bottom portion of the screen to go back over the story so far, and view any clues you might have jotted down.
- Click on the doorway icon on the left bottom portion of the screen next to the journal to return to the main menu screen.
- Click an item from your inventory to equip it, then click on what you’d like to use it on to use it. The golden hand icon will appear open if you can use the item there.
- Access sound and music options via the options button from the main menu.
Chapter 1: A Mysterious Letter
Chapter 1: A Mysterious Letter
Bridge to Buchenfeld
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Cross to add it to your dashboard.
- After finding all the objects, find the Journal, of which the location is shown below.
- Take the road into town: the doorway is outlined in blue.
Buchenfeld
- Once in town, enter the doorway on the right.
Bresser’s Cottage
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Hairpin to add it to your inventory.
- Once you’ve found all the items, exit the cottage and go back outside.
Buchenfeld
- Click on the middle door for a closer view.
- Use the Hairpin on the door lock to enter a puzzle. Click on the various pins in the correct order to unlock the door. According to the numbered screenshot below, their order is as follows: 1, 2, 5, 4, 3, 6, 5, 2, 5
Pharmacist’s House
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Key to add it to your inventory.
- Once you’ve found everything, exit the house back to the main town area. Use the Key on the tower door to open it and enter.
Chapter 2: Shadows of the Past
Chapter 2: Shadows of the Past
Bresser’s Cottage
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Letter to read a message written by Count Theowolf.
- Once you’ve read the letter, exit Bresser’s Cottage and proceed to enter the Pharmacist’s House next door.
Pharmacist’s House
- Find the 15 differences between the two pictures. They’ve been circled for you below.
- Click on the pelt on the floor to move it aside and reveal a cellar door. Click on it to enter.
Basement
- You’ll need a light before you can search the basement. Return back to the upper part of the Pharmacist’s House, exit, and enter Bresser’s Cottage.
Bresser’s Cottage
- Pick up the lit Candle sitting on the table to add it to your inventory.
- Proceed back to the Pharmacist’s House and back down to the Basement.
Basement
- Use the Candle from your inventory on the unlit torch to light up the room.
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Elderberry Extract to add it to your inventory.
- Once you’ve found all the items on the list, return to Bresser’s Cottage.
Bresser’s Cottage
- Use the Elderberry Extract on Katrin.
Chapter 3: On the Trail of a Witch
Chapter 3: On the Trail of a Witch
Bresser’s Cottage
- Exit Bresser’s Cottage, exit Buchenfeld. When you reach the Bridge to Buchenfeld, take a right to reach the Mill.
Mill
- Find the 10 sacks of flour scattered throughout the area. Their locations have been circled below.
- After finding all the sacks of flour, click on the Wooden Boards (circled below) to add them to your inventory, then use them on the broken bridge (also circled below) to create a path to the other side.
- Proceed across the newly repaired bridge to the Crossroads.
Crossroads
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Hand Scythe to add it to your inventory.
- Once you’ve found all the items, use the Hand Scythe on the brush on the right to open up a new path. Click when the arrow appears to follow it.
Cesspool
- Find the objects listed at the bottom of the screen: objects are randomized, and there’s no key item in this scene.
- Once you’ve found all the objects, exit and return to the Mill.
Mill
- Use the Hand Scythe on the rope holding the suspended barrel to cut it, then pick up the Iron Ring that falls down.
- Return to the Crossroads.
Chapter 4: Friend or Foe?
Chapter 4: Friend or Foe?
Bresser’s Cottage
- Exit the Cottage and backtrack to the Crossroads. Now that the cart is gone, take the path on the left.
Farm
- Once on the Farm, enter the building on the right.
Feast House
- Find the objects listed at the bottom of the screen: objects are randomized, and there is no key item in this scene.
- Exit the Feast House back to the Farm. Enter Derwalt’s Cottage on the left.
Derwalt’s Cottage
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Hammer to add it to your inventory.
- Once you’ve found everything, exit the Cottage back to the Farm.
Farm
- Find the 13 differences between the two pictures. They’ve been circled for you below.
- Once you’ve found all the differences, you’ll be taken to a sort of matching game regarding the footprints. Find the footprints that match the bottom of the show exactly in order to proceed. A couple examples are shown below:
- The footprints will lead you back to the Mill.
Mill
- Find the 18 differences between the two pictures. They’ve been circled for you below.
- Once you’ve found all the differences, exit the Mill to the Crossroads. At the Crossroads, take the path straight ahead/slightly to the right where the rays are shining.
Castle
- Once at the Castle, proceed through the wooden door straight ahead.
Chapter 5: Riders of the Apocalypse
Chapter 5: Riders of the Apocalypse
Castle Guest Room
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Letter to gain more insight into the situation with the Count.
- Once you’ve found all the objects and read the Letter from the Count, exit through the door and proceed outside the Castle. Proceed to the Crossroads, then take the left path to the Farm.
Farm
- Enter Derwalt’s Cottage on the left.
Derwalt’s Cottage
- Find the 12 scraps of paper scattered throughout the room. Their locations are shown below.
- Once you’ve found all the scraps of paper, piece them back together again to reveal a secret message. The solution is shown below:
- After reading the message, once again find the objects listed at the bottom of the screen: objects are randomized, and there is no key item available here.
- Once you’ve finished, exit the Cottage and return to the Crossroads outside the Farm.
Crossroads
- Find the 10 differences between the two pictures. They are circled below for you:
- Once you’ve found all the differences, exit the Crossroads via the bottom of the screen, back towards the Mill.
Chapter 6: In Pursuit of the Truth
Chapter 6: In Pursuit of the Truth
Bresser’s Cottage
- Find the objects listed at the bottom of the screen: objects are randomized, and there is no key item in this scene.
- Once you’ve found everything, exit the Cottage.
Buchenfeld
- Find the 15 differences between the two pictures. They’re shown below for you:
- Once you’ve found all the differences, take note of the strange symbol that was written on the side of the house.
- Once you’ve finished, click on the middle house: the door to the Pharmacist’s House.
- The door is locked with 4 deadbolts. You must unlock each of them, and in the proper order, to enter the house. Each lock is a little different, with the combinations being the same as before. The goal is to move the pins to the top. Unlock the deadbolts in the following order to successfully unlock the door (according to the numbering in the screenshot below):
Pharmacist’s House
- Once inside the house, enter the Basement via the cellar door.
Basement
- Find the 16 scraps of paper scattered throughout the room. Their locations are shown below:
- Reconstruct the note so it looks like the example shown in the screenshot below:
- Exit the Pharmacist’s House and proceed outside of Buchfeld, all the way back to the Crossroads, and take the path on the right to the Cesspool.
Cesspool
- Find the 15 differences between the two pictures. They are shown for you below:
- Once you’ve found all the differences, use the Hammer on the front of the log to open up a secret passage and proceed inside.
Secret Chamber
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Shield to take note of an interesting design.
- Once you’ve found everything on the list, pick up the Shred of Cloth circled below to take note of the symbol on it.
- Use the Cloth on the Sword circled below to add it to your inventory, then use the Sword on the brush circled in the upper left and exit through the green hole to return above ground.
Chapter 7: Lucipher’s Messenger
Chapter 7: Lucipher’s Messenger
Castle Guest Room
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Vase to reveal a charred piece of paper for reading.
- Once you’ve found all the objects, pick up the Pelt and the Feather (circled below) to add them to your inventory.
- Use the Pelt on the underside of the door, and the Feather on the lock to push out the Key. Click on the Pelt again to pull it back and pick up the Key.
- Use the Key on the lock on which you also used the Feather to open the door and exit the Castle.
- Backtrack to the Pharmacist’s House in Buchenfeld.
Buchenfeld
- After visiting the Pharmacist’s House, return once again to the Castle and enter.
Castle Guest Room
- Find the 14 differences between the two pictures. They are shown below for you.
- Once you’ve found all the differences, click the torch on the left of the fireplace and enter the secret passage that appears.
Secret Castle Chamber
- Find the objects listed at the bottom of the screen: objects are randomized, but the key item is circled for you. Find the Shield to take note of the familiar design.
- Once you’ve found all the objects on the list, click on the picture on the right wall to enter a puzzle.
- Arrange the sliding tiles so that they match the design on the shield. A semi-transparency of the right tile’s design per square can be viewed beneath as you slide the tiles. The solution looks like this:
- Pick up the Diary that appears once you complete the puzzle.
- Once you’ve read the Diary, exit the chamber and proceed to the outside of the Castle. Take a look at the Well on the left, though it appears you’ll need something more in order to solve the puzzle. Return back inside the Castle and back to the Secret Castle Chamber.
- Find the 16 differences between the two pictures. They are shown below.
- Once you’ve found all the differences, combine the two pieces of Cloth in your inventory to come up with this design: you’ll need it to complete the puzzle at the Well.
- Exit the Castle and click on the Well just outside to enter the puzzle.
Castle
- Click on the symbols around the wheel one at a time in order of the symbols on the cloak from top to bottom. You can view the cloak design in your journal. Click the two rotating wheel panels so that each constellation is aligned correctly: the symbol will turn blue when this happens, and then you can move onto the next symbol and do the same thing. The solutions for all but the last one (which follows the exact same pattern) are shown below:
- Once you’ve opened the Well, exit out of the bottom of the screen as if returning to the Crossroads to initiate the final cutscene.
Congratulations, you’ve completed the game!
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