Undecember Runes – All Skills Listed

Want to get a head-start on Undecember? Then you’ve come to the right place. The Needs Games hack and slash ARPG is coming very soon, so we’ve compiled an Undecember Runes guide. Runes might seem like an intimidating concept at …

By
Share this
  • Share this on Facebook
  • Share this on Twitter

Want to get a head-start on Undecember? Then you’ve come to the right place. The Needs Games hack and slash ARPG is coming very soon, so we’ve compiled an Undecember Runes guide. Runes might seem like an intimidating concept at first, but they’re fairly simple.

Undecember was released on October 12, and combines a world full of ghouls and monsters with button mashing ARPG mechanics. In the game, you play as a customisable character, and your goal is to become the best Rune Hunter around. This is achieved through a steady progression of growing and upgrading your runes and weapons through farming.

You can learn more about Undecember on the official site. If you’re a fan of games like this then we recommend checking out our Undecember weapons guide, Vampire Survivors Character Unlock Guide, Octopath Traveler: CotC Character Guide, and Destiny 2 Code Guide. Now, on with the Undecember Runes Guide…

Undecember Runes

Okay, let’s get started with this Undecember Runes guide. We’ll take a look at some of the Runes that will be available when the game launches as well as include details on how we recommend using them along what they do.

Different runes are useful for different playstyles that you may have. For example, as an archer, you wouldn’t be particularly interested in runes that increase magic properties. A mage, on the otherhand, would be very interested in those kinds of runes, so just keep that in mind when creating your first few builds.

If you want to know how to better use your Runes, make sure to check out our Undecember builds guide.

Undecember Runes – Strength

The three main stat types are Agility, Strength, and Intelligence. Runes benefit from each stat – these runes benefit from strength. The list of runes contains a mixture of passive and active abilities.

Combo

Combo swings the weapon to attack the enemy twice, which in itself is fairly simple. However, the more interesting side of the rune appears when it is used during a frenzy, dealing damage faster.

Lightning Strike

This rune converts 50% of the damage to the main property and does a deal of extra damage to enemies caught in the shockwave.

Strong Regenerative Power

Strong Regenerative Power is used as a defensive enhancement, and the cooldown is shared between skills.

Whirlwind

On hit, this rune has a +70% chance to inflict cutting effect. Be wary of the -20% reduced speed when Whirlwind is equipped.

Fierce Band

This rune has a Super Strike, which can be triggered every three seconds.

Flame Storm

Flame Storm converts 50% of the damage to the main property and has a fire damage of 250%.

Sentence of Blow

The Sentence of Blow’s sentences activates the number one. The ten second cooldown applies to their effects.

Hushed Shout

This cry rune skill increases the cooldown recovery speed by +18% and increases the area of effect by +5%, just to name a few of its abilities.

Attack Damage Increase

Like the Spell Damage Increase, this rune increases the damage inflicted on the enemy by +20%, however it has a 15% resource cost.

Wide Area Effect

This rune does pretty much what it says on the tin – it increases the area of effect by +20% and then a further +10% on the area of effect damage.

Hunger

Hunger is +15% melee damage and +one Life on attack hit. Unfortunately, the resource consumption for this rune is expensive coming in with a +20% increase.

Centre of Gravity

This rune gains Centre of Gravity every second while remaining stationary. Again, this rune is costly for resource consu,ption with another +20% increase.

Ignite

Ignite gives you an ignition power of +15. There’s 100% more ignition damage for 0.5 seconds when first ignited.

Overpower

This rune has a guaranteed 100% chance to acquire the Overwhelming effect for eight seconds when the control status is abnormal. There’s a 15% resource consumption for this rune.

Confidence

When on full health, confidence allows you to grant yourself immunity for shield regeneration for three seconds on hit.

Lasting Pain

Lasting Pain has a +15 bleeding ability and a +15% bleeding damage. This rune increases the resource cost by 20%.

Continuous Shout

This rune has a +5% cry skill rune effect, aswell as a +10% cry skill rune duration.

Burning Flame

Burning Flame has an ignition power of +15 and an Ignition Damage of +20%.

Bloodthirst

Bloodthirst allows you to cease to bleed, aswell as a critical rate +20% to enemies during battle, and a +10% critical strike damage.

Improved Shout

When using Improved Shout with the Shout skill, an increase of damage +4.5% and critical strike damage +7% lasts for five seconds.

Physical Domain Sentences

When equipped, this rune applies a reduced 10% physical damage taken and maximum number of sentences activations is one.

Sentence of Defense

This rune gives +30% armour. Unfortunately, the run has a +15% increased resource consumption.

Leap Attack

Leap Attack has a +30% knockback chance, a further +50% knockback distance, and it’s area of effect is 200.

Crescent Slash

Crescent Slash is an instant physical property weapon range attack. It gives a +180% for physical damage and the existing weapon range is increased by 120.

Earth Blow

Earth Blow has a wide range of 300, +195% physical damage, and attack critical +120%.

Frost Wave

Frost Wave has a cold attribute, a wide range of 600, +110% cold damage and a chill generation of +30.

Shield Charge

Shield Charge boosts your accuracy by +10%, has a wide range of 250, a +240% physical damage, and +10% armour penetration.

Illusion Axe

The Illusion Axe rune has a light range of 200, physical damage of 15%, and a cooldown of three seconds.

Shield Strike

Shield Strike has a wide range of of 450, +25% armour penetration, +50% accuracy, and it increases the physical damage of shield armour by 20%.

Fissure

Fissure has a wide range of 500, +131% physical damage, and a +20% damage multiplier when the distance of the enemy is within 200 or less.

Frost Strike

Frost Strike has a cold attribute, a wide range of 250, +175% cold damage, and +10 freeze generation.

Lightning Vortex

Lightning Vortex has lightning attributes, a wide range of 650, +142% lightning damage, and vortex range of 200.

Quick Slash

Quick Slash gives the victim a bleeding chance of +20%, has a weapon range attack chain count of three, and +40% damage to bleeding enemies.

Illusion Hook

The Illusion Hook rune has a hook range of 500, physical damage of 57%, and if on hit, it will pull the enemy towards the caster.

Shout of Provocation

Shout of Provocation has a cry range of 350, cry duration of three seconds, and +56% dodge damage for three seconds.

Shout of Terror

The Shout of Terror rune has a cry range of 350, physical damage of 21%, a cry duration of three seconds, and a stun generation of +104.

Fighter’s Wrath

Fighter’s Wrath has a +15% melee damage, increased attack speed of +20%, and a duration of five seconds.

Bulwark of Protection

Bulwark of Protection has a +50% armour, +50 elemental resistance, and a duration of four seconds.

Bloodshed

Bloodshed has a +209% physical damage, bleeding change of +20%, and a +15% bleeding damage per stack.

Blood Explosion

Blood explosions buffs stacks when inducing bleeding, has a wide range of 250, and a duration of six seconds.

Guardian

Guardian has a wide range of 400, and physical damage of +165% when the enemy is below 30% health.

Explosive Slash

Explosive Slash has a +165% fire damage, a flame explosion range of 280, and +154% fire blast fire damage.

Enduring Pain

This rune allows you to acquire pain when hit with maximum number of stacks of pain, gives +2 armour per 20 stacks, and gives addition triggers for endurance explosion at maximum stacks.

Undecember Runes – Agility

The following runes benefit from agility.

Spell Damage Increase

This rune is a bit more sophisticated than the previous ones. Spell Damage Increase increases the damage inflicted on the enemy by +20% when linked with spell skills.

Rapid Shot

Another simple yet effective rune, Rapid Shot fires multiple arrows in a straight line. The more the arrows, the more the damage.

Freezing Arrow

This rune contains five frost spheres, 94% freezing arrows, and 50% damage converted to main element.

Shadow Forest

Shadow Forest has a range of 250, +37% physical damage, and has a variety of cutting effects.

Vital Blow

Vital Blow has a attack critical rate of +140%, +150% critcal damage, and a duration of four seconds.

Piercing Sentry

Piercing Sentry has several crossbow installations, penetrates all targets, and has a bleeding ability of +20.

Enchanted Sentry

Immediate triggers maximum stacks of Crossbow Effect when concentrated by five, and increases Crossbow’s attack speed by 7%.

Sentry Expert

Sentry Expert has 50% reduction in damage taken from a boss when switching to offensive crossbow.

Attack Impulse

Attack Impulse increases 4% dexterity,  and agile 10-per-attack rate by 0.4%.

Poison Arrow Rain

Poison Arrow Rain has an explosion range of 150, poison damage of +70%, and converts 50% of the damage to the main property.

Shockwave Sentry

Shockwave Sentry has several crossbow installations, +10% physical damage, and +30% damage on hit with projectiles.

Shield of Protection

This rune reduces the melee damage taken from enemies by 10%, and when Earth Curtain is activated 2% increased projectile damage taken.

Turning Dagger

Turning Dagger has a number of physical properties, such as physical damage +176%, +100% projectile damage (rare grade effect), and +10% armour penetration (rare grade effect.)

Shock Wave Arrow

Shock Wave Arrow has several physical properties, such as +143% physical damage, penetrates all targets, and +50% damage multiplier on enemy when in range of 200 or less.

Sturdy Sentry

This rune gives +100 to sentry armour, allows sentry to regenerate 1% of Maximum Life per second, but has a 15% increase of resource consumption.

Deadly Poison

Deadly Poison gives +5% more poison damage to enemies, and has a rescource consumption increase of +20%.

Projectile Acceleration

This rune contains a few projectile properties, such as +30% projectile speed, and +25% projectile damage.

Split Projectile

Split Projectile gives projectile separation, but has a -10% decrease in projectile damage.

Sentry Life

Sentry Maximum Life is increased by +10%, and the sentry regenerates 1% of Maximum Life per second.

Blind Aid

Blind Aid gives +20% damage to blind enemies, and blindness +15.

Find Weakness

Find Weakness gives a critical rating of +20%, and has an increased resource consumption by +15%.

Chain Shock

Chain Shock gives +5 damage, and status ailments per chain, as well as +15% damage per chain.

Precise Shot

Precise Shot gives +10% projectile damage to distant enemies, but has a hefty resource consumption of +40%.

Precision

Precision has a hit rating of 200, and in increased rescource consumption of +10%.

Slaughter

Slaughter gives +8% to critical damage, with +15% increase of resource consumption.

Increase Duration

Increase Duration increases the Skill Rune duration by +15%, and an increased resource consumption of +15%.

Flowing Pain

Flowing Pain has a poison power of 20, giving +20% poison damage, and a resource consumption of +20%.

Crest of Chaos Resistance

Gives +30 chaos resitance, has a ten second cooldown, a resource consumption of +25%, and the maximum number of sentence activations is one.

Sentence of Avoidance

Gives +25% evasion, an increased resource consumption of +15%, has a five second cooldown, and the max number of sentence activations is one.

Link Rune Acquisition Chance Increase

This rune gives +100% chance to obtain link Rune on hit, has a five second durations, and +5% Link Rune drop rate.

Increased Rarity of Found Items

This rune gives +100% chance to increase rarity of discovered items on hit, and +5% rarity of discovered items.

Increased Skill Rune Drop Chance

This rune gives +100% chance to increase skill rune acquisition on hit, and a skill rune drop rate of +3.8%.

Effect Enhancement

Effefct Enhancement gives +5% Skill Rune Effect, and has an increased resource consumption of +20%.

Spread Shot

A few physical properties of Spread Shot include +130% physical damage, instant trigger, and an arrow count of five.

Rain of Arrows

Rain of Arrows has an explosion area of 150, physical damage of +72%, a hefty cooldown of 20 seconds, and costs 5 Mana.

Fan Blade Sentry

Fan Blade Sentry has more physical properties, crossbow duration of eight seconds, +110% physical damage, and triggers immediately.

Roll

Roll gives +10% amplification for evasion, +10% more on evasion, acquires agility effect for one second, and has a maximum number of two uses.

Explosive Arrow

Explosive Arrow has a number of one penetrations, an arrow count of three, +7 fire damage, and a cooldown of 11 seconds.

Dagger Throw

Dagger Throw is impennatrable, gives +158% poison damage, triggers immediately, and has one projectile.

Venom Fang

Venom Fang gives +144% poison damage, has a wide range of 200, +15% increased base speed, and has a damage multiplier of 60% against poisoned enemies.

Marksman

Marksman has an accuracy of +20%, +1 penetration, +15% more projectile damage, and has a cooldown of four seconds.

Counterattack

Counterattack has a massive area of effect of 400, gives +100% physical damage, and an activation rate of +35%.

Burn Arrow

Burn Arrow has fire properties, such as +200% fire damage, +20% ignition chance, +15% more Ignite Damage, and a High Heat effect when ignition occurs.

Cross Lightning Arrow

Corss Lightning Arrow gives +50% critical rate, penetrates all targets, has an arrow count of three, and +9% lightning damage.

Illusion Strike

Illusion Strike has an area of effect of 200, +172% physical damage, +25% bleeding power, and deals +40% damage to bleeding enemies.

Venomous Strength

Increases base speed +15%, +165% poison power damage, and +10 poison damage.

Electric Sentry

Gives 100% lightning damage, +10 electric shock generation, eight second crossbow duration, and requires crossbow level 1.

Frost Sentry

Has a cold attribute, one projectile, two max crossbow installations, and a duration of eight seconds.

Piercing Arrow

Gives +124% physical damage, +8 physical damage, +20% bleeding chance, and +20% more bleeding damage.

Blade of Death

Has three projectiles, penetrates all targets, +25% bleeding chance, and 90% bleeding damage when thrown.

Illusion Arrow

Has six non-piercing arrows, a physical damage of 60%, +8 physical damage, and a three second cooldown.

Poison Explosion

Gives 81% poison damage, +10% damage to poisoned enemies per stack, buffs stacks when poisoning, and has a duration of eight seconds.

Bombardment Arrow

Gives 80% arrow damage, 92% damage to the bombing area, five arrows, and is impenatrable.

Unleash Lightning Shot

Gives 160% lightning damage, +5 electric shock generation, has five lightning particles, and emmits lightning particles on hit to enemies.

Poison Cloud

Gives +236% poison damage, +20% damage to poisoned enemies, has a wide range of 250, and has a poison chance of +25%.

Improved Senses

Gives block mastery +20, additional effect when equiped with a two-handed dagger, increases evasion by +20, and the cooldown is shared between defence enhancement skills.

Undecember Runes – Intelligence

These are the runes that benefit from Intelligence.

Fireball

The Fireball does exactly what it says on the tin. This fairly simple rune allows you to shoot fireballs at enemies, exploding on impact and dealing fire damage. We recommend this for anyone who finds the concept of runes intimidating as this one is easy to pick up.

Spell Protection Totem

Takes away 12% elemental damage, has an aura radius of 350, and the summon duration is 10 seconds.

Summon Javelin Abyss

Gives +100% basic attack damage, +5% abyss health, and the damage is reduced by 20% when repeatedly hitting the same target.

Holy Light

Has a massive area of effect of 750, +187% max highest elemental damage, and stacks 7% amplification of damage per 10 stacks.

Electric Bulb

Has an explosive range of 200, penetrates all targets, has a lightning damage of 75%, and is an instant activation.

Flame Torrent

Gives fire damage of +36%, 20% attack period when focused, and is a fire property.

Sentence of Condensed Elements

Elemental damge +20%, increases resource consumption by 15%, has a cooldown of five seconds, and has one max possible number of sentence activations.

Summon Rune Knight of Wrath

Gives +100% basic attack damage, +150% ground slam damage, +42% attack speed, and +21% amplification to damage.

Sentence of Pain

Has a lasting damage amplification of +8% and a 10 second cooldown.

Snowstorm

Has an icepick explosion area of 125, a hail explosion area of 200, +23% cold damage, and a frost crystal explosion of +175.

Wind Totem

Has an install and maximum install of one, aura radius of 350, +10.4% cast speed, and +10.4% attack speed.

Persistance

Gives +10% amplification of hit damage, and the resource consumption is increaded by +20%.

Minion Health

Gives +10% minion health, and the resource consumption increases by +15%.

Cold Penetration

Gives +10% cold penetration, +10% cold damge, and resource consumption increased by +15%.

Lightning Penetration

Gives lightning penetration +10%, lightning damage +10%, and increases resource consumption by +15%.

Convert Cold Damage

Gives +30% cold damage, +50% damage to main property, and has an increased resource consumption of +20%.

Finishing Blow

Helps you finalise your kill on an enemy, ignoring any evasion they have on enemies below 20% health.

Lightning Damage Conversion

+50% damage to main property, converts damage to lightning properties, and has a +30% in lightning damage.

Chain

Takes 20% less damage over time, and increases resource consumption by +20%.

Elemental Damage Amplification

Gives an elemental damage amplification of +5% and has a resource consumption of 15%.

Electric Shock

Gives +40% critical damage to enemies under shock, and has a resource consumption of +15%.

Minion Damage

Makes minions act more aggressively, gives +5% more minion damage, and +25% damage taken by minions.

Shock

Gives +25% damage to enemies under control status, +10 bonus physical damage on hit, +5 critical stun generation.

Totem Affinity

Friendly hits are given recovery chains which regenerates +1% of their maximum health per second.

Time Warp

Gives +20% damage amplification and has a skill rune cooldown of +10.

Magic Storm

Amplifies hit damage by +12%, +9% amplify damage over time, and an increased resource consumption of 15%.

Trigger Spell on Hit

Has a 45% reduction in damage of activated skills and a 12% reduction in mana consumption of activated skills.

Enhanced Totem

Gives totem effect +10% and has an increased resource consumption of 15%.

Status Effect Enhancement

Increases the ailment duration by +15%, gives +10% to the effect of debuff status, and has an increased resource consumption of +15%.

Totem of Life

Amplifies the maximum totem health by +10%, and has an increased resource consumption of +15%.

Lingering Chill

Has a chill duration of +15% and an increased resource consumption by 20%.

Frost Explosion

Gives a +10 freeze to chilled enemies, and has a resource consumption increase of +15%.

Time Acceleration

Gives a rune skill cooldown recovery speed of +10%.

Continuous Shock

Gives an electric shock generation of +10 and a +10% shock effect.

Conductor

Gives +35% critical to shocked enemies and +10% critical strike damage to appraised enemies.

Damage Over Time

Gives +20% increased damage over time and 50% less strike damage.

Lasting Totem

Gives +20% totem duration and totems regenerate 1% of maximum health per second.

Channeling Enhancement

Decreases the damage taken while channeling and has a resource consumption of 20%.

Enhance Damage Over Time

Gives +10% more damage with ailments and increased resource consumption of +20%.

Minion Defense

Gives +20% increased minion armour and +15 minion elemental resistance.

Minion Body Shield

Minions take 25% less damage, in exchange of a 15% increased resource consumption.

Increase the Chance of Obtaining a Talisman

Gives 100% chance of obtaining a talisman on hit, has a duration of five seconds, and gives a +7.5% talisman drop rate.

Essence Acquisition Chance Increase

Gives 100% chance of acquiring essence on hit, lasts five seconds, and essence drop rate is increased by +2.5%.

Increased Chance of Obtaining Alchemy Materials

Gives 100% chance to obtain alchemy material on hit, increases the alchemy material drop rate by +2.5%, and has a duration of five seconds.

Elemental Drop Chance Increase

Gives 100% chance to obtain elemental acquisition on hit, +3.8% elemental drop rate, and lasts five seconds.

Frost Ball

Gives +173% cold damage, penetrates all targets, has a chill generation of +15, and is an instant activation.

Frost Shock

Gives 209% cold damage, has a wide range of 300, +20% damage multiplier against frozen enemies, and has a freeze generation of +10.

Lightning Chain

Has a chain range of 650, gives 162% lightning damage, an electric shock generation of +5, and +10% spell critical strike damage against frozen enemies.

Thunderbolt

Has an activation rate of 60%, +150% lightning damage, +25 shock generation, and a three second cooldown.

Teleport

After use, Teleport gives a space distortion effect activated for three seconds, and +24 elemental resistance.

Summon Abyssling

Gives 100% basic attack damage, 170% of basic dash attack damage, +5% abyss health, and has a maximum number of summons of two.

Summon Bursting Rune Knight

Has a basic attack damage of +100%, a ground slam damage of +150%, fire throw damage of +70%, and +5% in rune knight health.

Weaked Element Totem

Gives a +4% of elemental damage taken, and has an aura radius of 350.

Tremor Totem

Has an aura radius of 350, has one max number of installations, and -4.4% in movement speed and attack speed.

Poison Orb

Gives +61% in poison damage, +30% poison chance, and has an explosion range of 95.

Frost Thorn

Has a 68% increase in cold damage, -20% damage on repeated hits, and +15% spell critical damage.

Cold Armour

Gives +20% shield, +22% cold damage, +25 chill generation, and a 90% chance to activate the cold attribute.

Poison Area

Poison area gives 116% poison damage over time, +20% poison damage taken, and a wide range of 350.

Release Element

Has 15% more elemental damage, has a cast speed of +20%, and a duration of four seconds.

Intensify Pain

Has a damage status ailment of +35, +15% more damage with ailments, and lasts four seconds.

Summon Fire Orb Abyssling

Gives +90% basic attack damage, +5% abyss health, and +30 abyssal ignition generation.

Summon Poison Arrow Abyssling

Gives +90% basic attack damage, +5% abyss health, and +30 abyssal poisoning power.

Protection Totem

Has an aura radius of 350, and gives +30 shield.

Lightning Typhoon

Gives +54% lightning damage, has an electric shock generation of +10, and has a typhoon radius of 150.

Charge Release

Gives +148% lightning damage, has a charge count of five, is an instant activation, and has a mana cost of five.

Plague Strike

Has a spiny poison damage of +252%, a plague eruption area of 280, a poison duration of four seconds, and gives +42% poison continuous damage.

Electromagnetic Field

Gives +262% lightning damage, has an explosive range of 250, and pulls the enemy towards the centre of the explosion when it’s used.

Siphon Life

Costs 30.8 mana, has an area of effect of 500, a duration of five seconds, and the defensive enhancement skills share the cooldown.

Summon Snow Orb Abyssling

Gives +90% basic attack damage, +5% abyss health, abyss body chill generation of +30, and has a cooldown of three seconds.

Summon Lightning Rune Knight

Has a ground slam damage of 150%, a basic attack damage of 100%, gives +5% health to rune knight, and gives +300% electric discharge damage.

Mist Totem

Reduces critical by -8%, has an aura radius of 350, 5% less hit rating, and a summon duration of ten seconds.

Toxic Flame

Deals 80% damage over time, penetrates all targets, triggers immediately, has poison properties, and has ten maximum number of nests.

Frost Bomb

Deals frost damage of +190%, gives +10 chill generation, and has a +10% damage multiplier against chilled enemies.

Cold Outburst

Gives +132% cold triggered cold damage, has an ice shard range of 200, and has two maximum uses.

Mark of Focus

Has an area of effect of 500, a duration of four seconds, and increases damage taken from minions by +12.4%.

Gather Minions

Gives +55% damage to minions that are summoned by the caster.

Summon Arctic Rune Knight

Gives 100% in basic attack damage and ground strike damage, +5% health to rune knights and +50% to frost shield damage.

Life Totem

Has an aura radius of 350, gives +2 life regen per second, summons for 10 seconds, has a cooldown of one second, and has one max number of installations.

Meteor

Gives a whopping 540% fire damage, +20% ignition chance, and +40% damage to ignited enemies.

Sacred Devotion

Has three max number of nests, takes 10% less armour per stack, 10% less elemental resistance of the caster stack, and +5% more damage from minions per stack.

Unite Crowd (Enrage)

A massive area of effect of 1000, has a swarm effect, gives +46% armour, increases the attack speed by +7.5%, and has a critical rate of +25%.

Additional Lightning Damage

Gives anywhere from +5-50 lightning damage, and has a resource consumption increase of +20%.

Additional Cold Damage

Gives anywhere from +26-31% cold damage, and has a resource consumption increase of +20%.

Quick Cast

Increases any existing cast speed by +10%, and has a resource consumption increase of +20%.

Minion Speed

Increases the minion attack speed, the minion cast speed, and the minion movement speed all by +10%.

That’s all for now. Check out the other game guides in paragraph three, and make sure to bookmark this guide to come back soon to learn more.