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Undecember Runes – All Skills Listed
Want to get a head-start on Undecember? Then you’ve come to the right place. The Needs Games hack and slash ARPG is coming very soon, so we’ve compiled an Undecember Runes guide. Runes might seem like an intimidating concept at …
Want to get a head-start on Undecember? Then you’ve come to the right place. The Needs Games hack and slash ARPG is coming very soon, so we’ve compiled an Undecember Runes guide. Runes might seem like an intimidating concept at first, but they’re fairly simple.
Undecember was released on October 12, and combines a world full of ghouls and monsters with button mashing ARPG mechanics. In the game, you play as a customisable character, and your goal is to become the best Rune Hunter around. This is achieved through a steady progression of growing and upgrading your runes and weapons through farming.
You can learn more about Undecember on the official site. If you’re a fan of games like this then we recommend checking out our Undecember weapons guide, Vampire Survivors Character Unlock Guide, Octopath Traveler: CotC Character Guide, and Destiny 2 Code Guide. Now, on with the Undecember Runes Guide…
Undecember Runes
Okay, let’s get started with this Undecember Runes guide. We’ll take a look at some of the Runes that will be available when the game launches as well as include details on how we recommend using them along what they do.
Different runes are useful for different playstyles that you may have. For example, as an archer, you wouldn’t be particularly interested in runes that increase magic properties. A mage, on the otherhand, would be very interested in those kinds of runes, so just keep that in mind when creating your first few builds.
If you want to know how to better use your Runes, make sure to check out our Undecember builds guide.
Undecember Runes – Strength
The three main stat types are Agility, Strength, and Intelligence. Runes benefit from each stat – these runes benefit from strength. The list of runes contains a mixture of passive and active abilities.
Combo
Combo swings the weapon to attack the enemy twice, which in itself is fairly simple. However, the more interesting side of the rune appears when it is used during a frenzy, dealing damage faster.
Lightning Strike
This rune converts 50% of the damage to the main property and does a deal of extra damage to enemies caught in the shockwave.
Strong Regenerative Power
Strong Regenerative Power is used as a defensive enhancement, and the cooldown is shared between skills.
Whirlwind
On hit, this rune has a +70% chance to inflict cutting effect. Be wary of the -20% reduced speed when Whirlwind is equipped.
Fierce Band
This rune has a Super Strike, which can be triggered every three seconds.
Flame Storm
Flame Storm converts 50% of the damage to the main property and has a fire damage of 250%.
Sentence of Blow
The Sentence of Blow’s sentences activates the number one. The ten second cooldown applies to their effects.
Hushed Shout
This cry rune skill increases the cooldown recovery speed by +18% and increases the area of effect by +5%, just to name a few of its abilities.
Attack Damage Increase
Like the Spell Damage Increase, this rune increases the damage inflicted on the enemy by +20%, however it has a 15% resource cost.
Wide Area Effect
This rune does pretty much what it says on the tin – it increases the area of effect by +20% and then a further +10% on the area of effect damage.
Hunger
Hunger is +15% melee damage and +one Life on attack hit. Unfortunately, the resource consumption for this rune is expensive coming in with a +20% increase.
Centre of Gravity
This rune gains Centre of Gravity every second while remaining stationary. Again, this rune is costly for resource consu,ption with another +20% increase.
Ignite
Ignite gives you an ignition power of +15. There’s 100% more ignition damage for 0.5 seconds when first ignited.
Overpower
This rune has a guaranteed 100% chance to acquire the Overwhelming effect for eight seconds when the control status is abnormal. There’s a 15% resource consumption for this rune.
Confidence
When on full health, confidence allows you to grant yourself immunity for shield regeneration for three seconds on hit.
Lasting Pain
Lasting Pain has a +15 bleeding ability and a +15% bleeding damage. This rune increases the resource cost by 20%.
Continuous Shout
This rune has a +5% cry skill rune effect, aswell as a +10% cry skill rune duration.
Burning Flame
Burning Flame has an ignition power of +15 and an Ignition Damage of +20%.
Bloodthirst
Bloodthirst allows you to cease to bleed, aswell as a critical rate +20% to enemies during battle, and a +10% critical strike damage.
Improved Shout
When using Improved Shout with the Shout skill, an increase of damage +4.5% and critical strike damage +7% lasts for five seconds.
Physical Domain Sentences
When equipped, this rune applies a reduced 10% physical damage taken and maximum number of sentences activations is one.
Sentence of Defense
This rune gives +30% armour. Unfortunately, the run has a +15% increased resource consumption.
Leap Attack
Leap Attack has a +30% knockback chance, a further +50% knockback distance, and it’s area of effect is 200.
Crescent Slash
Crescent Slash is an instant physical property weapon range attack. It gives a +180% for physical damage and the existing weapon range is increased by 120.
Earth Blow
Earth Blow has a wide range of 300, +195% physical damage, and attack critical +120%.
Frost Wave
Frost Wave has a cold attribute, a wide range of 600, +110% cold damage and a chill generation of +30.
Shield Charge
Shield Charge boosts your accuracy by +10%, has a wide range of 250, a +240% physical damage, and +10% armour penetration.
Illusion Axe
The Illusion Axe rune has a light range of 200, physical damage of 15%, and a cooldown of three seconds.
Shield Strike
Shield Strike has a wide range of of 450, +25% armour penetration, +50% accuracy, and it increases the physical damage of shield armour by 20%.
Fissure
Fissure has a wide range of 500, +131% physical damage, and a +20% damage multiplier when the distance of the enemy is within 200 or less.
Frost Strike
Frost Strike has a cold attribute, a wide range of 250, +175% cold damage, and +10 freeze generation.
Lightning Vortex
Lightning Vortex has lightning attributes, a wide range of 650, +142% lightning damage, and vortex range of 200.
Quick Slash
Quick Slash gives the victim a bleeding chance of +20%, has a weapon range attack chain count of three, and +40% damage to bleeding enemies.
Illusion Hook
The Illusion Hook rune has a hook range of 500, physical damage of 57%, and if on hit, it will pull the enemy towards the caster.
Shout of Provocation
Shout of Provocation has a cry range of 350, cry duration of three seconds, and +56% dodge damage for three seconds.
Shout of Terror
The Shout of Terror rune has a cry range of 350, physical damage of 21%, a cry duration of three seconds, and a stun generation of +104.
Fighter’s Wrath
Fighter’s Wrath has a +15% melee damage, increased attack speed of +20%, and a duration of five seconds.
Bulwark of Protection
Bulwark of Protection has a +50% armour, +50 elemental resistance, and a duration of four seconds.
Bloodshed
Bloodshed has a +209% physical damage, bleeding change of +20%, and a +15% bleeding damage per stack.
Blood Explosion
Blood explosions buffs stacks when inducing bleeding, has a wide range of 250, and a duration of six seconds.
Guardian
Guardian has a wide range of 400, and physical damage of +165% when the enemy is below 30% health.
Explosive Slash
Explosive Slash has a +165% fire damage, a flame explosion range of 280, and +154% fire blast fire damage.
Enduring Pain
This rune allows you to acquire pain when hit with maximum number of stacks of pain, gives +2 armour per 20 stacks, and gives addition triggers for endurance explosion at maximum stacks.
Undecember Runes –Â Agility
The following runes benefit from agility.
Spell Damage Increase
This rune is a bit more sophisticated than the previous ones. Spell Damage Increase increases the damage inflicted on the enemy by +20% when linked with spell skills.
Rapid Shot
Another simple yet effective rune, Rapid Shot fires multiple arrows in a straight line. The more the arrows, the more the damage.
Freezing Arrow
This rune contains five frost spheres, 94% freezing arrows, and 50% damage converted to main element.
Shadow Forest
Shadow Forest has a range of 250, +37% physical damage, and has a variety of cutting effects.
Vital Blow
Vital Blow has a attack critical rate of +140%, +150% critcal damage, and a duration of four seconds.
Piercing Sentry
Piercing Sentry has several crossbow installations, penetrates all targets, and has a bleeding ability of +20.
Enchanted Sentry
Immediate triggers maximum stacks of Crossbow Effect when concentrated by five, and increases Crossbow’s attack speed by 7%.
Sentry Expert
Sentry Expert has 50% reduction in damage taken from a boss when switching to offensive crossbow.
Attack Impulse
Attack Impulse increases 4% dexterity, Â and agile 10-per-attack rate by 0.4%.
Poison Arrow Rain
Poison Arrow Rain has an explosion range of 150, poison damage of +70%, and converts 50% of the damage to the main property.
Shockwave Sentry
Shockwave Sentry has several crossbow installations, +10% physical damage, and +30% damage on hit with projectiles.
Shield of Protection
This rune reduces the melee damage taken from enemies by 10%, and when Earth Curtain is activated 2% increased projectile damage taken.
Turning Dagger
Turning Dagger has a number of physical properties, such as physical damage +176%, +100% projectile damage (rare grade effect), and +10% armour penetration (rare grade effect.)
Shock Wave Arrow
Shock Wave Arrow has several physical properties, such as +143% physical damage, penetrates all targets, and +50% damage multiplier on enemy when in range of 200 or less.
Sturdy Sentry
This rune gives +100 to sentry armour, allows sentry to regenerate 1% of Maximum Life per second, but has a 15% increase of resource consumption.
Deadly Poison
Deadly Poison gives +5% more poison damage to enemies, and has a rescource consumption increase of +20%.
Projectile Acceleration
This rune contains a few projectile properties, such as +30% projectile speed, and +25% projectile damage.
Split Projectile
Split Projectile gives projectile separation, but has a -10% decrease in projectile damage.
Sentry Life
Sentry Maximum Life is increased by +10%, and the sentry regenerates 1% of Maximum Life per second.
Blind Aid
Blind Aid gives +20% damage to blind enemies, and blindness +15.
Find Weakness
Find Weakness gives a critical rating of +20%, and has an increased resource consumption by +15%.
Chain Shock
Chain Shock gives +5 damage, and status ailments per chain, as well as +15% damage per chain.
Precise Shot
Precise Shot gives +10% projectile damage to distant enemies, but has a hefty resource consumption of +40%.
Precision
Precision has a hit rating of 200, and in increased rescource consumption of +10%.
Slaughter
Slaughter gives +8% to critical damage, with +15% increase of resource consumption.
Increase Duration
Increase Duration increases the Skill Rune duration by +15%, and an increased resource consumption of +15%.
Flowing Pain
Flowing Pain has a poison power of 20, giving +20% poison damage, and a resource consumption of +20%.
Crest of Chaos Resistance
Gives +30 chaos resitance, has a ten second cooldown, a resource consumption of +25%, and the maximum number of sentence activations is one.
Sentence of Avoidance
Gives +25% evasion, an increased resource consumption of +15%, has a five second cooldown, and the max number of sentence activations is one.
Link Rune Acquisition Chance Increase
This rune gives +100% chance to obtain link Rune on hit, has a five second durations, and +5% Link Rune drop rate.
Increased Rarity of Found Items
This rune gives +100% chance to increase rarity of discovered items on hit, and +5% rarity of discovered items.
Increased Skill Rune Drop Chance
This rune gives +100% chance to increase skill rune acquisition on hit, and a skill rune drop rate of +3.8%.
Effect Enhancement
Effefct Enhancement gives +5% Skill Rune Effect, and has an increased resource consumption of +20%.
Spread Shot
A few physical properties of Spread Shot include +130% physical damage, instant trigger, and an arrow count of five.
Rain of Arrows
Rain of Arrows has an explosion area of 150, physical damage of +72%, a hefty cooldown of 20 seconds, and costs 5 Mana.
Fan Blade Sentry
Fan Blade Sentry has more physical properties, crossbow duration of eight seconds, +110% physical damage, and triggers immediately.
Roll
Roll gives +10% amplification for evasion, +10% more on evasion, acquires agility effect for one second, and has a maximum number of two uses.
Explosive Arrow
Explosive Arrow has a number of one penetrations, an arrow count of three, +7 fire damage, and a cooldown of 11 seconds.
Dagger Throw
Dagger Throw is impennatrable, gives +158% poison damage, triggers immediately, and has one projectile.
Venom Fang
Venom Fang gives +144% poison damage, has a wide range of 200, +15% increased base speed, and has a damage multiplier of 60% against poisoned enemies.
Marksman
Marksman has an accuracy of +20%, +1 penetration, +15% more projectile damage, and has a cooldown of four seconds.
Counterattack
Counterattack has a massive area of effect of 400, gives +100% physical damage, and an activation rate of +35%.
Burn Arrow
Burn Arrow has fire properties, such as +200% fire damage, +20% ignition chance, +15% more Ignite Damage, and a High Heat effect when ignition occurs.
Cross Lightning Arrow
Corss Lightning Arrow gives +50% critical rate, penetrates all targets, has an arrow count of three, and +9% lightning damage.
Illusion Strike
Illusion Strike has an area of effect of 200, +172% physical damage, +25% bleeding power, and deals +40% damage to bleeding enemies.
Venomous Strength
Increases base speed +15%, +165% poison power damage, and +10 poison damage.
Electric Sentry
Gives 100% lightning damage, +10 electric shock generation, eight second crossbow duration, and requires crossbow level 1.
Frost Sentry
Has a cold attribute, one projectile, two max crossbow installations, and a duration of eight seconds.
Piercing Arrow
Gives +124% physical damage, +8 physical damage, +20% bleeding chance, and +20% more bleeding damage.
Blade of Death
Has three projectiles, penetrates all targets, +25% bleeding chance, and 90% bleeding damage when thrown.
Illusion Arrow
Has six non-piercing arrows, a physical damage of 60%, +8 physical damage, and a three second cooldown.
Poison Explosion
Gives 81% poison damage, +10% damage to poisoned enemies per stack, buffs stacks when poisoning, and has a duration of eight seconds.
Bombardment Arrow
Gives 80% arrow damage, 92% damage to the bombing area, five arrows, and is impenatrable.
Unleash Lightning Shot
Gives 160% lightning damage, +5 electric shock generation, has five lightning particles, and emmits lightning particles on hit to enemies.
Poison Cloud
Gives +236% poison damage, +20% damage to poisoned enemies, has a wide range of 250, and has a poison chance of +25%.
Improved Senses
Gives block mastery +20, additional effect when equiped with a two-handed dagger, increases evasion by +20, and the cooldown is shared between defence enhancement skills.
Undecember Runes –Â Intelligence
These are the runes that benefit from Intelligence.
Fireball
The Fireball does exactly what it says on the tin. This fairly simple rune allows you to shoot fireballs at enemies, exploding on impact and dealing fire damage. We recommend this for anyone who finds the concept of runes intimidating as this one is easy to pick up.
Spell Protection Totem
Takes away 12% elemental damage, has an aura radius of 350, and the summon duration is 10 seconds.
Summon Javelin Abyss
Gives +100% basic attack damage, +5% abyss health, and the damage is reduced by 20% when repeatedly hitting the same target.
Holy Light
Has a massive area of effect of 750, +187% max highest elemental damage, and stacks 7% amplification of damage per 10 stacks.
Electric Bulb
Has an explosive range of 200, penetrates all targets, has a lightning damage of 75%, and is an instant activation.
Flame Torrent
Gives fire damage of +36%, 20% attack period when focused, and is a fire property.
Sentence of Condensed Elements
Elemental damge +20%, increases resource consumption by 15%, has a cooldown of five seconds, and has one max possible number of sentence activations.
Summon Rune Knight of Wrath
Gives +100% basic attack damage, +150% ground slam damage, +42% attack speed, and +21% amplification to damage.
Sentence of Pain
Has a lasting damage amplification of +8% and a 10 second cooldown.
Snowstorm
Has an icepick explosion area of 125, a hail explosion area of 200, +23% cold damage, and a frost crystal explosion of +175.
Wind Totem
Has an install and maximum install of one, aura radius of 350, +10.4% cast speed, and +10.4% attack speed.
Persistance
Gives +10% amplification of hit damage, and the resource consumption is increaded by +20%.
Minion Health
Gives +10% minion health, and the resource consumption increases by +15%.
Cold Penetration
Gives +10% cold penetration, +10% cold damge, and resource consumption increased by +15%.
Lightning Penetration
Gives lightning penetration +10%, lightning damage +10%, and increases resource consumption by +15%.
Convert Cold Damage
Gives +30% cold damage, +50% damage to main property, and has an increased resource consumption of +20%.
Finishing Blow
Helps you finalise your kill on an enemy, ignoring any evasion they have on enemies below 20% health.
Lightning Damage Conversion
+50% damage to main property, converts damage to lightning properties, and has a +30% in lightning damage.
Chain
Takes 20% less damage over time, and increases resource consumption by +20%.
Elemental Damage Amplification
Gives an elemental damage amplification of +5% and has a resource consumption of 15%.
Electric Shock
Gives +40% critical damage to enemies under shock, and has a resource consumption of +15%.
Minion Damage
Makes minions act more aggressively, gives +5% more minion damage, and +25% damage taken by minions.
Shock
Gives +25% damage to enemies under control status, +10 bonus physical damage on hit, +5 critical stun generation.
Totem Affinity
Friendly hits are given recovery chains which regenerates +1% of their maximum health per second.
Time Warp
Gives +20% damage amplification and has a skill rune cooldown of +10.
Magic Storm
Amplifies hit damage by +12%, +9% amplify damage over time, and an increased resource consumption of 15%.
Trigger Spell on Hit
Has a 45% reduction in damage of activated skills and a 12% reduction in mana consumption of activated skills.
Enhanced Totem
Gives totem effect +10% and has an increased resource consumption of 15%.
Status Effect Enhancement
Increases the ailment duration by +15%, gives +10% to the effect of debuff status, and has an increased resource consumption of +15%.
Totem of Life
Amplifies the maximum totem health by +10%, and has an increased resource consumption of +15%.
Lingering Chill
Has a chill duration of +15% and an increased resource consumption by 20%.
Frost Explosion
Gives a +10 freeze to chilled enemies, and has a resource consumption increase of +15%.
Time Acceleration
Gives a rune skill cooldown recovery speed of +10%.
Continuous Shock
Gives an electric shock generation of +10 and a +10% shock effect.
Conductor
Gives +35% critical to shocked enemies and +10% critical strike damage to appraised enemies.
Damage Over Time
Gives +20% increased damage over time and 50% less strike damage.
Lasting Totem
Gives +20% totem duration and totems regenerate 1% of maximum health per second.
Channeling Enhancement
Decreases the damage taken while channeling and has a resource consumption of 20%.
Enhance Damage Over Time
Gives +10% more damage with ailments and increased resource consumption of +20%.
Minion Defense
Gives +20% increased minion armour and +15 minion elemental resistance.
Minion Body Shield
Minions take 25% less damage, in exchange of a 15% increased resource consumption.
Increase the Chance of Obtaining a Talisman
Gives 100% chance of obtaining a talisman on hit, has a duration of five seconds, and gives a +7.5% talisman drop rate.
Essence Acquisition Chance Increase
Gives 100% chance of acquiring essence on hit, lasts five seconds, and essence drop rate is increased by +2.5%.
Increased Chance of Obtaining Alchemy Materials
Gives 100% chance to obtain alchemy material on hit, increases the alchemy material drop rate by +2.5%, and has a duration of five seconds.
Elemental Drop Chance Increase
Gives 100% chance to obtain elemental acquisition on hit, +3.8% elemental drop rate, and lasts five seconds.
Frost Ball
Gives +173% cold damage, penetrates all targets, has a chill generation of +15, and is an instant activation.
Frost Shock
Gives 209% cold damage, has a wide range of 300, +20% damage multiplier against frozen enemies, and has a freeze generation of +10.
Lightning Chain
Has a chain range of 650, gives 162% lightning damage, an electric shock generation of +5, and +10% spell critical strike damage against frozen enemies.
Thunderbolt
Has an activation rate of 60%, +150% lightning damage, +25 shock generation, and a three second cooldown.
Teleport
After use, Teleport gives a space distortion effect activated for three seconds, and +24 elemental resistance.
Summon Abyssling
Gives 100% basic attack damage, 170% of basic dash attack damage, +5% abyss health, and has a maximum number of summons of two.
Summon Bursting Rune Knight
Has a basic attack damage of +100%, a ground slam damage of +150%, fire throw damage of +70%, and +5% in rune knight health.
Weaked Element Totem
Gives a +4% of elemental damage taken, and has an aura radius of 350.
Tremor Totem
Has an aura radius of 350, has one max number of installations, and -4.4% in movement speed and attack speed.
Poison Orb
Gives +61% in poison damage, +30% poison chance, and has an explosion range of 95.
Frost Thorn
Has a 68% increase in cold damage, -20% damage on repeated hits, and +15% spell critical damage.
Cold Armour
Gives +20% shield, +22% cold damage, +25 chill generation, and a 90% chance to activate the cold attribute.
Poison Area
Poison area gives 116% poison damage over time, +20% poison damage taken, and a wide range of 350.
Release Element
Has 15% more elemental damage, has a cast speed of +20%, and a duration of four seconds.
Intensify Pain
Has a damage status ailment of +35, +15% more damage with ailments, and lasts four seconds.
Summon Fire Orb Abyssling
Gives +90% basic attack damage, +5% abyss health, and +30 abyssal ignition generation.
Summon Poison Arrow Abyssling
Gives +90% basic attack damage, +5% abyss health, and +30 abyssal poisoning power.
Protection Totem
Has an aura radius of 350, and gives +30 shield.
Lightning Typhoon
Gives +54% lightning damage, has an electric shock generation of +10, and has a typhoon radius of 150.
Charge Release
Gives +148% lightning damage, has a charge count of five, is an instant activation, and has a mana cost of five.
Plague Strike
Has a spiny poison damage of +252%, a plague eruption area of 280, a poison duration of four seconds, and gives +42% poison continuous damage.
Electromagnetic Field
Gives +262% lightning damage, has an explosive range of 250, and pulls the enemy towards the centre of the explosion when it’s used.
Siphon Life
Costs 30.8 mana, has an area of effect of 500, a duration of five seconds, and the defensive enhancement skills share the cooldown.
Summon Snow Orb Abyssling
Gives +90% basic attack damage, +5% abyss health, abyss body chill generation of +30, and has a cooldown of three seconds.
Summon Lightning Rune Knight
Has a ground slam damage of 150%, a basic attack damage of 100%, gives +5% health to rune knight, and gives +300% electric discharge damage.
Mist Totem
Reduces critical by -8%, has an aura radius of 350, 5% less hit rating, and a summon duration of ten seconds.
Toxic Flame
Deals 80% damage over time, penetrates all targets, triggers immediately, has poison properties, and has ten maximum number of nests.
Frost Bomb
Deals frost damage of +190%, gives +10 chill generation, and has a +10% damage multiplier against chilled enemies.
Cold Outburst
Gives +132% cold triggered cold damage, has an ice shard range of 200, and has two maximum uses.
Mark of Focus
Has an area of effect of 500, a duration of four seconds, and increases damage taken from minions by +12.4%.
Gather Minions
Gives +55% damage to minions that are summoned by the caster.
Summon Arctic Rune Knight
Gives 100% in basic attack damage and ground strike damage, +5% health to rune knights and +50% to frost shield damage.
Life Totem
Has an aura radius of 350, gives +2 life regen per second, summons for 10 seconds, has a cooldown of one second, and has one max number of installations.
Meteor
Gives a whopping 540% fire damage, +20% ignition chance, and +40% damage to ignited enemies.
Sacred Devotion
Has three max number of nests, takes 10% less armour per stack, 10% less elemental resistance of the caster stack, and +5% more damage from minions per stack.
Unite Crowd (Enrage)
A massive area of effect of 1000, has a swarm effect, gives +46% armour, increases the attack speed by +7.5%, and has a critical rate of +25%.
Additional Lightning Damage
Gives anywhere from +5-50 lightning damage, and has a resource consumption increase of +20%.
Additional Cold Damage
Gives anywhere from +26-31% cold damage, and has a resource consumption increase of +20%.
Quick Cast
Increases any existing cast speed by +10%, and has a resource consumption increase of +20%.
Minion Speed
Increases the minion attack speed, the minion cast speed, and the minion movement speed all by +10%.
That’s all for now. Check out the other game guides in paragraph three, and make sure to bookmark this guide to come back soon to learn more.
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