Type Soul Element Reroll – How to Reroll Your Shikai

A detailed guide on how to perform a Type Soul element reroll, including a list of elements sorted by rarity.

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Not happy with your Shikai in Type Soul? Well, our Type Soul element reroll guide can help with that. In this very article, I’m going to tell you the exact steps you need to take to reroll your Shikai element and, hopefully, get the one that you actually want. We’ll also list the options so you can get an idea of what to expect when rerolling.

Type Soul is a deep and challenging Roblox RPG that sees you battle as a Quincy, Soul Reaper, or Hollow, levelling up and equipping new gear to improve your power. You can also battle other players, battle bosses, and participate in raids.

You can check out Type Soul on Roblox. We also recommend checking out our Type Soul weapons tier list, Type Soul soul ticket guide, and Type Soul clan tier list.

Type Soul Element Reroll

The most reliable method to perform a Type Soul element reroll is to purchase a ‘Shikai/Res/Volt Reroll’ from the in-game store using Robux, and then use the item to get a new element. You can also check out our Type Soul codes list to see if there any of the rewards include element rerolls, but these are rare.

Sadly, those are the only two methods that I’ve discovered at the moment.

Type Soul Elements

Here are the different Type Soul elements that you can unlock, listed with the percentage chance of dropping them.

Legendary Elements – 1%

These are the rarest elements in the game, and only have a 1% chance to drop when rerolling.

  • Blood
  • Ice
  • Ink

Rare Elements – 89%

Rare elements aren’t actually that rare, as they have the same drop rate as common elements. I guess, given how there’s only one of them and there are many common elements, that makes them rarer.

  • Fire

Common Elements – 89%

The name tells you everything you need to know. These elements are common, and have an 89% chance of dropping when you reroll.

  • Berserk
  • Confusion
  • Creation
  • Lightning
  • Shadow
  • Water
  • Wind

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.