Treasure Seekers: Follow the Ghosts Walkthrough

Welcome to the Treasure Seekers: Follow the Ghosts walkthrough on Gamezebo. Treasure Seekers: Follow the Ghosts is a hidden object adventure game created by Artogon Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Treasure Seekers: Follow the Ghosts.

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GENERAL TIPS AND TRICKS

Welcome to the Treasure Seekers: Follow the Ghosts walkthrough on Gamezebo. Treasure Seekers: Follow the Ghosts is a hidden object adventure game created by Artogon Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Treasure Seekers: Follow the Ghosts.

  • From the Main Menu you can select your profile and options and start or quit your adventure.
  • There is no timer for the game so you can play at your own pace.
  • The “Hint” button refills itself and is located at the lower left of the scene. I think there is a slight glitch in it because sometimes when you click on items without asking for a hint it goes away and starts refilling itself. It also starts over when you change locations.
  • If you click around too many times with your cursor, it will start going in circles.
  • Some scenes will have lists of things to find and others will have what I call circlets. When you find the items there background in the outer circles will change color to tell you that you have completed that part of your task.
  • You will physically have to move a circlet item from its position into the circle to complete that part of the task.
  • Items on lists will automatically be collected when you click on them but you will have to pick up items for the circlets and place them in the circlet.
  • When you are presented with a list of items some of them may be shown in yellow which means you will need to perform another task first or perhaps combine another item not on the list to create the item you need to collect.
  • Your list will also increase as you find objects on it so you will have additional items to find – I will be showing the entire list of items on the taskbar.
  • When you get a list of items they will be randomly presented but what you need to find will always be the same so please keep in mind that the list at the bottom will show up differently each time.
  • There will be occasions when you will need to go back and forth to another location to collect something you need or to perform a task in order to get an item.
  • The number of tasks you need to complete is shown in the lower right of the scene – it will also show you how many of the tasks you have finished.
  • When you exit your game will be saved but the introduction to the chapter you are in will always show while the game is loading.

CURSOR ATTACHMENTS

 Follow the Ghosts

  • Your cursor will sometimes get an attachment as a mini hint to give you some idea of where to go or what to do.
    • The hand says pick me up because you need what I’m pointing to.
    • Gears suggest you check out what’s there because it might turn up what I call a circlet.
    • A face tells you someone has information for you.
    • A magnifying glass suggests you take a closer look at an object.
    • Footprints tell you where and how to exit to another location.

OPTIONS

 Follow the Ghosts

  • On the Options Menu you can adjust the volume of the music and sound – choose to have a custom cursor or not – select full screen or window mode and decide if you need a widescreen correction in full screen mode.

 Follow the Ghosts

  • In the Collector’s Edition there are 5 chapters in the normal play of the game plus a bonus once you have completed the game.
  • Each time you start the game you will see this screen unless you check the box not to show it again which is marked in yellow above.

 Follow the Ghosts

  • When you first start your adventure you will be asked to make a choice between Casual or Advanced Mode.
  • In Casual Mode the “Hint” and “Skip Puzzle” buttons charge faster and less time is required for illuminating the next collectable item.
  • Advanced Mode is suggested only for experienced players. The “Hint” and “Skip Puzzle” buttons take longer to activate and most other hints are not available.

MINI GAMES

  • Mini games can be skipped once the “Skip” button is full but I found that you can complete the game before the button fills so you might want to just go for it.
  • If you need further instructions, click on the “?” in the upper left corner of the game screen.

CHAPTER 1: ENGLAND

The adventure begins in 1931 England and with the mysterious disappearance of the Ruby Heart diamond from the Bristol Museum.
Tom is fascinated with the crime because the theft coincided with the appearance of a ghost at the Caldwold Manor so he and Nelly are off to investigate.

CALDWOLD MANOR

 Follow the Ghosts

  • When you arrive at the Manor you will be given your choice as to whether you would like to have interactive help.
  • Once you say “yes” the only way I found to get rid of it was to start over.

 Follow the Ghosts

  • Although Tom would rather investigate the library, they need to find the owner of the Manor so follow the footprints to the office.

 Follow the Ghosts

  • After you talk to the owner click on the shelves to bring up a circlet.
  • When you have find each pink marked items necessary for the circlet, it will turn into full living color as shown for this example.
  • Once the circlet is complete you will be given the decipher plates which are shown in the yellow insert – collect them and exit to the library as shown marked in blue.
  • Notice the lower right of the screen marked in red. This shows your Tasks and just above is how many Tasks you have to do and how many you’ve completed.
  • Your “Hint” button is on the far left at the bottom.

 Follow the Ghosts

  • Back in the library you need to search the shelves for genealogy which is marked in yellow.
  • Once chosen it will be bring up an insert to select the green book which when chosen flips out onto the desk
  • Grab the decipher plates from your Inventory and place them on the Encrypted Book to bring up a mini game.

MINI GAME TO DECIPHER THE BOOK

 Follow the Ghosts

  • You have the 3 decipher plates plus instructions on the left side of the book to help you figure out what to do.
  • Once the “Skip Puzzle” button is full you also have the option to not do the game.
  • Place each plate on the book in the order listed to find out what it says.
  • Notice the two arrows at the upper left corner of the plates.
  • Pick up Plate I and place it as shown – the instructions say 4 – 8, but the 4 is on the top row and the 8 is on the side column as shown by the arrows in this scene.
  • You will notice that it starts to flash slightly when it is correct so let go of the plate and it will burn itself in blue light and produce the letters at the bottom of the scene which are marked in bright pink.

 Follow the Ghosts

  • The second task is Plate III – 11-14 so put the side column arrow at 14 and the top row at 11 and let go to get the words shown below marked in pink.

 Follow the Ghosts

  • The third selection is Plate II which needs to be placed at column 3 and row 11 – the result is shown at the bottom in pink.

 Follow the Ghosts

  • Next we once again have Plate II which needs to be placed at column 14 and row 7 to get the result marked in pink.

 Follow the Ghosts

  • Plate III is back in action at column 1 and row 10 – the result is marked in pink.

 Follow the Ghosts

  • Plate I needs to be placed at column 12 and row 2 for the next phrase.

 Follow the Ghosts

  • The last plate is II which is 2 and 2 and will give you the Latin solution which Nelly translates for you.

 Follow the Ghosts

  • Give the book you deciphered to the owner and then go back to the library so you can go up the stairs to the attic for further investigation.

 Follow the Ghosts

  • When you get to the attic you encounter a nasty cat that blocks your efforts to look at the antique clock.
  • You remember seeing a toy mouse in the library so go back downstairs.

 Follow the Ghosts

  • Click on the mouse to bring up the circlet.
  • One item you need is in the cabinet marked in green and can be seen in the green insert.
  • Once you get the mouse go back to the attic.

 Follow the Ghosts

  • Put the toy mouse in front of the cat – the mouse will run back and forth and then down to the library so the cat will follow it.

 Follow the Ghosts

  • Click on the clock to bring up a circlet – collect all the items you can that are marked in yellow.
  • Check the bucket to get the item shown in the pink insert.
  • Click on the trunk – you will need to go back to the office to talk to the owner about a key for the lock.

 Follow the Ghosts

  • The owner doesn’t have a key for the lock but he does have a key for the basement so gives it to you and tells you to go there and get some acid to dissolve the lock and chain – the basement access is in the Library so go there.

 Follow the Ghosts

  • Lift the edge of the carpet and use the key on the hatch which will flip open to you can go to the basement.

 Follow the Ghosts

  • When you get to the basement electrical sparks are flying and the place is filled with water.
  • The acid is marked in magenta – you will need to drain the water to get to it.
  • The valve to drain the water is marked in yellow so you need to lasso it.
  • Collect the rope and go back through the Library and upstairs to the attic where you saw a hook.

 Follow the Ghosts

  • Grab the hook which is marked in blue and it will combine with the rope – go back through the Library to the Basement.

 Follow the Ghosts

  • Use the rope and hook to get the valve – place the valve on the yellow square and click it to pump out the water.

 Follow the Ghosts

  • Once the water is gone grab the acid and exit to the library so you can get back to the attic.

 Follow the Ghosts

  • Use the acid on the lock and the chains will give way for the chest to open.
  • Grab the item in the chest as shown in the insert.
  • Also collect the loose chains to complete the circlet.

MINI GAME TO SET THE CLOCK TO MIDNIGHT

 Follow the Ghosts

  • Click on the clock to bring up a mini game.
  • Place the 4 gears as shown in the insert in order to summon the ghost.

 Follow the Ghosts

  • Talk to the ghost and then find his things in the “Old Stuff”.

 Follow the Ghosts

  • Put the glasses on the monkey and collect him – both are marked in yellow.
  • The coin is in the safe – follow the green sequence.
  • The 4 pipes are marked in pink and everything else is marked in blue.
  • More items will be added to your list as you collect – all 17 items are shown on the taskbar above – the monkey and glasses count as 1.

 Follow the Ghosts

  • When you have finished collecting the items you will get chest to give to the ghost.
  • After receiving the chest the ghost requests you bring him the pieces of his heart from behind the torch in the basement
  • Exit to the library and go to the basement.

 Follow the Ghosts

  • Click on the green marker to the left of the entrance to bring up a circlet.
  • One item is in the bowl shown in the pink insert.
  • The circlet will give you a torch shown in the green insert but you will need to go to the office to get something to light it.
  • Exit to the library and then enter the office.

 Follow the Ghosts

  • Take the candle off the desk and go back to the basement.

 Follow the Ghosts

  • Use the candle to light the torch and the sconce will move revealing a secret hiding place.
  • Click on it to bring up the insert with the diary – take the diary.

 Follow the Ghosts

  • The diary contains a list of the wine barrels in the cellar but it is so fragile that it falls apart and needs to be put back together.
  • Click on the pieces on the table to bring up a mini game.

MINI GAME TO PIECE TOGETHER THE WINE BARREL LIST

 Follow the Ghosts

  • This is a jigsaw puzzle which you can choose to skip once the button is ready – the solution is shown on the left and tells you 1864 was the magic year.

 Follow the Ghosts

  • Before you can get to the wine barrels you will need to repair the wiring so click on the electric box to bring up a circlet – pick up the cutters and wire.

 Follow the Ghosts

  • Once the wiring is repaired click on the far left barrel in the bottom row to bring up a circlet.
  • When you are finished collecting the items click on the barrel to retrieve the broach shown in the insert.
  • Take the broach to give to the ghost and exit to the library to examine the stairway on the way to the attic.

 Follow the Ghosts

  • Click on the painting on the stairway wall to bring up a circlet.
  • One of the items you need is in the small cabinet by the bookcase as shown in the insert.

 Follow the Ghosts

  • When you have collected everything the painting will fall off the wall revealing a safe.
  • Click on the safe only to find out it is empty so go to the office to talk to the owner who says he doesn’t use it because the lock is broken and that everything is stored in the “Old Stuff” part of the attic.

 Follow the Ghosts

  • Go back to the attic and click on the “Old Stuff” pile again to see what is still there.

 Follow the Ghosts

  • All the items are shown on the taskbar and marked in blue except for those that need further action.
  • Click on the box circled in red to find the pendant.
  • Follow the yellow sequence to unlock the lock and then collect it.
  • Go to the office to find out what to do with the items you’ve found which are now in a chest.

 Follow the Ghosts

  • Give the chest to the owner who remembers the ring being in the safe so gives it back to you.
  • Click on the music box on the table to bring up a circlet.
  • 2 of the items are in other objects as shown in the inserts.
  • After you have placed all the objects in the music box it will produce the last memento for the ghost – take the medallion and go to the attic.

 Follow the Ghosts

  • Give the mementos to the ghost and learn what they mean to him.

CHAPTER 2: GERMANY

  • Since Nelly and Tommy didn’t find the Ruby Heart in England, they decide to split up and investigate reports of paranormal activity in Germany and France.
  • Each time you start this chapter you will be taken through the above sequence while your scene loads.
  • Nelly arrives in Germany where Yeti sightings have been reported by local farmers so she follows a lead which takes her to a Mill.

OUTSIDE THE MILL

 Follow the Ghosts

  • The woman at the Mill tells Nelly the Mill has been boarded up so she needs to get into the Mill to look around – click on the red and pink circles to bring up two circlets – the cart and the barrel.
  • The red items of the barrel need to be collected first so the end of the barrel can be used for the pink circlet of the cart.
  • Click on the toolbox marked in orange to get the hammer as shown in the orange insert which is needed for the barrel. The toolbox will disappear after your first acquisition so click on it again to grab the nail for the cart.
  • Click on the green pot to get the chisel shown in the green insert.
  • Nelly is sent to the barn for tools to dig up the arrow sign to use for the cart.

 Follow the Ghosts

  • The total number of items to find are placed on the taskbar but will appear for you when you find items original originally listed.
  • The items listed are always the same but presented randomly.
  • When you need to combine items they only count as one object but you have to collect them after they are combined because it isn’t automatic.
    • The orange pig will first have to be painted before you can collect him.
    • Click on the hat to get the skull to wear it.
    • Use the candle to light the lantern.
    • Put the weights on the other part of the scale to get equilibrium.

 Follow the Ghosts

  • You now have a shovel and saw to get the pole for the cart.
  • First use the shovel to dig up the sign and then saw the arrow off – put the remaining pole in the cart circlet to complete it.

 Follow the Ghosts

  • Now that you have everything you need for the cart – give it a shove over to the window and climb into the Mill.

 Follow the Ghosts

  • Once inside the Mill Nelly finds that the tracks she was told about end at a mirror which seems to be a portal so she decides to activate it but missing something that looks like an apple so she goes back outside to get a real apple to use in its place.

 Follow the Ghosts

  • Take the stick you created from the arrow sign which is now attached to the front of the cart and hit the apple tree with it.
  • An apple falls to the ground by the woman so pick it up and go back through the window into the Mill.

JIGSAW PUZZLE MINI GAME TO ACTIVATE THE PORTAL

 Follow the Ghosts

  • Place the apple where marked on the mirror and then click on the mirror to bring up a mini game.
  • You can put the puzzle together or wait for the Skip button to activate.
  • The solution is shown to the right of the puzzle.
  • Nelly says it reminds her of the enchanted canvases in Totenkraft’s castle.
  • Click on the mirror and go through the portal.

 Follow the Ghosts

  • Through the portal is a Laboratory with a man creature who had a crystal heart that was stolen by a thief.
  • Click on the drawer at the left to collect part of the blueprint to help Nelly make him a new one.
  • Pick up the rope and magnet which will combine in your Inventory – use it on the fish tank to retrieve the key which goes into your Inventory.
  • Use the key on the door and push it open to exit to the secret garden.

 Follow the Ghosts

  • Click on the easel and collect all the pieces of paper to bring up a mini game.

EVOLUTION MINI GAME

 Follow the Ghosts

  • Your task is to arrange each species according to its correct evolution order.
  • Swap a picture with the one next to it until you get the solution shown on the right.
  • When you have completed the game it will flash on the picture shown in the lower right insert.
  • You will then be in the secret garden and a drawer drops down under the easel – see the insert to the left.
  • Take the other piece of the blueprint that appears and go back into the laboratory through the door on the left.

 Follow the Ghosts

  • Place the blueprint on the table.
  • Click on the rheostat marked in yellow which changes the light to UV – click on the blueprint to get a closer look.
  • The man tells you he needs bread to stay alive so go back through the portal into the mill.

 Follow the Ghosts

  • Pick up the 3 sacks of grain in the right red rectangle – collect the shovel at the left.
  • You will get some cloth to repair the windmill blades but you need something to cut it up so go back through the portal to the lab.

CHAPTER 3: EGYPT

  • Nelly hasn’t heard from Tom in a while – she arrives in Egypt.
  • You may remember the name Nicole Rankwist as the heroine from The Mystery of the Crystal Portal.
  • You will see the scenes above each time you start in Egypt.

 Follow the Ghosts

  • At the Bedouin’s Camp your first task is to get into the pyramid through the stone door.
  • Nelly doesn’t like the looks of the ramp – click on it to bring up a mini game.

RAMP MINI GAME

 Follow the Ghosts

  • The object is to press the tiles in the correct sequence so that you don’t have to start over.
  • Each time you select a correct tile it will pop up on the bottom row.
  • There are 8 tiles to press but only 7 in the solution so the solution tiles appear after you press the next tile in the order.
  • The sequence and solution are shown above.

 Follow the Ghosts

  • Click on the statue to the left of the ramp – a puzzle will appear.
  • Put the pieces of the puzzle where they belong and it will open – pick up the symbol for your Inventory and place it in the stone door.

 Follow the Ghosts

  • The door mechanism is broken so you need to construct something to hold it open.
  • Click on the door and collect all the items for the circlet – one of the objects is behind the camel.
  • Click on the finished door to enter the pyramid.

FTG93

  • Click on the door to talk to the guards who provide you with a riddle to get for them.
  • Notice that there are 4 sections on the lock on the door so you will be sent outside for 4 different riddle solutions to bring back to the guards.
  • Go back outside to look for the various objects – each time you find one bring it back to the guards to get the next riddle in the list by clicking on the door after you present the object.
  1. It rides on another’s back but carries a load on its own.
  2. The raven provides for the dove and the dove provides for the chicks. What is the “dove”?
  3. What can feed everyone by himself?
  4. Feed it and it will live; water it and it will die.

 Follow the Ghosts

  • The answer to the first riddle is saddle so pick it up and take it back to the guards.
  • For the 2nd and 3rd riddles you will need to go into the tent.
  • The 4th riddle is fire so you will need to pick up the torch and light it with the fire.

 Follow the Ghosts

  • The second answer is teapot so take it back to the guards and then come back to collect the spoon which is the third answer.

 Follow the Ghosts

  • Each time you give one of the objects to the guards a piece of the lock will disappear until the door will finally open – enter the burial chamber.

 Follow the Ghosts

  • You encounter a mummy in the burial vault who tells you that thieves stole the Seal of Anubis and the Scroll of Osiris – you must find the objects and bring them to the mummy.
  • The wall painting is a clue to restoring the statue but it is too dirty to see so you need to go to the tent to see if you can find something to clean it – go back to the corridor and exit to the campsite so you can get to the tent.

 Follow the Ghosts

  • You need to make a brush so pick up the cane plus the thread and clippers in the two inserts and go back to the campsite.

 Follow the Ghosts

  • Use the clippers to snip a little camels hair for your brush – it will combine and produce the item circled in blue – go back to the pyramid and keep going until you get into the vault.

 Follow the Ghosts

  • Use your camel’s hair duster to clean the wall picture which will show highlighted areas of what you need to find to restore the statue.
  • Check the two insert sequences for items and then click on the far left wall.

 Follow the Ghosts

  • The far left wall brings up a circlet with items to find – once you have collected all of them it will open revealing the neck piece.
  • Place the neck piece on the statue and the wall will close but the statue will now have a scroll in her hand.

 Follow the Ghosts

  • Click on the scroll for a closer look which reveals directions to the treasury to get the items for the mummy – exit to the corridor.

 Follow the Ghosts

  • Click on the statue of Anubis to bring up a circlet – collect the 4 items.
  • You don’t have the necessary items for the offering to Anubis so you need to collect 2 of the items, mercury and salt, from the tent – exit to the campsite and go to the tent.

 Follow the Ghosts

  • There is a thermometer in the chest in the back so collect it for the mercury and pick up the salt shaker on the right marked in blue – exit the tent to the campsite, enter the pyramid and go to the burial vault.

 Follow the Ghosts

  • The next 2 items are sulfur and gold – click on the jar and pick up the gold coin.
  • The sulfur is in the collection marked in red and shown in the red insert.
  • Take the sulfur and go to the corridor.

OFFERING TO ANUBIS MINI GAME

 Follow the Ghosts

  • Click on the statue of Anubis to bring up the insert – place all the items you have collected in there proper placed as color coded above.
  • Anubis will move revealing the entrance to the treasury.

 Follow the Ghosts

  • You enter the treasury and are greeted by a snake.
  • Nelly remembers seeing a flute in the tent so exit to the corridor, go to the campsite and enter the tent.

 Follow the Ghosts

  • Collect the 5 masks marked in blue and the 3 keys marked in green.
  • The white sequence will get you the inkwell with pen when you combine the feather with the inkwell.
  • The globe needs to be put back together before you can take it so place the half marked in red on the bed on the other half at the far left and collect it.
  • The bracelet is in the small box at the back and shown in the pink insert.
  • The flute that you need is in the magenta chest and is shown in the insert.
  • Pick up all the other items marked in yellow and you will end up in the campsite so go into the pyramid and back into the treasury room on the left.

 Follow the Ghosts

  • Place the flute on the snake and it will coil up and go to sleep.
  • Somebody broke all of the canopic jars so the mummy can’t go to the otherworld unless you can restore them.

 Follow the Ghosts

Click on the 4 niches to bring up 4 circlets – collect the color coded pieces of the jars and place them in the circlets.

 Follow the Ghosts

  • Now that the jars are restored they need locks – there are some hieroglyphics that say they will be shown by the sun disk.
  • Take the knife off the table to the left and scrape the sun off where shown – exit to the corridor.

 Follow the Ghosts

  • Place the sun where shown and it will reflect to the marking on the floor – to back to the treasury.

 Follow the Ghosts

  • Pick up the spear at the right and use it on the loose area of the floor.
  • The tile lifts up to reveal a secret vault as shown in the insert – go down the steps.

 Follow the Ghosts

  • Collect the 16 scarabs that are marked – you will be transported back to the treasury so exit to the corridor.

SCARAB MINI GAME

 Follow the Ghosts

  • Place the scarabs on the area on the floor to get the mini game shown in the top left insert.
  • The solution is shown in the lower left insert but the process is random so I can’t show you how to arrive at it.
  • Pick up a scarab and place it somewhere in the triangle – some of the holes will close.
  • Place another scarab in one of the open holes and some holes will open and some will close.
  • Keep placing them in open holes until you eventually get the triangle filled.
  • The triangle will open and you will receive the locks for the jars – take them for your Inventory and go back to the treasury.

 Follow the Ghosts

  • The locks are color coded to match their jar so that the designs on them coordinate with the faces on the jars.
  • Click on the trunk on the back wall – it is locked so you need to exit to the corridor and enter the burial vault.

 Follow the Ghosts

  • Click on the loose tile in the floor to open it as shown in the insert.
  • Take the lock and exit to the corridor – enter the treasury.

 Follow the Ghosts

  • Place the lock on the chest which will open as shown in the insert – take the scroll and exit to the corridor in order to get back to the vault.

 Follow the Ghosts

  • Give the scroll to the mummy and click on the sarcophagus to find all the burial items.
  • You still need to seal of Anubis so go back through the corridor to the treasury and then downstairs to the trove.

 Follow the Ghosts

  • Collect 4 drums marked in blue; 4 knives marked in green; 3 scrolls marked in red; 2 necklaces marked in pink.
  • Collect the yellow marked feather and sundial – the ankh is partially hidden behind the sundial.
  • Follow the orange sequence and place the gold in the bag and collect it.
  • The white sequence will get you flour – place the wheat in the mortar and pestle and then take the flour.

 Follow the Ghosts

  • The doors to the treasury and burial vault will close as you are transported back to the corridor.
  • The ankh is what you need to seal the tomb so place it on the lock on the burial vault door and exit to the campsite – the insert in the lower right shows what happens to the pyramid door after you leave.
  • Go into the tent to collect some things before you leave Egypt.

 Follow the Ghosts

  • Collect 5 nuts marked in blue and 5 fruits marked in green.
  • Click on the basket marked in pink to get the compass shown in the pink insert.
  • Pick up the dart and place it on the dart board – this is the orange sequence – take the board.
  • Click on the turquoise pot which will open an insert for you to get the spine.
  • Collect the sleeping bag and telescope marked in yellow.
  • Pick up the red seal and place it on the letter which will create a sealed envelope as shown in the insert – exit the tent.

 Follow the Ghosts

  • The sealed envelope turns out to be a letter from Tom who has just arrived in France.

CHAPTER 4: FRANCE

  • Tom arrives in France and is called to the cemetery.

 Follow the Ghosts

  • Go to the cemetery gate on the right side of the screen.
 Follow the Ghosts
  • The gargoyle on the left doesn’t have a lamp so Tom needs to light it up so he can read the inscription underneath it.
  • Click on the torch marked in red and it will go into your Inventory.
  • Click on the left gargoyle to bring up a circlet – find all the items marked in yellow.
  • Follow the blue, pink and green sequences to pick up the items not in plain view.

 Follow the Ghosts

  • Once you have the lamp, light the torch on the right lamp. It will go back into your Inventory to be used to light the left lamp.
  • Click on the plaque on the left gargoyle to find out it is too dirty to read as shown in the blue insert.
  • Click on the bowl under the right gargoyle and pick up the wet rag – use the rag on the plaque.

 Follow the Ghosts

  • The cleaned plaque says in French that “the way is behind the moon”.
  • Click on the right post to get a closer look – the top symbol is a moon – click on it and it opens.
  • Take the key which goes into your Inventory – use the key on the gate and go into the graveyard.

 Follow the Ghosts

  • Tom encounters one of the living dead and is starting to think ghosts are better.
  • He tells Tom he came out of his coffin to defend the crypt from looters and now a tree has fallen in from of the door so he asks from Tom’s help.
  • Click on the tree and collect the circlet items.

 Follow the Ghosts

  • Click on the bucket and find the rocks for the circlet.
  • The branch just breaks off and the tree doesn’t move so you need to go through the gate and find the Sexton’s house in the square in hopes of getting a saw.

 Follow the Ghosts

  • Enter the sexton’s house only to find him asleep at the table.

 Follow the Ghosts

  • You reach for the saw in the upper left corner of the screen and a bottle falls on the table waking the sexton.
  • Tom tells him he needs to borrow the saw and asks what he knows about a mysterious robber. The sexton says he saw him in the newspaper so find 7 newspapers around the place.
  • Place the completed newspaper pile on the table to bring up a mini game.

MINI GAME TO DISCOVER THE ROBBER

 Follow the Ghosts

  • Click on the scissors to get the image and then click on the face parts to make it look like the solution above.
  • Tom recognizes him as his old nemesis Totenkraft.

 Follow the Ghosts

  • The sexton says he will think about lending Tom his saw if he gets his hors oeuvres and wine from the cellar so go to the cellar.

 Follow the Ghosts

  • Collect 10 playing cards marked in yellow and the red wine barrel.
  • Click on the pink mug and collect the egg shown in the insert.
  • Click on the orange pot and collect the cheese shown in the insert.
  • Pick up the knife, green sequence, and use it on the lemon to make slice to collect.
  • The hammer is marked in blue so use it on the blue walnut and collect the pieces.

 Follow the Ghosts

  • Give the food and wine to the sexton who says the barrel is empty and no wine then no saw.
  • Exit his house and go to the church in search of a bottle of wine.

 Follow the Ghosts

  • Enter the church and look for the priest.

 Follow the Ghosts

  • Check out the chest marked in yellow – it is locked.
  • Click on the confessional and ask the priest for the key.
  • He tells you a bird stole it and to go find him so exit to the square.

 Follow the Ghosts

  • Click on the birdhouse to the far right – the key is in the insert so take it and go back into the church.

 Follow the Ghosts

  • Open the chest with the key, take a bottle of wine and exit to the square – go to the sextant’s house.

 Follow the Ghosts

  • Give the sextant the bottle of wine and take the saw which is too dull to cut anything.
  • Put the saw on the vise and gather the circlet tools to sharpen the saw.
  • One of the tools is in the pink basket.
  • Once the saw is sharpened it will go back into your inventory – exit to the square, go to the cemetery gate and back into the graveyard.

 Follow the Ghosts

  • Use the saw on the tree – once the tree is clear of the door you are asked to open it but find out the hinges are so rusty that nothing happens.
  • Exit to the cemetery and go to the sextant’s house to look for an oil can.

 Follow the Ghosts

  • Grab the oil can only to find out it is empty – exit to the square and go to the church to see if you can find some oil.

 Follow the Ghosts

  • You can’t see anything in the church so decide to try to light the chandelier but you can’t reach the weight to raise it.
  • There is a small ladder marked in yellow so take it and exit to the square and go back into the sexton’s house.

 Follow the Ghosts

  • You need to find the other half of the ladder you need so click on the space with the circlet and collect the 4 yellow marked items including the one in the box on the left – go back into the square and enter the church.

 Follow the Ghosts

  • Click on the rope at the left and it will combine with your two ladder pieces.
  • Place the ladder so that you can click on the bag and bring up a circlet to find items to weight it down.
  • Once it is heavy it will raise the chandelier but Tom forgot to light it first so click on it and you will get a candle for your Inventory.
  • Exit the church and go to the cemetery gate.

 Follow the Ghosts

  • Place the candle on either lamp and it will return to your Inventory lighted – exit back to the square and into the church.

 Follow the Ghosts

  • Use your lit candle to light the chandelier.

 Follow the Ghosts

  • You can now see the oil can to the right so click on it to get a circlet – collect the blue items including hammer that is on the bookshelf.
  • The hammer and nail will make a hole in the can for the oil to pour out into the container as shown in the yellow insert – place the oil can there to fill it.
  • The filled can will go back into your Inventory – exit to the square, go to the gate and enter the graveyard.

 Follow the Ghosts

  • Oil the hinges of the crypt and open the door – Tom wants to see inside so enter.

 Follow the Ghosts


  • lace is a mess so the occupant asks Tom to help tidy up.
  • Click on the coffin first and find the yellow items – there is one item in the blue chest and another on the shelf at the back.
  • You will then get access to the green circlet on the shield so collect those items.
  • Click on the coffin to view the shield.

 Follow the Ghosts


  • emembers seeing gems like the ones on the shield – collect the 2 green gems for your Inventory – exit the crypt and go to the gate.

 Follow the Ghosts

  • The gargoyles each have one green and one red gem for eyes as shown in the lower inserts.
  • Remove both red gems and replace them with the green gems from your Inventory.
  • Once they have two green eyes the gargoyles will open their mouths – take the 2 medallions and go back to the graveyard and enter the crypt.

 Follow the Ghosts

  • Chick on the coffin to get a closer look and place the 2 medallions as shown in yellow and the other 2 red gems shown in red into the shield.
  • Tom notices it is missing a cross and a crest so exit the crypt.

 Follow the Ghosts

  • All of the crosses on the graves are too big but there is a crest that is marked in yellow but it is too high so you need something to knock it down.
  • Exit to the cemetery gate, go to the square, enter the sexton’s house and go down to his cellar.

 Follow the Ghosts

  • Collect all the yellow items and the items from the sequences.
  • The pink sequence will get you the chess piece called “basketed castle”.
  • The white sequence is the pressed leaf.
  • The red sequence will become a cauldron with a handle.
  • The green sequence becomes a loaded crossbow.
  • The 5 gears are marked in blue.

 Follow the Ghosts

  • You land back upstairs with a tool that turn out to be a slingshot without the rubber band so you ask the sexton if he has one – he says he will give it to you if you play a card game with him.
  • The card game is shown in the insert – it is a match the pairs so keep clicking and matching the cards until have them all and get the rubber band which will combine with the slingshot part making a complete slingshot.
  • Exit to the square, go to the gate and enter the graveyard.

 Follow the Ghosts

  • Use the slingshot to get the crest and enter the crypt.

 Follow the Ghosts

  • Click on the coffin to bring up the close-up view and place the crest in its proper place.
  • You still need a cross so exit to the graveyard, go through the gate to the square and to the church to talk to the priest.

 Follow the Ghosts

  • Click on the door marked in red – the priest refused to speak with Tom until he can prove he is pure by collecting holy relics.
  • Close the insert of the priest and click on the door to bring up a circlet of relics.
  • Collect the blue items including the book that on the shelves marked in yellow.
  • The priest comes out and confesses that he took the cross to protect himself from the evil in the cemetery but someone has stolen his cross and he suspects the sexton.
  • If you find the cross, he will give you the cross from the crypt so exit the church and go to the sextant’s house.

 Follow the Ghosts

  • Click on the sexton and talk so him – he says he may help you if you get him the 10 franc bill he hid behind the plaques of a gravestone so exit to the square, go to the gate and enter the graveyard.

 Follow the Ghosts

  • You need to find a plaque that says both 46 and 52 – the one in the bottom row seems to have both numbers. There is a 46 in the middle of the first date and a 52 in the middle of the second.

 Follow the Ghosts

  • We’ve found the gravestone and the plaque – click on it to find out that you need something to remove the screws – be sure to touch the screws.
  • There is a chisel in the sextant’s house so go to the gate and into the square and back to the sextant’s house.

 Follow the Ghosts

  • Pick up the chisel at the left and go back to the graveyard.

 Follow the Ghosts

  • Click on the gravestone and use the chisel on each of the screws.
  • Pick up the sexton’s treasure from inside the plaque and take it back to his house.

 Follow the Ghosts

  • Give the money and ring to the sextant and he will produce the cross.
  • Click on the cross and collect the 3 items for the circlet – there is one in the container on the right wall as shown in the insert.
  • Take the cross from the table and go to the church.

 Follow the Ghosts

  • Give the cross to the priest who will give you the cross for the crypt – exit to the square, go to the gate to enter the graveyard and go into the crypt.

 Follow the Ghosts

  • Click on the coffin and place the cross on the shield – go talk to the skeleton to tell him his crypt is ready.
  • He asks for one more favor – he would like the priest to say a burial prayer so he can truly be dead – exit the graveyard to the church.

 Follow the Ghosts

  • Tom asks the priest about the prayer – he says some items are need from the storeroom and gives you the key – go into the storeroom at the back left of the church.
  • The priest is forbidden to go to the graveyard at night so Tom will have to perform the ceremony once you find the items you need.

 Follow the Ghosts

  • Everything you will be presented to find is shown in the taskbar – collect all the yellow items as well as the combined items.
  • Follow the red sequence and put the flowers in the vase.
  • For the light blue sequence use the brush on the shoes to make them shiny.
  • The violet sequence will get you the comb the towels.
  • The cyan sequence finds the can opener in the pot.
  • Pick up 2 angels marked in green; 2 bells marked in olive; 4 candles marked in pink.
  • You will find yourself back in the church so will need to exit to the square, go to the gate and through the graveyard to the crypt.

 Follow the Ghosts

  • The skeleton is in the coffin so place the funeral candles as shown by the yellow markings.
  • Light the candles with the matches and then place the book on the stand to the left.

 Follow the Ghosts

  • Click on the book and Tom will tell him to rest in peace – the coffin closes.

CHAPTER 5: SIBERIA

  • Both Nelly and Tom are on a train to Siberia – you will see this scene as part of the start up each time you begin the Siberia chapter.

 Follow the Ghosts

  • Their first encounter is a talking skull that needs his eyes to see them so click on him to bring up the lower circlet.
  • When you find his eyes in the red circles he says if you find his horns that he can clear the fog – click on him again to bring up the upper circlet and give him his horns which are the red squares.

 Follow the Ghosts

  • The skull now says he is free.
  • There are 3 exits in the Great Forest:
  • Go into the hut.
  1. The cave is to the left.
  2. The clearing is through the gate in the back next to the skull’s head.
  3. Through the door is into the shaman’s hut.

 Follow the Ghosts

  • There is a bird flying around and lands on Tom so they decide to repair the cage and get the bird in it – click on the cage for the circlet and find the red items.
  • There are 2 items marked in yellow which will go into your inventory – a stick and a mirror.
  • When you have finished collecting the red items lure the bird into the cage by placing the mirror in the cage – click on the door to close the cage and lock it with the stick.
  • The shaman thanks you for caging the bird and explains how he became blind.
  • He asks for your help – open the chest marked in blue to look for the ritual chalice.
  • The chest is empty so the chalice must have been stolen by the visitor who took the shaman’s magic potion that could restore his sight – he asks you to construct a new chalice at the big stone in the forest clearing.
  • Exit the hut and go through the gate to the clearing.

 Follow the Ghosts

  • Check out the meteorite – there are 3 idols protecting it with a force field.
  • Click on them to bring up 3 circlets – you do it one at a time in which case I suggest the yellow, then the red, and lastly the green so that a couple of items become easier to see.
  • The green horns are a bit behind and mushroom and the red berries are partially hidden by the yellow circlet – click on the blue bucket to see insert.

 Follow the Ghosts

  • Pick up the pickaxe in the lower right corner – it will go into your Inventory – use it to chip some metal off the meteorite.
  • Click on the fire area and collect the items for the circlet.
  • You need something to light the fire so go to the hut.

 Follow the Ghosts

  • Click on the fire and you will get a lighted stick for your inventory – go back to the forest.

 Follow the Ghosts

  • On your way to the clearing grab the shovel marked in red.

 Follow the Ghosts

  • Put the metal in the pot and light the fire with the stick – the fire on the stick goes out – go back to the hut.

 Follow the Ghosts

  • Tom asks the shaman for matches or a lighter – the shaman says he must use flint and stone.
  • Click on the tool box marked in green and it will land on the floor – click on it to get a circlet.
  • Collect all the items needed for flint and stone and go back outside and to the clearing.

 Follow the Ghosts

  • Place the flint and stone on the logs and watch it light the fire.
  • Dig a hole with the shovel as a mold for the chalice.
  • Click on the pot on the fire and it will combine with the handle and pour the melted metal into the hole.
  • The chalice mold goes into your Inventory – go back to the hut to ask the shaman what to do next.

 Follow the Ghosts

  • The shaman says to gather the ingredients for the recipe and cook them in the pot so click on the pot which will go into your Inventory.
  • Tom wants to know where the faucet is to fill the pot – the shaman says there is water everywhere outside.
  • Go outside and put the pot anywhere and it will fill with snow – go back into the hut.

 Follow the Ghosts

  • Place the pot with the snow on the fire and go to the hut’s corner to search for ingredients.

 Follow the Ghosts

  • All of the items you will need to collect are listed on the taskbar – collect all the yellow items.
  • The 5 red plants are marked in red and the 2 knives are orange.
  • Click on the top shelf on the right and the goblet which is marked in pink will appear.
  • Place the egg marked in green in the nest and collect it.
  • Place the blue feather on the bone marked in blue and they will combine – collect the bone with feathers.

 Follow the Ghosts

  • You will be transported out of the corner to the main part of the hut.
  • Click on the mortar in the lower right corner to get close up #1.
  • Place ingredients from your Inventory into the mortar as shown in close up #2.
  • Pick up the pestle and put it back in the mortar and it will grind the ingredients as shown in close up #3.
  • Click on the ground ingredients shown in close up #4 and they will go into your Inventory – put them in the pot on the fire.

 Follow the Ghosts

  • Remove the cooked potion from the fire – click on the pot and it will go onto the footstool in front of the shaman.
  • Dip the empty chalice in the pot and it will return to your Inventory full – give it to the shaman.
  • He says it will take time to work and that in the meantime you should bring him some things from the iron bird (the airplane that crashed) and the cave so go outside to investigate – click on the airplane to get a closer look.

 Follow the Ghosts

  • Collect all the red items and the 5 bolts marked in green.
  • Follow the orange sequence and pick up the left glove – put it on the right glove and collect it.
  • Follow the blue sequence and pick up the goggles and place them on the helmet – collect it.
  • Follow the bright pink sequence – pick up the rag and place it on the blood and collect it.
  • Open the suitcase and pick up the travel journal.
  • Pick up the yellow rope and hook and place it on the wheel – collect it.
  • Go to the shaman’s hut.

 Follow the Ghosts

  • Give the bloody rag to the shaman and he will tell you that in order to create the amulet you will need string and the crystal from the cave.
  • Pick up the bow string from the right side of the door and to go to the forest and enter the cave.

 Follow the Ghosts

  • Pick up the crystal and it will combine with the string – go back to the hut.

 Follow the Ghosts

  • Give the amulet marked in yellow to the shaman and he will return a protected amulet marked in blue.
  • The shaman says you need to collect some things so click on him to bring up the circlet.
  • Collect the red items including the one in the pink box shown in the insert.
  • The shaman now says that you need a powerful mushroom and there will be no mistaking it because there is only one – click on the mushrooms marked in green at the bottom of the scene to bring up a mini game.

MUSHROOM MINI GAME

 Follow the Ghosts

  • Match the mushroom pairs until there is one mushroom left which will be the one you need – it is marked in green and will go into your Inventory.

 Follow the Ghosts

  • Give the deadly mushroom to the shaman and he will give you a bag of powder.
  • You are instructed to take the dream catcher off the wall and go to the cave where you are to place the trap at the exit, set fire to the wall and summon the spirits – exit and go to the cave.

 Follow the Ghosts

  • Place the dream catcher at the exit and examine the wall drawing – you need something to ignite it so check out the tar bucket at the lower edge of the scene.
  • You need a paint brush to put the tar on the wall so go back to the hut.

 Follow the Ghosts

  • Grab the paint brush at the right of the scene and return to the cave.

 Follow the Ghosts

  • Place the brush in the tar and it will return to your Inventory ready to paint on the wall.
  • Paint the wall and it will catch on fire – click the fire to bring up a circlet.
  • Collect all the green marked items and when you are done place the powder bag in the fire.
  • The dream catcher is now charged and returns to your Inventory – go to the hut to see what to do next.
  • The shaman says you aren’t done yet because all of the spirits will not fit in the dream catcher. He says there are stone rings in the cave and that if you turn them a secret passage to another world will appear.
  • Go back to the cave and click on the stones marked in blue to bring up a mini game.

STONES MINI GAME

 Follow the Ghosts

  • Turn the rings until all the dots line up – the puzzle is random so I can’t show you how to do it but the solution is shown on the right.
  • Each time you turn a ring it will have an affect on another ring, sort of like the scarab puzzle that you did earlier, so just keep trying trial and error to light them all up and the secret passageway opens – see insert.
  • Go through the opening and into the lab.

 Follow the Ghosts

  • You encounter Totenkraft – he leaves you with his machine that he says will blow up in a few minutes and disappears.
  • You need to stop the machine so click on the green box with the red button on top to bring up a circlet – collect all the red objects.

 Follow the Ghosts

  • Tom says it is still missing a gyro, the coil, a fuse and something strange of click where the red circlet is to get the parts for the gyro – collect them.

 Follow the Ghosts

  • Place the gyro in red where it belongs.
  • Click on the drawer marked in green to get the fuse and place it where it belongs.
  • The coil is in yellow so grab and place it.
  • Click on the blue regulator to bring up the fuse mini game shown in the upper left insert.
  • Place the fuses into the plugs at the left and then pull the switch down to check if they are correctly placed. If the light is red, it’s in the wrong plug. If the light is green, it’s in the right place.
  • Keep placing the fuses until all the lights are green as shown in the upper right insert.

 Follow the Ghosts

  • Nelly can’t find whatever the “something strange” part – a ghost-like image of the shaman appears and says to give him the dream catcher.
  • When you give him the dream catcher you are transported to the spirit world and are back in his hut.
  • The spirits told the shaman that the item you need is hidden in the spirit world and that first you need to find the keys and open the trove – you are transported to a ghostly image of the trove.

 Follow the Ghosts

  • Collect all the red items and the 5 animal heads marked in yellow – one is sort of hidden behind the stick.
  • Follow the pink sequence to place the tusk on the stick and collect it.
  • Follow the green sequence to end up with a horse drawn carriage to collect.
  • Follow the orange sequence to put the binoculars together – collect them.

ANIMAL HEAD MINI GAME

 Follow the Ghosts

  • The animal heads are numbered so match the heads to the same numbers on the columns.
  • When all the columns have been lowered there will be a crack in the rock – take what is inside – it will go into your Inventory and you will be transported back to the lab.

 Follow the Ghosts

  • Place your find that is in your Inventory where it belongs in the panel – time to stop the machine so click on the red button.
  • A portal appears – Nelly says it is all the places they have been and that they should return everything so click on the workbench marked in blue and you will get a close up view.

 Follow the Ghosts

  • All the items you need to find have been placed on the taskbar but this one is getting just a little bit complicated so follow the sequences carefully.
  • Follow the orange sequence for the trident – place the parts together and collect it.
  • Follow the pink sequence with the pearl to the shell and get that one.
  • In order to get the fish you will need to use the key on the secretary and then grab him when the door opens – all of this is in turquoise.
  • The booties are the green sequence so combine them and then collect them.
  • The heavenly bodies are the sun and moon so combine them and collect them – they are red.
  • You need to put both parts of the scissors together so follow the white sequence.
  • When you have found everything you will be transported back to the lab.

 Follow the Ghosts

  • Place the red items in the portal in the number order indicated.
  • Tom suggests blowing the place up so exit to the cave and go to the airplane but before you go Nelly remembers a hamster being in the lab so rescue him – see yellow sequence – he will go into your Inventory.

 Follow the Ghosts

  • Click on the airplane for a close up.
  • Collect the 5 sticks of dynamite marked in yellow and the rest of the items marked in red and go back to the lab.

 Follow the Ghosts

  • Place the explosives on top of the red button and run for it to the Great Forest.
  • Mission accomplished – watch the ending scenes!

CONGRATULATIONS YOU HAVE COMPLETED YOUR ASSIGNMENTS AND REMOVED ALL THE ANOMALIES.

* * * * * * * * * * * * * * * * * *

COLLECTOR’S EDITION BONUS

 Follow the Ghosts

  • If you have purchased the Collector’s Edition, your main menu will look like this.
  • You can access the strategy guide from the tombstone in the lower left corner and you also have a link to the two previous Treasure Seekers games in the lower right corner.

 Follow the Ghosts

  • When you click on start adventure you will be taken to this scene and can now play the secret part of the game once you have completed “Normal Play”.
  • To play the bonus, choose “Extra Play” to start on an adventure as Totenkraft.
  • There is no “Skip” button this time so you will have to choose what you want to play each time you start the game.

 Follow the Ghosts

  • You will be asked to choose which mode you wish to play.

 Follow the Ghosts

  • This is what you will see each time you start this part of the adventure.
  • According to the date this adventure is perhaps how the Ruby Heart was stolen from the museum.

 Follow the Ghosts

  • Totenkraft is in search of ingredients to make a new Philosopher’s Stone – he begins at the museum but it is night and the alarm is on so he is looking for another way in.
  • Click on the lamp posts to bring up a circlet and collect the yellow items.
  • Click on the statue for a close up and also on the wheel barrow.

 Follow the Ghosts

  • He has the grappling hook and rope so throw it up on the balcony by clicking there – see the blue sequence.
  • Click on the left window to find out it is a very extensive alarm system so click on the power supply box to bring up a circlet.
  • You once again need close ups of the statue and wheel barrow to find items – also click on the right window for a close up to get the clamp.
  • When you have collected the yellow items click on the power box to open it – see the green insert – throw the switch and find out there is still power.
  • More drastic means are required so click on Totenkraft’s suitcase marked in pink in the lower right corner.

 Follow the Ghosts

  • Find 5 scorpions marked in green and 5 broaches marked in blue.
  • Collect the yellow items.
  • Place the lens in pink on the rest of the magnifying glass and collect it.
  • Follow the red sequence to put the lid on the pocket watch and collect it.

 Follow the Ghosts

  • Pick up the magnifying glass from your Inventory and click on the alarm box and it will attach itself to your cursor.
  • Use the magnifying glass to trace the wiring to the junction box more or less like the route in the scene above – there are sever off shoots that don’t work along the way.
  • If you click on the sparkling junction box, you find out it is behind the wall and that you need something to get through the stone – you will be transported to the inside of the suitcase.

 Follow the Ghosts

  • Pick up the acid bottle and chemical package marked in yellow.
  • Collect 6 chess pieces in blue – one is behind the acid bottle so will be fully visible if you get the bottle first.
  • Collect the 4 feathers marked in green.

 Follow the Ghosts

  • Use the acid in your Inventory on the junction box to get access to it – blue sequence.
  • Click on the trash container the pick up the cup – it goes into your Inventory.
  • Click on the wheel barrow and fill up the cup from the bucket of water – put the cup of water on the junction box to short circuit the wires – follow the pink sequence.

 Follow the Ghosts

  • Click on the trash can and pick up the clippers – green sequence.
  • Click on the statue – pink sequence – and use the clippers from your Inventory on the ivy until you can see E842.
  • Click on the alarm panel for a close up and enter E842 – the doors will open and you can enter the museum.
  • I’ve lightened the statue and alarm inserts so you can see the number.

 Follow the Ghosts

  • There is a guard at the desk inside the main hall of the museum – you need to create a diversion so he doesn’t hit the alarm marked in pink.
  • Go back outside.

 Follow the Ghosts

  • Click on the wheel barrow and pick up a pebble which goes into your Inventory.
  • Put the pebble on either pink window and go back inside the museum.

 Follow the Ghosts

  • The guard is gone so Totenkraft wants to disable his post.
  • Click on anywhere in the scene that says to the main hall in order to get a wider view of the room.
  • Click on the guard’s desk for a close up – starting with the left insert.
  • Blue sequence – pick up a couple sleeping pills and place them in his coffee.
  • Pink sequence – take the scissors out of the drawer and cut the phone line.
  • Green sequence – pick up the safety pin and flip the cap off the alarm button.
  • Go to the right insert and take a piece of the pink tape at the upper right of the desk and tape the phone line back together.
  • Orange sequence – pick up the paint brush, dip it in the ink and paint the piece of tape on the phone line.
  • Red sequence – pick up a playing card and stuff it in the alarm.
  • White sequence – put the cap back on the alarm button.
  • Go back outside and wait for the guard to come back and take the bait.

 Follow the Ghosts

  • Go back inside to find that the guard is sleeping like a baby.
  • Totenkraft wants the Ruby Heart so go to the balcony.

 Follow the Ghosts

  • Click on the right door to the exposition to bring up a mini game.
  • You need to click on the 4 buttons to make the light beams go away so you can enter the room.
  • The solution appears to be random so click once or twice on the buttons to see what happens.
  • Each move you make will affect one or more of the beams so keep experimenting till you get them all off or wait and skip the puzzle.

 Follow the Ghosts

  • You’ve found the Ruby Heart in the case marked in blue – click on it for a close up and then exit it.
  • Click on the back right window marked in pink and view the street light and Totenkraft’s new invention……….the light cannon.
  • Click on the object under the right window to bring up a circlet to create his light cannon.
  • Collect the parts and click on it to find out it is missing a vital focus part – go to the main hall to see if you can find something that will work.
  • Exit to the balcony and apparently jump over the railing to get to the main hall because the way there is by clicking the lower left corner of the scene.

 Follow the Ghosts

  • Take the lens off the telescope that looks like it is on the balcony but that the only way to access it is from the main hall – take it back to the exposition/exhibition room.

 Follow the Ghosts

  • Click the cannon for a close up and place the lens on the light cannon.
  • There is still something missing so exit out of the close up and click on the suitcase marked in blue in the lower right corner.

 Follow the Ghosts

  • Collect the 5 stamps marked in blue and click on the cigarette case marked in pink to open it up.
  • Collect the lighter inside the case as well as all the other yellow marked items and a lightening accumulator will go into your inventory.
  • For the next item you need go jump the balcony to the main hall.

 Follow the Ghosts

  • If you take a closer look at the plaque marked in pink on the statue of Zeus, you will find out that he is the god of the sky and thunder so take his crown and it will mix with the lightening accumulator in your Inventory to form an “angering device”.
  • Take a closer look at the plaque marked in blue on the statue of Prometheus to find out how he angered Zeus – give the angering device from your Inventory to Prometheus and it will go to his head.
  • You will now need to move the statue of Prometheus in front of Zeus but when you click on Prometheus you find out that you need help to move such a heavy statue – see insert – so go to the storeroom.

 Follow the Ghosts

  • Click on the green journal to collect the fan.
  • Place the wing on the dragon to collect the winged dragon statue – red sequence.
  • Collect 5 statuettes marked in blue and 3 gold nuggets market in orange.
  • Pick up all the yellow items – the janitor’s tools are now in your Inventory.

 Follow the Ghosts

  • Click on Prometheus to get the close up of the floor and place the janitor’s tools there.
  • Click on the statue again and it will move in front of Zeus and the accumulator will charge – collect it off Prometheus’ head and it will go into your Inventory.
  • Go back to the exposition/exhibition room.

 Follow the Ghosts

  • Click on the cannon to get a close up view and place the charged accumulator from your Inventory on top of it and watch the sparks fly.
  • The electricity has now been cut off – I lightened the yellow insert so you can see what happened – exit the close up.
  • Examine the Ruby Heart case which is also lightened – you now need to disable the alarm and find something heavy to break the glass.
  • Totenkraft says a hammer fit for the gods should work so exit out of the close up and go back to the main hall.

 Follow the Ghosts

  • Click on the statue of Thor to bring up a circlet – collect the yellow items including the axe in the case – see red sequence.
  • Pick up the flashlight on the desk and it will go into your Inventory.
  • You are not done with your investigation so you need to go to the storeroom which is dark – pick up the flashlight from your Inventory and go there.

 Follow the Ghosts

  • The scene is totally dark except for your flashlight – I cheated and gave you a lighted scene so you know where to look for what you need.
  • Collect all the red marked items.
  • The 4 banners are marked in hot pink – the 4 fangs are in yellow – the 3 sabers are marked in blue.
  • Follow the green sequence to pub the ribbon on the hat and collect it.
  • Click on the orange trunk to get the close up and take the locomotive.

 Follow the Ghosts

  • You will be transported back to the main hall – you now have a collection of Viking equipment to give to Thor.
  • Give the equipment to Thor only to find out he will only trade his hammer for 15 horses – go to the balcony.

 Follow the Ghosts

  • Click on the left door to enter the “Horses in Modern Art” exhibit.

 Follow the Ghosts

  • Find 15 horses in this exhibit – I lightened the scene so you can find them.
  • You will end up back on the balcony with your horse collection in your Inventory so hop the railing and take it downstairs to Thor.

 Follow the Ghosts

  • Give the herd to Thor and he will drop his hammer – pick it up and it will go into your Inventory.
  • Go back upstairs to the balcony and into the right door to the exposition/exhibition room.

 Follow the Ghosts

  • Click on the case for the close up – pick up the hammer of god and smash the glass.
  • Take the Ruby Heart.

 Follow the Ghosts

  • And that is how it all began – the anomaly is created.
  • Watch the next scene to see where we go from here.

CONGRATULATIONS!

YOU HAVE COMPLETED THE SECRET BONUS SECTION OF TREASURE SEEKERS 3 AND ARE NOW READY TO FOLLOW THE GHOSTS……………..