The Treasures of Mystery Island: The Ghost Ship Walkthrough

Welcome to the Treasures of Mystery Island: Ghost Ship walkthrough on Gamezebo. Treasures of Mystery Island: Ghost Ship is a Hidden Object Game played on the PC created by Alawar Five-BN for Alawar Games. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Treasures of Mystery Island: Ghost Ship.

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The Treasures of Mystery Island: the Ghost Ship – Game Introduction

Welcome to the Treasures of Mystery Island: Ghost Ship walkthrough on Gamezebo. Treasures of Mystery Island: Ghost Ship is a Hidden Object Game played on the PC created by Alawar Five-BN for Alawar Games. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Treasures of Mystery Island: Ghost Ship.

General Tips

This fragmented hidden object game requires visiting several locations and using inventory items to advance play.

  • Play is generally non-linear but some areas or tasks must be completed to open another area or before a fragment of an object can be accessed.
  • There are 56 morphing items called Beyond objects. There is no prize for finding them, only your own sense of accomplishment. Beyond objects can be found by moving the cursor around a scene and watching for the cursor to turn into a hand. All Beyond objects are identified in this walkthrough.
  • CAPITALIZED inventory items are meant to make it easier to find where this guide may deviate from your own play.
  • There are no penalties for multiple clicks in a scene.
  • Always move the cursor around a scene. Watch the cursor to see if it changes into a hand or an eye.

Beginning Play:

  • Profiles – Click the “Change Player” link to create or delete player profiles.
  • Options – Change music and sound effects volume. You may select or deselect full screen and custom cursor play.
  • Difficulty Mode – Selected after the initial introductory scene is viewed. Once chosen, the mode can only be changed by creating a different profile.
    • Casual: Hints refill in one minute. Interactive zones are highlighted.
    • Expert: Hints refill in two minutes. Interactive zones are not highlighted.

Navigation:

  • Journal/Map – Clicking an object can add clues or information. There is also a map that shows your current location, unlocked areas and areas needing attention.
  • Menu – Continue, Options or Save and Exit to main menu.
  • Find/Use List – Click the word (Find or Use) to switch between the lists. The Find bar shows a complete image of a hidden item. Placing the cursor on an item shows the shape of the fragments. Switch to Use to view a scrollable list of available items.
  • Hint/Skip Bar – Clicking will show a random fragment in a scene. The hint system is also handy to help find areas to search. The bar turns into a Skip bar for most puzzles.

Symbol Meanings:

  • Eye – Zoom in on interactive area.
  • Hand – Collect an item.
  • Arrow with gear – Interact with an object.

Walkthrough

A short clip explains the background and introduces the story line for play.

Keys to this guide:

  • This is a goal-oriented guide so many objects are not placed or picked up until needed. Back and forth trips to locations are kept to a minimum.
  • Beyond objects are outlined in white with a blue border in the screen shots. They are not mentioned in the description of what to do in the scene. They are also not numbered as you may encounter them in a different order. Hint: There is a Beyond in every new scene.
  • Documents for the Journal and most non-listed objects that need collecting are highlighted in red.
  • A dictionary icon over an area indicates a message needing translating.
  • Chapter names and locations in each section are tied to the names on the map in the journal.

It’s a good idea to play the optional tutorial to learn how to interact with objects and characters.

 The Ghost Ship
  • Enter the plane. Find that you need a propeller and a fishing pole.
  • Read the reward document (A).
  • Collect the fishing pole fragments.
  • Use the fishing pole to retrieve part of the propeller (B).
  • Place the propeller on the plane (C).
  • Enter the plane and push the “start” button to take off.
  • Watch the short cut shot.

Chapter 1: Small Island

 The Ghost Ship
  • The last knife fragment is located in the gate close up (A).
  • Use the knife to cut the ropes (B). Pick up the last axe fragment.
  • Use the axe to chop through the board barring the entrance to the cave (C).
  • Enter the cave (D).
 The Ghost Ship
  • The top portion of the rake is the only piece not yet available.
  • The X-SHAPED HANDLE is stored for future use.
  • Read the document (A).
  • Refer to the map and diary part of the journal (B) to help determine your position and find clues.
  • Continue into the Temple of Fire and Ice (C).
 The Ghost Ship
  • Collect all pieces of the OAR and all but one portion of the SLEDGEHAMMER.
  • Go into the Fiery Room
 The Ghost Ship
  • Access the chest to get the last FISH fragment (A). Collect the INKPOT.
  • Place the X-SHAPED HANDLE (B). Nothing can be done with the handle yet, but it helps keep the Use list manageable to place items as soon as possible.
  • Return to the Cave Entrance.
 The Ghost Ship
  • Give the INKPOT to the ghost writer (A). Receive a WOODEN WRITER for later use (B).
  • Pick up the paper the writer drops. Get more information about the eclipse and a GEAR (C).
  • Head for Death Canyon (D).
 The Ghost Ship
  • Collect all the pieces for the MUG and all but one fragment of the SCISSORS.
  • Click to add the information (red) to the journal.
  • Navigate back to the Cave Entrance (consult the map if necessary).
  • Place the GEAR in the gate. Click the handle to open it.
  • Enter and go right to the Dock.
 The Ghost Ship
  • Collect all parts for the STEP LADDER and GLASS CLEANER.
  • Get another clue (A).
  • Access the lock mechanism and place the FISH.
  • Head for the Hut.
 The Ghost Ship
  • Place the STEP LADDER at the base of the steps (A). Collect the Beyond object.
  • Collect all the pieces for the PICKAXE and PUMP.
  • Try to pick up the SEAHORSE. It slides into the fire.
  • Return to the Temple of Fire and Ice.
 The Ghost Ship
  • Use the PICKAXE to shatter the ice door (A).
  • The last piece of the SLEDGE HAMMER falls out (B).
  • Access the Ancient Warriors (C).
  • Use the SLEDGE HAMMER to break down the wall (D).
  • Zoom in one the warrior. Tap his hand until the skeletal FOUR-FINGERED HAND appears (E).
  • Enter the Ice Cave.
 The Ghost Ship
  • Collect all the pieces for the SWORD and the three SILVER BARS in the main scene.
  • Fill the MUG with water (A).
  • Access the area in front of the idol (B). Pour the mug of water in the mold (B) and pick up the fourth SILVER BAR.
  • Zoom in on the sword symbol on the right (C). Pick up the last SILVER BAR and place the SWORD in the silhouette.
  • The mouth of the idol opens (D) and blows icy air on the platform. The water in the mold freezes. Take the WATER SYMBOL from the mold.
  • Go to the Fiery Room.
 The Ghost Ship
  • Place the SILVER BARS in the smelting pot (A).
  • Turn both handles (B) to dump the molten silver into the mold.
  • Place the FOUR-FINGERED HAND in the imprint (C).
  • Retrieve the FIRE SYMBOL.
  • Return to the Temple of Fire and Ice.
 The Ghost Ship
  • Place the WATER and FIRE SYMBOLS in the arch (A).
  • The secret door opens revealing a replica of the Queen Margaret (B).
  • Place the WOODEN WRITER in his place in the vessel for souls (C).
  • Receive an OILER.
  • Exit the vessel. Note that it is now available for reference (D).
  • Return to the Dock.
  • Place the OILER under the oil barrel and get a FULL OILER.
  • Grab the FIRE EXTINGUISHER.
  • Go to the hut.
  • Use the FULL OILER on the rusty latch to gain access to the hut.
 The Ghost Ship
  • Collect all the fragments for the BROOM, GLUE, SHIP’S WHEEL and three pieces of the SPONGE.
  • Get the RUBY from the corner of the paper.
  • Return to Death Canyon
 The Ghost Ship
  • Place the RUBY in the missing eye slot (A). The mouth opens.
  • Get the KEY and last piece of the SCISSORS (B).
  • Return to the Cave.
  • Use the KEY to open the lock on the chest (C). Pick up the last piece of the RAKE.
  • Exit the hut.
 The Ghost Ship
  • Use the FIRE EXTINGUISHER to put out the fire (A).
  • Use the RAKE to dig through the ashes and uncover the SEAHORSE (B).
  • Enter the hut.
  • Access the cabinet.
  • Use the BROOM to dust off the cobwebs (C).
  • Cut out a RUBBER PATCH with the SCISSORS (D).
  • Return to the Dock.
 The Ghost Ship
  • Place the SEAHORSE in the lock on the cabinet (A). The cabinet door opens triggering a mini-game.
  • The goal of the game is to move the boxes to free the OAR. A red box indicates it cannot be moved because there are boxes on top of it. One solution is shown above.
  • Place the PUMP next to the rubber raft (B). Click once to expose the hole.
  • Use the GLUE and RUBBER PATCH to seal the hole (C).
  • Click the boat to put it in the water (D). Add both OARS.
  • When the raft moves off the dock, a clock HOUR HAND is exposed (E).
  • Click the raft again to head toward the tug boat.
 The Ghost Ship
  • Collect all the pieces for the CROWBAR and CLOCK FACE.
  • Access the locked cabinet and note the time: 4:30.
  • Return to the Dock.
 The Ghost Ship
  • Use the CROWBAR to open the crate and get the MINUTE HAND (A).
  • Return to the Hut.
  • Zoom in on the clock. Place the CLOCK FACE, HOUR and MINUTE HANDS (B). The hands read 12:00. Click and hold the minute hand. Drag it around the clock, slowing moving the hour hand until the time reads 4:30. The clock cabinet opens.
  • Collect the last part of the SPONGE and a KEY (C).
  • Return to the Tug Boat.
 The Ghost Ship
  • Enter the cabin. Use the KEY to open the small cabinet. Retrieve BALLET SHOES.
  • Exit the cabin.
  • Give the BALLET SHOES to the ghost.
  • Place the WOODEN BALLET DANCER in the ghost vessel. Receive a LEVER.
  • Return to the cabin.
 The Ghost Ship
  • Place the SHIP’S WHEEL (A).
  • Use the GLASS CLEANER (B) and SPONGE (C) to clean the windows.
  • Put the LEVER on the steering column (D). Click to leave.

Chapter 2: Southern Coast

 The Ghost Ship
  • Pick up the Beyond object on the dock (A).
  • Get the PROP and RUNE at the fountain.
  • Head for Enrico’s House.
 The Ghost Ship
  • Collect the eight NUTS visible in the scene and a second RUNE.
  • Enter the house.
 The Ghost Ship
  • Collect all the pieces for both STATUE FRAGMENTS, the PRUNING SHEERS and the ELECTRIC DRILL.
  • Return to the Fountain. Place both STATUE FRAGMENTS on the broken statue.
  • Go to the School Bus.
 The Ghost Ship
  • Use the PROP to keep the engine compartment open.
  • Collect all parts for the TOY CAR and all except one rung of the LADDER.
  • Use the PRUNING SHEARS to remove the vines on the gate (A).
  • Continue through the open gates.
 The Ghost Ship
  • Collect the pieces for the HOOK and the third RUNE (A).
  • Enter the coach (B).
  • Pick up all of the pieces for the STORAGE KEY and all but one for the TAPE RECORDER.
  • Enter the hotel.
 The Ghost Ship
  • Pick up all the pieces for the MAGNIFYING GLASS and six PRINTER CARTRIDGES.
  • Collect the fourth RUNE.
  • Talk to the desk clerk (A).
  • Exit the hotel and reenter the Coach.
  • Collect the five pieces of the TRUMPET.
 The Ghost Ship
  • Return to the School Bus.
  • Use the STORAGE KEY to open the area on the side of the bus (A).
  • Get a TIRE (B) and the fifth RUNE (C).
  • Return to the Hotel.
  • Access the lock for the gate (D).
  • Place all five RUNES in the blank slots. Use the circles rotate the runes to duplicate the pattern in the middle.
  • Enter the grounds to the translator’s house.
 The Ghost Ship
  • Collect all pieces of the WATERING CAN, MAGNET, and LADLE. The SHOVEL and DRUM are missing one piece each.
  • Go to the Garage.
 The Ghost Ship
  • Collect all parts of the TIRE IRON and STATUE FRAGMENT. The VALVE HANDLE is still missing one piece.
  • Return to the Fountain.
  • Place the STATUE FRAGMENT on the broken statue.
  • Continue on to Enrico’s House
 The Ghost Ship
  • Collect all the pieces of the TAMBOURINE.
  • Place the MAGNET on the clothes line rope. Get a MAGNET ON ROPE.
  • Zoom in on the grating (B).
  • Use the magnet on a rope to get the last NUT.
  • Enter the house.
 The Ghost Ship
  • Collect the pieces for the BANJO.
  • Place the TOY CAR to open a slider puzzle on the back wall (A).
  • Align the buses and cars as shown in the inset (click the screen shot to get a clearer view).
  • The door slides open. Get the KEY.
  • Return to the Bus.
  • Access the tire well to change the tire (A). Place the TIRE and NUTS. Tighten with the TIRE IRON.
  • Take the JACK (B).
  • Zoom in on the window to see the ignition (B). Place the KEY and click to start the bus.
  • When the bus moves, get the SCREWDRIVER from the top of the man-hole cover.
  • Return to the Translator’s Garage.
 The Ghost Ship
  • Use the SCREWDRIVER to open the mailbox (A). Get the last piece of the VALVE. Read the message. If you have problems getting out of the mailbox, click the main scene to stop the loop.
  • Return to the Bus.
  • Use the HOOK to open the man-hole cover (B). Pick up the last rung of the LADDER. Place the VALVE and click to start the water flowing.
  • Return to the Fountain.
  • Place the WATER CAN on the falling water to fill it.
  • Return to Enrico’s house.
  • Place the JACK on the grate guarding the fire (C). Click to lift the grate. Pour the FULL WATER CAN on the flames. Retrieve the VIOLIN.
  • Return to the Fountain.
  • Give the VIOLIN to the ghost (D).
  • Place the WOODEN VIOLINIST in the vessel. Receive a HAMMER.
  • Return to the Translator’s House.
 The Ghost Ship
  • Place the LADDER on the upper window (A).
  • Use the HAMMER to break the pane of glass. Collect the KEY and the last piece of the SHOVEL (B).
  • Once the ladder is in place, pick up the last piece of the DRUM (C)
  • Use the KEY to open the door (D).
 The Ghost Ship
  • Collect all the pieces of the BUTTERFLIES, ACCORDION and METAL PLATE.
  • You now have all five instruments.
  • Return to the Hotel.
  • Place the instruments on the band stand.
  • Go to Jane’s Room.
 The Ghost Ship
  • First collect the 10 SNAKES and the TERRARIUM COVER (A).
  • Once the snakes are safely put away, collect the BALLET DANCER and CORKSCREW (B).
  • Access the music box (C). Place the BALLET DANCER on top. Click to open the box.
  • Retrieve the SCISSORS.
  • Exit Jane’s room.
  • Take the ACCESS CARD from the manager on your way to his office.
 The Ghost Ship
  • Get the pieces for the OIL LAMP.
  • Use the ACCESS CARD to open the safe.
  • Use the SCISSORS to open the package and the CORKSCREW to uncork the bottle.
  • Read the directions for copying the pieces of paper. Click to collect the SCRAPS OF PAPER.
 The Ghost Ship
  • Collect the parts of the KEYBOARD and MOUSE (A).
  • Place them in front of the computer (B).
  • Click the scanner lid (C). Place the SCRAPS OF PAPER on the scanner to start a mini-game. Place the different shapes of paper on the scanner surface so that no two pieces overlap. One solution is shown in the next screen shot.
 The Ghost Ship
  • Press the power switch on the computer (A). It begins to smoke.
  • Access the side panel (B). Use the ELECTRIC DRILL to remove the screws on the panel.
  • Collect the FAN parts (C). Place them on the fan. Click the computer’s power switch again.
  • Zoom in on the computer screen (D). Click the scanner icon (1) to scan the paper scraps. Press the printer icon (2) to find out the printer needs ink.
  • Place the PRINTER CARTRIDGES on the printer (E) to open a mni-game. Match the color of the cartridge to the color slot in the printer. They snap into place. Try printing again. The printer needs paper.
 The Ghost Ship
  • Exit the hotel and return to Enrico’s House.
  • Place the OIL LAMP in the dark alcove on the back wall (A). Collect the PLIERS.
  • Return to the Translator’s House.
  • Use the SHOVEL to clear away the coal from the cellar door (B).
  • Use the PLIERS to remove the wire (C).
  • Enter the cellar.
 The Ghost Ship
  • Collect the pieces for the METAL PLATE. One piece on the floor in the safe area (A). Get all the pieces of the SHEET OF PAPER in the main scene. One piece is behind the POLYNESIAN DICTIONARY (B). The dictionary can be used to decode the symbols.
  • Return to the Hotel Office.
 The Ghost Ship
  • Put the PIECE OF PAPER in the printer (A).
  • Access the computer screen (B). Press the Print icon.
  • The characters from the scraps of paper are now visible (C). They are stored in the Journal.
  • Return to the Inside of the Coach.
  • Access the lock on the chest (D). Drag the circles so the symbols in the slot are the same as those just printed out (they are also noted on the top of the lock).
  • Take the PAINTING and the last piece of the TAPE RECORDER from the inside of the chest (E).
  • Give the PAINTING to the ghost artist. Place the WOODEN ARTIST on the vessel. Receive a KEY.
 The Ghost Ship
  • Return to the cellar of the Translator’s House.
  • Place the BUTTERFLIES on the board to open a mini-game. Match the shape of the butterfly with the outline on the board.
  • Exit the cellar and enter the house.
  • Access the Safe. Using the butterfly board as a key, match the butterfly on the safe to the board. Use the number below the butterfly for the safe tumbler. The combination should be 1-5-9.
  • Open the safe and get the SPYGLASS.
  • Exit the house.
  • Give the SPYGLASS to the sailor. Place the WOODEN SAILOR on the vessel. Receive an AUDIO TAPE.
 The Ghost Ship
  • Attach the two METAL PLATES to the end of the rope (A).
  • Place the TAPE RECORDER on the stump (B). Press the far right button to open the cassette lid (C). Place the AUDIO TAPE in the slot. Click the lid to close it. Press the red button. A microphone is missing.
  • Grab the MICROPHONE from the bandstand in the hotel lobby. Place it in the “V” of the stick in front of the metal plates (D).
 The Ghost Ship
  • When the ghost sailor left, he dropped a piece of paper (A). Use the MAGNIFYING GLASS to see the symbols. They match those on the four metal plates. Place the POLYNESIAN DICTIONARY on the paper for a translation.
  • Access the tape recorder (B). Press the red button to begin recording. Use the LADLE to strike the metal plates in the order of the symbols on the paper. The order is shown above (C).
  • Take the TAPE RECORDER WITH TAPE into the cellar.
 The Ghost Ship
  • Zoom in on the safe. Place the tape recorder on the stand. Press the green button to replay the sounds. The safe opens.
  • Read the letter inside.
  • Return to the School Bus.
  • Look in the window. An EMPTY GAS CAN is added to the Find area. Collect the five pieces. Return to the Translator’s House.
  • Pick up the four pieces of the FUNNEL.
  • Go to the garage.
 The Ghost Ship
  • Collect the pieces for the TAIL LIGHT. Access the car’s interior and open the glove compartment (A) for one piece.
  • Place the tail light in the empty socket to open a mini-game (B). Place the leads on the correct connector to activate the light. The connection placements are random. The red wires do go on the left and the blue on the right. When correctly placed, the associated section of the light will light up.
 The Ghost Ship
  • Place the GAS CAN beneath the fuel container (A). Click the handle. The level is not high enough to fill the can.
  • Collect the eight STONES. Place them in the fuel container (B). Flip the fuel lever to fill the gas can.
  • Open the gas tank cover (C). Place the FUNNEL in the slot and pour in the gas.
  • Zoom in on the interior. Place the KEY in the ignition. Click the key to start the car and take off.

Chapter 3: Central Part of the Island

 The Ghost Ship
  • Collect the eight LOGS and the parts of the SEWING MACHINE.
  • Head up the trail.
  • Pick up all the CURTAIN pieces and all but one piece of the WIRE CUTTERS.
  • Go to the Sahman’s Room.
 The Ghost Ship
  • Pick up all pieces of the TV, BOOMERANG and RAZOR.
  • Place the TV in the broken cabinet to open a mini-game (A). Match the pieces with their outline.
  • Go into the next room.
 The Ghost Ship
  • Collect all but one piece each of the SAW, VIDEOTAPE and GLASS CUTTER.
  • Pick up the THREAD.
  • Place the SEWING MACHINE and THREAD on the cabinet (A).
  • Place the LOGS in the fire place (B).
  • Return to the Outside of the Pyramid.
 The Ghost Ship
  • Use the BOOMERANG to knock down the cocoanut (A).
  • Pick up the MATCHES and the last piece of the WIRE CUTTERS from the area (A).
  • Return to the shaman’s second room.
  • Use the MATCHES to light a fire (C). The flames illuminate the last piece of the SAW.
  • Return to the Outside of the Pyramid.
  • Use the SAW on the cart to get a PLANK.
  • Return to the Bridge.
  • Place the PLANK on the bridge to cross to Sunset Boulevard.
 The Ghost Ship
  • Collect all the pieces of the MASK.
  • Go up the steps to the Museum Entrance.
 The Ghost Ship
  • Collect all the pieces for the MASK and HAMMER.
  • Head for the Photography Studio Reception area.
 The Ghost Ship
  • Get all but one piece of the SHOVEL and WEIGHTS.
  • Use the HAMMER to smash the piggy bank (A). Get the KEYS for the cabinet (B).
  • Take the PAINT and PAPER CLIP. Look at the drawing (B).
  • Use the PAPER CLIP to open the door.
 The Ghost Ship
  • Collect the fragments for the INSTANT CAMERA, NIGHT CAP and HAT.
  • Pick up the FLASH DRIVE (A). Insert it in the camera (B).
  • Place the CURTAIN on the window (C).
  • Go into the Laboratory.
 The Ghost Ship
  • Get the pieces for the TORN HAT and STAGE LIGHT.
  • Pick up the SAFETY PIN.
  • Return to the Shaman’s Room.
  • Use the SEWING MACHINE to repair the TORN HAT.
  • Return to the Studio.
 The Ghost Ship
  • Use the SAFETY PIN to secure the curtains (A).
  • Places the HATS according the costumes on the monkeys (B).
  • Position the STAGE LIGHT (C).
  • Click the camera to begin a mini-game. Get a PHOTO OF MONKEYS by taking three snapshots where all the monkeys are facing the camera (D).
  • Return to the Museum Entrance.
  • Present the PHOTO OF MONKEYS at the ticket office to enter the competition.
  • Gain entrance to the Museum.
  • Use the POLYNESIAN DICTIONARY on the carvings over the Foyer arch to decrypt the message.
  • Use the PAPER CLIP to open the lock on the Museum Archive door.
 The Ghost Ship
  • Collect the pieces for the BIRD CAGE and CAN OPENER.
  • Read the letter on the table and collect the last part for the can opener.
  • Enter the Security Office.
 The Ghost Ship
  • Collect all pieces of the GLUE and TWEEZERS and all but one piece of the STETHOSCOPE.
  • Place the BIRD CAGE on its base (A).
  • Go up to the Exhibit.
 The Ghost Ship
  • Use the INSTANT CAMERA (A) to take A PHOTO OF THE EXHIBIT.
  • Spread the GLUE on the end of the spear in front of the security camera (B). Affix the PHOTO OF THE EXHIBIT.
  • Collect the CANDLE STICK and FAN FRAGMENTS (C). Grab the DIAMOND (D).
  • Exit to Sunset Boulevard.
 The Ghost Ship
  • Give the DIAMOND to the ghost (A). She drops a piece of paper into the mailbox.
  • Place the WOODEN GIRL on the ship and get a LAMP.
  • Use the CAN OPENER to open the mail box (B).
  • Retrieve the paper. Use the POLYNESIAN DICTIONARY (C) to translate the symbols. Click the potion recipe to add it to the Journal.
  • Return to the Bridge.
 The Ghost Ship
  • Collect the ten MUSHROOMS (A).
  • Access the hole in the tree (B). Get the GRAIN.
  • Continue on to the Shaman’s Room.
 The Ghost Ship
  • Place the CANDLE STICK on the sconce by the painting (A). Click to reveal a hiding place.
  • Get the last piece of the GLASS CUTTER and VIDEO TAPE (B).
  • In the front room, place the VIDEO TAPE in the player (C). Watch the story of Horatio’s discovery (D).
  • Return to the Museum.
 The Ghost Ship
  • If you have not already done so, turn off the light in the Foyer (A) and take the LIGHT BULB.
  • Place the GRAIN in the bird cage in the security office (B). The parrot enters the cage and drops a KEY (C).
  • Use the KEY to open the safe. Get the last piece of the STETHOSCOPE and a FLASK (D).
  • Return the the Exhibit hall.
  • Use the GLASS CUTTERS to get the MASK (E).
  • Return to the Photography Studio Reception.
 The Ghost Ship
  • Use the RAZOR to remove the painting from its frame (A).
  • Place the STETHOSCOPE on the safe (B). Rotate each dial until a white outline appears around the listening device. The safe combination numbers are random.
  • Remove the last WEIGHT, piece of SHOVEL and a CHISEL (C).
  • Place the MUSHROOMS and WEIGHTS on the scale to open a mini-game (D).
  • Put weights totaling 500 grams on one side. Place all the mushroom except the two marked with a red “x” on the other. You now have 500 GRAMS OF MUSHROOMS.
  • Return to the rear Shaman’s Room.
 The Ghost Ship
  • Use the SHOVEL (A) to place coals on the Cellar chains. Use the PLIERS to cut the weakened links.
  • Enter the Cellar.
  • Collect the fragments for the PIPE JOINT, MASK, WRENCH and BUCKET (B).
  • Use the WRENCH to remove the bike tire (C).
  • Place the PIPE JOINT on the leaking pipe (D) and the bike tire to join the pipes (E).
  • Use the FLASK to get some of the ACID (F).
  • Get the FADED PIECE OF PAPER with the TWEEZERS (G).
 The Ghost Ship
  • On the way out of the Shaman’s Rooms, stop and fill the BUCKET WITH WATER at the corner sink.
  • Give the CHISEL to the ghost (A). Receive the last MASK after placing the WOODEN SCULPTOR on the ship.
  • Pick up the COCOANUT (B).
  • Access the pot (B). Place the BUCKET WITH WATER, COCOANUT MILK and 500 GRAMS OF MUSHROOMS in the pot. Use the FAN to ignite the coals and bring the mixture to a boil. Add the ACID.
  • Place the FADED PIECE OF PAPER over the boiling mixture. A pattern for the masks emerges (D). Click to add the information to the Journal.
  • Access the entrance to the Pyramid.
  • Place the mask in the slots in the correct order.
  • Enter the Pyramid.
 The Ghost Ship
  • Collect the TRAY and PLUNGER.
  • Use the dictionary to translate the symbols on the wall. Read the paper on the steps.
  • Return to the Shaman’s Cellar.
 The Ghost Ship
  • Access the smooth plate on the back wall (A).
  • Use the PLUNGER to remove the plate. Pick up the UNDEVELOPED PHOTO (B).
  • Go to the Photography Studio Reception.
  • If you have not already done so, access the water dispenser (C).
  • Place the PAINT in the water and dip the LIGHT BULB in the solution (D). Get a RED LIGHT BULB.
  • Enter the Photo Lab.
 The Ghost Ship
  • Set the LAMP on the chair (A). Add the RED LIGHT BULB and switch off the overhead lights.
  • Put the PHOTO NEGATIVE in the enlarger (B). Use the TWEEZERS to pick up the UNDEVELOPED PHOTO.
  • Place the TRAY on the desk (C). Pour the solution (1) into the tray. Add the photo (2). Symbols appear on the developed photo. Click the photo to add the information to the Journal.
  • Return to the Pyramid.
 The Ghost Ship
  • Access the altar (A). Using the picture in the Journal as a guide, press the stones in the correct sequence. The numbers are shown in the above inset.
  • Get the SKULL from the altar and give it to the shaman. Place the WOODEN SHAMAN on the ship. Receive RUNES.

Chapter 4: Northern Coast of the Island

 The Ghost Ship
  • Pick up the two STAKES.
  • Place the RUNES in the door to activate a mini-game.
  • Rotate the hexagons to form a picture. Begin with the outside pieces that contain gray and dark brown lines. Match these to the fixed light green outside tiles. Continue rotating and matching the emerging pattern. The solution is shown above. Click the screen shot for a closer view.
  • Enter the Descent.
 The Ghost Ship
  • Use the POLYNESIAN DICTIONARY to read the inscription on the wall (A).
  • Collect all the pieces of the STEP LADDER and six of the seven STARS. One piece of the ladder is in the inset of the ancestor (B).
  • Pick up the ROCK (C).
  • Place the STEP LADDER in the hole in the floor. Use the two STAKES (D) to secure the ladder.
  • Enter the Dungeon.
 The Ghost Ship
  • Collect the HAMMER, NAILS and all but one piece of the CROWBAR.
  • Pick up the LOG (A).
  • Use the POLYNESIAN DICTIONARY on the stone (B).
  • Enter the Temple Hall.
 The Ghost Ship
  • Collect all but one piece of ROPE and one portion of the STATUE’S HEAD.
  • Inspect the manual (A).
  • Click each rock atop the boulder to remove them (B).
  • Use the LOG as a lever to move the boulder (C). Collect the last piece of ROPE.
  • Go through the gap into the Armory.
 The Ghost Ship
  • Collect the BROOM and SABRE pieces.
  • Read the hints.
  • Return to the Descent
 The Ghost Ship
  • Use the BROOM to sweep away the debris (A). Retrieve the last STAR. Study the star placement for the constellation.
  • Return to the Temple Hall.
  • Place the STARS on the door to open a mini-game (B). Open the circles that correspond to the stars for the lion constellation. The correct circles are numbered above.
  • Enter the Temple of the Sun.
 The Ghost Ship
  • Collect all the pieces for the PULLEY and HANDLE.
  • Return to the Dungeon.
 The Ghost Ship
  • Place the PULLEY (A). Attach the ROPE (B) and HANDLE (C) to the wheel. Click the handle to raise the wooden door. Collect the last piece of the CROWBAR that was hidden on the ground behind the door.
  • Return to the Temple Hall.
  • Use the CROWBAR on the chest. Get the last piece of the STATUE’S HEAD.
  • Return to the Dungeon.
  • Place the STATUE’S HEAD. A battering ram falls from the ceiling. Click the handle to retract the battering ram (E). Use the SABRE to cut the rope and bash in the door.
  • Enter the Well.
  • Pick up the WHEEL in the middle of the water. The Beyond (ice pack/hard hat) is on the rock by the center wall support and is shown in the next screen shot.
  • Return to the Armory.
  • Place wheel on the broken catapult to open a mini-game. Assemble the CATAPULT using the blue outlines to place the pieces.
  • Return to the Well.
  • Place the CATAPULT on its platform. Click the handle to shoot the rope and grappling hook to the top of the well. Exit to the Construction Site.
 The Ghost Ship
  • The Beyond in the well is shown in the above inset.
  • The icons for the Beyond for this scene appear to be missing. Pick up some thing by the planks. The standard message appears and the highlighted circle outlined above flashes.
  • Collect the pieces for the FLASHLIGHT and GEAR.
  • Go to the Garage.
 The Ghost Ship
  • Pick up the PLANK (A).
  • Collect the parts for the HANDLE and CHAIN. One part of the chain was hidden behind the plank (B).
  • Read the paper (C) and get the KEY for the Crane.
  • Exit the Garage and head for Turtle Coast.
 The Ghost Ship
  • Pick up the parts for the HOOK.
  • Get the TRIANGULAR KEY (A).
  • Zoom in on the broken raft (B).
  • Place the GEAR and CHAIN on the rope assembly (C).
  • Place the PLANK and NAILS. Use the HAMMER to fasten the raft together.
  • Head for Cursed Rocks.
 The Ghost Ship
  • Collect the parts for the HACKSAW, SPADE and MANOMETER.
  • Look at the board for holding scuba diving equipment (A).
  • Place the MANOMETER on the oxygen tanks. Take the EMPTY OXYGEN TANKS.
  • Return to Turtle Coast.
 The Ghost Ship
  • Use the HACKSAW to saw through the locks on the hatch.
  • Collect the PICKAXE, FLIPPERS and MASK.
  • Return to the Construction site.
 The Ghost Ship
  • Attach the HOOK to the end of the crane.
  • Enter the cab of the crane. Pick up the CROSS-SHAPED KEY (A).
  • Place the HANDLE (B) and KEY (C). Click the key to turn on the machine. Click the handle to lift the load. View the CHEF’S HAT (D) that was uncovered.
  • Exit the cab.
  • Give the CHEF’S HAT to the ghost. Place the WOODEN COOK on the ship. Receive a SCREWDRIVER.
  • Note the symbols on the rock behind the cook. They are added to the Journal.
  • Return to the Submarine.
  • Use the SCREWDRIVER on the battery compartment (see previous screen shot). The machine needs a battery.
 The Ghost Ship
  • Return to the Garage (A) and get the TRUCK BATTERY.
  • Place the battery in the compartment (B).
  • Put the EMPTY OXYGEN TANKS on the machine (C). Click the wheel. Collect the FULL OXYGEN TANKS.
  • Return to Cursed Rocks.
  • Place the MASK, FLASHLIGHT, FLIPPERS and FULL OXYGEN TANKS on the board (D).
  • Head for the end of the pier to go Under the Sea.
 The Ghost Ship
  • Collect the POLE AXE and CROSSBOW pieces (A).
  • Enter the Cargo Hold (B).
  • Get the AMULET (C) from the skeleton and the SICKLE from the top of the trunk (D). The trunk needs a key so it cannot be opened yet.
  • Return to the sea floor.
  • Use the SICKLE on the plants (E). Recover a STAR-SHAPED KEY.
  • Return to the surface.
 The Ghost Ship
  • Use the PICKAXE on the rock under the ghost to get the FIRST-AID KIT (A).
  • Give the kit to the nurse (B). Place the WOODEN NURSE in the ship. Receive a DIAMOND-SHAPED KEY.
  • Once the nurse is gone, open the box she was sitting on (C). Pick up a BUTTON.
  • Return to the Garage.
  • Zoom in on the lock. Place the CROSS-, TRIANGLE-, STAR- and DIAMOND-SHAPED KEYS in their correspondingly shaped locks (D). Turn the locks in the order shown when the cook left his rock. It should be recorded in the Journal. The numbered order is shown above.
  • Take the second BUTTON from the locker.
  • Return to the Submarine.
 The Ghost Ship
  • Place the two BUTTONS on the panel to begin a mini-game. The goal is to move the silver ball to the yellow square. Use the left and right buttons to move the three balls. Here is my sequence: RIGHT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT and RIGHT.
  • Obtain a SPHERE-SHAPED KEY. Use this key to open the locker on the lower right. Get the TILES and BOW. Read the note.
  • Exit the Submarine.
  • Give the BOW to the ghost on the docks. He shoots an arrow into the sand before turning into a WOODEN ARCHER. Place him on the ship and receive an OILER.
 The Ghost Ship
  • Use the SPADE to dig up the sand where the arrow landed. Uncover a box. Open it and take the KEY (A).
  • Return to the ship’s Cargo Hold.
  • Use the OILER on the rusty lock and the KEY to unlock it (B).
  • Take the SIX MAOI and the GEAR.
  • Enter the Well to return to the underground city.
 The Ghost Ship
  • Go up to the Descent.
  • Place the AMULET in the chest cavity of the guardian (A). This activates the altar. Take the FOUR-FINGERED HAND (B).
  • Go to the Temple Hall.
  • Place the TILES on the door (C).
  • Enter the room containing the Steam Engine.
 The Ghost Ship
  • Pick up the TORCH (A).
  • Find all of the pieces for the GRINDSTONE and BRUSH. One part of the brush is in the barred alcove (B). Pick up all but one of the pieces for the SHIELD.
  • Use the BRUSH on the dusty tablet (C). Use the POLYNESIAN DICTIONARY to decipher the code.
  • Return to the Construction Site.
 The Ghost Ship
  • Collect the pieces for the HOSE.
  • Place the HOSE on the sump pump (A). Click the green button to drain the well.
  • Enter the Well.
  • Collect all but one piece of the BUCKET.
  • Access the mini-game (A). Place the GEAR in the center. Use the gears to rotate and exchange colored balls until both balls of the same color match the color of the intersecting arcs. See above for the solution.
  • The cover slides back. Pick up the last piece of the BUCKET and the GEMS.
  • Go to the Garage.
 The Ghost Ship
  • Access the fuel tank. Place the BUCKET beneath the spout. Use the hose on top of the tank to siphon gas into the BUCKET WITH GAS.
  • Enter the Well.
  • Continue to the Dungeon to light the TORCH from the existing torch (B).
  • Go to the Armory.
  • Place the GRINDSTONE on its base (C). Place the POLE AXE on the stone to get a SHARP POLE AXE.
  • Go to the Steam Engine room.
 The Ghost Ship
  • Place the FOUR-FINGERED HAND on the impression (A) to open the furnace.
  • Throw the BUCKET WITH GAS on the coals. Light the fire with the TORCH (B).
  • Use the SHARP POLE AXE (C) to cut the ties on the VALVE HANDLE.
  • Place the VALVE HANDLE on the machine (D). Click to start the steam engine.
  • Watch the cut-scene. Get a SHIP.
  • Collect the last piece of the SHIELD (E).
  • Head for the Armory.
 The Ghost Ship
  • Place the SHIELD (A) on the knight on the right.
  • Place the CROSSBOW on the other (B). Click the crossbow to shoot an arrow into the shield.
  • Grab the OIL LAMP (C).
  • Go to the Temple of the Sun.
 The Ghost Ship
  • Place the SIX MAOI in the center ring (A).
  • Put the OIL LAMP on the empty holder (B).
  • Put the SHIP in the center of the altar (C.
  • Place the GEMS atop the oil lamps (D).
  • Watch the fireworks (E) and the final cut scene.

Congratulations! You have finished playing The Treasures of Mystery Island: Ghost Ship.