Syberia Tips Walkthrough

Check out our strategy guide for Syberia. INTRODUCTION Lawyer Kate Walker has flown in from New York to the quiet town of Valadilene in Europe in order to buy the old Voralberg factory for her company. The factory was responsible for manufacturing a number of automatons that helped people with their daily lives in the town, although many years have passed since then. The automatons are now all rusting and the town does not have the same glory that it used to. Kate soon learns that the cur…

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Check out our strategy guide for Syberia.

INTRODUCTION

Lawyer Kate Walker has flown in from New York to the quiet town of Valadilene in Europe in order to buy the old Voralberg factory for her company. The factory was responsible for manufacturing a number of automatons that helped people with their daily lives in the town, although many years have passed since then. The automatons are now all rusting and the town does not have the same glory that it used to.

Kate soon learns that the current owner of the factory, Anna Voralberg, has passed away. She visits the notary in the town and is told that Anna had an heir named Hans Voralberg, and the only way that Kate can buy the factory is if Hans signs the contract. She learns that Hans left Valadilene a long time ago and went to Siberia. Kate decides that the only way she can now buy the factory with Hans’ help, so she boards the strange train in the town sets off across Europe to find him.

GENERAL TIPS

CONTROLS

1.  Single left click to walk or double left click to run.

2. Single left click when the cursor is over a hotspot to perform actions. The type of action varies depending on the icon that is shown. Refer to the icons section below for more help.

3. Right click or press escape to access the in-game menu. From here, the dialogue notebook, cell phone, personal file and main menu can be accessed.

4. Right click or press escape to skip a cutscene or skip a line of dialogue.

ICONS

The ring can change to any of the following icons in the game:

1. Standard ring: Move within a location.

2. Illuminated ring: Move to a different section of a location or a new
location.

3. Standard magnifying glass: Talk to a character.

4. Illuminated maginfying glass: See a closer view.

5. Hand: Pick up an object.

6. Catapult: Perform an action.

7. Crossed catapult: Cannot perform an action.

SAVING AND LOADING

1. To save, press ESC to bring up the inventory and then click the menu button. Select the Save Game button and then click the New Saved Game box to save. Saved games are given a thumbnail image, date and time.

2. To load, press ESC to bring up the inventory and then click the menu button. Select the Load Game button and then click the thumbnail image of the game you would like to load.

INVENTORY

Press ESC or right click to bring up the inventory. All non-document items are added to this section of the inventory when Kate picks them up. Left click to select one and it will then be shown at the bottom-left corner of the playing area, which means that Kate can now use this object. To access the documents, select the Personal File button below the menu button in the inventory. Use a document by selecting it, or examine the document by clicking the eye icon.

CELL PHONE

Kate will receive calls on a phone at various points throughout the game, but occasionally it is necessary to make a call. Bring up the phone by pressing ESC or right clicking and then select the cell phone. Numbers that are stored in the memory can be accessed by using the up or down arrow on the phone. To make a call, enter the number and then click the send button.

DIALOGUE NOTEBOOK

Kate will receive various topics of conversation that can be discussed with characters in game. To see what topics are available, press ESC or click the right button and then select the dialogue notebook.

 

ITEMS

VALADILENE – ITEM LIST

ADVERTISING BROCHURE

Found on the board near the green plant in the hotel. It explains the history of Valadilene.

ANNA’S DIARY

Found in the desk at the left side of the attic in the Voralberg house. It explains why Hans ran away from Valadilene.

BLUE PUNCH CARD

Found in the fifth drawer of the desk in the room on the first floor of the church. It can be used in the slot at the back of the automaton on the top floor of the church to ring the bells.

BROKEN LEVER

Found after Kate asks Momo to Help open the dam near the secret cave. It is used to pull the oar from the boat closer to the path.

FAX 1

The first fax from Edward Marson is found on the table in room 6 of the hotel. It explains to Kate that she is expected to close the business negotiations with Anna Voralberg.

FAX 2

After calling Edward Marson on the phone, the manager of the hotel will give Kate the second fax when asked about the Mission. It explains to Alfoter to give instructions of the business sale to Kate. It is put in the hand of the automaton outside Alfoter’s house.

GREEN PUNCH CARD

Found in the fourth drawer of the desk in the room on the first floor of the church. It can be used in the slot at the back of the automaton on the top floor of the church to ring the bells.

HANS-ANNA MECHANICAL TOY

Found by using the Valadilene voice cylinder in the gramophone in the room at the top of the first set of steps in the factory. It is put on the stand in the museum on the train.

INK BOTTLE

Found in the desk at the left side of the attic in the Voralberg house. It is put under the hat of the statue on the desk in Alfoter’s house.

KEY

Found behind the crucifix in the room on the first floor of the church. It is used in the keyhole at the top-right corner of the desk.

LARGE COG WHEEL

Found on the floor at the left side of the table in the hotel. It is one of four cogs used in the panel near the elevator at the side of the church.

LETTER FROM ANNA TO THE NOTARY

Alfoter will give Kate the letter from Anna to the notary when he is asked about the Mission. It explans that Anna has an heir named Hans Voralberg.

MAMMOTH TOY DOLL

Found at the far side of the secret cave. It is put on the platform in the museum on the train.

MEDIUM COG WHEEL

Found on the floor at the left side of the table in the hotel. It is one of four cogs used in the panel near the elevator at the side of the church.

MUSIC CYLINDER

After pulling the ninth book from the shelf in the room at the top of the first set of steps in the facrory, the music cylinder can be found on the gramophone. It is put on the top-right shelf in the museum on the train.

OSCAR’S CARD

Oscar will give Kate his card when she asks him about Production in the factory. It is used to operate the assembly machine.

PENCIL AND PAPER

Momo will give Kate the pencil and paper in the attic in the Voralberg house. It is used on the outline of the mammoth at the right side of the attic.

PENCIL TRACING OF MAMMOTH

Made by using the pencil and paper on the outline of the mammoth. It is given to Momo in the attic, who will show Kate the location of the secret cave.

PRESS CUTS

Found in Han’s coffin in the crypt. It explains Rudolph Voralberg’s story of how Hans died.

PRIEST’S CONFESSION

Found at the back of the third drawer of the desk in the room on the first floor of the church. It explains that he was tricked by Rudolph Voralberg into thinking that Hans was dead.

PURPLE PUNCH CARD

Found in the second drawer of the desk in the room on the first floor of the church. It is be used in the slot at the back of the automaton on the top floor of the church to lower the hat of the automaton in the cemetery.

RECEPTION BELL KEY

Found at the right side of the bell on the desk in the hotel. It is used in the statue to ring the bell.

RED PUNCH CARD

Found in the first drawer of the desk in the room on the first floor of the church. It can be used in the slot at the back of the automaton on the top floor of the church to ring the bells.

SMALL COG WHEEL

Found on the table in the hotel. It is one of four cogs used in the panel near the elevator at the side of the church.

TELESCOPIC KEY

After talking to Alfoter about the Mission, the telescopic key is found on the coat hanger in his house. It is used to open the gate to the fountain.

THE VALADILENE GAZETTE

Found on the bench outside Alfoter’s house. It contains information on Anna Voralberg.

TINY COG WHEEL

Found on the table in the hotel. It is one of four cogs used in the panel near the elevator at the side of the church.

TRAIN RELEASE PERMIT

Oscar will give Kate the train release permit in the ticket office at the station when she asks him about the Mission. It is used with the ticket stamp at Alfoter’s house and is given to Oscar on the train.

TRAIN TICKET

Oscar will give Kate the train ticket in the ticket office at the station when she asks him about the Mission. It is given to Oscar on the train.

VALADILENE VOICE CYLINDER

Found in Han’s coffin in the crypt. It is used with the gramophone in the room at the top of the first set of steps in the factory. It is put on the top-left shelf in the museum on the train.

VORALBERG KEY

Found in the bowl in the garden maze. It is used in the machine at the back of the Voralberg house to raise the ladder.

VORALBERG KEY

Found at the back of the third drawer of the desk in the room on the first floor of the church. It is used in the hat of the automaton in the cemetery to open the crypt.

WOODEN LEGS

Found after using Oscar’s card in the assembly machine and selecting line 3. They are given to Oscar in the factory.

BARROCKSTADT – ITEM LIST

AMERZONE BOOK

Found on the bottom-right table in the study area of the university library. It contains information on the Amerzone cuckoo and the Sauvignon grape.

BARROCKSTADT VOICE CYLINDER

Found on the middle shelf in the cupboard at the top-left corner of the university laboratory. It is played on the stand in the museum on the train.

CUCKOO’S EGG

Found in the nest at the top of the ladder in the station. It is put on the scale on the door to the bandstand in the courtyard of the university.

EXIT VISA

After the captain in the tower has drunk the wine and the Yangala-Cola powder, he will give you the exit visa after he looks through the telescope. It is given to Oscar in the ticket office for the train ticket.

HOOK

Found on the beach at the left side of the station. After the man on the boat has been given the money, the hook is attached to the chain to pull the train further up the track.

LOCK KEY

After the man on the boat has been given the money, he will throw the lock key onto the path. It is used to open the machine in the station.

MAMMOTH TOY DOLL

Found on the platform in the museum on the train. It is given to Professor Pons in the university.

MONEY

Found by talking to the rectors in the university after fixing the bandstand. It is given to the people on the boat.

MUSHROOM GUIDE

Found at the right side of the shelf at the top of the ladder in the university library. It contains information on the Yangala-Cola mushroom, which is said to improve vision.

PALAEONTOLOGY NOTES

After Processor Pons has given the lecture on the Youkols, the palaeontology notes are found on the table in the laboratory. The notes contain information on the legend of the ivory ark.

SAUVIGNON GRAPES

Found at the back of the garden outside the station. They are given to the birds at the bottom of the ladder in the station.

TEST TUBE HOLDER

Found on the bottom-right table in the university laboratory. It is used to get the cuckoo’s egg in the nest at the top of the ladder in the station.

TRAIN TICKET

Oscar will give Kate the train ticket when he is given the exit visa. It is given to Oscar in the train to leave Barrockstadt.

WINE BOTTLE

After getting the cuckoo’s egg, the stationmaster will give Kate the wine bottle before she leaves the station. It is used in the wine glasses in the guard’s room at the top of the tower.

YANGALA-COLA POWDER

Found on the bottom-right table in the university laboratory. It is used in the wine glasses in the guard’s room at the top of the tower.

KOMKOLZGRAD – ITEM LIST

AIRSHIP KEY

The guard in the cosmodrome will give Kate the key when he is asked about the Airship. It is used to open the door to the airship.

BLOOD TESTING APPARATUS

After the two wires have been connected on the control panel in the control room at the cosmodrome, the blood testing apparatus is found in the slot at the right side of the panel. It is used on the guard in the cosmodrome, and is then returned to the slot in the control panel.

CRANK HANDLE

The guard will throw the crank handle down to the entrance of the cosmodrome before he leaves in the spacecraft. It is used on the horn at the top of the steps behind the rocket.

DYNAMITE

On the second visit to Komkolzgrad, the dynamite is found in the crate at the left side of the platform. It is used on the leg of the statue.

HANDLE

Found in the cupboard in the bedroom at the top of the statue. It is used in the slot on the panel in the bedroom to move the statue.

HANS’ DESIGNS

Found in the cupboard in the bedroom at the top of the statue. The designs show that the winding mechanism for the train is in the foot of the statue.

KEY

Found in the cupboard in the guard’s house near the cosmodrome. It is used on the control panel outside the guard’s house.

KOMKOLZGRAD VOICE CYLINDER

Found in the cupboard in the bedroom at the top of the statue. It is played on the stand in the museum on the train.

LETTERS TO HELENA

Found in the drawer at the back of the museum in the warehouse. The letters are about the director’s obsession with Helena.

METAL SHEERS

After using the statue to wind the gears in the train, the metal sheers are found in the bedroom at the end of the train. After the statue has been moved forward once, the metal sheers are used to open the hole in the panel outside the storage room. On the second visit to Komkolzgrad, the sheers are used in in the lock on the door to the cage in the warehouse.

OSCAR’S HANDS

On the second visit the Komkolzgrad, Oscar’s hands are found on the automaton at the pipe organ in the warehouse.

PRESS CUTS

Found in the drawer at the back of the museum in the warehouse. The press cuts are about Helena’s career.

SCREWDRIVER

Found on top of the pipe organ in the warehouse. It is used to remove the four screws from the panel on the ladder. On the second visit to Komkolzgrad, the screwdriver is used to remove Oscar’s hands from the automaton at the pipe organ in the warehouse.

SPACE PROJECT CANCELLATION LETTER

Found in the cupboard in the guard’s house near the cosmodrome. It explains why the space project was cancelled.

SPARK PLUG

Found on the shelf at the left side of the storage room. It is put in the slot on the machine in the tunnel.

VODKA

Found at the back of the guard’s house near the cosmodrome. It is put in the slot in the cocktail machine on the hotel bar in Aralbad.

VORALBERG KEY

Found at the left side of the control panel in the control room at the cosmodrome. It is used in the slot on the control panel.

ARALBAD – ITEM LIST

CRYSTAL DISH

Found on the table in the hall north of the swimming pool in the hotel. After making the Blue-Helena cocktail, the crystal dish is put on the bar.

CRYSTALLIZED HONEY

Found in the cupboard at the right side of the bar in the hotel. It is put in the jacuzzi to make the liquid honey.

DETERGENT

Found in the cupboard at the top-left corner of the lounge in the hotel. It is poured in the fountain outside the hotel.

HOTEL BROCHURE

Found on the counter in the hotel. The phone number for the Hotel Meurite is written on the brochure, which can be called to find out the recipe for the Blue-Helena cocktail.

JAMES’ BELL

Found on the post near the building at the end of the pier. It is used on the post near the start of the pier.

LEMON

Found in the cupboard at the right side of the hotel bar. It is put in the slot in the cocktail machine on the hotel bar.

LIQUID HONEY

Made by putting the crystallized honey in the jacuzzi. It is put in the slot in the cocktail machine on the hotel bar.

MAMMOTH AUTOMATON

On the second visit to Aralbad, the mammoth automaton is found at the left side of the counter in the hotel. It is not used in the game.

MUSICAL SCORE

Found on the cocktail machine on the hotel bar. It lists the various drinks that can be made by the cocktail machine.

TEMPORARY CODE

After trying Helena’s code (1270) on the keypad in the dining hall of the hotel, the temporary code card can be found in the locker room near the pool. It shows the temporary code (0968) to open the gate to the pier.

 

WALKTHROUGH

VALADILENE

INTRODUCTION

An automaton drummer slowly makes its way up a hill in the rain, followed by a series of other automatons dressed in black holding umbrellas above their head. They walk into the cemetery at the top of the hill and the door swings slowly closed behind them. Kate Walker, who had been watching all this time, picks up her suitcase and walks toward the nearby hotel. As she gets near the entrance, a rusty automaton quickly moves forward from the top of the entrance and takes its hat off in a polite gesture. Kate then continues into the hotel.

HOTEL

The game starts in the hotel lobby.

Attempt to get the suitcase near Jane: She hasn’t got the strength to carry it any more. When Kate attempts to pick up the suitcase, a notebook symbol appears briefly at the top-right corner of the screen. This means that a new dialogue option has been added which Kate can talk to people about. Examine the top of the counter to view a close-up. Get the small reception bell key at the right side of the bell and it will be added to the inventory. Open the inventory by right-clicking the mouse, select the reception bell key and then select the small statue on the bell. Press the red button to ring the bell.

Talk to the manager about Help (Kate must have tried to pick up the suitcase in order for this option to appear). The manager realises that Kate has come to the town to buy the factory and explains that the owner of the factory, Anna Voralberg, has recently passed away. As he carries the suitcase up to the top of the stairs, he tells Kate that Valadilene used to be a delightful place where people came from all over the world to buy the Voralberg automatons. The manager points out that some mail has been left for Kate and then leaves the room.

Walk over to the table and get the fax from Edward Marson. Open the inventory and select the phone. Press the down arrow on the phone to select the office and then press send to call Marson: He tells Kate to contact the notary in the town. Right-click to put the phone away. Open the door nearest to the suitcase to exit the room, walk downstairs and ask the manager about the Mission to receive the second fax from Marson. Move to the left side of the room and get the two cog wheels on the floor at the right side of the fireplace. Examine the table near Kate and get the other two cog wheels. Exit the view of the table and move back to the right side of the room. Get the advertising brochure from the board near the green plant. Exit the hotel.


OUTSIDE

Outside the hotel, run down the path to the road and then run left for three screens to find Alfoter’s house. Get the newspaper on the bench for further information on Anna Voralberg. Run up the steps to view an automaton holding out its hand.

Pull the middle lever to make the automaton look at its hand. Open the inventory and select the personal file below the menu button to view all of the documents that have been collected. Put fax 2 in the hand of the automaton and then pull the right lever to enter the house.

ALFOTER’S HOUSE

Walk to the other side of the room and open the door at the left side of the left side of the desk to enter Alfoter’s room. Sit in the left chair to start talking to Alfoter. Ask about the Mission: Anna had a brother named Hans who is now the rightful heir of the factory. When Kate asks where he is, Alfoter gives her a letter which states that Hans was recently in the north of Siberia. Exit the view of the letter. Alfoter mentions that Kate must find Hans in order to conclude the sale of the factory and adds that she may find out more in the Voralberg family archives. Open the door to return to the waiting room. Walk to the right side of the waiting room and get the telescopic key from the lower section of the coat hanger. Go through the doorway to exit the house.

OUTSIDE

Run right for two screens and approach the door at the right side of the road. Examine the door.

Put the telescopic key in the top automaton, turn the key in the bottom automaton and then pull the lever to open the door.

Run up the path to arrive at the fountain junction.

Run along the right path and walk to the front of the house. Run along the path at the side of the house and continue right to the next screen to arrive at the back of the house.

Continue right to the next screen and enter the hedge maze. Take the left path at the junction, and then take the first path on the right. Examine the bowl and get the Voralberg key. Exit the view and return to the back of the house. Walk near the ladder machine and use the Voralberg key in it to raise the ladder. Use the ladder to climb up to the room at the top of the house.

VORALBERG HOUSE

Walk to the left side of the room and open the desk to get Anna’s diary and the ink bottle. Close the desk and run to the dark corner at the right side of the room. Use the light bulb and Momo will enter the room. Talk to Momo: He wants a picture of a mammoth and gives Kate the pencil and paper.

Exit the conversation and run back to the lit corner of the room to see a faint outline of a mammoth on the top beam.

Examine the mammoth outline and then use the pencil and paper to trace the drawing. Give the pencil tracing of the mammoth to Momo: He will climb out of the window and run down the path at the side of the house. Climb out of the window. Run left at the bottom of the ladder, follow the side path to the front of the house and then continue down the path to return to the fountain. Run down the bottom path and go through the doorway to the road to see that Momo is waiting. Run left all the way down to the gate at the end of the road. Talk to Momo and he will unlock the gate.

SECRET PATH

After Momo opens the gate, run after him and follow the long path through the forest to find Momo. Run up the steps and use the handle to try and open the dam. Run down the steps and ask Momo for Help. He tries, but the lever will break off. Get the lever, run back down the steps and continue left along the path to the boat. Use the broken lever to try and get the oar from the left side of the boat, then go back to the right. Ask Momo for Help and he will get the oar. Follow Momo right and ask him for Help again to open the dam. Run down the steps and follow the path leading up to the river to enter the cave.

MAMMOTH CAVE

Run to the far side of the cave and get the mammoth toy doll.

Exit the cave and run all the way back down the long path to return to the town road.

OUTSIDE

Run right three screens and go through the gate at the right side of the road to return to the fountain. Go down the top-left path and walk up the steps. Pull the lever on the post and a claw will take a barrel to the factory. Return to the fountain and run down the left path. Open the door to enter the factory.

FACTORY


Move left two screens and examine the automaton in the middle of the room. Use the automaton and it will carry a barrel to the start of the assembly line. Move right to exit the close-up. Open the door to enter the workroom. Run over to the right side of the room and use the handle to lower the automaton. Return to the left side of the room to talk to the automaton, who introduces himself as Oscar. Ask Oscar about Production and he will give you a card.

Exit the workroom. Run to the far right side of the factory and open the door to enter the control room. Walk to the south side of the room and pull the chain to lower the windmill outside. Pull the lever and then exit the room. Run left twice and climb up both sets of steps to find the machine that controls the assembly line. Examine the machine.

Pull the bottom-right switch to activate line 3 and press the left button three times. Use Oscar’s card in the slot and press the right button to create Oscar’s legs.

Run down to the bottom of the steps and move right one screen to see the assembly lines. Run right again and get the wooden legs at the end of the assembly line. Run back to the workroom and give the wooden legs to Oscar, who then leaves as he wants to catch his train. Exit the room. Run right twice and open the door to exit the factory. Run down the path to return to the fountain and go up the top-right path to enter the train station.

TRAIN STATION

Run south and walk up the steps at the bottom-right corner of the area. Open the door to enter the train. Talk to Oscar about the Mission: He wants to see Kate’s ticket before the train leaves. Exit the train. Walk down the steps on the left and talk to Oscar in the ticket office. Ask him about the Mission to receive the train ticket and the train release permit. Exit the station. Return to the fountain and run down the bottom path to return to the road. Walk left two screens and enter Alfoter’s house.

ALFOTER’S HOUSE

Walk to the other side of the room and look at the ticket stamp on the desk. Put the ink bottle under the hat of the statue and put the train release permit on the tray. Press the red button to approve the permit. Get the permit. Exit Alfoter’s house, and run right along the road all the way to the cemetery.

CEMETERY

Run along the path at the right side of the church and open the door at the end of the path. Run over to the right side of the room and examine the crucifix. Move the crucifix and get the key from the small hole in the wall. Exit the view. Look at the desk in the corner of the room to see five drawers. Use the key in the keyhole at the top-right corner of the desk and open the second drawer from the top to get the purple punch card. Close the drawer. Open the middle drawer and turn the handle at the right side of the desk to get the Voralberg key and the priest’s confession. Exit the room to go back outside.

Run north up the path. Look at the panel at the top of the steps near the elevator. Put the tiny cog wheel on the bottom spindle, the small cog wheel on the top-left spindle, the medium cog wheel on the middle
spindle and the large cog wheel on the top-right spindle.

Pull the lever to ride the elevator up to the top floor. Move to the other side of the room and examine the automaton. Use the purple punch card in the slot on the back of the automaton to lower the hat of the automaton near the crypt. Ride the elevator back down to the path.

Run left past the entrance of the church and approach the crypt on the other side of the cemetery. Examine the hat and use the Voralberg key in the keyhole to open the crypt. Enter the crypt and go through the doorway. Open the Hans Voralberg drawer. Examine the coffin to open it. Get the Valadilene voice cylinder and press cuts. Exit the crypt and the cemetery. Run left down the road, go through the doorway and return to the fountain. Run down the left path and enter the factory.

FACTORY

Go up the steps on the left and open the door at the top. Run to the right side of the room and examine the cabinet. Look at the cabinet at the right side of the room and pull the ninth book on the top shelf to reveal the gramophone.

Use the Valadilene voice cylinder in the gramophone, and a cutscene will be shown where Hans attempts to get the mammoth toy doll from the top of a tall pillar in the cave and falls. After the cutscene, get the Hans-Anna mechanical toy from the top of the gramophone. Exit the factory to return to the fountain. Run up the top-right path to enter the train station.

TRAIN STATION

Run south, go up the steps on the right and continue over to the right platform of the station. Run south, turn the wheel on the machine and then pull the lever on the left to wind the gears in the train. Turn the wheel again. Run north one screen, go up the steps on the left and open the door to enter the train. Run up the carriage to the museum. Put the Hans-Anna mechanical toy on the stand in the middle of the room and put the mammoth toy doll on the platform at the bottom-right corner of the room. Look at the shelves and put the Valadilene voice cylinder on the top-right platform and the music cylinder on the top-left platform. Run back up the train and give Oscar the train release permit and the train ticket to leave Valadilene.


BARROCKSTADT

TRAIN STATION

Exit the train. Walk down the steps on the left and run right along the platform for two screens. Go down the steps at the end of the platform and run along the path until Kate sees the winding machine. Run back to the station and Oscar will say that he has received a message. Enter the train and Oscar will explain that Kate has been summoned to meet the rectors of the university. Exit the train, walk down the left steps and run left to the bridge. Cross over the bridge on the right and go through the doorway to exit the station.

Run along the path at the bottom-left corner of the screen the left and then go down the steps to talk to the man on the boat. Ask for Help: He agrees to tow the train for 100 dollars. Walk back up the steps. Go up the steps on the right and run through the courtyard to enter the university.

UNIVERSITY


Walk to the middle of the floor and run right to talk to Professor Pons near the mammoth. Ask him about Hans to find out that the toy mammoth doll was made by the Youkols in north Siberia. Run back to the middle of the university and open the tall red door on the left to enter the library. Run right along the path at the side of the library and climb the ladder to get the mushroom guide.

Run left once and walk down the steps to the study area. Get the blue Amerzone book on the bottom-right table.

Run up the right steps and open the door to exit the library. Run left and open the door to enter the rector’s office. Walk down the red carpet to the massive desk at the end of the hall and talk to the rectors: They want the train to leave the station. Ask about Sauvignon: They say that there is no sauvignon in Barrockstadt. Ask about Money: They agree to reward Kate if the bandstand in the courtyard is fixed. Exit the rector’s office and run back to the right side of the university to ask Professor Pons about Sauvignon: He tells Kate to ask the stationmaster. Exit the university and return to the train in the station.

TRAIN STATION

Run up to the museum on the train and get the mammoth toy doll from the table. Exit the train and walk down the left steps to the platform. Run left one screen and continue down the steps in front of Kate. Run left to the beach to see the stationmaster that Pons mentioned earlier. Get the hook at the right side of the beach. Talk to the stationmaster about Sauvignon: He tells Kate that sauvignon is from the Amerzone and then walks off. Exit the beach and run right to the top of the steps, then cross the bridge on the right. Talk to the stationmaster about Sauvignon again: He tells Kate to talk to Pons about it. Exit the station and return to the university.

UNIVERSITY

Run right and talk to Pons about Sauvignon: He tells Kate to ask the rectors about it.  Give him the mammoth toy doll and he will open the laboratory. Enter the laboratory and look in the cabinet at the top-left corner of the room to get the Barrockstadt voice cylinder from the second shelf. Exit the view of the cupboard and run to the left side of the lab. Look at the bottom-right table and get the Yangala-cola powder and the test tube holder. Exit the laboratory and return to the rector’s office at the other end of the hall. Ask the rectors about Sauvignon to find out that it is grown in a secret garden behind the station. Exit the university and return to the train station.

TRAIN STATION


Ask the stationmaster on top of the bridge about Sauvignon and he will open the gate to the garden. Run left across both bridges and run up the long path on the left. Wait for the stationmaster to leave and then enter the garden. Run to the far side of the garden to get the Sauvignon grapes growing on the plants.

Run through the garden to return to the station. Run back down the path and then run right along the platform to see the cuckoos at the bottom of the ladder. Give the grapes to the cuckoos and they will move away from the bottom of the ladder. Climb up both ladders to the nest at the top. Examine the nest and use the test tube holder to get the cuckoo’s egg. Climb back down both ladders and exit the station. The stationmaster stops Kate before she leaves and gives her a bottle of wine. Return to the courtyard of the university.

COURTYARD

Run across the bridge and examine the door on the other side of the bandstand. Put the cuckoo’s egg in the scale and then turn the wheel to open the door. Enter the bandstand. Climb down the ladder and pull the lever at the right side of the room to start the band playing.

UNIVERSITY

Enter the university and run left to the rector’s office. Ask them about Money to receive the 100 dollars. Exit the university.

OUTSIDE

Run down the steps at the other side of the courtyard and go down the steps on the left. Give the money to the man on the boat and he will throw the lock key onto the path. Get the key and run up the steps to return to the station.

TRAIN STATION

Run left twice and examine the machine near the door. Look at the number pad and use the lock key in the key hole. Enter 4, 2, and press the bottom-left button to lower the water level. Exit the station and run down the steps on the left. Talk to the man on the boat about Locks: He moves his barge. Run up the steps to return to the station. Run left twice and look at the number pad on the machine. Enter 4, 1, and press the bottom-left button to raise the water level.

Run left twice and cross over the bridge. Walk down the right steps and run right twice. Ask the man on the boat about Help and he will throw the chain to the platform. Use the hook on the chain and the boat will then pull the train further up the track. Run down the steps on the right and continue along the path until Kate receives the call from Pons. Return to the university.

UNIVERSITY

Walk to the middle of the floor and run up the steps at the left side of the mammoth to listen to Professor Pons’ lecture. After the lecture has finished, walk down the steps on the left and run right to the laboratory. Run to the left side of the lab and get the paleontology notes and toy mammoth doll from the table. Exit the university and return to the station.

TRAIN STATION

Cross over the bridge, walk down the steps on the right and continue right to exit the station. Run left along the path for two screens and walk over the ledge on the train to the platform on the other side. Turn the wheel on the machine and then pull the lever on the right to wind the gears in the train. Enter the train and run up the carriage to the museum. Put the mammoth toy doll on the platform at the bottom-right corner of the room and put the Barrockstadt voice cylinder in the hole on the stand in the middle of the room. After the cutscene, run left and ask Oscar about the Mission to ride the train further along the track to the border post.

BORDER POST


Exit the train, walk down the right steps and run left to the back of the ticket office. Open the door to the tower and walk up to the top of the steps. Run left over the bridge and open the door to enter the guard’s room. Talk to the man, who introduces himself as Captain Malatesta. Ask him about the Mission: He says that there is a horseman outside from an invading army. Look in the telescope and press the right red button twice to discover that the horseman is just a dead tree.

Exit the view of the telescope and look at the desk. Use the wine bottle and the Yangala-Cola powder on the wine glasses. Exit the view of the desk to give the captain the wine. After he looks through the telescope and realises his mistake, he will give the exit visa to Kate. Exit the tower and give the exit visa to Oscar in the ticket office to receive the train ticket. Enter the train and give Oscar the train ticket to leave Barrockstadt.

KOMKOLZGRAD

TRAIN STATION

Exit the train and walk down the right steps to the platform.

Run up the platform and Oscar will explain that the train gears have unwound. Run up the platform twice and climb the ladder to the bedroom. Examine the cupboard at the top-left corner of the room and get the Komkolzgrad voice cylinder, Hans’ Designs and the handle. Exit the view of the cupboard and examine the panel near the window. Put the handle in the slot and push the handle forward twice to move the statue near the train. Press the red button to wind the gears of the train and then pull the handle back twice to move the statue back to the ladder. Exit the view of the panel and exit the bedroom to return to the station.

Run down the platform and enter the train. Run down to the end of the train and talk to Oscar to find out that his hands have been taken. Walk to the left side of the room and get the metal sheers from the floor. Walk left to the museum and put the Komkolzgrad voice cylinder in the hole in the stand in the middle of the room. After the cutscene, run left twice and open the door to exit the train. Walk down the right steps to the platform. Run up the platform to the statue.

STATUE

Climb up the ladder to return to the bedroom. Examine the panel near the window. Push the lever forward once. Exit the view of the panel and exit the bedroom. Jump over the gap to the ledge on the right and examine the window. Use the metal sheers on the hole and then climb through the hole to enter the storage room. Run to the right side of the room and look at the shelf on the left. Get the spark plug. Exit the view of the shelf. Run back to the other side of the room and climb through the hole to exit the storage room. Jump back across the gap and climb back up the ladder to the bedroom. Examine the panel near the window and pull the lever back once to move the statue back to the ladder. Exit the view of the panel and climb down the ladder to return to the station.

TRAIN STATION

Run up to the other end of the platform and pull the lever to raise the elevator. Enter the elevator to descend to the tunnel.

TUNNEL


Examine the machine at the left side of the tunnel and put the spark plug in the slot. Move the lever below the spark plug to turn on the lights.

Run to the other end of the tunnel and enter the elevator to arrive in the factory.

FACTORY


Run right and walk up the steps. Examine the automaton and get the screwdriver on the left side of the pipe organ. Walk down the steps and run to the ladder at the other side of the factory. Look at the panel on the ladder.

Use the screwdriver on the four screws to remove the panel. Climb up to the top of the ladder and open the door on the left to enter the control room. Talk to the director in the chair about the Mission: He is looking for a singer named Helena Romanski. Exit the control room and climb down the ladder.

Run up the steps at the top-right corner of the room and go through the door to enter the museum. Run to the other side of the museum and examine the desk on the left to get the press cuts and letters to Helena. Exit the view of the desk and exit the museum. Climb up the ladder and open the door to the control room. Open the inventory and select the phone. Press the down arrow twice and press send to call Kate’s mother: She will say that Helena may be found in Aralbad. Talk to the director and tell him about Aralbad: He says that it was once a famous spa resort. Ask him about the Mission: An old soldier at the space compound may be able to help. Exit the control room. Enter the monorail to ride to the space compound.

SPACE COMPOUND

Run down the path and walk up the steps to the rocket. Run right along the path, walk up the steps and enter the guard’s house. Get the vodka bottle at the other side of the house. After the cutscene where the guard falls over the rail, enter the house and examine the shelves at the right side of the desk. Get the key from the bottom shelf and the space project cancellation letter from the middle shelf. Exit the view of the shelves and exit the house. Walk down the steps and run right twice to enter the cosmodrome.

COSMODROME

Run along the left path and walk up the steps to the control room. Look at the panel on the right.

Get the Voralberg key. Use the Voralberg key in the keyhole and push the lever forward. Open the hatch at the bottom-right corner of the panel and connect the two wires to turn on the system. Get the blood testing apparatus at the right side of the panel and exit the control room. Run down the steps and run around to the right side of the cosmodrome to see the airship. Run left out of the cosmodrome to return to the sleeping guard.

SPACE COMPOUND

Turn the wheel near the guard and then run up the steps on the left. Look at the panel.

Put the key in the keyhole. Move the bottom lever to the left, push the left lever forward, then push the right lever forward to wake up the guard. Walk down the steps and run right to the guard. Ask him about the Airship to receive the airship key. Run right to return to the cosmodrome.

COSMODROME

Walk up the steps at the right side of the cosmodrome and use the airship key on the door to enter the airship. Pull the lever at the right side of the automaton and then open the door to exit the airship. Run to the left side of the cosmodrome to find the guard. Give him the blood testing apparatus to get his blood sample. Run up the steps to the control room.

Examine the panel. Put the blood testing apparatus in the slot. Press the first and second buttons to discover that the blood sample is not accepted by the machine as the alcohol level is too high. Press the top of the blood testing apparatus and Kate will add her blood sample. Press the second, third and fourth buttons, and the guard will fly away in the spacecraft. Open the door to exit the control room and run left at the bottom of the steps. Get the crank handle from the floor. Exit the cosmodrome.

SPACE COMPOUND

Run left three times and walk up the steps on the other side of the rocket. Walk up the walkway and use the crank handle in the hole to blow the horn. After the cutscene where Soyouz catches a bird, walk down the steps and run right to return to the cosmodrome.

COSMODROME

Run up the steps at the right side of the cosmodrome and open the door to enter the airship. Pull the handle at the right side of the automaton to leave Komkolzgrad.

ARALBAD

Open the door to exit the airship. Run down the path to the fountain. Open the door to enter the hotel and talk to the manager: Kate tells him that she does not plan on staying in Aralbad. Run to the other side of the lounge and open the cupboard to get the detergent. Exit the hotel and pour the detergent in the fountain. Enter the hotel and open the curtains. Ring the bell to talk to the manager: He will rush outside after seeing the fountain. Run behind the counter and get the hotel brochure. Examine the hotel register to see that the number for Helena Romanski is 1270. Press the red button to unlock the door at the corner of the lounge. Run to the door that was just unlocked and open it.

Run through the arch on the left to enter the dining hall. Run south one screen and examine the keypad near the gate. Enter 1270 and pull the lever: Helena’s code for the gate doesn’t work. Run down to the pool and go through the doorway at the top of the screen. Get the crystal dish on the table. Run back up the hallway to the pool. Run right and go through the doorway at the corner of the pool to enter the locker room (This door will be locked if Kate hasn’t entered the code 1270 on the keypad earlier). Get the temporary card on the floor to see the number 0968. Exit the room. Run left twice and examine the keypad near the door. Enter the code 0968 to open the door. Go through the doorway. Get the mask on the hook and then open the door to go outside.

Run down to the end of the pier to talk to Henena Romanski in the building: She asks Kate to call her valet. Walk outside the building. Examine the post with the bell to see a close-up. Get the bell. Run back to the other end of the pier and put the bell on the post. Pull the chain to ring the bell: Nothing will happen. Exit the view. Open the door to return to the hotel.

Run down to the dining hall and then run up toward the automaton James. Talk to James and he will leave to get Helena. When they return, ask Helena about Hans. Open the cupboard at the right side of the bar and get the crystallized honey and lemon. Walk out from the bar. Run north through the arch to exit the dining hall. Run around to the jacuzzi at the side of the pool. Turn the wheel to turn on the Jacuzzi. Put the crystallized honey in the jacuzzi to make the liquid honey. Return to the bar in the dining room.

Examine the cocktail machine on the bar.

Put the lemon (A), liquid honey (B) and vodka (C) in the slots on the machine. Press the I/O button (D), and press the second key (E). Pull the small lever (F) at the right side of the bar and press the third key (G). Press the snowflake button (H), lemon button (I), honey button (J) and create button (K) to make the Blue Helena cocktail. Put the crystal dish on the bar and talk to Helena. When she sings and breaks the glass, she agrees to come back with Kate to Komkolzgrad. Exit the hotel and return to the airship to leave Aralbad.

KOMKOLZGRAD – SECOND VISIT

After the cutscene, run up the steps and examine the door to the cage. Use the metal sheers on the lock. Examine the pipe organ and use the screwdriver to remove Oscar’s hands from the automaton. Run down the steps and enter the elevator to ride down to the tunnel. Run to the other end of the tunnel and pull the lever. Run back up the tunnel and climb up the vent to arrive on the platform. Examine the crate and get the dynamite. Run up the platform and talk to Oscar: He says that Helena is aboard and that departure is imminent. Run right one screen, walk up the steps and enter the train to receive the phone call from Dan. Exit the train and run down the right steps to the platform. Run up the platform and use the dynamite on the leg of the statue to leave Komkolzgrad.

ARALBAD – SECOND VISIT

Exit the train and walk down the right steps to the platform. Run to the other side of the platform and turn the wheel on the machine. Pull the lever at the right side of the machine to wind the gears in the train. Ask Oscar about the Mission: The manager of the hotel will say that a parcel has been delivered. Enter the hotel and examine the parcel at the left side of the desk to get the mammoth automaton. Open the door at the other side of the lobby and run through the arch on the left to return to the dining hall. Talk to Helena. Open the doorway to return to the pier to see Hans sitting on the bench. Talk to Hans to complete the game.

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