Spirits of Mystery: Amber Maiden Walkthrough

Welcome to the Spirits of Mystery: Amber Maiden Collector’s Edition walkthrough on Gamezebo. Spirits of Mystery: Amber Maiden Collector’s Edition is a Hidden Object Game played on the PC created by ERS Game Studios. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Spirits of Mystery: Amber Maiden Collector’s Edition.

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Spirits of Mystery: Amber Maiden – Game Introduction

Welcome to the Spirits of Mystery: Amber Maiden Collector’s Edition walkthrough on Gamezebo. Spirits of Mystery: Amber Maiden Collector’s Edition is a Hidden Object Game played on the PC created by ERS Game Studios. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Spirits of Mystery: Amber Maiden Collector’s Edition.

General Tips

This hidden object game requires visiting several locations and using inventory items to advance play.

  • Play is mostly linear although there are a few options during.
  • CAPITALIZED inventory items are meant to make it easier to find where this guide may deviate from your own play.
  • There are no penalties for multiple clicks in a scene.
  • Always move the cursor around a scene. Watch the cursor to see if it changes into a hand or magnifying glass.

Main Menu:

  • Play – Begin or resume a game. The first time you play you must select a difficulty level:
    • Regular – Hint and Skip buttons recharge faster. Hidden object areas are illuminated.
    • Expert – Hint and Skip buttons take longer to recharge. Most helpful aids are unavailable.
  • Options – Change music and sound effects volume. You may select or deselect full screen and a custom cursor.
  • Help – Describes how to interact with the game.
  • More Info – Contains a link to the forum for this game on the Big Fish Games website. It also contains a strategy guide.
  • Exit – Quite the game.
  • Extras – Music, concept art, wallpapers, screensavers and bonus play are only available after completing the game.
  • Profiles – Click the “CLICK HERE to Change Player” link to create, delete or switch player profiles.

Screen Navigation:

  • Menu – Change your options, resume the game or return to the main menu.
  • Hint/Skip Bar – Clicking will show a random item from an itemized list. Hints are not limited and the bar refills quickly. The bar turns into a Skip bar for puzzles.
  • Diary – Clicking an object can add clues or information. The diary glows when new information is added.
  • Inventory/Item List – A scrollable list of icons showing available items or a list of hidden items to be collected.

Symbol Meanings:

  • Magnifying Glass – Zoom in on interactive area.
  • Hand – Interact with an object: pick up an item, open a door or move an object.
  • Sparkles – Hidden object areas.

Walkthrough

A short clip explains the background and introduces the story line for play.

If you are not familiar with hidden object games, click “Yes” when asked if you would like a tutorial. This will show you how to interact with objects and characters.

The objects for hidden object scenes are randomly generated. That is why only inventory items are shown. They are highlighted in white with a blue border. Objects in yellow indicate they are not visible in the scene. Move your cursor around until the cursor turns into a hand.

With the exception of a hidden object area, most inventory items are not collected from a scene until they are needed.

Assumptions:

  • You know to click through the conversations with characters.
  • After you have gone back and forth between locations more than once, you don’t need to be told how many times to go up or down.
  • Just as in the movies, you will always enter a darkened door, window or portal.

Chapter 1: The Nanny’s Story

 Amber Maiden
  • Pick up the PENDANT on the table (A). It is added to inventory.
  • Zoom in on the glowing box on the table (B). Click to open it. Pick up the scroll (C) and read the information. The information is added to the Diary. Click outside of the scroll to close the area and again view the contents of the box.
  • Click the PENDANT in inventory. Click the setting in the bottom of the box (D) to form an AMULET.
  • Place the AMULET on the hook dangling over the fire (E). This opens a puzzle (F).
  • The goal of the puzzle is to swap the pieces to form the shapes and symbols of the zodiac. The inner circle is locked and shows the bottom portion of the symbol signifying the sign. The second ring forms the top half of the symbol and the bottom portion of the shape representing the sign. The outer ring is the top half of the shape. Match from the inside out. A correctly placed sign turns gold and is locked into place. If you are unfamiliar with the signs of the zodiac, here is a list in the order they appear in the puzzle:
    1. Aquarius – Water Carrier.
    2. Pisces – Two Fish.
    3. Aries – Ram.
    4. Taurus – Bull.
    5. Gemini – Twins.
    6. Cancer – Crab.
    7. Leo – Lion.
    8. Virgo – Virgin.
    9. Libra – Scales.
    10. Scorpio – Scorpion.
    11. Sagittarius – Centaur.
    12. Capricorn – Sea-Goat.

View the completed puzzle in the inset (G).

 Amber Maiden
  • Pluck the AMULET from the fire (A). You now have a Help button.
  • Pick up the portrait of the nanny and her parrot (B). Click the parrot (C) to open a hidden object scene (D).
  • Collect the listed objects. Objects in yellow indicate they are not visible in the scene. Move your cursor around until the cursor turns into a hand. In this case, you open cupboard doors. The location for the MIRROR is shown above.
  • Grab the ELK ROOT (E) suspended from the ceiling.
  • Zoom in on the bottom of the cabinet (F). Pick up the STONE PUZZLE PIECE (1/6).
  • Enter the bedroom (G).
 Amber Maiden
  • Move your cursor over the owl in the window (A).
  • Access the hidden object area (B). Open the drawer to find the NUTS.
  • Pick up the FLOWERS (C) hanging from the ceiling.
  • Zoom in on Handsome (D). Give him the MIRROR to break the curse. He gives you a STONE PUZZLE PIECE (2/6).
  • Access the interactive area on the dresser (E). Pick up the STONE PUZZLE PIECE (3/6).
  • Exit the house.
 Amber Maiden
  • Pick up the BLUE CABBAGE (A).
  • Zoom in on the base of the tree (B). Pick up the STONE PUZZLE PIECE (4/6) and the BARK OF WEEPING WILLOW.
  • Give the squirrel the NUTS (C) and get the STONE PUZZLE PIECE (5/6) .
  • Access the pond area (D). Pick up the GOLDEN LILY and the STONE PUZZLE PIECE (6/6).
  • Place the six STONE PUZZLE PIECES on the portal base (E). Click the yellow arrows through the maze to connect the portal icon with the castle. The solution is shown above.
  • Enter the portal.

Chapter 2: Finding a Back Door

 Amber Maiden
  • Access the tree hollow (A). Pick up the METAL BAT EMBLEM and the DRAGON’S HORN (1/3).
  • Head up the hill to the castle entrance (B).
  • Zoom in on the base of the broken statue (C). Pick up a HAMMER and GOLDEN SUN.
  • Return to the crossroads. Go down to the beach (E).
 Amber Maiden
  • Access the hidden object area on the hull of the boat (A). Get the SHOVEL.
  • Click the buried box (B). Pick up the MACHETE (1). Use the SHOVEL to dig out the box. Place the METAL BAT EMBLEM on the lid of the box (2). Collect the STAR (1/5) and AMBER SPHERE (3).
  • Use the HAMMER to break open the barrel (C). Collect the WEDGE.
  • Click the ledge where the owl has been perched (D). Use the HAMMER and WEDGE to break off the boulder.
  • Continue along the cliff trail.
 Amber Maiden
  • Zoom in on the nest (A). Collect the DRAGON’S HORN (2/3). Click the egg to break it and get the STAR (2/5).
  • Use the MACHETE on the vines (B) to uncover a door (C). Place the GOLDEN SPHERE in the hole in the door to open it.
  • Have a conversation with the girl. She gives you a Secret Potion recipe (D) that is saved in the Diary. She also gives you a MAGIC CHALICE (E).
  • Return to the beach.
 Amber Maiden
  • Access the hidden object area (A). Click the hanging sail to reveal the NAIL PULLER.
  • Zoom in on the buried ship’s wheel (B). Pick up the STAR (3/5) and BRUSH.
  • Go back up to the portal entrance. Return to Nanny’s house.
 Amber Maiden
  • Access the hidden object area (A). Click the sack covering the SALAMANDER OIL.
  • Enter the bedroom. Use the NAIL PULLERS to open the window (B). Pluck the FIRETHORN BERRIES (C). This activates the dresser hidden object area (D). Get the SCISSORS.
  • The owl returns to the window clutching a star (E). Click the owl to get it to release the star. It falls to the floor. Pick up the STAR (4/5) and exit the bedroom.
 Amber Maiden
  • Zoom in on the bottom of the cupboard (A). Use the SCISSORS to cut the ties. Get the EMPTY CAULDRON and exit the house. Fill the cauldron with water from the stream. Return to the house.
  • Place the CAULDRON WITH WATER on the fireplace hook (B). Add all the ingredients for the potion. Fill the MAGIC CHALICE WITH POTION (C).
  • Exit the house and re-enter the portal.
  • Go down to the beach and up along the cliff path to the cave. Give the MAGIC CHALICE WITH POTION to the girl. Get the TORCH from the entrance to the cave.
  • Return to the crossroads.
 Amber Maiden
  • Use the MACHETE (A) on the brambles to retrieve the last DRAGON’S HORN (B).
  • Go to the entrance of the castle.
  • Zoom in on the enchanted dragon. Place the three DRAGON’S HORNS (C) in their slots. Place the TORCH in the dragon’s grasp (D). Click the end of its tail to get a BURNING TORCH.
  • Return to cave entrance. Place the BURNING TORCH in the holder (E).
  • Enter the cave.
 Amber Maiden
  • Pick up the SHELL (1/6) near the entrance (A).
  • Use the BRUSH (B) to dust away the cob webs. Click the revealed lever to raise and light the torch.
  • Pick up the STAR (5/5) from the ground (C).
  • Zoom in on the door (D). Select the STARS from inventory then click the door to place them (E). The sun rises. Place the GOLDEN SUN in its slot (F). The door to the courtyard opens.

Chapter 3: The Castle Grounds

 Amber Maiden
  • Click the owl (A) to shoo it away.
  • Zoom in on the broken cart (B). Pick up the SHELL (2/6). Click the tie on the burlap bag to reveal a barrel of olive oil.
  • Enter the guard shack (C).
 Amber Maiden
  • Open the drawer in the small cabinet (A). Retrieve a drawing of directions for the coat of arms. The information is filed in the Diary. Pick up the EMPTY OILER that is under the drawing.
  • Examine the coat of arms (B). Note the similarity between it and the drawing. Also note that there is a piece missing.
  • Zoom in on the soldier’s portrait (C). Take the KEY.
  • Exit the guard shack.
  • Stop at the broken wagon and fill the EMPTY OILER with olive oil.
  • Go right, past the cannon to the carriage area.
 Amber Maiden
  • Pick up the SHELL (3/6) from the carriage (A).
  • Use the OILER WITH OIL to remove the rust from the lock on the door (B). Click the keyhole cover to slide it over. Insert the KEY. Click to open the door on a hidden object scene.
  • Click the boot in the hidden object scene (C). It tips over revealing a KNIFE. Collect the rest of the items.
  • Exit the building and head left (D) to the well area.
 Amber Maiden
  • Pick up the AMBER COMET (A) and HELMET (B).
  • Use the KNIFE to slit the bag (C).
  • Collect the SHELL (4/6) from the ground (D). Remove the empty sack (E) and get the COAT OF ARMS piece.
  • Return to the guard shack.
 Amber Maiden
  • Access the coat of arms (A). Place the missing COAT OF ARMS piece in the center. As per the instructions (see the Diary), click the mace (1), sword (2) and scepter (3). The coat of arms slides away revealing a hidden recess (B). Collect the MEDAL.
  • Return to the carriage area.
  • Zoom in on the guard (C). Place the MEDAL in the outline to remove the curse. Speak with the guard.
  • Enter the gate.
 Amber Maiden
  • Access the interactive area by the rock (A). Remove the rock and pick up the drawing. The information on it is stored in the Diary. Retrieve the HANDLE.
  • Click down once to return to the carriage area.
  • Access the hidden object scene. Click the shield to move it aside. Pick up the TONGS that were hidden behind it (B).
  • Click down once to return to the cannon by the guard shack.
 Amber Maiden
  • Click the mouth of the cannon to access the interactive area (A). Use the TONGS to extract a SHELL (5/6).
  • Return to the guard shack. Go left to the well area.
  • Remove the cover from the well (B). Attach the missing HANDLE to the crank mechanism (C). Click the handle to raise the bucket. Remove the SHELL (6/6) from the bucket.
  • Return to the castle guards.
 Amber Maiden
  • Access the puzzle area (A). Place the PEARLS on the board to begin play. The goal is to use the lobster to place the white pearls on the left and the black pearls on the right. The pearls must be moved two at a time. Use the red up arrow to grab and place the pearls and the left and right orange arrows to move back and forth.
  • To start, position the lobster so a white pearl is in the left claw. Move the white and black pearls to the two open slots at end of the board as shown in yellow above. Move the two black pearls to the open slots on the right. Repeat the movement until all but the last white pearl is on the left.
  • For the last white pearl, move it and a black pearl over two slots so you can pick the white pearl up in the left claw. View the video to see how to play this game.

  • Receive a large PEARL (B) when the game is complete.
 Amber Maiden
  • Remove the curse from both guards. Place the HELMET on the guard on the left and the PEARL in the shield of the guard on the right. The curse is lifted. The doors to the castle open.

Chapter 4: Exploring the Castle – The Comet Rooms

 Amber Maiden
  • Pick up the CHESS BOARD PIECE (1/9) from the entryway (A).
  • Access the hidden object area. Get the TASSELS (B).
  • Examine the markings on the floor. Each symbols relates to a door. Place the AMBER COMET in the impression (C).
  • Enter the first Comet Room.
 Amber Maiden
  • Access the hidden object scene (A). Tear the wall paper to find the CLOCK HANDS.
  • Pick up the CANDELABRA (B).
  • Zoom in on the toppled chair (C). Tear the covering to get a CHESS BOARD PIECE (2/9). Note that the chess board itself is in the corner of this room.
  • Enter the door at the back of the room (D).
 Amber Maiden
  • Pick up a GEAR from the listed objects in the hidden object scene (A).
  • Zoom in on corner cabinet (B). Pick up another CHESS BOARD PIECE (3/9) from the bottom shelf. On the middle shelf is a drawing that is stored in the Diary. Under the drawing is a GOBLET.
  • On the right wall (C) is a repeat the sequence puzzle. Repeat the order the octopus is playing instruments six times. Your progress isn’t lost if you make a mistake; you’ll just be given a different sequence for that round. Receive a CLOCK WORK KEY.
  • Return to the chess board room (click down). Enter the door to the right with the dancers on it.
 Amber Maiden
  • Click the owl to send it on its way (A).
  • Look closer at the area under the bench (B). Pick up a CHESS BOARD PIECE (4/9) and a VASE.
  • Place the TASSELS on the curtains to hold them in place (C).
  • Remove the curse on the amber clockworks with the GEAR (D). Click the handle to raise the chandelier.
  • Go up the stairs to the balcony.
 Amber Maiden
  • Get the CHESS BOARD PIECE (5/9) from the inside of the broken drum (A).
  • Extract another CHESS BOARD PIECE (6/9) from inside of the piano as well as a CAKE KNIFE (B).
  • Go back down the stairs, through the ballroom, into the chess room. Enter the dining room. At the far end of the room on the right is another door. Enter this room.
 Amber Maiden
  • Access the tea service in the back cabinet (A). Take the lid off the sugar bowl and get a PIN. Pick up the CHESS BOARD PIECE (7/9).
  • Remove the amber curse on the mirror by placing the objects in their same reflected places. Place the CAKE KNIFE (1), GOBLET (2), CANDELABRA (3) and VASE (4). Open the clock face and place the CLOCK HANDS. Drag the hands to the mirror image time: 8:00.
  • The door to the kitchen opens (C).
 Amber Maiden
  • Get the MARACA from the hidden object scene (A).
  • A mix-and-match game locks the cellar door (B). Swap the icons in the second two rows so rows one and two equal row three. The solution for the first column is as follows: the first column, first row contains a blank piece of paper. Find the icon for a quill and ink bottle and place it in column one, row two. Find a letter icon and place it in column one, row three. The icons in the bottom two rows are randomly placed each time you play. The solution is shown in the above inset.
  • Enter the cellar
 Amber Maiden
  • Get the DRUM from the hidden object scene (A).
  • Use the PIN to open the lock on the box (B). Pick up the VIOLIN.
  • Return to the dining room
 Amber Maiden
  • Pick up the TRUMPET from the hidden object scene (A).
  • Return to the chess room.
  • Access the hidden object area (B). The item listed as a Fiddlestick turns into a BOW in inventory.
  • Return to the octopus’ music room.
 Amber Maiden
  • Give the octopus the musical instruments (A). Place the TRUMPET (1), BOW (2), DRUM (3), VIOLIN (4) and MARACA (5).
  • An access panel opens (B). Place the CLOCKWORK KEY in the keyhole. Click the key. A music stand slides out along the track (C). Collect the CAST IRON DISC.
  • Return to the kitchen.
 Amber Maiden
  • Access the amber cursed oven (A). Place the CAST IRON DISC in its slot. The curse is removed and triggers a hidden object scene.
  • Access the hidden object area (B). Collect the OVEN MITT.
  • Use the OVEN MITT to remove the PIE from the oven (C).
  • Go to the cellar.
 Amber Maiden
  • Give the PIE to the amber-cursed boy (A). He gives you information, then vanishes. Pick up the CHESSBOARD PIECES (8/9) on the bench (B).
  • Access the hidden object scene triggered by the boy’s conversation (C). Get the BROOM.
  • Return to the kitchen. Use the BROOM to sweep up the debris (D). Fined the last CHESSBOARD PIECE (9/9).
  • Return to the chessboard room.
 Amber Maiden
  • Place the collected CHESSBOARD PIECES on the board (A). Arrange the shapes to fit the board. The solution is shown above. Pick up the AMBER SUN.
  • Exit the Comet Rooms.

Chapter 5: Exploring the Castle – The Sun Rooms

 Amber Maiden
  • Open the interactive area at the back center of the circle (A). Place the AMBER SUN in the impression to open the door at the back of the room (B).
 Amber Maiden
  • Access the hidden object area (A). Click the boa on the chair to move it and get the BELL (1/4).
  • Look at the Queen’s portrait (B). Pick up the PAINTING FRAGMENT (1/9).
  • Look at the King’s portrait (C). Click the rip in the canvas to repair it. Pick up the CUDGEL (D).
  • Go through the doors at the back of the room into the Throne Room.
 Amber Maiden
  • Click the owl to send it flying (A).
  • Open the interactive area on the broken wall to the left (B). Pick up a PAINTING FRAGMENT (2/9). Place the CUDGEL on the pickaxe head to form a PICK.
  • Access the hidden object scene (C). Open the box to reveal the MEDALLION.
  • Go forward toward the golden figures (D).
  • Pick up another PAINTING FRAGMENT (3/9) from the railing (E).
  • Click the fleeing Queen. Find that she needs the royal diadem to break the curse.
  • Zoom in on the King (G). Place the MEDALLION in its place. It is missing a portrait.
 Amber Maiden
  • Return to the portrait room.
  • Use the PICK to remove the column blocking the door on the right (A).
  • Access the hidden object area in the hallway (B). Pick up a WOODEN PADDLE.
  • Enter the first door on the left, the Royal Bedroom.
 Amber Maiden
  • Zoom in on the desk (A). Pick up a PAINTING FRAGMENT (4/9). Note the desk is locked by a seal with a dragon on it.
  • Move the pillow on the floor (B). Pick up a MASK (1/3).
  • Look at the cursed cradle (C). It is missing three fish.
  • Remove the curtain covering a door (D) to reveal a lock puzzle.
 Amber Maiden
  • Use the tracks to slide the helmets to match them with the correct armor. The above screenshot names the armor and the corresponding helmet. When correctly placed, the visor of each helmet turns blue. See the next screenshot for the solution. View the video to see the moves.

  • Enter the King’s Room.
 Amber Maiden
  • Inset (A) shows the correct position for the lock puzzle.
  • Pick up the PAINTING FRAGMENT (5/9).
  • Examine the locked cabinet (C). It requires a seahorse emblem to open it.
  • The amber curse on the desk (D) requires a missing item to fill the hole.
  • Return to the hallway. Enter the first door on the right, Princess Isolda’s bedroom.
 Amber Maiden
  • Pick up the PAINTING FRAGMENT (6/9).
  • Access the diary (B). Click the pages until the back cover is revealed. Pick up the FEATHER.
  • Return to the hallway.
  • Zoom in on the last door on the left (C). Pick up the poster. The information will go into the Diary. Place the FEATHER in the peacock’s tail (D) to open the door.
 Amber Maiden
  • Access the hidden object scene (A). Pick up the NET.
  • Take a closer look at the tree (B). Use the WOODEN PADDLE to scrape off some RESIN.
  • Click the owl (C) and follow it to the right.
  • Zoom in on the cursed fountain (D). Get the PAINTING FRAGMENT (7/9).
  • Go to the back gate (E). Open a lock puzzle.
  • To solve the puzzle, rotate the dials so the grapes are on top and the flowers are on the bottom (see solution inset). One way to solve it is to turn the three knobs in the following sequence: Knob 1, Knob 1, Knob 2, Knob 3, Knob 2 Knob 3, Knob 3, Knob 3, Knob 2.
  • Go through the gate to the path.
 Amber Maiden
  • Click the mechanical instrument on the right (A). Pick up a PAINTING FRAGMENT (8/9).
  • Continue up the path (B) toward the memorial statue. Get the last PAINTING FRAGMENT (9/9) from the arm of the statue.
  • Return to Princess Isolda’s bedroom (Click down three times, right once).
 Amber Maiden
  • Access the interactive puzzle area (A). Place the nine PAINTING FRAGMENTS on the puzzle board. Left click to select a piece and right click to rotate it. Dig through the fragments to try and complete the girl. Work out and down. The solution is shown in the inset (B).
  • Apply the RESIN to hold the pieces together. Insert the completed picture into the frame (C).
 Amber Maiden
  • Click the picture frame (A). It swings out to reveal a hidden pattern.
  • Access the tassels on the bed (B). Pull each tassel until the symbol in the yellow strip matches that shown on the back of the portrait. This triggers a hidden cache to open (C). Get the MASK (2/3) and BALL.
  • Exit the room.
 Amber Maiden
  • Access the hidden object area in the hallway (A). Click the chest to open it. Collect the GARDEN PRUNER.
  • Exit the door to the back garden.
  • Access the hidden object area (B). Click the box to open it. Get the PAPERWEIGHT.
  • Continue out the gate to the pathway.
  • Zoom in on the bush (C). Use the GARDEN PRUNER to trim away the thorns. Pick up the BELL (2/4).
  • Continue up the path to the memorial.
 Amber Maiden
  • Give the BALL to Barney (A) to remove the curse. He wanders off revealing a TOY FISH (1/3) on the ground (B).
  • Access the puzzle at the base of the memorial (C). Try and find a match for each medallion. Work with the outside ring first. Each time you guess incorrectly, the medallions flip over and shift positions. When all are matched, the center opens. Take the SEA HORSE.
  • Return to the Royal Bedroom. Continue through to the King’s Room.
 Amber Maiden
  • Place the SEA HORSE in the impression (A) on the cabinet. This activates a puzzle.
  • To solve the puzzle, swap pieces within a ring to make a pattern. When all pieces are in the correct position, the pieces lock. Start with the inside ring and work outward. Once all pieces in all three rings are locked, rotate the rings. Again, once they are in the correct position, they will lock. See the solution in the inset above (B). Once it is solved, the center opens to reveal a box. Click the box to open it and take the ROLLER (C).
  • Lift the curse on the desk (D) by placing the PAPER WEIGHT in the empty slot (see above dashed inset). Pick up the MASK (3/3). Click the drawer to open it. Take the BELL (3/4).
  • Go to the cursed fountain in the back garden.
 Amber Maiden
  • Place the MASKS (A) to lift the curse. The water starts flowing. Use the NET to collect the TOY FISH (2/3) and BELL (4/4).
  • Exit the garden to the memorial path.
  • Zoom in on the mechanical instrument (C). Place the BELLS and ROLLER in the mechanism (D). Click the handle to play the bells. Doors pop open in the base of the instrument. Take the miniature PORTRAIT.
  • Return to the Throne Room.
 Amber Maiden
  • Access the hidden object scene. Open the door to view the contents of the next room. Click the chest to open it. Get the QUEEN’S DIADEM (A).
  • Place the PORTRAIT in the King’s medallion to lift the curse (B). Take the proffered DRAGON RING (C).
  • Exit the Throne Room.
  • Click the hidden object area in the portrait room. Find the TOY FISH (3/3) on the side of the curtain on the left (D).
  • Go to the Royal Bedroom.
 Amber Maiden
  • Access the desk (A). Place the DRAGON RING on the dragon lock. Pick up the HOUR GLASS (1/3) and the AMBER STAR.
  • Go to the cradle (B). Place the TOY FISH on the mobile to remove the curse. Get another HOUR GLASS (2/3).
  • Return to the castle entry.

Chapter 6: Exploring the Castle – The Star Rooms

 Amber Maiden
  • Access the hidden object scene (A). Click the side of the stone casket. Pick up the HOUR GLASS (3/3).
  • Place the AMBER STAR in the impression (B) to open the doors to the star rooms (C).
 Amber Maiden
  • Play the hidden object scene to the right of the pillar (A). Knock over the beaker of acid on the desk to melt the lock on the box. Pick up the MAGNIFIER.
  • Place the three HOUR GLASSES in the slots in the far column (B). This triggers a puzzle (C). Use the arrows along the top and bottom to rotate all of the tiles in their column. Use the arrows along the left and right to rotate the rows. Use the reset arrows on side of the puzzle if needed. Here is the sequence and number of times to click the arrow for one solution: a-1; b-1; c-3; d-2; e-3.
  • Enter the newly revealed door.
 Amber Maiden
  • Pick up the MORTAR from the hidden object scene by the fireplace (A). Continue up the stairs to the left.
  • Get the TAIL from the lizard on the steps (B).
  • Play the lock puzzle on the door at the top of the steps. Each scale must have a weight that sums to seven. Switch the combinations until the arrows on the scales turn blue. The solution is shown in the inset above.
  • Enter the Owl Room.
  • Pick up the book and read the recipe for the Crystal of Owlish Wisdom. Get the KEY.
  • Go back down the stairs, through the chemistry lab and into the entry room.
  • Use the KEY on the door on the left.
 Amber Maiden
  • Open the drawer in the desk (A). Collect the instructions for later reference in the Diary. Pick up the bottle of ACCELERATOR under the instructions.
  • Click the puzzle at the end of the hall (B). Use the green buttons to flip the bars left and right to form the values listed at the top in roman numerals. The solution is shown.
  • Solving the puzzle opens the jewel locks on the three owls (C). Collect all BLUE, GREEN and RED JEWELS.
  • Exit the room.
 Amber Maiden
  • Play the hidden object scene in the entryway (A). Collect the BOAT HOOK.
  • Pass through the laboratory and enter the stairway. Access the interactive area outside of the window (B). Click the owl. Use the BOAT HOOK to pull the nest closer. Pick up the EGG SHELL from the nest.
  • Return to the lab. Play the hidden object scene. Click the cracked vase to reveal the FLOWER.
  • Return to the entryway.
  • Place the FLOWER in the impression on the red vase. Take the SEEDS from inside of the vase.
  • Return to the lab. Zoom in on the table.
 Amber Maiden
  • Place the objects from inventory into their outlined area on the table. See the above screenshot for their position and description. Follow the directions as follows:
    • Drag the SEEDS to the pot (A). Add the ACCELERATOR. A flower grows.
    • Take the flower and put it on the cutting board (B). Click the blade to slice the flower.
    • Place the sliced leaves in the bottle with the blue rectangle (C).
 Amber Maiden
  • Click the Directions to turn the next page.
    • Drag the TAIL to the stand (A) beneath the MAGNIFIER. Click the magnifier to blast a beam of light on to the tail and turning it into powder.
    • Place the powder in the beaker with the yellow circle (B).
  • Click the Directions to turn the next page.
    • Drag the EGG SHELL to the MORTAR. Use the pestle to reduce the shell to powder.
    • Click the powder to pick it up. Place it in the beaker with the pink square (A).
  • Cook the ingredients by clicking on the taps above each beaker (B). THREE ELIXIRS are added to inventory.
  • Return to the Owl Room.
 Amber Maiden
  • Place the BLUE JEWEL in the first owl’s eye (A). A slot opens in the base. Insert the YELLOW ELIXIR.
  • Place the RED JEWEL in the second owl’s eye (B). Put the PINK ELIXIR in the base.
  • Put the GREEN JEWEL in the third owl’s eye (C). The BLUE ELIXIR goes here.
  • Activate the “Eye of Omniscience” (D), otherwise known as the hint button, to create the CRYSTAL OF OWLISH WISDOM (E).
  • Exit to the central castle entrance.
  • Go through the Sun Door and straight on to the Throne Room.
  • Place the QUEEN’S CROWN on her head. Remove the curse by inserting the CRYSTAL OF OWLISH WISDOM in the center.
  • Read the dialogue and watch the cut scene for the ending.

Congratulations! You have finished playing the Spirits of Mystery: Amber Maiden Collector’s Edition. The bonus material is now available.

Bonus Chapter

Click the unlocked Extras link. Click play and select your difficulty mode.

 Amber Maiden
  • Open the book (A). Pick up the SPIDER RING at the top of the book. Collect the STAINED GLASS piece on the back cover. Note the symbols there.
  • Enter the door on the left.
  • Look at the stained glass at the end of the room (C). Place the STAINED GLASS piece in the center. The book on the stand becomes energized.
  • Open the door to the secret chamber by opening the book on the stand and clicking the symbols in the correct order: Skull, wolf, cat, octopus.
 Amber Maiden
  • Zoom in on the book on the desk. Pick up the instructions to activate the teleporter. They are stored in the Diary (A). Pick up the SCOOP and UNICORN (B).
  • Exit the room.
  • Play the hidden object scene (C). Click the pitcher to pour water into the glass to get a GLASS OF WATER.
  • Exit the room.
 Amber Maiden
  • Place the black UNICORN on the stand on the shelf (A). A compartment opens. Pick up the AIR CRYSTAL.
  • Go through the door on the right.
  • Play the hidden object scene (B). Pick up the BONE.
  • Head up the stairs.
  • Access the plant (C). Use the SCOOP to get a SCOOP OF EARTH.
  • Return to the secret room (click down twice, right once and then forward).
 Amber Maiden
  • Access the dog statue (A). Give it the BONE. The claws retract, opening a compartment. Collect the drawing for the Diary. Get the THREE ELEMENTAL CRYSTALS that were covered by the document.
  • Retrace your steps to the plant. Go forward once more to the Owl Room.
  • Zoom in on the connected rings on the floor (B). Place the GLASS OF WATER and SCOOP OF EARTH in an outside ring. Put the AIR, FIRE, WATER and EARTH CRYSTALS in the ring intersections. The SCOOP has returned to inventory.
  • Return to the lab (down twice). Access the fire place (C). Use the SCOOP to get a SCOOP OF CINDERS.
  • Return to the Owl Room. Place the SCOOP OF CINDERS in the last ring (D). Enter the transporter.
 Amber Maiden
  • The transporter deposits you in a dark cave. Go forward toward the cave entrance.
  • Access the turtle by the water (A). Pluck off some WET SEAWEED. Look at the mirror on the right side of the cave wall (B). Use the WET SEAWEED to wipe off the grime. This triggers a hidden object scene.
  • Get the SAILOR’S STRIPPED VEST from among the listed objects (C). Use it to dry off the mirror. The mirror catches the light and highlights an OAR above the large skeleton. Grab it and head back inside the cave.
 Amber Maiden
  • Use the OAR as a lever to lift the stalactite (A). Retrieve the MIRROR (B). Exit the cave.
  • Place the MIRROR in the slot where the oar was (C). The cave now has a source of light.
  • Return to the cave.
 Amber Maiden
  • Use the drawing received from the dog statue as a guide for the mouth and eye positions of the three guardian creatures.
  • Open the right eye and mouth for creature (A).
  • Take the TURTLE SHELL from the mouth of creature (B). Close its mouth and open both eyes.
  • Open the left eye and mouth for the third creature (C).
  • The door opens.
 Amber Maiden
  • Place the SPIDER RING (you did pick it up in the first scene of bonus play, didn’t you?) in the middle of the web (A) to activate a puzzle.
  • This is a two part puzzle (B). Use the left and right arrows to rotate the board and move the red ball. Use the bumpers and black springs to position the ball to hit the red spring to open the gates. To solve the top puzzle, follow this sequence: Right, left, left, right, left.
  • The bottom sequence is: Left four times; right; left; right three times; left, right, left.
  • A stone path appears across the water.
 Amber Maiden
  • Stop at the first column (A) and pick up a TURTLE SHELL (2/3). Enter the door at the far end to enter the den of evil.
  • Look at the stone creature on the far left (B). Pick up the TURTLE SHELL (3/3). The creature on the far right (C) has the ROMAN TEN you need. Retrace your steps to the entrance of the cave.
  • Place the TURTLE SHELLS on the turtle (D). The shell lifts to reveal a CLAY FORM (E) and activates a hidden object area.
 Amber Maiden
  • Collect all the object (A). The TONGS go to inventory.
  • Return to the cave. Click down to the enter the transporter and return to the Owl Room.
  • Go to the lab. Access the hidden object scene (B). Collect the HAMMER.
  • Return to the secret room (down, right, up).
 Amber Maiden
  • Place the ROMAN TEN on the lid of the wooden casket (A) to open a puzzle.
  • Place the matching colored crystals in each row so the roman numerals sum to the number on the end of the row. One solution is shown above.
  • The lid opens. Take the SPHERE (B).
  • Exit the room.
  • Play the hidden object scene in the next room (C). Open the cabinet door to reveal the GOLD BAR. It goes to inventory.
  • Return to the laboratory room.
 Amber Maiden
  • Access the fireplace (A).
  • Place the GOLD BAR in the crucible (B). Use the TONGS to place the gold in the fire to melt.
  • Put the CLAY FORM on the stand to the left of the fire (C). Pour the melted gold over the form.
  • Use the HAMMER to break away the form (D). Pick up the two GOLD INLAYS.
  • Go back through the portal.
 Amber Maiden
  • Match one of the GOLD INLAYS to the pattern on the stone box (A). Placing the correct inlay in the slot causes the box to break apart and a SPHERE to rise (B). Exit through the door in the back of the cave.
  • Click the column (C). Place the other GOLD INLAY in its space. A post with a SPHERE rises out of the water. Click to add it to inventory.
  • Continue through the rear door to the den of evil.
 Amber Maiden
  • Match the symbol on each SPHERE to the insignia on each creature’s chest. When a sphere is placed correctly, one of the bridges to the center will disintegrate. Matching all three will open a puzzle.
 Amber Maiden
  • The goal is to find all the exact matches on the side of the frame with the changing shapes in the middle. When you find a match, click the frame symbol first, then its matching blue piece. The blue pieces change periodically. Clicking an incorrect match will cause the symbols to change immediately. The shapes are random and not all symbols on the frame appear in the center at the same time.
  • Completing this puzzle triggers the final scene.

Congratulations! You have finished playing the bonus chapter of Spirits of Mystery: Amber Maiden Collector’s Edition.