Soulstone Survivors Skills – All Skills Listed!

Looking for a complete list of Soulstone Survivors skills? Well, you’ve come to the right place! In this guide, we’ve rounded up every single active skill that you can unlock in the game. Using this, you can theory-craft the best …

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Looking for a complete list of Soulstone Survivors skills? Well, you’ve come to the right place! In this guide, we’ve rounded up every single active skill that you can unlock in the game. Using this, you can theory-craft the best Soulstone Survivors builds. It includes class-agnostic skills, as well as those for each of the Soulstone Survivors characters. In fact, if you’re wondering which of them is best, check out our Soulstone Survivors tier list.

Soulstone Survivors is a Vampire Survivors-like action RPG that challenges you to survive as long as you can. You battle hordes of monsters in a wide variety of settings, levelling up and equipping new skills along the way.

You can learn more about the developer of Soulstone Survivors on the official site. We also recommend checking out our Vampire Survivors characters, Vampire Survivors evolution, and Survivor.io tier list.

Soulstone Survivors Skills

Now, we’ll round up all of the Soulstone Survivors skills that you can use in the game.

Acid Rain

  • Throw a projectile in an arc in the direction you are aiming at, raining acid on enemies in its trajectory, applying Rot with every rain drop
  • Rot deals 100 damage over 15 seconds. If the target dies, any remaining Rot will spread to a nearby enemy

Arcane Beam

  • Fires a continuous beam in the direction you are aiming at, dealing up to 750 damage to enemies in the area.

Arcane Disc

  • Hurls an arcane disc that is bound to you in the target direction, causing 450 damage and applying Exposed to targets hit. The disc returns to you at the end of its range, causing damage to enemies again on its way back.
  • Exposed: Increases next damage taken by 50%. Lasts for six seconds or until consumed.

Arcane Power

  • Empower you and all your nearby allies, increasing the multi cast modifier by 50% for ten seconds.

Arcane Sparks

  • Fire a total of eight projectiles that move randomly, dealing 160 damage and applying Exposed to enemies caught in their path.
  • Exposed increases next damage taken by 40%. Lasts for six seconds or until consumed.

Bladestorm

  • Spin your weapon around you for a few seconds, hitting enemies all around you a total of 20 times, dealing 60 damage per hit.

Blizzard

  • Conjures a blizzard over a random enemy, hitting enemies multiple times, causing a total of 625 damage and applying Slow with every hit.
  • Slow reduces movement speed by 5% for eight seconds.

Bloodlust

  • Empower you and all your nearby allies, increasing the movement speed modifier by an additional 20% and cast frequency modifier by an additional 40% for ten seconds.

Body Slam

  • Slam your body into enemies in front of you dealing 500 damage.

Bomb Barrage

  • Fires ten bombs in an area in front of you, each causing 70 damage and applying Weakness.
  • Weakness increases all damage received by 3%, and the damage received from negative effects by an extra 3% for six seconds.

Call Lightning

  • Summon a total of seven lightning strikes away from you, that quickly converge to your position, dealing 120 damage and applying Dazed to enemies in their path.
  • Dazed increases chance to receive critical strikes by 15% for eight seconds.

Chain Lightning

  • Hurls a lightning bolt at a random enemy, causing 230 damage, applying Dazed and then jumping to five additional nearby targets if possible.
  • Dazed: Increases chance to receive critical strikes by 10% for eight seconds.

Chaos Bolt

  • Fires a chaos bolt in the direction you are aiming at, piercing through enemies in a line, causing a random amount of damage between one and 240. Two secondary bolts are released on impact, each applying a random powerful negative effect.

Chaos Bomb

  • Throws a chaos bomb in an area in front of you, causing a random amount of damage between one and 700 and applying a random powerful negative effect.

Chaos Golem

  • Summon a Chaos Golem to fight for you. A maximum of three units can be active at any time.

Death Claw

  • Conjures a chaotic death claw at the feet of a random enemy, causing a random amount of damage between one and 500 and applying a random powerful negative effect.

Death Vortex

  • Summon a dark vortex at a random enemy’s position that moves randomly, applying Doom to enemies caught within.
  • Doom causes 140 damage after five seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

Demolish

  • Hit the ground in front of you, dealing 200 damage and sending ten shockwaves in random directions, each dealing 50 damage and applying Haemorrhage.
  • Haemorrhage deals 150 damage over ten seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Hemorrhage.

Eviscerate

  • You strike enemies in front of you, dealing 80 damage and applying Bleed if they are facing you, or dealing 250 damage and an extra 50 damage per stack of Bleed or Hemorrhage in the target and removing those effects in the process if you are behind their backs.
  • Bleed deals 100 damage over ten seconds.

Explosive Trap

  • Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 400 damage and applying Burn to enemies in a large area.
  • Burn deals 400 damage over eight seconds.

Festering Strike

  • Causes 100 damage and applies Poison to all enemies around you.
  • Poison deals 90 damage over 15 seconds.

Fire Bolt

  • Shoots a fiery projectile in the direction you are aiming at, causing 200 damage and applying Burn.
  • Burn deals 300 damage over eight seconds.

Fire Wall

  • Creates a wall of fire at the feet of a random enemy, applying Burn to any enemy that crosses it.
  • Burn deals 400 damage over eight seconds.

Flame Wave

  • Causes a large explosion at your position, dealing 150 damage to nearby enemies, applying Burn, Stun, and pushing them back.
  • Burn deals 400 damage over eight seconds.
  • Stunned opponents are unable to perform any action for two seconds.

Flurry

  • Quickly throw daggers in the direction you are aiming at, hitting enemies total of 20 times, dealing 40 damage and applying Bleed with every hit.
  • Bleed deals 60 damage over ten seconds.

Frost Bolt

  • Fires an icy projectile in the direction you are aiming at, piercing through enemies in a line, causing 330 damage and inflicting Slow.
  • Slow reduces movement speed by 20% for eight seconds.

Frozen Warhammer

  • Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis in the target. Applies Slow.
  • Slow reduces movement speed by 10% for 8 seconds.

Glacier

  • Summons a large glacier over a random enemy, dealing 650 damage and pushing enemies back, inflicting Stun and Slow.
  • Slow reduces movement speed by 60% for eight seconds.
  • Stunned opponents are unable to perform any action for two seconds.

Heroic Strike

  • Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused on enemies hit. Damage is multiplied by three on critical strikes.
  • Confused reduces the target’s chance to hit by 5% for five seconds, and whenever the target attacks, there is a 50% chance that they will take 500 damage. Total damage taken is the sum of the value of all stacks of Confused.

Holy Fire

  • You launch a wave of holy fire in the direction you are aiming at, causing 500 damage to enemies in a straight line, transforming all stacks of Dazed into Disoriented. Damage is multiplied by 3 on critical strikes.

Ice Vortex

  • Summon an icy vortex at a random enemy’s position that for three seconds quickly applies Slow and then explodes, dealing 25 damage per stack of Slow or Paralysis on the target.
  • Slow reduces movement speed by 5% for eight seconds.

Intimidating Shout

  • Weakens all nearby enemies, subtracting 60% from their damage modifier for six seconds.

Light Beam

  • Fire a continuous beam in the direction you are aiming at, dealing up to 280 damage to enemies in the area and quickly applying Brittle.
  • Brittle increases the target’s skill cooldowns by 1% and increases all damage taken by one for five seconds.

Lightning Bolt

  • Fires three lightning projectiles towards a random enemy, piercing through enemies in a line, causing 310 damage and inflicting Dazed.
  • Dazed increases chance to receive critical strikes by 8% for eight seconds.

Magic Missiles

  • Quickly fire 30 magic missiles in front of you, piercing enemies causing 30 damage and applying Brittle with each hit.
  • Brittle increases the target’s skill cooldowns by 1% and increases all damage taken by four for five seconds.

Meteor

  • Hurls a large meteor at a random enemy, dealing 400 damage and strong pushback, inflicting Stun and Burn.
  • Burn: Deals 200 damage over 8 seconds. Stun: Unable to perform any action for 6 seconds.

Meteor Shower

  • Lots of small meteorites hit the ground around a random enemy, dealing 100 damage per meteorite and inflicting Stun and Burn.
  • Burn deals 200 damage over eight seconds.
  • Stunned opponents are unable to perform any action for five seconds.

Might

  • Empower you and all your nearby allies, increasing the damage modifier by an additional 50% for ten seconds.

Piercing Shout

  • Weakens all nearby enemies, reducing their armor power by 50 for five seconds.

Poison Bolt

  • Fires five poisonous projectiles in the direction you are aiming at, inflicting Poison to enemies in a large area.
  • Poison deals 150 damage over 15 seconds.

Poison Bomb

  • Throws a poison bomb at a random enemy, dealing 40 damage and applying Poison instantly to targets hit, leaving a poison puddle in the ground.
  • Poison deals 500 damage over 15 seconds.

Poison Cloud

  • Summon a moving poison cloud that applies Poison every 0.5 seconds to enemies caught within.
  • Poison deals 400 damage over 15 seconds.

Quick Strike

  • Perform a quick strike in front of you dealing 170 damage.

Shadow Bolt

  • Fires seven shadowy projectiles towards a random enemy, piercing through enemies in a line, inflicting Doom.
  • Doom causes 210 damage after five seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

Shadow Orb

  • Launch a large orb in the direction you are aiming at, which applies Cursed to targets it passes through. Additionally, this orb quickly fires additional projectiles in all directions, each dealing 50 damage per hit.
  • Cursed: Causes 200 damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Cursed accumulates more damage than the target has health, it will instantly execute the target. Whenever Cursed causes damage, 50% of the total damage is dealt in a small area around the target.

Shadow Spikes

  • Shadow spikes are summoned from the ground in a straight line towards a random enemy, causing 230 damage and applying Doom.
  • Doom causes 350 damage after five seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

Shield Wall

  • Empower you and all your nearby allies, increasing your armour power by 200 for four seconds.

Shockwave

  • Hit the ground causing a shockwave in a line in front of you, causing 250 damage and applying Haemorrhage.
  • Haemorrhage deals 300 damage over ten seconds. For every meter the target moves, there is a 40% chance that the target will take extra damage from Hemorrhage.

Shockwave Totem

  • Summon a ground shaking totem at your position for 20 seconds, which continuously fires shockwaves at the nearest enemy, dealing 60 damage and applying Hemorrhage to enemies in a large area.
  • Haemorrhage deals 60 damage over 10 seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Hemorrhage.

Shrapnel Bomb

  • Throw a bomb in front of you, dealing 200 damage in an area and exploding into 15 projectiles that fly in all directions, each dealing 30 damage and applying Bleed.
  • Bleed deals 80 damage over ten seconds.

Skeletel Archers

  • Summon two skeletal archers to fight for you. A maximum of four units can be active at any time.

Skeletal Mage

  • Summon a skeletal mage to fight for you. A maximum of four units can be active at any time.

Skeletal Warriors

  • Summon three skeletal warriors to fight for you. A maximum of 12 units can be active at any time.

Smite

  • Smite enemies at a random location after three seconds with holy light, dealing 650 damage to enemies and healing five health to allies.

Subdue

  • A powerful strike in the direction you are aiming at, dealing 50 damage and an extra ten damage per stack of Bleed or Haemorrhage in the affected targets, applying Fragility.
  • Fragility increases all damage received by 12% for six seconds.

Templar’s Verdict

  • Inflict your judgement at a random enemy’s position, causing 480 damage to enemies in the area. Damage is multiplied by three on critical strikes.

Thrust

  • Hit enemies in a long line in front of you dealing 250 damage and applying Bleed.
  • Bleed deals 500 damage over ten seconds.

Thunder Clap

  • Hit the ground in front of you calling a thunder strike, dealing 610 damage and applying Stun and Disoriented.
  • Disoriented increases chance to receive critical strikes by 15% and critical strike damage taken by 15% for eight seconds.
  • Stunned opponents are unable to perform any action for two seconds.

Thunder Strike

  • Calls down thunder to strike a random enemy, dealing 500 damage and pushing enemies back, inflicting Dazed and Stun.
  • Dazed increases chance to receive critical strikes by 20% for eight seconds.
  • Stunned opponents are unable to perform any action for two seconds.

Titan’s Cleaver

  • Slash enemies in front of you dealing 350 damage.

Void

  • Creates a void at a random position that pulls enemies in a large area towards its position for six seconds, applying Doom. Not effective against very heavy enemies.
  • Doom causes 240 damage after five seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

Soulstone Survivors Skills FAQ

Now, we’ll answer questions you may have about Soulstone Survivors or skills in general.

What Are Soulstone Survivors Skills?

Skills are abilities that you can unlock each time you level up. Using these, you can create a powerful build that will allow you to decimate your opponents.

Where Are the Class-Specific Skills?

We’ve placed them in our separate characters guide, listed at the top of this page. This is to avoid confusion between the different skill types.

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Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.