Snark Busters: Welcome to the Club Walkthrough

Welcome to the Snark Busters walkthrough on Gamezebo. Snark Busters: Welcome to the Club is a hidden object/adventure game played on the PC created by Alawar. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Snark Busters: Welcome to the Club.

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Snark Busters: Welcome to the Club – Game Introduction

Welcome to the Snark Busters walkthrough on Gamezebo. Snark Busters: Welcome to the Club is a hidden object/adventure game played on the PC created by Alawar. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Snark Busters: Welcome to the Club.

General Info and Tips

Main Menu

  • Options allows you to adjust the volume to the sound and music. You can also change the full screen mode, the custom cursor or enable/disable gameplay hints.

Gameplay and Tips

 Welcome to the Club
  • This is a hidden object adventure game. In each scene, you must find object pieces. Once all the pieces are collected to form the object, it is used to perform an action.
  • Collecting objects – The objects to find are displayed at the bottom of the screen. The object is broken into pieces. Scour the scene and click on object pieces when you see them. They will be added to the picture. Pieces coloured in red are not immediately visible.
    • HINT: Hover your mouse over every aspect of the scene and watch for your cursor to change. When it changes into a hand or magnifying glass, click on the area to perform an action and take the object piece.
  • Using objects – Objects are used wherever the cursor has spinning gears. To use an item, click on the item from the inventory and move it to the action zone.
  • Areas of interest – For areas that require an action or further investigation, the cursor turns into an magnifying glass.
  • Hint system: If you are stuck, click the Question Mark icon and it will highlight an object or what to do next. It regenerates after 30 seconds or so.
  • There is no timer or point system.

Walkthrough

  • All objects in this walkthrough will appear in bold.
  • Available object pieces are indicated by a yellow circle. Object pieces requiring an action (i.e., moved/lifted/opened) are indicated by a yellow square.
  • Action areas are indicated by a white circle.
  • Small windows will appear showing close-ups of items. Once you get the item or information you need, close it. The walkthrough will not instruct that.

Chapter 1 (Tutorial)

  • The first level of the game acts as a tutorial.
 Welcome to the Club
  • Find all the object pieces. Yellow squares indicate an item has to be moved/opened/lifted.
  • Use the sledgehammer on the pneudo-mail. Click on the tube to read the note.
  • Click on the door handle. Use the screwdriver on all the screws (3). Click the handle. Exit through the door.
 Welcome to the Club
  • Lower the handle. A cutscene shows the fan in the room stops. There’s an object piece in the fan.
  • Find all the object pieces. Click the electrical panel. Use the wrench to open it. Click to remove the fuses. Now take the final object piece from the pool of water.
  • Put the spyglass on the stand. Take note of the number on the police chief’s hat.
    • Note: This number is different each time you play the game so a solution cannot be given here.
  • Go back into the room.
  • Take the object piece from the fan above the door. Click the bookshelf and place the books. A mini-puzzle starts. Rearrange the books numerically.
    • Hint: Roman numerals are displayed all around the room.
    • I – II – III – IV – V – VI – VII – VIII
  • Take the crossbow from the wall.
  • Click on the phone table. The chief’s phone number starts with his helmet number. Take note of the phone number, then click on the phone and dial it.
  • Return to the balcony. Use the crossbow to get the chief’s helmet.

End of chapter!

Chapter 2

 Welcome to the Club
  • Find all the object pieces.
  • Click to open the dresser drawer. Click and drag all the items to the side and then click to open the drawer’s false bottom. Take the object piece.
  • Put the candelabra on the wall. Click to move it. Move the helmet on the bottom shelf and take the object piece.
  • Use the wind-up key on the toy train. Take the keys.
 Welcome to the Club
  • Use the keys on the window’s lock. Click on the paper airplane.
 Welcome to the Club
  • Find all the object pieces.
  • Use the hammer on the vase. Take the object piece. Place the star on the dresser’s mirror. Take the object piece. Put the note on the mirror. Click on the mirror to read the notes. Click on each note to read it. Once finished, click the bottom of the scene to leave the mirror.
  • Click the mirror.
 Welcome to the Club
  • Find all the object pieces.
  • In this order, place the drawer handle on the drawer, the key on the cabinet to the left, the pirate’s hat on the mannequin and the curtain clip on the curtain. Take the object piece each time.
  • Use the scissors on the moving lump under the carpet.
  • Go back through the mirror to Kira’s room.
 Welcome to the Club
  • Take the two object pieces that are shown to you.
  • Use the tongs on the burning table lamp. Use the rope on the open window. Leave the room via the window.
 Welcome to the Club
  • Find all the object pieces.
  • Go over the bridge (west).
 Welcome to the Club
  • Find all the object pieces.
  • Use the broom on the spider. Take the object piece. Use the sickle on the cattails.
  • Leave the scene and return to outside Kira’s house.
 Welcome to the Club
  • Fill the watering can from the pond, then water the flowers. Take the object piece.
  • Take the object piece that was highlighted. Use the butterfly net to get the hairpin (from the pond).
  • Click on the spare tire on the back of the car. Use the hairpin to open the trunk. Take the two items.
  • Click on the wheel. Use the wrench on the four nuts. Take the object pieces.
  • Use the rake on the pile of leaves. Take the object piece.
  • Use the oil can on the elevator.
  • Click on the wall. Use the gloves to clear away the poison ivy. Click the red switch to turn on the lights under the drawbridge. Go to the drawbridge scene (west).
 Welcome to the Club
  • Take the two object pieces under the drawbridge.
  • Leave the scene and use the control panel to turn on the lights to the gazebo. Return to the gazebo.
  • Click on the gazebo floor. Place the puzzle pieces on the puzzle.
    • How to play: Each coloured tile represents an element (earth, wind, fire, water). Each puzzle piece has a symbol on it. Match the symbols to the element. Three go in each circle. When all the right symbols are with an element, it will glow.
 Welcome to the Club
  • Take the object piece. Place the lantern on the hook under the drawbridge. Leave and turn on the lights under the drawbridge. Return to the drawbridge.
  • Take the object piece. Place the lion’s head on the statue. Click the two lions so they face each other.
  • Cross the drawbridge.
 Welcome to the Club
  • Find all the object pieces.
  • Use the matches to move the hornets’ nest. Take the object piece. Fill the jug with water and then place it at the base of the statue (right). Take the object piece.
  • Use the chain on the lantern. Take the object piece. Use the light cover to catch the fish in the fountain. Take the object piece from inside the light cover.
  • Place the gears at the base of the fountain. After the water drains, take the object piece. Click on the gold cover (bottom of fountain). Use the screwdriver. Take the dragon.
  • Return to Kira’s bedroom. Use the tongs with hot coal on the candelabras to light them.
  • Go through the mirror. Click on the padlock on the mirror, use the dragon to open it.

End of chapter!

Chapter 3

 Welcome to the Club
  • Find all the object pieces.
  • Use the fishing rod on the floating luggage. Click on the luggage. Take the object piece and click the book to take a piece of paper.
  • Leave the area (go left up the stairs at the bottom of the scene).
 Welcome to the Club
  • Find all the object pieces.
  • Put the angel’s wing on the statue.
  • Go through the mirror.
 Welcome to the Club
  • Find all the object pieces.
  • Put the cuckoo on the clock and use the scissors on the balloon’s string. Take the object pieces. Use the shovel where the light is pointing.
  • Go back through the mirror.
 Welcome to the Club
  • Take the object pieces. Click on the barrel. Use the wrench. Click on the barrel again and take the object piece. Note the math equation at the bottom of the barrel.
  • Click on the hole on the tree. Use the magnet. Take the object piece from the items stuck to the magnet. Use the pistol on the chest. Click the chest and take the object piece. Take note of the masked expression. Use the umbrella on the tire swing in the tree.
  • Go back through the mirror.
 Welcome to the Club
  • Click on the chest and take the object piece and anchor lever. Take note of the masked expression. Use the anchor lever on the boat. Take the two object pieces. Click on the chest and use the lamp on the lantern. Then use the lamp with kerosene on the sun. Use the burning lamp on the tree resin. Take the object piece. Note the math equation on the tree.
  • Use the pickaxe on the door, then go through it.
 Welcome to the Club
  • Find all the object pieces.
  • Leave the room and go east until you get to the beach.
 Welcome to the Club
  • Take the object piece. Use the crowbar on the old boat to get the torch and an object piece. Put the wheel on the canon. Take the object piece.
  • Click on the side of the altar. Put the piece of paper on the insignia, then use the crayons. Note the math equation.
  • Leave the scene and go back to the house.
 Welcome to the Club
  • Use the rope on the hook. Click on the padlock. Do the math to get the three numbers and use them to open the lock.
  • Click on the rope and then click on the large weight. Take the object pieces. Use the oil lamp on the new area to go down.
 Welcome to the Club
  • Find the three fuses. Click on the control panel. Place the fuses.
 Welcome to the Club
  • Find all the object pieces.
  • Use the chisel on the brick wall (left). Take the object piece. Use the oilcan on the chest and take the valve and the object piece. Use the pincers to pick up the item in the fire. Click on the sink and place the valve on the faucet.
  • Go up the ladder.
 Welcome to the Club
  • Find all the object pieces. Take the copper plate from underneath the portal hatch.
  • Put the copper plate on the pipe, then use the hammer on it. On the stove, turn on the gas (red handle), then put the pot on the burner. Add the silver. Take the pot and pour it on the copper plate. Turn the valve.
  • Go down the hatch.
  • Click on the faucet and then turn the tap. Place the metal patch on the sink. Take the object piece. Fill the bucket with water and then pour it on the fire in the middle of the scene.
  • Go through the door.
 Welcome to the Club
  • Find all the object pieces. Pull the lever and take the two object pieces from the panel.

SB27

  • Click on the table. Put the figurines on the drawer. Take the object pieces. Use the lighter on the burner, then add the chemicals to the top. Click to take the reagent (chemical compound). Click on the paper in the drawer and use the reagent on it. Read the message. Take the razor.
 Welcome to the Club
  • Use the razor to get the tape. Replace the missing wires, then pull down the lever. Click on the viewer. Use the claw to cut away the mechanical fish. Take note of the masked facial expressions.
  • Leave the scene and return to the beach.
 Welcome to the Club
  • Use the torch on the mechanical fish and take the object piece. Click on the monkey masked altar and place the mask on it. Rearrange the faces to match the masks you’ve seen.
    • Locations of masked faces – The chest outside the house (on both sides of the mirror) and from the viewer where you freed the mechanical fish.
  • Take the cannonball, then place it on the cannon and use the torch to light the fuse.
  • Return to the underground room.
 Welcome to the Club
  • Click on the viewer and use the claw to find all the object pieces. Use the diamond ring on the octopus tank. Take the octopus.
  • Leave the room and head back out of the house and go through the mirror.
  • Click on the padlock on the tire swing, then use the octopus to open it. Go through the tire swing.

End of chapter!

Chapter 4

 Welcome to the Club
  • Find all the object pieces.
  • Place the shepherd on the music box, then add the musical notes. Take the object piece.
  • Go down the spiral staircase.
 Welcome to the Club
  • Find all the object pieces.
  • Click on the table.
  • Put the butterfly in the emblem. Take the object piece. Place the button for remote on the spring.
  • Go up the stairs and go up again.
 Welcome to the Club
  • Find all the object pieces.
  • Put the light bulb on the lamp. Take the layout and the object piece. Put the layout on the microscope. Take the object piece. Take note of the writing.
  • Click on the gears. Add the chain. Take the object piece.
  • Go down the stairs.
  • Take the object piece. Place the mirror on the stand. Go through it.
 Welcome to the Club
  • Find all the object pieces.
  • Click on the gate (middle of room). Add the stained glass fragments.
  • Go back through the mirror.
 Welcome to the Club
  • Take the object piece. Put the neutralizing agent on the beaker. Click the cupboard behind the beaker. Match the tiles to the symbols. Take the object piece. Place the flower on the flower pot.
  • Go upstairs.
 Welcome to the Club
  • Take the object piece. Use the key on the padlock. Take the object piece. Click on the gramophone, then put the record on it. Take the object piece. Put the valve on the pipe, then click to turn it.
  • Go down stairs twice.
 Welcome to the Club
  • Take the object piece.
  • Click the table.
 Welcome to the Club
  • Click the switch, then use the dull knife on the sharpener.
  • Use the sharp knife on the package. Take the lever. Replace the missing lever.
  • Go up two flights of stairs. Click the valve to turn on the steam. Return to the basement.
  • Click the lever. Take the object piece.
  • Click the chest. Use the wire cutter on it. Put the puzzle pieces on the chest. From the tiles in the middle, add the one that logically fits the two equations. Take the snake.
  • Go up the stairs and then go through the mirror. Click on the padlock on the floor, then use the snake to open it. Go through the mirror.

End of chapter!

Chapter 5

 Welcome to the Club
  • Find all the object pieces.
  • Use the jar to catch the bee. Use the bee to pop the balloon. Take the object piece. Use the flail on the newspaper box. Use the flail on the lump of coal. Put the coal in the furnace on the train.
  • Enter the train.
 Welcome to the Club
  • Find all the object pieces.
 Welcome to the Club
  • Place the torn layout on the wall. Rearrange the torn pieces. This explains how to use the train.
 Welcome to the Club
  • Place the bulb, gear, and the disk. To solve the disk’s puzzle, place the tiles in their appropriate slot. Rotate the disk to move tiles out of the way and work on placing the tiles from left to right.
 Welcome to the Club
  • Take the object piece. Place the gauge on the pipe.
  • Work the train according to the diagram on the layout.
    • Note: Follow the instructions. The instructions clearly indicate that you have to press a button/valve two or more times in order for it to work.
    • Note: The train will not work if you did not put coal in its furnace (exterior of the train).
  • Once you’re done moving, exit the train.
 Welcome to the Club
  • Find all the object pieces.
  • Use the slingshot on the kite. Take the object piece. Use the machete on the shrubbery in front of the gate. Take the three object pieces.
  • Click on the hanging sign. Take note of the schedule times. Click on the clock. Place the clock hand. Position the hands to the times on the schedule sign. When it opens, take the object piece. Take note of the stick figure design.
  • Place the dynamite in front of the gate. Use the magnifying glass to light the fuse. Click and drag the magnifying glass until you see light. Hold it until the dynamite’s fuse lights up.
  • Go over the bridge.
 Welcome to the Club
  • Find all the object pieces.
    • Hint: When using the viewer, hover your cursor over the arrows on the side as there are four object pieces to find.
  • Pull the lever down. Go through the mirror.
 Welcome to the Club
  • Find all the object pieces.
  • Put the apples on the tree. Take the object piece. Place the portrait in the frame to get the beads.
  • Click the mortar and pestle. Follow the instructions as shown:
    • Put the beads on the chopping block and use the knife to cut them up. Put the beads into the bowl. Put the ring into the mortar and pestle. Add the crushed ring to the bowl with the beads.
  • Leave the scene and leave through the mirror.
 Welcome to the Club
  • Take the object piece. Use the needle and thread on the pillow. Move the pillow and take the object piece.
  • Press the big red button.
  • Go through the mirror.
    • Note: If the mirror isn’t there, click the lever.
  • Take the object piece.
 Welcome to the Club
  • Use the shovel on the flower bed. Place the heart on the sand. Take the goldfish bowl and pour water on the heart. Take the flowers.
  • Click on the mortar and pestle to continue following the instructions:
    • Add the flowers to the bowl. Use the ladle in the bowl, then use the perfume bottle. Place the compact in the bowl. Click to take the dough.
  • Place the dough in the oven.
  • Go through the mirror and turn on the oven (red switch). Open the oven door and take the cookies. Give the cookies to the bird. Take the object piece.
  • Leave the room and go back into the train. Pull the lever and depart when the train stops.
 Welcome to the Club
  • Find all the object pieces.
  • Put the coin in the newspaper box. Click on the doorway. When the elevator arrives, click on it.
 Welcome to the Club
  • Place the owl on the empty pedestal. Rearrange the owls.
    • Hint: When one is on the correct pedestal, it will light up.
  • Read the note. Click on the chest and take the unicorn. Click to open the back of the iron. Put the newspaper in, then use the bellows. Take note of the number on the note.
  • Go down the elevator. Put coal in the train’s furnace. Then enter the train, pull the lever and go up the bridge and into the plane.
 Welcome to the Club
  • Click on the phone. Place the phone dial. Dial the number. Take the handle and place it on the box. Take the object piece. Place the books on top of the cabinet. Take the object piece. Put the speaker on the gramophone. Take the object piece. Put the skull on the skeleton. Arrange the skeleton to match the stick figure carving behind the clock face.
 Welcome to the Club
  • Go through the mirror. Click on the padlock on the cabinet, then use the unicorn to open it. Go through the mirror.

End of chapter!

Chapter 6

 Welcome to the Club
  • Find all the object pieces.
  • Put the fan on the base.
 Welcome to the Club
  • Find all the object pieces.
  • Put the pot on the fire. Take the apple from the shelf. Click on the cutting board on the shelf. Place the apple on the board and use the knife to cut it. Take the sliced apple.
  • Leave the tent.
 Welcome to the Club
  • Find all the object pieces.
  • Use the knife on the fabric. Take the object piece. Fill the waterskin from the bucket of water. Fill the camel’s dish using the waterskin. Take the object piece. Use the shuriken on the target. Take the laundry. Put the laundry in the bucket of water. Put the muddy towel in the soapy water, then click to remove it. Click on it and take note of the snake patterns, then click on the doorway and match the tiles to the pattern.
  • Go through the doorway.
 Welcome to the Club
  • Find all the object pieces.
    • Hint: Click the large stone a couple of times to get it to move.
  • Leave the cave.
 Welcome to the Club
  • Take the object pieces. Use the tomahawk on the log, then place the log on the holder to direct the water.
  • Go back into the cave and go through the mirror.
 Welcome to the Club
  • Find all the object pieces.
  • Use the mug on the waterfall. Click to arrange the mirrors (starting with the bottom right) so they light up the flower. Take the object piece. Use the sledgehammer on the stone below the statue. Take the snake. Click on the grate on the ground.
  • Place the snake in the slot. Fill the bell mould with the mug with water. Click to take the water bell.
  • Go through the mirror.
 Welcome to the Club
  • Take the object pieces. Use the hammer and hit the gongs according to the diagram on the column.
    • Hint: Hit the gongs quickly.
  • Take the object piece and part of the lock. Click on the statue. Use the brush, then the glue, then the part of the lock, then the key. To solve the puzzle, click all the eyes until they are open.
  • Go through the mirror.
 Welcome to the Club
  • Take the object pieces. Put the snake head on the statue. Put the water bell in front of the statue on the left’s mouth. Put the ice bell on the rope by the column. Click on it. Take the object piece. Place the claw and bone in the inlays.
  • Go through the mirror.
 Welcome to the Club
  • Take the object piece. Use the stepladder on the stone above the doorway. Use the brush to clean it. Take note of the combination.
  • Go through the mirror.
  • Click on the stone above the doorway. Take the object piece. Use the number sequence to adjust the combination given.
  • Note: The numbers are different for each game. The following is just an example, use your own numbers.
    • The first stone gives the numbers: 2 4 3 1 2;
    • The second stone (the one that states the forefathers make a mistake) reads: +1 -2 -1 0 +2;
    • Do the math: 2+1=3, 4-2=2, 3-1=2, 1+0=1, 2+2+4;
    • The combination is 3 2 2 1 4. Again, this is just an example, each game uses different numbers.
  • Place the sun in the inlay. Take the ghostly sword. Use it to stab the heart.
  • Go through the mirror and out the door.
 Welcome to the Club
  • Take the object piece. Click on the box. Place the handle, then open the box with the combination.
  • Note: Read the dials as left-to-right, not as rows or top and bottom. Enter the combination starting at the dial on the furthest left, the next dial is the next closest left (not top or bottom).
  • Go inside the tent.
 Welcome to the Club
  • Take the object piece. Use the bowl to take the dry clay, then put it in the bucket of water. Use the clay to plug the hole on the television. Take the three object pieces. Click the grinder on the shelf and add the black pepper. Click the handle, then click to take the ground pepper.
  • To the large pot, add the wine, sliced apple, ground pepper and the lemons. Take the mug and fill it from the pot. Give the mug to the person.
  • Put the emerald in the statue’s empty eye socket. Take the golden scorpion.
  • Leave the tent, go in the cave and go through the mirror. Click on the padlock and use the golden scorpion to open it. Go through the mirror.

End of chapter!

Chapter 7

 Welcome to the Club
  • Find all the object pieces.
  • Click the lampcord.
 Welcome to the Club
  • Find all the object pieces.
  • Click on the bomb. Use the wrench to open it. Take the object piece.
  • Use the knife to cut some cheese. Use the cheese on the mouse hole. Take the object piece. Click on the cards and take note of their numbers and suits.
  • Go through the mirror.
 Welcome to the Club
  • Find all the object pieces.
  • Use the feather duster to wipe away all the cobwebs. Take the object piece. Use the blowtorch on the candle, then use it on the icy cabinet. Take the object piece and the radio dial. Replace the Christmas light. Click the power button on the vacuum. Take the object piece. Put the tokens in the slot machine and pull the handle. Take the object piece and click on the cards; take note of their numbers and suits.
  • Go through the mirror and out the door (left).
 Welcome to the Club
  • Find all the object pieces.
  • Use the saw on the wall ladder. Click to position it. Take the object piece.
  • Go inside.
 Welcome to the Club
  • Click on the box. Open the combination according to the cards you have seen. Take the object piece and take note of the weights.
  • Plug the extension cord into the outlet. Click the plug and click outside (to plug in the projector). Ensure the yellow lever is facing upwards.
  • Go outside.
 Welcome to the Club
  • Plug the projector into the extension cord. Turn on the lever to turn on the water. Put the mop in the water. Use the wet mop to clean the frame. Take the object pieces and take note of the radio station number. Use the magnifying glass on the projector. Fill the watering can with water then use it to water the sunflower. Take the object piece. Put the second reel on the projector. Watch the movie and take note of the two three-digit numbers.
  • Go inside and through the mirror.
  • Click on the radio and set it to the station number from the poster. Take the object piece.
  • Use the crowbar on the loose plank (below the couch). Click on the paper and take note of the number.
  • Go through the mirror.
 Welcome to the Club
  • Take the object piece. Put the clock weight on the clock. Take the object piece. Click on the bomb. Use the pliers to cut the wires.
  • Go through the new hole in the wall.
 Welcome to the Club
  • Find all the object pieces.
  • Use the hammer to break the alarm panel. Take the object piece. Use the gloves to arrange the wires in a continuous line.
  • Click on the top left safe panel (red circle). Enter the three-digit code that appears at the top right of the close-up. Then click the bottom two safe panels (black circles) and enter the three-digit codes that appear at the top right of the close-up. Take the object piece from each panel.
  • Click on the top left safe panel (red circle). Enter the three three-digit codes (press the lever each time). Then click the bottom two safe panels (black circles) and enter the three three-digit codes (press the lever each time). Take the object piece from each panel.
  • Click the huge safe in the middle. Use the crosshead key and the key in the locks. Take the object piece. Put the stethoscope on the safe. Slowly click and drag the dial clockwise and stop when the stethoscope blinks (or you hear a beep). Let go of the mouse. If one of the small lights goes on, click and drag the dial in the other direction, stopping when the stethoscope blinks. The puzzle is over when you successfully turn on all the lights.
  • Take the object piece.
  • Click on the first safe panel you opened that contains the scale. Place the weights on the scale. You need to get the weight of a fairy, 190 lbs. Place the largest and the third and fourth largest on the scale.
  • Click the 190 lbs in weights on the fairy.
  • Leave the area and go through the mirror. Click on the padlock and use the fairy to open it. Go through the mirror.

End of game!