Robin’s Quest: A Legend is Born Walkthrough

Welcome to the walkthrough for Robin’s Quest: A Legend is Born on Gamezebo. Robin’s Quest: A Legend is Born is a hidden object game for the PC created by Gogii Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Robin’s Quest: A Legend is Born.

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Robin’s Quest – Game Introduction

Welcome to the walkthrough for Robin’s Quest: A Legend is Born on Gamezebo. Robin’s Quest: A Legend is Born is a hidden object game for the PC created by Gogii Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Robin’s Quest: A Legend is Born.

General Information

Main Scenes

  • The default cursor in the game is the yellow arrow. Move the mouse and the cursor will change as it moves over different hotspots. Left click when the icon appears to perform an action. The walking boots icon will move Robin to a new area. The speech bubble icon starts a conversation with a character. The gears icon moves or interacts with an object. The magnifying glass examines an object for a close-up view. The grasping hand icon adds an object to the inventory or to the progress section of the journal. The crossed red circle means that the area cannot currently be accessed until certain events have been completed. A beckoning hand indicates that an ability can be used on it.
  • There are many inventory items and collectable items to be found in the game. Inventory items are added to the slots at the bottom of the screen, and these can then be used on relevant objects in the game window. Collectable items include pardon pieces, gold pieces and wanted posters. Collectable items are not added to the inventory, but can be viewed by selecting the journal at the bottom-right corner of the screen and selecting the progress tab.
  • Pardon pieces are important to collect as when a certain number have been found, a new character will be added to the band of merry men. Each new character that is added to the band brings along his own special ability; for example, persuasion or strength. These abilities can then be used to access new locations in the game or find collectable objects. For example, the arrow ability can be selected to fire an arrow at a picture, causing ten gold pieces to drop out.
  • The journal at the bottom-right corner of the screen has different tabs that can be selected. The tabs show the current quests, the progress for the amount of collectable items, the medals that have been awarded in the archery competitions, biographies of different characters that have been met in the game, and also a map of the area that shows the current location of Robin. Keep checking back on the journal as it is updated frequently as you progress through the game.
  • The area clear sign will appear when all inventory objects and collectables have been found, and all events have been completed. You may still need to move through these areas to get to other locations, but you will not have to do anything else in the areas that have been cleared.
  • The hint jar can be selected to reveal the location or the action that needs to be taken next. After all hints have been used, it takes 80 seconds before another hint is added to the jar. Finding five fireflies in the main scenes gives one hint, so find these fireflies to add hints to the jar at a faster rate.


Hidden Object Scenes

  • The aim in the hidden object scenes is to find all of the objects that are displayed on the buttons in the list window. There are five sets of buttons in the list window, and each set of buttons is normally stacked on top of other buttons. As an object on one set of buttons is found, a new button is normally revealed. Only the objects that are shown on the currently displayed list buttons can be found.
  • After finding all of the objects in a scene, certain objects from that scene will be added to the inventory. This walkthrough identifies all of the inventory objects in each scene. The remaining objects in the scene can vary from one game to the next, so these are not identified.
  • The hint jar can be selected to reveal the location of one of the hidden objects on the list. After all hints have been used, it takes 80 seconds before another hint is added to the jar.
  • There is no penalty for clicking too quickly or too many times in a scene.


Mini-Games

  • There are many varieties of mini-games to solve within the main game, with tasks that range from shooting lanterns in order to scare crows to more difficult mini-games where you may have to recreate a specific pattern of colors by swapping discs.
  • Some of the more difficult mini-games can be skipped after 45 seconds when the blue bar in the locket has become full. Easier mini-games generally do not have the skip option available. Sometimes it helps to look in the journal to see if a clue has been given to the solution of the mini-game.
  • The question mark icon can be selected at the top-left corner of the mini-game window to display the objective.
  • Click the X button at the top-right corner of the mini-game window to close the mini-game.

Walkthrough – Friar Tuck’s Pardon

The game starts in the jail cell. Select the sparkling chest on the floor to open it. Select the chest again and the hint jar will be added to the bar at the bottom of the screen. Examine the bed to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the bone, knife and cloth will be added to the inventory. Use the bone on the cane and then use the cane on the guard to take the keys. Use the keys on the keyhole to enter a close-up view. Use the keys on the keyhole again to see three keys. Select the key shown below:
 A Legend is Born

Click to rotate the key and then select the keyhole to unlock the door. Take the wanted poster on the wall:
 A Legend is Born

Select the sparkling area to move to the castle hallway. Use the knife on the sparkling area on the pillar and a rock will be added to the inventory. Use the rock on one of the windows above the guards and they will leave the room. Go through the doorway to exit the castle. Talk to the boy and select the top reply line when he offers to teach Robin how to shoot the bow and arrow. The arrow ability can now be selected to hit targets that are out of reach. The following hotspots are available in this area:
 A Legend is Born

Select the shield and take the ten gold pieces. Select the target on the tree and then choose the arrow ability from the circle that appears to enter archery mode. Move the cursor over the target and click to shoot an arrow. Select the sparkling area on the tree to take a part of Friar Tuck’s pardon. Select the leaves at the right side of the area and take the wanted poster that is revealed. Move forward to the gypsy cart. The following hotspots are available:
 A Legend is Born

Shoot an arrow at the beehive and take the ten gold coins that drop out. Take the wanted poster and Friar Tuck’s pardon. Enter the gypsy cart and talk to the gypsy to learn about the locket and the jar of fireflies. Move forward to the town center. The following hotspots are available:
 A Legend is Born

Take the wanted poster and two pieces of Friar Tuck’s pardon. Move the hat and take the ten gold pieces. Move the barrel and take the ten gold pieces. Examine the billboard and take the wanted poster. Talk to the baker and agree to help him. Move left to the market and take the two wanted posters. Move the melon and take the ten gold pieces:
 A Legend is Born

Move back to the town center and right into the bakery. Take the pardon. Move the frying pan and take the ten gold pieces:
 A Legend is Born

Go through the doorway to the back alley to hear the guards talking about pies. Move back to the bakery and examine the cabinet to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the pie ingredients, cloth, small gear and cloth will be added to the inventory. Examine the table and use the pie ingredients on the metal bowl to play a mini-game where the aim is to click the corresponding ingredient on the table when it passes over the cutting board. There are four rounds to complete:

Round 1: Eggs, whisk, flour, water, rolling pin.
Round 2: Apples, knife, apples, apples, apples, knife.
Round 3: Cinnamon, sugar, cinnamon.
Round 4: Eggs, whisk, flour, water, rolling pin, knife, sugar.

After the puzzle has been solved, the raw pie will be added to the inventory. Use the raw pie on the shelf above the fireplace. Move left to the back alley. Take the poster. Select the plant and take the ten gold pieces:
 A Legend is Born

Examine the left door to meet George Woodsmith. Ask him for wood and he will say that he wants you to get rid of the crows in his workshop. Select the four lanterns:
 A Legend is Born

Take the fire logs outside the workshop door. Return to the bakery and use the fire logs on the fireplace to cook the pie. Take the pie. Open the window and use the cooked pie on the window ledge. Go through the left door to the back alley to see that the guards are attracted to the smell of the pie. Move forward to the fields. Select the leaves and take the wanted poster. Move the rock and take the ten gold pieces. Take the last part of Friar Tuck’s pardon:
 A Legend is Born

Talk to Friar Tuck and he will ask if you have found his pardon. Use the pardon on Friar Tuck and he will be added to the band of merry men. The persuade ability will now become available.

Little John’s Pardon

Enter the barn and take the wanted poster:
 A Legend is Born

Examine the sparkling area at the top of the ladder to enter a hidden object scene. Find the objects shown below:
 A Legend is Born

Find the remaining objects on the list and the harness, key, rake and two pieces of silver will be added to the inventory. Take the ladder. Use the key on the lock on the gate to open it. Use the harness on the ox and then select the ox to add it to the inventory. Exit the barn. Move forward to Lord Duncan’s house. Use the ladder on the roof. Shoot an arrow at the nest and take the ten gold pieces. Take the wanted poster and then use a cloth on each chimney:
 A Legend is Born

Select Lord Duncan to talk to him. Return to the town market and examine the blacksmith. Use the silver on the oven, use the tongs on the silver and then use the silver on the anvil:
 A Legend is Born

Take the rod from the anvil. Return to the fields and use the ox on the plough to reveal the chest. Examine the chest and use the two rods on it. Slide the rods to the following positions:
 A Legend is Born

Take the cross and the baker’s gold from the chest. Return to the town center and give the baker’s gold to the baker. Select Father Peter outside the church and use the persuade ability on him. Agree to help fight the wrong-doing and the church door will open. Enter the church. Select the cross and take the ten gold pieces. Take the poster and Little John’s pardon:
 A Legend is Born

Examine the sleeping man to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the empty flask, fish, small gear and large gear will be added to the inventory. Move toward to the church altar. The following hotspots are available:
 A Legend is Born

Take the two posters and the pardon. Move the book and take the ten gold pieces. Select the altar to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the cross, arms of Vishnu, small gear and ore will be added to the inventory. Select the curtains to play the colored discs mini-game. Rotate the discs to create the pattern shown below:
 A Legend is Born

Take the cross after the mini-game has been completed. Enter the church staircase. Take the two wanted posters and Little John’s pardon:
 A Legend is Born

Return to the town market and examine the fish trader. Use both fish on the left scale to take the knife. Return to the church staircase and select the tapestry on the left wall to reveal a brick. Examine the brick and then in the close-up view use the knife on the brick to remove it. Take the cross to unlock the fire arrow ability. Go upstairs to the bell tower hatch. Take the wanted poster and the two pieces of Little John’s pardon. Select the brick and take the ten gold pieces:
 A Legend is Born

Move back to the church staircase. Examine the door at the bottom of the stairs and use the four crosses on the slots. Select each cross in any order and the door will open. Enter the church basement. Take the two pieces of Little John’s pardon and the two wanted posters. Shoot an arrow at the light and take the ten gold pieces that fall out:
 A Legend is Born

Move forward to the basement altar and take the last piece of Little John’s pardon and the two wanted posters. Select the skull and take the ten gold pieces:
 A Legend is Born

Examine the symbols at the top of the altar. Examine the altar to play a mini-game where the aim is to arrange the discs so that the path has no dead ends:
 A Legend is Born

Flammable oil will start pouring down from the top of the altar. Use the empty flask on the oil. Examine the altar to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the two fish and the ore will be added to the inventory. Return to the church altar and give the Little John pardon to Little John. The strength ability will now become available.

Alan-a-Dale’s Pardon

Return to the town market and talk to the concerned lady. Agree to help her stop the illegal smuggling. Examine the fish trader and trade the two fish for the net. Examine the blacksmith. Use the ore on the oven, the tongs on the silver and the silver on the anvil to make the shovel. Take the shovel. Return to the town center.

If you feel like playing the archery competition at this point, examine the billboard, examine the poster and then select Enter Now. The competitions are optional mini-games and as such do not have to be completed. The aim in the archery competition is to hit as many bullseyes as possible, with a bonus given if all ten bullseyes are hit. The prize money in this first tournament is 100 gold pieces for first prize, with an additional 100 gold pieces if all ten bullseyes are hit. Select Accept Results when you are happy with the final score.

Return to the fields and use the fire arrow on the hay to take the ten gold pieces:
 A Legend is Born

Enter the barn and use the strength ability on the anvil:
 A Legend is Born

Take the ten gold pieces. Return to the town market and then move forward to the road to the docks. The following hotspots are available:
 A Legend is Born

Take the three pieces of Alan-a-Dale’s pardon and the two wanted posters. Move the rock and take the ten gold pieces. Use the shovel on the path at the left side of the area. Use the net on the hole and then use the rake on the leaves to complete the trap. Examine the cart to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects and the three planks, three countries, alphabet dials and the arm of Vishnu will be added to the inventory. Move forward to the docks. Take the two pieces of pardon and the two wanted posters. Use the strength ability on the barrel and take the ten gold pieces:
 A Legend is Born

Return to the church bell tower hatch. Use the flask with oil on the hatch and then shoot a fire arrow at it to open the hatch. Move up to the bell tower. Take the two pardons and the wanted poster:
 A Legend is Born

Use the strength ability on the right bell and take the ten gold pieces. Examine sparkling area and use the gears on the pegs so that all of the gears spin:
 A Legend is Born

Pull the ring above the middle bell and select the bishop to receive the book. Return to the basement and examine the bottom-right bookshelf. Use the book on the shelf and then select the correct books to move forward:
 A Legend is Born

Take the priest’s gold from the shelves. Return to the town center and give the priest’s gold to the priest. Two more archery competitions are available on the billboard at this point. The amateur competition and the free-for-all. Complete the amateur competition and the pro competition will become available. The free-for-all competition can be played at any time for extra money. When you are ready to continue, return to the docks and talk to Alan-a-Dale. Give the pardon to Alan-a-Dale and the music ability will become available.

Will Scarlett’s Pardon

Move forward to the ship’s deck and use the music ability on the guards to put them to sleep. Take the wanted poster and the pardon. Use the strength ability on the cannonballs and take the ten gold pieces:
 A Legend is Born

Examine the area at the top of the stairs to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the three countries and the two arms of Vishnu will be added to the inventory. Enter the ship’s galley. Take the two pardons and the two posters. Select the note at the left side of the fireplace to update the journal. Move the frying pan and take the ten gold pieces:
 A Legend is Born

Examine the fireplace to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the three countries and the two alphabet dials will be added to the inventory. Move back to the ship’s deck. Examine the door and use the three alphabet dials on the lock. Move the dials to the positions shown below and then pull the lever to complete the mini-game:
 A Legend is Born

Move forward to the captain’s quarters. Take the two wanted posters and the two pardons. Use the strength ability on the floorboard and take the ten gold pieces. Examine the statue on the shelf:
 A Legend is Born

Use the four arms on the statue and then move all of the arms in any order to see the captain. Talk to the captain to receive the compass. Return to the ship’s deck and move down to enter the cargo hold. Take the two pardons and the two posters. Use the fire arrow on the map on the wall and take the ten gold pieces:
 A Legend is Born

Talk to Will Scarlett and then give him the pardon to receive the sneak ability. The stealth ability will now become available.

Thomas Hood’s Pardon

Examine the chest and use the compass on the middle of the lock. Move the dials so that the compass faces north:
 A Legend is Born

Examine the chest to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the three countries and two planks will be added to the inventory. Return to the captain’s quarters and examine the globe. Use the twelve countries on the globe and they will be placed around the edges of the window. Put the 12 countries in the correct places on the globe:
 A Legend is Born

Take the vendor’s gold from the globe. Return to the town market and give the vendor’s gold to Mrs. Goods. Move back to the town center, where the archer’s cup can now be played by examining the billboard. Complete this and the Royal Cup will become available. When you are ready to move on, talk to Mrs. Marley at the right side of the billboard and agree to help her. Enter the Marley house. Take the pardon and the poster. Select the barrel and take the poster. Shoot a fire arrow at the weeds and take the ten gold pieces:
 A Legend is Born

Examine the cart and find the following objects:
 A Legend is Born

Find the remaining objects on the list and the gear and three planks will be added to the inventory. Examine the shed and use the eight planks on it. Put the planks on the wall in the correct order:
 A Legend is Born

Move forward to the sawmill road. Take the poster and the two pardons. Move the leaves and take the poster. Use the strength ability on the rock and take the ten gold pieces:
 A Legend is Born

Use the strength ability on the tree and Little John will climb it. Use the sneak ability on the bush and Will Scarlett will sneak behind it. While Little John is talking to the peddler, use the sneak ability on the peddler to take the pike. Move forward to the sawmill. Take the two pardons and the two posters:
 A Legend is Born

Examine the water wheel and use the pike on the log to make the waterwheel start spinning. Use the strength ability on the log in the river and take the ten gold pieces. Move forward to the logging road. Take the poster and the two pardons. Select the leaves and take the poster:
 A Legend is Born

Examine the sparkling area to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the gear, chain and dull saw will be added to the inventory. Enter the logging shed and take the two posters and the pardon. Use the strength ability on the log and take the ten gold pieces:
 A Legend is Born

Open the chest and then examine the chest to enter a hidden object scene. Find the following objects:
 A Legend is Born

Find the remaining objects on the list and the crank, chain and gear will be added to the inventory. Examine the grinding wheel. In the close-up view, use the crank on the left wheel to start spinning the saw. Use the dull saw on the grinding wheel to make the sharp saw. Move back twice to the sawmill and go through the doorway to enter the sawmill floor. Take the two posters and the pardon. Open the box and take the ten gold pieces:
 A Legend is Born

Examine the door to play the sliding block mini-game. Follow the instructions below the image to complete the mini-game:
 A Legend is Born

A: Up 2
B: Up 1
C: Left 2
D: Left 1
Deadbolt: Right 1
E: Down 4
F: Right 2
G: Up 1
H: Up 1
Deadbolt: Left 5

Move forward to the logging lake and take the two posters and the pardon. Shoot fire arrows at the six logs around the perimeter of the lake to trap the duke:
 A Legend is Born

Talk to the duke to receive the log. Move back to the sawmill floor and examine the table. Use the gears, chains and sharp saw on the table to complete the table saw. Use the log on the saw and then take the five pieces of wood. Examine the stairs and use the five pieces of wood on the slots to repair the stairs. Climb up to the sawmill tower. Shoot an arrow at the painting and take the ten gold pieces. Take the poster and the final pardon:
 A Legend is Born

Rescue Thomas Hood

Examine the cabinet and flip the switches so that they all fit into the grooves. One way of completing this mini-game is shown below:
 A Legend is Born

Take the wife’s gold. Return to the town center and give the wife’s gold to Mrs. Marley. The final archery competition can now be accessed from the billboard, with a first place prize of 500 gold pieces. Talk to Maid Marion at the left side of the area and she will be added to the group. The charm ability will now become available. Move forward to the castle drawbridge. Take the two posters. Move the stone and take the ten gold pieces:
[robin_61]

Select the guards and use the charm ability to lower the drawbridge. Shoot a fire arrow at the cart and the guards will run away. Move forward to the castle courtyard. Take the wanted poster. Move the grass and take the wanted poster that is revealed. Shoot a fire arrow at the second flag from the left and take the ten gold pieces:
[robin_62]

Examine the fountain to enter a hidden object scene. Find the golden disc:
[robin_63]

Find the remaining objects on the list and the golden discs will be added to the inventory. Go through the left door to enter the castle jail. Take the two posters. Move the shield and take the ten gold pieces:
[robin_64]

Use the music ability, the sneak ability and then the strength ability on the sheriff. Examine the key panel and remove the keys based on the sheriff’s instructions until the correct key is found. Use the key on the cell door to rescue Thomas Hood.

Capture Prince John

Exit the jail and enter the castle entrance hall. Take the two posters. Shoot an arrow at the vase and take the golden disc. Shoot a fire arrow at the picture above the door and take the golden disc.
 A Legend is Born

Examine either tapestry and select the correct buttons to complete the puzzle:
 A Legend is Born

The aim now is to select the same numbers on the pillar that were shown on the tapestry. Select the numbers in the following order:
 A Legend is Born

Move forward to the throne room and take the two posters. Shoot an arrow at the light and take the ten gold pieces:
 A Legend is Born

Go through the right door to enter the castle hall. Take the two posters. Use the strength ability on the plant pot and take the ten gold pieces. Use the fire arrow ability on the candle and take the ten gold pieces:
 A Legend is Born

Use the charm ability on the guard and he will leave. Enter the king’s bedroom. Take the two posters. Move the cushion and take the ten gold pieces. Shoot a fire arrow at the painting and take the ten gold pieces. Examine the crest to see that the crest is a key and a lion:
 A Legend is Born

Examine the chest to enter a hidden object scene. Find the golden disc:
 A Legend is Born

Find the remaining objects on the list and the golden disc will be added to the inventory. Examine the desk and use the four golden discs on it. Rotate the discs to the positions shown below:
 A Legend is Born

Take the throne key from the desk and a note will be added to the journal. Return to the throne room and examine the throne at the top of the stairs. Move the dials to the following positions:
 A Legend is Born

Use the throne key in the keyhole and then select the key to open the door to the treasure cave. Move forward to the treasure cave. Shoot arrows at the hanging rocks above the exit to capture Prince John and complete the game:
 A Legend is Born