Oddly Enough: Peid Piper Walkthrough

Welcome to the Oddly Enough: Pied Piper walkthrough on Gamezebo. Oddly Enough: Pied Piper is a hidden object adventure game played on the PC created by Alawar Entertainment. This walkthrough includes tips and tricks, helpful hints, and a strategy guide for how to complete Oddly Enough: Pied Piper.

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Oddly Enough: Pied Piper – Game Introduction

Welcome to the Oddly Enough: Pied Piper walkthrough on Gamezebo. Oddly Enough: Pied Piper is a hidden object adventure game played on the PC created by Alawar Entertainment. This walkthrough includes tips and tricks, helpful hints, and a strategy guide for how to complete Oddly Enough: Pied Piper.

General Tips

  • When starting the game for the first time, input your name, then select one of two difficulties: Expert or Casual.
  • The Menu button is located in the lower left corner of the screen and can be accessed at any time.
  • The coin bag in the lower left corner of the screen shows your progress in relation to collecting the Gold Coins. Once you’ve collected all the coins, they will be added to your inventory as an inventory item.
  • In the lower left corner of the screen is a scroll. You can click on this to keep track of your progress on various goals during the game.
  • In the lower left corner of the screen is also the Hint button. You can use this during normal gameplay for hints of to where to go or what to do next, and during hidden object areas to reveal the location of a hidden item. Hints cannot be used during puzzles.
  • Hints are unlimited, however will require a short time to recharge before they can be used again.
  • You may opt to skip puzzles via the button that appears in the upper left corner of the screen.
  • Throughout the guide, Inventory Items are identified with CAPS.
  • Excessive clicking will result in losing control of the cursor for a short amount of time.

Chapter 1: Town of Hameln

Town Gate

  • Talk to the soldier in front of the gate: you’ll need to find his tobacco pipe. Click on the pile of leaves as his feet to scatter them, then click on the PIPE to add it to your inventory.
  • Give the PIPE to the soldier, and you’ll receive the FLINT STONE in return.
  • Click on the hidden object scene on the left.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the STEPLADDER will be added to your inventory.
  • Place the STEPLADDER in the area to the right of the soldier, then take a closer look at the lamp.
  • Use the FLINT STONE on the lamp to light it, then enter the hidden object area that appears on the left.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the PRUNING SHEARS will be added to your inventory.
  • Take a closer look at the bushes on the right.
  • Click on the loose stone above the carnivorous plant to add the STONE to your inventory. Use the STONE on the plant to squash it.
  • Next, use the PRUNING SHEARS on the bushes on the right. Click on the KEY lying on the ground to add it to your inventory.
  • Use the KEY on the town gate to open it, then proceed through.

Town Square

  • Enter the Apothecary (the second door from the left).

Apothecary

  • Talk to the Alchemist. He can’t retrieve the money he owes until his cat is happy.
  • Return to the Town Square.

Town Square

  • Proceed towards the Bakery (third door from the left). Talk to the Baker. He refuses to open his door until the gargoyle is gone.
  • Proceed towards the far right.

Town Stalls

  • Take a closer look at the cart towards the left. Click on the WHEEL to add it to your inventory.
  • Examine the basket beneath the stall on the right. Click on the PLANK inside to add it to your inventory.
  • Click on the hidden object area.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the TROLLEY will be added to your inventory.
  • Return to the Town Square.

Town Square

  • Enter the Apothecary.

Apothecary

  • Talk to the Alchemist and he’ll give you the COIN.
  • Take a closer look at the far right corner of the room and click on the PLANK (2) to add it to your inventory.
  • Examine the book sitting on the counter on the left. Open it to view the potion recipe needed to cope with the cat, then click on the KNIFE between the pages to add it to your inventory.
  • Exit and go to the Town Stalls.

Town Stalls

  • Take a closer look at the sack beneath the stall on the right. Use the KNIFE to cut it open, then click on the HAY and next the DOOR OPENER that appears to add them both to your inventory.
  • Examine the wheel of cheese on the right. Use the KNIFE on the cheese to obtain the SLICE OF CHEESE.
  • Return to the Town Square.

Town Square

  • Examine the door on the far left.
  • Use the DOOR OPENER on the door, then click to open it and proceed inside.

Fortune Teller

  • Use the SLICE OF CHEESE on the rat scurrying about on the floor– we’ll come back to it in a minute.
  • Examine the Fortune Teller on the left. Use the COIN on the slot to activate the machine.
  • Drop a coin into the Fortune Teller’s mouth to make her work. Use the right handle to set the height of the rail and the left to release the coin. The rail should be relatively high up to land the coin in her mouth.
  • Now before we continue with the Fortune Teller, you should collect a few items scattered around the room. Click on the PLANK (3), the CANDLE, and the GLOVES to add them to your inventory.
 Peid Piper
  • Click on the hidden object area over the basket at the far end of the room.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the CAGE will be added to your inventory.
  • Use the CAGE on the rat to obtain the CAGED RAT.
  • Next, use the TROLLEY on the Fortune Teller, then click on her to move her closer to the table.
  • Examine the wall where the Fortune Teller was previous located. Click on the WIRE CUTTERS to add them to your inventory.
 Peid Piper
  • Click on the Fortune Teller.
  • To communicate with the spirits, follow the pointer with the mouse cursor until you obtain the code “3, J, A, 7”. Take note of the locations of these characters on the paper.
  • Examine the safe to the left of the Fortune Teller. Input the code “3, J, A, 7” in the top left, top right, bottom left, and bottom right dials respectively.
  • Once the safe is open, click on the CYCLOPS’ EYE and the LIBRA PLATE to add them to your inventory.
 Peid Piper
  • Take a closer look at the gold device towards the bottom left corner of the screen. Use the LIBRA PLATE on the missing slot to trigger a puzzle.
  • Illuminate each plate by moving the pointer by clicking the pedals at the bottom of the device. Use the following pattern to illuminate all the plates: +2, -3, +2, -3, etc until all of them are lit up. Once completed, take a closer look at the alcove on the right.
  • Click on the SPADE to add it to your inventory.
 Peid Piper
  • Back in the main area of the room, take a closer look at the potted plant sitting on the window sill at the far end of the room. Use the SPADE on the plant to uproot it, then click on the VALERIAN ROOT to add it to your inventory.
  • Exit the Fortune Teller and return to the Apothecary.

Apothecary

  • Take a closer look at the mortar and pestle sitting on the counter. Use the VALERIAN ROOT on it to crush it.
  • Leave it for now and return to the Town Stalls.

Town Stalls

  • Take a closer look at the large ladder device on the left. Use the CAGED RAT on the wheel.
  • Back in the main stalls area, click on the cart towards the left for a closer view.
  • Use the GLOVES to remove the green PARASITE from the cart and add it to your inventory.
  • Back in the main stalls area again, take a closer look at the chain holding the hanging crate. Use the WIRE CUTTERS on the chain to cut it.
  • Examine the cart again. Use the WHEEL to repair the cart, then click on it to send it away. Collect the silver LEVER lying on the ground to add it to your inventory.
  • Take a closer look at the ladder device on the left again. Use the LEVER on the wheel, then click to extend the ladder.
  • Climb the ladder up to the roof.

Roof

  • Click on the CROWBAR and the BUCKET to add them to your inventory.
 Peid Piper
  • Talk with the Gargoyle, then click on the boarded up shutter on the right for a closer view.
  • Use the CROWBAR to remove the planks covering the shutters, then click on them to open them. Collect the STOOL LEG and the GLUE inside to add them to your inventory.
  • Go back down to the Town Stalls.

Town Stalls

  • Click on the hidden object area on the right.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the POCKET WATCH will be added to your inventory.
  • Return to the Roof.

Roof

  • Show the POCKET WATCH to the Gargoyle. Before he’ll take it back, you need to find out the right time first.
  • Exit and go back to the Apothecary.

Apothecary

  • Examine the stool in front of the window at the far end of the room. Use the GLUE on the missing leg slot, then use the STOOL LEG on it to repair it.
  • Take a closer look at the shelf at the top of the window. Click on the SUN DIAL and the EMPTY POT to add them to your inventory.
 Peid Piper
  • Examine the mortar and pestle on the counter. Use the EMPTY POT on it to obtain the VALERIAN ROOT once again in crushed form.
  • Use the VALERIAN ROOT on the cat to appease it.
  • Examine the open drawer below the cat and click on the ROOT OF EVIL to add it to your inventory. Below that, click on the GOLD COIN (1/10).
  • Exit and go back to the Fortune Teller.

Fortune Teller

  • Examine the alcove on the right. Use the SUN DIAL on the circular world surface, then exit back to the main area of the room to find a hidden object area has appeared.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the LANTERN will be added to your inventory.
  • Examine the alcove again. Use the LANTERN in place of the hanging sun, then use the CANDLE on the lantern to light it. Use the POCKET WATCH on the sundial to trigger a small puzzle.
  • Adjust the pocket watch so it displays the same time as the sundial. To move the watch hand, click on it. The solution is around 2:13.
  • Upon completing the puzzle, “CORRECT TIME” will be added to your inventory in place of “POCKET WATCH”.
  • Go back to the Roof.

Roof

  • Give the CORRECT TIME to the Gargoyle. Click on the GARGOYLE’S FEATHER left behind to add it to your inventory.
 Peid Piper
  • Go back down to the Bakery entrance.

Town Square

  • Talk to the Baker. Now that the Gargoyle’s gone, he’ll open the door.
  • Enter the Bakery.

Bakery

  • Click on the final PLANK in front of the shovel to the right of the furnace to obtain the FIREWOOD in your inventory.
  • Examine the basket next to the Baker on the floor on the left. Click on the MATCHES inside to add them to your inventory.
  • Talk with the Baker. He’ll give you the BURNER HANDLE.
  • Use the FIREWOOD on the furnace. Then, use the HAY (you may need to try and use the MATCHES first to make this work), followed by the MATCHES to light a fire and bring the furnace back to life.
  • Talk to the Furnace, who’s filled with smoke.
  • Use the BUCKET on the pump on the far right to obtain the BUCKET OF WATER.
  • Exit the Bakery and proceed back to the Town Stalls.

Town Stalls

  • Click on the hidden object area on the right.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the CHIMNEY SWEEPER will be added to your inventory.
  • Proceed up to the Roof.

Roof

  • Use the CHIMNEY SWEEPER on the chimney to clean it, then proceed back down to the Bakery.

Bakery

  • Talk to the Furnace. You’ll obtain the CASH REGISTER KEY.
  • Take a closer look at the cash register on the counter. Use the CASH REGISTER KEY on the cash register to trigger a puzzle.
  • Swap the keys so that to sum of each row and column is 15. A possible solution is shown below.
 Peid Piper
  • Upon completing the puzzle, click on the GATE KEY to add it to your inventory, then click on the GOLD COIN (2/10).
 Peid Piper
  • Exit and return to the Town Stalls.

Town Stalls

  • Take a closer look at the gate at the far end of the area. The lock on the gate is rusted and cannot be opened with the Gate Key.
  • Go back to the Apothecary.

Apothecary

  • Examine the bottom of the large bronze cauldron towards the right side of the room. Use the BURNER HANDLE, then click on it to light the cauldron.
  • Talk to the Alchemist. He’ll tell you how to make a potion that can remove rust, but ingredients must be added in a specific order.
  • Examine the cauldron. Use the BUCKET OF WATER as a base, then add the CYCLOPS’ EYE, the PARASITE, the GARGOYLE’S FEATHER, and then the ROOT OF EVIL to the mix in that order. The RUST REMOVER will be added to your inventory.
  • Return to the Town Stalls.

Town Stalls

  • Take a closer look at the lock on the gate again. Use the RUST REMOVER on the lock, then use the GATE KEY to open the gate and proceed through into the next area.

Chapter 2: Outskirts of Hameln

Square

  • Take a closer look at the Well.

Well

  • Examine the device on the left for a closer view. Click on the MIXING BLADE to add it to your inventory.
 Peid Piper
  • Take a closer look at the steps on the right. Click on the loose brownish stone to remove it, then click on the BATTERY to add it to your inventory.
 Peid Piper
  • Exit back to the Square.

Square

  • Heads up! Notice one of the anvils from earlier has crash-landed nearby. Take a closer look at the wreckage to the left of the Forge on the right. Click on the FORGE KEY to add it to your inventory.
 Peid Piper
  • Proceed towards the Forge (on the right). Use the FORGE KEY on the lock on the door to trigger a puzzle.
  • Arrange the tokens on the lock according to the code scratched into the door/lock. Use the screenshot below as a reference on a possible solution on how to do things step-by-step:
 Peid Piper
 Peid Piper
 Peid Piper
 Peid Piper
 Peid Piper
  • Once you’ve completed the puzzle, click on the door to open it, then proceed inside.

Forge

  • Notice the Blacksmith is fast asleep in the corner.
  • Click on the oven to open it, then click on the POT inside to add it to your inventory. Examine the stove above the oven and place the POT here.
  • Take a closer look at the rack of tools above the locked chest. Click on the TONGS to add them to your inventory.
  • Exit to the Square.

Square

  • Proceed forward to the Garden.

Garden

  • Take a closer look at the grate at the bottom of the stone structure on the right. Use the TONGS to remove the grate peg, then click on the grate to remove it. Click on the GEAR JOINT to add it to your inventory.
  • Go back to the Square.

Square

  • Examine the second house from the left. Use the GEAR JOINT on the gears in the upper left corner of the doorway to reveal a puzzle. Click on it for a closer view.
  • Light every bulb. The switches toggle the neighboring bulbs. A good strategy is to click on the switches beneath the unlit bulbs and follow this pattern back and forth from left to right until all of them are lit. Keep in mind if three side-by-side bulbs are unlit, flipping the middle switch should turn all of them on.
  • Upon completing the puzzle, click on the door to open it and proceed inside.

Workshop

  • Click on the WIRE CUTTERS on the left to add them to your inventory.
 Peid Piper
  • Click on the hidden object area over the shelves on the right.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the MECHANICAL LEG will be added to your inventory.
  • Take a closer look at the device with the soft yellow light beneath the large red wheel. Click on the GOLD COIN (3/10) to collect it and on the HANDLE to add it to your inventory.
 Peid Piper
  • Place the BATTERY inside the device socket, then exit the close-up.
  • Examine the green burner sitting on the floor. Pick up the PENCIL lying in front of it to add it to your inventory.
  • Examine the yellow robot on the left. Use the MECHANICAL LEG on the robot.
  • Next, examine the upper portion of the robot. Click on the broken bulb to remove it and on the HEATING ELEMENT to add it to your inventory.
 Peid Piper
  • Examine the green burner on the floor again. Use the HEATING ELEMENT on the upper surface to restore it.
  • Exit the Workshop and go back to the Forge.

Forge

  • Take a closer look at the large vice grip on the left. Use the HANDLE on the vice grip, then click to loosen it. Click on the GEAR to add it to your inventory.
  • Examine the chained chest at the back wall. Use the WIRE CUTTERS on the chains, then click to open the box. Click on the ORE and the CROWBAR inside to add them to your inventory.
  • Exit back to the Workshop.

Workshop

  • Take a closer look at the rotating table on the right. Once in the close-up, examine the gears on the right side. Use the GEAR to repair it.
  • Examine the rotating table again. Click on the METAL FISH lying on the floor to add it to your inventory.
  • Exit back to the Square.

Square

  • Examine the door of the first house on the left. Use the METAL FISH on the groove to unlock the door, then click to open it and proceed inside.

Art Studio

  • Click on the bag of COFFEE BEANS sitting beneath the window to add them to your inventory.
  • Examine the easel. Use the PENCIL on the paper to reveal the combination for the door to the Windmill.
  • Examine the large pot on the left. Use the MIXING BLADE on the interior.
  • Examine the barrel in the left corner. Use the CROWBAR to remove the top, then click on the COALS inside to add them to your inventory. Once you’ve gotten them, click on the GOLD COIN (4/10) at the bottom of the barrel to collect it.
  • Exit to the Square.

Square

  • Go up to the Windmill. Take a closer look at the door to trigger a puzzle.
  • Set the combination by rotating the blades. The combination is as follows: Upper left= 4, Upper right= 1, Bottom= 8. Clicking on certain blades to rotate them will make others rotate as well, or stand still. Pay close attention to the patterns to complete the puzzle while aiming for the correct combination.
  • Once you’ve completed the puzzle, click on the door to open it and proceed inside.

Windmill

  • Click on the hidden object area in the right corner.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the CROSSBOW will be added to your inventory.
  • Click on the LIGHT BULB sitting on the window sill to add it to your inventory.
  • Examine the wrench stuck in the wheels on the left. Use the CROWBAR to dislodge the WRENCH and add it to your inventory.
  • Return to the Workshop.

Workshop

  • Examine the yellow robot on the left. Use the LIGHT BULB on the socket at the top of its body.
  • Exit and return to the Garden.

Garden

  • Take a closer look at the Gnome. Use the WRENCH on the bolt holding his arm, then click on his arms to lower them. Click on the red GNOME HAT to add it to your inventory, then click on the COFFEE POT sitting on top of the Gnome’s head to add that to your inventory as well.
  • Go back to the Art Studio.

Art Studio

  • Use the CROSSBOW on the eagle hanging from the ceiling to destroy it, then click on the large WIND-UP KEY that falls on the floor to add it to your inventory.
  • Return to the Workshop.

Workshop

  • Take a closer look at the yellow robot on the left. Use the WIND-UP KEY on the slot, then click on the key to bring the robot to life.
  • Examine the green burner on the floor. Use the COFFEE POT on the burner.
  • Examine the battery charger again. Click on the CHARGED BATTERY to add it to your inventory.
  • Return to the Garden.

Garden

  • Take a closer look at the silver robot on the right. Click to open up her panel, then use the CHARGED BATTERY on the slot. Click to talk to the Gardener. You will acquire the RUSTY SHEARS.
  • Return to the Workshop yet again.

Workshop

  • Take a closer look at the table on the right. Use the RUSTY SHEARS on the BELT strap to remove it and add it to your inventory.
  • Go outside and to the Well.

Well

  • Take a closer look at the mechanism on the left. Use the BELT on the device to repair it, restoring the flow of water.
  • Use the GNOME HAT on the flowing water to obtain the GNOME HAT WITH WATER.
  • Return to the Workshop.

Workshop

  • Take a closer look at the green burner again. Use the GNOME HAT WITH WATER on the coffee pot. However, you can’t add the coffee beans just yet.
  • Exit and return to the Windmill.

Windmill

  • Click on the hidden object area in the corner.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the SHOVEL will be added to your inventory.
  • Return to the Well.

Well

  • Take a closer look at the stone wheel embedded in the ground on the right. Use the SHOVEL to dislodge the MILLSTONE, then click on it to add it to your inventory.
  • Return to the Garden.

Garden

  • Take a closer look at the hole in the ground on the left. Use the SHOVEL to obtain the CLAY, then click on the GOLD COIN (5/10) that’s revealed to collect it.
  • Return to the Art Studio.

Art Studio

  • Take a closer look at the large mechanical mixing pot. Use the CLAY and the GNOME HAT WITH WATER on the inside of the pot, then click on the handle to mix it. You will obtain the POTTER’S CLAY.
  • Take a closer look at the wooden bench and pottery wheel on the right. Use the POTTER’S CLAY on the wheel, then use the RUSTY SHEARS on the clay to create a mold.
  • Return to the Windmill.

Windmill

  • Use the MILLSTONE on the grinder on the left, then use the COFFEE BEANS on the chute. You will obtain the GROUND COFFEE.
  • Return to the Workshop.

Workshop

  • Take a closer look at the green burner with the coffee pot and water. Use the GROUND COFFEE on the pot, then click on it to obtain the COFFEE.
  • Exit and return to the Forge.

Forge

  • Use the COFFEE on the Blacksmith to wake him.
  • Click on the GRINDING STONE and the OVEN TONGS located where the Blacksmith was previously sleeping to add them to your inventory.
 Peid Piper
  • Talk to the Blacksmith. Give him the COALS.
  • Take a closer look at the stove/oven. Use the ORE on the pot to melt it, then use the OVEN TONGS to collect it and add the MELTED ORE to your inventory.
  • Return to the Art Studio.

Art Studio

  • Examine the mold you created on the potter’s wheel. Use the MELTED ORE on the mold, then use the GNOME HAT WITH WATER to cool it. Click on the NEW SHEARS to add them to your inventory.
  • Return to the Garden.

Garden

  • Offer the NEW SHEARS to the Gardener. However, she requests you sharpen them.
  • Return to the Windmill.

Windmill

  • Use the GRINDING STONE on the mill on the left, then use the NEW SHEARS on the rotating stone to sharpen them, obtaining the SHARP SHEARS.
  • Return to the Garden.

Garden

  • Give the SHARP SHEARS to the Gardener, and she’ll clear the path to the next area. However, before you can proceed, there’s one Gold Coin left for you to acquire.
  • Return to the Workshop.

Workshop

  • Click on the hidden object area in the corner.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the FISHING ROD will be added to your inventory.
  • Exit and go to the Well.

Well

  • Take a closer look at the inside of the Well. Use the FISHING ROD on the Gold Coin to trigger a puzzle.
  • Use the fishing rod to retrieve the coin from the bottom of the well. Use the directional buttons to change the length of the fishing line as well as its orientation in regards to the coin. Once you’ve grabbed the coin from the bottom, reel it back up to obtain the GOLD COIN (6/10).
  • Return to the Garden.

Garden

  • Proceed forward into the next area.

Chapter 3: Traveling Circus

Entrance

  • Proceed towards the tiger cage on the left.

Tiger Cage

  • Take a closer look at the barrel on the right. Click on the KNIFE and the PLAYING CARD (1) to add them to your inventory.
  • Talk to the Tiger in the cage.
  • Return to the Entrance.

Entrance

  • Proceed forward.

Circus Tent

  • Take a closer look at the booth on the right. Click on the grate to open it– something’s missing.
  • Take a closer look at the Casse on the left. Click on the WRENCH to add it to your inventory.
 Peid Piper
  • Take a closer look at the crate on the far right. Click on the WEIGHT to make it lighter, then click again to add it to your inventory. Collect the GOLD COIN (7/10) beneath.
  • Use the KNIFE to pry open the lid of the crate. Click on the PLAYING CARD (2) and the INSULATING TAPE inside to add them to your inventory.
  • Return to the Tiger Cage.

Tiger Cage

  • Take a closer look at the horse near the front of the screen. Use the WRENCH on the bolt on the side of its mouth to loosen it, then click on the RUBBER GLOVE to add it to your inventory.
  • Click on the hidden object area over the caravan in the back.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the GENERATOR CONTROLLER will be added to your inventory.
  • Take a closer look at the Tiger’s cage. Use the WEIGHT on the bar, then click on the lever on the weight to make it heavier, releasing the tiger. Click on the door to open it, then speak with the Tiger.
  • Once the Tiger is gone, click on the GAME PROGRAM and the GOLD COIN (8/10) lying on the floor of the cage to collect them.
  • Return to the Circus Tent.

Circus Tent

  • Take a closer look at the booth on the right. Insert the GAME PROGRAM into the empty slot to activate it. Click on the booth to trigger a puzzle.
  • Figure out how to fire the cannon at the sun. The solution/steps are as follows:

1)Click on cannon and it should expel an acorn. Place the acorn on top of the brown mound.

2)Click on the “wind” (old man face) at the top to blow the clouds away, making it rain.

3)The rain will cause the acorn to grow into a tree.

4)Click on the “wind” again, then click on the lightning god to cause him to light the tree on fire. The umbrella will appear.

5)Give the umbrella to the soldier, then move the fire to his torch to light it.

6)Click on the “wind” again, and the sun will start moving up and down. Click on the cannon to move its position, then click on the soldier to fire until you hit the sun.

  • Upon completing the puzzle, the COIN will be added to your inventory.
  • Take a closer look at the Casse on the left. Use the COIN on the register, then click on it to obtain the CIRCUS TICKET.
  • Use the CIRCUS TICKET on the gate in front of the tent to open it and proceed inside.

Tent Interior

  • Take a closer look at the hanging generator. Click on the broken fuse to remove it, then place the GENERATOR CONTROLLER in its slot.
  • Use the RUBBER GLOVE to retie the red wire on the right, then use the INSULATING TAPE to repair it. Exit the close-up.
  • Click on the hidden object area that appears on the left.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the FISHING ROD will be added to your inventory.
  • Take a closer look at the chest on the right. Click on the HAMMER to add it to your inventory, then click on the GOLD COIN (9/10) hidden beneath to collect it.
  • Use the KNIFE to scratch away the rust on the lock, then click twice to open the chest. Click on the FUSE inside to add it to your inventory.
  • Take a closer look at the hanging generator again. Use the FUSE on the fuse slot, then exit the close-up.
  • Click on the PLANKS on the left to add them to your inventory.
 Peid Piper
  • Return to the Tiger Cage.

Tiger Cage

  • Click on the hidden object area over the caravan in the back.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the TONGS will be added to your inventory.
  • Take a closer look at the dynamometer carnival game. Use the HAMMER on the base to trigger a puzzle.
  • Hit the dynamometer when the bar is full. Watch the bar on the left, then click when it becomes full to complete the puzzle.
  • Upon completing the puzzle, the KEY RING will be added to your inventory.
  • Return to the Tent Interior.

Tent Interior

  • Take a closer look at the chest on the right. Use the TONGS on the PLAYING CARD (3) to add it to your inventory.
  • Return to the Entrance.

Entrance

  • Take a closer look at the caravan on the right.
  • Use the KNIFE on the GOLD COIN (10/10) to dislodge and collect it.
  • Use the THREE PLAYING CARDS on the front of the door to trigger a puzzle.
  • Select four cards. The first two cards must add up to more than the top two cards on the right, and the third and fourth cards must add up to more than the bottom two cards on the right. A couple example solutions are shown below.
 Peid Piper
 Peid Piper
  • Upon completing the puzzle, enter the caravan.

Magician’s Caravan

  • Talk to the Magician’s Assistant.
  • Use the KEY RING on the locks at the top of the tank, then take a closer look inside. Use the FISHING ROD on the tank to trigger a puzzle.
  • Use the fishing rod to retrieve the earring from the bottom of the water tank. Use the directional buttons and make sure to avoid the moving objects. Once you’ve grabbed the earring, reel it back up the same way. Upon completing the puzzle, the EARRING will be added to your inventory.
  • Give the EARRING to the Magician’s Assistant. She’ll open the magic box.
  • Take a closer look at the inside of the box. Notice everything’s locked in a cage.
  • Back in the main room area, click on the magician’s hat on the left for a closer view. Click on the inside of the hat, then click on the door latch to open it.
  • Return to the box and look inside. Click on the MAGICIAN’S HAT to add it to your inventory.
  • Return to the Tiger Cage.

Tiger Cage

  • Take a closer look at the cannon. Use the MAGICIAN’S HAT on the end of the cannon.
  • Take a closer look at the base of the cannon. Click on the bellows to put pressure into the cannon, then click on the lever to ignite it.
  • Exit to the Entrance.

Entrance

  • The cannon will go off, and the hat will land on top of the circus tent.
  • Enter the Magician’s Caravan.

Magician’s Caravan

  • Take a closer look at the magician hat the rabbit’s holding on the left. Click on the inside for a closer view, then click on the HANDLE to add it to your inventory.
  • Return to the Tent Interior.

Tent Interior

  • Take a closer look at the hanging generator. Use the HANDLE on the left side of the generator to fully restore it.
  • Back in the main interior area, use the PLANKS on the exit at the far end of the tent to trigger a hidden object area.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the TOOLBOX will be added to your inventory.
  • Use the TOOLBOX on the curtained exit to repair it enough to proceed through, then proceed through.

Chapter 4: Pied Piper’s Tower

Main Room

  • Continue to the right out to the Balcony.

Balcony

  • Take a closer look at the base of the large pipe. Click on the TEST TUBE to add it to your inventory.
 Peid Piper
  • Take a closer look at the top of the wooden contraption. Click on the SCREWDRIVER sitting on the beam to add it to your inventory.
  • Exit back to the Main Room.

Main Room

  • Proceed left to the Office.

Office

  • Click on the SWORD and the TRIBAL MASKS to add them to your inventory.
 Peid Piper
  • Take a closer look at the open drawer in the chest on the right. Click on the BICYCLE CHAIN to add it to your inventory.
  • Take a closer look at the large cabinet on the left. Use the TEST TUBE on the rack.
  • Examine the box sitting on the desk to find the location of the missing children. Talk to them, and they’ll give you the SMALL KEY.
  • Take a closer look at the top of the chest on the right. Use the SMALL KEY on the lock, then click to open it and reveal a hidden object area.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the SWISS ARMY KNIFE will be added to your inventory.
  • Take a closer look at the large cabinet on the right again. Use the SWISS ARMY KNIFE on the vial, then click on it to pour it into the test tube. Click on the tube to add the ACID to your inventory.
  • Return to the Main Room.

Main Room

  • Take a closer look at the door on the far end of the room, then click on the door for yet a closer view.
  • Use the ACID on the bolts holding the metal plaque to get rid of them, then click on the plaque to remove it. Use the BICYCLE CHAIN on the gears to trigger a puzzle.
  • Click on the fuses (the gold balls on the right) to change their position, then click on the red switch to rotate the generator. Set the fuses in such a way that electricity hits the magnet. Click the red button over and over again in quick succession to help the electricity jump. The solution is shown below.
 Peid Piper
  • Upon completing the puzzle, click on the door to open it, then proceed inside.

Control Room

  • Click on the suit of armor on the right so that the arm drops off, then click on the KNIGHT’S ARM to add it to your inventory.
  • Take a closer look at the skull sitting in the alcove towards the right. Click on the purple bottle of REAGENT to add it to your inventory.
  • Take a closer look at the fan in the upper left corner. Use the SWORD to jam the fan, then click on the HANDLE behind the stopped blades to add it to your inventory.
  • Click on the SMALL ENERGY GEM (blue) that falls onto the floor to add it to your inventory.
  • Take a closer look at the control panel. Use the SMALL ENERGY GEM on the bottom slot.
  • Exit to the Main Room.

Main Room

  • Proceed down the stairs.

Vault

  • Click on the MIRROR lying on the right to add it to your inventory.
  • Click on the broken bulb in the upper right corner to remove it, then exit back to the Main Room.

Main Room

  • Proceed up the stairs.

Piper’s Door

  • Click on the LIGHT BULB sitting on the window sill to add it to your inventory.
  • Take a closer look at the small train engine on the left. Click on the front to open the panel. We’ll come back to this later.
  • Return to the Vault.

Vault

  • Use the LIGHT BULB on the lamp in the upper right corner to restore light to the room.
  • Use the TRIBAL MASKS on the vault door, then exit back to the office.

Office

  • Take a closer look at the top joint of the ray gun hanging from the ceiling. Use the HANDLE on the bolt to restore it.
  • Take a closer look at the desk. Use the REAGENT on the paper to reveal the image. The solution is shown below.
 Peid Piper
  • Return to the Vault.

Vault

  • Take a closer look at the vault door.
  • Rotate the masks into position. The solution is shown below.
 Peid Piper
  • Once the door it open, enter through to the next room.

Basement

  • Click on the diving helmet on the left for a closer view. Use the SCREWDRIVER to open the helmet, then click on the BIG ENERGY GEM to add it to your inventory.
  • Click on the rope holding the bag near the top of the screen to have the mechanical spider shoot it down. Click on the lock on the brown cabinet in the far right corner of the room to have the spider shoot it open, then click for a closer view.
  • Click on the AXE inside to add it to your inventory, then place the MIRROR on the stand.
  • Click on the mirror to have the mechanical spider shoot it and self-destruct.
  • Take a closer look at the alcove at the back of the room. Click on the BOTTLE to add it to your inventory.
  • Click on the grate at the base of the large red pipe towards the right side of the screen for a closer view. Click to open the grate and discover it’s a freight elevator.
  • Proceed back to the Control Room.

Control Room

  • Take a closer look at the control panel. Use the BIG ENERGY GEM on the top slot.
  • Exit to the Office.

Office

  • Take a closer look at the ray gun hanging from the ceiling (the bottom/main portion). Click on the gold button to shrink the large cabinet on the left.
  • Take a closer look at the alcove behind the previously-large cabinet. Click on the CROWBAR inside the bucket to add it to your inventory.
  • Return to the Basement.

Basement

  • Take a closer look at the small barrel in the lower left corner. Use the CROWBAR to remove the top of the barrel, then click on the TOY STEAM ENGINE inside to add it to your inventory.
  • Exit and go upstairs to the Piper’s Door.

Piper’s Door

  • Take a closer look at the small toy train on the left. Use the TOY STEAM ENGINE on the front of the train.
  • Exit to the Balcony.

Balcony

  • Take a closer look at the drain pipe above the lit lamp. Use the CROWBAR to remove the stone, then use the BOTTLE on the running water to add the BOTTLE OF WATER to your inventory.
  • Return to the Piper’s Door.

Piper’s Door

  • Take a closer look at the small toy train on the left. Use the BOTTLE OF WATER on the blue portion of the train.
  • Exit back to the Balcony.

Balcony

  • Upon returning, a hidden object area will appear.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the TORCH will be added to your inventory.
  • Return to the Piper’s Door.

Piper’s Door

  • Take a closer look at the small toy train on the left. Use the TORCH on the front of the train to light it.
  • Back in the main room view, click on the train to have it roll to the intercom.
  • Click on the intercom to talk to the Piper.
  • Go down to the Basement.

Basement

  • Take a closer look at the freight elevator on the right. Use the TEN GOLD COINS on the interior of the freight elevator, then click on the green button to send it up.
  • Back in the main room area, click on the lever on the far right. The mechanical spider should fall. Use the KNIGHT’S ARM on the BURNING SPIDER to add it to your inventory.
  • Return to the Piper’s Door.

Piper’s Door

  • Click on the intercom to talk with the Piper again.
  • Click on the door to open it, then enter inside.

Tower Top

  • Speak with the Piper in person. He will give you the KNOB.
  • Return to the Office.

Office

  • Take a closer look at the main portion of the ray gun hanging from the ceiling. Use the KNOB on the center portion beneath the small-to-large dial to restore it, then click so that the arrow is pointing towards the right/larger person.
  • Exit to the main portion of the room and notice a hidden object area has appeared over the chest of drawers on the right.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the EMPTY OILER will be added to your inventory.
  • Return to the Basement.

Basement

  • Take a closer look at the spill on the floor. Use the EMPTY OILER on the spill to obtain the FULL OILER.
  • Return to the Office.

Office

  • Take a closer look at the topmost portion of the ray gun. Use the FULL OILER on the handle, then click on it so that it rotates towards the right.
  • Take a closer look at the main portion of the ray gun. Click on the gold button to fire it.
  • Talk to the re-enlarged children. You’ll receive the KEY.
  • Go out to the Balcony.

Balcony

  • Take a closer look at the trap door on the left. Use the KEY on the lock to unlock it, then click on the door to open it.
  • Return to the Tower Top.

Tower Top

  • Talk to the Piper.
  • Go down to the Basement.

Basement

  • Take a closer look at the freight elevator on the right. Place the BURNING SPIDER in the elevator, then click on the green button to send it up.
  • Return to the Tower Top.

Tower Top

  • Click on the freight elevator top (it’s purple in color) to open it. The spider will shoot a laser, distracting the Piper.
  • Click on the VALVE in the cabinet on the right to add it to your inventory.
 Peid Piper
  • Take a closer look at the large device in the center of the room to examine it.
  • Return to the Balcony.

Balcony

  • Use the VALVE on the large pipe on the right, then click on it to turn it.
  • Take a closer look at the base of the pipe. Use the AXE to remove the panel and turn the surrounding area to ice.
  • Take a closer look at the trap door on the left. Click on the weight to slide it through the trap door.
  • Click on the hidden object area that appears.
  • Find the objects outlined at the bottom of the screen. Their locations are shown below.
 Peid Piper
  • Upon completing the area, the STUN GUN will be added to your inventory.
  • Return to the Tower Top.

Tower Top

  • Take a closer look at the large device in the center of the room. Use the STUN GUN on the device to cut the power, then click on the flute to remove it.
  • Use the AXE on the rope on the right to cut it, then watch the cutscene that follows.

Congratulations! You’ve completed Oddly Enough: Pied Piper!