Natalie Brooks – The Treasures of the Lost Kingdom Tips Walkthrough

Here is our walkthrough for the hidden object/adventure game, Natalie Brooks: The Treasures of the Lost Kingdom.  Enjoy. GENERAL TIPS This game does not have a timer so you can take your time and solve the puzzles at your own leisure. If you want to skip the story just click on the scene several times in order to make the story play though faster. If you exit out of a pop-up window before you completed the mission for that window, the game will make you start that part over. There are n…

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Here is our walkthrough for the hidden object/adventure game, Natalie Brooks: The Treasures of the Lost Kingdom.  Enjoy.

GENERAL TIPS

  • This game does not have a timer so you can take your time and solve the puzzles at your own leisure.
  • If you want to skip the story just click on the scene several times in order to make the story play though faster.
  • If you exit out of a pop-up window before you completed the mission for that window, the game will make you start that part over.
  • There are no penalties for random clicking, you can click around the scene as many times as you like.
  • The list of items to find may vary with each game, however, the items that are needed to solve the puzzles will always be in the same place.
  • You can skip a mini game at anytime by clicking on the fully green bar that is located at the bottom right of each puzzle.
  • To release an inventory item that is on your cursor just place it back where you foud it or just right click it to send it back into inventory.
  • When you see the lip icon appear on the scene you will not be able to click on any items in the scene until the conversations have ended.

HINTS

  • If you get stuck and need a hint to help you find an object, simply click on the question mark that is on the top right side of the scene.
  • A large magnifying glass will surround a random item off your list, click on the item and it will taken off the list.
  • If you don’t have a list of items to find, the hint will show you where one of your inventory items need to go to. It will highlight the item from inventory and at the same time it will highlight where you need to place it.
  • The hints are unlimited but you have to wait for it to recharge itself. It will be recharged when you see the outer ring of the question mark circle turn green.

CHAPTER 1-KIDNAPPING-PART 1

 

  • At the beginning of the chapter you will see a red arrow pointing to a chair, click on the chair to get a closer view.
  • Pick up the gold key that the arrow is pointing to, then click on the "X" in the top right side of the pop-up box to exit.
  • Click on the Indian mask that is on the floor in front of the desk.
  • Find the rest of the items on the list that is on the top left side of the page.

FIND THE DIARY

  • Once you find all the items, click on the notebook that is on the ground, where the Indian was originally.

FIND THE STATUETTES/FIND TAYOVA

  • Click on the glass case that is on the left side, above the fireplace and you will get a closer view of the statues.
  • Grab the key that is in your inventory,on top of the page and place it on the lock of the case.
  • Click on the statuette names Tayova and you will get a closer view of it.
  • Click on the 5 pieces above its head, on the head and the 2 arms in order to transform the statue from an evil one into a good one.
  • Once the statue is in the right position, its belly will open up, grab the key that is inside.

FIND THE TELEPHONE

  • The phone is on the lower left side of the scene, in front of the stool.
  • Click on the phone, when you have a close up of it, click at the bottom of the phone where it says "READ" and it will tell you that he has a meeting with G. Evans at 11:30 in the university library.
  • Click on the "CLOSE" message at the bottom of the screen and the phone will start ringing, click on "ACCEPT CALL" at the bottom of the screen.
  • Read the message to end this level.

CHAPTER 1-KIDNAPPING-PART 2


  • At the beginning of the chapter Natalie is talking to Geoffrey, once they are done talking, grab the key from inventory and hand it to Geoffrey. Click on the key and drag it to Geoffrey, he then asks you to find a cloth and a magnifying glass.
  • The handkerchief is on the lower left side, on the back desk, next to the old-fashioned telephone.
  • The magnifying glass is on the desk that is against the back wall (right side of the back wall)
  • Give the handkerchief and the magnifying glass to Geoffrey.Click on Geoffrey to get the pop-up view of the dirty key.

CLEAN THE KEY

  • Grab the cloth that is on the lower right side and rub it against the key in the scene. The green meter above indicates how far you are from cleaning the key properly, the greener the meter is the cleaner the key is.
  • You basically have to clean the middle of the key until you can see "AL-B181" on it.
  • Look for the items on the list
  • Click on the yellow box that is on the lower left side and underneath you will find a bolt, click on it.
  • Once you find all the items on the list, click on the case that is on the lower right side of the ground.
  • You will have to enter a combination but first you must find the symbols that are on the list in the scene.
  • Click on the letter that is on the stool.

SYMBOLS

  • Find the roman numerals that are on the list in the scene. Please look at the screenshot for the location of the symbols, they are highlighted in green, in the screenshot that is above.
  • Click on the suitcase that is on the ground and click on the symbols that are on Click on the folder that is inside of the open suitcase.

CHAPTER 2-PART 1 INVESTIGATION


   

  • Click on the cabinet that is on the left side of the scene and the first drawer will open up, click on the patch of dirt that is in the drawer and the keyhole will appear.
  • Grab the key from inventory and place it in the keyhole and a letter will appear, click on the Al Capone’s diary and read it.
  • Once you’re done with the letter, click on the shiv that appears in the drawer and it will go into inventory.
  • Click on the bed leg and you will get a closer view of the leg, there is one screw on there,place the shiv on the screw and you will find the "safe key".
  • Click on the safe key and then click on the leg as well and they will both go into inventory.
  • Click on the air duct that is on the back wall, take the shiv and unscrew the bolts so you can get the hammer that is inside. Once you place the shiv on one of the bolts, they will all light up. Clicking the shiv on one bolt will take all 4 bolts out.
  • Click on the ventilation grill to take it off and then click on the hammer to retrieve it.
  • Take the hammer and place it on the loose brick that is on the back wall and you will get a closer view.
  • Click on the hammer with just the right precision so that it will break the wall in the right place.
  • The pressure on the hammer has to be applied within the green meter or the hammer will hit in the wrong place.
  • Once you’ve taken the whole brick out, you will find the key, click on the key.
  • Place the bed leg on the valve that is on the top left side of the back wall and then click on the faucets and the water will start running. Some symbols will appear in the foggy mirror.
  • Click on the top of the toilet and the cover will be removed, click on handle that is inside the tank and it will flush the water, retrieve the "safe key".

 

  • Place the shiv on the poster that is on the left side of the wall and a safe will appear, click on the safe for a closer view.
  • Place the keys in the hole and then click on the dial to get a closer view.
  • You want to click on the handle so that it falls on the symbol that were on the foggy mirror.
  • Turn the dial clockwise and land on each symbol in the order that you see in the mirror. Each symbol will light up as you land on it correctly.
  • Once all 4 symbols have been entered correctly, the safe will open. Click on the sheet of paper that appears inside.


COLLECT GEAR PARTS

  • Please look at the screenshot and collect all the gears that are around the scene.
  • END OF LEVEL

CHAPTER 2- INVESTIGATION PART 2

BRING THE MAN TO LIFE

  • Click on the cup of tea that is on the lower left side, on top of the shelf.

FIND THE BELLS
  

  • Click on the mechanism with bells that is behind the man on the floor.Since you don’t have ant bells in inventory, a list of silhouettes will appear
  • Collect all the bells that are labeled in the screenshot (they are in red). Open the mechanism with bells. Drag the bells from the inventory and place them in the pop-up window.
  • Once the bells are in place, grab the knife that is on the right side.

UNTIE THE MAN

  • Grab the knife from inventory and place it on the man so you can untie him. Give him the cup of tea from inventory and the man will stand up.Talk to him and get the keys at the end of the conversation.

SUITCASE

  • Click on the suitcase and open it with the key that the man handed you, the suitcase will open, click on the wrench, the pliers and the oil can that is inside.
  • Click on the panel that is on the lower right side and you will find a lever, click on the lever and the stairs will drop.
  • Place the oil can on the stairs and they will drop all the way down.
  • Click on the cylinder that is on the box that is above the steps.


  • Click on the box marked "HAINZ" grab the wrench from inventory and place it on the latch of the box. 
  • Place the cylinder in the cylinder slot
  • Once the box is open place the pliers on the yellow wire that is on the top right side of the box.
  • Place the gear in the gear slot.
  • Now press on the lever.The yellow wire will automatically go into inventory.
  • Get the wire from inventory and place it on the whistle that is on the lower left side of the scene, behind Natalie’s face and it will go into inventory.
  • Give the whistle to the man and it will make the birds go away.
  • Click on the "HAINZ" box again and the bells will start ringing.

REPRODUCE THE MELODY

  • In this mini game you have to reproduce the melody that the cylinders are reproducing.
  • If you make a  mistake with the sequence, the game will give you a different one to do.
  • You have to complete 5 correct sequences to move on in the game.
  • Once the game is completed click on the letter that appears.Then click on the plate image with skull that is above the letter.

CHAPTER 3-ROBBERY-PART 1

TURN THE LIGHT ON

  • Click on the fuse box that is on the right side and Natalie tells you that you need to find a flashlight.
  • Click on the flashlight that is on the lower right side of the scene, under the chair and a list of items to find will appear. Use the flashlight to look for those items.
  • Fire Extinguisher-on top of the yellow locker, left side.
  • Fire Hose-Gray, top right side of the wall.
  • Train Wheel-Lower right side, under the last chair.
  • Ball-Lower right side, under the middle chair.
  • Cap-on top of the first chair.
  • Bucket-On top of the yellow locker.
  • Bear-on the first chair.
  • Glasses-On the last chair.
  • Click on the trigger that appears on the first chair.

PANEL

  • Click on the panel that is on the right side and you will get a closer view. Place the trigger inside the panel and then click on it and the lights will come on.

LIGHTS ON

  • Click on the panel that is on the left side of the page and it will prompt you for the station’s code.

OPEN THE LOCKER

  • Click on the trash can and it will tip over, click on the pliers that is amongst the trash.
  • Pick up the red brick that is on the floor in front of the middle chair and it will go into inventory.

LEFT LOCKER

  • Place the pliers on the locker and you will get a pop-up window. Click on the wires 3 times with the pliers and it will cut it off.

OPEN LOCKER

  • Once the locker is open click on the duster (rag) and the magazine that is inside, you will see several combinations.
  • Look for the code marked " West Station" which is 963587.

TERMINAL

  • Click on the terminal that is on the left side and click on 963587 and the train will arrive at the station.
  • The door to the cabin is locked, grab the brick and throw it at the window.
  • Take the duster and place it on the window so that you do not cut yoiur hands. Click on the window one more time to get a pop-up view.

 

  • Click on the keys that are on the scene and then exit out of there.
  • Put the keys on the right side of the locker and it will open the door, grab the lever and the crowbar  that are inside.

 

  • Click on the railway barrier that is on the left side of the scene, next to the train and insert the crowbar on it. Click on the lever and the barrier will open.
  • Click on the driver’s cabin and place the lever on the side that says "on-off", pull on the lever once it’s on and then click on "start".

CHAPTER 3-ROBBERY PART 2

CONNECT THE TRANSMITTER

 

  • Click on the jacket that is on the chair and retrive the card that is in the pocket.
  • Click on the yellow panel that is on the left side and place the card in the card receiver slot.
  • Click on the wires and they will disappear, click on the cover and you will open the transmitter niche.
  • Grab the transmitter that is in inventory and place it in the niche.


CONNECT THE WIRES

  • You have to build a circuit by insewrting the missing wire segments that are located on the right side of the page.
  • Place the green wires according to the screenshot.
  • When you place a wire correctly you will see some of the red bulbs light up.

BANK ACCESS CODE

  • Click on the letter that is on the right side of the screen, behind the curtains, read the letter.  It tells you that Emily Johns’ bank access code is 3231
  • Click on the drawer that is on the top left side of the wall that is marked "WT-47" Enter the code 3231 and the drawer will open, grab the powder, the pin and the brush that is inside.


FINGERPRINTS

  • Click on the duct tape that is on the table, click on the glass that is on the table to get a closer view.
  • Click the powder onto the glass and then press the brush against the glass. Grab the duct tape out of inventory to copy the fingerprints.
  • Grab the fingerprints from inventory and place it on the figerprint scanner that is on the left side of the vault and you will get a pop-up window.


FINGERPRINT MINI GAME

  • Your goal in this game is to match the fingerprints that are at at the bottom of the page with the red ones that are on top.
  • You have to click on the pieces that are at the bottom first and then click on the matching piece on top.
  • Each time you make a correct match, the square will turn green.
  • Click on the handle of the vault to open it.

     LOCK PICK                 ALTERNATE SOLUTION

 

  • Grab the pin from inventory and place it on the lock that is on the bars, you will get a closer view.
  • Click on the pin so you can rotate it, rotate the pin until it is facing all the way to the left and then click on the center of the lock to open it.

OPEN MS. JOHNES’S BOX

  • Click on the box that is marked "HC-21" aand pick up the paper that is inside the vault. The paper asks you to research exhibit "FR-23854" click on the two parts that are in the drawer and they will go into inventory.

FIND THE PARTS

  • Look at the screenshot for the location of all the parts.

FIND THE SKULL

  • Click on the terminal that is on the left side of the vault and you will get a green screen. You have to click on some of the words in the screen to see which letters are in the password.
  • You can only click on 4 words.
  • I clicked on goblin, fortify and
  • The skull will appear on the wooden pedestal that is inside the vault. Grab the parts that are in inventory and place them on the glass in order to collect the skull.


CHAPTER 4-A BOX-PART 1

READ THE HINT

 

  • Click on the piece of paper that is close to the pedestal, it is some sort of code.
  • On the left side there is a chair, click at the bottom of the chair for a closer view, click on the scissors and then on the diary.
  • Go back to the pedestal and click on the letter again so you can get a closer view. Grab the scissors from inventory and place them on the paper, the scissors will cut the paper and all the papers will fly away.

RESTORE THE LETTER

  • Find the pieces of paper that are scattered around the scene. Please look at at the screenshot for the location of all the pieces of paper.
  • Once all the pieces have been collected, they will gather on the screen, click on them and they will go into inventory.

MOVE THE DIALS ONTO THE SYMBOLS

 


 

  • Click on the construction debris and you will get a closer view. click on the chisel that appears amongst the rocks.
  • Grab the chisel and place it on the bricks that are in the pop-up window and it will move the brick aside, there is a combination lock underneath.
  • Click on the man and he will tell you that he has the key, when he is done talking he will drop the key into the drain.
  • Click on the water drain that is close to his foot and retrieve the grill by placing the chisel on top of it. The grill will be moved, click on the part that appears under the grill.
  • Click on the debris that is on the left side of the page. Click on the combination lock and turn the numbers so they read 313. Once it opens click on the button that is at the bottom of the safe.

FISH

  • Click on the fish that is on the left side, place the eye from inventory onto the right socket.
  • Place the button on the hole that is at the bottom of the fish and it will release something from its mouth.
  • Click on the lever that is next to the fish and it will drain the water.

SUNDIAL

  • Click on the sundial to get a larger view. Place the key from inventory into the keyhole above the sundial.
  • Click on the sundial once and you will see beams of lights that go from hole in the back of the tourist to the sundial to the fish and ultimately it goes to the arch that is on the right side.

FIND A STASH

  • Click on the mechanism that is behind the tourist, on the right side of the wall to get a closer view.
  • Grab the "part" from inventory and stick it in the empty space.Click it twice or until it locks into place. You will see a sun (star) shaped artifact show up. Click on the sun and it will go into inventory.
  • There is a letter behind the sun, click on the letter as well.

OPEN THE STASH

  • Grab the sun symbol from inventory and place it on the symbol that is at the bottom of the sundial stand.

BALL PUZZLE

  • Click on the stash and a mini game will appear.
  • Your goal is to line the balls up according to color.
  • Once the puzzle is completed, click on the box that appears below.

CHAPTER 4-A BOX-PART 2

 

  • Pick up the screwdriver that is on the desk and hand it to Geoffrey.
  • Click on the box that is on the desk and read the dialogue.
  • On the back wall, click on the card reader that is on the door and also click on the podium that is on the right side of the door.
  • Find the list of items.
  • Click on the old photo that is on the desk to get a closer view. Look in the upper right side of the page and you will see a letter, click on it.
  • The letter tells you that the keys from the new security system are in the globe. It also tells you that you need to press the images of the animals. the hint is on top but you have to press on Washington first.
  • The control device is on the table(lower left drawer)

GLOBE

(PLEASE CLICK HERE TO SEE A VIDEO SOLUTION OF THE GLOBE PUZZLE)

  • Click on the globe to get a closer view, the instructions tell you to rotate the globe and move the red pointer on the on the animal.
  • The first thing you need to point at is on Washington DC, so rotate the globe until the pointer falls on Washington DC.
  • Click on the red pointer when it is in the right spot.
  • Make sure that you are focusing on the picture that appears in the middle of the ruler.
  • The order is jellyfish, elephant,tiger,shark. The key will appear in the middle of the globe once the puzzle is complete.

ELECTRONIC LOCK

 

 

  • Click on the drawer that is on the desk and it will open up. Place the key in the keyhole and then click on the button, once you press the button it opens the stand that is in the back of the room.
  • Get the electronic key from inside the stand.
  • Then click on the catalog that is underneath.
  • Click on the electronic lock that is on the back door to get a closer view. Grab the electronic key and place it on the lock.
  • In the pop-up view click on the stamp that is inside.

STAMP/BOX

  • Click on the box that is on the table to get a closer view. Grab the stamp and place it on the seal that is on the box
  • A stranger  shows up, a key goes into inventory automatically.

PICTURE PUZZLE

 

 

  • Take the key from inventory and place it on the lock of the box that is on the desk and  a puzzle appears.
  • Click on two adjacent pieces and the pieces will move.
  • Once the puzzle is complete a map will appear inside the box.
  • Click on the map once the dialogue is complete, grab the lever that appears inside the box.

CHANDELIER

 

  • Click on the chandelier mounting that is on the pole and you will get a closer view.
  • Place the lever on the mounting and then click on the lever to end the level.

CHAPTER 5-GRANDFATHER PART 1

 

  • Click on the locker that is in the back of the room, close to the doors, once it opens up pick up the keys and the funnel that is inside.
  • Click on the barrel, the bucket (lower left side) and on the doctor’s locker (locker with the red cross symbol on it)
  • Pick up the duster that is on the table.
  • Pick up the valve that is under the table.

PIPES

  • Click on the pipes that are next to the door and then place the valve on the pipes.
  • Click on the paper that is on the table and then read the note. It talks about a strange mechanism that in a wall.


GENERATOR

  • Place the duster on the shabby bucket that is in the lower left side of the room. Click on the bucket again and it will go into inventory. Place the bucket on the barrel of oil.
  • The bucket filled with oil stands next to the barrel, click on it and it will go into inventory.
  • Click on the cap that is on top of the generator and it will come off. Grab the funnel from inventory and place it on the open hole.
  • Grab the bucket of oil and place it on the funnel.
  • Click on the yellow button that is at the bottom of the generator so you can start it.

DOOR

 

 

  • Click on the door to get a closer view, grab the keys from inventory and place it in the keyhole. Press the red button after you’ve unlocked the door.
  • Click on the box that is sitting in the shelf that is beyond the door. Read the letter, it talks about the wall mechanism. it also states that the code for his locker is 222.
  • There is a bigger box that is sitting on the shelf that is underneath the small box, click on it and retrieve the wrench that is inside.

DOCTOR’S LOCKER

 

  • Click on the locker that is on the right side of the wall. When you get a closer look, click on the lock. Turn the dials to 222 and the door will open. Pick up the part that is inside. Click on the diary that is inside to read it.

PIPES

 

  • Place the wrench on the pipes that are on the left side of the wall, then click on the pipes again to see a closer view.
  • Click on the part that is in inventory and place it in the middle of the mechanism, in the spot that fits it.

COLLECT THE PARTS

 

  • Please look at the screenshot for the location of all the parts. Click on the pipes that are on the left wall again so you can arrange the pipes in the right order.
  • Each piece can only go in one spot. Hover your mouse over a spot in order to highlight its shape.
  • Grab the lever that is in inventory and place it on the "lever seat" that is on the bottom right side of the mechanism. Now pull on the lever.

PERISCOPE

  • Click on the periscope that appears after you’ve assembled the mechanism.
  • Use the arrows to help you find the shelter.

CHAPTER 5 GRANDFATHER-PART 2

RELEASE GRANDPA

 

  • Click on Grandpa and read the dialogue.
  • Click on the nails that are on the floor.
  • Pick up the screwdriver that is on the security system panel.
  • Click on the trash bin to get a clsoer view, pick up the magnet that is inside the trash can.
  • Pick up the spool that is on the round platform that is under the chair that is on the left side.
  • Pick up the bamboo piece that is on the left side, in between the 2 chairs.


  • Click on the drawer that is underneath all the telephones. When the drawer is open click on the panel that is above it. Place the screwdriver on the panel and click the wires that are inside. The wires will automatically go into inventory.
  • Then click on the drawer in the pop-up window. Pick up the spool of thread that is inside and then click on the sheet of paper that is inside.The spool of thread will automatically merge with the bamboo pole and the magnet.
  • The paper says that there are 13 stars in the emblem above the sea eagle, 13 arrows on his left paw and 13 in the stamp.

SECURITY SYSTEM PANEL

  • Click on the security system panel that is behind Grandpa and then click on the cover to remove it. Place the wires from inventory on the "damaged scheme"

AIR DUCT

  • Click on the air duct that is on the lower right side. Grab the screwdriver and place it on the bolts that are on the grill. Click on the grill to take it off and then
  • Click on the grill that is on the top right side to access the hatch.Place the fishing rod on the grill and a mini game will appear.

MAGNET MINI GAME

(PLEASE CLICK HERE TO WATCH A VIDEO SOLUTION FOR THE MAGNET PUZZLE)

  • Your goal is to move the magnet from the upper left side all the way to the keys that are on the lower right side.
  • If your magnet hits one of the blades, the magnet will go back to its starting position.

  • Once the game is completed pick up the keys that fell at the bottom.
  • Take the keys and place them on Grandpa to release him. At the end of the conversation the electronic key will automatically go into inventory.
  • Click on the security system panel and place the card into the card receiver.
  • Click on the broken display that is on the top center of the scene and you will have access to the arrows and the olive branches that are on the pillow. Click on the arrows and the olive branches and they will go into inventory.

  • Click on the eagle that is on the top left side and place the branches and the arrows in the right spots, a keypad appears.
  • I clicked on 3215 and the panel opened (this IS a random solution). Click on the ring stamp that appears below and it will go into inventory.
  • Click on the arm of the chair that is on the right side and a box will appear, place the ring stamp on it.
  • Click on both buttons and they will turn red, part of the table will rise after you click the red buttons.
  • Click on the paper at the bottom of stash and it will go into inventory.
  • Click on the raised part of the
    table and you will get a closer view. Click on the "page corner" at the
    bottom of the stash and it will go into inventory.
  • Click on the "niches" that are carved at the base of the stash, read the
    conversation. After they are done talking you will have to find 4
    different monuments that are scattered around the scene.

 

 

FIND THE ITEMS

 

  • Please look at the screenshot for the location of all the monuments, thanks!
  • Click on the drawer that is on the left side. click on the piece of paper for a closer view and then take the piece of paper from inventory and place it on there as well.
  • The completed paper shows one button on top, three in the bottom corner.

MONUMENTS

  • Click on the part of the table that is elevated, place the monuments in the right spots.
  • Grab the key that comes out.
  • Click on the map and a panel will appear. You have to click on the buttons on the order that it appeared on that piece of paper that is in the drawer.
  • Grab the key from inventory and place it on the locked cabinet that is on the bookshelf.
  • When it opens click on the folder and the red ticket that is inside, then read the instructions.
  • Listen to therest of the conversation to end the level.


CHAPTER 6-ON THE ROAD AGAIN-PART 1

 

  • Click on the drawer that is on the right side and you will get a closer view. Pick up the key that is in the drawer.
  • Place the key on the file cabinet that is on the right side of the page, when it opens up pick up the card that is sticking out and click on it. The card is showing you instructions for the ciphering machines.
  • It tells you that the parts are in the wall cache and that you should press the stars on the mantelpiece once.
  • Pick up the scissors that are on the left side of the desk.
  • Click on the star that is on the side of the fireplace and it will give you a closer view. Just click on the stars once and a secret compartment will open up, hitting Grandpa on the head.

  • Place the scissors on the curtain that is at the bottom of the secret compartment and a piece of the cloth will go into inventory.
  • Click on the bookcase that is on the left side of the page and place the handkerchief on the jar and the handkerchief will get wet.
  • Place the wet handkerchief on Grandpa.
  • Click on the telephone to ask for help.

FIND THE PATTERNS

  • Click on the stash that is on top of the secret compartment and you will be asked to look for the patterns that are scattered around the scene.
  • Click on the flute that is on the right side of the wall.

PICK THE RIGHT MELODY TO UNLOCK THE PIPE

  • Click on the flute pieces and when they are correct they will stay down. The solution is random but I can give you an example of what to do.
  • Click on any of the circles and whichever one stays down first will be the first piece that you need to click on. The second piece that you need to click on in the sequence will be the one that stays down after you’ve clicked on the piece that stayed down initially.
  • Click on the fire extinguisher that is on the lower left side of the bookcase. Grab the fire extinguisher and place it on the fireplace. Click on the inside of the fireplace to get a closer view.
  • Click on the poker that is in the scene and it will go into inventory. Grab the poker from inventory and place it on the ashes that are inside the fireplace.
  • Click on the back of the fireplace and a lizard will appear, click on the lizard.
  • Click on the stash that is on top of the secret compartment and place the pieces that are in inventory and they will automatically fit in place.

 

  • Place the lizard from inventory on top of the compass and then click on it so you can rotate it. The lid will open revealing a keyhole.
  • Place the key from inventory on the keyhole and when it opens you will see a large brown box.
  • Give the box with parts and the encrypted letter from inventory to Geoffrey and he will decipher the letter.
  • You have to make the parts move by right-clicking on them so that all the parts fall in the silhouettes that are in the background.

 
MECHANISM

  • Right click to rotate the piece, left click to place it.The pieces will automatically lock into place when they are correct.
  • Please see the screenshot for the correct solution.


CHAPTER 6-ON THE ROAD AGAIN-PART 2

  

   

  • Click on the driver’s diary that is on the chair. Then click on the lock of the box that is under the chair.Click on the hook when you get a closer view and then pick up the following items: the gloves and the ramrod.
  • Click on the spade that is on the lower right side.
  • Click on the pipes that are on the right side and you will see some keys at the bottom. Grab the ramrod from inventory and place them on the pipes so you can retrieve the keys.The keys will go into inventory.
  • Click on the box that is on the lower right side and place the keys from inventory on them. It is a boc full of coal, click on the part that is inside and then click on the valve and they will both go into inventory.

    ASSEMBLE THE PIPE

    • Click on the disassembled pipe that is on the left side and you will get a closer view. Grab the 8 pipe parts that are in inventory and place them on the disassembled pipe and it will automatically get fixed.


    FURNACE

       

     

    • Grab the gloves that are in inventory and place them on the furnace and the grate will open.
    • Grab the shovel from inventory and place it on the box of coals that is on the ground.
    • Now place the shovel with the coals inside the furnace.
    • Click on the communications pipe and listen to the conversation.
    • Click on the note that is on the left side of the windshield and read the note.
    • The note states: Please check power and pressure gauges prior to starting the train. The train can be operated when the dials are in the top zone.
    • Instructions #1457 of March 11, 1869.
    • Place the valve from inventory on the "place for a valve" that is next to the man named Cruz
    • Click on the sensors (gauges)
    • Click on the box that is next to Natalie and you will get a closer view. Grab the screwdriver, the lighter and the protector that is inside and they will all go into inventory.
    • Put the lighter in the furnace and the furnace will start burning.
    • Place the screwdriver on the panel that is on the lower left side and it will open up. Click on the panel to get a closer view.Click on the burnt out protector in order to remove it.
    • Grab the protector from inventory and put it in the protector socket.
    • Click on the gauges (sensors) and it looks like everything is normal.
    • Click on the lever that is on the right side of the page and the train will start moving.

    CHAPTER 7-THE TREASURE-PART 1

     

      

      

    • Pick up the plate piece that is on the lower right side of the ground.
    • Pick up the other  plate piece  that is on the lower left side.
    • Click on Geoffrey;s blue back pack that is on the ground and grab the knife that is on the side of the backpack.
    • Click on the statue that is covered in plants, on the left side of the door and place the knife on it and all the plants will disappear, leaving just the statue to show.
    • Click on the statue to get a closer view, place the 2 plate pieces on the board that is in his hand.
    • A niche opened up in the column that is next to Geoffrey, click on the niche to get a closer view. Grab the gold key that is inside.
    • Click on the vine that is in the back of the room, under the last mask that is hanging on the wall.
    • Click on the warrior statue that is on the right side of the entrance and place the knife on the hands of the statue and it will release the spear, click on the spear.
    • Place the spear on the large cover that is on the floor.
    • Click on the man with the purple shirt and the cover will open up.
    • Click on the sun symbol that appears on top of the cover that has now been removed and it will go into inventory.
    • Click on the plinth (gold piece that is on the ground, under the entrance and you will get a closer view.
    • Place the key from inventory on the keyhole and you will see a sun-shaped indent piece appears on the lower right side of the scene.
    • Place the sun shape from inventory onto the niche that is on the floor and a puzzle will appear.

    TRIANGLE MINI GAME

    • Rotate the triangle so that all the pieces from the outside match the pieces that are touching it. The inside pieces need to match the pieces that they are touching.
    • Please look at the screenshot for the solution.

     

    • Place the vines on the wheels that are on the lower left side and then click on the triangle that is on the lower right side.
    • Click on the lever that is on the left side of the wall, Geoffrey will tell you not to touch it.

    FIND THE STONES

    • You will now have to look for the gems that are scattered around the scene.
    • Click on the stones that are in inventory and then click on any of the golden masks that are on the left side of the wall.
    • Click n the lever that is on the last statue to end the level.



    CHAPTER 7-THE TREASURE PART 2

      

     

    • Click on the dry torches that are in the lower right side of the scene.
    • Click on the bottle that is on the lower center of the scene.
    • Place the bottle from inventory on the large plate that is on the right side of the wall.
    • Click on the flint stone that is on the tree stump that is on the right side of the page.
    • Click on the plate that is on the right side and a list will appear asking you to find the 4 plates in the scene.
    • 3 of the pieces are on the floor and one piece is on the steps.Please look at the screenshot for the location of all the items. The pieces are highlightd in green in the screenshot.
    • Click on the plate marked the "God of Death" and place the clay plates from inventory on the niches that are at the bottom of the pop-up window.
    • Click on the rope that is on the lower right side of the scene.
    • Place the rope on the pillar base that is on the left side of the scene.
    • Click on the niche that is on the right side of the door, click on the key and the kerosene lamp that is inside.
    • The kerosene lamp will break in two, grab the torches and place them on the base of the lamp so it can soak up some kerosene.
    • Place the torches on the side of the entryway.
    • Click on the altar that is on the right side of the ground and place the key in the keyhole, a mini game will appear.


    ARRANGE THE CHIPS

    • In this game you have to arrange the chips so there are no connections between them.
    • Please look at the screenshot for the solution.
    • Click on the sword once the puzzle is complete.
    • Place the flint on the torches and they will light up.
    • Click on the pillar that appears on the right side, place the sword from inventory on the pillar.
    • Click on the diary that appears on the right side of the ground.
    • Click on the pillar that is on the left side and listen to the conversation. Click on the crown that in the hands of Cruz.
    • Click on the pillar again and place the crown on the statue.


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