Nat Geo Adventures: Ghost Fleet Walkthrough

Welcome to Gamezebo's walkthrough for Nat Geo Adventure: Ghost Fleet. Finding the hidden object scenes At the beginning of each level, you will see an underwater map of part of a sea. First, you will need to find the ship wreck by clicking on its location on the map, which in this guide will be marked on the image at the beginning of each chapter. When you have found the location, click the pin and select dive, and you will be taken to the hidden object scene.   Artifacts Scattere…

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a:1:i:0;a:2:s:13:”section_title”;s:43:”Nat Geo Adventures: Ghost Fleet Walkthrough”;s:12:”section_body”;s:19507:”

Welcome to Gamezebo’s walkthrough for Nat Geo Adventure: Ghost Fleet.

Finding the hidden object scenes

At the beginning of each level, you will see an underwater map of part of a sea. First, you will need to find the ship wreck by clicking on its location on the map, which in this guide will be marked on the image at the beginning of each chapter. When you have found the location, click the pin and select dive, and you will be taken to the hidden object scene.

Artifacts

Scattered through the scenes, are 12 artifacts, which unlock bonus content in the main menu. Be careful to find all the artifacts right away, since once you’ve completed a scene, you can’t go back, and the only way to unlock all bonus content, is to play the game over again and find the missing artifacts.

Although the PDA explains them, the artifacts do not show up on the hidden object-lists. They are circled in green and mentioned in this guide.

Types of hidden objects

YELLOW-circled items are action items, or key items. You use these, sometimes in the same scene, sometimes in a different, to perform an action needed to progress.

WHITE/GREEN-circled items are question marks, which are the hints you can collect.

YELLOW/RED-circled items are artifacts, special items that unlock bonus content.

WHITE/RED-circled items are the normal items. In the first chapter, I will circle all items I needed to find to help you get going. Items are random, so you might get different ones.

 

CHAPTER 1: NORTH ATLANTIC

 

SS ATLANTIC

Find the artifact.

 

Mini-game:

A classic game of find the ball, but with a pearl and shells.

 

HMS SAPPHIRE

Use the wrench from your inventory on the plank, to find the note.

Find the artifact.

 

Mini-game:

Rotating jig-saw puzzle

 

SS ARCTIC

Pick up the diver’s knife, and cut the grass to find a piece of code.

Find the artifact.

 

Mini-game:

Match the image pairs

 

HMS RALEIGH 1

When you found all normal items, you can’t use the coding machine yet. Click on the map, and find the HMS RALEIGH 2.

 

HMS RALEIGH 2

Pick up the diver’s knife, and cut the grass to find a piece of code.

 

Mini-game:

Photograph the fish shown in the bottom left.

After finding all the items, return to the HMS RALEIGH 1, and use all the pieces of code on the coding machine.

 

Mini-game:

Rotating jig-saw puzzle

CHAPTER 2: CENTRAL NORTH ATLANTIC

 

THE TUG BOAT

Find the flashlight and the axe, and use both on the hatch to find the keys.

 

Mini-game:

Photograph the fish shown in the bottom left.

U-352

Use the magnifying glass on the vest, to find the keys.

Use the clock on the safe.

Find the artifact.

 

After having found all normsal items, go back to the map and find the Carolina Breeze.

CAROLINA BREEZE

Find the TNT.

 

Mini-game:

Rotating jig-saw puzzle

Return to the U-352-site, and use the TNT on the safe to finish the scene.

 

Mini-game:

Find the differences between both sides.

ALEXANDER MACOMB

After having found all normal items, go back to the map and find the John Morgan.

JOHN MORGAN

Use the disarming tool on the bomb to find the Ship’s Log. After having found all normal items, and at least the Crowbar, return to the Alexander Macomb-site.

At the Alexander Macomb-site, use the crowbar on the rock to find the note and finish that scene.

 

Mini-game:

Rotate the wire blocks to connect everything.

 

Return with the note to the John Morgan-site and add the note to the Ship’s Log.

Find the artifact.

 

Mini-game:

Rotating jig-saw puzzle

 

SS MONTANA

Add all the coins to the chest to finish the level.

Find the artifact.

 

CHAPTER 3: TROPICS

 

USS WILKES-BARRE 1

Pick up the Cabinet Key, and use it one the cabinet (click on the glowing part, not the lock) to find the Weight Belt.

 

Mini-game:

Rotating jig-saw puzzle

 

USS WILKES-BARRE 2

Use the Torchblower on the hatch to find the Compass.

Use the Compass on the Map.

 

Mini-game:

Find the differences between both sides.

 

NUESTRA SENORA DE GUADELUPE

After having found all normal items, go back to the map and find the HMS WIXEN.

 

HMS WIXEN

Find the artifact.

 

Mini-game:

Rotating jig-saw puzzle

 

Return to the Nuestra Senora de Guadelupe-site, and use the fishing hook and the fishing line on the vase to find the diving mask.

Find the artifact.

 

Mini-game:

Rotating jig-saw puzzle

 

SEA VENTURE

Use the air tank, diving mask and weight belt on the hole in the ship.

Find the artifact.

 

Mini-game:

Photograph the fish shown in the bottom left.

 

CHAPTER 4: MID ATLANTIC RIDGE

 

LUXURY YACHT 1

Find the artifact.

 

Mini-game:

Rotating jig-saw puzzle

 

LUXURY YACHT 2

Use the Suction Dredge and then the Key on the sand hill to find the Map.

 

Mini-game:

Rotating jig-saw puzzle

 

CITY OF GLASGOW 2

Find the Screwdriver in the tool box, and then use it on the Radio Amplifier.

Find the artifact.

 

Mini-game:

Rotating jig-saw puzzle

 

MORGAN MINI SUB

While the scene is completely dark at first, you will see a flashlight fade in and out in the bottom left corner. Pick it up to see more.

Now pick up the Toolbox, Cable and Oxygen Tank, and use them on the part of the submarine that lights up.

 

Mini-game:

Rotating jig-saw puzzle

 

CITY OF GLASGOW 1

Just find all the items, and the last artifact, to finish the game and watch the end movie.

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