Nancy Drew: Danger By Design Walkthrough

Welcome to Gamezebo’s walkthrough for Nancy Drew: Danger by Design.

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Welcome to Gamezebo’s walkthrough for Nancy Drew: Danger by Design.

When you first start a new game, Nancy will show off her base of operations, which consists of an austere setting since she likes to keep things neat. On her desk are three objects; a Book for Detectives that explains how the game works, the Case File which will explain the case she’ll be working on in this game, and a plane ticket that will allow you to get underway. You can read the book and case file if you want to familiarize yourself with the game, otherwise click on the plane ticket and start the game.

You’ll be prompted to choose the Junior or Senior mode. The Junior mode offers a checklist so you can keep track of everything that Nancy still needs to do, otherwise the primary difference between the two modes are the puzzles.

Nancy will fly to Paris to start her new job working for Minette in her design studio. Upon arrival, however, you’ll hear someone screaming (it says the screams are in anger, although they sound more like someone giving birth). The person will throw a flower pot out through the door and a woman will emerge from the other room soon afterwards.

The woman introduces herself as Heather McKay, the senior assistant to Minette. The person you heard screaming was Minette herself, and Nancy is there to find out why Minette has been acting so erratically these days. As Heather explains Minette’s problem, she says that a therapist told her that in order to regain her "positive flux", she goes through stages of anger, sobbing, and laughter.

Nancy will tell Heather that she lost her luggage and cellphone as she is given a Metro pass that’ll allow her to travel anywhere in the city and explains what all Nancy is expected to do while she is working in the studio, which involves answering the phone.

Nancy’s workstation can be found to the right of where she first entered the studio and when you look at the computer, you can click on her to do list to see what she has to do so far and you can also check out her inbox to see what emails she has available to read.

After you’re done looking around and Minette sends for Nancy, enter her office through the door near Heather’s station and speak with Minette. She’s in the process of designing a dress for the First Lady to wear at the World Summit, and she points at a form that has a piece of dress on it. Minette instructs Nancy not to touch it and she gives Nancy her first task: brewing a cup of her special tea.

The tea stand is on the opposite side of the room, and it looks like a vendor’s cart. Nancy explains how everything works. The various herbs are alphabetized along the top of the cart and if at any time Nancy screws up the recipe, you can dump out the contents into the sink.

Start by reading the instructions sitting in front of the pot. Nancy will ask Minette for her favorite color and number, which she says are red and 10. The instructions state that if she says her favorite color is red, to use herbs that grow in marshy areas. Look through the rest of the instructions to get descriptions for each of the herbs and toss the following into the pot to make the tea:

  • Boojum
  • Breland
  • Callicula
  • Fennellery
  • Gibbering
  • Hog Bone
  • Macrophylla
  • Phyrigia
  • Pipsweet
  • Varvaine
  • Yellow Buttons

Once you’re finished, click on the teapot and Nancy will pour a cup of tea for Minette. Leave the close-up view and you’ll be allowed to take a look around. Take a look at the paint-spattered gears that are leaning against the wall as well as the magazine that is lying on the coffee table and note that whenever Minette thinks something is cool, she describes it as rude instead.

As Nancy leaves the room, Minette will call her back in and tell her to retrieve some stuff that are similar to the four objects sitting in the middle of the room. Take the basket and Minette will also give Nancy €195 to buy the things that she needs. You can see the four objects that she’s wanting in the middle of the room; a blue drum, red hubcap, green pail, and an orange bar stool.

Leave the room and go over to Nancy’s desk. Look at the to do list to see that it’s been updated and then check her email and read the email regarding the First Lady.

Turn left and look in the top left drawer to find a set of doodles that were drawn by Minette’s last assistant, Sonny Joon. On the very last page is a set of instructions on how to calibrate the plotter that’s sitting to the right of Nancy’s desk. Since fixing the plotter is one of the things on Nancy’s list, the instructions will come in handy momentarily.

Walk over to the plotter and click on the Start button to have Nancy ask about the machine. Heather explains to her what it is and that it is Nancy’s job to fix it. Click on the Start button again to see three different settings; H, V, and I. If you click on the print button without changing anything, the plotter will print out some misaligned text. Add a bar to H and print again and the plotter should be fixed.

After fixing the plotter, the phone will begin to ring. Minette threatens to fire Nancy if she doesn’t pick up quickly but when she does, she’ll receive a call from a woman named Lynn Manrique who is doing some research on Noisette Tornade. Heather brushes her off by telling her Minette is busy for another six weeks, leaving a dejected Lynn to hang up the phone and call back in six weeks.

Talk to Heather if you want, but as you leave the building to continue working on the to do list, a shadow walks by the door and slips a note through the crack. It’s a death threat on Minette’s life, which is something she’s been receiving a lot of these days. The letter will get tossed into a box with a dodo on it like all the rest and afterwards, head out the door.

Click on the Metro map in front of you and ride the green line down to Rue de Bac.

Talk to Dieter and he’ll ask if Nancy knows how to properly develop photos. If you haven’t played this game before, answer no and he’ll tell Nancy that there is a binder next to the fish tank that explains the process. Read the directions before entering the dark room.

Turn right to get a close up view of the darkroom, and save your game before continuing as one false move will result in an explosion. This puzzle will require precise timing and an accurate memory, so be sure to have  something that keeps track of the seconds and make sure to focus on what you’re doing.

1) Take one the negatives from the pan near the front and place it in the top part of the enlarger.

2) Turn off the light using the switch near the top right of the screen. The room will now be dark, so hopefully you’ve memorized where everything is located.

3) Flip the switch on the bottom of the enlarger to turn on the light. Count off between 2 to 9 seconds before turning it off.

4) Place the paper into the developing pan and count off between 7 to 12 seconds before removing it.

5) After the developing pan, place the paper into the stop bath and count off no more than 5 seconds.

6) Place the paper into the fixer and count off between 8 and 15 seconds.

If done properly, the picture will be hung to dry. Repeat the process for the remaining three negatives until all the photos have been developed.

If this puzzle frustrates you as much as it did for me, there is a cheat that you can use to bypass the entire process of developing the film. Flick the light off to darken the room and then turn it back on. Turn to the left and flush the toilet ten times before turning around to face the developing area. You’ll see that the photos were automatically developed and Nancy will place them into an envelope.

Talk to Dieter some more before leaving for the Hotel de Ville to meet Jean Michel Traquenard. Talk to him to learn that Minette is enemies with a man named Hugo Butterly as they’re constantly competing for the same clients and that they have similar styles. Eventually Jean Michel will prompt Nancy to order something off the menu. You can order anything you want and once Nancy is finished eating and talking to Jean Michel, leave for Place Monge to check out Nancy’s temporary digs while she’s in France.

Speak with JJ Ling to see that she’s making cookies. She’s a fitting model for Minette, and due to her contract, she choosing to make cookies in order to maintain her ideal size and weight for a size 12 model. Retrieve the envelope that’s addressed to Heather and then take a look around. Look at the newspaper on the table to the left as well as the magazine near the phone. Once you’re done, leave for Pont Neuf.

You’ll see a few vendors lingering around in the area. You can look at the Cross of Lorraine in front of you, otherwise stop by the first vendor that’s located to the left of the cross. The first vendor is named Malika and choose to buy the green rings for four euros.

Move along to the next vendor, who is situated in the middle of the area. His name is Marchand and offer to buy the blue film canister for 21 euros. After you’re done, he’ll offer Nancy a job opportunity. She has to paint reproductions and for each successful painting, she’ll earn 15 euros.

It’s rather simple. All you have to do is look at the painting on the right and paint each spot with the same colors as the original. If you make a mistake by choosing a wrong color, you can change it and paint over it. The first painting is of the Mona Lisa and once Nancy has successfully reproduced it, paint another reproduction featuring a vase of flowers.

After you’ve painted both reproductions, leave Marchand for now and continue to the last vendor at the end of the area. Buy the lava lamp from Monique for 15 euros as well as the orange traffic cone for 1 euro. Return to the design studio at the Abbesses to deliver the goods.

Upon arrival, you’ll hear the phone ring. Pick it up to answer a call from a woman named Prudence Rutherford, whom Nancy met during a previous case. Inform her that her clothing designs will be shipped to her by the end of the week and Heather will tell Nancy that she has to come with the designs.

Look at the drafting table to the left of Heather and read the notes that Minette had originally left for Sonny before opening the book containing Prudence’s notes for each of the designs.

The first design that Nancy has to work on is the summer ensemble. It should include the green hat, black sunglasses, pink top, green pants, the pink boa and pink fuzzy slippers.

The second design is the cruise ensemble. It should include the rabbit mask and ears, white fuzzy top, pineapple hand bag, orange pants, and the fuzzy boots.

The last design is the fall ensemble that includes the blond wig, yellow mask, the purple and green plaid shirt, black hand bag, long white pants and the green boots.

Once you’re successful with the designs, Nancy comments that they’ll be shipped out. Talk to Heather and ask about her aspirations of becoming a fashion designer. She says that she already considers herself one, but she chooses to work for Minette to build up a list of contacts. Nancy will remember to give the envelope from JJ to Heather and once you’re done talking to her, attempt to enter Minette’s office. Heather says that she’s too preoccupied playing some sort of online game.

Walk over to Nancy’s computer and access Jane’s Game Portal. It’ll ask for a login and password which can be found on one of Sonny’s doodles that are in Nancy’s desk. The login is Carol while the password is rude. Nancy has an opportunity to play a game called Model Match. You have to line up 3 or more pictures of the same model, horizontally or vertically, to score points. The more you can match at the same time, the more points you can earn. If you run out of options, you can always click on Mix It Up to get a whole new set of photos.

The current high score is 1000, which Nancy has to beat before the time is up. You’ll know when she’s accomplished her goal when she says "Alright!". After beating the high score, you’ll hear Minette exclaim that she got the high score, which means that Nancy can now enter her office.

Show her the items that Nancy bought and after you leave the office, Minette will begin to scream that she wants JJ so she can do some fitting so let’s go to Place Monge to retrieve her. She’ll agree to head over to the studio if Nancy stays behind to finish baking the cookies. All the ingredients are readily available, except for the mint and brown sugar. The sprig that she had was moldy and there is a mint shortage going on so finding some may be a bit tough.

You can go to Pont Neuf and buy some mint from Malika for 50 euro, but you can score some for free by going to Hotel de Ville and ordering the Crème de Glace and picking the mint out of the ice cream. However, stop by Pont Neuf anyway and buy the food substitution book from Marchand for  his asking price before going to the hotel to get the mint. With the mint and book in hand, return to JJ’s and let’s get baking!

It was about this point that the first day concluded for me. Whenever the day ends, Nancy will automatically return to JJ’s and go to bed. You’ll just have to pick up where you left off during the next day.

After Nancy awakes, walk towards the baking table and open the cabinet to the left. You’ll find a container of molasses sitting here. Take it and walk over to the table and place the molasses on it and then place the mint on the chopping board and Nancy will chop it up to fine little pieces. Follow the recipe as shown, substituting where needed:

  • 3 cubes of butter
  • 1 cup of white sugar (for this recipe, make it 1 ½ instead of 1)
  • ½ cup dark brown sugar (since we don’t have any, substitute it for 1 tsp of molasses)
  • 3 eggs
  • 1 teaspoon vanilla
  • 2 ¼ cups of flour
  • ½ teaspoon baking soda
  • ¼ teaspoon salt
  • 1 fresh mint sprig, finely chopped
  • 1 cup semisweet chocolate chips

Each ingredient is to be dropped into the mixing bowl and after everything has been mixed together, click on the cookie tray sitting above the chopping board and Nancy will bake the cookies. If at any time you make a mistake, you can turn around and dump the contents of the bowl into the sink and start over.

When you’re successful, Nancy will note that the edges of the cookies turn up due to the mint. The phone will ring and when you answer it, it’s JJ checking to see how well Nancy did making the cookies and ask her about the one thing that makes her cookies different from other cookies, and Nancy should tell her that the edges turn up.

When you’re done, return to the studio. The phone will ring and when Nancy answers, an unknown German voice is on the other end and he wants to speak to Minette. Tell him that she isn’t available until he gets frustrated enough to hang up. You’ll see a do not disturb sign hanging on Minette’s door, so to kill some time, let’s check out the dodo box near the door to read Minette’s letters.

The puzzle involves moving the dodo square from its starting point to the glowing spot in each section until it reaches its nest in the last section, but you have to avoid getting cornered by the predators along the way. The arrows in the lower left control the dodo. If you need to start over, you can push the button in the center of the arrows to reset the puzzle

I’m playing through the game on Junior mode, so if you’re playing through Senior, the solutions will be different than the ones I’m about to provide.

The first section:

  • Move right once
  • Left once
  • Up five times
  • Left once
  • Down twice
  • Right three times
  • Down three times
  • Right once
  • Up once

The second section should now unlock, allowing you to continue.

The second section:

  • Left once
  • Down three times
  • Right once
  • Down twice
  • Right three times
  • Up twice
  • Left once
  • Up twice
  • Left once
  • Up once

The last section should now open up.

The last section:

  • Left once
  • Down twice
  • Left once
  • Up once
  • Right once
  • Down twice
  • Right twice
  • Down twice
  • Left once

The dodo will move into its nest and once you’ve completed the puzzle, push on the egg button to open the box. Read the letters inside and pay particular attention to the one on the purple note since the lettering is different compared to the others.

Since Heather isn’t here at the moment, let’s check out her desk. Look inside her fashion portfolio and then read the note she left for Nancy on Nancy’s desk. She wants her to pick up a stuffed parrot, so leave and head over to Pont Neuf.

As you walk over to Marchand, you’ll find Dieter sitting on a bench nearby. Nancy will call out to him, but he runs off before she can say anything more. Walk over to where he was sitting and pick up the obituary for Noisette Tornade as well as the miniature clock. Buy the parrot from Marchand for 5 euros before returning to the studio.

As soon as Nancy re-enters the studio, you hear Minette scream out and Nancy will then run over to her door. After Minette comes out of the office, she explains that someone sent her a box of chocolates that actually had cockroaches inside of it and now they’re running around loose in her office. She wants Nancy to catch them all before she can do anything more.

Pick up the box and let’s go bug catching. As you wander around the office, you’ll see a cockroach scurry about the floor. Quickly pick it up before it runs back into hiding. If you miss it, come back later as it’ll reappear eventually.

There is a cockroach that hangs out by the dress form and when you catch it, Nancy will follow it behind the platform where she finds a letter on the floor. Pick it up and read it to see that it is a letter to Minette from Lynn and then continue to catch the cockroaches. The other notable cockroach can be found on the computer desk, where you will find a note from Heather containing various font selections, causing Nancy to deduce that she was the one that sent one of those letters to Minette.

After you’ve caught all the cockroaches, walk over to the door and attempt to open it. Minette will slam it shut and won’t let Nancy out until after she’s left. After they’re done talking, leave the office and use the phone to call Lynn, but you’ll have to dial the phone card before dialing Lynn’s number.

Talk to Lynn to learn more about Noisette Tornade to learn that she was a Director of Public Works as well as her activities during World War II in which she was mistaken for a German collaborator because she worked as a translator. Before hanging up, Lynn asks if Noisette’s last words of ‘red left green’ mean anything to Nancy. They don’t right now, but she’ll call if something turns up.

If at any time the second day ends, read the newspaper on JJ’s table before picking up where you left off.

Head to Pont Neuf to release the cockroaches back into the wild before paying a visit to Dieter at Rue de Bac. He’s in the darkroom right now, so talk to him twice and he’ll ask Nancy to do him a favor by using his camera to take some stock photos. Agree to do so and pick up the camera off of the small table near the door as well as the list of items he wants pictures of only to see that it is in French.

Walk over to the fish tank and see that there’s a small hole in the wall to the right of it. Stick the miniature clock into it, only to reveal eight more just like it. The idea here is to have all the clocks on the 3, but the kicker is that when you change one clock in Junior mode, it also changes two other clocks along with it. If that wasn’t enough, you’re also on a timer.

Number off each clock one through nine starting with the top left and ending with the lower right. The order in which the clocks need to be changed are clock 8, 1, 4, 7, 9, and 6. If you’re successful, a hidden passage is uncovered.

As soon as you enter the passage, you’ll see a spider camped out on a web nearby. Use the camera to take a picture of the spider by going into the inventory and clicking on the camera to bring up the interface. Click on the top button and then center the frame over the spider before clicking to take the picture.

Afterward, follow the passage to the end where you’ll see an engraving of some sort of nut. Open the door to find a combination lock, the combination is the answer to "the year our despair ended and the year my despair began". The answer is 1945 and when you’ve unlocked the door, you’ll find a small red book inside.

Read it and open the folded pages at the end of the book and be sure to take the graph paper before leaving for Pont Neuf.

Return to Marchand once again and buy the code book for 8 euros. Read all about the different type of ciphers and then ask him about the decoder. He offers to trade it to Nancy for a bottle of Mouton Fouetté 1968. Talk to Monique and buy the French-English dictionary from her for 23 euros.

Use the camera to take a picture of the Cross of Lorraine before heading back to the studio. Use the phone to call Zu (his number is found in the Utne magazine near JJ’s phone) to learn that he is a fan of JJ. He’ll agree to help Nancy figure out what the sign means that she spotted in Dieter’s house if she can get JJ’s autograph.

You can also call Hugo Butterly , but he’ll hang up on Nancy before the conversation gets too far. Deliver the parrot to Heather  and then use the camera to take a picture of the stapler on Nancy’s desk. Speak with Minette in her office and take a picture of the teapot sitting on the tea stand in her room.

Before leaving, look at the gears again as well as the magazine to hear Nancy comment about the similarities between them and the decoder. Let’s go pay a visit to Jean Michel.

In order for Nancy to see the uncropped photo of Minette, she’ll have to make some parfaits because the parfait maker is on his break at the moment and there’s currently some high demand for them.

As you look at the parfait stand, you’ll see the ingredients on either side of the parfait cup. The ice cream is on the left while the toppings are on the right. You can see which parfait you have to make on the LCD screen at the top and once you’re finished making it, ring the bell at the top to be given another order. If you make a mistake, you can dump the parfait into the trash to start over. You’ll have to click each ingredient on the particular layer in which it needs to be placed. Here’s how to make each parfait, so be sure to put in the ingredients in the order I have listed for each one:

Aixois – whipped cream, strawberry ice cream, caramel, bananas, caramel

L’Enfer – chocolate ice cream, whipped cream, chocolate, whipped cream, berries

Tropical – Bananas, tapioca beads, berries, strawberry ice cream, chocolate

Corbeau – chocolate, caramel, bananas, caramel, chocolate

Mystique – tapioca beads, berries, bananas, whipped cream, tapioca beads

Fantasie – berries, vanilla, tapioca beads, strawberry, whipped cream

Loulou – bananas, caramel, bananas, caramel, bananas

After you’ve made all the orders, Jean Michel will show the uncropped photo to Nancy. Make a note of where the arrows are pointing on each of the gears. Leave here for Place Monge.

Talk to JJ about Zu and agree to play hangman with her. You can con JJ for her autograph by clicking on the letters to spell out "ZUMYLOVEJING" and once you’ve done so, Nancy will rip the piece of paper off so that she can take it to our next location, the Denfert Rochereau station.

Walk forward to the skull and take a picture of both the skull and the single candle sitting to the left of it. Place the note in the skull’s eye socket before returning to the studio to call Zu and inform him of Nancy’s success. He explains that the symbol she saw is a noisette, which is French for hazelnut. He points out that he saw the symbol on a door in the catacombs, but Nancy will need a wetsuit to get to it because it’s waterlogged.

After you’re done talking to him, return to Dieter and talk to him about everything. He’ll show Nancy a postcard he was given by his great uncle Hans, and he’s given up on trying to solve the puzzle since he hasn’t had any luck, even after dating Minette in an attempt to learn more about it. Make a note that the symbols can be found in areas that Nancy has already visited.

Our first stop is to Pont Neuf to check out the symbol at the Cross of Lorraine. Flip the postcard over and then place the graph paper over it. Click on all the green eyes as well as any red eyes that are looking left to decode the message "Sous Lorraine 4154". Look at the plate on the cross and Nancy will comment that the numbers are moveable. Push in 4154 to uncover several pictures, all of which can be found here in the park.

You’ll find the mouth statue to the left of Marchand and to get it to resemble the picture that was uncovered in the cross, turn the handle on the right side ten times. The pinwheel can be found on the other side of Marchand. Turn the crank on it until the purple petal is at the top and as you turn around, a squirrel will climb down and screw it up, so now you’ll have to find something to keep the squirrel away.

Speak with Malika and buy the spool of string for 3 euros as well as the stake for 10 euros and the Ichi-Do book for 6 euros. Walk over to Monique and buy the flashlight from her for 3 euros and then return to Marchand and buy the pie tin for 1 euro and the wet suit for 31 euros.

Head back to the pinwheel and place the stake in the ground to the left of it. Attach the string and pie tin to it and the noise that it creates will repel the squirrel. Turn the pinwheel until the purple petal is at the top again and then go back to the park entrance. To the right of the cross, you’ll find a fish fountain with a red button near it. Push the button and the grate behind it should open up to reveal a ladder leading down.

Follow the path until Nancy stops in front of a chest with a hazelnut on it. Open the chest and take the key inside before returning to the surface to travel to Denfert Rochereau.

Open the top of the skull and push the red button to uncover a hidden doorway. Head through the door to enter a tunnel. Turn right and head down to the next plank and cross it. If at any time you hear the police approaching, duck into any side alcove and wait for them to pass by before continuing.

On the other side of the plank, turn left and enter the first alcove to the right. Head down into the water and Nancy will automatically don her wet suit. Head forward and dive down to see that a meter has appeared that measures how much air Nancy has before she has to surface.

From where she starts, follow these directions:

  • Forward twice
  • Right
  • Forward and enter the tunnel
  • Forward
  • Right

You should now be in a dead end with a bottle lying near the grate. Pick up the bottle to see that it is the Mouton Fouetté 1968 that Marchand wanted for the decoder. Now you’ll have to make it back to the starting point before Nancy drowns.

  • Forward
  • Left
  • Forward three times
  • Enter the tunnel
  • Forward twice

Nancy will surface to regain her air supply and you’ll have to make one more dive before we’re done here.

After re-diving, follow these directions:

  • Forward five times
  • Right
  • Forward
  • Left
  • Forward twice
  • Right
  • Forward
  • Left
  • Forward twice
  • Right
  • Forward
  • Left
  • Forward four times
  • Left
  • Forward twice
  • Right
  • Forward

Climb up the ladder and head forward until you see a door with another hazelnut engraving on it. Read the words and remember the page in the decoder book about how metro stops can be used as codes. The code for the lock is 3724 and once you have inputted it, it’ll reveal a propeller key that you need to take with you.

To return to the entrance, dive down into the water and follow these directions:

  • Left
  • Forward twice
  • Right
  • Forward four times
  • Right
  • Forward
  • Left
  • Forward twice
  • Right
  • Forward
  • Left
  • Forward twice
  • Right
  • Forward
  • Left
  • Forward five times

Walk up the stairs to see a pile of clothes. As you pick them up, Nancy will be frightened by the appearance of a rat that may end up taking her decoder book.

Once you have the clothes, leave Denfert Rochereau by heading forward out of the room, turning right and crossing the plank nearby and heading back the way you came when you first entered the tunnel.

If at any time the day ends, read the newspaper on the table after Nancy awakes.

Return to Marchand at Pont Neuf and give him the wine to get the decoder in exchange and then return to the design studio. When you look at Minette’s door, you’ll find a bomb attached to it that is set to go off when the door is opened. The puzzle is timed, so you want to be quick about defusing it.

When you open the door on the bomb, you’ll see a set of instructions. The sequences are correct when either the shapes have the same color or when you have two of the same shape together.

Starting in the upper left corner, follow these directions:

1) The first connector that is in the upper left corner should be a horizontal connector with a green circle on it.

2) From there, head down to where you see the black board with the red circle. The connector next to it should be a vertical connector with a yellow circle.

3) Continuing down to the next connector, there should be a vertical connector with a green circle.

4) Below the next black board with the green triangle on it, a horizontal connector with a green triangle should be placed in that spot.

5) Heading to the top of the circuit board, below the black square with the red circle on it, a horizontal connector with a yellow circle on it should be placed in that spot.

6) A vertical connector with a green square should be placed in the spot near the upper right corner.

7) Below the last connector, place a horizontal connector with a blue square on it in that spot and to the left of that, place another horizontal connector with a blue circle on it.

8) Below the gold square that’s below the pair of connectors that we just placed, put a horizontal connector with a red triangle on it in that spot.

9) To the right of that connector, place a vertical connector with the red square on it in that spot.

10) The last connector is a horizontal connector with a blue triangle on it, and it goes in the spot near the lower right corner of the circuit board.

The bomb should now be defused, allowing Nancy to access Minette’s office once again. However, before we do so, let’s use the decoder that we got from Marchand to decode the M380.

Go into your inventory and take a closer look at the decoder. Open the bottom part of it to find the gears and set them to the dials we saw in the uncropped photo. The first gear should be turned to IX, the second to V, and the third to III.

Look up at the top part of the decoder again and you’ll have to type in the code using your computer keyboard. Make sure that you don’t put in any spaces or punctuation and make sure that you can tell the difference between an "O" and a zero (0). The code to enter is as follows:


After you enter the code, you’ll see the decoded message appear on screen. It says "Rouge Blanc Rouge Bleu Rouge", which is French for "red white red blue red".

Enter Minette’s office and look at the column in the middle of the room to see an indentation that looks similar to the propeller key. Put the key into the lock to see it uncover a panel with bars that have colors on both sides of them. What you’ll need to do is shift the colors on the bars so that it corresponds to the message you just decoded. From top to bottom, shift the bars so that they show red, white, red, blue, and red going down the middle.

Once you’re successful, the windmill will turn and open a trap door in the office. Head down the uncovered stairs and proceed through the passage until you reach a door. Use the key from the chest to unlock it and you’ll have found what it was that Noisette stole during the war.

You’ll see a pedestal sitting in the middle of the room with a glass case sitting on top of it. Open the case and read the letter found inside to learn the truth behind why Noisette did what she did. When you close the case, the pedestal sinks into the floor, prompting some steel bars to come down and block the entrance.

Open the panel on the bars to find another message that you will have to decode. Read the pages in the decoder book about the date shift cipher. Using 380 as the shift number, you should end up getting this:



Decode the new letters with the decoder and enter the 3 Roman numerals found under Noisette’s initials in her letter, which are X IV III. You should end up decoding the words DEUX UN CINQ SEPT, which are French numbers. In English, they would read 2157, which is the combination you need to open the lock.

Return to the stairs to overhear a conversation between a couple of German men and Minette. It turns out that the whole thing was a set up. The Germans wanted to bug the World Summit and Minette was to design the dress for the First Lady that contained the bug.

Before leaving the underground passage, read the Ichi-Do book and keep in mind the different chi-crys that will tell you which move is about to be used. When you’re satisfied, leave the passage and go over to the dress platform and swipe the dress.

Minette will catch Nancy in the act and you’ll now have to defend yourself from Minette’s attacks by listening for which chi-cry she yells out and block the move accordingly. Here’s the list of chi-crys and the moves they correspond to:

  • Huh-SAH = Up-left attack
  • Huh x5 = Up-right attack
  • Ehs-SAH x2 = Up-center attack
  • Eeee-KAH = Mid-left attack
  • Sssss = Mid-right attack
  • Shirrr-RAH = Mid-center attack
  • Keee-LAH = Low-left attack
  • Shuh-ZAH = Low-right attack
  • Shee-TAH = Low-center attack

Once Minette has been defeated, escape with the dress and Nancy will turn it into the police. Watch the ending sequences and you’ll have beaten the game!