Mystery Trackers 2: Raincliff Walkthrough

Welcome to the Mystery Trackers: Raincliff walkthrough on Gamezebo. Mystery Trackers: Raincliff is a Hidden Object Game played on the PC created by Elephant Games. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Mystery Trackers: Raincliff.

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Mystery Trackers: Raincliff – Game Introduction

Welcome to the Mystery Trackers: Raincliff walkthrough on Gamezebo. Mystery Trackers: Raincliff is a Hidden Object Game played on the PC created by Elephant Games. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Mystery Trackers: Raincliff.

General Tips

This hidden object game requires visiting several locations and using inventory items to advance play.

  • Play is linear. Specific tasks must be accomplished to advance play.
  • CAPITALIZED inventory items are meant to make it easier to find where this guide may deviate from your own play.
  • There are no penalties for multiple clicks in a scene.
  • This game contains achievements for finishing hidden object scenes and mini-games quickly and without skipping or using a hint. One achievement is for finding 50 of the 60 hidden frogs. All frogs are shown in the screenshots and are mentioned in bold print.
  • Always move the cursor around a scene. Watch the cursor to see if it changes into a hand, gear or magnifying glass.

Main Menu:

  • Play – Begin or resume a game. The first time you play you must select a difficulty level:
    • Casual – This mode is for new or casual players who want a relaxed game-play session. All the significant game locations are marked with sparkles and the hint quickly recharges.
    • Advanced – Use this mode if you are an experienced player and ready for a challenge in your investigation. The hint takes longer to recharge and there are no sparkle indications.
    • Hard – This mode is for those who are eager to play the role of a real detective taking part in a real investigation. There are no hints, no mini-game skips and no sparkle indications.
  • Quit – Exit the game.
  • Options – Change music and sound effects volume. You may select or deselect full screen and a custom cursor.
  • Bonus Content – Contains music, concept art and wallpapers. Bonus play, knowledge test and bonus video are only available after completing the game.
  • Achievements – View your achievement progress.
  • Profiles – Click the “Change Player” link to create, delete or switch player profiles.

Screen Navigation:

  • Menu – Change your options, resume the game or return to the main menu.
  • Hint/Skip Bar – Clicking will show a random item from an itemized list. Hints are not limited and the bar refills quickly. The bar turns into a Skip bar for puzzles.
  • Inventory/Item List – A scrollable list of icons showing available items or a list of hidden items to be collected.
  • Video Camera – View cut scenes.
  • Strategy Guide – An in-game scene guide.

Symbol Meanings:

  • Magnifying Glass – Zoom in on interactive area.
  • Hand – Interact with an object.
  • Gear – Use one or more inventory items to solve the puzzle or complete the task.
  • Sparkles – Hidden object areas.

Walkthrough

A short clip explains the background and introduces the story line for play.

If you are not familiar with hidden object games, click “Yes” when asked if you would like a tutorial. This will show you how to interact with objects and characters. Also click “Yes” you want to obtain all of the achievements.

The objects for hidden object scenes are randomly generated. That is why only inventory items are shown. They are highlighted in white with a blue border.

With the exception of a hidden object area, most inventory items are not collected from a scene until they are needed. This includes the hidden frogs. Collected frogs are not numbered in this guide as you may pick them up in a different order. Frogs are highlighted in white with a green border. When you encounter a frog in a scene, always collect it first: scenes close automatically when a task is complete and you may not be able to access the scene again.

Assumptions:

  • After you have gone back and forth between locations more than once, you don’t need to be told how many times to go up or down.
  • Just as in the movies, you will always enter a darkened door, window or sewer system with no prompting.

Chapter 1: The City Entrance

 Raincliff
  • Place the cursor over the trunk of the rusty car. The cursor turns into a magnifying glass (A). Click to zoom in on the trunk.
  • There are keys in the trunk of the car (B). The cursor turns into a hand indicating you should interact with the keys. Click to open the trunk.
  • The trunk pops open. A magnifying glass signifies you should click to inspect the trunk more closely. There is a hidden object scene (C). Find all the objects listed. The DISK SAW is added to inventory.
  • Place the cursor on the gate on the right side of the scene (D). Use the DISK SAW to cut through the chains. Head toward the Abandon cafe.
 Raincliff
  • There are other tasks to do at this scene, but only those that can be accomplished are discussed.
  • Enter the cafe (A), head toward the Pinball Machine (B). Watch the cut scene. Retrieve the BROKEN KNIFE (C) from the door. Retrace your steps.
 Raincliff
  • Go forward to Minor Square (A). Zoom in on the Watchmaker’s Shop (B). Click the student for a cut scene (C).
  • Access the interactive area near the apple (D). Use the BROKEN KNIFE to pry out the loose STONE. Note the tiles in the grate next to the stone; you will need them soon.
  • Return to the City Entrance.
 Raincliff
  • Look closer at the booth (A). Use the STONE to clear away the glass shards. Grab the FIRE HOOK.
  • Click the ladder on the side of the building (B). Use the FIRE HOOK to pull down the ladder. The LADDER automatically goes into inventory.
  • Move the cursor over the lit window on the left (C). It turns into a gear indicating an inventory item is necessary. Get the LADDER and place it on the building. The cursor turns into a magnifying glass. Click to get a closer view of the window.
  • Click to open the window and enter the Sheriff’s room.
 Raincliff
  • Read the partial report on the table (A).
  • Click the pirate (B). Take the TONGS.
  • Exit the Sheriff’s room. Return to the Watchmaker’s door. Zoom in on the interactive area where you just picked up the stone. Use the TONGS to pick up the MOSAIC tiles. Return to the Sheriff’s room.
  • Zoom in on the chair (C). Collect the CARTRIDGE.
  • Access the puzzle area over the fireplace (D).
 Raincliff
  • Place the MOSAIC tiles in the center of the puzzle (A). They form columns on both sides of the playing surface.
  • The goal is to find and place the tiles with matching triangle colors. Click and drag a tile to place it. Right-click to rotate the tiles into position. Correctly placed tiles lock and light up. It is easiest to rotate the tiles before placing them to see if the selected tile matches all sides. The placement of the first four tiles is shown above (B).
  • See the next screenshot for the solution.
 Raincliff
  • Solving the puzzle reveals a hidden stash (A). Pick up the CASH REGISTER HANDLE and the shotgun. The CARTRIDGE automatically loads into the shotgun. A LOADED SHOTGUN returns to inventory.
  • Exit the Sheriff’s room.
  • Return to the abandon cafe. Place the LOADED SHOTGUN on the door. The door lock is shot off.
 Raincliff
  • Zoom in on the cash register.
  • Read the note (A). Place the CASH REGISTER HANDLE in the slot (B). The drawer opens. Take the DIGIT BUTTON (C). Collect the hidden frog (D).
  • Exit the cafe. Return to the Minor Square. Zoom in on the Pharmacy Door.
 Raincliff
  • Click the mailbox (A). Place the DIGIT BUTTON in the empty space to trigger a puzzle.
  • The goal is similar to the mosaic puzzle only this time you are matching digits on all sides. To begin, find the only button containing a two and a six. Since neither a two nor a six occurs on any other button these numbers cannot be matched. Place the button in the upper right corner (aqua). Next, find a button with a five on the right side. There is only one. Place it to the left of the first button. Continue in this manner until all the buttons are placed.
  • The solution is shown in inset (B). Take the RED KEY.
  • Go next door to the Watchmaker’s door. Zoom in on the three-key lock. Place the RED KEY in the top keyhole. A compartment opens revealing a RUBY. Grab it and head back to the city entrance.
  • Return to the Sheriff’s room.
  • Zoom in on the red chair. Place the RUBY in the jewelry box lid. Retrieve the RAZOR.
  • Return to the abandon cafe.
 Raincliff
  • Click the raven on the pole (A). Pick up the FRIDGE BULB hanging from the cord.
  • Enter the cafe.
  • Go to the back of the room where the arrow points to the Pinball machine (B). Collect the HOISTING JACK on the floor just inside the door of this room. Return to the dining area.
  • Examine the Sheriff’s jacket (C). Get the hidden frog. Use the RAZOR to remove the sewn on POLICE BADGE.
  • Return to the Sheriff’s room.
 Raincliff
  • Click the gun safe (A). Place the POLICE BADGE in the impression to open the safe. Pick up the FISHING ROD and SUN AMULET.
  • Exit the Sheriff’s room. Go to Minor Square.
  • Zoom in on the icy window on the right (C). Place the FRIDGE BULB in the light socket. This triggers a hidden object scene (D). Collect all the items. The GAS MASK goes to inventory.
  • Head toward the Arch (E).
 Raincliff
  • Zoom in on the Crossroads gate (A). Place the LIFTING HOIST. The hoist lifts the gate.
  • Access the window on the house on the left (B). Place the SUN AMULET in the lock impression. Click again to access a hidden object scene (C). Get the LOCK PICKS. Pick up a frog (the frog is not listed as an item to find).
  • Return through the gate to the Pharmacy.
 Raincliff
  • Click the door lock. Place the LOCK PICKS on the lock to open the door.
  • Once inside, read the notes about the pharmacist’s experiments (A).
  • Check out the shelf above the counter (B). Green gas is oozing around the shelf. Take the GAS MASK from inventory and place it on the shelf. Click to open a hidden object scene (C). The FORK is added to inventory.
  • Pick up the BASKET FOR CAT (D) from the floor.
  • Return to the abandon cafe (E). Click the cat. Place the basket on the cat and watch it climb in. Click to add the CAT IN BASKET to inventory.
  • Return to the Pharmacy.
  • Zoom in on the bowl of milk on the floor (F). Place the CAT IN BASKET next to the milk. Once the cat has drunk the milk, pick up the BLUE KEY (G).
  • Go to the Watchmaker’s shop.
 Raincliff
  • Access the door lock (A). Place the BLUE KEY in the second keyhole. A compartment on the right slides open revealing a skull SIGNET RING.
  • Return to the City Entrance.
  • Enter the rusty car. Click the glove compartment (B). Place the SIGNET RING in the lock indentation. Pick up the SLINGSHOT and EMPTY BOTTLE (C). Exit the car.
  • Return to the Crossroads gate.
  • Zoom in on the street lamp (D). Place the SLINGSHOT on the bulb and click. A BALL is automatically added to inventory.
  • Return to the abandon cafe. Go to the backroom where the pinball machine is located.
 Raincliff
  • Access the pinball machine. Place the BALL on board to start the puzzle.
  • The goal is to use the arrow controls to guide the ball through the flippers to the “END” slot. The ball is magnetic and the flippers will follow its movement on their tracks when opening and closing. The last flipper must be triggered to send the ball out.
  • SOLUTION: U-L(x2)-U-R-U(x2)-R-D-L-U-R-D-U-L-D-R(x2)-D(x2)-L(x3)-U-R-U(x2)-R-D-L-U-R-D-U-L-D-R(x3). View the video solution:

  • Solving the puzzle opens a compartment containing a SCREWDRIVER (B).
  • Click the bucket in the right corner (C). Use the SCREWDRIVER to free the bucket from the chain.
  • Get the frog from the shelf (D).
  • Return to the Crossroads gate.
 Raincliff
  • Go forward up the Lane (A).
  • Access the interactive area showing the paper boat in the puddle (B).
  • Use the FISHING ROD to get the ANGEL off the boat (C). Place the EMPTY BUCKET in the puddle to fill it and get a BUCKET OF WATER.
  • Zoom in on the base of the street lamp (D). Insert the FORK in the lock holes. Take the CASH REGISTER BUTTON (E).
  • Return to the Sheriff’s room
 Raincliff
  • Use the BUCKET OF WATER to douse the flames in the fireplace (A). Once the smoke has cleared, click to access a hidden object scene (B). Collect the items. The BREAD is added to inventory.
  • Return to the cafe.
  • Click the raven on the roof (C). Give the raven the BREAD. It drops a YELLOW KEY onto the nail.
  • Return to the Watchmaker’s door.
  • Use the YELLOW KEY in the third keyhole. Enter the shop. Zoom in on the coffee cup on the desk (D). Collect the coffee CONTAINER, CASH REGISTER BUTTON and another frog.
  • Return to the cafe.
 Raincliff
  • Access the cash register (A). Place the two CASH REGISTER BUTTONS in the empty slots to start a puzzle.
  • The goal is to create a path with the buttons without crossing lines. The number on the button indicates how many buttons are depressed. Clicking a “1” will only depress that button. Clicking a “2” will depress that button and one more. The solution is shown in the above screen shot.
  • The drawer opens when the puzzle is complete. Take the FAUCET HANDLE (B).
  • If you have not already done so, pick up the MATCHBOX from the table (C).
  • Return to the Pharmacy.
 Raincliff
  • Click the fountain beside the door (A). Collect the frog on the side of the fountain. Place the FAUCET HANDLE on the tap. Water starts flowing. Put the EMPTY BOTTLE under the water flow to fill the BOTTLE WITH WATER.
  • Enter the shop.
  • Zoom in on the rear counter. Place the ANGEL on the board to start the puzzle.
  • The goal is to use the control arrows on each side (not shown) to guide the imp and the angel off the board. First click the imp’s right arrow to move him to the far right square (B). Move the angel off the board by clicking right, up, right. Remove the imp by clicking down, left, up (C).
  • Solving the puzzle opens a compartment containing COFFEE (D).
  • Return to the cafe. Go to the backroom.
 Raincliff
  • Access the espresso machine (A). Place the coffee CONTAINER below the spout. Add the BOTTLE WITH WATER and the COFFEE. After it is finished brewing, collect the CONTAINER WITH COFFEE.
  • Return to the Watchmaker’s shop.
  • Zoom in on the coffee cup (B). Pour the CONTAINER WITH COFFEE into the cup. Give the cup to the student (C). Watch the cut scene.

Chapter 2: Inside the Gate

 Raincliff
  • Walk outside after the explosion. View the destruction. Re-enter the destroyed Watchmaker’s shop.
  • View the notes (A).
  • Access the hidden object scene on the workbench (B). The Detonator, Dynamite and Wire items combine in inventory as DYNAMITE.
  • Exit the shop. Go to the gate.
  • You are getting tired of crawling under the gate. Now that you have DYNAMITE, it is time to blow the gate (C). Go forward and view the cut scene.
 Raincliff
  • Zoom in on the sewer cover (A). Arrange the pieces to form a pattern. Right-click to rotate the pieces. The solution is shown above.
  • The cover slides off when the puzzle is solved. Click to get a closer view (B). Pick up the frog and the KEY CARD. There isn’t anything that can be accomplished by entering the sewer yet.
  • Go to the house on the left. Pick up the frog. Use the KEY CARD to open the door.
 Raincliff
  • Pick up the GASOLINE TANK at the foot of the stairs (A). Proceed to the old kitchen.
  • Zoom in on the sink (B). Pick up the frog. Take the embedded SWORD HILT.
  • Return to the Crossroads.
 Raincliff
  • Click the interactive area to the left of the sewer cover (A). Use the SWORD HILT to pry the CROWBAR from the ice. Pick up the frog.
  • Return to the Watchmaker’s door.
  • Zoom in on the plaster covered poster (B). Use the CROWBAR to chip off the plaster. Get the WRENCH.
  • Return to the City Entrance.
 Raincliff
  • Click the fire hydrant (A). Pick up the frog. Use the WRENCH to remove the HOSE.
  • Access the gas tank cover on the rusty car (B). Click to open the cover. Place the HOSE in the opening. Attach the empty GASOLINE TANK and watch it fill. The FULL GASOLINE TANK returns to inventory.
  • Go right through the gates to the abandon cafe.
  • Proceed to the pinball machine room. Use the CROWBAR to pry the RADIATOR off the wall. Watch the cut scene as you exit the cafe. You are finished with this location.
  • Return to the Pharmacy door.
 Raincliff
  • Access the fountain (A). Pour the FULL GASOLINE TANK on the frozen ice. Use the MATCHBOX to set it aflame (B). The ice melts (C). Pick up the LION RING from the water.
  • Go to the Arch.
  • Zoom in on the lion head (D). Place the LION RING in its nose. The mouth opens and releases its grip on the METAL CABLE (E).
  • Go forward to the Crossroads. Enter the Stairwell of the house and return to the Old Kitchen.
 Raincliff
  • Affix the METAL CABLE to the ceiling hook (A). Attach the RADIATOR. The radiator crashes through the floor exposing a bedroom hideout (B). Attempt to enter the hideout and then watch the cut scene.
  • Access to the Backyard is now available (C). Watch the cut scene.
  • Zoom in on the hidden object area in the truck (D). Get the SHOVEL. There is also a frog on the fender of the truck. It isn’t listed as an item.
  • Exit the house, return to the Crossroads. Place the cursor over the open hole in the street. The cursor turns into a magnifying glass and the words “Passageway” appears. Click to enter the area. A down arrow points to the Sewer.
 Raincliff
  • Use the SHOVEL to uncover the PROTECTION SUIT buried in the sand (A). Pick up the frog.
  • Return to the old kitchen.
  • Enter the bedroom hideout and immediately take the PROTECTION SUIT from inventory and click it in the room (B). Take the SCISSORS from the student’s hand (C). Click his face (D) to verify he is still alive. Grab the frog from the lamp.
  • Exit the hideout. Go out the window in the kitchen to the backyard.
 Raincliff
  • Go to the Basement entrance (A).
  • Examine the lantern (B). Use the SCISSORS to cut the string holding the GRENADE and the small bulb, a LAMP. Pick up the frog. Pick up the other frog on the in the box on the right (C).
  • Return to the kitchen.
 Raincliff
  • Place the LAMP in the board on the refrigerator to start a puzzle (A).
  • The goal is to light all the lamps without crossing an already lit path. Clicking a bulb will illuminate possible paths. All bubs will be lit in a row or column depending upon your path selection. Work around the red blocks to light all the bulbs. There is only one solution to this puzzle. Click the bulbs in the order shown above or view the solution video.

  • Solving the puzzle unlocks the refrigerator. Take the GLUE and BUTTER (B).
  • Exit the house and go down to the Crossroads.
 Raincliff
  • Inspect the broken CELL PHONE (A). Use the GLUE to repair it. It goes to inventory.
  • Return to the kitchen. Descend into the bedroom hideaway.
  • Click the area under the bed (B). Use the CELL PHONE to light the area and trigger a hidden object scene (C). Collect the DIAMOND RING.
  • Exit the house, return to the Crossroads and continue up the Lane.
 Raincliff
  • Access the window on the right (B). Pick up the frog. Use the BUTTER to melt the rust from the screw. Use the SCREWDRIVER to remove the screw and send the DISC to inventory. Use the DIAMOND RING to cut the glass and get the FAN.
  • Return to the kitchen.
  • Add the DISC to the stack on the cabinet door and start a puzzle (C).
  • The goal of the puzzle is to rotate the disks, three at a time, until all eyes are showing. This can be a frustrating puzzle as there is no reset button and exiting the puzzle does not reset it. The key is arranging the disks as shown above with the top two and bottom being the last move.
  • Take the EYE and PUZZLE PIECE (1/4) from the cabinet (D).
  • Exit through the window to the backyard. Go to the Dragon Gate.
 Raincliff
  • Click the paper airplane on the gate (A). Use the FAN to blow it to the ground (B).
  • Inspect the downed plane. Get the frog. Pick up the PAPER PLANE and BROOCH.
  • Return to the bedroom hideaway.
  • Zoom in on the casket on the dresser (C). Place the BROOCH in the center. Take the TWEEZERS (D).
  • Exit the house. Return to the Pharmacy. Enter the shop.
  • Use the TWEEZERS to extract the skeleton’s EYE.
  • Go next door to the Watchmaker’s shop.
 Raincliff
  • Look at the floor hatch (A). Place the two EYES as shown. The hatch slides back revealing a puzzle (B).
  • The goal is to paint the jester based on a symbol/color combination. Match the symbols on the side palette with the symbols on the jester. Click the palette color associated with a symbol and place it on the same symbol on the jester. The best way to solve this is to work left to right, top to bottom. The solution is shown above.
  • Completing the puzzle raises the hatch for a hidden object scene (C). Pick up the PIRATE HAND for inventory. A frog is hidden in the scene.
  • Exit the shop and return to the Sheriff’s room.
 Raincliff
  • Zoom in on the pirate figure in the corner. Place the PIRATE HAND on the end of his arm (A). His PEG LEG falls off.
  • Exit the Sheriff’s room. Return to the stairwell of the house.
  • Use the pirate’s PEG LEG to spring the trap. Get the BOOMERANG (B).
  • Exit the house. Return to the Crossroads. Click on the Passageway to the Sewer.
  • Throw the BOOMERANG at the GLOVE (C) hanging on the ceiling.
  • Exit the Sewer and continue up to the end of the Lane.
 Raincliff
  • Use the GLOVE to shut off the power to the gate (A).
  • Access the non-electrified gate to trigger a puzzle (B).
  • The goal is to rotate the inner and outer circles (dotted pink) to align the color on the inner circle with the color of the ball in the slot. Once the match is made, a bar will secure the ball in place.
  • Solving the puzzle opens the gate.

Chapter 3: The Inner City

 Raincliff
  • Enter the Narrow Street and continue to the Major Square.
  • Click the scene. A flaming arrow lodges in the lamp post (A). Read the message. Pick up the frog.
  • Head toward the Bank.
  • Inspect the carving over the door (B). Pick up a frog and 1 DOLLAR.
  • Click the double doors to enter the bank.
  • Play the hidden object scene on the desk (C). Pick up a KNIGHT for inventory.
  • Exit the bank. Click down to enter the Narrow Street.
  • Stop and get the loose SANDSTONE brick above the eagle (D).
  • Return to the old kitchen.
 Raincliff
  • If you have not already done so, remove the 1 DOLLAR from the meat grinder. Feed the SANDSTONE into the grinder (A). Place the PAPER PLANE on the sandy output. SAND IN PAPER CONE is added to inventory.
  • Return to the Watchmaker’s shop.
  • Pour the SAND IN PAPER CONE into the broken hourglass (B). The compartment door opens. Take the DRILL.
  • Return to the Lane.
  • DRILL out the lock on the door barring entry to the abandon studio (C). Pick up the chess QUEEN from the broken wheel chair (D).
  • Return to the kitchen. Exit through the window to the backyard to the Basement Entrance.
 Raincliff
  • Solving two swap-the-pieces puzzles are required to open the gate.
  • The first puzzle (A) involves placing the chess pieces in order from lowest ranking to highest, left to right.The pieces are identified in the screenshot. Exchange positions with adjoining pieces to get the following ordered solution: Pawn, Knight, Bishop, Rook, Queen, King.
  • The second puzzle (B) requires sliding pieces in the two windows to form a picture. A green arrow lights up when the solution is correct. The finished version is shown.
  • Enter the bus inside the garage.
 Raincliff
  • Inspect the electronic equipment (A). Collect the frog and SAFE KEY. Pick up the saw blade. It automatically combines with the broken saw in inventory to become a working DISK SAW.
  • Look at the tackle box (B). Get the frog. Open the box and take the ALLEN WRENCH.
  • Go to the stairwell of the house. Use the ALLEN WRENCH on the WHEEL. Pick up the frog above the tire.
  • Return to the Bank.
  • Zoom in on the vault door. Take the BLUE RADIO TUBE. Use the SAFE KEY to unlock the vault.
  • Check out the bag on the floor (B). Take the 3 DOLLAR and the zipper SLIDER.
  • Exit the Bank.
  • Stop at the vending machine in the Narrow Street. Insert the 3 DOLLAR and both 1 DOLLARS. Get the ANGEL CORK.
  • Return to the house. Go to the garage and enter the bus.
 Raincliff
  • Use the SLIDER on the seat cover behind the bear. Take the PANEL WITH DATE (A).
  • Return to the Bank.
  • Click the night depository box on the left side of the bank. Place the PANEL WITH DATE in the impression to open a puzzle (B).
  • The goal is to swap the buttons until they match the numbers on the panel. The buttons can only be swapped with adjacent buttons. Note that the bottom row of buttons is right aligned.
  • The depository door opens. Take the BIRD CORK and the WHITE EAGLE MEDAL (C).
  • Exit the Bank to the Major Square. Go forward to the Palace stairs.
  • Check out the broken bottle on the steps (D). Take the frog and the MOON CORK.
  • Return to the house and go to the garage.
 Raincliff
  • Access the cabinet on the left (A). Place the BIRD, MOON and ANGEL CORKS in their outline on the side of the lock puzzle.
  • The goal is to place the corks in the bottles so that all of the red buttons are depressed. Each cork has a different weight so it is trial and error to solve this. SOLUTION: Angel, Bird, Rooster, Moon, Frog.
  • Solving the puzzle activates a hidden object scene. Collect all the objects. The SHIELD (B) goes to inventory.
  • Exit the garage. Return to the Major Square.

Chapter 4: Exploring Oak Alley

 Raincliff
  • Go left toward Oak Alley Gate.
  • Place the SHIELD in the griffin’s talons (A). Enter Oak Alley. Follow the direction the raven took and head left toward the Mill (B).
  • Approach the Mill entrance (C). Pick up the frog and VALVE.
  • Click the big water wheel on the side of the house. Note that the ice must be broken to start the mill running.
  • Exit Oak Alley.
  • Return to the Bank and enter the vault.
 Raincliff
  • Zoom in on the driver’s leg. Use the DISK SAW to remove the SHACKLES.
  • Place the VALVE on the safe (B) to trigger a puzzle.
  • The goal is to align the all the openings on the disk so they are aligned on the left (see inset). The trick is to coordinate the disks. They all rotate at the same rate; however each disk affects its neighboring disk.
    • Disk “A” moves “A” and “B”.
    • Disk “B” moves “A”, “B” and “C”.
    • Disk “C” moves “B”, “C” and “D”
    • Disk “D” moves “C” and “D”
  • The best way to solve the puzzle is to work with disks “B” then “C” since they affect the most rings. Rotate “A” and “D” last.
  • When the door opens (C) click the frog and take the FISHING AUGER.
  • Exit the Bank and retrace your steps to the Mill.
 Raincliff
  • Use the FISHING AUGER to cut a hole in the ice (A). Toss in the GRENADE (B) to blow up the boat.
  • The boat wreckage becomes a hidden object scene (C). The item listed as a Bulb turns into a RED RADIO TUBE when added to inventory.
  • Go to the Mill entrance. Click the lever to the left of the door. The gate covering the door retracts.
  • Enter the Mill.
 Raincliff
  • Select the interactive area on the machine one the left (A). Place the RED and BLUE RADIO TUBES in the empty slots to trigger a puzzle.
  • The goal of the game is to match the ring and bulb colors. Pulling a lever will swap its ring color with the color opposite the lever. In the above inset, pulling the bottom lever swaps the red and blue colored rings. At the same time the bulbs to the left and right of opposite lever also swap. In this case, the blue and yellow bulbs exchange places. There is only one solution. The rings and bulbs must be in the order shown in the solution (dotted green). There is no reset button and exiting the puzzle saves your progress.
  • Solving the puzzle opens a drawer (B). Pick up the frog and the BLOCK (C).
  • Get the frog sitting on the barrel (D).
  • Open the door to a storeroom at the end of the room (E). Use the MATCHBOX to light the lantern. Get the frog and the MAGNET.
  • Exit the Mill and return to the sheriff’s car. Go forward toward the radio tower.
 Raincliff
  • Access the birdhouse attached to the tree (A). Get the frog from the outside of the birdhouse. Open the door. Take the SHIELD STAMP.
  • Exit Oak Alley and continue down until you reach the house. Go out the window to the Dragon Gate.
  • Read the message attached to the flaming arrow (B). Pick up the frog.
  • Zoom in on the bottom of the gate (C). Pick up the frog. Use the MAGNET to drag the LETTER STAMP within reach.
  • Return to the Major Square. Go to the Palace door.
 Raincliff
  • Place the BLOCK in the missing square to start the puzzle.
  • The goal is to rotate the blocks to form a picture. Three is your lucky number for this puzzle. Start at the bottom. This is where the most pieces are already intact so you have a good pattern to work with. The blocks with nails in them don’t turn. To solve the puzzle, click each square with a letter in it three times. Note: This puzzle has a reset button.
  • Enter the Palace. Click the first pedestal on the right (B). Place the LETTER and SHIELD STAMPS in their appropriate slots. The dome is removed. Click the swordfish head. Its sword combines with the SWORD HILT to form an ASSEMBLED SWORD.
  • Return to Oak Alley and head toward the Radio Tower.
 Raincliff
  • Place the ASSEMBLED SWORD on the left side of the path to duel with the phantom (A).
  • Continue to the radio tower. Pick up the frog on the post. Go through the unlocked door (B).
 Raincliff
  • Use the SHACKLES to mend the elevator chain (A).
  • Pick up the PIECE OF DRAGONFLY BROOCH (1/3) and read the note (B).
  • Press the up arrow (C).
 Raincliff
  • Check out the flowers on the table (A). Take the CHAINSAW. Pick up a frog.
  • Return to the elevator and press the down arrow.
  • Exit the radio tower and head down Oak Alley.
  • Turn up the Church pathway on the right.
  • Read the note on the flaming arrow.
  • Look closer at the Owl (B). Take the PART OF A TRINKET (1/2) from its talons. Use the CHAINSAW to clear the log from the path (C).
  • Click the female statue at the church entry (D). Take the KEY CARD and frog.
  • Enter the church and proceed to the basement.
 Raincliff
  • Inspect the sarcophagus (A). Take the MILITARY FLAIL.
  • Look at the book stand (B). Take the PIECE OF DRAGONFLY BROOCH (2/3) and the frog.
  • Exit the church.
  • Use the MILITARY FLAIL to remove the ancient helmet from the statue (C). Take the AMBER BUTTON from the mouth (D).
  • Exit Oak Alley and return to the Bank.
  • Use the CHAINSAW to cut down the pirate flag. Receive a FLAGPOLE.
  • Enter the Bank.
 Raincliff

Open the book on the desk (A). Place the AMBER BUTTON to start the puzzle.

  • The goal is remove the three buttons on the bottom row of the board. Rotate the buttons in the circle until the one centered in the magnifying glass matches one of three buttons. Once the match is made, click the fiery circle to remove the button. Use the arrows on the right to rotate the buttons. The direction of the arrow indicates which way the buttons will rotate. The top arrow moves the button three spaces counter-clockwise. The bottom moves the buttons four positions clockwise.
  • SOLUTION. Pink button: top arrow twice. Aqua button: top arrow once, bottom arrow once. Green Button: Top arrow twice, bottom arrow once.
  • Solving the puzzle opens a secret cache (B). Take the frog, BRONZE FLOWER and CARTRIDGE. The cartridge is automatically loaded in the shotgun. The LOADED SHOTGUN returns to inventory.
  • Go into the vault
 Raincliff
  • Place the ACCESS CARD in the slot by the safety deposit box to start the puzzle.
  • The goal is to figure out how to play this game. If you already know, it is a simple game to play. The solution is pressing the buttons 9-9-9-1 then 6-7-3-1.
  • Here is how it works. Your goal is to depress four buttons to enter the combination 3-8-2-5. The orange card shows what numbers would be entered into the display panel if you pressed a key four times. However, no one digit contains the combination in the correct order. Note that depressing three of the numbers once will input the first three digits in the code: 6=3, 7=8, 3=2. There is no 5 in the first position, however.
  • In order to get that 5 you must use a combination of two keys to shift the numbers. Each number in the first key will shift the numbers in the second key by the number of open slots in the display. In the solution already given, the number 9 was pressed three times, entering the number 9-2-5 in the display. Pressing the number 1 added its first digit “4” in the last position of the display. If you had then pressed the number 1 four times you would have seen that the first three numbers had shifted three positions to the right. The display for number 1 is now 5419. Now you have that elusive number 5 in the first position.
  • This game doesn’t have a reset button so if you are just now consulting this guide your numbers are probably messed up. The numbers on the right side of the above screen shot illustrate how you can get the correct code. To make it easier to see what happens the numbers are in their original positions as shown on the orange card. The number 1 is used as the shifting key. It is also reset each time. The blue and white numbers above the display indicate the key pressed.
  • In (A), 1 is pressed once and 2 is pressed three times. The left side shows the input of the two keys in the display. The right side shows the new position of the numbers for the second key. Study the input/output and the numbers on the orange card to see how it works. Figure (E) shows the correct code and the numbers used.
  • Remove the RUBY EAGLE MEDAL from the box.
  • Exit the Bank and go to the Palace.

Chapter 5: Following the Clues

 Raincliff
  • Zoom in on the domed pedestal on the left (A). Place the BRONZE FLOWER in the impression to remove the dome. Click each egg. Take the SPRING, WOODEN FRAGMENT (1/3) and PIECE OF DRAGONFLY BROOCH (3/3).
  • Go to the domed pedestal on the right (B). Place the three PIECES OF DRAGONFLY BROOCH in the impression. Take the HOOK KNIFE.
  • Use the LOADED SHOTGUN to shoot open the trap door in the ceiling (C). Climb the ladder that drops down. Retrieve the BOW from the creature on the roof (D).
  • Exit the Palace. Go back to the house. Exit the window into the backyard and enter the garage.
  • Get on the bus. Place the SPRING in the collar on the bear. Pick up the PART OF TRINKET (2/2).
  • Return to the Bank.
 Raincliff
  • Place the two PARTS OF TRINKET in the polar bear’s collar (A). Take the grappling hook ARROW. The arrow combines with the bow to form a BOW WITH ARROW in inventory.
  • Exit the Bank and return to the Palace.
  • Go to the Palace balcony (B).
  • Place the BOW WITH ARROW on the balcony (C). Climb the rope and access the hidden object scene. Walk away with a NEEDLE.
  • Exit the Palace. Return to Oak Alley and go straight to the radio room in the radio tower.
 Raincliff
  • Use the NEEDLE to pick the lock on the student’s EARRING.
  • Exit the Radio Tower. Go to the Church and enter the basement.
  • Zoom in on the skulls on the shelves (B). Place the EARRING in the impression to open the skull. Collect the frog and pick up the CHIP WITH THE KNIGHT.
  • Come upstairs. Go through the door on the left marked Church garden (C).
 Raincliff
  • Inspect the debris pile on the left (A). Use the HOOK KNIFE to cut the ropes and access a hidden object scene. Collect the items. A VACUUM CLEANER is added to inventory.
  • Zoom in on the knight. Place the CHIP WITH THE KNIGHT in the empty slot on the shield to open a puzzle (B).
  • The goal is to flip the pieces so only helmets are showing. The number sequence in the inset shows one way to solve the puzzle.
  • Solving the puzzle opens the sarcophagus. Discover the last student (C). Take the PUZZLE PIECE (2/4).
  • Exit the Church. Head back to Oak Alley. Stop at the Sheriff’s car.
 Raincliff
  • Place the WHEEL on the car. Use the FLAGPOLE as a lever to move the car.
  • Inspect the skeleton’s hand (A). Read the note and pick up the frog.
  • Look at the skeleton’s body (B). Collect another frog and a PUZZLE PIECE (3/4).
  • Return to the roof of the Church.
 Raincliff
  • Use the VACUUM to suck out the ashes from the chimney (A). Collect the BLACK EAGLE MEDAL, DUST BAG and frog.
  • Return to the basement of the Church.
 Raincliff
  • Access the knight on the stand (A). Place the BLACK, RUBY AND WHITE EAGLE MEDALS in the slots on the chain. The top slides off.
  • Sprinkle the ashes from the DUST BAG to reveal an invisible skeleton and a COAT OF ARMS.
  • Exit the Church. Return to the Palace.
  • Zoom in on the domed pedestal on the left (B). Place the COAT OF ARMS in the impression to trigger a puzzle.
 Raincliff
  • The goal of this puzzle is to replicate the coat of arms shown in the two halves on the sides (aqua). Clicking the five pieces will rotate them through various designs. Clicking a piece will also affect other pieces. All pieces except “C” have four different designs. Piece “C” only has three. The pieces are linked as follows:
    • A = A, B, D
    • B = A, B, C
    • C = B, C, D
    • D = A, C, D
    • E = A, B, C, D, E
  • The best strategy is to start with “E”. Use “C” and “A” to help coordinate “B” and “D”. Use the fact that “C” only has three designs to help work with “B” and “D”. The final solution is shown in the above screen shot.
  • Pick up PUZZLE PIECE (4/4) from the mask when the dome lifts.
  • Exit the Palace. Return to the house. Go out the window to the Dragon Gate.
  • Zoom in on the lock. Pick up the frog. Place the four PUZZLE PIECES on the lock to open the gate. Follow the raven.

Chapter 6: Exploring the Brown’s Mansion

 Raincliff
  • Pick up the GUN on the path (A). Collect a frog
  • Continue down the path to the Mansion.
  • Click the front door (B) for a cut scene.
  • Inspect the kettle (C). Get the frog and the EMPTY KETTLE.
  • Look at the sign (D). Take the BRONZE SNAKE.
  • Climb the ladder to the upstairs window (E).
 Raincliff
  • Go through the door on the right into the bathroom.
  • Look closer at the bathtub (A). Fill the KETTLE WITH WATER and pick up the frog.
  • Return to the Kitchen.
  • Zoom in on the stove (B). Use the MATCHBOX to light the burner. Place the KETTLE WITH WATER on the stove until it is hot. Take the frog from the backsplash.
  • Click down to exit the house.
  • Go to the garage on the left side of the house.
 Raincliff
  • Go to the frozen bench (A). Take the frog. Pour the water from the BOILED KETTLE over the bench to uncover a hidden object scene (B). Collect the items. Add the SCOOP to inventory.
  • Look at the engine compartment of the vehicle (C). Get the WIRE CUTTERS and a frog.
  • Return to the kitchen.
  • Enter the bathroom. Use the SCOOP on the sandcastle and get the WOODEN FRAGMENT (2/3). Also pick up the frog.
  • Return to the kitchen. Continue forward to the hall.
 Raincliff
  • Read some family history from the doctor’s journal (A).
  • Examine Dorian’s picture (B). Take the WOODEN WHEEL.
  • Look at Conrad’s portrait (C). Get the WOODEN FRAGMENT (3/3).
  • Check out the empty frame for Mortimer’s picture (C). Get the BLACK PAINT.
  • Zoom in on Arabella’s portrait (E). Read the note. Use the ASSEMBLED SWORD to tear the canvas. Discover the hidden door. Click the door to do a puzzle lock.
 Raincliff
  • Place the three WOODEN FRAGMENTS on the board to start the puzzle.
  • The goal is to recreate, in 3-D, the picture on the wall. Note the four different levels.
  • The easiest way to approach this puzzle is to shuffle the blank pieces to create the levels. Start at the back corner and place three bank pieces. Put two blank pieces on either side below it and one on each side for the next level. Sort through the pieces matching patterns.
  • Solving the puzzle opens the hidden bedroom door.
 Raincliff
  • Read the diary and notes in the room.
  • Inspect the area on the dresser (A). Pick up the BRONZE CUP, WHITE PAINT and a frog.
  • Exit the room and return to the kitchen.
  • Look at the cabinet lock (B). Place the BRONZE CUP and BRONZE SNAKE in the impression to open a puzzle (C).
  • The goal is to move the colored balls to their matching box. A ball will move the length of a column or row unless stopped by a solid square or another ball. Follow the moves in the above screenshot in the numbered order to solve the puzzle.
  • Solving the puzzle opens the cabinet door. Take the C2H50H BOTTLE.
  • Exit the mansion. Go back through the Dragon Gate and the house. Go to the Minor Square.
  • Enter the Rusty Car. Use the WIRE CUTTERS to free the STEERING WHEEL.
  • Exit the car. Go forward to the Crossroads and up the Lane. Enter the abandon studio.
 Raincliff
  • Approach the easel (A). Place the tubes of BLACK and WHITE PAINT on the unfinished portrait. Click the portfolio on the easel to access a puzzle (B).
  • The goal is to move the photo strips into position to recreate a family photo. Start by placing the lettering at the bottom. Next place the strip with the tan line on the top at the top of the photo. This will give you two directions to work from. The solution is shown above.
  • Finishing the puzzle opens a compartment containing a SCYTHE.
  • Place the WOODEN WHEEL on the broken wheelchair (D). Click to add it to inventory.
  • Exit the studio. Go back through the Dragon gate to the Brown mansion. Enter the bathroom.
 Raincliff
  • Zoom in on the aquarium (A). Pick up the frog. Use the SCYTHE to whack off the roses. This triggers a hidden object scene (B).
  • Find all the objects. The item listed as Poison Spray becomes FLOWER ANTIDOTE in inventory.
  • Exit to the kitchen.
  • Click the work area on the table (C). Pick up the frog. Place the VILE on the table for the powder. Pour in the C2H50H BOTTLE contents to concoct some HYPNOTIC FLUID.
  • Go to the hall and up the stairs to the bedroom.
 Raincliff
  • Give the tiger a whiff of the HYPNOTIC FLUID (A).
  • Access the canopy (B). Spray the FLOWER ANTIDOTE on Ingvar. He lands on the bed. The raven lands on the window sill with more information and help (C). Read the note, take the HOOD ORNAMENT and the frog. Clicking INGVAR VASA adds him to inventory.
  • Exit the mansion. Keep going down until you reach the Crossroads. Go up to the patrol car in Oak Alley.
 Raincliff
  • Place the HOOD ORNAMENT on the car to release the hood (A). Take the TRANSMISSION BELT.
  • Retrace your steps to the Brown mansion. Go to the left to the Garage.
  • Put the TRANSMISSION BELT on the van’s engine (B). Enter the van (C). Take the frog. Put the STEERING WHEEL on the column. The van leaves.
  • Read the note that was left (D) and get the frog.

Chapter 7: Escaping Raincliff

 Raincliff
  • Return to Oak Alley and discover the van has arrived (A). Read Belle’s escape plan. Click the handle to enter the trailer. Place INGVAR VASA in the trailer (B).
  • Head up to the radio tower and enter the radio room.
 Raincliff
  • Neutralize the roses (A). Grab LISA THOMPSON (B) and exit the tower.
  • Head for the van in Oak Alley.
  • Continue to the trailer after the cut scene. Place LISA in the trailer.
  • Go right to the Church and enter the garden..
  • Open the sarcophagus (A). Spray the FLOWER ANTIDOTE on the flowers (B). Take ANJEY SLOTSKY to the trailer for safekeeping.
  • Exit Oak Alley. Enter the Bank and go to the vault.
 Raincliff
  • Spray the FLOWER ANTIDOTE on the roses (A). Place the WHEELCHAIR on the driver to transport him (B). Return to the van in Oak Alley. Place FRITZ LAYBER with the others in the van.
  • Exit Oak Alley. Go down to the Crossroads. Enter the house and go down into the bedroom hideout.
  • Spray the FLOWER ANTIDOTE on the flowers (C). Take BOB CROWD (D) and return to the van. Add him to the trailer.
 Raincliff
  • Read the note Belle left. Take the BULLET. It combines with the gun for a LOADED GUN in inventory.
  • Head to the Radio Tower.
  • Place the LOADED GUN on Mortimer. It fires in the air. Mortimer drops his cloak and runs away.
  • Examine the cloak for a hidden object scene (B). The Steering Wheel item goes to inventory as a SHIP WHEEL.
  • Enter the tower and go the radio room.
 Raincliff
  • Open the interactive area on the cabinet (A). Place the SHIP WHEEL on the dartboard to start a puzzle (B).
  • The goal is to match the symbols on the disks with those on the board. Use the three slots to organize and move this disks around. The solution is shown above.
  • Completing the puzzle opens the compartment containing a dart (C). Picking up the DART combines it with the HYPNOTIC FLUID and forms a POISONED DART.
  • Go out the door to the balcony (D).
 Raincliff
  • Place the POISONED DART on Mortimer. It lands in his chest (A) and he falls asleep.
  • Search his pocket for a LIGHTER (B).
  • Zoom in on the rocket (C). Use the LIGHTER to ignite the fuse. Watch the fireworks.

Congratulations! You have completed playing the Mystery Trackers – Raincliff Collector’s Edition. Return to the Main Menu to access the bonus material.

Collector’s Edition Bonus Chapter

 Raincliff
  • Click anywhere in the opening shot to begin play.
  • Watch the cut scene. Head toward the Palace entrance (A).
  • Zoom in on Mortimer (B). He gives you a WHISTLE before passing away.
  • Inspect the note on the stairs (C). Take the FLOWER ANTIDOTE.
  • Click down until you reach the Crossroads. Enter the house on the left. Go through the kitchen, out the back window and enter the Dragon Gate. Go forward to the Brown Mansion.
 Raincliff
  • Enter the front door.
  • Read about Mortimer’s pet mouse.
  • Look at the floor boards to open a puzzle (A). Place the WHISTLE on the game board to summon the mouse.
  • The goal is to capture the mouse by clicking the orange hexagonal tiles to cut off its escape. A good way to approach this is to start with a wide area and narrow in on the mouse. A solution is shown above.
  • Exit the front door. Use the ladder to enter the kitchen.
  • Zoom in on the mouse hole. Place the pet mouse at the entrance. It runs in and retrieves a TOGGLE for you (B).
  • Use the ladder to leave the kitchen. Go left to the garage.
 Raincliff
  • Zoom in on the light switch on the left side of the garage (A). Place the TOGGLE in the slot. Click the toggle to turn on the lights in the garage.
  • Check out the hidden object scene (B). Find the items. The SOLVENT is added to inventory.
  • Return to the kitchen. Go through the door to the hall and up the stairs to Arabella’s bedroom.
  • Inspect the corner of the frame (C). Use the SOLVENT to remove the fragment of the FRAME.
  • Return to the hall.
 Raincliff
  • Look at the Baron’s picture (A). Place the FRAME in the gap. A secret compartment opens (B). Take the DOOR HANDLE.
  • Go to the kitchen. Zoom in on the drawer above the mouse hole (C). Place the missing DOOR HANDLE in the slot. Take the BROKEN WINE GLASS.
  • Go back to Arabella’s room. Examine the mattress (D). Use the BROKEN WINE GLASS to slit the mattress. Take the KNOCKER.
  • Exit the house. Return to the Major Square. Go left toward the Oak Alley gate. There is a puzzle on the gate. Use the four different knockers to rotate the chains until they form the indicated design. Due to the deadline for getting this guide in, I am unable to provide a good method for solving this puzzle.
  • Go left toward the Mill. Read the note by the door. Enter the Mill.
 Raincliff
  • Look at the chessboard area (A). Pick up the INSULATING TAPE.
  • Return to Oak Alley. Go straight to the radio tower. Go up to the radio room.
  • Zoom in on the desk on the left. Access the wiring panel (B). Use the INSULATING TAPE to stop the short. Pick up the DIE.
  • Return to the Mill.
  • Click the interactive area by the second machine. Place the DIE in the empty slot to start the puzzle.
  • The goal is to shuffle the dice until all are aligned in the indicated column (C). A drawer opens. Take the HAMMER (D).
  • Exit Oak Alley. Return to the Palace.
 Raincliff
  • Once inside the Palace, check out the ammunition cache (A). Take the BIKE KEY.
  • Return to the radio room.
  • Access the rucksack on the table (B). Use the BIKE KEY to open the lock. This triggers a hidden object scene. Take the PLIERS.
  • Return to the Palace.
  • Zoom in on the ammunition cache again (C).Use the PLIERS to break the chain holding the KICK STARTER.
  • Return to Oak Alley. Go right to the church.
  • Place the KICK STARTER on the motorcycle by the church gate. Click the starter three times to start the motorcycle.
  • Enter the church.
 Raincliff
  • Use the PLIERS to remove the wedge covering the entrance to the basement. The WEDGE is added to inventory.
  • Check out the chopping block (B). Free the ax by placing the WEDGE on the ax and applying the HAMMER to the wedge. The AX is added to inventory.
  • Enter the basement.
  • Approach the sarcophagus. Take the SKULL
  • Exit the Church. Go back to just inside the entrance to Oak Alley.
 Raincliff
  • Use the AX to chop off the OAK BRANCH from the tree (A).
  • Head toward the Mill. Go to the Mill wheel.
  • Use the OAK BRANCH to stop the mill wheel from turning (B). Spray the FLOWER ANTIDOTE to nullify the power of the flowers. Dorian is released from the wheel. He offers you a BALL BEARING (C).
  • Exit Oak Alley. Go back to the Crossroads. Enter the house and exit through the backyard window. Enter the Dragon Gate to get back to the Brown Mansion.
  • Enter the front door. Go to the back of the room to the Iron Door. Select the middle puzzle. Place the BALL BEARING in the puzzle. Use the two arrows to depress the buttons on the board and exit through the large hole. View the video for the solution.

  • Take the PIN.
  • Return to Oak Alley. Go toward the Mill.
 Raincliff
  • Zoom in on the Sheriff’s car (A). Use the PIN to unlock the handcuffs. Retrieve the FIRE EXTINGUISHER.
  • Go to the Church.
  • Use the FIRE EXTINGUISHER to put out the flames on the altar (B).
  • Play the hidden object scene (C). Collect the BARRON CROWN.
  • Exit the Church.
 Raincliff
  • Access the nook on the outside wall above the crashed motorcycle (A). Place the SKULL and BARON CROWN on the left side of the scale. Pick up the SIGNET ring.
  • Enter the Church. Go to the basement.
  • Zoom in on the helmet (B). Place the SIGNET ring on the side of the helmet. Take the BUTTON from the open helmet.
  • Exit the Church. Go to the elevator in the radio tower.
  • Click the control panel (C). Place the BUTTON in the empty hole. Click. Take the ARROW BUTTON from the hidden compartment.
  • Return to the Brown Mansion. Enter the front door and go toward the Iron Door.
 Raincliff
  • Access the bottom puzzle lock (A). Place the ARROW BUTTON on the puzzle board to start play.
  • The goal is to use the arrow buttons to move the ball from its starting place to one of the holes on the board. See the above for the solution. Take the GOGGLES.
  • Exit the mansion. Return to the old kitchen in the first house.
 Raincliff
  • Note the bucket suspended from the ceiling.
  • Zoom in on the grating over the floor (A). Place the GOGGLES on the welder to cut a hole in the grate.
  • Descend to the bedroom hideout (B). Collect the SECATEURS and the VACUUM CLEANER.
  • Exit the house. Go down to the Crossroads.
 Raincliff
  • Zoom in on the streetlight (A). Use the SECATEURS to cut the straps on the SKI POLES.
  • Return to the kitchen. Use the SKI POLES to reach the BUCKET WITH CEMENT suspended from the ceiling.
  • Exit the house. Go to the Crossroads and up the Lane to the abandon studio.
  • Look at the broken statue (B). Use the BUCKET WITH CEMENT to mend the STATUE HAND.
  • Return to the Crossroads. Follow the Passageway into the sewer.
  • Inspect the water (C). Use the STATUE HAND to retrieve the BATTERY.
  • Return to the Brown Mansion. Enter the front door and go the Iron Door.
 Raincliff
  • Select the top puzzle lock (A). Place the battery in the slot to start the puzzle.
  • The goal is to turn all sectors the same color. Clicking the red or blue button will rotate the disk. The sector aligned under the gold triangle will change color.
  • Solving this puzzle opens the Iron Door.
 Raincliff
  • Look at the information on the bulletin board (A). Take the KEY CARD.
  • Read some of the family history (B).
  • Use the VACUUM CLEANER to suck up the cobwebs in the corner (C). This triggers a hidden object scene. Find the listed items. A GUN SHIELD is added to inventory.
  • Exit the house. Go back to the Crossroads and head up the Lane. Attempt to enter the Major Square. You are back in the Narrow street. Take the GUN SHIELD and place it on the exit of the narrow street. It allows you to continue to the Palace.
 Raincliff
  • Enter the Palace. Climb the ladder onto the roof.
  • Enter the air ship and place the KEY CARD in the self-destruct panel (A).
  • The goal is to align the symbols by row and color. Use the card as the basis to begin. It shows the third row contains all skulls. The third column is red. Swap the symbols to get all the skulls in this row. Pull the blue lever. If the symbol is correctly placed, it will turn black.
  • Once the colors for the skulls are correct, choose a column of a known color (2). Place all the silver symbols in this column. Pull the lever to see which are correct. Once you have a row and column correct, it is just a matter of swapping symbols.
  • Pull the lever when you know the puzzle is correct. This starts the self-destruct count down.
  • Exit the Palace and return to the Major Square to watch what happens.

Congratulations! You have completed the bonus play for the Mystery Trackers – Raincliff Collector’s Edition.