Mystery of the Ancients: Lockwood Manor Walkthrough

Welcome to the Mystery of the Ancients: Lockwood Manor walkthrough on Gamezebo. Mystery of the Ancients: Lockwood Manor is a hidden object/adventure game played on the PC created by Mariaglorum. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Mystery of the Ancients: Lockwood Manor.

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Mystery of the Ancients: Lockwood Manor – Game Introduction

Welcome to theMystery of the Ancients: Lockwood Manorwalkthrough on Gamezebo.Mystery of the Ancients: Lockwood Manoris a hidden object/adventure game played on the PC created by Mariaglorum. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to completeMystery of the Ancients: Lockwood Manor.

How to Use this Walkthrough (Please read)

  • This walkthrough is meant to be used as a guide to assist in solving mini-puzzles and acquiring all items in order to complete the game. You may explore locations in the order you wish, this walkthrough is written to take the most direct route to the game’s finish.
  • Inventory objects will be written in bold. The walkthrough will state, “Use the inventory item on the blah blah,” because it assumes you have the item. If you don’t have the item, on your keyboard, press CTRL+F (at the same time). In the text box, type the name of the item you are looking for and press ENTER. This will scan this page for the appearance of that word.

Gameplay and Tips

  • This is a hidden object adventure game. You will move from location to location solving hidden object hunts, mini-puzzles and picking up items to use in order to proceed in the game.
  • There are two difficulty settings.
  • Casual mode allows the Hint and Skip puzzles meters to fill faster, areas of interest are indicated by sparkles and there’s a tutorial.
  • Advanced mode has a longer filling Hint and Skip meters, and sparkles only indicate hidden object scenes. Some puzzles are also much easier in Advanced mode.
  • Move your cursor over every aspect of a scene, especially if you are playing in Advanced mode. It’s the only way to find everything.
  • Sparkles – If you play in Casual mode, sparkles will indicate areas of interest. The sparkles in this game are not overwhelming.
  • Often you will zoom in on areas to further examine them. To close these windows, click anywhere outside the window. Tip: If you can zoom into an area again after examining it, there are still items for you to take.
  • The Menu button at the bottom left of the screen will bring you back to the main screen.
  • Items collected throughout the game go into your inventory, located at the bottom of your screen.
  • Closing a window – To close the zoom-in windows, click anywhere outside of the window. Tip: If you can zoom in on the area again, you likely haven’t found everything you needed to find.
  • Mini-puzzles can be skipped once the Skip button fills.
  • Some mini-puzzles are harder in Advanced mode.
  • Hint system – Hints are available in the bottom right-hand of the screen.
  • Hints used in the hidden object scenes will point out an object to be found.
  • Hints used during the adventure mode will indicate something that can be done within a scene or direct you as to where to go next.
  • Hidden object hunts provide either a list of items to find. Click on items in the scene to cross them off the list. Once you have found all the hidden objects, an item is added to your inventory.
  • Hidden object scenes are different each time you play. Hidden objects screenshots will only highlight (yellow circles) the items added to your inventory.
  • Achievements – There are achievements to earn in this game. From the main screen, click on Achievements and hover your mouse over each silhouette to learn what you need to do to get the achievement. It’s standard gameplay, mainly awarding you for not using a hint in hidden object scenes or skipping puzzles. Other achievements include solving puzzles quickly, finding objects quickly, few misclicks in a hidden object scene and finishing the game.
  • Journal – The journal is located in the bottom left corner. Your journal tracks your game’s progress and also provides hints and clues for puzzles.

Walkthrough

  • From the main menu screen, click Play to start the game. Select your difficulty setting.
  • Watch the cutscene.
 Lockwood Manor
  • Click Yes to play the tutorial.
  • Click on the boarded up window. Click on the window to view a cutscene.
  • Once it is finished, click on the debris beside the stairs to start a hidden object hunt.
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  • Find all the objects. A crowbar is added to your inventory. Click on the boarded up window again.
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  • Pry off the boards with the crowbar. Climb through the window.
  • Click anywhere to start a cutscene.
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  • Click on the window. Take the nail and diary insert. Click on the hole in the wall. Take the coal. Use the nail on the loose mortar and take the brick. Click on the grate on the floor. Smash the padlock with the brick and take the hair pin. Remove the blanket from the bed, then click on it to start a hidden object hunt.
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  • Find all the items. A small token is added to your inventory.
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  • Click on the skeleton and the markings on the wall to note them in your journal. Click on the doorknob.
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  • Use the hair pin on the lock mechanism. In Casual mode, the door will open. In Advanced mode, you have to solve a mini-puzzle. Move the hair pin around the lock. Click when it wiggles/vibrates to open part of the lock. Do this four times.
  • Go through the door.
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  • Click on the stairs. There is nothing to do in this room at the moment so continue up the stairs. There is nothing to do yet in this room so go through the door.
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  • Click on the glass door of the cabinet. Smash the glass with the brick (three clicks) and take the scrub brush. Click on the bookshelf. Take the piece of paper. Return to the dungeon hallway (south twice).
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  • Click on the panel near the floor. Clean the area with the scrub brush (three clicks). Place the piece of paper against the newly cleaned area and use the coal to make an impression (three clicks). Take the paper with symbols. Go up the stairs.
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  • Read the newspaper article (adds a journal entry). Click on the piano. Add the paper with symbols. Press the piano keys that correspond to the symbols. When you’re finished, the panel will open. Take the drawer handle. Enter the office.
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  • Click on the desk drawer. Add the drawer handle, then open the drawer. Take the book. Click on the bookshelf. Add the book. A mini-puzzle starts. Rearrange the books to complete the image. The books with the symbols are at either end of the design (the dark blue book is on the right) and the central image is of a snake. Click on two books to swap their positions.
  • Solution:
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  • Go through the newly opened doorway to the ritual room.
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  • Talk to Jennifer. Click through the dialogue. Click on the book. Take the diary entry. Click on the book to add a journal entry. Click anywhere outside of the window to close it. Click on the demon altar. Take the ritual knife. Leave the room.
 Lockwood Manor
  • Click on the upper painting. Exam it to add a journal entry, then click anywhere outside of the window to close it.
  • Click on the lower painting on the wall. Click on the safe it reveals. A mini-puzzle starts. Rotate the rings to complete the design. Start by rotating the outermost ring to match up with the safe inlay, then continue inwards.
  • Solution:
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  • Once everything is lined up, the centre slides away. Add the ritual knife to the slot. Take the candle and the statuette. Leave the room and return to the dungeon hallway.
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  • Click on the shelf. Take the diary entry. Add the candle. A mini-puzzle starts. Place the candles on the pedestals in such a way as they are all lit up. Take note of the scorch marks on the wall. I solved it by trial and error.
  • Solution is in screenshot above.
  • Enter the secret room.
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  • Click on the desk to start a hidden object scene.
  • Find all the objects. A jewel is added to your inventory. Return to the office.
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  • Click on the ornate frog. Add the jewel to its eye. Take the large token. Return to the secret room off the dungeon hallway.
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  • Click on the small box. Add the small token and the big token. Take the main entrance key. Return to the main room.
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  • Click on the door. Open the door with the main entrance key. Leave the house.
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  • Take the cane. Click on the radio. Take the tweezers. Click anywhere outside of the window to close it. Take the path to the left.
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  • Click on the mound of dirt in front of the tree. Take the musical note. Click anywhere outside of the window to close it.
  • Click on the wheelbarrow. Brush away the three leaves and take the musical note. Take the path to the right.
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  • Click on the door twice to start a hidden object scene.
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  • Find all the objects. A ladder step is added to your inventory. Go south and take the path to the left and go left again (past the car).
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  • Click on the crevice. Retrieve the car key with the cane. Go south.
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  • Click on the car’s trunk. Open the trunk with the car key. Click on the trunk to start a hidden object scene.
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  • Find all the objects. A hammer is added to your inventory.
  • Go through the archway.
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  • Click on the dried up fountain. Take the diary entry and the nails. Go towards the greenhouse.
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  • Take the ladder step. Click on the ladder. Click again on the ladder.
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  • Add the two ladder steps to the empty slots. Place the nails at each end of the steps, then hammer the nails in. Use the tip of the hammer on the nails and hammer each nail three times. Once you are finished, climb the ladder.
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  • Take the flashlight. Climb down the ladder. Go south three times, then take the path to the right.
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  • Click on the barrel. Use the flashlight and take the musical note. Click on the door twice to start a hidden object scene.
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  • Find all the objects. Rope is added to your inventory. Return to the top of the greenhouse (south once, take the left path, go through the archway, towards the greenhouse, then climb the ladder).
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  • Add the rope, then climb down into the greenhouse.
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  • Click on the shrubs to start a hidden object scene.
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  • Find all the objects. A trowel is added to your inventory. Go right to go further into the greenhouse.
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  • Pick up the diary entry from the floor. Click on the overturned planter. Scoop out the dirt with the trowel (about four or five clicks) and take the musical note. Go south.
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  • Remove the chair from the door, then exit. Return to the porch (south four scenes).
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  • Click on the radio. Add the four musical notes. When the panel falls off, take note of the numbers (it’s entered in your journal). Click anywhere outside of the window to close it. Take the path to the left.
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  • Click on the mound of dirt in front of the tree. Enter the code you saw on the radio. Click on the dials to turn them. When it opens, take the statuette. Return to the fountain inside the greenhouse.
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  • Click on the panel at the base of the fountain.
  • Add the two statuettes. A mini-puzzle starts. Rearrange the statuettes so they are all holding hands. Only the statuettes with hinged arms can change their arm positions. Start from the left to determine which statuette belongs at the far left (it’s hand lights up when its hand is connected to another), then do the same for the right. Then rearrange the other statuettes.
  • Solution:
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  • Take the mystery vessel. After the cutscene, return to Jennifer in the ritual room of the house.
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  • Give the mystery vessel to Jennifer. Watch the cutscene.
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  • Click on the bag. Examine the bas relief. Take the medallion, pearl and diary entry.
  • Return to the scene with the car (leave the house and from the porch, go left twice).
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  • Click on the trunk to start a hidden object hunt.
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  • Find all the objects. Insulating tape is added to your inventory. Go left.
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  • Click on the medallion on the tree. Add the pearl. When the medallion opens, take the map piece. It gets added to your journal. Read the entry. Close the journal. Take the 15 cent piece and the needle.
  • Return to the porch.
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  • Click on the chairs to start a hidden object hunt.
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  • Find all the objects. Acid is added to your inventory. Go left then right.
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  • Click on the stones. Pour acid on the metal bars. Take the wooden plank and the axe. Return to the crevice.
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  • Chop down the tree with the axe. Click on the tree stump.
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  • Take the wood chips. Cross over the tree.
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  • Click on the steps. Take the bee smoker instructions. It gets added to your journal. Read the entry. Close the journal. Take the coin. After it falls down the crack, use the tweezers to retrieve the 10 cent piece.
  • Click on the lamppost. Remove the panel. Use the insulating tape on the wires, then take the light bulb. Go down the steps (right).
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  • Take the paper. Click on the vending machine. Add the 15 cent and 10 cent pieces to the coin slot, then press the button under the lighter and take the lighter when it falls.
  • Click on the lantern. Add the light bulb. Click on the broken window to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A needle and thread is added to your inventory.
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  • Click on the crate. Remove the lid to the bee smoker. Sew up the hole with the needle and thread. Add the wood chips and paper, then set it on fire with the lighter. Close the lid. Pump the bellows (thing you just sewed up) three times. The bee smoker is added to your inventory.
  • Go south.
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  • Use the bee smoker on the bees (three clicks). Go up the stairs.
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  • Put the wooden plank over the bridge, then cross it.
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  • Take the mirror shard (1/6). Click on the bridge to make it collapse. Click on the left pillar. Take the scraper and electrical wire (1/3). Go west.
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  • Click on the debris to start a hidden object hunt.
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  • Find all the objects. Cheese is added to your inventory.
  • Take the right path.
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  • Take the lamp and mirror shard (2/6). Enter the gondola.
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  • Take the window cleaner. Leave and go towards the lighthouse (left path).
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  • Give the cheese to the creature in the tree stump. Click on the tree stump to start a hidden object hunt.
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  • Find all the objects. If you are asked to find cones, look for pinecones. A nail file is added to your inventory.
  • Go south twice, then take the left path.
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  • Click on the observatory window. After the cutscene, use the nail file to lift the latch. Enter through the window.
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  • Take the stool. Click on the desk. Read the parchment, then take the zodiac tile. Put the lamp under the stairs. Click under the stairs to start a hidden object hunt.
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  • Find all the objects. If you are asked to find a ball, it’s a ball of twine, not the football. If you are asked to find a compass, it’s a math compass, not a directional compass. A sponge is added to your inventory.
  • Go south twice, then take the right path.
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  • Click on the manhole cover and add the zodiac tile. A mini-puzzle starts. Arrange the zodiac tiles so each side is mirroring its matching symbol. Tiles cannot be rotated. Tiles can be tricky to place. When you select a tile, hover it over the board. Click when its silhouette is in place. Also remember the symbols mirror each other.
  • Note there are three symbols etched on the side of the board. Start by positioning the tile in the top right corner, then use trial and error to position the two tiles under it. Continue until all tiles are placed. Tiles are never locked into place, meaning correctly placed tiles can still be moved.
  • Solution:
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  • Take the blue sphere.
  • Go towards the lighthouse.
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  • Click on the telescope. Spray the window cleaner on the lens (three clicks), then use the sponge to clean it (three clicks). Click on the dial on the left to adjust the focus. Take note of the number on the buoy (entered into your journal). Click anywhere outside the window to close it.
  • Return to the gondola.
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  • Click on the chest. A mini-puzzle starts. Enter the code you saw on the buoy (it’s in your journal). Adjust the slide bars so the numbers from the code appear in the centre line. Use the arrows to move the slide bars back and forth. You can’t enter the code in the order you saw it in, each slide bar has a number from the code (and none are repeated). Starting from the top, adjust each slide bar so it displays a number from the code.
  • When you are finished, the chest opens.
  • Take the lighthouse key and the pliers. Click anywhere outside the window to close it. Return to the lighthouse.
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  • Click on the door. Unlock the door with the lighthouse key. Enter.
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  • Take the pickaxe. Click on the large chest. Take the wooden stick. Click anywhere outside the window to close it. Go upstairs.
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  • Click on the window. Take the oil lamp instructions. It gets added to your journal. Read the entry. Close the journal. Take the yellow sphere. Click on the desk to start a hidden object hunt.
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  • Find all the objects. A hand rake is added to your inventory. Leave the lighthouse.
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  • Click on the tree stump to start a hidden object hunt.
  • Find all the objects. A knife is added to your inventory. Go south twice.
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  • Click on the altar base. Chop away at the stone with the pickaxe (three clicks), then take the mirror shard (3/6). Go to the observatory.
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  • Click on the steps. Take the mirror shard (4/6). Add the wooden stick to fix the bolt cutters, then take the bolt cutters. Enter the observatory.
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  • Click on the globe. Add the yellow sphere and blue sphere. When the globe opens, take the weight. Leave the observatory and go south twice.
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  • Click on the mound of dirt. Use the hand rake (three clicks) to take the claw and the worm. Go left, then take the right path.
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  • Click on the stone lion. Add the claw, then take the hacksaw blade.
  • Return to the lighthouse and go upstairs.
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  • Click on the painting. Use the knife (two clicks), then tear away the painting and take the fire emblem fragment.
  • Click on the on the hatch at the top of the ladder. Use the hacksaw blade (three clicks) to cut the latch. Go up the ladder.
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  • Take the circuit chip. Click on the seagull. Give the seagull the worm and take the electrical wire (2/3).
  • Leave the lighthouse and go south.
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  • Click on the panel. Add the circuit chip. A mini-puzzle starts. Arrange the circuit chips so same coloured wires are all connected. There are wires already placed on the board. Select a chip and hover it over the board until you find the spot where its coloured wires match those around it. Circuit chips cannot be rotated.
  • Solution:
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  • Once you are finished, take the lion insignia.
  • Enter the gondola.
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  • Click on the control box. Add the lion insignia. Open the panel and take the fire emblem fragment.
  • Leave the gondola and go south.
 Lockwood Manor
  • Click on the debris to start a hidden object hunt.
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  • Find all the objects. Scissors are added to your inventory.
  • Return to the observatory and enter through the window.
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  • Click under the stairs to start a hidden object hunt.
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  • Find all the objects. Matches are added to your inventory.
  • Return to the lighthouse.
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  • Click on the cupboard. Add the two fire emblem fragments. Open the cupboard and take the oil and mirror shard (5/6).
  • Go upstairs.
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  • Click on the desk to start a hidden object hunt.
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  • Find all the objects. A harpoon is added to your inventory.
  • Climb the ladder.
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  • Use the harpoon on the hole in the ceiling. Put the stool on the floor and look in the hole. Take the glove and weight. Open the lid to the lamp.
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  • Follow the instructions from your journal. Turn the brass dial. Cut the wick with the scissors. Remove the red cap and fill the lamp with oil. Light with wick using the matches.
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  • Click on the brick. Use the scraper to remove the paint. Remove the brick. Take the mirror shard (6/6).
  • Exit the lighthouse and go south three scenes.
 Lockwood Manor
  • Click on the stone structure on the right. Add the two weights. A mini-puzzle starts.
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  • Arrange the weights in the order described in the riddle. Using the screenshot above, assume the scales are named A – B – C – D (from left to right). Read the clues. Clue #4 states weight #4 is to the left of all the weights, therefore it is in position A. Clue #3 states weight #3 is to the left of two weights. Since it cannot be in position A (weight #4 is there), it is in position B. Clue #1 states weight #1 is between two weights, it cannot be position A or D, nor B (taken), it is position C. This means weight #2 is in position D.
  • Solution:
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  • Take the chest key. Return to the lighthouse.
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  • Click on the chest. Use the wire cutters to break the chains and open the chest with the chest key. Open the lid and take the mirror. Go south three scenes.
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  • Add the mirror to the mirror stand. Click on it to turn it. Return to the observatory.
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  • Remove the curtain from the mirror. Add the six mirror shards. A mini-puzzle starts. Arrange the mirror shards in the mirror frame like a jigsaw puzzle. Click on a shard to select it and if necessary, right-click to rotate it. Add it to the mirror’s frame. When it is in the correct position, it becomes locked and cannot be moved.
  • Solution:
 Lockwood Manor
 Lockwood Manor
  • Click on the statue’s pedestal. Break the rock with the pick axe. A mini-puzzle starts. Click on the gems to create one continuous path without crossing over an already lit up line. There are various solutions to this puzzle. For the solution below, I’ve indicated where I started. First follow the yellow arrows, then the green arrows, then the white arrows then finally the red arrows.
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  • Take the mystery vessel and the electrical wire (3/3). Go to the gondola.
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  • Click on the console. Add the three electrical wires. A mini-puzzle starts. Arrange the wires so there’s a node (end piece) in each column.
  • Solution:
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  • When you are finished, pull the lever.
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  • Click panel below the steering wheel. Remove the cover. Use the pliers to remove the blockage, then take the star insignia. Click on the small wooden chest. Add the star insignia. Take the map piece and the gear. Click on the panel below the steering wheel. Add the gear. Turn the steering wheel and pull the lever.
  • When you’re out of the gondola, go south two scenes, then go north towards the cemetery gates.
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  • Click on the shrubs (two clicks) to remove the leaves. Take the diary entry. Put on the gloves and move the rest of the leaves to get the angel.
  • Click on the cemetery gates. Add the angel to the lock. Go through the gates.
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  • Click on the overturned gravestone. Take the candle (1/5). Click anywhere outside the window to close it. Click on the ledge beside the mausoleum and take the chisel. Go north up the path.
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  • Click on the church wall. Take the lever. Click anywhere outside the window to close it. Click on the stone statue to start a hidden object hunt.
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  • Find all the objects. An oilcan is added to your inventory. Take the path to the left.
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  • Click on the tree. Take the razor. Use the chisel on the bark (three clicks) and take the gravestone digit. Click on the well. Take the lighter. Click anywhere outside the window to close it. Click on the newly dug grave. Take the note and the candle (2/5). Go south.
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  • Click on the lantern. Use the razor to cut the rope to get the gravestone digit. Go south.
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  • Click on the gravestone on the right. Add the two gravestone digits and take the skull coin. Click on the mausoleum’s door. Use the oilcan to remove the rust, then add the skull coin. Enter the mausoleum.
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  • Light the lamp with the lighter.
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  • Take the wooden circle. Click on the top right tomb. Take the candle (3/5) and the metal pole. Click on the bottom left tomb to start a hidden object hunt.
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  • Find all the objects. An eye is added to your inventory. Leave the mausoleum.
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  • Click on the overturned gravestone. Use the metal pole to move the gravestone and take the bronze plate (1/3). Go to the church.
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  • Click on the wall. Use the metal pole to loosen the brick, then remove it. Take the bronze plate (2/3). Click on the gargoyle. Add the eye. Enter the church.
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  • Click on the stone tablet on the floor. Take the hour hand (1/2). Add the lever to the stand, then turn it. When the chandelier lowers, click on it. Take the chess piece.
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  • Click on the back of the pew on the left. Take the hook. Add the wooden circle. A mini-puzzle starts. Rotate the rings to complete the design. Start from the outside ring and work inwards.
  • Solution:
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  • Take the bird key. Leave the church and take the path on the left.
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  • Click on the birdcage. Open it with the bird key. Take the bronze plate (3/3). Return to the mausoleum.
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  • Click on the top left tomb. Add the three bronze plates. A mini-puzzle starts. It’s a tangram puzzle. Rearrange the pieces so they all fit in the centre area. The pieces do not rotate.
  • Solution:
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  • Take the stone tablet (1/3). Use the chess piece to keep the doors open and take the amulet.
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  • Click on the statue. Add the amulet. Enter the passage to the cellar.
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  • Take the torch. Put the torch in the holder and light it with the lighter. Click on the grate and take the numerical stone (1/3). Go further down the cellar.
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  • Click on the brick wall. Take the plate fragment. Click on the cask. Take the candle (4/5).
  • Return to mausoleum.
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  • Click on the lower right tomb. Add the plate fragment. Take the numerical stone (2/3). Return to the wine cellar.
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  • Click on the grinder machine. Take the numerical stone (3/3). Click on the hatch above the ladder. Add the three numerical stones. A mini-puzzle starts. Arrange all the tiles to complete the formulas. When a formula is set correctly, a piece of the lock will slide open. There can be several options for solving formulas (i.e., 6+3=9, 5+4=9, etc.) and the piece of lock will slide open as long as the formula is correct, not necessarily because those are the exact tiles that need to be in that formula. Start with the formula that equals 48 as that require a tile with a number higher than 48. After that, you must use trial and error.
  • Solution:
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  • When the hatch opens, climb the ladder.
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  • Click on the painting. A mini-puzzle starts. Rearrange the tiles to recreate the painting.
  • Solution in screenshot above. When you are finished, take the lion coin. Click on the desk to start a hidden object hunt.
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  • Find all the objects. A bucket is added to your inventory.
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  • Click on the ledge. Take the candle (5/5) and the stone tablet (2/4). Remove the board blocking the door and leave the cottage.
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  • Click on the well. Add the hook and the bucket. Lower the bucket, then raise it (click the handle) and take the bucket with water. Go south to the church.
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  • Click on the stone statue to start a hidden object hunt.
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  • Find all the objects. A dragon coin is added to your inventory. Return to the mausoleum.
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  • Click on the bottom left tomb to start a hidden object hunt.
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  • Find all the objects. A snake coin is added to your inventory. Return to the wine cellar.
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  • Click on the large chest. Add the snake coin, dragon coin and lion coin. Take the TNT. Return to the church.
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  • Place the five candles on the chandelier and light them with the lighter.
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  • Click on the ledge to the right of the altar. Take the screwdriver. Return to the wine cellar.
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  • Click on the cask. Take the paintbrush. Click anywhere outside the window to close it. Return to the church.
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  • Click on the ledge to the right of the altar. Use the paintbrush on the picture. A mini-puzzle starts. Repaint the picture. To paint, dip the paintbrush in a colour and then click on the picture where you’d like to add the colour. To switch a colour, simply select another colour. There are only certain areas that will accept colour. You can paint an area a wrong colour. To mix colours, dip the paintbrush in a colour and click on the palette on either side of the + sign. Then select another colour and add it to the other side of the + sign. The newly blended colour will appear below.
  • For the painting, paint the stream blue and the sun yellow. Mix blue and green to paint the leaves green and mix red and yellow to paint the tree trunk orange.
  • Solution is in screenshot above. When the panel opens, take the runes code (it gets added to your journal). Return to the hall between the mausoleum and the wine cellar.
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  • Click on the ledge. Remove the rocks. Use the arrows to find the runes that match the code.
  • Solution is in screenshot above. When the panel opens, take the fuse. Enter the wine cellar.
 Lockwood Manor
  • Click on the on brick wall. Add the TNT and the fuse, then light it with the lighter. After the explosion, enter the newly exposed area.
  • Move forward to make the ground collapse.
 Lockwood Manor
  • Take the poker. Return to the cottage.
 Lockwood Manor
  • Click on the fireplace. Pour the bucket with water on the fire and use the poker on the embers (three clicks). Take the fleur-de-Lys. Click on the desk to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. Rope is added to your inventory. Return to the church.
 Lockwood Manor
  • Click on the cabinet to the left of the altar. Add the fleur-de-Lys and take the blunt sword. Return to the wine cellar and go through the hole to the area with the gate.
 Lockwood Manor
  • Pull the column down with the rope. Click on the ledge to the right of the gate. Take the gear. Click anywhere outside the window to close it. Click on the gate. Use the poker to get the gargoyle (1/2). Go back into the wine cellar.
 Lockwood Manor
  • Click on the grinder machine. Add the gear. Sharpen the blunt sword on the grinder to get the sharp sword. Go through the hole in the wall.
 Lockwood Manor
  • Use the sharp sword to clear the ivy. Click on the area you just cleared to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. An hour hand (2/2) is added to your inventory. Return to the cottage.
 Lockwood Manor
  • Click on the clock. Add the hour hands. A mini-puzzle starts. Set the correct time. The correct time appears on the floor in the church. The correct time is 11:20. Set the time by putting the hour hand directly on the 11 and the minute hand directly on the 4. When the clock opens, take the gargoyle (2/2). Return to the gate.
 Lockwood Manor
  • Click on the ledge. Add the two gargoyles. A mini-puzzle starts. “See no evil, hear no evil, speak no evil.” Rearrange the gargoyles so each gargoyle matches the symbol on its pedestal. To switch their positions, click on a gargoyle and then click on the pedestal on which you want it to be. The gargoyle that was on the pedestal will now be your cursor. Continue until they are all correctly placed.
  • Solution:
 Lockwood Manor
  • Enter the gate.
 Lockwood Manor
  • Click on the ledge on the right. Take the key. Return to the cottage.
 Lockwood Manor
  • Click on the casket. Unlock with the key. Take the face button. Return to the the gate.
 Lockwood Manor
  • Click on the area to the left of the pillar to start a hidden object hunt. Find all the objects. A stone tablet (3/4) is added to your inventory. Go through the gate.
 Lockwood Manor
  • Click on the ledge on the right. Add the face button. A mini-puzzle starts. Click on each face button so the face matches its correct symbol. Note each face button’s mouth is slightly different from the others. One symbol and mask is scratched into the brick at the bottom right of the puzzle. The other symbols and masks are in your journal. Click on a face button to change it. When the face button matches its symbol, the symbol will stop flashing.
  • Solution:
 Lockwood Manor
  • When you are finished, take the moon. Return the wine cellar.
 Lockwood Manor
  • Click on the locked cabinet. Add the moon to the lock. Open the cabinet and take the stone tablet (4/4). Return to the room past the gate.
 Lockwood Manor
  • Click on the puzzle on the left wall. Add the four stone tablets. A mini-puzzle starts. Swap the tiles to complete the picture. Start by arranging the corner pieces (there’s an edge), then arrange the borders, then work inwards.
  • Solution:
 Lockwood Manor
 Lockwood Manor
  • When the panel falls, take the third vessel and the stick.
 Lockwood Manor
  • Add the stick to the pickaxe head to form a pickaxe. Smash the wall using the pickaxe. Go through the hole.
  • You are back in the house. Walk through the house (always forward) to the ritual room.
 Lockwood Manor
  • Talk to John. When you are finishing, click on him again so his hand appears. Click on his hand and take the mistletoe. Click on the book. Add the medallion.
 Lockwood Manor
  • Close the book and extinguish the candle (click on it). Click on the book again.
 Lockwood Manor
  • Close the book. Click on the demon altar and take the glass shard. Click on John’s head. Use the glass shard to take a lock of hair. Click on the book again.
  • A mini-puzzle starts. A peg puzzle. Perform a series of moves to remove the pegs so only one remains. To move a peg, move a peg in any direction (i.e., horizontally, vertically or diagonally) into an empty slot. The peg it jumped over is removed from the board. There are multiple ways to solve this puzzle. Follow the instructions below if you need help.
 Lockwood Manor
  • Using the screenshot above, assume all the pegs are numbered as shown. To solve the puzzle, perform these moves: 12 to 3; 5 to 12; 3 to 5; 14 to 9; 5 to 12; 10 to 3; 15 to 10; 6 to 13; 13 to 18; 2 to 4; 12 to 3; 4 to 2; 1 to 3.
  • Close the book.
 Lockwood Manor
  • Click on the broken floor. Remove the concrete. A mini-puzzle starts. Move the tiles so each is beside its symbol. A step-by-step instruction cannot be given as there is no reset button for this puzzle. First arrange all the outer symbols, then work on the inner symbols. You will need to move around some outer symbols to help arrange the inner symbols.
  • Solution:
 Lockwood Manor
  • The book opens automatically. Read the clue. Close the book.
 Lockwood Manor
  • Click on the urn at the far left. Add the mistletoe. Open the book. Read the clue, close the book.
 Lockwood Manor
  • Click on the demon altar. Add the second vessel and the third vessel. Watch the cutscene.

The end!

Bonus Chapter

If you are playing the Collector’s Edition and you have finished the game, from the main screen, click Extras.

 Lockwood Manor
  • Click on wall along stairs. Take the can opener. Click anywhere outside the window to close it. Go south.
 Lockwood Manor
  • Click on the pipe. Use the can opener. Take the blacksmith. Enter the room.
 Lockwood Manor
  • Click on the desk to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A dragon head (1/4) is added to your inventory. Leave the room and go south to the dungeon.
 Lockwood Manor
  • Click on the bed to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A weight is added to your inventory. Go to the office.
 Lockwood Manor
  • Click on the side of the desk. Add the blacksmith. Take the hammer. Leave the office (south).
 Lockwood Manor
  • Click on the wall along the stairs. Remove the wallpaper (four clicks). Remove the nails with the hammer, then remove the boards. Go up the stairs.
 Lockwood Manor
  • Take the retort. Go the upstairs hallway (left).
 Lockwood Manor
  • Take the ribbon. Click on the wall sconce and take the magnet. Go south to the landing.
 Lockwood Manor
  • Use the ribbon to tie back the curtains. Click on the window to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A door handle is added to your inventory. Return to the upper hallway.
 Lockwood Manor
  • Click on the door on the right. Add the door handle. Enter the bedroom.
 Lockwood Manor
  • Click on the dresser. Open the left drawer and take the title plate. Click on the window and take the lead. Click on the bed to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A dragon head (2/4) is added to your inventory. Return to the landing.
 Lockwood Manor
  • Click on the painting. Add the title plate. Take the dragon head (3/4). Go downstairs and leave the house.
 Lockwood Manor
  • Click on the floorboards. Use the magnet to get the dragon head (4/4). Return to the upstairs hallway.
 Lockwood Manor
  • Click on the back wall. Add the four dragon heads. A mini-puzzle starts. Move the gem to its final destination at the top of the scene. If it gets hit by a dragon’s fireball, it must start from the beginning. Your mouse controls the gem. Be patient and learn the pattern of the dragon heads. Hover your mouse around the top of the scene to move the mouse, click the left mouse button to stop the gem from moving. Learn the pattern of the fireballs.
  • When you are finished, climb the ladder to the attic.
 Lockwood Manor
  • Click on the book on the altar. Take the amulet. Click through the pages until you get to a piece of loose paper. Take it. The page from attic book is added to your inventory.
  • Click on the clock. Add the weight. Click on the weights in the correct order so they all light up. To solve this on your own, click on each weight to see which weights it lights up, then determine the correct order.
 Lockwood Manor
  • If you want my solution, assume the top row of weights is numbered 1-3 from left to right and the bottom row is numbered 4-7 from left to right, click 6-2-7-4-5.
 Lockwood Manor
  • When the panel opens, take the red glass sphere.
  • Return to the landing.
 Lockwood Manor
  • Add the red glass sphere to the empty claw. Click on the panel that opens. Take the demon horn. Click on the window to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. Vinyl means records. Oil is added to your inventory. Go into the hallway.
 Lockwood Manor
  • Click on the painting on the left. Add the amulet. Read the text, then take the ghost note from where it falls. Go to the attic.
 Lockwood Manor
  • Click on the demon statue. Pour oil on it. Wait for it to fall.
 Lockwood Manor
  • Click on the table where the demon statue was. Take the sulphur. Click on the broken owl. Take the lock picking set. Go to the bedroom.
 Lockwood Manor
  • Click on the wardrobe. Unlock it with the lock picking set. Take the mattress. Return to the attic.
 Lockwood Manor
  • Put the mattress down the hole. Go down the hole into the alchemist’s room.
 Lockwood Manor
  • Click on the mirror. Remove the mirror shards. You have to remove them in a particular order. Hover your cursor over the shards and when it turns into a hand, remove the shard. Continue until they’re all gone. Take the dresser insignia. Open the door, leave and enter the bedroom.
 Lockwood Manor
  • Click on the dresser. Add the dresser insignia. Open the right drawer and take the wire cutters. Go back to the alchemist’s room.
 Lockwood Manor
  • Click on the cabinet above skeleton. Cut the wire with the wire cutters. Click on the cabinet to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A cloth pin is a clothes pin. A scalpel is added to your inventory. Go downstairs to the library.
 Lockwood Manor
  • Click on the frog. Use the scalpel to take the jewel. Return to the bedroom.
 Lockwood Manor
  • Click on the luggage. Use the scalpel to cut the seams. Take the skull medallion (1/2). Click on the mirror. Add the jewel and the demon horn. Take the star with gem from its mouth. Click anywhere outside the window to close it. Click on the bed to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A valve is added to your inventory. Go to the attic.
 Lockwood Manor
  • Click on the base of the altar. Add the star with gem. A mini-puzzle starts. Arrange the stars so none of its wires are crossing other wires. To move a star, click and drag it to an empty slot.
  • Solution:
 Lockwood Manor
 Lockwood Manor
  • When the panel opens, take the alchemist’s scroll and rune. Return to the bedroom.
 Lockwood Manor
  • Click on the mirror. Add the rune to the mouth. When the mirror opens, click on it and take the fireproof gloves. Go to the ritual room.
 Lockwood Manor
  • Click on the urn. Use the fireproof gloves to take the skull medallion (2/2). Click on the book. Add the ghost note. Go to the attic.
 Lockwood Manor
  • Click on the chest. Add the two skull medallions. A mini-puzzle starts. Rearrange the skulls so all the silver skulls are at the top and the gold skulls are at the bottom. You can move a skull along the rails to an empty slot. You have to do this in seven moves
 Lockwood Manor
  • Assuming the positions are numbered (screenshot above) 1-8 from left to right, perform the following moves: 3 to 8; 2 to 7; 6 to 2; 2 to 3; 1 to 6; 5 to 1.
  • Click on the open chest to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A spanner is a wrench. A left half of sun emblem is added to your inventory. Go to the alchemist’s room.
 Lockwood Manor
  • Click on the sink. Add the valve. Turn on the tap and fill the retort with water to get the water filled retort. Click on the table.
 Lockwood Manor
  • Add the alchemist’s scroll, water filled retort, the lead and the sulphur. A mini-puzzle starts.
 Lockwood Manor
  • Follow the instructions to make the alchemist’s paint. To the bowl (1), add sulphur (2), then a tomato (3), then another piece of sulphur (2). Grind it with the pestle (1). Take the powder and add it to the retort (4).
  • NOTE: If the powder disappears, try again. If you make a mistake and can’t seem to fix it or move on, leave the puzzle and re-enter it, it resets.
  • Add the green powder (5) to the retort (4), then add the cork (6) to fill the small flask (7). Use the chisel to cut off some lead (8), then add the lead to the small flask (7). Stir with the paintbrush (9). You now have the alchemy paint.
  • Return to the ritual room.
 Lockwood Manor
  • Click on the symbol on the back wall. Add the alchemy paint. Add the left half of sun emblem to the centre area. Take note of the lit up symbols (added to your journal). Return to the alchemist’s room.
 Lockwood Manor
  • Click on the area under the sink. Turn the dials to match the symbols seen in the ritual room (check your journal). Solution is in the screenshot above. Take the gem key. Click on the cabinet to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A wooden man is added to your inventory.
  • Go to the attic.
 Lockwood Manor
  • Click on the chest on the table. Unlock it with the gem key and take the wooden demon. Click on the large chest to start a hidden object hunt.
 Lockwood Manor
  • Find all the objects. A light bulb is added to your inventory. Return to the hallway.
 Lockwood Manor
  • Click on the wall sconce and add the light bulb. Take the wallpaper with illustration. Go to the landing.
 Lockwood Manor
  • Click on the panel below the window. Add the page from attic book, wallpaper with illustration, wooden man and wooden demon. A mini-puzzle starts. Arrange the figures so they match the illustrations. Click on an area to move it. The smaller areas (i.e., demon’s horns) are difficult to move, click all around the area until it moves.
  • Solution:
 Lockwood Manor
  • When the panel opens, take the right half of sun emblem. Go to the ritual room.
 Lockwood Manor
  • Click on the back wall. Add the right half of sun emblem. When the panel opens, click on the demon. A mini-puzzle starts.
 Lockwood Manor
  • Rotate the discs to recreate the design. Each disc is on a track (green circle in screenshot above). To move the discs, click inside a track (it lights up) and they will rotate. If you click on a disc, the disc will rotate. Each corner will be empty.
  • There are multiple ways to solve this puzzle. Tips to solve this puzzle: Start by moving the discs to their respective areas (they’re colour coded) and make the centre ring all empty slots. Proceed section by section. Use the centre area to arrange the coloured discs to properly arrange them. Once a section is properly arranged and the discs are facing the right direction, rotate them to put the empty slot back in the centre ring. Repeat for the other three coloured areas. Once this is done, rotate all the areas so everything is in place.
  • Solution:
 Lockwood Manor
  • Watch the cutscene.

The end!