Mystery Age: The Imperial Staff Walkthrough

Welcome to the Gamezebo strategy guide for Mystery Age: the Imperial Staff, a hidden object adventure game. You follow the adventures of Eve and her daughter Amber as they seek to discover the truth behind a mysterious curse that is afflicting their village. This guide is divided into two sections:General TipsWalkthrough GENERAL TIPS"Quest Items" can be seen in the horizontal bar at the bottom of the screen. These have been broken into pieces. All of the pieces fo…

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Welcome to the Gamezebo strategy guide for Mystery Age: the Imperial Staff, a hidden object adventure game. You follow the adventures of Eve and her daughter Amber as they seek to discover the truth behind a mysterious curse that is afflicting their village.

This guide is divided into two sections:

GENERAL TIPS

  • "Quest Items" can be seen in the horizontal bar at the bottom of the screen. These have been broken into pieces.
  • All of the pieces for each Quest item will be in the current location, but you may have to go to other locations to get other quest items you’ll need to uncover all the fragments. For example, one fragment might be hidden in a vase, and you’ll need to get a hammer from another location to break the vase before you can get the last fragment.
  • Quest Items that you put together will move from the horizontal row to the vertical column on the right. This is your inventory.
  • Inventory items can be used in one of the scenes in the game, but not necessarily the one where you first discovered the item.
  • It is quite common to put together an item in one location and then carry it around in inventory for awhile until you need it in another location.
  • Most chapters of the game allow you access to 3 locations, and you will do quite a bit of going back and forth between them.
  • Many tasks require one specific object with no real explanation of why you have to use that one. For example, a clothesline says it will break if "one more jacket is hung on it." Judging from the artwork, there’s no reason why you couldn’t pick up any of a dozen objects to hang on the line, but instead the game makes you go to another location until you find a jacket.
  • Even when an individual task is logical, there’s often no real reason why you’re doing it.  For example, you will notice that an item needs repair. When you repair it, the only thing that happens is that it will move out of the way to reveal a fragment of a Quest item behind it. But you didn’t know the quest piece was there to begin with!  So the story can be hard to follow unless you just assume that every task is a specific magical quest.
  • The artwork doesn’t always fit the clues. For example, you need to put together a ladder in order to reach another level-but you will collect the pieces of the ladder from above the part that’s broken, that you’re not supposed to be able to reach yet. This happens throughout the game.
  • Because the story is so little help in figuring out what to do next, it’s easiest to just let the objects direct the tasks. In each scene, put together every Quest item you can. Then search the scene for hot spots, and check your inventory to see if you have the needed object yet. Once you’ve found as many Quest items and completed as many tasks in one location as you can, go on to the next location.
  • You will need to return to most locations 2 or 3 times before everything is done.
  • The game autosaves every time you exit.

General Tips for the In-Game Hint System

  • As you move your cursor across the scene, your character will comment on some of the items. For example, she might say, "That branch looks like a hook, I wonder if I can hang something there?"  This means you need to use an item from inventory in that spot.
  • These hints will appear in the black dialog bar at the top of the screen.  However, you might not have collected the item you’ll need yet.
  • Each quest item has a number next to it. This is the number of pieces you still have to collect.
  • As you collect pieces, they grey out, so you only have to collect the parts of the Quest Item that are still in color.
  • When you mouse over an area where you can use an inventory item, a ghostly outline may appear there. However, this isn’t always of the exact item you need to place. For example, in one location the ghostly outline is a bow, but the item you will place is an arrow.
  • In addition to the free dialog hints, you can click on the HINT meter in the upper right corner and one item you are searching for will be briefly highlighted in a circle of light.
  • You get an unlimited number of hints, but it takes awhile for the hint meter to recharge.
  • Using the HINT meter will highlight one collectible item in the scene, although there’s no way to specify which one.
  • To recharge the HINT meter instantly, look around the scene until you find a drawing of an eye. Clicking on the eye will immediately recharge the HINT meter.
  • If the HINT meter is already at full charge, don’t bother clicking on an eye-you’ll just waste it.
  • You can’t accumulate eyes for later use-each one is used immediately as soon as you click on it. So it’s always a waste to click on more than one in a row.

General Tips for the Find 10 Objects Mini-Games

  • The objects will all fit the category listed in the inventory column, but they may be different shapes, sizes, and colors. So "10 flowers" might include a rose, a daisy, a tulip, etc.
  • You cannot skip the Find 10 Objects scenes.
  • However, you can use the HINT button in these scenes.
  • The end of each chapter may require you to find 10, 20, or 30 objects.

General Tips for the Puzzle Mini-Games

  • If the cursor shows turning gears, there is a puzzle there. Click on it to open the puzzle.
  • You can skip any puzzle by waiting until the SKIP meter recharges and then clicking on it.
  • There are no hints for the puzzles.
  • You can RESET the puzzle to its initial position by clicking the RESET button.

SPOILERS!!!!!  Complete walkthrough

 

THE LAKE

  • The game begins with a tutorial that will walk you through assembling the slingshot and using it on the owl.

The Lake: Lift the Statue

  • Assemble the Pulley.
  • Use the pulley to lift the statue out of the water.

The Lake: Open the Statue

  • Find the two pieces of the crystal ball.
  • Put the crystal ball in the statue’s hand, and it will open.

The Lake: Light the Fire

  • Take the coal from the statue and the other piece of coal from the woods and use them to light the fire.
  • This will reveal a piece of wood for the boat.

The Lake: Repair the Boat

  • You already got one piece of wood during the tutorial. Take the other from the fire.
  • Put the two pieces of wood on the boat to repair it.

The Lake: Find 10 Oars and 10 Mushrooms

  • You will automatically travel back to the home village.

Home Village: Distract the Dog

  • Collect the pieces of the bone.
  • Give the bone to the dog.
  • The dog will move away, revealing the locked cellar door.

Home Village: Unlock the Cellar

  • Collect the pieces of the key.
  • Unlock the cellar door.
  • Before you go into the cellar, though, there is more to do in this location.

Home Village: Remove the item from the Fire

  • Collect the pieces of the tongs.
  • Use the tongs to take the item out of the fire.
  • It is still too hot!

Home Village: Work the Well

  • Collect the pieces of the well handle.
  • Put the handle back on the well.
  • There’s no pail for water, so you’ll have to go look in another location.
  • First, though, finish collecting as many complete Quest Items as you can here, since you’ll probably have to use them in the next location anyway.

Home Village: Collect the Pickaxe

  • No place to use this here.
  • Enter the cellar door.
  • Now you can use the pickaxe on the warped floorboard.

Home Village Cellar; Start Collecting Bucket Pieces

  • Only two pieces are available at this time. You’ll go and collect them, but later in the game you will generally wait to collect pieces until you can get all you need for one item.

Home Village Cellar: Liquor Shelf

  • Collect the missing bottles.
  • Place them back on the shelf.

Bottle Puzzle

  • The stoppers are independent of the bottles.
  • The pictures underneath are clues, but are not necessarily in the correct order left to right.
  • Look for the pictures that have the sides of the bookshelf visible for a clue to the order.
  • When you get either a bottle or a stopper into its correct position, a green checkmark will appear next to it.

Solution:

Home Village Cellar: Turn on the Lamp

  • Collect the parts of the bag.
  • Use the bag as a net to catch the fireflies.
  • Now you have a bag of fireflies. Put the fireflies inside the lamp.
  • The room will have more light and you will be able to see some additional items.

Home Village Cellar: Clean the Glass Case

  • First collect the pieces of the cloth.
  • Use the cloth to clean the dirty glass.

Home Village Cellar/Home Village: Cool Off the Item from the forge.

  • Now you can collect the third piece of the bucket you need for the well.
  • Then go back outside and use the bucket on the well.
  • Click on the handle to draw up water.
  • Then use the water on the item from the forge.
  • It’s a knife. Collect it.
  • Return to the Cellar.

Home Village Cellar/Home Village: the Protector’s Wing

  • Use the knife on the pillow to reveal a piece of the Protector’s Wing.
  • Collect the pieces.
  • Return to the outside.
  • Put the wing back in place on the statue.

Home Village: Find 10 Incense and 10 Herbs

  • Return to the Cellar.

Home Village Cellar: Find 10 Breads and 10 Fruits

  • You will automatically be transported to Snake Mountain.

Snake Mountain Forest: Scare the Bear!

  • Collect the boomerang pieces.
  • Use the boomerang to knock down the bee’s nest.
  • The bear will move away, revealing part of the rope.
  • Go ahead and collect the pieces of the rope now, although you can’t do anything with it yet.

Snake Mountain Forest: Clear the Fallen Tree

  • Collect the Ax Pieces.
  • Use the Ax on the Fallen Tree. This opens the entrance to the Snake Mountain Altar.

Snake Fountain Forest: Collect the Pitch

  • Before you leave this location, collect the pitch from the tree, although you can’t do anything with it yet.
  • Exit to the Snake Mountain Altar by taking the path cleared when you got rid of the fallen tree.

Snake Mountain Altar: The Handle

  • Collect the pieces of the handle.
  • Put it in place.
  • Now click it one more time to pull it.
  • The little gate below the handle will open, water will flow down, and a piece of the flute will be revealed.

Snake Mountain Altar: The Flute

  • Collect the pieces of the flute. You will use it later.

Snake Mountain Altar: The Eye of the Statue

  • Collect the pieces of the blue gem.
  • Place it as the right statue’s eye.

Snake Mountain Altar: Fire on the Mountain

  • Collect the pieces of the torch.
  • Use it to rekindle the altar flame.
  • The top of the Altar will open, revealing the entrance to the Secret Chamber.
  • Enter the Secret Chamber.

Snake Mountain Secret Chamber

  • Collect the chameleon. You’ll use it elsewhere.
  • Collect the two pieces of the stone.
  • Put the stone in place.
  • The temple steps will open, revealing a piece of the saw.

Snake Mountain Secret Chamber: The Warrior Speaks

  • Collect the pieces of the saw.
  • Use the saw to cut the chain on the temple door.
  • The Warrior wants his spear.

Snake Mountain Secret Chamber/Snake Mountain Forest: The Statue Restored

  • First collect the pieces for the knife and the paint can.
  • Return to the forest location.
  • Use the knife to cut away the branch.
  • Hang the rope from the branch.
  • Hang the iguana on the rope.
  • The Ochu will open.
  • Use the Flute on the Cobra to reveal another piece.
  • Now collect the 3 pieces of the altar statue.
  • Return to the Altar.

Snake Mountain Altar: The Statue’s Secret

  • Put the altar statue back on the altar.
  • There is a puzzle there.

The Altar Statue Puzzle

This is a Towers of Hanoi variant.

  • Some of the same size pieces can be stacked on top of each other.
  • Place the green head last.
  • Solution:
  • This will reveal the third piece of the bowl.
  • Collect the 3 pieces. You will use the bowl in another location.
  • Go back into the Secret Chamber.

Snake Mountain Secret Chamber: Repairing the Staff

  • Place the bowl on the fire.
  • Place the pitch in the bowl.
  • Use the paint can to take the hot pitch.
  • Use the hot pitch on the broken staff.
  • Give the repaired staff to the warrior.

Snake Mountain Secret Chamber: Find 10 Fairies and 10

  • You will automatically be transported to the Wizard’s House.

Outside the Wizard’s House: Repair the Ladder

  • Collect the wood for the ladder.
  • Put the planks in place. This will allow access to the upstairs.

Outside the Wizard’s House: Feed the Bunny

  • Collect the carrot pieces.
  • Give the carrot to the bunny.
  • The bunny will move away, revealing a piece of the frame.
  • Collect the frame pieces. You will use it in another location.

Outside the Wizard’s house: Fix the Balloon burner

  • Collect the pieces of the burner.
  • Put it in place.
  • Go upstairs.

The Wizard’s House Upstairs: Fix the Frame

  • Fix the frame.
  • Click on it one more time to start a puzzle.
  • This puzzle is random. You just have to find the mask in the center that matches the one in the upper left. You must do this 5 times to complete the task.
  • This will reveal a part of the spool of thread.

The Wizard’s House Upstairs: Collect as many items as possible

  • Collect the pieces of the spool of thread.
  • Collect the pieces of the windmill vane.
  • Collect the pieces of the spellbook page.
  • Collect the pieces of the gem.
  • You will use all of these in other locations later.
  • This is all you can do here for now. Go back outside.

Outside the Wizard’s House: Fix the Windmill

  • Repair the windmill.
  • This will open access to the Wizard’s workshop downstairs in the house.
  • Go inside to the workshop.

The Wizard’s Workshop: the Lost Spell

  • Put the page back in the spellbook.
  • Then click on the spellbook one more time to read it.
  • Collect the pieces of the beaker.

The Wizard’s Workshop: Make Cloth for the balloon

  • Collect the pieces of the spinning wheel.
  • Put the wheel in place.
  • Put the thread on the spindle.
  • The spinning wheel will automatically begin spinning wool into cloth.
  • Pick up the cloth.

The Wizard’s Workshop: Miscellaneous Items

  • Collect the pieces of the broom.
  • Collect the pieces of the mandolin.
  • Collect the pieces of the cup.
  • Go back outside.

Outside the Wizard’s House: Repair the Balloon

  • Use the cloth to repair the balloon.
  • When the balloon moves, the plant underneath it will bloom, revealing another piece of the herb you need.
  • Collect the pieces of the herb for the potion.
  • This is all you can do here now. Go upstairs into the Wizard’s home.

The Wizard’s House Upstairs: Collect the Blue Herb (1)

  • Use the musical instrument to play the music.
  • The cylinder by the chair will rise up.
  • Put the yellow gem on it.
  • One leaf of the blue herb will appear, but there is still a piece missing. Looks like there might be something in the fireplace!

The Wizard’s House Upstairs: Collect the Blue Herb (1)

  • Use the cup to collect water from the keg.
  • Put the water on the fire.
  • Use the broom to sweep up the ashes. The 3rd leaf will appear.
  • Collect the pieces of the herb.
  • You need the potion for the seedling that is in this room, but first you have to make the potion in the Wizard’s Workshop.
  • Go outside, then into the Wizard’s Workshop downstairs.

The Wizard’s Workshop: Make the Potion

  • You can click on the spellbook again to read the recipe, but you don’t have to.
  • It looks like you’re supposed to put the beaker on the left of the table, but you’re not. Just put the two herbs there.
  • The blue potion will appear in a beaker on the left.
  • Now put the empty beaker on the right, and it will fill with potion.
  • Go back outside, then back upstairs.

The Wizard’s House Upstairs: The Sapling

  • Give the potion to the sapling.
  • The Wizard will appear and talk to you. You will be sent back downstairs to the Wizard’s Workshop.

The Wizard’s Workshop: Collect 10 Mint Leaves

  • Some of the leaves are red.
  • You will be sent back to the upstairs.

The Wizard’s House Upstairs: Find 10 Bones and 10 Goblin Eyes

  • The bones are easy, but not all of the eyes in the room count as goblin eyes. You just have to keep looking until you find 10 pairs that do.
  • You will automatically travel to the desert.

The Edge of the Desert: Cure the Camel

  • That camel definitely looks sick! Start by collecting the pieces of the pestle.
  • Put the pestle in the mortar.
  • Collect the pieces of the herb.
  • Add it to the mortar.
  • Give the medicine to the camel.

The Edge of the Desert: Give the Ball to the Monkey

  • This story about the coconut makes no sense at all. (Wait until you see what’s inside it!) Just go with it.
  • Collect the pieces of the ball.
  • Throw the ball to the monkey.
  • The coconut will fall down, but you can’t get it open yet.

The Edge of the Desert: Collect Water for the Journey

  • Collect the thread and needle.
  • Sew up the waterskin.
  • Use the waterskin to collect water.
  • Click on the camel to head to the middle of the desert.

The Middle of the Desert: The Lizard

  • Put some water in the bowl. The lizard will come out, revealing a piece of the knife. You’ll collect it later, though.

The Middle of the Desert: Build a Powder Keg (1)

  • Start by collecting the hoops.
  • Repair the cask.
  • Collect the gunpowder, which is conveniently just lying in heaps around the desert.
  • Put the gunpowder in the cask.
  • You still need a fuse, but not all the rope is available yet.

The Middle of the Desert:  The Sundial

  • Let’s just assume the characters were mystically inspired to deal with the sundial next.
  • Collect the pieces of the Sundial.
  • Put them in place.
  • There is a sundial puzzle.
  • This puzzle is a little confusing at first, but turns out to be easier than it looks.
  • Although the instructions say you will swap stones between the rings, you’re actually just swapping colors, so the arrow stones are part of the swap also.
  • Pushing a yellow button swaps the colors of the two stones in its segment.
  • The innermost circle, the one with two colored dots on it, never changes or moves.
  • You can click and drag the two outer circles.
  • We will call the controls buttons A, B, C, and D, with A at the top and then going around clockwise.
  • There are many different possible solutions. Here’s the one I used.
  • Solution:
  • Press B to swap those two colors.
  • We are going to start by building the red, then the green.

  • Drag the middle ring around so you have the 3 reds lined up.
  • Click the B button to swap the green and the yellow.
  • Drag the outer ring one space clockwise.
  • Click the B button to swap the blue and the green.
  • Drag the outer ring around until you have completed the Red and the Green stones.

  • Drag the outer ring one clockwise so the C button is next to Yellow, Blue, Yellow.
  • Click on the C button to swap the blue and yellow colors.
  • Drag the ring back so all 4 colors line up.
  • A piece of the rope will appear.

The Middle of the Desert: Add the Fuse

  • Collect the pieces of the rope. Collect the two pieces of the Knife as well.
  • Add the rope to the barrel as a fuse.
  • Now you just need to find a way to light it!
  • Click on the camel to go back to the edge of the desert.

The Edge of the Desert: Find a torch

  • Use the knife to open the coconut.
  • What do you know-there was a piece of the torch inside!
  • Collect the pieces of the torch.
  • Click on the camel again to return to the middle of the desert.

The Middle of the Desert: Clear the Wall!

  • Put the torch in the flame to light it.
  • Use the lighted torch to light the fuse.
  • Kaboom!
  • This clears the path.

The Middle of the Desert: Find 10 Arrowheads and 10 flowers

  • You will automatically travel to the next location, Loulan City.

Loulan City: the Crab

  • Collect the pieces of the drumsticks.
  • Use them on the shell.
  • A crab will appear and move, revealing a piece of the crowbar. You’ll collect it later.

Loulan City: The Message Stone

  • Collect the pieces of the slab.
  • Put the slab back on the message stone.
  • The temple will reappear.
  • Enter the Temple.

Loulan City Temple: The Tile

  • Start by collecting the pieces of the tile.
  • Replace the tile in the floor.

Loulan City Temple: Opening the Cabinet

  • Collect the pieces of the crescent.
  • Place it on the cabinet door. It will open, revealing a piece of the wheel.
  • Go ahead and collect the pieces of the wheel.
  • Go back outside.

Loulan City: Restoring the Dome

  • Put the wheel back on the wagon. It will roll, revealing a piece of the dome.
  • Collect the pieces of the dome.
  • Put the dome back. It will reveal a piece of the crowbar.
  • Collect the pieces of the crowbar.
  • Use the crowbar on the loose tile on the right.
  • This will reveal a piece of the wall mural for the temple.
  • Collect the pieces of the mural.
  • Return to the Temple.

Loulan City Temple: Lighting the Candle

  • Restore the mural piece. A piece of the candle will appear.
  • Collect the candle pieces.
  • Put the candle on the stand.
  • A piece of the stained glass will appear.

Loulan City Temple: Restore the Stained Glass Window

  • Collect the stained glass pieces.
  • Restore the window.
  • Now you can read what’s on the tile. It’s the code to the chest! The number is 813.

Loulan City Temple: The Chest

Click on the chest to start the puzzle.

  • Solution:
  • The chest will open to reveal a map.

Loulan City Temple: The Map

  • Take the map.
  • Now find the 10 keystones.
  • You will automatically return to the Wizard’s house.

Outside the Wizard’s House: Find the 10 Balloon pieces

  • Collect the 10 pieces of the balloon.
  • The Wizard will loan you the balloon and you set off for Trang City.

Trang City Market: Divert the Guard

  • By the way, "divert the guard" appears to actually mean "knock him unconscious for a couple of hours."
  • Start by collecting the pieces of the key.
  • Use the key on the lock to reveal a piece of the candle.
  • Collect the candle pieces.
  • Use the candle to light the firecrackers.
  • Guard "diverted"!
  • The gateway to the garden is now available.

Trang City Market: Dynamite

  • Collect the pieces of the dynamite.
  • Go through to the garden.

Trang City Garden: Blow the Wall

  • Collect the pieces of the detonator.
  • Put the detonator and the dynamite next to the wall.
  • This will open the entrance to the Inner Garden.

Trang City Garden: Miscellaneous

  • Before you go through, let’s see what else you can find here.
  • Collect the pieces of the shovel.
  • Collect the pieces of the bonsai tree.
  • Now go through to the Inner Garden.

Trang City Inner Garden

  • Put the tree on the pedestal. The stone next to the tree will rise, revealing a circular indentation.
  • Use the shovel to dig in the dirt. Part of a bell will be revealed.

  • Collect the bell and the broom.
  • Use the broom to sweep away the cobwebs, revealing a piece of the teapot.

Trang City Inner Garden: The Teapot

  • Collect the pieces of the teapot.

Trang City Inner Garden: The Yin Yang and the Stone Dragon

  • Collect the pieces of the yin yang ornament.
  • Replace it in the stone on the right.
  • Below the yin yang, the stone dragon’s mouth will open, revealing a piece of the pulley.
  • Collect the pieces of the pulley.
  • Go back to the main garden.

Trang City Garden: The bell and the bird

  • Use the bell on the birdcage, revealing part of the chess pieces.
  • Collect the chess pieces.

Trang City Garden/Trang City Market: The Perfect Cup of Tea

  • Fill the teapot with water from the fountain.
  • Return to the market.
  • Put the teapot on the little stove.
  • This will trigger a puzzle. Click the teapot again to start it.
  • Now you just have to repeat the pattern by putting the herbs into the pot in the same color order as the pattern.
  • You can write down the pattern as you go.
  • Reset if you get lost.
  • When you finish a piece of the scissors will appear on the table.

Trang City Market: Behind Curtain Number Two…

  • Collect the scissor pieces.
  • Use the scissors on the curtain. This will reveal a piece of the chessboard.
  • Collect the pieces of the chessboard.
  • Return to the garden.

Trang City Garden: the Chessboard

  • Put the chessboard piece into place.
  • Then put the chess pieces on the board.
  • This will trigger a chess puzzle. Click on the chessboard again to start it.
  • The easiest way to do this is just to use diagonals.
  • Solution:
  • This will reveal a piece of the parchment.

Trang City Garden/Inner Garden: Parchment

  • Collect the pieces of the parchment.
  • Return to the Inner Garden.
  • Place the parchment on the stone on the left.
  • This will open the well.
  • Use the pulley to see what’s in the well.
  • You will reveal the hero’s spirit.

Trang City Inner Garden: Find 10 Runes and 10 Jade Stones

  • Some of the jade and the rune stones look a lot alike, but all of the rune stones have a symbol on them.
  • Some of the jade is white.
  • You will automatically travel to the Wizard’s Workshop.

Wizard’s Workshop: Find 10 Chocolates and 10 pieces of Silver Jewelry

  • You will automatically travel to the next location.

The Jungle Tribe: Feed the Crocodile

  • Collect the pieces of the ham.
  • Feed the ham to the crocodile. His mouth will open, revealing a piece of the paintbrush.
  • Collect the pieces of the paintbrush. You will use them in another location.
  • Collect the pieces of the flower. You will use them in another location.

The Jungle Tribe: The lotus leaf road

  • Collect the pieces of the lotus leaf.
  • Put the lotus leaf into the path.
  • This will trigger a puzzle. Click on the lotus leaf to start it.
  • Lotus Puzzle
  • Click on the lily pads next to the frog, not the target stumps.
  • Some of the paths that look like they should work don’t because there’s no lily pad in that direction.
  • You must find 3 different paths to complete the puzzle.
  • Note that the target star moves after each round so make sure you’re aiming for the correct one.
  • Solution:
  • Up-right-down-right-right-up-left
  • Down-right-up-left-left-down-right-right-right
  • Left-up-right-down-left-up-up-right-right
  • This will open up the path to the depths of the forest.

Jungle Tribe First Hut: The Painted Mask (1)

  • Collect the pieces of the toy snake.
  • Use it to scare the frog.
  • The frog will jump away, revealing a piece of the mask.
  • Collect the pieces of the mask.
  • Hang the mask on the wall.
  • Use the brush on the mask. The brush will stay on the table. You need colors to paint.

Jungle Tribe First Hut: Open the road

  • Collect the pieces of the axe.
  • Use the axe on the gate.
  • The road to the village will be open.
  • Go through to the village.

Jungle Tribe Village: Start the stew

  • Talk to the chief.
  • Collect the pieces of the wormwood.
  • Put the wormwood and the flower in the stew pot. The game will tell you you can’t use those objects yet, but you can-they’ll stay in the pot. You just need to add mushrooms to it as well later.

Jungle Tribe Village: Miscellaneous

  • Collect the pieces of the skull. You will use it later by the river.
  • Collect the pieces of the pattern slate. You will use it later by the First Hut.

Jungle Tribe Village/First Hut: The Painted Mask (2)

  • Collect the pieces of the palette.
  • Return to the First Hut.
  • Use the palette on the mask.
  • This will trigger a puzzle.
  • Click on the mask again to start it.
  • You must paint the mask so it looks the other mask hanging on the wall:
  • You are going to paint the brown parts of the mask.
  • For each part, dip once in the paint color you want to use, then click once in the brown area you want to paint. The area will fill in.
  • Solution:

  • From top to bottom: blue, yellow, pink (around the eyes), green (around the mouth)
  • The door to the hut will open, revealing part of the wooden eye.
  • Collect the pieces of the wooden eye. You will use it in the village later.

The Jungle Tribe First Hut: Inside the Cist

  • Place the pattern slate on the cist.
  • It will open, revealing a piece of the bone.
  • Collect the bone pieces.
  • Go back to the pond.

The Jungle Tribe Pond: Skull

  • Place the skull on the pole.
  • A piece of the mushroom will be revealed.
  • Collect the mushroom pieces.
  • Return to the village to finish making the soup.

The Jungle Tribe Village: The Soup

  • Put the mushroom in the soup pot.
  • Stir the pot with the bone.

The Jungle Tribe Village: The Totem’s Eye

  • Put the totem’s eye back.
  • The totem’s mouth will open revealing part of the pepper container.
  • Collect the pieces of the pepper container.
  • Put the pepper in the stew.

The Jungle Tribe Village: Collect 10 Fruits and 10 Vegetables

  • There are a lot of things in the scene that look like they might be right, but don’t count. For example, dried chili peppers don’t count as vegetables. Just keep trying until you find everything.

The Jungle Tribe First Hut: Collect 10 Keys

  • You will travel automatically to the next location.

The Seaside: What does a Drunken Pirate Want?

  • More rum!
  • Collect the pieces of the flask.
  • Give the flask to the pirate.
  • This will open access to his ship. There’s just the little matter of a giant squid on board…

The Seaside: Secrets Locked Away

  • Collect the pieces of the counterweight.
  • Put the counterweight on the hook.
  • A safe! With a lock puzzle!
  • Click on the safe to open the puzzle.
  • The Safe Puzzle
  • We will number the buttons 1-4 across the top and 5-8 across the bottom.
  • There are many different possible solutions.
  • Solution:
  • Here’s the one I used:
  • 5 6 2 8 6 1 3 7 8
  • The safe will open to reveal a piece of the medallion.
  • Collect the medallion pieces.
  • Go to the docked ship.

The Docked  Ship: The Medallion

  • Collect the pieces of the scrub brush.
  • Use the brush to clean the side of the ship.
  • Put the medallion in place.
  • A piece of the captain’s jacket will be revealed. Collect the pieces.

The Docked Ship: Miscellaneous

  • Collect the pieces of the matchbox. You will use it later.
  • Collect the fish.
  • Return to the seaside.

The Seaside: Feed the Cat

  • Give the fish to the cat.
  • The cat will move away, revealing a piece of cheese.

The Seaside/The Docked Ship: Who Moved My Cheese?

  • Collect the cheese.
  • Return to the docked ship.
  • Give the cheese to the mouse.
  • The mouse will knock over the basket, revealing a piece of dried corn.

The Docked Ship/The Seaside: Polly want a corncob?

  • Collect the corn.
  • Return to the seaside.
  • Give the corn to the parrot.
  • The parrot will move, revealing a piece of the harpoon. But there’s still one piece missing.

The Seaside: Find the Harpoon

  • Hang the jacket on the line.
  • The line will break, revealing the last piece of the harpoon.
  • Collect the pieces.
  • Return to the Docked Ship.

The Docked Ship: Fire when ready!

  • Load the harpoon into the cannon, then use the matches on the fuse.
  • Goodbye, Krakken!

The Seaside: Find 10 weapons and 10 Rum Bottles

  • Weapons can be anything, including knives, guns, and swords.
  • Bottles can only be rum bottles. There are a couple of wine bottles that confused me at first. See the screenshot for the ones that count.
  • The captain says he will take us on his ship.

The Ship: All Hands Aboard!

  • Time to set sail! Or it will be, once you find the sail.
  • Collect the pieces of the sail.
  • Put it in place.

The Ship: Miscellaneous

  • Collect the pieces of the hammer. You will use it in another location.
  • Collect the pieces of the knife. You will use it in another location.

The Ship: Where is that other location, anyway?

  • Collect the pieces of the crowbar.
  • Use the crowbar to pry open the trapdoor.
  • The opening to the cabin will be revealed.
  • Go into the cabin.

The Ship’s Cabin: What’s in the Cupboard?

  • Use the hammer to open the cupboard.
  • A piece of the pliers will be revealed.

The Ship’s Cabin: Shark Bite

  • Collect the pieces of the pliers.
  • Use the pliers to open the shark’s mouth.
  • A piece of the oil can will be revealed. But there is still a piece missing.

The Ship’s Cabin: The Locked Safe

  • Use the knife to cut open the sack.
  • Collect the pieces of the oil can.
  • Use the oil can on the safe.
  • This will trigger a lock puzzle.
  • I wonder what could be inside?
  • Colored Marble Puzzle on the ship
  • You have to roll each marble onto the matching color spot in a straight line rolling from the direction that is originally the bottom up. Only rolls from this direction will make a marble stick on its color spot. This is marked as the "Yes" direction on the screenshot.
  • Solution:
  • There are many different solutions. Here’s the one I used. "Left" means click on the left button, "Right" means click on the right button. "5 left" means click on the left button 5 times."
  • 5 left, 5 right, 2 left, 3 right, left, 3 right, 1 left, 1 right, 1 left, 8 right
  • The safe will open to reveal: a banana. A banana which has been locked in the safe long enough for the safe to get rusted shut. A banana exactly like the other 2 perfectly good bananas that weren’t locked in the safe.  I think that pirate’s been at the rum again!
  • Collect the bananas.

The Ship’s Cabin: Let’s have music!

  • Collect the pieces of the record.
  • Play the record on the gramophone.
  • A piece of the ship’s wheel will appear.

The Ship’s Cabin/The Ship: All I ask is a tall ship and a star to steer her by. And a wheel.

  • Collect the pieces of the wheel.
  • Go back on deck.
  • Put the wheel back in place.

The Ship: Monkey Business

  • Put the bananas in the basket.
  • The monkey will move, revealing apiece of the map.
  • Collect the map pieces.
  • Put the map on the map stand.
  • This will trigger a map puzzle.
  • Map Puzzle
  • This is a jigsaw puzzle. The only tricky thing is that the map has been creased and torn, so the pieces don’t fit together perfectly.
  • Look for the small pictures and try to use those as clues.
  • Solution:

The Ship: Find 10 Gems

  • Most of them look like marbles, but one is heart-shaped.
  • You will automatically continue to your next destination.

Atlantis Island: Open the Gateway to Atlantis

  • Collect the pieces of the sphere.
  • Place the sphere on the pedestal on the left.
  • A light beam will reveal a jewel.
  • Collect the 4 jewels.
  • Place them in the gate on the left.
  • This will trigger a puzzle.
  • Click on the gate to start the puzzle.
  • Gems Puzzle
  • Each circle will only turn in one direction.
  • We will number the circles clockwise, starting with "1" at the top.
  • Look carefully-some of the colored spots look like marbles, but they’re not. There is only one marble of each color on the board.
  • There are many different solutions. Here’s the one I used.
  • Solution:
  • Just click the circle that corresponds to each number.
  • 6 2 1 1 4 3 2 3 2 4 4 3 4 3 5 5
  • The gateway to Atlantis will be opened.
  • First, though, let’s pick up what we can here.

Atlantis Island: The Legendary Archer

  • Collect the pieces of the hammer.
  • Use the hammer to break the vase.
  • This will reveal one piece of the arrow.
  • Collect the pieces of the arrow.
  • Put the arrow on the statue of the archer.
  • The arrow will fire and reveal part of the key.
  • That’s all you can do for now.
  • Go through the gate into Atlantis.

Atlantis Underwater:  School’s Out!

  • Collect the pieces of the toy shark.
  • Use the toy shark to scare the school of fish.
  • The fish will swim away, revealing a piece of the red jewel.

Atlantis Underwater: Balance Restored

  • Collect the pieces of the red jewel.
  • Place it in the chest on the right.
  • The clam on top of the chest will open revealing a piece of the seashell.
  • However, there is still another piece missing.

Atlantis Underwater: The Candle

  • Collect the pieces of the candle. You will use it back on the island.

Atlantis Underwater: The Fresco

  • Collect the pieces of the Fresco.
  • Place the Fresco where it belongs on the right.
  • Another piece of the shell will appear.

Atlantis Underwater/The Island: Restore the Altar

  • Collect the pieces of the shell.
  • Return to the surface.
  • Place the shell on the altar.
  • Place the candle on the altar.
  • The altar will open to reveal the missing piece of the key.

Atlantis Island/Underwater: Inside the Chest

  • Collect the pieces of the key.
  • Go back underwater.
  • Wait-you have one key, and the chest needs two!
  • Give the key to the Crab on the upper left. He will cut it in two.
  • Use the keys on the chest.
  • The chest will open to reveal part of the Imperial Staff. Pick it up.
  • The note says it’s "just part of the staff." "Just." Because, you know, it’s not a 3 month old banana or something really important.

Atlantis Underwater: Find 10 tablets and 10 figurines

  • Some of the figurines are horses and some are lobsters.
  • You will automatically travel to the Wizard’s House.

The Wizard’s House Upstairs: The Imperial Staff Restored

  • Collect 10 Sunshine Orbs and 10 rainbow pops.
  • The Imperial Staff will be restored.
  • The Wizard will come with you, and you will automatically travel to the Battleground.

The Rescue: Collect the Golden Egg

  • Collect the pieces of the net.
  • Use the net to get the Golden Egg. You will use it in another location.

The Rescue: Opening the Cave

  • Collect the two pieces of the spear.
  • Collect the pieces of the scythe.
  • Use the scythe to clear away the vines.
  • Use the spear on the eye. The cave will open.
  • Enter the cave.

The Rescue Cave: the Crystal Skull

  • Collect the pieces of the crystal eye.
  • Place the crystal eye in the skull. Light will shine around the skull.
  • There are a few more things to collect here.

The Rescue Cave: Miscellaneous

  • Collect the pieces of the handle.
  • Collect the pieces of the pendant.
  • Return to the outside.

The Rescue: Skeleton Up!

  • Put the handle in the turnstile.
  • Click on the handle to use it.
  • The skeleton will rise up, revealing a piece of the bellow.
  • Collect the pieces of the bellows. You can use it on the fire in the cave.

The Rescue:  Bat Down!

  • Use the pendant on the bat.
  • Collect the pieces of the meat. You can use these in the cave.
  • Go back into the cave.

The Rescue Cave: Over Easy

  • Use the bellows on the fire.
  • Put the golden egg in the fire. It will crack, revealing a part of the key.

The Rescue Cave: Baiting the Trap

  • Collect the pieces of Hay.
  • Put the hay over the trap.
  • Put the meat on the hay.
  • Collect the pieces of the key.
  • Put the key in the lock.
  • Click on the handprint to open the door, letting the lion in. It will fall into the trap.
  • Watch the ending.

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