Mystery Age: The Dark Priests Walkthrough

Welcome to the Mystery Age: The Dark Priests walkthrough on Gamezebo. Mystery Age: The Dark Priests is a Hidden Object Game played on the PC created by Digital Quarter. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete the Mystery Age: The Dark Priests.

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Mystery Age: The Dark Priests – Game Introduction

Welcome to the Mystery Age: The Dark Priests walkthrough on Gamezebo. Mystery Age: The Dark Priests is a Hidden Object Game played on the PC created by Digital Quarter. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete the Mystery Age: The Dark Priests.

General Description and Navigation

This hidden object game requires visiting several locations and using inventory items to advance play.

  • It is non-linear. Depending on your approach, you may have different inventory objects than shown in this guide.
  • CAPITALIZED inventory items are meant to make it easier to find where this guide may deviate from your own play.
  • There is no timer and no score.
  • There are no penalties for multiple clicks in a scene.

Beginning Play:

  • Profiles – Create new, change or delete player profiles. Access profile information by clicking the “click here if this is not you” link below the current profile name.
  • Options – Change music and sound effects volume. You may select or deselect full screen and custom cursor play.

Navigation:

 The Dark Priests

  • Diary – Clicking an object can add clues or information needed later. A glowing diary indicates new information.
  • Menu – Continue, Options, Help or Exit. Clicking Help shows a screen of the symbols and their meaning.
  • Inventory – A scrollable list of icons showing available items or a list of hidden items to be collected.
  • Hint – Clicking will show a random item from an itemized list or a part of an item. Hints are not limited and refill quickly.

Walkthrough

A short clip explains the background and introduces the story line for play.

This is a goal-oriented guide. In most scenes, only necessary objects are collected.

Entering Westward Village

The first scene is on the way to the village.

  • Collect the IMPERIAL STAFF.
  • Use the staff to dispel the evil spirit.
  • Click the glowing side of the wagon to enter.

 The Dark Priests

In fragmented object scenes, only the parts of the first object can be found. As items are placed, the last part of another object is revealed. Click the magnifying glass cursors to receive a hint for object placement.

  • Collect the four mirror shards outlined in pink above.
  • All collected pieces appear in the inventory panel indicating they can be place in the scene.
  • Place the shards on the mirror (1).
  • Receive a gear. Once all gears are collected, click them from inventory and place on the mechanism (2).
  • Receive a map piece. Once all map pieces are collected, click them from inventory and place on the globe (3).
  • Receive a cabinet handle piece. Place all the pieces of the handle on the side of the cabinet (4). Receive the FOREST SPIRIT KEY.

 The Dark Priests

Open the gate to enter Westwind Village.

  • Read the diary to see the next task.
  • Move the cursor over the stag at the end of the lane. The cursor changes to a magnifying glass. Click to access the active area.
  • Click the FOREST SPIRIT KEY in inventory and place it on the outline on the stag’s chest. This activates a slider puzzle.

Solve the puzzle by filling the grid with all the same colored tiles.

  • Work one row at a time.
  • Click the arrows until one row has three of the same color. Use the right or left arrows to move all three off the grid to preserve them. Repeat the process with the second row.
  • After the third row has three matching colors, move the first two saved rows back onto the grid.
  • Receive the CLOVER KEY. Click to send it to inventory.

Open the gate:

  • Move the cursor over the gate lock. The cursor turns into a magnifying glass. Click to access the active area.
  • Click the CLOVER KEY in inventory and place it over the lock mechanism. The cursor turns into a hand. Click to open the gate.

Click the forward arrow through the open gate.

 The Dark Priests

Use the IMPERIAL STAFF to dispell the dark priests.

Move the mouse around the scene. When the cursor turns into a magnifying glass, click to see what is needed.

  • A ladder to get the gear
  • A saw to get through the barred window.
  • A frame mold. The directions for its use are added to the diary.
  • The brick oven needs coals.

None of these tasks have the necessary items to act on them.

Follow the forward arrow into the village square.

 The Dark Priests

Explore the area.

  • Sister Martha and the villagers have been turned to stone.
  • The angel is missing its wing.
  • Vines are covering something on the fountain.
  • A diagram is missing a piece.
  • Pick up the ROCK for inventory.

Place the cursor on the left side of the scene until it turns into an arrow.

Click to go to the bridge.

  • Pick up the WOOD PLANE.
  • Return to the square.

Move the cursor to right of the fountain. It turns into an arrow.

Repair the Boat

Click the arrow to enter the village.

 The Dark Priests

Investigate the area.

  • The odd lock on the building on the right requires a DRAGON PEARL, ROSE APPLE and LOTUS FLOWER for a key.
  • The door to the carpenter’s shop is locked.
  • Collect the LOGS outside the shop. They go to inventory.

Click the glowing barrel on the left of the carpenter’s shop to access the fragmented object area.

  • Collect all the wood carving tools (1) from the scene. Use them on the totem labeled (1). Receive a part of the smoker (2).
  • Collect all the pieces for the smoker (2) from the scene. Place the pieces from the inventory panel on the smoker (2). Collect the piece for the mailbox (3).
  • Collect all the pieces for the mailbox key (3) from the scene. Place the collected pieces from the inventory panel on the mailbox (3). Receive a dog bone.
  • Collect all the dog bones (4) from the scene. Give the collected bones from the inventory panel to the dog (4). Receive oars.

Continue down to the dock.

 The Dark Priests

Investigate the dock area. The diary adds instructions for

  • Getting the mask from the eagle,
  • Fishing equipment required,
  • Repair instructions for the boat.

Get the LADDER in the bushes.

Click the glowing area to access the hidden object area.

  • Collect all the slingshot pieces (1) from the scene. Use it on the crow (1). The crow flies away leaving the cannon fuse behind (2).
  • Collect all the pieces for the cannon (2) from the scene. Place the pieces from the inventory panel on the cannon (2). Firing the cannon reveals a piece for the lighter (3).
  • Collect all the pieces for the lighter (3) from the scene. Place the collected pieces from the inventory panel on the hot-air lantern (3). Receive a number for the combination on the chest (4).
  • Collect all the combination numbers (4) from the scene. Place the numbers from the inventory panel on the chest (4). Receive a KEY.

Return to the carpenter’s shop.

 The Dark Priests

Use the KEY to unlock the door.

Explore the workroom.

  • Clicking the painting adds information to the diary.
  • There is a locked box and an area on the table good for making or repairing items.
  • Click the umbrella and collect the CROWBAR hidden inside.

Open the fragmented object area by the entrance to the bedroom.

 The Dark Priests

Assemble and place the objects in the order indicated above.

  • Collect the saddle parts (1) and place them on the horse (1). The horse moves forward and reveals some grapes for the snack.
  • Collect the snack items (2). Give the snack to the mouse (2). The mouse dashes across the floor revealing the magnet needed to retrieve the weight.
  • Collect the parts needed to use the magnet (3). Lift the weight out of the jar (3).
  • Find the remaining weights (4) then place them on the assembly connected to the chest (4). The chest rises. Collect the SAW from beneath the chest.

Enter the kitchen.

 The Dark Priests

Explore the kitchen.

  • The meat is too high to reach and the drawer is missing its drawer handle.
  • Open the stove door. Come back later for this item.
  • Click the cabinet door and get the BREAD.

Click the active area to the right of the counter top.

 The Dark Priests

Assemble and place the objects in the order indicated above.

  • Collect the parts for the bug (1). Put the bug in the spider’s web. The spiders races across the web to eat the bug (1) and leaves behind a piece of the spell.
  • Collect the pieces for the spell (2). Place the spell on the jar (2) and free the prince.
  • Place the prince (3) on his throne (3) at the palace. Collect the ball of yarn for the needlework (4).
  • Collect the pieces for the needlework (4). Create clothes for the puppet (4) and receive the BOX HANDLE.

Exit the kitchen to the workroom.

Enter the bedroom through the door on the right.

 The Dark Priests

Inspect the bedroom.

  • Open the drawer on the left and get the HAMMER.
  • Get the DUSTER from the dresser top.
  • Click the picture above the bed. It falls and reveals a document inside a hole. Click the document. It is a map indicating a hidden item behind the wallpaper. You do not have the correct tool to access the item.
  • Click the window to access the area. Use the STONE from inventory to break the glass. Get the ROSE.
  • Click the dragon suspended from the ceiling. The diary explains more about it.

Exit the carpenter’s shop.

Click the arrow at the bottom of the screen to return to the village square.

Click the arrow on the left to go to the bridge area.

 The Dark Priests

Use the DUSTER from inventory to clean off the cob webs on the tree.

Click to access the fragmented object area.

  • Collect all the parts for the chicken (1). Hatch the egg by placing the chicken on it. Receive the cuckoo bird.
  • Collect the parts for the cuckoo bird (2). Place the bird on the clock (2). Get the match box hidden inside the clock.
  • Collect the matches and box (3). Light the lantern (3) with the matches. A piece of the telescope floats below the lit lantern.
  • Collect the telescope parts and place them on the stand. The telescope focuses on an object floating in the sky. The object is a POCKET KNIFE.

Click the bottom of the screen to return to the village square.

Click the the arrow at the top of the screen to re-enter the village.

Enter the carpenter’s shop and go into the bedroom.

 The Dark Priests

  • Use the POCKET KNIFE to cut the wallpaper.
  • Click the chest hidden there.
  • Use the BOX HANDLE from inventory for the chest. Click to open the chest.
  • Click the NAILS for inventory.

Return to the workroom.

 The Dark Priests

Follow the directions from the diary to make boards.

  • Place the LOGS on the workbench.
  • SAW the logs into planks.
  • PLANE the edges of the planks.
  • Click to place the finished BOAT BOARDS into inventory.

Exit the carpenter’s shop.

Click the arrow at the top of the screen to go to the dock area.

 The Dark Priests

Prepare the boat.

  • Collect 15 buckets. Cans of PAINT are added to inventory.
  • Place the BOAT BOARDS on the boat by the magnifying glass.
  • A jig-saw puzzle opens. The correct placement for the boards is shown above.
  • Take the NAILS from inventory and place them on the side of the boat. Use the HAMMER to secure the boards.
  • Place the PAINT cans on the boat. Follow the directions from the diary to affix the colors (see the solution above). NOTE: If you did not click the painting in the carpenter’s workshop, you need to go back and do that before you can paint the boat.
  • Click the completed boat to reposition it. Add the OARS.

Click the arrow on the boat to cross the lake.

This is the first of many trips you take back and forth to the island.

Entering the Watchtower of Caelum

 The Dark Priests

At the watchtower landing, click the green outlined magnifying glasses to learn what actions to take in this area.

  • The creature on the left needs a hat, the one on the right needs a face.
  • The door has a zodiac puzzle lock that is missing one of its signs.
  • Click the pink highlighted magnifying glass to open a hidden object area. A CLOTHES POLE is added to inventory.

Click the arrow at the bottom of the screen to go back across the lake to the dock.

Return to the carpenter’s shop.

 The Dark Priests

Click the hidden object area at the side of the shop. Collect the SCORPIO BALL.

Enter the shop. Go to the kitchen.

Use the CLOTHES POLE to reach the hanging meat. Click to add the MEAT to inventory.

Return to the dock.

 The Dark Priests

At the dock:

  • Give the MEAT to the eagle.
  • Pick up the dropped MASK.
  • Click the arrow to return to the island.

On the island:

  • Put the mask on the faceless creature.
  • Collect the GROWTH POTION from the hidden compartment.
  • Click the door to open the lock puzzle. Add the SCORPIO BALL.
  • Slide the balls using the free spaces until the symbols and colors match. See the inset for the solution.

The door opens. Enter aura garden.

The Magic Plant

 The Dark Priests

In the garden area:

  • Click the magnifying glass on the right to open the hidden object area.
  • Collect the items listed. The WATERING CAN goes to inventory.
  • Take the empty WATERING CAN and fill it from the magical stream. It returns to inventory.
  • Click the snake with the apple in the tree. Information is added to the diary showing how to obtain the apple.

 The Dark Priests

  • Take the GROWTH POTION from inventory and apply it to the plant.
  • The plant grows and produces a SEED for inventory.
  • Click the hole to access the area. Place the SEED in the hole. Click three times to cover it with dirt. Use the full WATERING CAN to water the area.
  • A vine grows, providing access through the hole above the garden.

Click the arrow on the vine. Enter the ice hall.

Cracking the Ice Hall

 The Dark Priests

Click the magnifying glasses shown above. These are the tasks needing completion. Instructions for healing the unicorn appear in the diary.

Exit the hall to the aura garden. Exit the garden to the watchtower entrance.

 The Dark Priests

Click the magnifying glass on the right to access the hidden object area.

Collect the items listed. The FISHING POLE goes to inventory.

Click the arrow to return to the dock.

 The Dark Priests

Open the hidden object area.

Collect the items listed. The ICE AXE goes to inventory.

Exit the area.

Go past the carpenter’s workshop to the town square.

Click the arrow on the left side of the screen to go to the bridge area.

 The Dark Priests

Click the tree bole to access the hidden object area.

Collect all the listed items. The DRAWER HANDLE goes to inventory.

Return to the town square.

Click the arrow at the top of the screen to go to the carpenter’s shop. Enter the shop.

 The Dark Priests

Click the magnifying glass on the right to access the hidden object area.

Collect all listed items. The EYEBALLS go to inventory.

Click the box on the work table.

Use the CROWBAR from inventory to open it. Retrieve the TWEEZERS for inventory.

Enter the kitchen.

 The Dark Priests

Click the magnifying glass on the right to access the hidden object area.

  • Collect all listed items. The FISHING REEL goes to inventory.

Place the DRAWER HANDLE from inventory on the upper drawer.

  • Click to open. Click the MIRROR for inventory.

Exit the carpenter’s shop, return to the dock and cross the lake.

Enter the aura garden and climb the plant to the ice hall.

 The Dark Priests

Place the EYEBALLS on the watcher. Collect the SINISTER KEY from his hand.

Use the ICE PICK from inventory on the floor of the hall. Get the HOOK for inventory.

Exit the ice hall to the aura garden.

Click the hidden object area on the lower left.

  • Collect all listed items. The HACKSAW goes to inventory.

Exit the garden.

Return to the dock.

Proceed past the carpenter’s shop to the town square.

Click the arrow in the lower part of the screen to return to the forge area.

The Forge House

 The Dark Priests

At the house:

  • Place the LADDER from inventory against the house. Collect the GEAR from under the eaves.
  • Click the window to access the area. Use the HACK SAW to saw through the bars on the window.
  • Click to open the window, but do not enter the house yet.
  • Close the window area.

Click the arrow at the bottom of the screen to return to the wagon area.

 The Dark Priests

Click the magnifying glass to access the wagon.

Find 11 screwdrivers in the scene. One SCREWDRIVER goes to inventory.

Return to the house.

 The Dark Priests

Enter the house through the window.

Click the magnifying glass on the rear cabinet to access the fragmented object area.

  • Collect the sheet music pieces (1). Place them on the music stand (1). The instrument begins to play and the top of the tea pot appears.
  • Collect the tea pot parts (2). Place the tea pot on the burner (2). The tea pot steams and the lid comes off revealing a part of the candle.
  • Collect the candle (3) parts. Place them in the holder (3) on the right side. The candle melts and a green ball appears.
  • Collect the colored balls (4). Place them on the plate on the left (4). A door opens. Collect the GAME BALL.

 The Dark Priests

  • Collect the HONEY from under the table.
  • Place the GAME BALL over the box. Click to open a slider puzzle. The ball does not need to move in a straight line. Create a path for the ball. The solution is shown above.
  • Collect the FILE

 The Dark Priests

  • Click the plate on the wall (1) to access the area.
  • Use the SCREWDRIVER from inventory on the plate screws (2). NOTE: If you do not have the screwdriver in inventory, exit this scene and return to the wagon. Collect 15 screwdrivers to get the inventory item. Return to this point.
  • The plate falls away. Collect the OIL CAN (3).
  • Click the safe (4) to access the area.
  • Use the OIL CAN from inventory on the lock (5). The door opens.
  • Collect the ORNAMENT from the safe (6) for inventory.

Exit the house and return to the dock.

Feeding a Polar Bear

 The Dark Priests

At the dock:

  • Click the bucket at the end of the wharf to access the area.
  • Place the FISHING ROD, REEL, HOOK, BREAD and HONEY in the area.
  • Click the REEL to open the game.

Snag the herrings and reel them in.

  • The herring (three are outlined in green above) swim near the bottom.
  • Click to lower your hook and line. When you are near a herring, click again to snag it.
  • Use your mouse to navigate the herring to the surface.
  • If you hit another fish and the herring will drop off.

Reel them all in and receive a HERRING for inventory.

Cross to the island. Proceed through the aura garden and up the plant to the ice hall.

  • Give the HERRING to the polar bear. He wanders away.
  • The way up the stairs is now clear. Click the arrow to go forward.

Negotiating the Lava Cave

 The Dark Priests

Enter the lava cave.

  • Place the ORNAMENT on the base of the altar.
  • Place the MIRROR in the center between the two beams.
  • Click the mirror to redirect the beam to the lock on the chest.
  • The chest opens. Collect the STONE HAT inside.

 The Dark Priests

Return to the stone creatures guarding the entrance to the island.

  • Place the STONE HAT on the guardian’s head.
  • Collect the MIRROR you received.

Return to the lava cave.

  • Place the MIRROR in the hands.
  • Click the central mirror to redirect the beam of light to this mirror.
  • The Cerberus runs away.
  • Click the switch the Cerberus was guarding. Steps appear.
  • Ascend the steps.

Exploring the Island of Dark Energy

 The Dark Priests

At the top of the watchtower, a griffin is chained to a tree.

  • Click the griffin to access the chain lock.
  • Place the SINISTER KEY in the lock. Click to free the griffin.

The griffin moves off exposing a hidden object area.

  • Click to access the area.
  • Collect the listed items. The GARDEN SHEARS go to inventory.

Click the griffin to fly to the island of dark energy.

 The Dark Priests

Explore the Dark Priests lair.

  • The Great Protectoress’ heart is guarded by a ghoul and winged demons. An exorcism potion and demon crossbow are needed.
  • The key mold for the mysterious house is here.
  • There is a liquid distillery to extract elements.
  • Pages are added to the diary as you explore.
  • Pick up the BLUEPRINT.

Return to the watchtower and descend to the entrance.

The Library

 The Dark Priests

At the watchtower entrance:

  • Click the magnifying glass to access the hidden object area.
  • Collect all the listed items. GARDEN SHEARS are added to inventory.

Cross the lake and return to the carpenter’s shop.

  • Click the magnifying glass to access the hidden object area.
  • Collect all the listed items. A HOOK is added to inventory.

Go to the town square.

 The Dark Priests

Click to open the fragmented object area:

  • Collect the horn (1) parts. Place on the skull (1). Receive a part of the shoe.
  • Collect the shoe parts (2). Place the shoe next to its mate (2). They begin stomping. Retrieve the pieces of the train.
  • Collect all the pieces of the train (3). Place the engine on the tracks. The train moves forward (3) revealing a part of the drummer.
  • Collect the pieces of the drummer’s arm (4). Place the arm on the drummer (4). He falls over and reveals a CUSHION. Collect for inventory.

Exit the square to the left.

Go to the tree. Access a hidden objects area.

  • Collect all the listed items.
  • A PULLEY goes to inventory.

Return to the town square.

 The Dark Priests

Click the magnifying glass to access the area.

  • Add the BLUEPRINT piece from inventory to the other piece.
  • Place the PULLEY, HOOK, ROPE and CUSHION onto the drawing.
  • Click to add the ZIP LINE CONTRAPTION to inventory.

Go left out of the square to the tree.

  • Place the ZIP LINE CONTRAPTION on the rope that spans to river.
  • Click to zip over to the library.

 The Dark Priests

Explore the library courtyard.

  • There are two areas of interest on the statue to the right. A chisel and a brush are needed for these areas.
  • The paper on the bench gives a military time of 20:55
  • Pick up the NET on the ground.

Approach the door.

The lock is a gem-swap puzzle.

  • Whichever color you decide to work on, take the bottom two gems and place them in the empty slots at the bottom.
  • Work from the top down. Solve the top two pink and blue slots.
  • Use the bottom slots to help swap the remaining gems. The solution is shown.

Enter the library.

 The Dark Priests

Investigate the area.

  • Click the right door panel on the desk. Add the WOODEN WING to inventory.
  • Place the ROSE from inventory into the globe of silver sand. A SILVER ROSE returns to invenetory.
  • There is a BUCKET OF WATER on the floor behind the sand. Add it to inventory.
  • Click the magnifying glass to access the hidden object area. The FIRE STARTER goes to inventory.

Tasks yet to be done:

  • The bust needs a crosier.
  • The knight needs a weapon
  • The ladder is missing a wheel
  • The bottle on the shelf can’t be reached until the ladder is mobile.

Working at the Forge

 The Dark Priests

Return to the village square.

  • Click the magnifying glass to access the hidden object area.
  • Collect the listed items. The DOOR HANDLE goes to inventory.

Go to the carpenter’s shop. Enter the kitchen.

  • Click the magnifying glass to access the hidden object area.
  • Collect the listed items. The SCRAP METAL goes to inventory.

Return to the forge area.

 The Dark Priests

Enter the house.

  • Click the magnifying glass to access the hidden object area.
  • Collect the listed items. The CLAY goes to inventory.
  • Use the DOOR HANDLE from inventory to open the oven door.
  • Click the COAL to add it to inventory.

Exit the house.

 The Dark Priests

  • Place the COAL in the forge.
  • Use the FIRE STARTER to light the coal.

The fire isn’t hot enough. Return to the house.

  • Click the magnifying glass to access the hidden object area.
  • Collect the listed items. The BELLOWS go to inventory.

Exit the house.

 The Dark Priests

  • Use the BELLOWS (1) to fan the flames.
  • Place the SCRAP METAL (2) over the heat. The parts melt.
  • Click to return the MOLTEN IRON (3) to inventory.
  • Click the magnifying glass to open the work area.

 The Dark Priests

Follow the directions from the diary to make the gear.

  • Place the CLAY(1) in the box.
  • Make a mold using the GEAR (2).
  • Pour the MOULTEN IRON (3) into the mold.
  • Use the BUCKET OF WATER (4) to cool the metal.
  • Use the FILE (5) to smooth the edges.
  • Click to place GEAR 2 (6) in inventory.

Entering the Fountain Chamber

 The Dark Priests

Return to the carpenter’s shop.

  • Click the magnifying glass to access the hidden object area.
  • Collect the listed items. The VALVE HANDLE goes to inventory.

Return to the town square.

 The Dark Priests

  • Use the GARDEN SHEARS to clear the foliage.
  • A door is revealed. Click to access the area.
  • Place the VALVE HANDLE in the middle of the door.
  • Place GEAR A in the bottom right position.
  • Place GEAR B in to top left position.
  • Click the valve handle to open the gear puzzle.

Place the gears.

  • Begin at the top left.
  • Place every gear so all are rotating.
  • The solution is shown above.

The door opens.

Healing a Unicorn

 The Dark Priests

Enter the fountain chamber.

  • Click the SICKLE to light the tourchs. It goes to inventory
  • Click the TILE on the right side for inventory.
  • Click the magnifying glass on the left side to access a hidden object area. Find 15 NEEDLE AND THREAD combinations. One goes to inventory.
  • Click the magnifying glass on the circle in the center of the room. It is missing a helm. Information is written in the diary.

Exit the room.

 The Dark Priests

Access the hidden object area on the right side of the square.

  • Find the listed items. WINE is added to inventory.

Exit the square at the bottom.

Proceed past the forge area to the wagon.

Access the hidden object area.

  • Find the listed items. BANDAGES are added to inventory.

You are finished with the village temporarily.

Go to the watchtower island.

Go through the aura garden, the ice hall, up the stairs to the lava cave and up to the griffin.

 The Dark Priests

Click the magnifying glass to access the hidden object area.

  • Fine the listed items. A BRUSH is added to inventory.

Click the griffin to fly to the lair of the Dark Priests.

 The Dark Priests

  • Click to access the distillary.
  • Pour the wine into the separator.
  • Add the ALCOHOL to inventory.

Return to the watchtower.

Descend through the levels to the unicorn.

 The Dark Priests

Heal the unicorn:

  • Click to access the area.
  • Place the TWEEZERS, ALCOHOL, NEEDLE AND THREAD and BANDAGES on the ledges.

The area enlarges for the procedure.

  • Use the TWEEZERS to remove the glass shards. Place them on the upper ledge.
  • Use the TWEEZERS to pick up a cleaning ball from the tray. Dip it in the ALCOHOL and clean the wound.
  • Exchange the TWEEZERS for the NEEDLE AND THREAD to stitch the wound.
  • Wrap the wound with the BANDAGES. The unicorn flys away.

Pick up the SNOW LOTUS FLOWER for inventory.

Descend to the aura garden.

Key Ingredients

 The Dark Priests

Click the magnifying glass to access the hidden object area.

  • Collect all the items listed. The CHISEL goes to inventory.

Return to the fountain room in the town square.

 The Dark Priests

Click the magnifying glass to access the hidden object area.

  • Collect all the items listed. The SCOOP goes to inventory.

Return to the carpenter’s shop.

Enter the kitchen.

  • Click the stove to access the coals inside.
  • Use the SCOOP to get the wheel hidden in the coals. The WHEEL goes to inventory.

Exit the carpenter’s shop.

Use the zip line to go to the library.

 The Dark Priests

First stop, the statue:

  • Use the BRUSH to clean off the wing (1). A flower shaped key is needed.
  • Click to acces the area at the base of the statue. Use the CHISEL (2) to clear away the debris.
  • Collect the flower-shaped key (3) and insert it in the wing.
  • Collect the SIEVE that is inside.

Enter the library.

 The Dark Priests

Click the magnifying glass to access the hidden object area.

  • Collect all the clock hands. A CLOCK HAND goes to inventory.

Place the WHEEL on the ladder.

Move the ladder to the shelf containing the bottles. Click the TAMING POTION to add it to inventory.

Exit the library and go to the dock.

 The Dark Priests
  • Catch the eagle with the net.
  • Give him the TAMING POTION.
  • Add the tamed EAGLE to inventory.

Cross the lake and go to the aura garden.

 The Dark Priests

  • Take the EAGLE from inventory and place it near the snake.
  • The eagle begins attacking the snake. The snake drops the APPLE.
  • Pick up the APPLE for inventory.

Continue to the top of the watchtower.

Ride the griffin to the Dark Priests lair.

 The Dark Priests

Create the keys for the mystery house. Click the key mold to access the area.

  • Place the SNOW LOTUS from inventory on the mold. Click. It will form to the mold.
  • Click again to conver it to a key. Click to send it to inventory.

The mold will change shape into the silhouette of a rose. Repeat the above steps.

The mold will change shape into the silhouette of an apple. Repeat the above steps.

 The Dark Priests

Click the grandfather clock to access the face.

  • Place the CLOCK HAND from inventory on the face.

According to the note found at the library, the time should be set to 20:55 military time, or 8:55 p.m.

  • Rotate the minute hand (highlighted in yellow). The hour hand will move with it.
  • Continue to rotate the hands until they are positioned at 8:55. The second hand will then move and the bottom part of the clock will open revealing a key.
  • Collect the KEY for inventory.

Return to the watchtower.

 The Dark Priests

Click the magnifying glass to access the hidden object area.

  • Collect 15 crescent moons. One CRESCENT MOON goes to inventory.

Descend the watchtower, cross the lake and enter the carpenter’s shop.

 The Dark Priests

Enter the carpenter’s bedroom.

  • Click on the broken toy dragon on the ceiling.
  • Affix the WING and KEY from inventory.
  • The TOY DRAGON flies to inventory.

Return to the top of the watchtower.

  • Give the TOY DRAGON to the real dragon.
  • They fly off together, leaving behind the DRAGON PEARL.

You have now collected all the key parts to enter the mysterious house.

The Mysterious House

 The Dark Priests

Click to access the door lock.

  • Match each key from inventory to its corresponding location on the door.
  • The DRAGON PEARL goes on top.

A matching puzzle opens.

  • The dragon pearl and the rose key are highlighted. The dragon pearl has a series of red dots on it.
  • Each ring in the circle in the center has orange dots on it.
  • Rotate the rings individually until the corresponding dot on the dragon pearl turns from red to orange.
  • Once all the dots are orange, the rose will dim and the apple will glow. New dots appear on the dragon pearl.

Repeat the ring rotation for each key. The door will open when all the key disks are dim.

Enter the house.

 The Dark Priests

Explore the room.

  • The crystal ball needs magic powder.
  • The cauldron needs herbs to make a potion.
  • Pick up to CROSIER for inventory.
  • Click the rear door to enter the rear courtyard.

 The Dark Priests

Investigate the area.

  • The stone head needs a sneezing potion.
  • An axe is needed to get through the wooden fence.
  • Take the DEMON CROSSBOW for inventory.
  • Pick the RED HERB for inventory.

Click the magnifying glass on the chest to open the fragmented object area.

  • Collect all the pieces for the phoenix. Place it against the far wall (1).
  • Collect the parts for the shears. Use them on the bushes (2).
  • Collect the parts for the bucket. Place it on the well (3).
  • Collect the parts for the pirate logo. Place it on the chest (4).
  • Receive an AXE for inventory.

Use the AXE to chop through the gate.

Enter the demon statue area.

 The Dark Priests

Investigate the area.

  • Pick the BLUE HERB for inventory.
  • Use the SICKLE on the vines on the rock. They fall to the ground. Use them for a ROPE when needed.

Click the magnifying glass to access an interactive area.

  • Use the SIEVE from inventory in the water.
  • Place some yellow sand from the bank in the sieve. Shake it.
  • Repeat the process until a SAPPHIRE appears.

Place the SAPPHIRE in the demon’s heart.

Return to the courtyard.

 The Dark Priests

  • Pick up the UNLIT TORCH for inventory.
  • Click the magnifying glass to access the hidden object area.
  • Find all the listed items. The HELM goes to inventory.

Return to the house.

 The Dark Priests

Follow the directions for making the sneezing potion. The steps must be done in order.

  • Place the RED HERB in the cauldron.
  • Stir.
  • Place the BLUE HERB in the cauldron.
  • Stir.
  • Click the spoon to put the potion in a bottle and send it to inventory.

Before you leave, place the UNLIT TORCH in the coals. The LIT TORCH goes to inventory.

Exit to the courtyard.

  • Place the POTION FOR SNEEZE under the nose of the stone head.
  • He sneezes up a RUBY.

Pirate’s Cave

 The Dark Priests

Place the RUBY in the other chamber of the stone demon’s heart.

His stomach opens.

Place the VINE ROPE in the opening and enter.

  • Use the LIT TORCH from inventory to light the lanterns (highlighted in red).
  • Click the CRYSTAL BALLS in the corner to add them to inventory.
  • Place the TILE in the empty space on the floor. An alter rises out of the floor. It needs a head.

Click the magnifying glass on the right side of the screen to access a fragmented object area.

  • Collect all of the gold coins (1) and place them in the skull bank.
  • Collect the crest pieces (2) and place the crest on the back wall.
  • Collect the helmet pieces (3) and place them on the armor.
  • Find the pieces for the magic lamp lid (4). Place it on the lamp to shut up the spirit (it just had to be the last placement, didn’t it?).
  • Receive a SWORD.

Exit the cave.

Restoring the Great Protectorate

Go to the village square.

Go to the old bridge and take the zip line to the library.

 The Dark Priests

  • Place the SWORD in the knight’s hands. Click him and he turns to dust, revealing an opening. Get the SCOOP from the opening.
  • Place the CROSIER in the hands of the bust. He is lifted by a pedestal rising from the desk top. Click the pedestal to open a compartment. Get the RUNE DECODER from the compartment.
  • Click the magnifying glass to access the hidden object location.
  • Collect all the listed items. The SUN KEY goes to inventory.

Exit the library and return to the village square.

 The Dark Priests

Enter the chamber under the fountain.

Click the magnifying glass to access the hidden object area.

  • Find all the listed items. MAGIC SALT goes to inventory.

Fit the HELM on the stand. Click to move the statues aside and reveal a door.

Place the SUN KEY and MOON KEY in their slots. Click to open the door.

Enter the chamber and view the Great Protectorate statue. She is missing her heart, helm and wings.

Exit the chamber and return to the mysterious house.

Head toward the pirate’s cave.

Click the magnifying glass in the couryard area to access a hidden object area.

  • Find the listed items. The MONUMENT PIECE goes to inventory

Proceed to the cave.

 The Dark Priests

Click the magnifying glass to access the hidden object area.

  • Collect all the items listed. The BOTTLE STOPPER goes to inventory.

Use the SCOOP to excavate the yellow sand.

Uncover the trunk. Use the BOTTLE STOPPER for a key.

Open the trunk and get the CRYSTAL SKULL.

 The Dark Priests

Place the CRYSTAL SKULL on the altar.

A compartment behind it opens. Get the ANGEL WINGS.

Click the magnifying glass to access the hidden object area.

Collect all the items. The CALABASH BOTTLE goes to inventory.

Exit the cave.

 The Dark Priests

Enter the house.

  • Place the MAGIC SALT in the base of the crystal ball stand. The ball begins to glow.
  • Place the CALABASH BOTTLE on the crystall ball. The exorcism magic flows into the bottle.
  • The EXORCISM CALABASH goes to inventory.

Exit the house.

Return to the wagon.

 The Dark Priests

  • Place the MONUMENT PIECE on the broken head stone. The pieces fuse together.
  • Drape the RUNE DECODER on the head stone.

Click to open the matching puzzle.

  • Drag the symbols on the white cloth to their corresponding symbol on the stone.
  • Correctly placing the symbol will dim the rune on the stone.
  • The solution is shown above.

The puzzle opens. Collect the ANGEL HELM.

Next stop: the lair of the Dark Priests.

 The Dark Priests

  • Use the EXORCISM CALABASH to get rid of the ghoul.
  • Place the DEMON CROSSBOW on the demon on the left. A bow will appear and shoot him.
  • Repeat the process for the demon on the right.

The protective beams are now disarmed.

  • Place the CRYSTAL BALLS in the center of the stand.
  • They are replaced by a pad. Click to activate a game.

 The Dark Priests

The balls can only be placed on a purple square.

Placing a ball will turn some squares green and others purple.

If there are no purple squares, try repositioning a ball.

Complete the puzzle and receive the ANGEL HEART.

 The Dark Priests

Return to the chamber under the fountain.

  • Place the ANGEL HELM, ANGEL HEART and ANGEL WINGS.
  • To give her back her powers, place the IMPERIAL STAFF in the holder on the left.
  • Her powers are restored.

There is a short video clip to wrap up the story.

Congratulations! You have completed Mystery Age: The Dark Priests.