Jump Dunk 3D Strategy Guide – 5 Tips That Show You How to Make Every Shot Count

Jump Dunk 3D is a game about bouncing on trampolines and sinking baskets. The bouncing is controlled by the AI, leaving you to focus on taking the shots. Sometimes, though, that’s much easier said than done. And that’s where this …

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Jump Dunk 3D is a game about bouncing on trampolines and sinking baskets. The bouncing is controlled by the AI, leaving you to focus on taking the shots. Sometimes, though, that’s much easier said than done.

And that’s where this strategy guide comes in. We’ve rounded up the best hints, tips and tricks to make sure that every shot you take in the game is swishing through the hoop.

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Take your time

Don’t spam out shots as soon as you land on the trampoline. Instead take a second to work out the timing you’re going to need to sink the next basket. It takes a while for your balls to reload, so wasting a shot is going to cost you time you don’t have to spare.

Throw between trampolines

When you’re flying through the air from one trampoline to the next, make sure you fire out a shot. You’ll usually twice, and at the end of the second spin you should release your ball. It’s rare that it’ll go in the basket, but it’s worth a try anyway.

Use the red glass

Using the red glass to your advantage is a smart move. Try and shoot over it, so the ball hits the backboard. More often than not it’ll ricochet forwards, hit the glass and end up in the basket. If it doesn’t, you’ve still cracked the glass, which you would have done by throwing the ball straight at it.

Don’t go too low

In challenges where the basket is on a stack of boxes, you don’t want to smash that stack too small. If you do it can be really tricky to make the shot and get the ball in the basket. Two or three blocks should usually do it, or hitting the TNT box if there’s one there.

Don’t shoot at the apex

Don’t shoot at the apex of your jump, shoot either when you’re on the way up or on the way down. That’s going to give you the best chance to make your shot. Shooting at the pause at the top of your jump just isn’t as effective.