Is The Psychologist Worth It in Animal Hospital?

I’m so sane.

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You read the title, so I’m not going to waste much time on an intro… I’m here to deep dive into whether I think the Psychologist is worth it in Animal Hospital. I’ll talk about its level bonuses, gimmicks, and how well it handles early to late shifts and solo or multiplayer campaigns.

Let’s get right into it.

Is The Psychologist Worth It in Animal Hospital?

First, it’s best if I introduce the Psychologist so you know exactly what I’m referencing throughout the remainder of this article.

The Psychologist Class costs 500 Animal Coins, making it one of the cheaper options to buy, especially in the early game if you haven’t played many campaigns/shifts yet.

To complement this class’s perks, the Psychologist begins each new session with 100% Sanity. Utility is average, and starting money is nil, which is a pretty good balance.

  • Level 1 Perks: Doubles sanity effects, both positive and negative.
  • Level 2 Perks: Doubles sanity effects, with a 7.5% chance to ignore negative effects.
  • Level 3 Perks: Doubles sanity effects, with a 15% chance to ignore negative effects.

Psychologist and Sanity – Is It Worth Buying?

The Psychologist, to me, is a faux upgrade of the Intern, which also revolves its perks around Sanity. What makes the Psychologist so unique, however, is the Sanity gamble of each campaign. Beginning with full Sanity offers the player some wiggle room in the early shifts to sacrifice Sanity, or tank several shifts without consuming coffee whatsoever.

The above is what makes this Class ideal for solo and multiplayer campaigns. During solos, the maximum sanity offers room for error in both the reception and during treatment, knowing the coffee is right there if you need a boost without other player interference.

In multiplayer, sacrificing the first few brews to let teammates take them instead allows for a well-maintained Sanity level across the team. This will ensure player survivability into the bowels of the game, such as the chaotic ambulance rush during the 5th shift.

This may be obvious, but given that this Class works great in singleplayer, it also proves by proxy that the Psychologist is built to handle reception check-ins and patient treatments without bias.

Familiarity Makes It Stronger

By the time you can afford this Class, you should hopefully be more wary of what signs to look for when finding anomalies. This, in turn, reduces negative exposure, protecting Sanity from the doubled cost if encountered. Of course, it isn’t fool-proof, but familiarity will make this Class stronger with time.

Because of this, only a few anomalies continue to pose threats (ghosts, stalkers, hiders). The remaining Anomalies’ sanity effects become somewhat negated if players remain vigilant.

However, at higher perk levels of Psychology, there is a chance to completely ignore negative Sanity effects if you’re lucky. But, for fellow unlucky players like myself, I’m going to note each sanity effect of all anomalies and restoring items in the game.

Sainty Effects (Psychologist)

Below is a list of all Sanity Effects for the Psychologist, with the math already done for you.

  • Positive:
    • Coffee: +10 per sip (+30 Sanity per Coffee)
    • Chocolate: +40 per bite (+120 Sanity per Chocolate)
    • Tasing: +4 per tased anomalous patient or mimic
    • Surgery: +2 for completing a surgical treatment on a patient
  • Negative:
    • Job Stress: -2 Sanity every 50 seconds
    • Tasing: -30 Sanity if tasing a normal patient
    • Shooting Teammates: -12 Sanity
    • Cursed Photo: -20 Sanity
      • To avoid this sanity loss, don’t pick up photos after they’re printed.
    • Fire: -2 sanity per second whilst on fire or near
    • Ritual Candles: -2 to -6 Sanity per candle extinguished
  • Anomaly Attacks (Negative):
    • Bed Monster: -20 when grabbed, -12 every 2 seconds whilst being attacked
    • Stalker: -20
    • Mass of Eyes: -6 to -10 every second when looking at it
    • Mimic: -12 each bite
    • Head Banger: -40 when asking to leave.
      • Give them coffee when asking them to leave to avoid losing Sanity
    • Camera Figure: -40 if stared at for too long, triggering the jumpscare

So, Is The Psychology Class Worth It?

We have come full circle. In short, yes, I think the Psychology Class is a great investment. It has no obvious downsides except clumsy ways to lose Sanity if you’re not vigilant whilst playing; however, it offers maximum sanity to allow for errors.

Frequently Asked Questions

How do I earn Animal Coins?

As simple as this answer is, you need to play the game to earn Animal Coins. The better your treatment and anomaly prevention, and the more shifts you complete, the more Animal Coins you will earn. Alternatively, you could invest using Robux.


Start Playing Animal Hospital

Fancy investing in the Psychologist? Do so via Roblox.

Or, check out more of my Animal Hospital content, including my article on how to deal with each Anomaly in Animal Hospital, and my mad-man ramble theory on whether the Intern is an Anomaly in Animal Hospital.

Editor
It seems you've stumbled upon my bio! I'm Sho, your local weeb. Off the clock I am typically watching anime, reading manga, or doing art. I think it's safe to say that all my unpaid thoughts revolve around anime... That said, watch One Piece! (Or don't, I'm just a biography.)