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HoloCure Weapons – Updated For 0.6!
Looking for a complete list of HoloCure weapons and how to unlock them? Well, that’s exactly what this guide is here for. We list all of the weapons, unlock conditions, and even dive into what happens when you level them …
Looking for a complete list of HoloCure weapons and how to unlock them? Well, that’s exactly what this guide is here for. We list all of the weapons, unlock conditions, and even dive into what happens when you level them up. We’ll keep it updated too, and add new weapons as they appear to this last. So, make sure you bookmark it and check back often to ensure that you always have the latest knowledge.
HoloCure is a brand new gacha game that’s blown up out of nowhere. It’s like a roguelike meets bullet hell, with you unlocking characters and taking on hordes of monsters. It takes place in the hololive YouTube franchise, so you might recognise the characters – called idols here – from that. And the monsters? Crazy fans. It’s super relatable to real-life YouTubers.
We’ve put together a HoloCure tier list, to help you pick the best idols, and a HoloCure items list and HoloCure collabs list. Read all three and you will absolutely destroy.
New HoloCure Weapons – Update 0.6!
Here’s a lost of all of the new weapons that you can unlock as part of update 0.6.
Paint Brush
Airani Iofifteen’s starting weapon.
- Level One:Â Swing a paintbrush in front
- Level Two: Increases damage by 20%
- Level Three: Swing a second time
- Level Four: Increases damage by 20%
- Level Five: Swing a third time
- Level Six: Increase attack size by 25%
- Level Seven: Cover targets in paint, increasing critical hit chance by 15%, and also gain a chance to leave paint on the ground, which deals 50% of your weapon damage to anyone who touches it
Crescent Moon
Moona Hoshinova’s starting weapon.
- Level One:Â Throw a crescent that spins in an arc in front of you
- Level Two: Increases attack size by 20%
- Level Three: Increases damage by 20%
- Level Four: Reduces the time between attacks by 15%
- Level Five: Increases the attack size and distance by 20%
- Level Six: Increases damage by 30%
- Level Seven: Create a full moon every five hits
Nuts
Ayunda Risu’s starting weapon.
- Level One:Â Throw nuts in front
- Level Two: Increases damage by 20%
- Level Three: Throw an additional nut
- Level Four: Reduces the time between attacks by 15%
- Level Five: Throw an additional nut
- Level Six: Increases damage by 20% and spread of nuts by 50%
- Level Seven: Increases attack size by 30%, doubles your hit limit, and nuts now bounce when hitting the edge of the screen
Peafowl Feathers
Pavolia Reine’s starting weapon.
- Level One:Â Fire feathers in front and behind
- Level Two: Fire an additional feather
- Level Three: Increases damage by 20%
- Level Four: Reduce the time between attacks by 15%
- Level Five: Fire an additional feather
- Level Six: Fire an additional feather further
- Level Seven: Fire spreads of feathers
Path of Sincerity
Kureiji Ollie’s starting weapon.
- Level One:Â Slash in front
- Level Two: Increases damage by 20%
- Level Three: Increases attack size by 20%
- Level Four: Reduce the time between attacks by 10%
- Level Five: Increases your damage and attack size by 25%
- Level Six: Reduces the time between attacks by 10%
- Level Seven: Throw the sword
Keris
Anya Melfissa’s starting weapon.
- Level One: Throw daggers in front
- Level Two: Throw an additional dagger
- Level Three: Increases damage by 20%
- Level Four: Reduces the time between attacks by 15%
- Level Five: Increases damage by 24% and throw an additional dagger
- Level Six: Throw an additional dagger and increase their size by 50%
- Level Seven: Summon a giant dagger under enemies within your pick up range
Silencer Pistol
Vestia Zeta’s starting weapon.
- Level One:Â Shoots a piercing bullet, unless you’re invisible, in which case it fires in an area
- Level Two: Increases damage by 20%
- Level Three: Reduces the time between attacks by 15%
- Level Four: Fire three shots
- Level Five: Gain a knockback
- Level Six: Increases damage and speed by 33%
- Level Seven: Gain 10% additional damage each time a bullet hits an enemy, up to a cap of 100%
Blacksmith Hammer
Kaela Kovalskia’s starting weapon.
- Level One:Â Swing a hammer in front
- Level Two: Increases damage by 30%
- Level Three: Increases attack size by 30%
- Level Four: Reduces the time between attacks by 15%
- Level Five: Gain a knockback
- Level Six: Increases damage and attack size by 30%
- Level Seven: Increases damage by 30% and gain a 30% chance to deal 40% additional damage to nearby enemies
Umbrella
Kobo Kanaeru’s starting weapon.
- Level One:Â Attack in front
- Level Two: Increases damage by 20%
- Level Three: Increases attack size by 20%
- Level Four: Gain a knockback
- Level Five: Reduces the time between attacks by 15%
- Level Six: Increases damage and attack size by 25%
- Level Seven: Splashes rain drops in front of you
HoloCure Weapons List and Unlock Conditions
Below, we’ll list all of the HoloCure weapons that you can currently use, and what happens when you level them up:
Character Weapons
The below HoloCure weapons are each character starter weapons in HoloCure.
Pistol Shot
Amelia Watson’s default weapon.
- Level One:Â Shoots three projectiles forward. Horizontal only
- Level Two: Shoot an additional shot, and each bullet pierces one time
- Level Three: Increases damage by 25%
- Level Four: Bullets ricochet if the hit limit is reached
- Level Five: Each bullet can pierce an additional time / Reduces the time between attacks by 25%
- Level Six: Increases damage by 40%
- Level Seven: Shoots two additional shots and pistol becomes a spread type
Trident Thrust
Gawr Gura’s default weapon.
- Level One: Mid-ranged stab attack in front
- Level Two:Â Increases damage by 20%
- Level Three:Â Stab one extra time, forming a V shape
- Level Four:Â Reduce the time between attacks by 15%
- Level Five:Â Increases damage by 40%
- Level Six:Â Increase attack area by 25%
- Level Seven:Â Thrust three times in a fork-like shape
Summon Tentacle
Ninomae Ina’nis’s default weapon.
- Level One:Â A tentacle shoots out in front
- Level Two:Â Increases damage by 20%
- Level Three:Â Reduces the time between attacks by 20%
- Level Four:Â Increases attack area by 25%
- Level Five:Â Increases damage by 50%
- Level Six:Â Adds a small knockback on hit
- Level Seven:Â Chain another tentacle in a random direction
Phoenix Sword
Takanashi Kiara’s default weapon.
- Level One:Â Slashes in front
- Level Two:Â Increases damage by 20%
- Level Three: Increases attack area by 25%
- Level Four: Reduces the time between attacks by 15%
- Level Five:Â Hit twice per slash
- Level Six:Â Increases damage by 20%
- Level Seven:Â Sword sets fire, hits multiple times, and leaves fire on the ground
Scythe Swing
Calliope Mori’s default weapon.
- Level One:Â Swings in a half circle arc in front
- Level Two:Â Increases damage by 20%
- Level Three: Increases attack area by 20%
- Level Four:Â Increases damage by 30%
- Level Five:Â Reduces the time between attacks by 25%
- Level Six:Â Increases attack area by 30%
- Level Seven:Â Increases damage by 40% and has a 7% chance to instantly kill
Play Dice
Hakos Baelz’s default weapon.
- Level One:Â Throw out a dice. The number on the dice determines the damage
- Level Two:Â Increases damage by 30%
- Level Three:Â Throws two dice
- Level Four:Â Dice shoots out further, and increases area of attack by 30%
- Level Five:Â Adds a small knockback on hit
- Level Six:Â Increases damage by 30%
- Level Seven:Â Throws three dice
Clock Hands
Ouro Kronii’s default weapon.
- Level One:Â Stab forward with a large clock hand, and at a random target with the smaller clock hand
- Level Two:Â Increases area of attack by 20%
- Level Three:Â Increases damage by 30%
- Level Four:Â Reduces the time between attacks by 10%
- Level Five:Â Increases area of attack by 30%
- Level Six:Â Reduces the time between attacks by 15%
- Level Seven:Â Increases damage by 50% and stuns targets for 0.5 seconds
Nature Shield
Ceres Fauna’s default weapon.
- Level One:Â Creates three razor sharp leaves that spiral outward
- Level Two:Â Increases damage by 20% and increase hit limit by five
- Level Three:Â Reduces the time between attacks by 15%
- Level Four:Â Shoots two additional leaves
- Level Five:Â Increases area of attacks by 30% and increases hit limit by five
- Level Six:Â Increases damage by 30% and removes hit limit
- Level Seven:Â Shoots two additional leaves and aims towards targets
Bird Feather
Nanashi Mumei’s default weapon.
- Level One:Â Shoots a bunch of feathers at a spread, which pierces through targets
- Level Two:Â Increases damage by 20%
- Level Three:Â Increases hit limit by five
- Level Four:Â Shoots an additional feather
- Level Five:Â Reduces the time between attacks by 30% and increases hit limit by five
- Level Six:Â Shoots two additional feathers
- Level Seven:Â Feathers home into targets three times
Orbit
Tsukumo San’s default weapon.
- Level One:Â Creates an orbiting planet that hits multiple targets
- Level Two:Â Increases damage by 20%
- Level Three:Â Increases area of attack and range by 20%
- Level Four:Â Increases damage by 33%
- Level Five:Â Increases area of attack and range by 30%
- Level Six:Â Reduces the time between attacks by 10%
- Level Seven:Â Creates a second planet that knocks back targets
Nephilim Blast
IRyS’s default weapon.
- Level One:Â Shoots dual light and dark blast
- Level Two:Â Increases damage by 20%
- Level Three:Â Increases attack area by 50% and each blast can pierce three additional times
- Level Four:Â Reduces the time between attacks by 25%
- Level Five:Â Can pierce through targets
- Level Six:Â Increases damage by 33%
- Level Seven:Â Blast becomes a short beam that hits many times
Fox Tail
Shirakami Fubuki’s default weapon.
- Level One:Â Swipes in front
- Level Two:Â Increases damage by 20%
- Level Three:Â Increases attack area by 20%
- Level Four: Hits in front and behind
- Level Five:Â Reduces the time between attacks by 15%
- Level Six:Â Increases attack area by 20%
- Level Seven:Â Has a 20% chance to summon a Fubuki Sword that deals 100% damage when you hit an enemy
Tarot Cards
Ookami Mio’s default weapon.
- Level One:Â Throw a card returns like a boomerang
- Level Two:Â Increases damage by 20%
- Level Three:Â Throw three cards
- Level Four: Reduces the time between attacks by 15%
- Level Five:Â Throw cards farther and increase damage by 40%
- Level Six:Â Throw four tarot cards
- Level Seven:Â Has a 30% chance to debuff an enemy on hit, reducing ATK, SPD, or defense by 20%
Onigiri
Nekomata Okayu’s default weapon.
- Level One:Â Throw an Onigiri
- Level Two:Â Increase damage by 20%
- Level Three:Â Throw two Onigiri
- Level Four:Â Increases attack area by 40%
- Level Five: Throw four Onigiri
- Level Six: Speed of Onigiri is increased by 20%
- Level Seven:Â Throw six Onigiri and slow down enemies by 30% for five seconds
Orayo!
Inagumi Korone’s default weapon.
- Level One:Â Punch towards the front in a random cone
- Level Two:Â Increase attack area by 25%
- Level Three: Increase damage by 30%
- Level Four:Â Increase amount of punches by one
- Level Five: Reduce delay between combination punches by 50%
- Level Six: Increase amount of punches by one
- Level Seven:Â Reduce delay between combination punches by 50%
Bright Star
Tokino Sora’s default weapon.
- Level One:Â Shoots a spinning star
- Level Two:Â Increases damage by 20%
- Level Three:Â Stars last a second longer
- Level Four:Â Shoot two stars
- Level Five:Â Increase size by 30%
- Level Six: Shoot three stars
- Level Seven:Â Stars end with a burst
Diva Song
AZKi’s default weapon.
- Level One:Â Send a flying music note in front
- Level Two:Â Increase damage by 20%
- Level Three:Â Reduces the time between attacks by 15%
- Level Four:Â Increase attack area by 20%
- Level Five:Â Increases damage and speed by 25%
- Level Six:Â Reduces the time between attacks by 25%
- Level Seven:Â When hitting a target, there’s a 30% chance that the music note sends two more notes that deal 50% damage
Hi-Spec Pistol
Roboco-san’s default weapon.
- Level One:Â Shoots a few times in an aimed direction
- Level Two:Â Shoot one more bullet
- Level Three:Â Bullet +1 pierce
- Level Four:Â Reduces the time between attacks by 15%
- Level Five:Â Increases damage by 20%
- Level Six:Â Shoot one more bullet
- Level Seven:Â Gun becomes a piercing blast
Axe Swing
Hoshimachi Suisei’s default weapon.
- Level One:Â Swing a bloody axe in an arc in front
- Level Two:Â Increase damage by 30%
- Level Three:Â Increase attack area by 20%
- Level Four:Â Reduces the time between attacks by 10%
- Level Five:Â Increases damage by 30%
- Level Six:Â Increase attack area by 20%
- Level Seven:Â Crit is guaranteed on Axe Swing and crits deal 3x damage
Sakura Gohei
Sakura Miko’s default weapon.
- Level One:Â Swing a gohei that creates a burst of Sakura blossoms
- Level Two:Â Increase attack area by 20%
- Level Three:Â Increase damage by 30%
- Level Four:Â Swing twice
- Level Five:Â Reduce time between attacks by 15%
- Level Six:Â Increase damage by 30%
- Level Seven:Â On hit, target takes 25% extra damage for one second
Red Heart
Akai Haato’s default weapon.
- Level One:Â Throw a heart, which knocks enemies back in Haato form or increases damage by 50% in Haachama
- Level Two: Increase damage by 20%
- Level Three:Â Increase size of hearts by 10%
- Level Four:Â Throw out another heart
- Level Five:Â Hearts stick around for 33% longer
- Level Six:Â Increase damage by 25%
- Level Seven:Â Hearts spiral at the end of the attack, applying a -30% DEF debuff in Haato form, and a -30% ATK debuff in Haachama form
Kapu Kapu
Yozora Mel’s default weapon.
- Level One:Â Bite in front
- Level Two:Â Increase damage by 20%
- Level Three:Â Bites have a chance to steal 5% HP
- Level Four:Â Bite size increases by 15%
- Level Five:Â Reduce time between attacks by 15%
- Level Six:Â Increase damage by 25%
- Level Seven:Â Bite twice
Ebifrion
Natsuiro Matsuri’s default weapon.
- Level One:Â Swing an Ebifrion in front of you
- Level Two:Â Increase damage by 20%
- Level Three:Â Increase size by 10%
- Level Four:Â Increases your swing’s arc by 30 degrees
- Level Five:Â Increase damage by 20%
- Level Six:Â Increase size by 20%
- Level Seven:Â Increases damage by 30% and has a 10% chance to knockback and deal double damage each hit
Aik
Aki Rosenthal’s default weapon.
- Level One:Â Hits the nearest enemy, other random enemies, and fires a beam
- Level Two:Â Increase damage by 20%
- Level Three:Â Increase beam size by 20%
- Level Four:Â Fire three Aiks
- Level Five:Â Reduce time between attacks by 15%
- Level Six:Â Fire four Aiks
- Level Seven:Â Fires a croiss beam, and increases the size and damage by 30%. Also debuffs enemy DEF by 30%
Baseball Pitch
Oozora Subaru’s default weapon.
- Level One:Â Throw a baseball
- Level Two:Â Increase damage by 20%
- Level Three: Reduce time between attacks by 30%
- Level Four:Â Doubles baseball speed and has a knockback
- Level Five: Reduce time between attacks by 50%
- Level Six:Â Increase hit limit by 3 and damage by 20%
- Level Seven:Â Gain a 100% damage bonus on your initial throw, which reduces over time
Love Needle
Yuzuki Choco’s default weapon.
- Level One:Â Attack with a giant needle
- Level Two:Â Increase damage by 20%
- Level Three:Â Increase size by 20%
- Level Four:Â Attack twice
- Level Five:Â Reduce time between attacks by 15% and increase damage by 30%
- Level Six:Â Attack three times and needle fires 25% further
- Level Seven: Enemies that get hit by the tip of the needle take 50% more damage, and critical hits have a 20% chance to heal you for five HP
Murasaki Bolt
Murasaki Shion’s default weapon.
- Level One:Â Fire a magic bolt in front
- Level Two:Â Shoot two bolts
- Level Three:Â Increase hit limit by three
- Level Four:Â Increase damage and speed by 20%
- Level Five:Â Reduce time between attacks by 20%
- Level Six:Â Shoot three bolts
- Level Seven:Â On hit, you have a 30% chance to shoot additional bolts that home in on your target
Dual Katana
Nakiri Ayame’s default weapon.
- Level One:Â Slash twice in front
- Level Two:Â Increase damage by 20%
- Level Three:Â Increase size by 10%
- Level Four: Reduce time between attacks by 15%
- Level Five: Also attack behind
- Level Six:Â Increase damage by 20%
- Level Seven:Â When you defeat a target, gain a 40% chance to turn the enemy into a spirit that damages enemies in its path
Cleaning Broom
Minato Aqua’s default weapon.
- Level One:Â Throw a spinning broom
- Level Two:Â Increase damage by 20%
- Level Three: Gain knockback
- Level Four:Â Throw two brooms
- Level Five:Â Increases size by 15%
- Level Six:Â Reduces time between attacks by 15%
- Level Seven:Â Throw three brooms, and gain a 30% chance to apply a stack of Wet to enemies. Broom damage increases by 30% per stack
Basic Weapons
These are the weapons that you can pick up when playing.
Spider Cooking
Unlocked by default.
- Level One:Â Create an area of Miasma, slowing enemies and dealing damage
- Level Two:Â Increases damage by 15%
- Level Three:Â Increases damage by 30%
- Level Four:Â Increases area by 25%
- Level Five:Â Increases attack frequency by 20%
- Level Six:Â Increases damage by 30%
- Level Seven:Â Adds knockback on hit
Elite Lava Bucket
Unlocked by default.
- Level One:Â Leaves lava on the ground, dealing damage
- Level Two:Â Increases area by 20%
- Level Three:Â Throws two lava buckets
- Level Four:Â Increases Damage by 30% and duration of lava by one second
- Level Five:Â Increases Damage by 30%
- Level Six:Â Throws three lava buckets
- Level Seven:Â Throws four lava buckets and increases area by 20%
CEO’s Tears
Defeat A-chan in Stage 2.
- Level One:Â Fire tears at random enemies
- Level Two:Â Increases damage by 20%
- Level Three:Â Shoot two tears
- Level Four:Â Reduce the time between attacks by 33%
- Level Five:Â Tears are 25% faster and deal 20% more damage
- Level Six:Â Reduce the time between attacks by 50%
- Level Seven:Â Shoot four tears
Wamy Water
Clear a stage in Stage Mode with Sake equipped.
- Level One:Â Throw water, knocking back enemies
- Level Two:Â Increases damage by 20%
- Level Three:Â Increases area by 30%
- Level Four:Â Increases knockback effect
- Level Five:Â Reduces the time between attacks by 20%
- Level Six:Â Increases damage by 30%
- Level Seven:Â Increases attack area by 30% and prevents enemies from moving temporarily following a knockback
Holo Bomb
Unlocked by default.
- Level One:Â Deals area damage
- Level Two:Â Increases area by 15%
- Level Three:Â Increases Damage by 20%
- Level Four:Â Throws two bombs
- Level Five:Â Reduces attack delay by 20%
- Level Six:Â Increases area by 20%
- Level Seven:Â Throws three bombs
Psycho Axe
Unlocked by default.
- Level One:Â Throws an axe
- Level Two:Â Increases axe size and damage by 20%
- Level Three:Â Reduces attack delay by 20%
- Level Four:Â Increases axe size by 20% and damage by 33%
- Level Five:Â Removes hit limit and lasts one second longer
- Level Six:Â Increases axe size by 50%
- Level Seven:Â Increases damage by 50%
BL Book
Unlocked by default.
- Level One:Â Repels targets with spinning books
- Level Two:Â Adds another book
- Level Three:Â Increases Damage by 30% and orbits for an additional second
- Level Four:Â Adds another book
- Level Five: Increases Damage by 40%
- Level Six: Adds another book
- Level Seven:Â Increases Damage by 40%
Cutting Board
To unlock, survive ten minutes in a single run with Ina.
- Level One:Â Creates a wall that damages targets behind
- Level Two:Â Increases wall size by 30%
- Level Three:Â Increases Damage by 30%
- Level Four:Â Walls travel further
- Level Five:Â Increases Damage by 50%
- Level Six:Â Reduces attack delay by 0.5 seconds
- Level Seven:Â Adds more walls
Fan Beam
To unlock, beat Fubuzilla.
- Level One:Â Fires a lazer beam horizontally
- Level Two:Â Increases size by 30%
- Level Three:Â Reduces attack cooldown by 0.5 seconds
- Level Four:Â Increases Damage by 50%
- Level Five:Â Reduces attack cooldown by 0.5 seconds
- Level Six:Â Increases size by 50%
- Level Seven:Â Fires an additional beam
Plug Type Asacoco
Unlocked by default.
- Level One:Â Fires a tail at a random target
- Level Two:Â Increases Damage by 20%
- Level Three:Â Fires an additional Asacoco
- Level Four:Â Increases Damage by 30%
- Level Five:Â Fires an additional Asacoco
- Level Six:Â Knocks back on hit
- Level Seven:Â Fires an additional Asacoco
Glowstick
Unlocked by default.
- Level One:Â Throw a glowstick at an enemy, which returns to the player
- Level Two:Â Increases Damage by 20%
- Level Three:Â Increases hit limit by ten and throws another glowstick
- Level Four:Â Increases the size by 25%
- Level Five:Â Throws one more glowstick
- Level Six:Â Increases Damage by 33%
- Level Seven:Â Throws one more glowstick
X-Potato
Survive for ten minutes as Korone in any stage.
- Level One:Â Throw a potato that bounces around damaging enemies before exploding in an X shape
- Level Two:Â Increases explosion size by 20%
- Level Three:Â Throw two potatoes
- Level Four:Â Increases the damage and speed of the potato by 30%
- Level Five:Â Reduces the time between attacks by 15% and removes the hit limit
- Level Six:Â Increases the size of the potatoes and explosion by 30%
- Level Seven:Â Throw four potatoes
Idol Song
Survive for ten minutes as IRyS in a single run.
- Level One:Â Fires magical musical notes in either direction
- Level Two:Â Increases Damage by 25%
- Level Three:Â Increases speed and width
- Level Four:Â Increases note size by 25%
- Level Five:Â Reduces attack delay by 20%
- Level Six:Â Increases note size by 25%
- Level Seven:Â Increases Damage by 50%
EN’s Curse
Defeat Haachama in stage three.
- Level One:Â Fires cursed energy in front of you, gaining a 70% chance to spread the curse to a nearby enemy
- Level Two:Â Increases the curse chance to 80%
- Level Three:Â Increases damage by 30%
- Level Four:Â Increases the maximum range of curse chaining to 125px
- Level Five:Â Fire two curses and increase the chain chance to 90%
- Level Six:Â Reduce the time between attacks by 15%
- Level Seven:Â Fire three curses, increasing damage by 10% each time it chains
Bounce Ball
Survive for ten minutes using Cutting Board with specific characters.
- Level One:Â Drop a bouncing ball on a random enemy
- Level Two:Â Increases damage by 20%
- Level Three:Â Drop two balls
- Level Four:Â Balls knockback enemies
- Level Five:Â Drop three balls
- Level Six:Â Reduce the time between attacks by 15%
- Level Seven:Â Drop four balls and increases Damage by 30%
And that will do it for our HoloCure weapons list. Make sure to grab the game via the download link at the top of this page.
Glen Fox
Head of Editorial
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