Haunted Halls: Revenge of Doctor Blackmore Walkthrough

Welcome to the Haunted Halls: Revenge of Doctor Blackmore walkthrough on Gamezebo. Haunted Halls: Revenge of Doctor Blackmore is a hidden object adventure game created by ERS Game Studios. Make your way through various times and locations in history, all in an attempt to save the victims of Dr. Blackmore’s vengeful plot, including your fiancĂ©! Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

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Haunted Halls: Revenge of Doctor Blackmore – Game Introduction

Welcome to the Haunted Halls: Revenge of Doctor Blackmore walkthrough on Gamezebo. Haunted Halls: Revenge of Doctor Blackmore is a hidden object adventure game created by ERS Game Studios. Make your way through various times and locations in history, all in an attempt to save the victims of Dr. Blackmore’s vengeful plot, including your fiancĂ©! Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

General Tips

Difficulty

  • When starting a new game, you can choose from three difficulty modes: Casual, Advanced, and Hard.
  • Casual Mode features the Skip and Hint buttons recharging quicker. Active zones are also highlighted with sparkles.
  • Advanced Mode features the Skip and Hint buttons recharging slower. Active zones aren’t highlighted, and Hidden Object scenes have a time penalty for wrong clicks.
  • Hard Mode features very slow recharge times on the Skip and Hint buttons. Active zones aren’t highlighted, text tips are disabled, and Hidden Object scenes have a time penalty for wrong clicks.

Hidden Object Scenes

  • There are different types of Hidden Object scenes you will encounter throughout the game. The main types are described below:
  • First, there’s HOS (hidden object scenes) in which you must find and combine items, or use them on other objects, in order to proceed further in the scene, eventually finding the Key Item at the end. These scenes will be outlined step-by-step in the guide below.
  • Next, there’s HOS in which a silhouette will be shown at the bottom of the screen. You can move your cursor over this silhouette to get the name of the item and a quick glimpse of what it looks like. Once you’ve found all these objects, the scene will end. These items are not randomized.
  • Lastly, there’s HOS in which there will be a large list of items. These are randomized, and so the items shown in the guide may not be the same ones in your game. The Key Item will be circled in red in these scenes.
  • Key Items, or Inventory Items, are circled in red and identified with CAPS in the guide below.

General Layout

  • The Menu button is located in the lower left corner of the screen. Click on this to pause your game, exit your game, or access options at any time.
  • The Notes button is located next to the Menu button in the bottom left corner. This will keep track of any important information or clues you uncover during your adventure.
  • The Suitcase, or Portal Laboratory, is located above the Notes button in the lower left corner. Sometimes you will find an item that can be turned into something more useful. In these cases, the suitcase will appear to be cracked open with a light inside. Click on the suitcase to trigger a puzzle. Upon completing it, that completed item will be added to your inventory, and the suitcase will close again.
  • The Hint button is located in the lower right corner of the screen. Hints are unlimited, but will require time to recharge. A Hint may show you where to go next, or an item you may need, or an area you may need to examine. A Hint may also tell you there’s nothing in the area you’re looking– in such cases, the Hint will not be “used” or wasted.
  • During puzzles, the Skip button will be located where the Hint button is by default. You will have to wait a predetermined period of time before you can skip a puzzle, though.
  • At the bottom of your screen is the Inventory Bar. This is where important Key Items you find are kept. If there are more in your inventory than can be immediately displayed, used the arrows on either side of the bar to navigate your items.

Cursors

  • Your cursor is a valuable tool, and may change shape to give you hints. The default shape of the cursor is an angled arrow.
  • When you can take a closer look at something, the cursor will turn into a wide, green eye.
  • When you can pick something up, the cursor will turn into a human hand.
  • When you can proceed into another room or location, the cursor will turn into a glowing directional arrow.

Collector’s Edition

  • This walkthrough covers the Collector’s Edition of the game, and as such, features extra content.
  • Via the Extras button in the Main Menu, you can access exclusive Collector’s Edition content. This content includes extra gameplay, concept art, screensaver, wallpapers, and music.
  • The extra gameplay can be accessed via the Extras portion of the Main Menu upon completing the main adventure. This extra gameplay is covered in this walkthrough and can be found after the main chapters.

Chapter 1: Doctor Blackmore’s Return

Entry Hall

  • Take a closer look at the Native American statue on the right. Click on the CIGAR in the statue’s left hand to add it to your inventory.
  • Next, click on the FEATHER in the headdress to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the pirate head hanging on the side of the pillar on the left. Place the CIGAR inside the pirate’s mouth.
  • Next, examine the table on the far left. Click on the TARGET, the SCISSORS, and the SUGAR CUBE to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the pirate again. Place the TARGET on the wall below him to cause the statue to throw the TOMAHAWK. Take a closer look at the pirate again and click on the TOMAHAWK to add it to your inventory.
  • Examine the plants in the far left corner of the room. Give the SUGAR CUBE to the critter, then click on the Suitcase to collect it. This is your Portable Laboratory, which will appear above your Notes in the lower left corner of the screen.
  • Zoom into the plants again and click on the LIGHTER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the monitor on the pillar on the right. After the cutscene, take a closer look at the glass box with the fire symbol on it. Use the TOMAHAWK to break the glass, then click on the red BUTTON inside to add it to your inventory.
  • A tentacle will appear on the floor. Click on it to make it retreat.
  • Look at the pirate on the left again. Use the SCISSORS to trim his cigar, then use the LIGHTER to light it. Click on the EYE that appears to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the door straight ahead. Place the BUTTON in the slot on the lower left, then place the EYE in the slot above the hands that appear to trigger a puzzle.
  • Swap the tiles on either side of the hands to their proper locations so that they corresponding with the symbols on the rings. Once they match, the fingers will lift. The solution, with the correct symbol tiles in the correct locations, is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the door will open. Proceed through to the next area.

Corner Hall

  • Click on the cables lying on the floor to place them in the tank with the stingray on the left.
  • Take a closer look at the pheasant perched on the sink. Place the FEATHER in the gap in the pheasant’s tail to restore it, causing the bird to lay an egg. Click on the EGG to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed through the doorway on the left to enter the next room.

Test Chamber

  • Examine the table on the right. Examine each of the files on the table, then click on the LIQUID NITROGEN to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the cabinet lying on the floor to open it, revealing a hidden object scene.
  • Find and/or assemble the objects outlined at the bottom of the screen in order to obtain the Key Item. The order is as follows:
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Click on the Screwdriver to collect it.
  • 2) Use the Screwdriver on the Screw to collect it.
  • 3) Click on the Scissor Blade to collect it.
  • 4) Use the Scissor Blade and the Screw on the Scissor Half. Use the Screwdriver to secure the Screw and collect the Scissors.
  • 5) Use the Scissors on the netting to reveal the Empty Pesticide Bottle and collect it.
  • 6) Collect the Chemical Jars.
  • 7) Collect the Spray Cap.
  • 8) Use the Empty Pesticide Bottle and the Chemical Jars on the slots, then pour the Chemical Jars into the Pesticide Bottle in the color order as shown. Once done, place the Spray Cap on the Pesticide Bottle to obtain the Pesticide.
Haunted Halls: Revenge of Doctor Blackmore
  • 9) Use the Pesticide on the jar containing the scorpion to obtain the Wires.
  • 10) Use the Wires on the battery to reveal the code “539”.
  • 11) Input the code “539” on the box to open it, the collect the COIN inside.
  • Upon completing the scene, the COIN will be added to your inventory.
  • Back in the main area, take a closer look at the puzzle on the wall on the right.
  • Connect all of the pieces. Click on the button at the top to shift the arrangement of the pieces. Click each of the six buttons to rotate the displayed pieces. The solution is shown below (press the top button once first so the number displayed next to it is “2”, then press the buttons the number of times shown in the screenshot).
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, click on the FERTILIZER and the EMPTY BOTTLE to add them to your inventory.
  • Back in the main area, use the FERTILIZER on the grass in the sink on the left. Click on the wheat to shake some pieces off, then collect the WHEAT GRAIN on the floor to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Exit back to the Corner Hall for now.

Corner Hall

  • Take a closer look at the door at the far right end of the hall. Use the LIQUID NITROGEN, followed by the TOMAHAWK to break the lock, then proceed through to the next area.

Corner Ward

  • Take a closer look at the man in the chair (your fiancĂ©), then click on him to speak with him.
  • Examine the loaf of bread on the floor. Click on the PIECE OF BREAD to add it to your inventory. Then, examine the sink on the right and click on the EYE GLASSES to collect them.
Haunted Halls: Revenge of Doctor Blackmore
  • Still at the sink, click on the faucet to turn it on. Use the EMPTY BOTTLE on the sink to collect the MACHINE OIL and add it to your inventory.
  • There’s a suitcase in the lower left corner of the window next to your fiancĂ©. Click on it to open it, and note the four slots inside.
  • Examine the circular vent sticking out of the wall on the far left. Place the EGG in the nest within the vent, causing it to hatch. Feed the WHEAT GRAIN to the chick and watch it grow into an ostrich, which will wander out of the vent and down the hall to clear the way into the room at the far end.
  • Go back to the Corner Hall.

Corner Hall

  • Examine the tank with the stingray on the lower left. Give the PIECE OF BREAD to the stingray, causing it to rise to the surface.
  • Take a closer look at the machine on the right. Use the MACHINE OIL on the gears to trigger a puzzle.
  • Move the gears into position in such a way that it doesn’t conflict with moving any other gears. The goal is to line up all the gears so that they’re in a single line and are all turning. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Once you’ve completed the puzzle, place the COIN in the slot in the machine, then click on the LATEX GLOVE to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Enter the Test Chamber.

Test Chamber

  • Click on the hidden object scene over the cabinet on the floor.
  • Find and/or assemble the objects outlined at the bottom of the screen in order to obtain the Key Item. The order is as follows:
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Click on the netting to remove it and collect the Nippers.
  • 2) Examine the corner of the napkin, note the scribble, and collect the Tweezers.
  • 3) Collect the Blunt Knife.
  • 4) Use the Blunt Knife on the sharpening stone to obtain the Sharp Knife.
  • 5) Use the Tweezers on the scorpion tail to extract the venom into the tube.
  • 6) Use the Sharp Knife on the lemon to obtain the Lemon.
  • 7) Use the Nippers to obtain the Vial of Venom attached to the scorpion jar.
  • 8) Use the Lemon, followed by the Vial of Venom on the Acid jar, then click on it to obtain the Acid.
  • 9) Use the Acid on the lock to open it, then collect the CAN OPENER beneath the panel.
  • Upon completing the hidden object scene, the CAN OPENER will be added to your inventory.
  • Take a closer look at the kangaroo sitting in the rocking chair at the back of the room. Give the EYE GLASSES to the kangaroo, then click on the jar it gives you. This jar will go into your suitcase, so open the Portable Lab.
  • Follow the directions as shown and described below:
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Put the Flowers (upper right shelf) into the Mortar.
  • 2) Click on the Pestle to crush the Flowers into Powder.
  • 3) Take the Powder and place it into the Solidifier.
  • 4) Take the Green Crystal from the Solidifier.
  • 5) Place the Green Crystal inside the Grinder.
  • 6) Push the button on the front of the Grinder to grind the Green Crystal.
  • 7) Take the Gold Powder and place it in the Liquifier.
  • 8) Press the button on the front of the Liquifier to fire it.
  • 9) Take the resulting Cup of Liquid and pour it into the Canisters at the bottom of the suitcase to finish creating the Eye Drops.
  • Once finished, click on the EYE DROPS to add them to your inventory.
  • Examine the helium canister in the rear right corner of the room. Place the LATEX GLOVE over the nozzle, then click on the resulting FLOATING GLOVE to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the ceiling above the kangaroo. Use the FLOATING GLOVE on this area, causing part of the ceiling to give way. Take a closer look at the can that falls to the ground next to the kangaroo.
  • Use the CAN OPENER on the can on the floor to open it, then click on the CHICAGO DISK inside to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Make your way back to the Corner Ward.

Corner Ward

  • Proceed through the doorway at the far end of the hall on the left.

Monitor Room

  • Use the EYE DROPS on the hallucination to make it disappear.
  • Examine the computer on the floor. Place the CHICAGO DISK into one of the drives, causing a portal to open over the cluster of monitors labeled “Chicago”.
  • Click on the Chicago monitor cluster to proceed through the portal to the next location.

Chapter 2: Chicago

Street

  • Click on the gold-colored SHOVEL lying in the street to add it to your inventory.
  • Read the newspaper lying in the street for more information.
  • Examine the upper branches of the tree on the left. Click on the toys, and note the saw breaks. You’ll come back to this a little later.
  • Examine the base of the water tower on the right. Use the SHOVEL on the dirt at the base of the tower to dig it up. Then, click on the WORM to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed up the road to the next area.

Shack

  • Click on the hidden object area over the shack.
  • Find the objects whose silhouettes are shown at the bottom of the screen. Their locations are circled and shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the DYNAMITE will be added to your inventory.
  • Note the sign that says “Sand” on the left. Use the SHOVEL on the sand to put out the flames.
  • Once the flames are extinguished, take a closer look at the pile of sand. Click on the STONE, the POKER, and the METAL COMB to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Street.

Street

  • Examine the upper branches of the tree on the left again. Use the METAL COMB on the two toys to cause them to saw through the branch. It will fall to the ground, along with a kite. Click on the TWINE to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the base of the water tower on the right again. Place the DYNAMITE at the base, then exit for now.
  • Return to the Shack.

Shack

  • Take a closer look at the bucket sitting at the base of the round advertisement stand. Dip the TWINE in the glue to obtain the STICKY ROPE.
  • Next, examine the knocked-over barrel in front of the shack. Use the STICKY ROPE on the small pile of gunpowder to obtain the FUSE.
  • Return to the Street.

Street

  • Take a closer look at the base of the water tower again. Use the FUSE on the dynamite, then watch the cutscene that follows.
  • Examine the front door of the building on the left. Use the TOMAHAWK to break the door open, then proceed inside.

Foyer

  • Take a closer look at the coat rack on the right. Click on the green UMBRELLA to add it to your inventory. Note the staff and leave it for now.
  • Enter through the door beneath the stairs on the right.

Storeroom

  • Use the STONE on the window in the upper right corner to let out some of the smoke.
  • Return to the Foyer for now.

Foyer

  • Proceed through the door on the far left to the next room.

Kitchen

  • Click on the red OVEN MITT hanging on the right to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the clock on top of the mantle on the right to trigger a puzzle.
  • Set the clock hands to 12 o’clock. Click the lanterns to make the figures turn the hands. Each figure can only move the hands a few times in a row. To change figures, move the pendulum. Refer to the screenshot below for the solution, which is as follows: Cx2, P, Bx6, P, Cx6, P, Bx5.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, click on the FISHING LINE WITH HOOK to add it to your inventory.
  • Examine the dark oven towards the lower right. Click on the oven door to open it, then use the OVEN MITT to bring the tray out. Exit for now.
  • Take a closer look at the wooden cupboard in the far corner of the room. Click on the door to open it, then click on the SMELLING SALTS inside to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the bottle of VINEGAR on the left to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the windows on the left to open them, then take a closer look outside.
  • Use the TOMAHAWK to clear the poison ivy off the side of the tree. Once that’s all done, the beaver will get to work. Though, halfway through, he will chip his tooth. We will address this a little later.
  • Click on the Gas Mask. It will be transported to your Portable Laboratory.
Haunted Halls: Revenge of Doctor Blackmore
  • Open the Portable Laboratory and follow the following set of directions:
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Put the Salt and the Coal inside the Grinder.
  • 2) Press the button on the front of the Grinder to grind the materials.
  • 3) Take the gold-colored Dust and place it into the Liquifier.
  • 4) Press the button on the front of the Liquifier to turn the Dust into a Liquid.
  • 5) Take the Liquid from the cup and pour it back into the Grinder. Add Seeds into the Grinder as well.
  • 6) Press the button on the front of the Grinder to grind it all together.
  • 7) Take the new gold-colored Dust and place it in the Mortar.
  • 8) Click on the Pestle to grind the gold-colored Dust into a finer blue-colored Dust.
  • 9) Put the blue-colored Dust into the device at the bottom of the suitcase to complete the process.
  • Upon completing this process, the GAS MASK will be added to your inventory.
  • Go out to the Foyer.

Foyer

  • Examine the fish tank to the left of the stairs. Use the FISHING LINE WITH HOOK on the spear, then place the WORM on the hook. As a result, you will obtain the FISH.
Haunted Halls: Revenge of Doctor Blackmore
  • Go back into the Kitchen.

Kitchen

  • Take a closer look at the open oven. Place the FISH on the tray, then use the OVEN MITT to push it inside to cook. Once it’s cooked, pull the tray back out using the OVEN MITT and click on the BAKED FISH to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Make your way back to the Shack.

Shack

  • Click on the hidden object area over the Shack.
  • Find the objects whose silhouettes are shown at the bottom of the screen. Their locations are circled and shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the BELT will be added to your inventory.
  • Take a closer look at the kitten sitting on the top of the round advertisement stand. Give the BAKED FISH to the kitten.
  • The kitten will jump off the advertisement stand. Click on the CAT sitting at the base of the advertisement stand to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Make your way back to the Storeroom.

Storeroom

  • Take a closer look at the fan and wheel towards the left. Place the CAT inside the wheel, then use the BELT on the mechanism to tie it all together.
Haunted Halls: Revenge of Doctor Blackmore
  • Now that the smoke is cleared from the room, use the UMBRELLA on the box on top of the shelves, right behind the hanging light, to knock it down.
  • Examine the shelves where the box fell. Pour the VINEGAR into the pot to clean it, then note the code that appears: “X27Z”.
Haunted Halls: Revenge of Doctor Blackmore
  • Next, examine the tool cabinet next to the restrained man. Click on the PLIERS to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the man restrained in the chair on the right. Use the SMELLING SALTS on him to revive him. Then man will offer you a piece of paper. Take a closer look at it to discover the code “4ZHK”.
  • Return to the Kitchen.

Kitchen

  • Examine the oven again. Use the POKER on the coals at the bottom of the oven to reveal the IRON TOOTH. Use the OVEN MITT to retrieve it and add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look outside through the open windows. Give the IRON TOOTH to the beaver.
  • Once the beaver is finished carving the tree, click on the LADDER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Foyer.

Foyer

  • Use the LADDER on the gap in the stairs to create a new way to reach the second floor. Proceed up to this area.

Upstairs Hallway

  • Use the GAS MASK on the hallucination to vanquish it.
  • Take a closer look at the door on the right. Use the PLIERS on the broken key caught in the lock to open it, revealing a hidden object area.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the SALT will be added to your inventory.
  • Enter through the door on the left to the next area.

Study

  • Take a closer look at the animated suit of armor on the right. Use the TOMAHAWK to defeat it.
  • Note the other features in this room, then exit for now.
  • Return to the Kitchen.

Kitchen

  • Examine the table in the middle of the Kitchen. Place the SALT on the table to trigger a puzzle.
  • Follow the recipe steps from top to bottom to make the pumpkin grow. Select an ingredient to place it on the cutting board, then click on the knife to cut it. For example, in the case of ingredients that require a ÂĽ or Âľ ratio, cut the ingredient in half, then cut the halves in half and click on the number required. Clicking on an ingredient on the cutting board will add it to the container. Click “Clear” to remove ingredients from the cutting board. Once complete, click on the PUMPKIN to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Make your way back up to the Study.

Study

  • Examine the animated suit of armor on the left. Use the PUMPKIN on the suit of armor to clog the steam pipe, but there’s one more step required.
  • Return to the Foyer.

Foyer

  • Examine the largest painting hanging above the stairs. Take a closer look at the staff the man is holding and note the design.
  • Take a closer look at the coat rack on the right on the bottom floor, then take a closer look at the staff to trigger a puzzle.
  • Click the sections to change which parts of the skull the buttons adjust. Use the buttons to change the skull’s features. The correct solution is shown in the largest painting above the stairs. Click on one of the three sections of arrows beneath the skull to select it. You can then click on those arrows to change features. Note you can also click the double red arrows immediately below the skull while a section is selected to change even more features. Repeat this for each section until all the right features are selected. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the SWORD will be added to your inventory.
  • Return to the Study.

Study

  • Take a closer look at the suit of armor. Use the SWORD to defeat it.
  • Once the two knights are defeated, take a closer look at the cage in the back corner. Input the codes “4ZHK” and “X27Z” to open the cage door. Click on the device inside to trigger a puzzle.
  • Press the buttons to position the hands as shown in the solution. To solve the puzzle, press the Red button on the left 2 times, and the Green button on the right 5 times.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, make your way back down to the Storeroom.

Storeroom

  • Speak with the man standing at the foot of the stairs on the left, who is now free. Once done, click on the DISK PIECE and the BLUE ENERGY ORB to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Go back up to the Upstairs Hallway.

Upstairs Hallway

  • Click on the hidden object area on the right.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the GLUE will be added to your inventory.
  • Enter the Study.

Study

  • Take a closer look at the desk on the left. Place the DISK PIECE on the desk, then use the GLUE on the broken disk. Once repaired, click on the CHERNOBYL DISK to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Retrace your steps all the way back out of Chicago and into the Monitor Room.

Monitor Room

  • Examine the computer sitting on the floor. Insert the CHERNOBYL DISK into one of the drives. This will activate a portal over the cluster of Chernobyl monitors.
  • Click on the illuminated cluster of Chernobyl monitors on the right to enter through the portal to the next location.

Chapter 3: Chernobyl

Plaza

  • Take a closer look at the newspaper lying on the ground to the left, next to the car. Note the number “268-47” written on it for later.
  • Notice the statue in the upper right corner. Use the TOMAHAWK to clear the branches on the side of the base of the statue, then take a closer look to trigger a puzzle.
  • Arrange the identical elements three in a row along the entire radius of the mechanism. Turn the outer circle with the arrows, and use the buttons to interchange them. Using the screenshot below as reference, press the buttons in the following order to solve the puzzle: vx2, A, ^, H, vx2, B, C, ^x2, H, ^x4, D, H, G, ^, E, vx4, F, vx2, F, vx4, F, vx4, G, vx3, G, vx5, H, vx3, H, vx5, G, F, vx2, H, ^, H, ^.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the statue will open the doors of the building on the left. Enter the building on the left.

Lobby

  • Take a closer look at the broken glass window on the left. Click on the coat inside to move it, then click on the DRUMSTICKS to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the door in the far left corner to open it, then proceed inside.

Gym

  • Click on the CROWBAR in the upper right corner of the screen to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the lockers on the far left side of the Gym, (equal to the area near the bottom of the dangling ropes). Use the CROWBAR to open the locker, then click on the AMMO inside to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the heater at the back of the room, specifically the area to which the gym equipment is chained. Use the CROWBAR to break the chain, then click on the BALL that falls to the floor and add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Plaza.

Plaza

  • Use the CROWBAR to clear the chunks of asphalt in front of the yellow phone booth. Once cleared, click on the door to open it, then take a closer look inside.
  • Examine the number dial of the phone. Input the number “268-47”, as written on the newspaper on the ground. Once this is done, collect the COIN that appears to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed forward through the gap in the wall in the distance to the next area.

Well

  • Take a closer look at the playground on the right. Click on the OCTOPUS CUTTER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Back in the main area, take a closer look at the gun on top of the tank. Use the AMMO on the gun. This will shoot the cover off the nearby well.
  • Take a closer look inside the nearby shop. Click on the CLEAN GLASS and the MATCHES to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the panel on the front of the tank. Use the CROWBAR to remove it, then click on the DRUM and the FUNNEL inside to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the inside of the well. Use the FUNNEL on the inside to trigger a puzzle.
  • Click on the sections of pipe to rotate them so that they’re connecting in the right pattern. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon arranging the pipes correctly, then will turn into a TRUMPET. Click on it to add it to your inventory.
  • Return to the Lobby of the school.

Lobby

  • Take a closer look at the red vending machine on the far left. Place the CLEAN GLASS in the silver slot area, then place the COIN in the coin slot. Click on the resulting FIZZY WATER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the statue of the boy to the left of the door at the far end of the room. Place the TRUMPET in the boy’s hands.
  • Next, examine the statue of the girl to the right of the door at the far end of the room. Place the DRUM, followed by the DRUMSTICKS into her hands.
  • The statues will play a tune, causing the glass of the doors between them to shatter. Proceed through to the next area.

School Hall

  • A new hallucination will appear in this area. For now, exit back to the Plaza.

Plaza

  • Notice the silhouette of the boy playing on the side of the steps near the car. Use the BALL on the boy. The statue will then zap another break in the wall in the distance, this time towards the right (below the ferriswheel in the distance), revealing a hidden object area.
  • Find the pieces of the items shown in the silhouettes at the bottom of the screen. Their locations are shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the Pills will be added to your suitcase.
  • Open the Portable Laboratory and follow the following steps:
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Pour the tubes marked ? , ?, and X into the Liquifier.
  • 2) Press the button on the front of the Liquifier to mix these.
  • 3) Pour the resulting liquid of the Liquifier into the Grinder, as well as adding Salt and H2O (water).
  • 4) Press the button on the front of the Grinder to grind these all together.
  • 5) Take the resulting Powder and place it in the Mortar, as well as adding Poison (skull and cross bones).
  • 6) Use the Pestle to mix these two, resulting in a mixed Powder.
  • 7) Place the Powder into the Liquifier, as well as the tubes marked ? and Y.
  • 8) Press the button on the front of the Liquifier to mix it all together.
  • 9) Pour the resulting cup of Liquid into the Solidifier to obtain the Crystal.
  • 10) Place the Crystal into the Mortar, as well as more Poison and Coal.
  • 11) Use the Pestle to crush all these elements together, creating a new Powder.
  • 12) Pour the Powder into the capsules at the bottom of the suitcase to complete the puzzle.
  • Upon completing the puzzle, the PILLS will be added to your inventory.
  • Make your way back to the School Hall.

School Hall

  • Use the PILLS on the hallucination to make it disappear.
  • Take a closer look at the toppled bust statue on the right. Click on the curtains to move them aside, then click on the BUBBLES to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Enter through the door on the left marked 2-A.

Classroom 2-A

  • Examine the glowing calculator on the floor, next to a desk towards the front of the classroom on the right. Click on the BATTERY to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the red-orange bag lying on the table towards the left, near the windows. Click on the bag to open it, then click on the GOLD PAINT inside to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the right portion of the chalkboard to rotate it outward, revealing the main chalkboard beneath. Take a closer look at it, noting the drawing, and click on the SPONGE to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the silhouette of the girl to the left of the blackboard. Give her the FIZZY WATER, then click on the BOBBY PIN that falls to the ground to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Exit to the School Hall.

School Hall

  • Examine the door marked 2-B. Use the BOBBY PIN on the lock to open it, then proceed inside.

Classroom 2-B

  • Take a closer look at the handheld gaming device lying on the desk on the lower left. Place the BATTERY in the lower right socket to trigger a puzzle.
  • Click the red buttons to move the farmer to the next egg. Catch 8 eggs without letting any of them hit the ground. The red buttons correspond to each of the platforms. Whichever platform has the egg closest to the edge, that’s the button you should press. An example of the order in which buttons should be pressed corresponding to the position of the eggs is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, click on the BASKET that appears to add it to your inventory.
  • Examine the chalkboard lying on the floor towards the back of the room. Click on the CHALK to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the large chest on the right, beneath the windows. Click on the star in the chest, and it will fall to pieces. Note this and exit for now.
  • Go back out to the School Hall.

School Hall

  • Give the BASKET to the silhouette of the girl on the left between the two classrooms. Click on the MUSHROOM that appears to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed down the steps at the far end of the Hall to the next area.

Basement Hall

  • Examine the silhouette of the girl on the right. Give her the BUBBLES, then click on the BUBBLE that appears to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Notice the large face painted on the left side of the Hall. Place the BUBBLE into one of the eye sockets, then exit for now.
  • Make your way back to the Well.

Well

  • Use the SPONGE on the puddle of water on the ground to obtain the WET SPONGE.
  • Take a closer look at the playground on the right. Feed the MUSHROOM to the large mushroom-like structure, then click on the BUBBLE that appears to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Make your way back to the Basement Hall.

Basement Hall

  • Use the BUBBLE on the other eye socket of the wall painting, causing it to melt away and revealing a door. Click on the door to open it, revealing a hidden object area.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the NIPPERS will be added to your inventory.
  • Examine the chained door at the end of the Hall, then make your way back to Classroom 2-B.

Classroom 2-B

  • Take a closer look at the blackboard again. Use the WET SPONGE to erase the chains on the drawing of the door, then use the CHALK to draw a handle.
  • Return to the Basement Hall.

Basement Hall

  • Examine the door at the end of the Hall. Click on the handle to open it, then proceed inside.

Basement

  • Notice the man imprisoned behind the fence.
  • Examine the power panel in the green locker in the upper left corner, accessed via the ladder. Open it and take a closer look inside to trigger a puzzle.
  • Move identical chips next to each other in 5 turns or less. Sequence is important. Try using other chips as a “jumping-off” point for positioning. The solutions are shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the electricity will be shut off to the fence.
  • Examine the fence behind which the man is sitting. Use the NIPPERS to cut a hole in the fence, then click on the fence to remove it.
  • Speak with the man, who will begin eating the sandwich.
  • For now, exit to the Basement Hall.

Basement Hall

  • Click on the hidden object area on the left.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the CANDLE will be added to your inventory.
  • Make your way back to the Plaza.

Plaza

  • Click on the hidden object area over the gap in the wall in the distance, below the ferriswheel.
  • Find the pieces of the items shown in the silhouettes at the bottom of the screen. Their locations are shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the STAR will be added to your inventory.
  • Make your way back to Classroom 2-B.

Classroom 2-B

  • Examine the large chest beneath the windows on the right. Place the STAR within the star-shaped groove, then use the GOLD PAINT on the star. Once the chest is opened, take a closer look inside.
  • Arrange the puzzle fragments into a totem pole. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the two sides will fire projectiles at each other. Collect the SUCTION CUPS 7/7 to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Basement.

Basement

  • Take a closer look at the gate-like door on the left. Place the SUCTION CUPS 7/7 into the circular grooves within the octopus shape, then exit for now.
  • Examine the area where the man is sitting, then take a closer look at the plate on the right. Place the OCTOPUS CUTTER on the plate, then place the CANDLE in the middle of it. Use the MATCHES on the candle to melt it, then click on the resulting OCTOPUS to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the gate-like door on the left again. Place the OCTOPUS in the octopus-shaped groove to open the door, then take a closer look inside.
  • Press the buttons to position the hands as shown in the solution. Referring to the screenshot below, the solution is as follows: C, D, Bx3, A.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the man will be freed. Speak with him, then click on the SCREEN and the GREEN ENERGY ORB he leaves behind to collect them.
Haunted Halls: Revenge of Doctor Blackmore
  • Backtrack to Classroom 2-B.

Classroom 2-B

  • Take a closer look at the robot in the rear left corner of the room. Place the SCREEN in the panel to trigger a puzzle.
  • Move the chips to the appropriate screens with the matching shapes. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, click on the POMPEII DISK to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Retrace your steps all the way back to the Monitor Room.

Monitor Room

  • Examine the computer sitting on the floor. Insert the POMPEII DISK into the disk drive, causing a portal to open over the cluster of monitors labeled Pompeii.
  • Proceed through the portal over the Pompeii cluster of monitors to gain access to the next location.

Chapter 4: Pompeii

Courtyard

  • There’s a big bull blocking your path, so enter the building on the left.

Dining Area

  • Click on the hidden object area in the corner of the room.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the DUSTER will be added to your inventory.
  • Take a closer look at the table ahead. Click on the TRIDENT and the CORKSCREW to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the herbs hanging from the support towards the left, next to the hanging cloth. Click on the HERBS to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Exit outside to the Courtyard.

Courtyard

  • Give the HERBS to the bull. It will move aside slightly.
  • Examine the hatch on the ground just past the bull. Use the DUSTER to clear the ashes away from the hatch, then click on the FEATHER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Back in the main area, use the FEATHER on the bull’s nose. It will sneeze out the RING and walk away.  Click on the RING and the SHIELD to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the hatch on the ground again. Use the RING on the hatch to open it, then click on the SWORD and the OIL inside to collect them.
Haunted Halls: Revenge of Doctor Blackmore
  • Enter the building on the right.

Hostel

  • Click on the FLINT and the HELMET to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the bed furthest to the right. Click on the blanket to remove it, and note the treasure chest beneath.
  • Make your way back to the Dining Area.

Dining Area

  • Proceed down the steps on the left to the Cellar.

Cellar

  • Examine the hanging basin in the upper right corner. Pour the OIL into the basin, then use the FLINT to light it.
  • Now that the area is lit, examine the corked jar in the lower right corner. Use the CORKSCREW to remove the cork, then leave it for now.
  • Back in the main area, click on the TORCH and the BUST OF CAESAR to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Use the TORCH on the lit hanging basin in the upper right corner to obtain the BURNING TORCH.
  • Examine the hanging carcass covered by netting ahead. Use the TOMAHAWK to cut away the netting, then collect the COOKING FAT from the meat and click on the NET that falls to the floor to add them to your inventory.
  • Proceed back up to the Dining Area.

Dining Area

  • Click on the hidden object area in the corner.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the LAUREL LEAVES will be added to your inventory.
  • Examine the stone oven on the right. Use the BURNING TORCH on the wood inside the oven to light it.
  • Proceed back down to the Cellar.

Cellar

  • Take a closer look at the small box on the floor towards the left, on which there is a small pile of leaves. Use the LAUREL LEAVES on the close-up to trigger a puzzle.
  • Assemble the wreath by placing the leaves from the center pile into their correct locations. When a leaf is held over its correct location, a yellow outline will appear. Click to place the leaf. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, click on the LAUREL WREATH to add it to your inventory.
  • Go back upstairs to the Dining Area.

Dining Area

  • Click on the AQUILA at the top of the stone oven to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Go outside to the Courtyard.

Courtyard

  • Take a closer look at the large statues on the steps in the distance. Place the LAUREL WREATH on Caesar’s head, then exit for now.
  • Enter the Hostel.

Hostel

  • Take a closer look at the beam on the left to which the rope is tied. Use the TOMAHAWK to cut it.
  • Click on the resulting ROPE to add it to your inventory, then use the ROPE on the location marked “X” in the screenshot below.
Haunted Halls: Revenge of Doctor Blackmore
  • Once the rope is hanging from the beam, take a closer look at the bed on the far left. Click on the right end of the rope to tie it to the bed, then use the BUST OF CAESAR on the left end to lift the bed. Click on the Lotion Container to add it to your suitcase.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the Portable Laboratory to open it, then follow the directions as follows:
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Place the vial marked ?, Salt, and Lemon into the Grinder.
  • 2) Press the button on the front of the Grinder to mix them all.
  • 3) Take the Powder from the Grinder and place it in the Solidifier.
  • 4) The Powder will become the green Crystal.
  • 5) Place the Crystal in the Liquifier.
  • 6) Press the button on the front of the Liquifier to liquify it.
  • 7) Place the resulting Liquid, as well as Poison, into the Mortar.
  • 8) Use the Pestle to crush the ingredients together.
  • 9) Place the new Powder, as well as H2O (water) into the Liquifier.
  • 10) Press the button on the front of the Liquifier to liquify the ingredients.
  • 11) Pour the resulting Liquid into the container at the bottom of the suitcase.
  • Upon completing the sequence, click on the OINTMENT to add it to your inventory.
  • Examine the suits of armor on the back wall. Use the HELMET, the SWORD, the SHIELD, the TRIDENT, and the NET on the area to trigger a puzzle.
  • Assemble sets of armor and weapons on the statues so that they match their guardian animals. The animal symbol above the statues indicates which set of armor the gladiator should wear. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, click on the WHITE ROSE that appears to add it to your inventory.
  • Make your way back to the Cellar.

Cellar

  • Take a closer look at the open jar in the lower right corner. Use the WHITE ROSE on the jar to obtain the RED ROSE.
  • Return to the Courtyard.

Courtyard

  • Examine the large statues on the stairs in the background again. Give the RED ROSE to the statue of the woman.
  • The two statues will move aside, clearing the way up the stairs. Proceed up to the next area.

Hall of Pillars

  • Click on the BUCKET filled with water on the left to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Use the BUCKET on the basin of embers beneath the golden bull to extinguish them.
  • Proceed up the steps at the rear of the hall to the next area.

Baths

  • Take a closer look at the pool of water. Click on the SIGNET RING to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the parted curtains in the background on the far left. Use the TOMAHAWK to remove the CURTAIN HOLDER and add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the small gold table in the upper/rear left corner of the room. Use the SIGNET RING on the gold box to open it, then click on the EMERALD inside to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed through the doors at the back of the room to the next area.

Balcony

  • Use the OINTMENT on the hallucination to banish it.
  • Click on the SOAP DISH sitting on the edge of the balcony on the right to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the hidden object area on the left.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the BELLOWS will be added to your inventory.
  • Use the BELLOWS on the pile of ash in the corner of the balcony, then click on the BOARD beneath to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Go back to the Baths.

Baths

  • Take a closer look at the lion cub in the bathtub on the right. Use the BOARD on the tub to allow the lion cub to escape.
  • Follow the lion cub out onto the Balcony.

Balcony

  • Click on the hidden object area on the left.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the HOOK will be added to your inventory.
  • Click on the DIRTY LION CUB to add it to your inventory.
  • Backtrack to the Cellar.

Cellar

  • Take a closer look at the jugs on the far left. Use the HOOK to retrieve the KEY and add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Go back upstairs to the Dining Area.

Dining Area

  • Examine the oven on the right. Use the SOAP DISH and the COOKING FAT on the close-up to trigger a puzzle.
  • Click the pipes to place them in their proper locations, also forming a continuous path to the various elements (shown below). Once this is done, click on the proper jars and/or levers to follow the directions shown on the right. The levers that correspond to the various symbols are outlined below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, click on the SOAP that appears to add it to your inventory.
  • Go to the Hostel.

Hostel

  • Examine the small chest on the bed on the far right. Use the KEY on the lock to open it, then click on the EMERALD (2) inside to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Make your way back to the Baths.

Baths

  • Take a closer look at the pool of water. Place the DIRTY LION CUB in the pool, then use the SOAP on it to obtain the CLEAN LION CUB.
  • Go back to the Hall of Pillars.

Hall of Pillars

  • Give the CLEAN LION CUB to the lioness to cause her to leave.
  • Speak with the woman imprisoned in the chair. 
  • Next, take a closer look at the point where the chain suspending the gold bull attaches itself to the right wall. Use the CURTAIN HOLDER on the gap where the cat’s tail should be, then place the EMERALDS in the eye sockets. Click on the tail to lower the chain.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the gold bull once it has been lowered to trigger a puzzle.
  • Press the buttons to position the hands as shown in the solution. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the woman will be freed. Speak with her, then click on the YELLOW ENERGY ORB to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Place the AQUILA in the slot at the top of the window above the chair. Then, take a closer look at the location on the floor where the blue beam shines. Click on the stones to remove them, then click on the ALASKA DISK to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Backtrack all the way back to the Monitor Room.

Monitor Room

  • Examine the computer sitting on the floor. Insert the ALASKA DISK into the disk drive, causing a portal to open over the cluster of monitors labeled Alaska.
  • Proceed through the portal over the Alaska cluster of monitors to gain access to the next location.

Chapter 5: Alaska

Car

  • Take a closer look at the car ahead. Click on the hood to open it, then take a closer look inside. Click on the SCREWDRIVER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Remove the lid from the gas tank on the left, then exit for now.
  • Click on the side door of the car to open it, then take a closer look inside. Click on the INSULATING TAPE and the KNIFE to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Exit the close-up of the car back to the main area, then proceed right to the next location.

Garden

  • Speak with the prisoner on the left.
  • Take a closer look at the lawn mower ahead. Click on the STRAW to add it to your inventory, then click on the red gas tank lid to remove it. Exit for now.
Haunted Halls: Revenge of Doctor Blackmore
  • Click on the FUNNEL on top of the scarecrow to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Next, take a closer look at the wooden fence beneath the scarecrow. Use the SCREWDRIVER on the screws on the left to remove them, then click on the LADDER to add it to your inventory.
  • Back in the main area, use the TOMAHAWK on the branches beneath the prisoner on the left, then click on the CHOPPED BRANCHES to add them to your inventory.
  • Return to the Car.

Car

  • Take a closer look beneath the hood of the car again. Use the INSULATING TAPE to repair the wires on the right.
  • Place the FUNNEL in the gas tank, then exit for now.
  • Take a closer look inside the car and click on the LIGHTER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Back in the main area, take a closer look at the metal drum on the building’s porch, in the distance towards the right. Place the CHOPPED BRANCHES and then the STRAW into the drum, then use the LIGHTER to light it all.
  • Click on the SNOW SHOVEL that appears to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Garden.

Garden

  • Use the SNOW SHOVEL on the pile of snow at the foot of the tree on the right, then take a closer look at the area.
  • Use the KNIFE on the HOSE to cut off a section and add it to your inventory, then use the TOMAHAWK on the ice below the hose to break it apart, clicking on the CAR KEY to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the lawnmower again. Place the HOSE in the gas tank, then exit for now.
  • Return to the Car.

Car

  • Use the LADDER on the light pole in front of the car, then click on the LIGHT COVER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Go back to the Garden.

Garden

  • Examine the lawnmower again. Use the LIGHT COVER on the end of the hose touching the ground. Then, once filled, click on the GASOLINE to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Go back to the Car.

Car

  • Take a closer look under the hood of the car. Pour the GASOLINE into the gas tank on the left. 
  • Next, take a closer look inside the car. Use the CAR KEY on the key slot below the radio and lighter location in the dashboard, then click to turn it on.
  • After a brief cutscene, click on the hidden object area that appears where the car backed into the building.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the CHAINSAW will be added to your inventory.
  • Use the CHAINSAW on the bushed on the left, in front of the car, then proceed through to the next area.

Clearing

  • Click on the small shed next to the steps and beneath the scenic outlook to open it, then take a closer look inside. Click on the bottom case to open it, then click on the REPAIR KIT and the JACK to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the binocular machine on the scenic outlook. Use the SCREWDRIVER to remove the screws around the lenses. Once complete, click on the face plate to remove it, then click on the SEGMENT to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed towards the shipwreck in the distance.

Hold

  • Click on the BONE lying on the floor to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the red first aid cabinet on the wall. Click to open it, the click on the TWINE to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Next, take a closer look at the door towards the left. Place the JACK at the foot of the door.
  • Once the door opens, click on the hidden object area that appears.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the LENS will be added to your inventory.
  • Examine the door on the right to trigger a puzzle.
  • Using the handles on the left and right that control the magnet, move the leads to the wires. Turn the circle with the button in the center to set the connection leads to light up the perimeter lamps. Arrange the leads as shown in the solution below to solve the puzzle.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, proceed through the door to the next area.

Wheelhouse

  • Examine the table surface on the lower left. Place the SEGMENT on the table, then click on the cracked lens to remove it. Add the LENS and then click on the segments to piece them all together, resulting in the SPYGLASS.
  • Exit for now, and return to the Hold.

Hold

  • Click on the hidden object area.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the AMMUNITION will be added to your inventory.
  • Proceed up the steps to the next location.

Deck

  • Click on the hanging hook to lower it into the hold, then click on the hose at the bottom left corner of the hole to lower that into the hold as well.
  • Examine the motor to which the hose is attached on the left. Use the REPAIR KIT to fix the hose, then exit for now.
  • Examine the pole stand towards the left of the far railing. Place the SPYGLASS on the stand, then exit for now.
  • Make your way back to the Clearing.

Clearing

  • Take a closer look at the chained bear. Give the BONE to the bear, then click on the LEASH to add it to your inventory.
  • Return to the Deck.

Deck

  • Examine the motor on the left again. Use the LEASH on the gears.
  • Go down into the Hold.

Hold

  • Click on the hanging hook to lower it further, then click on the net on the floor to secure the cannon to the hook. Click on the hook to lift the load, then click on the STATUE HEAD to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Go to the Wheelhouse.

Wheelhouse

  • Examine the table surface in the lower left corner. Place the AMMUNITION on the table, then place each of the bullets in the small guillotine at the top of the close-up. Once finished, click on the paper to fold it, then use the TWINE to secure it, adding the EXPLOSIVE PACKET to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed back up to the Deck.

Deck

  • Click on the hook to raise it, then click on the net/cannon inside to place the cannon in its proper location on the right.
  • Take a closer look at the cannon. Click on the rear hatch to open it, then place the STATUE HEAD and the EXPLOSIVE PACKET inside. Shut the rear hatch, then click on the wheels on either side of the cannon to move the cannon into the proper location. The left wheel should be on 3, and the right wheel on 5. Click on the cannon to fire it.
Haunted Halls: Revenge of Doctor Blackmore
  • Make your way back to the Car.

Car

  • Click on the hidden object area.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the MAP will be added to your inventory.
  • Return to the Wheelhouse.

Wheelhouse

  • Take a closer look at the blue-lit screen in the far corner of the wheelhouse. Place the MAP over the screen, then note the code that prints out: 871 on the top line, and 243 on the bottom.
  • Examine the safe towards the lower right portion of the dash (below the console with the dead fish on it). Click to adjust the dials according to the code you just received. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the combination, click on the safe handle to open it. Click on the Syringe Gun inside to add it to your suitcase.
Haunted Halls: Revenge of Doctor Blackmore
  • Open the Portable Laboratory and follow these directions:
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Place the Seeds and the Water in the Mortar.
  • 2) Use the Pestle to crush the elements into a Powder.
  • 3) Place the resulting Powder, and some Poison, into the Grinder.
  • 4) Press the button on the front of the Grinder.
  • 5) Place the resulting Powder, the vial marked “a”, and Lemon into the Liquifier.
  • 6) Press the button on the front of the Liquifier.
  • 7) Pour the resulting Liquid, as well as Salt, into the Mortar.
  • 8) Use the Pestle to crush the elements into a Powder.
  • 9) Place the Powder into the Solidifier.
  • 10) Place the resulting Crystal, as well as Poison, into the Grinder.
  • 11) Press the button on the front of the Grinder.
  • 12) Place the resulting Powder, as well as H2O (water) into the Liquifier.
  • 13) Press the button on the front of the Liquifier.
  • 14) Pour the Liquid into the syringe gun at the bottom of the suitcase.
  • Upon completing the sequence, click on the ANTI-FREEZE TONIC to add it to your inventory.
  • Make your way back to the Garden.

Garden

  • Proceed across the filled gap to the next area.

Construction Site

  • Use the ANTI-FREEZE TONIC on the hallucination to vanquish it.
  • Click on the leftmost window of the construction vehicle to open it, then take a closer look inside. 
  • Press the buttons to position the hands as shown in the solution. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, return to the Garden.

Garden

  • Speak with the man.
  • Click on the PINK ENERGY ORB to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Backtrack to the Monitor Room.

Monitor Room

  • From here, proceed back to the Corner Ward.

Corner Ward

  • Examine the suitcase in the bottom left corner of the rightmost window. Place the BLUE ENERGY ORB, the GREEN ENERGY ORB, the YELLOW ENERGY ORB, and the PINK ENERGY ORB into the slots in the suitcase.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon doing this, examine the robot surrounded by lights to the right of your fiancĂ© to enter a puzzle.
  • Press the buttons to position the hands as shown in the solution. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, watch the cutscene that follows. 

Congratulations! You’ve completed the main portion of the game! Now go to the Extras portion of the Main Menu and select “Play” to access additional gameplay!

Bonus Chapter

Entry Hall

  • Click on the BENCH on the left to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed forward through the door to the next area.

Corner Hall 

  • Place the BENCH on the portion of floor between you and the door on the left.
  • Enter through the door on the left.

Test Chamber

  • Click on the hidden object area in the corner.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the VALVE will be added to your inventory.
  • Take a closer look at the vent through which the water is pouring in the upper right corner of the room. Click on the SCREWDRIVER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Back in the close-up, click on the vent to remove it, then exit for now.
  • Click on the KETTLE and the CABLE TIES to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Entry Hall.

Entry Hall 

  • Examine the leaking pipe towards the floor on the left. Use the VALVE on the pipe, then click on it to shut the water off.
  • Take a closer look at the hole in the floor in front of the statue on the right. Click on the EMPTY BAG to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the monitor on the upper right. Use the SCREWDRIVER to remove the screws, then click on the SCREEN to add it to your inventory. Click on the CODE that appears on the wall behind it as well to collect it.
  • Go to the Corner Hall.

Corner Hall 

  • Examine the back of the fallen phone booth on the lower right. Place the CODE on the phone, then click on the corresponding numbers to dial (2571). A secret compartment will open on the right. Take a closer look.
  • Use the EMPTY BAG on the close-up to trigger a puzzle.
  • Place the coins in such a way that the denomination of the coins does not repeat in any of the rows. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the BAG OF COINS will be added to your inventory.
  • Enter the Test Chamber.

Test Chamber

  • Examine the hole on the upper right through which the water is pouring. Use the BAG OF COINS on the gap to stop the flow of water.
  • Exit to the Corner Hall.

Corner Hall 

  • Examine the vent on the floor between the bench and the fallen phone booth. Click on the HANDLE to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed through the door at the far end of the hall to the next area.

Corner Ward

  • Speak with your fiancĂ©.
  • Take a closer look at the sink on the right. Hang the KETTLE on the hook on the bottom of the sink, then exit for now.
  • Examine the conveyor belt at the bottom corner of the rightmost window. Click on the GLOVE to add it to your inventory, then click on the bottom red arrow to reveal a bag. Click to open it and collect the FLOPPY DISK inside.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the middle window. Use the HANDLE on the saw blade, then click on the SAW to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Test Chamber.

Test Chamber

  • Examine the light on the left. Use the GLOVE to unscrew the BULB and add it to your inventory.
  • Click on the hidden object area in the corner.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the TAPE will be added to your inventory.
  • Exit to the Corner Hall.

Corner Hall 

  • Take a closer look at the stingray on the floor in the far section of the hall. Use the GLOVE to collect the SUCKERFISH.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed to the Corner Ward.

Corner Ward

  • Proceed through the door at the far end of the ward to the next area.

Monitor Room

  • Examine the gap in the cluster of monitors on the left. Place the CABLE TIES on the protruding peg, then attach the SUCKERFISH and finally the SCREEN.
  • Examine the computer sitting in the middle of the floor. Insert the FLOPPY DISK.
  • Take a closer look at the computer again to trigger a puzzle.
  • Click on the tiles to find matching pairs of colors. Once all the tiles have been flipped over, connect the wires so that they connect with the matching screens. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the cluster of monitors on the left will collapse, revealing a hidden door.
  • Take a closer look at the door on the left. Click on the WRENCH to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Corner Ward.

Corner Ward

  • Examine the sink on the right again. Use the WRENCH on the end of the hose connecting to the bottom of the sink. Then, click on the resulting KETTLE WITH OIL to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Monitor Room.

Monitor Room

  • Examine the door on the left again. Use the KETTLE WITH OIL on the hinges on the left, then click on the wheel to open the door and proceed through to the next area.

Corridor

  • Click on the HAMMER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the light surrounded by a protective grate on the upper right. Click on the hatch to open it, then leave it for now.
  • Examine the panel to the right of the door at the far end of the corridor. Use the SAW to remove the panel, then use the TAPE to repair the wires.
  • Proceed through the door to the next area.

Bomb Bay

  • Take a closer look at the control panel straight ahead. Click on the BUTTON to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Enter through the door on the left.

Storage Area

  • Examine the boxes towards the upper right corner. Click on the GLASS CUTTER to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Next, use the HAMMER to drive out the peg holding the chains together. 
  • Click on the hidden object area that appears in the now-open crate.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the SAW will be added to your inventory.
  • Take a closer look at the stepladder on the left. Click on the MAGNET to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Corridor.

Corridor

  • Examine the light surrounded by the grating on the upper right. Use the GLASS CUTTER to remove the protective cover, then use the BULB on it.
  • Back in the main area, take a closer look at the fire extinguisher on the left. Click on the FLAT IRON in the close-up to add it to your inventory, then use the SCREWDRIVER to free the EXTINGUISHER and collect that as well.
Haunted Halls: Revenge of Doctor Blackmore
  • Enter the Bomb Bay.

Bomb Bay

  • Use the EXTINGUISHER on the tentacles to drive them away, then click on the hidden object area that appears.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the MAGNETIC CARD will be added to your inventory.
  • Take a closer look at the door on the right. Use the MAGNETIC CARD on the card reader, then proceed through to the next area.

Laboratory

  • Examine the lab equipment containing the jellyfish towards the right in the background. Click on the Spray to add it to your suitcase.
Haunted Halls: Revenge of Doctor Blackmore
  • Follow the directions shown and outlined below to complete the sequence.
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Place the Coal, the vial marked ?, and the vial marked a into the Mortar.
  • 2) Use the Pestle to crush the ingredients.
  • 3) Place the resulting Powder into the Grinder, along with Poison.
  • 4) Press the button on the front of the Grinder.
  • 5) Place the Powder, some Lemon, and H2O (water) into the Mortar.
  • 6) Use the Pestle to grind the ingredients.
  • 7) Place the resulting Powder into the Liquifier.
  • 8) Press the button on the front of the Liquifier.
  • 9) Pour the resulting Liquid into the Solidifier.
  • 10) Put the Crystal and some Flowers into the Mortar.
  • 11) Use the Pestle to mix them all together.
  • 12) Place the resulting Powder into the Grinder.
  • 13) Press the button on the front of the Grinder.
  • 14) Place the resulting Powder, and some Poison, into the Liquifier.
  • 15) Press the button on the front of the Liquifier.
  • 16) Pour the Liquid into the Spray at the bottom of the suitcase.
  • Upon completing the steps, click on the INHALER to add it to your inventory.
  • Examine the lab equipment with the jellyfish again. Use the SAW to remove the top of the green section, then click on the JELLYFISH to add it to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the shelves with the black and yellow stripes (or the light above the desk). Click on the cuttlefish inside the tray to cause it to release ink, then exit the close-up for now.
  • Examine the computer on the desk. Press Enter, then click on the envelope to open it and add the CODE to your inventory. Click on the SHEET OF PAPER to collect that as well.
Haunted Halls: Revenge of Doctor Blackmore
  • Take a closer look at the terrarium in the upper left corner of the screen. Click on the SWATTER to add it to your inventory, then use the MAGNET on the top to open the cage. Exit for now.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Storage Area.

Storage Area

  • Examine the upper left corner, where the crates are stacked. Use the SWATTER on the mosquitos to trigger a puzzle.
  • Find a unique mosquito by slapping paired ones with the swatter. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, the MOSQUITO will be added to your inventory.
  • Make your way back to the Laboratory.

Laboratory

  • Examine the terrarium on the upper left again. Place the MOSQUITO into the cage, then click on the CHAMELEON that appears to collect it.
Haunted Halls: Revenge of Doctor Blackmore
  • Exit to the Bomb Bay.

Bomb Bay

  • Take a closer look at the panel in the middle of the area. Use the CODE on the panel, then input the code (846), followed by the orange enter button, to open the hatch in the floor.
  • Proceed down to the next area.

Docking Bay

  • Use the INHALER on the hallucination that appears to vanquish it.
  • Click on the STEPS lying on the floor to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Examine the sphere ahead. Place the CHAMELEON onto the panel to trigger a puzzle.
  • Flip the switches in the correct order to light the lights. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the puzzle, enter the sphere.

Observation Sphere

  • Place the JELLYFISH into the large open tube, then click the “Fire” button on the control panel.
  • Once done, click on the small orange switch box with the yellow “!” symbol on the right to cause the bathysphere to surface.
  • Exit to the Docking Bay.

Docking Bay

  • Note the bathysphere on the left, then proceed out to the Bomb Bay.

Bomb Bay

  • Click on the hidden object area.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the BATTERY will be added to your inventory.
  • Return to the Storage Area.

Storage Area

  • Examine the step ladder hidden away on the left. Use the STEPS on it, then exit for now.
  • Return to the Docking Bay.

Docking Bay

  • Take a closer look at the bathysphere on the left. Insert the BATTERY into the slot on the right, then enter.

Bathysphere

  • Take a closer look at the control console ahead. Place the BUTTON in the round groove, then click on the BOLTS to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Return to the Storage Area.

Storage Area

  • Click on the hidden object area.
  • Find the objects listed at the bottom of the screen: objects are randomized, but the Key Item is circled in red.
Haunted Halls: Revenge of Doctor Blackmore
  • Upon completing the area, the PAINT ROLLER will be added to your inventory.
  • Examine the step ladder on the left again. Place the BOLTS on the step ladder, then use the WRENCH to secure them. Click on the resulting LADDER to add it to your inventory.
  • Go to the Laboratory.

Laboratory

  • Take a closer look at the cuttlefish in the tray on the high shelf again. Use the PAINT ROLLER on the tray to obtain the INKED ROLLER.
  • Examine the glass vial with the tentacles inside on the left of the desk. Use the INKED ROLLER on the tentacles, then use the SHEET OF PAPER on them to obtain the TENTACLE PRINT.
Haunted Halls: Revenge of Doctor Blackmore
  • Go out to the Bomb Bay.

Bomb Bay

  • Examine the control panel on the back wall, between the middle panel and the door on the right. Place the TENTACLE PRINT on the screen, causing the bomb hanging from the ceiling to be lowered into the middle of the room.
  • Use the LADDER to access the bomb, then take a closer look inside. Click on the ENERGY ORBS to add them to your inventory.
Haunted Halls: Revenge of Doctor Blackmore
  • Proceed to the Bathysphere.

Bathysphere

  • Take a closer look at the panel with the levers on the left side of the bathysphere. Place the ENERGY ORBS into the slots to trigger a puzzle.
  • Pass the energy from the spheres to the engine of the boat. Rotate segments to send charges to the bottom. Click on a segment to rotate it. The solution is shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • Now that the engines have power, there’s one thing left to do. Examine the medical kit in the upper right corner of the bathysphere.
Haunted Halls: Revenge of Doctor Blackmore
  • Click to open the medical kit, then click on the Syringe inside to add it to your suitcase.
  • Click on the Portable Laboratory to open it.
  • Follow the directions as listed and shown below.
Haunted Halls: Revenge of Doctor Blackmore
  • 1) Place the Coal, the vial marked Y, and Poison into the Liquifier.
  • 2) Press the button on the front of the Liquifier.
  • 3) Pour the resulting Liquid into the Solidifier.
  • 4) The Liquid will become a Crystal.
  • 5) Place the Crystal into the Mortar.
  • 6) Use the Pestle to crush the Crystal into Powder.
  • 7) Place the Powder, Flowers, and the vial marked “a” into the Grinder.
  • 8) Press the button on the front of the Grinder.
  • 9) Place the resulting Powder, as well as the vial marked “X”, into the Liquifier.
  • 10) Press the button on the front of the Liquifier.
  • 11) Pour the resulting Liquid into the Syringe at the bottom of the suitcase.
  • Upon completing the steps, click on the SYRINGE to add it to your inventory.
  • Backtrack to the Corner Ward.

Corner Ward

  • Take a closer look at your fiancĂ© in the chair. Use the SYRINGE on him.
  • Make your way back to the Bathysphere.

Bathysphere

  • Examine the control panel at the front of the vessel. Click on the large green button to start it, then watch the cutscene that follows.

Congratulations!

You have completed Gamezebo’s walkthrough for Haunted Halls: Revenge of Dr. Blackmore. Be sure to check back often for game updates, staff and user reviews, user tips, forums comments and

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