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Flux Family Secrets: The Rabbit Hole Walkthrough
Welcome to the Flux Family Secrets: The Rabbit Hole walkthrough on Gamezebo.com. Flux Family Secrets: The Rabbit Hole is a Hidden Object game for the PC created by Skunk Studios and published by Big Fish Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Flux Family Secrets: The Rabbit Hole.

Flux Family Secrets: The Rabbit Hole – Game Introduction
Welcome to the Flux Family Secrets: The Rabbit Hole walkthrough on Gamezebo.com. Flux Family Secrets: The Rabbit Hole is a Hidden Object game for the PC created by Skunk Studios and published by Big Fish Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Flux Family Secrets: The Rabbit Hole.
Walkthrough
Since the list of items to find varies each time you play the game, the screenshots for the Hidden Object scenes do not mark the location of each object. Only the items that are constant in every game are indicated below.
A Tutorial is available at the start of the game. You may skip it, but when playing the game for the first time, we recommended that you take the tutorial.
Chapter 1: Mansion
MANSION – FOYER

- Collect Flux Badge #1.
- Move the chair aside to find a piece of the music box.
- Find all the parts of the owl and place the completed owl on the platform.

- Rotate the owl parts so that all are facing front.
- Begin with the top ring, then the bottom ring, then the owl itself, and the middle ring last.
- Click on the sparkling cabinet to zoom in on a Hidden Object scene.

- When completed, the Flux key will go into your inventory.
- Click on the gate and open the lock with the Flux key.
- Turn the key and go through the door.
MANSION – DOOR TO LIBRARY

- Collect History Badge #1.
- On the right side of the door is a locked drawer. Use the Flux key to open it.
- Take the Flux book from inside the drawer.
- Go left to the Sitting Room.
MANSION – SITTING ROOM

- Collect Secrets Badge #1.
- Place the completed lamp on the side table.
- Place the music box on the top shelf.

- Pick up the key and insert it into the music box’s slot.
- Turn the key once, and take the punchcard that rolls out.
- Click on the sparkling bottom shelf to access a Hidden Object scene.
- Use the key on the chair to unlock the red box, and take the Flux battery inside.
- Go right towards the door to the library.
MANSION – DOOR TO LIBRARY

- Click on the control panel to the right of the door.
- Insert the punch card into the top slot. Replace the four panel buttons.
- Click the 2 buttons to open the battery slot. Place the Flux battery inside and click the same buttons to close the battery panel.
- A pattern of colored lights will flash. Like in a Simon Says game, repeat the pattern. Complete 4 sequences.
- Enter through the doors to the library.
Chapter 2: Library
LIBRARY – MAIN FRONT VIEW

- Collect History Badge #2.
- Turn to the left side of the library.
LIBRARY – LEFT SIDE

- Open the drawer to find a piece of Apollo.
- Turn on the light switch to find a piece of the ladder.
- Click on the sparkling area to zoom into a Hidden Object scene.

- Move the box aside to find the adhesive tape.
- When completed, a crank arm will be added to your inventory.
- Go to the right side of the library.
LIBRARY – RIGHT SIDE

- Collect Flux Badge #2.
- Click on the sparkling statue to access a Hidden Object scene.

- Find 5 Greek letters.
- Turn left towards the pedestal.
LIBRARY – PEDESTAL

- Click on the pedestal, and place the Flux book and the Greek letters on it.

- Take the Greek letters from the left column and put them in their proper slots.
- Pick up the pipe inside the book and exit the close-up.

- Place the missing pipe piece on the broken pipe section.
- When the steam stops, you’ll be able to take the Apollo piece above.
- The other Apollo piece is still unavailable for now.
- Place the ladder on the right bookshelf. Click on the ladder to move it to the left shelf.
- Click the up arrow to climb up the ladder.
LIBRARY – UPPER SHELF

- Click on the blue book to solve a slider puzzle.

- You will be rewarded with a newspaper piece after solving the puzzle.
- Take the last newspaper piece and go back down.
LIBRARY – PEDESTAL

- Hang the newspaper over the book and pedestal.
- Assemble the pieces of the newspaper. A piece will lock into place when in the correct spot.
- Take note of the newspaper’s date: November 21, 1863.
- Go back out towards the center of the room.
LIBRARY – MAIN FRONT VIEW

- Place the reading lamp on the missing spot on the table, and click on the table to zoom in.
- Arrange the reading table drawers to form a code that combines the numbers of the newspaper’s date.
- Pull or push drawers to control the digits.
- The solution to the puzzle is: 11-2-1-18-6-3
LIBRARY – PEDESTAL

- You will automatically be taken to the rear bookshelf.
- Pick up the last Apollo piece from the vase.
- Go to the left side of the library to find the location for the bust.
LIBRARY – LEFT SIDE
- Place the Apollo bust in the empty statue niche.
- Place the crank arm into the panel that opens up.
- Turn the crank arm by clicking it 3 times.
- The pedestal gives way to a “rabbit hole”. Go down the stairs.
Chapter 3: Round Room
ROUND ROOM – DOORS

- Click on both plants to move them aside. Object parts are hidden behind them.
- Go left.
ROUND ROOM – PORTRAITS

- Collect Secrets Badge #2.
- Move aside the plant to find a piece of the fire extinguisher.
- Go right twice.
ROUND ROOM – FIREPLACE

- Collect Flux Badge #3.
- Move the plates aside to find an object part.
- Check behind the plant and under the figurine.
- Look inside the basin to find a star.
- When completed, place the fire extinguisher on the floor to the left of fireplace.
- Click on the sparkling fireplace to zoom into a Hidden Object scene.

- Move the 3 plates aside.
- Find 5 brass rungs.
- Go left twice to the portraits area.
- Place the rungs on the wall to complete the ladder.
- Click the up arrow to climb up to the ceiling.
ROUND ROOM – CEILING

ROUND ROOM – DOORS

- Place each of the 5 stars on the door.
- Place the tiles on the platform in front of the door.
- Click each tile to rotate it, forming a design.
- After completing the puzzle, take the last piece of the gyro.
- Go back up towards the ceiling. Place the gyro on the chandelier.
- Go downstairs and into the Apollo Room.
Chapter 4: Apollo
APOLLO ROOM – MAIN FRONT VIEW

APOLLO ROOM – RIGHT SIDE

- Pick up some inventory tools: a satchel and a post digger.

- Click on the chest and place both tools on it to help pry the chest open.
- Find 4 heavy cart wheels and drop them into the satchel.
- When the chest is open, you may now search inside it.

- A wrench will be added to your inventory.
- Go to the left side of the room.
APOLLO ROOM – LEFT SIDE

- Once the elevator is complete, place it in the elevator shaft.
- Go further left to get a closer view of the pipes.
APOLLO ROOM – PIPES

- Pick up the hammer behind the pipes.
- Place the gauges on the left side of the pipes.
- Place the 2 valve wheels and tighten them both with your wrench.
- Once the steam ceases, take the last fuse part.
- Exit the close up view, then zoom into the control panel beside the elevator
APOLLO ROOM – ELEVATOR PANEL

- Click on the panel door to open it.
- Place the 3 fuses in the right spots so that the gauge needles point to the green zone.
- You’ll find the solution via trial and error. The solution varies for every game.
- Click on the elevator to go up to the scaffold.
APOLLO ROOM – SCAFFOLD

- Collect Secrets Badge #3.
- Use your hammer to knock out the railroad spike. The rail spike will go into your inventory.
- From the open crate, take the Apollo calibrator.
- Go downstairs, back out, and forward to the center of room.
APOLLO ROOM – APOLLO MACHINE
- Place the calibrator in the Apollo machine.
- Put the rail spike inside Oscar the Owl.
Chapter 5: Railroad
RAILROAD – TRAIN

- Collect Secrets Badge #4.
- Take the canteen and fill it with water from the faucet beside it.
- Click on the train to access a Hidden Object scene.

- Find 7 rail ties.
- Go right to the lamp post.
RAILROAD – LAMP POST

- Pick up some inventory tools: a sack of gunpowder and a shovel.
- Click on the sparkling bench to zoom into a Hidden Object scene.

- Move aside the US sack to find a key behind it.
- Go through the opening in the fence towards the trees.
RAILROAD – BEHIND FENCE

- Collect Flux Badge #4.
- Topple the crate over to find a piece of the lever.
- Find some inventory tools: a flint stone and some dry leaves.
- To build a fire, place gunpowder, flint stone and dry leaves in the center.
- Put the completed pot on top of the fire.

- Find 7 empty tin cans and place them in the pot to melt them down.
- Dig the ground with the shovel 3 times
- Pour the molten metal on the mold.
- Pour the canteen of water to cool the metal.
- Pick up the rail tracks you just made.
- Exit through the fence on top right to go back to lamp post.
RAILROAD – LAMP POST

- Place the lever on the wooden platform near the lamp post.
- Click on the lever to switch the tracks.
- Go left to the train.
RAILROAD – TRAIN
- On the missing section of railroad, place the rail ties and then the rail tracks.
- Use the key on the signal box to enter it.
RAILROAD – SIGNAL BOX

- Collect History Badge #3.
- Put the teapot on the furnace.
- Pick up a pencil and the clue formed by the steam from the teapot.
- On the table, place the telegraph, steam clue and pencil.
- Click on the telegraph to send a message.

- Send a message in Morse code using your mouse clicks.
- Press the lever when the symbol is inside the ring.
- For a dot, click quickly. For a dash, hold the mouse button.
- If you miss too many letters, the message will not be delivered and you’ll have to begin again.
- Put the Revere coffee urn in the owl.
Chapter 6: Tavern
TAVERN – OUTSIDE

- Push the barrel aside to find a piece of the tavern sign.
- When completed, hang the sign above the tavern door and go inside.
TAVERN – ENTRANCE

- Find the object parts then go downstairs.
TAVERN – DOWNSTAIRS

- Collect Secrets Badge #5.
- Click on the barrels to zoom into a Hidden Object scene.

- Pick up the jug on barrel and place it under the tap to fill it with water.
- Go forward to the storage area.
TAVERN – STORAGE

- Collect Flux Badge #5.
- Slide the candle aside to find a piece of the map.
- Click on the sparkling window for a puzzle.
- Puzzle: Turn all the buttons green. Solutions will vary. The best way is to figure out how to turn all buttons grey. Then click the center and the four corners to turn them green.

- When the puzzle is solved, you’ll find some inventory tools: a bucket and an old drill.
- Take 3 stools (one from the second floor) and stack against the door to access a HOG.

- When completed, 8 coffee cups will go into your inventory.
- Exit and go left.
TAVERN – TABLES

- Hang the completed flag on the wall.
- Pick up the hatchet and break open the crate to find some logs.
- Open the stove door, place the logs inside, and heat up the jug on the stove.
- Go right and up the stairs.
TAVERN – ENTRANCE

- Drill the coffee barrel and use the bucket to catch some coffee beans.
- Go downstairs.
TAVERN – DOWNSTAIRS


- the map on the wall, and exit from the close-up view.
- Put coffee beans in the mortar. Click several times to crush the beans with the pestle.
- Go forward to the storage area.
TAVERN – STORAGE

- Put down the urn on the far corner of the table.
- Place ground coffee, hot water, and coffee cups into it.
- Exit and go left.
TAVERN – TABLES
- Set the coffee cups on the table.
- Put the Apollo capacitor in the owl.
APOLLO ROOM

- Click on the sparkling chest on the right to search for items.
- Find 2 green buttons and 2 red buttons.
- Go forward to the Apollo machine. Place the capacitor and then the buttons.

- Move the buttons around until they are positioned as shown above.
- The red buttons should be in the right column.
- The green buttons should be in the center column.
- The single blue button should be in the top left corner.
Chapter 7: Antiquities
ANTIQUITIES – STAIRCASE

- Collect Secrets Badge #6.
- Go right towards the dresser.
ANTIQUITIES – DRESSER

- Collect History Badge #4
- Move aside the crate to find an item part.
- Go back out and up the stairs.
ANTIQUITIES – TOP OF STAIRS

- Mount the completed sconce in the dark corner
- Click the sparkling area near the painting.

- Search for 4 numbers hidden in the painting.
- Use those numbers to form a combination. Click “Open” to test it.
- A green light means the digit is correct, a red light means it’s wrong. The solution will vary.
- Take the bolt cutters from behind painting and go downstairs to the dresser.
ANTIQUITIES – DRESSER

- Attach the lever to the sparks above the dresser.
- Use the lockpick on the dresser lock.
- Move the lockpick below each cylinder, and click when a cylinder is at its highest position.
- When the chest is unlocked, you’ll be able to access a Hidden Object scene.

- Move the vase and the plate to find some hidden items.
- Once completed, a water bottle will be added to your inventory. Exit to the staircase
ANTIQUITIES – STAIRCASE
- Place the Flux lift on the crates. Add water to the lift to give it power.
- Click on the chains of the crate and use the bolt cutters on them.
- Take the cylinder record and put it in the owl.
Chapter 8: Ford Motor
FORD MOTOR – OUTSIDE
- Click on the Hidden Object scene under the tree.

- Push the swing to find a knife. Use the shovel to dig up a dinner bell.
- When completed, a key will be added to your inventory.

- Collect Secrets Badge #7.
- Move the small rock aside to find an object part.
- An axe piece is on the roof, but you can’t reach it for now.
- Use the key to open the door on left and enter.
FORD MOTOR – INSIDE

- Take the wooden logs from beside the door.
- Go right to the workshop.
FORD MOTOR – WORKSHOP

- Collect History Badge #5.
- Pick up some inventory tools: newspaper and a candle.
- Go out the open door.
FORD MOTOR – BACKYARD

- Collect Flux Badge #6.
- Go back inside.
FORD MOTOR – WORKSHOP

- Set the watch down on the worktable on the left.
- Connect the gears to each other so that all are spinning. Not all gears will be used.
- After completing the watch puzzle, a lightbulb will be added to your inventory.

- Place the quadricycle and the stove in the locations shown above.
- Add wood, newspaper and the candle to the stove.
- Click the lever of the steam engine to prepare the quadricycle for launch.
- Place the lightbulb in the hanging lamp. Click on the lighted area to search for items.

- Move the planer to reveal an item.
- When completed, a ladder will be added to your inventory.
- Go out the front door by clicking the down arrow twice.
FORD MOTOR – OUTSIDE

- Place the ladder against the wall.
- Take the axe part from roof and use the axe to break down the closed door.
- Put the Boston tea into the owl.
Chapter 9: Wharf
WHARF – FRONT OF BUILDING
- Click on the carriage to zoom in on a Hidden Object scene.

- Lift the carriage seat to reveal a book.
- When completed, a whip will be added to your inventory

- Use the whip on the carriage horse to move it out of the way.
- Some object parts are only visible once the carriage is gone.
- One part of the pulley will only be available in a later scene.
- Collect Flux Badge #7.
- Go left.
WHARF – PIER

- Collect History Badge #6.
- Use the completed lamplighter to put out 4 lamps. Move your cursor over a lamp and click when it is highlighted with a glowing border.
- Go forward.
WHARF – BACK OF BUILDING

- Find the horseshoe and the ramrod and use them to open the cage. You’ll find a piece of the pulley inside.
- Look for 5 sticks and place them in front of the chest, each one in front of the other.
- Click on the chest to roll it forward and find another pulley piece.
- Go right twice to the front of the building.
WHARF – FRONT OF BUILDING

- Hang the sign on the upper left column of the building’s corner.
- Use the axe to break down the shed and get the pulley piece inside.
- Return to the back of the building, and then go further left.
WHARF – MORE BUILDINGS
- Click on the merchant’s cart to access a Hidden Object scene.

- Lift the poster to find cards. Take the scoop and use it on the other sack to find a spoon.
- Once completed, a cannonball will be added to your inventory.

- Collect Secrets Badge #8.
- Use the lamplighter to put out the last 2 lamps.
- Find a board and cannon. Put them in the center to assemble a catapult.
- Place the pulley on the right end of the catapult, and the cannonball on the left.
- Click on the crate to activate the pulley, and then click on the other sparkling crate.
- Take the Flux fuel cell and put it in the owl.
APOLLO ROOM

- Click on the sparkling chest on the right to search for items.
- Once completed, a picture frame with a pattern will be added to your inventory.
- Go forward to the Apollo machine. Put the fuel cell in it, and then the pattern.

- Rotate the pieces to complete a picture.
- Start with the corners and the sides, forming an orange border.
Chapter 10: Bedroom
BEDROOM – SITTING ROOM

- The missing parts of the clock will only be available in a later scene.
- Go left.
BEDROOM – FIREPLACE

- Collect History Badge #7.
- Click on the sparkling door to zoom in on a Hidden Object scene.

- Move the family picture to find a wallet. Open the drawer to find a candle.
- When completed, an eraser will be added to your inventory.
- Go right.
BEDROOM – BED

- Collect Secrets Badge #9.
- Move one of the center pillows to find a picture.
- Open the globe to find a projector part.
- Use the eraser to clean the chalkboard.

- Set the projector on the table. Click each of its 3 cartridges.
- Clues are projected on the board, showing the date: December, 21, 2012.

- Hang the picture on wall and arrange the photos in the frame according to their shape.
- Note the Rebus puzzle clues that appear below them.
- L + Book – B, Bee + L + Hoe – H, Star, Pill + Go – G reads “Look Below Star Pillow”.
- Go back to the sitting room.
BEDROOM – SITTING ROOM

- Display the boat on the table. Take the clock piece that appears.
- Look below the star pillow for the last clock piece.
- Go to the fireplace.
BEDROOM – FIREPLACE
- Hang the clock above the fireplace.
- Enter the date from the projected clues: December 21, 2012 or 12212012.
- Click on the sparkling fireplace to enter a secret Hidden Object area.

- Zoom in on the upper right corner to look through a peephole and watch a cut scene.
- Lift the newspaper to find clippers. Find the Wills letter of invitation.
- Put the Wills invitation in the owl.
Chapter 11: Lincoln’s Office
OUTER OFFICE – DOORS

- Open the top left drawer to find an object part.
- Find the Secrets Badge #10 inside the bottom right drawer.
- Click on the closet door to enter a Hidden Object scene.

- Open the book, the box, and the fireplace panel to find items inside.
- Move the tray aside to find a letter opener. This will be added to your inventory.
- Go right.
OUTER OFFICE – FIREPLACE

- Find the item parts and go to the right.
OUTER OFFICE – DESKS

- Open the drawer to find a train piece inside.
- Collect History Badge #8.
- Hang the completed map on the wall. Pull the map down and take the train piece.
- Put the completed mail satchel on the table. Click on the letter that falls out from it.
- Use the letter opener on the envelope’s right edge. Click on the letter and pick up the safe handle.
- Go left to the fireplace.
OUTER OFFICE – FIREPLACE

- Display the train on the mantelpiece.
- Attach the safe handle to the safe. Click to open it and take the key inside.
- Go left and use the key on the locked door.
INNER OFFICE – TABLE

- Insert the binoculars in the coat pocket to reveal an address piece.
- Move the red plant aside to find another address piece.
- Go left.
INNER OFFICE – DESK

- Collect Flux Badge #8.
- Click on the sparkling desk to access a Hidden Object scene.

- Lift the 2 lampshades to reveal other objects.
- When completed, a pencil will be added to the address parts.
- Pull the knob handle at the left of the curtain, to open the cabinet.
- Click on the sparkling cabinet to zoom into another Hidden Object scene.

- Move the painting and the books to find items.
- When completed, a folder will be added to the address parts.
- Go left.
INNER OFFICE – MAPS

- Store the completed medal in the case.
- Get the address piece from the drawer that opens up.
- When completed, place Lincoln’s effects on the table.
- Go right twice.
INNER OFFICE – TABLE

- Put the books under the ship and get the last piece of the address.
- Go left.
INNER OFFICE – DESK
- Place the address on the desk.
- Assemble the pieces of the address.
- Put the fife in the owl.
Chapter 12: Ship
SHIP – DOCKS
- Click on the sparkling area to search for a useful item.

- Take the dagger and cut the rope tied to post, to reveal the boots.
- Find 2 oars, which will be added to your inventory.

- Move the barrel to reveal a dinghy part.
- Set down the dinghy in the water and add the oars to it.
SHIP – STARBOARD
- Click on the sparkling area to search for a useful item.

- Turn over the barrels to find a fish and a leaf under it.
- Find 2 nets, which will be added to your inventory.

- Collect History Badge #9.
- Hang the net on the side of the ship. Click to climb up.
SHIP – DECK

- Collect Flux Badge #9.
- Go left.
SHIP – STERN

- Move the crate to find a piece of the keys.
- Click on the sparkling door to enter a Hidden Object area.

- Check the drawer to find spices inside.
- Open the chest to find a lantern. Place the lantern in the dark corner to reveal a ladder.
- Once completed, the ladder will go into your inventory.
- Go right twice.
SHIP – BOW

- Topple over the bucket to find a piece of the keys inside.
- Once completed, use the pistol to shoot the padlock of the hatch.
- Place the ladder inside the open hatch.
- Go left to the deck.
SHIP – DECK
- Use the keys to unlock the hold. Search for more useful items.

- Move the shield to reveal a chest.
- Find 9 hatchets. Move the box to reveal one of them.
- Once completed, an axe will be added to your inventory.
- Go right and enter the hatch.
SHIP – FORWARD HOLD

- Collect History Badge #10.
- Use the axe to smash the crates one by one, starting from the top.
- When the upper crates are gone, take the bag of marbles behind them.
- Put the marbles & teabox on the Morris game.

- The first part is like Tic-Tac-Toe: try to put 3 stones in a row and thwart your opponent from forming the same. Diagonals don’t count. Whoever makes 3 in a row gets to remove an opponent’s stone from the board.
- When 9 stones of each have been laid out on the board, you can now slide stones around. Whenever you form 3 stones in a row, you remove an opponent’s stone. If a player is unable to move, the other one wins.
- Click on the teabox to get an Apollo component.
APOLLO ROOM
Click on 3 atoms of the same color to make them group together and disappear. Don’t let them collide with another color, or they’ll explode and you’ll have to start over.
You don’t need to eliminate all the atoms in a round. It’s okay if 1 or 2 of a color remain.
In the screenshots below, click on the atoms in the order they’re numbered. If several atoms have the same number, it doesn’t matter which of them you click on first.
Round 1

Round 2

Round 3

Round 4

You have completed Flux Family Secrets: The Rabbit Hole.
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