Fear for Sale: Sunnyvale Story Walkthrough

Welcome to the Fear for Sale: Sunnyvale Story Collector’s Edition walkthrough on Gamezebo. Fear for Sale: Sunnyvale Story Collector’s Edition is a Hidden Object Game played on the PC created by EleFun Games. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Fear for Sale: Sunnyvale Story Collector’s Edition.

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Fear for Sale: Sunnyvale Story – Game Introduction

Welcome to theFear for Sale: Sunnyvale Story Collector’s Edition walkthrough on Gamezebo.Fear for Sale: Sunnyvale Story Collector’s Editionis a Hidden Object Game played on the PC created by EleFun Games. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to completeFear for Sale: Sunnyvale Story Collector’s Edition.

General Tips

This hidden object game requires visiting several locations and using inventory items to advance play.

  • Play is mostly linear although there are some options for the order in which to explore locations.
  • Begin play by selecting a playing mode.
    • Casual Mode – Hint and skip buttons recharge faster. Active areas are highlighted by glints.
    • Expert Mode – Hint and skip buttons recharge slower. Active zones are not identified.
  • Switching modes requires creating a new profile and restarting the game.
  • Read all of the scraps of paper in a scene. Information is added to the game diary and is useful for following the story line, directing play and solving puzzles. The diary glows when new information is added.
  • Items listed in green in hidden object scenes require an extra step to find or create them. Drag the cursor around the scene and watch for the cursor to turn into magnifying glass or hand to find a needed object or open a box or drawer.
  • CAPITALIZED inventory items are meant to make it easier to find where this guide may deviate from your own play. Inventory items are highlighted in blue with a white border in the screenshots.
  • If you don’t have an item referenced in this guide, click and hold the “Ctrl” key and then press the “F” key. This opens a Find area. Type in the name of the object as it appears in this guide to find where else it’s referenced.
  • If you are not familiar with hidden object games, click “Yes” when asked if you would like a tutorial. This will show you how to interact with objects and characters.

Chapter 1: Exploring the Mill

 Sunnyvale Story

Mill Gate

  • Speak with the mayor (A).
  • Pick up the INSULATING TAPE from the car hood (B).
  • Inspect the paper by the fence (C). Take the MILL INLAY. Read the newspaper article. The information is added to the diary.
  • Follow the arrow toward the mill (D).

Outside the Mill

  • Speak to the sheriff.
  • Examine the body under the tarp. Take the WOOD BEAM next to the body.
  • Zoom in on the mill door.
  • Place the WOOD BEAM on the mill wheel blocking the door. Click to move the wheel and gain entrance to the mill.
 Sunnyvale Story

Mill Interior

  • Take the WHITE LINEN (A) and ROPE (B).
  • Dig through the hay to uncover a trunk (C).
  • Take the HOOK (D). Insert the MILL INLAY in the chest lock (E). Remove the cloth covering the PITCH (F).
  • Play the hidden object scene (G).
 Sunnyvale Story
  • Remove the cork (A) to fill the empty glass for a Glass with Water.
  • Click the piece of paper four times (B) to fold it into a Paper Plane.
  • Find the rest of the listed objects. The GLOW STICK (C) is added to inventory.
  • Exit the mill.
 Sunnyvale Story

Outside the Mill

  • Zoom in on the well (A).
  • Place the GLOW STICK in the well to illuminate the area (B).
  • Click the rope on the side of the well (C) and attach the HOOK to the end.
  • Lower the rope and hook to retrieve the MILL GEAR (D).
 Sunnyvale Story

Mill Interior

  • Zoom in on the shelf on the right (A). Take the schematic for repairing the rotating mill stone.
  • Inspect the broken mill stone shaft (B). Click the shaft to straighten it.
  • Add the PITCH and ROPE to the shaft (C) to strengthen it. Insert the MILL GEAR on the shaft (D) to rotate the mill stone.
  • Look closer at the broken mill stone (E). Take the picture. It morphs into a PHOTO for inventory.

Mill Gate

  • Give the PHOTO to the mayor.
  • Go right to enter the town.

Chapter 2: Entering the Archives

 Sunnyvale Story

Town Square

  • Zoom in on the statue (A). Take the SLIDE. Read the paper for a diary entry.
  • Take the road on the right (B).

Right Street

  • Remove the leaves by the ribbon (C). Take the LENS.
  • Examine the vines clinging to the shoe (D).
  • Read the paper by the grate (E).
  • Approach the police station (F).

Police Station

  • Speak with the sheriff.
  • Take the note on the right stairway ornament.
  • Pick up the HAMMER on the steps.
  • Click down twice to return to the square.
 Sunnyvale Story

Town Square

  • Go toward the Archives building (A).
  • Examine the drain spout on the right. Move the leaves and take the KEY.
  • Return to the square.
  • Go toward the emergency hut on the left (B).
  • Zoom in on the door lock. Place the KEY on the lock to open a puzzle.
 Sunnyvale Story
  • The goal is to swap the keys so the key color matches the color patch.
  • Use the vertical arrows to move the slider up and down. Press the horizontal arrow to insert and retrieve the keys two at a time.
  • One strategy is to position the two keys at the top and bottom first. The first two moves are as follows:
    • Move the slider up and pick up keys D and E.
    • Slide to the bottom. Swap the keys at position G and H. The orange key is now in position.
    • Slide up opposite keys B and C. Swap the current keys with these two.
    • Move to the top. Press the swap button. The red key is now correctly positioned.
  • Use the empty slots to help get the keys in the correct order.
  • Watch the video to see one solution.

  • Open the door to play a hidden object scene.
 Sunnyvale Story
  • Click the suitcase to open it (A).
  • Drag the pouch of coffee to the mug (B). Take the Mug with Coffee.
  • Insert the key in the padlock (C) to get an Open Lock.
  • Remove the Open Lock from the locker. Open the locker to find the Ball. Close the locker door to avoid hiding other items on the list.
  • Find the rest of the listed items. The POCKET KNIFE is added to inventory.
 Sunnyvale Story

Archives Entrance

  • Read the note next to the door (A).
  • Remove the crime scene tape (B).
  • Inspect the lock. Use the POCKET KNIFE to remove the four screws (C) and open a puzzle.
  • The goal is to press the buttons in the correct sequence to light up all ten lights simultaneously.
  • Solution: 2-3-5-7-4-8-6-10-9-1.

Archives Lobby

  • Click the shaking painting to open a hidden object scene.
 Sunnyvale Story
  • Click the printer (A) to obtain a Printed Check.
  • Remove the canister top (B) to find the Bowling Pin.
  • Find the rest of the listed objects. The ELECTRICAL PLUG is retained in inventory.
  • Go to the right.
 Sunnyvale Story

Archives Office

  • Zoom in on the projector (A).
  • Attach the LENS and ELECTRICAL PLUG. Insert the SLIDE on top.
  • Connect the dangling electrical plug to the socket (B).
  • Access the picture (C). Place the WHITE LINEN cloth over the picture to see the image.
  • Pick up the BUCKET HANDLE (D).
 Sunnyvale Story

Archives Lobby

  • Examine the painting (A).
  • Use the POCKET KNIFE to carve an “X” in the canvas. Retrieve the PUZZLE PIECE.
  • Insert the PUZZLE PIECE in the wardrobe door lock (B) to open a puzzle.
  • The goal is to match the puzzle pieces to the outline to form a picture. The puzzle pieces are dispensed one at a time. See above inset for the solution.
  • Open the wardrobe door and take the KEY CARD from the shelf (C).
  • Look closer at the door lock (D). Insert the KEY CARD in the slot to open the door.
  • Take the GOLDEN QUILL from just inside the door to the basement.

Mill Interior

  • Zoom in on the shelf.
  • Put the GOLDEN QUILL in the empty slot on the desk set. Take the KEY.
  • Play the hidden object scene.
 Sunnyvale Story
  • Move the boot to reveal the Boot Print (A).
  • Use the brush to remove the dirt on the post (B) and uncover the 3.
  • Find the listed objects. The MOP ATTACHMENT is retained in inventory.
  • Return to the square.

Emergency Hut

  • Look at the left side of the structure.
  • Take the letter. Add the MOP ATTACHMENT to the mop head. Take the MOP.
  • Play the hidden object scene inside the door.
 Sunnyvale Story
  • Use the scissors to snip the phone cord (A). Pick up the Handset.
  • Open the locker door. Take the Brush from the third shelf. Close the door to avoid hiding other items on the list.
  • Find the rest of the listed objects. The STAPLER is added to inventory.

Archives Basement Entrance

  • Use the MOP twice to sop up the water puddle.
  • Click the left wire to join the broken wires.
  • Place the INSULATING TAPE on the wires.
  • Pull the lever on the wall switch to turn on the lights.
  • Enter the door again.
 Sunnyvale Story

Archives Basement

  • Play the hidden object scene.
  • Knock the oil can over to get the Oil Stain (A).
  • Open the safe door. Take the Knife and Fork (B).
  • Find the remaining objects. The Board is added to inventory as a WOOD BOARD.
 Sunnyvale Story
  • Look at the green bottle (A). Use the HAMMER to smash the glass. Take the RED BUTTON.
  • Pick up the information for the diary (B).
  • Zoom in on the bucket (C).
  • Affix the BUCKET HANDLE to the hooks on the bucket (D).
  • Spread the PITCH along the sides of the missing slat (E).
  • Insert the WOOD BOARD in the opening (F). Take the BUCKET.
  • Click down three times to return to the street running in front of the Archives.

Archives Exterior

  • Inspect the drain pipe spout on the right side of the building.
  • Use the POCKET KNIFE to remove the wires.
  • Take the TORN BELT.
  • Continue down the street to the boat dock.

Chapter 3: Chasing the Mayor

 Sunnyvale Story

Boat Dock

  • Click the mayor (A) to activate the scene.
  • Take the picture from the camera for the diary (B).
  • Examine the broken boat launcher (C).
  • Insert the KEY and RED BUTTON in the slots. Put the TORN BELT on the wheels. Click the end of the belt to connect both parts. Use the STAPLER to mend the belt.
  • Inspect the row boat (D).
  • Use the POCKET KNIFE to remove the net. Click the oar to place it in the oar lock.
  • Continue to bail out the water with the BUCKET until the bottom of the boat is clear. Take the POLICE SIGN PIECE. Click the second oar to put it in the other oar lock.
  • Return to the boat launcher.
  • Click the key, press the red button and pull the lever to launch the boat.

Boat Landing

  • Examine the crate. Pick up the LATCH.
  • Go up the path.
 Sunnyvale Story

Tunnel Entrance

  • Zoom in on the toolbox (A). Attach the LATCH. Click both latches to open the box.
  • Pick up the STRANGE CODE, MATCHES, BUTTON GREEN and CROWBAR.
  • Play the hidden object scene in the gazebo (B).
 Sunnyvale Story
  • Use the scissors (A) to cut off the Button.
  • Open the top of the figurine to reveal the Orange.
  • Find the rest of the listed objects. The JUMP ROPE is added to inventory.

Boat Landing

  • Use the CROWBAR twice on the crate. Pick up the BOARDS.
  • Use the MATCHES on the lamp. Take the LIT LAMP.

Tunnel Entrance

  • Zoom in on the darkened archway.
  • Place the LIT LAMP inside.
  • Place the BOARDS on the puddle. Secure them with the JUMP ROPE.
  • Climb the stairs.

Turnpike Barricade

  • Speak with the police officer.
  • Play the hidden object scene.
 Sunnyvale Story
  • Click the side of the cardboard box to open the flaps (A). Take the Paintbrush.
  • Find the rest of the hidden objects. The POLICE SIGN PIECE is added to inventory.
  • Follow the instructions in the diary to return to the police station for more information.
  • Click down five times to return to the Town Square. Take the road to the right and then go left to get to the police station.

Police Station Entrance

  • Zoom in on the door.
  • Insert the two POLICE SIGN PIECES in the impression to open a puzzle.
  • Place the STRANGE CODE sheet and the BUTTON GREEN on the puzzle to activate the puzzle.
 Sunnyvale Story
  • The goal is to rotate the colored buttons until they are in the position shown in the strange code sheet.
  • One strategy is to place the buttons in outside positions then rotate them inward with one gap between them.
  • Collector’s Edition Strategy Guide Solution: B x 5; A x 4; D x 5; A x 2; C x 3; A x 3.

Police Station Reception

  • Examine the bulletin board on the back wall for a diary update.
  • Play the hidden object scene on the desk.
 Sunnyvale Story
  • Drag the fingerprint to the sheet (A) to get the Fingerprints item.
  • Click the cloth (B) to reveal the Moon.
  • Find the remaining listed objects. The POKER is retained in inventory.
 Sunnyvale Story

Archives Basement

  • Open the door to the furnace on the back wall (A).
  • Use the POKER to dig through the ashes. Take the POLICE BADGE.
  • Play the hidden object scene by the safe (B).
 Sunnyvale Story
  • Turn on the lamp (A) to reveal the Magnet and Giraffe.
  • Use the knife (B) to slit the sack to uncover the Apple.
  • Drag the deflated Balloon (C) to the tank to inflate it.
  • Find the rest of the objects listed. The SPEAKER is retained in inventory.
 Sunnyvale Story

Archives Lobby

  • Play the hidden object scene.
  • Click the piece of paper (A) three times to create a Paper Boat.
  • Use the glue stick to daub glue on the torn book cover (B). Stick the cover on the book to get a Green Book.
  • Find the rest of the listed objects. The WRENCH is added to inventory.
  • Return to the police station. Enter the door on the left.
 Sunnyvale Story

Police Station Office

  • Examine the document on the desk (A). It is added to the diary.
  • Zoom in on the bottom drawer (B). Place the POLICE BADGE in the center to start a puzzle.
  • Slide the badges around until the shapes match the impressions. The solution is shown above. Take the KEY FROM A POLICE VAN.
  • Return to the boat dock. Row across the river.

Chapter 4: Finding the Supermarket

Boat Landing

  • Look closer at the remains of the crate.
  • Tap the WRENCH on the VALVE three times to unscrew it.

Tunnel Entrance

  • Play the hidden object scene in the gazebo.
 Sunnyvale Story
  • Click the pine tree branches (A). Pick up the Pinecone that drops to the ground.
  • Drag the flat tire to the tire pump (B). Click the pump handle to inflate the Tire.
  • Find the rest of the listed objects. The WALKIE-TALKIE COVER is added to inventory.

Turnpike Barricade

  • Zoom in on the back of the van. Look closer at the lock. Insert the KEY FROM A POLICE VAN in the lock. Click to unlock the doors.
  • Open all the doors.
  • Zoom in on the parts on the bench above the doll.
  • Add the SPEAKER and WALKIE-TALKIE COVER to the parts to open a puzzle.
 Sunnyvale Story
  • Place the parts in the walkie-talkie case in the order shown:
    1. Circuit board.
    2. Antenna and knobs.
    3. Processor.
    4. Wires.
    5. Speaker.
    6. Battery.
    7. Cover.
  • Take the assembled WALKIE-TALKIE and hand it to the talking doll.
  • Go up the turnpike.
 Sunnyvale Story

The Fountain

  • Zoom in on the spigot at the base of the fountain (A).
  • Place the VALVE on the tap to drain the fountain.
  • Look into the fountain (B).
  • Pick up the OVEN MITT and CODE LABEL. Read the newspaper article (green).
  • Head right to the train (C).
 Sunnyvale Story

The Train

  • Enter the engine cab (A).
  • Click the lever (B) to open the furnace doors. Use the OVEN MITT to reach in and grab the TRAIN CAR LEVER (C).
  • Exit the cab.
  • Examine the train car door (D).
  • Insert the TRAIN CAR LEVER in the bottom of the door. Click to open it.
  • Take the DIAL NEEDLE from the items that fall out of the train car.
  • Return to the cab.
  • Zoom in on the pressure gage and levers on the right side of the cab.
  • Place the DIAL NEEDLE on the pressure gage to start a puzzle.
 Sunnyvale Story
  • The goal is to pull the levers and valve in the correct order to start the train.
  • The correct order is shown in the above screenshot.
  • Cross the railroad tracks.

Fire Station Exterior

  • Play the hidden object scene in front of the fire station.
 Sunnyvale Story
  • Use the can opener to Open the Tin.
  • Use the scrapper to remove the plaster and take the Cockroach (B).
  • Find the rest of the listed objects. The RECEIPT ROLL is added to inventory.
  • Go forward past the fire station.

Path to Supermarket

  • Pick up the OILER on the ground to the left of the path.
  • Return to the fire station.

Fire Station Exterior

  • Zoom in on the first set of double doors.
  • Use the OILER on the rusty door hinges.
  • Enter the fire station.
 Sunnyvale Story

Fire Station Interior

  • Pick up the SAD MASK (1/2) from the floor.
  • Zoom in on the safe on the back wall.
  • Place the CODE LABEL on the safe (A) to begin a puzzle.
  • Use addition or subtraction to derive the safe combination. Red or green lights will light up beneath two numbers on the code label (B). If both lights are green, add them together. If one is red (B), subtract the smallest from the largest.
  • Once the equation is solved, click the up or down arrows (C) to rotate the safe dial to that number. Click the red button (D) to enter the number. The blue lights in the code label light up with each correct entry and a new set of numbers appears. When all the blue lights are lit, the safe opens.
  • Combination: 3-1-8-4-7-5-8
  • Take the SUPERMARKET KEY from the safe (E).
  • Exit the fire station. Go right on the supermarket path.

Supermarket Exterior

  • Zoom in on the door.
  • Insert the SUPERMARKET KEY in the lock.

Supermarket Interior

  • Play the hidden object scene.
 Sunnyvale Story
  • Click the cloth (A) to reveal the rest of the Bottle.
  • Remove the leaf (B) to see the orange. Place the orange on the scale to see the weight change to 350.
  • Find the rest of the objects. The NAIL SCISSORS are added to inventory.
 Sunnyvale Story
  • Pick up the EMPTY SACK on the floor (A).
  • Examine the cash register (B).
  • Open the compartment (C) and place the RECEIPT ROLL inside. Close the compartment lid.
  • Pull the handle (D) to open the drawer.
  • Take the information about the amusement park and the HANDFUL OF COINS.
  • Enter the door on the left (E).
 Sunnyvale Story

Manager’s Office

  • Examine the tapestry and the bronze statue (A) for diary clues.
  • Look at the carpet (B).
  • Use the SCISSORS to snip the carpet (C). Remove the carpet edge to reveal the floor boards. Use the CROWBAR to remove the nails and pry up the floor board (D).
  • Take the KNIGHT and HAPPY MASK (1/2) from the hidden compartment (E).
 Sunnyvale Story

Fire Station Exterior

  • Play the hidden object scene.
  • Place the Globe in the holder (A).
  • Remove the paper to reveal the Coin (B).
  • Find the rest of the hidden objects. The ROBOT HAND is retained in inventory.

Chapter 5: Exploring the Amusement Park

 Sunnyvale Story
  • Return to the fountain. Head left (A) to the amusement park gates.
  • Zoom in on the machine on the left (B).
  • Place the HANDFUL OF COINS on the machine to begin a game.
  • The goal is to place the correct amount of coins in the four slots to total 55 cents.
  • Solution: 25, 10, 10, 10.
 Sunnyvale Story

Park Entrance

  • Examine the notice (A) on the ticket booth.
  • Open the interactive area on monkey (B).
  • Zoom in on the monkey’s arm (C). Reattach the arm. Use the OILER on the rusty bolts. Tap the WRENCH twice to tighten the bolts and raise the ticket window shutter.
  • Take the safe code (D).
 Sunnyvale Story

Turnpike Barricade

  • Play the hidden object scene.
  • Use the bat (A) to smash the glass on the light. Take the Bulb.
  • Use the paintbrush (B) to paint to stripes on the Signal Cone.
  • Find the rest of the hidden objects. The SWITCH is added to inventory.
  • Enter the van.
  • Look closer at the safe. Use the arrows to set the numbers to the code found at the ticket window (5-3-4).
  • Take the TICKET.
  • Return to the amusement park. Go through the gate under the “Welcome” sign to the entrance to the attractions.
 Sunnyvale Story

Attraction Entrance

  • Inspect the jester (A).
  • Attach the ROBOT HAND on the end of the arm. Put the SWITCH in the hand. Insert the TICKET in the slot (B). Push the blue button to open the gate to the carrousel.
 Sunnyvale Story

Carrousel

  • Play the hidden object scene.
  • Pour the green paint on the mask to get the Green Mask (A).
  • Open the chest lock with the key (B). Inside the chest (C) is the Razor and COIN.
  • Find the rest of the hidden objects. The COIN is retained in inventory.
 Sunnyvale Story

Park Gates

  • Look closer at the arcade game (A).
  • Place the COIN in the slot (1). Click to insert it.
  • Pull the lever (2) to move the claw over the balls.
  • Press the red button (3) to lower the claw, pick up the balls and move them to the opening.
  • Pick up the SEVERAL BALLS.
 Sunnyvale Story

Carrousel

  • Go to the arcade booth (A).
  • Place the SEVERAL BALLS on the counter (B). Click each ball to launch it at a target.
  • Take the CLOWN’S HEAD for a prize (C).

Attraction Entrance

  • Zoom in on the jester.
  • Press the red button to open the gate to the Ferris wheel.
 Sunnyvale Story

Ferris Wheel Entrance

  • Look closer at the base of the lamp (A).
  • Pick up the SAD MASK (2/2).
  • Continue across the bridge

Ferris Wheel

  • Place the CLOWN’S HEAD on the headless clown to activate it (B).
  • Approach the gondola (D). Open the gondola gates.
  • Take the HAPPY MASK (2/2) from the floor of the gondola (E).

Attraction Entrance

  • Zoom in on the jester.
  • Press the green button to open the gate to the horror room.
 Sunnyvale Story

Horror Room

  • Inspect the two figures with the jester hats (A).
  • Place the SAD MASK on the right figure. Place the HAPPY MASK on the left figure.
  • Pick up the STAR-SHAPED KEY that falls on the ground (B).

Attraction Entrance

  • Zoom in on the jester.
  • Press the red button to open the gate to the Ferris wheel.

Ferris Wheel

  • Enter the gondola.
  • Place the STAR-SHAPED KEY in the center of the wheel.
  • Take the HORSE’S EAR from the secret compartment.

Attraction Entrance

  • Zoom in on the jester.
  • Press the blue button to open the gate to the carrousel.
 Sunnyvale Story

Carrousel

  • Look closer at the horse’s head (A).
  • Add the HORSE’S EAR to the head. Take the PIPE.
  • Play the hidden object scene (B).
 Sunnyvale Story
  • Use the razor to cut the strap holding the Stirrup.
  • Place the kettle on the camp stove (B). Press the button (C) to ignite the stove. Take the Boiling Teapot.
  • Find the rest of the hidden objects. The EVIDENCE PACK is retained in inventory.

Attraction Entrance

  • Zoom in on the jester.
  • Press the red button to open the gate to the Ferris wheel.

Ferris Wheel

  • Enter the gondola.
  • Use the EVIDENCE PACK to bag the bottle of poison with the MURDER’S FINGERPRINTS on it.
  • Exit the park.

Chapter 6: Investigating the Church

Police Station Office

  • Speak with the sheriff. Give him the bag containing the MURDER’S FINGERPRINTS.
 Sunnyvale Story

Police Station Reception

  • Play the hidden object scene.
  • Place the quill on the paper (A) to get a Blot.
  • Flip through the pages of the magazine (B) to find the Revolver.
  • Find the rest of the hidden objects. The Hook is retained in inventory as a TRUCK HOOK.
  • Exit the police station. Note that the patrol car is no longer blocking the street. Go forward and up the hill to the church.
 Sunnyvale Story

Church Exterior

  • Pick up the EMPTY GAS CAN by the statue (A).
  • Go back down the hill.

Construction Site

  • Zoom in on the fuel container (B).
  • Place the EMPTY GAS CAN on the ground. Pull the lever on the fuel container to pump gas into the can.
  • Pick up the FULL GAS CAN.
 Sunnyvale Story

Church Exterior

  • Unscrew the gas cap. Pour the contents of the FULL GAS CAN into the tank (A).
  • Attach the TRUCK HOOK to the end of the dangling rope (B). It automatically attaches to the top of the huge church bell.
  • Pull the levers (C) to move the church bell blocking the doors.
  • Enter the church. Go forward to the altar.

Altar

  • Play the hidden object scene.
  • Although it isn’t listed, a MUSIC SHEET is added to inventory.
 Sunnyvale Story

Organ

  • Place the MUSIC SHEET on the organ’s music stand (A) to open a puzzle.
  • The goal is to find the correct sequence of keys (B) to push to match the notes. A note will light up when a set of keys is pushed. The order is shown above.
  • Take the SYMBOL when the compartment opens (C).
 Sunnyvale Story

Altar

  • Examine the pulpit.
  • Place the SYMBOL in the impression on the book (A).
  • Take the PIGEON from the open book (B).
  • Pick up the BATTERY (C).
  • Play the hidden object scene on the right.
 Sunnyvale Story
  • Move the curtain (A) to find a Heart and a map of Italy.
  • Use the corkscrew to uncork the bottle of wine (B). Pour the wine into cup (C).
  • Find the rest of the listed objects. The RAG is retained in inventory.
  • Head left to the confessional.
 Sunnyvale Story

Confessional

  • Inspect the picture on the door (A).
  • Use the RAG to clean off the grime. Add the PIGEON to the picture to start a puzzle.
  • The goal is the click the wing and hand until they are in the correct position. There is no clue to the correct position, just click until the right combination is found. The above inset shows the solution.
  • Look closer at the ball of yarn on the floor of the confessional (C). Take the NEEDLE.
  • Exit the church. Return to the bottom of the hill.

Chapter 7: Inspecting the Mayor’s House

 Sunnyvale Story

Exterior of Mayor’s House

  • Look at the window at the top of the ladder (A).
  • Use the NEEDLE to flip the latch.

Mayor’s Living Room

  • Zoom in on the flashlight on the couch (B).
  • Open the compartment on the side. Insert the BATTERY. Close the compartment. Take the FLASHLIGHT.
  • Play the hidden object scene on the left.
 Sunnyvale Story
  • Click the piece of paper (A) four times to form a Paper Crane.
  • Click the cloth (B) to reveal the Crown and Rider.
  • Find the rest of the hidden objects. The EMPTY SIPHON is added to inventory.

Exterior of Mayor’s House

  • Zoom in on the water puddle on the right.
  • Dip the EMPTY SIPHON in the puddle to fill the FULL SIPHON.

Mayor’s Living Room

  • Use the FULL SIPHON to put out the flames in the doorway.
  • Play the hidden object scene.
 Sunnyvale Story
  • Open the box to find the Lock.
  • Drag the leg (B) to the bear. Sew the leg back on with the needle and thread (C). Continue clicking the leg until the needle disappears.
  • Find the rest of the hidden objects. The WOMAN’S SHOE is retained in inventory.
  • Go through the doorway to enter the mayor’s office.
 Sunnyvale Story

Mayor’s Office

  • Use the FULL SIPHON to extinguish the flames on the mayor’s desk.
  • Use the WOMAN’S SHOE to break the glass in the window (A).
  • Use the FLASHLIGHT to locate the chain for the lamp (B).
  • Examine the contents of the case on the desk (C).
  • Take the TOP-HAT (D).
  • Exit the house. Cross the river and go forward to the supermarket.

Chapter 8: Entering the Ghost House

 Sunnyvale Story

Supermarket Office

  • Zoom in on the statue (A).
  • Place the TOP-HAT and PIPE as shown (B). Take JEAN’S BLOOD.

Supermarket Interior

  • Pick up the EMPTY SACK (C).
  • Play the hidden object scene (D).
 Sunnyvale Story
  • Click the lever on the toaster (A). Take the Toast.
  • Find the rest of the hidden objects. The GARDEN SHEARS are added to inventory.

Path to Supermarket

  • Zoom in on the shrub to the left of the path.
  • Use the GARDEN SHEARS to remove the branches and reveal the entrance to the ghost house.

House Grounds

  • Look at the lock on the door.
  • Pour JEAN’S BLOOD in the top to start a puzzle.
 Sunnyvale Story
  • The goal is to connect the tubes so the blood flows from top and bottom.
  • The main thing is the way the disks move together. On the positive side, they all move in the same direction. Correctly positioning disk B is the key to solving this puzzle. Here is how they move:
    • A moves A, C and E.
    • B moves B and C together and F.
    • C moves C and D together.
    • D only moves D.
    • E moves E and F together.
    • F only moves F.
  • The best strategy is to move A first to begin setting the pattern.
  • Next move E. When the tubes on A and B align, click E one more time to move B one past where they align.
  • Now move B until it aligns with A.
  • Move C until C matches the pattern.
  • Move D until D matches the pattern.
  • Here is a video to see the solution

 Sunnyvale Story

House Foyer

  • Play the hidden object scene.
  • Use the lipstick (A) to complete Alice.
  • Pick up the strand of pearls (B). They break. Collect the six Pearls.
  • Find the rest of the hidden objects. The SAW is added to inventory.
  • Open the doors at the back of the foyer to the hallway.

House Hallway

  • Pick up the SHOVEL from the chair.
  • Exit the house.
 Sunnyvale Story

House Grounds

  • Look at the tree (A).
  • Use the SAW to cut off a STICK.

Path to Supermarket

  • Zoom in on the crate (B).
  • Insert the STICK into the axe head. Take the PICKAXE.
 Sunnyvale Story

Foyer

  • Inspect the planter (A).
  • Use the PICKAXE to break the pot.
  • Place the EMPTY SACK next to the broken pot.
  • Use the SHOVEL to scoop dirt into the sack.
  • Take the FULL SACK.

Hallway

  • Spread the dirt from the FULL SACK on the icy hallway (B).
  • Continue down the hall.

Jean

  • Look closer at the board (C).
  • Place the KNIGHT on the board to start a puzzle.
 Sunnyvale Story
  • Use the green arrows to direct the knight to the slot denoted by the four red arrows.
  • The above screenshot shows the path to take.
 Sunnyvale Story

Main Room

  • Zoom in on the man (A). Take the SCALPEL from his pocket.

Hallway

  • Use the SCALPEL to cut open the bag. Take the LIQUID AMMONIA (B).

Main Room

  • Use the LIQUID AMMONIA to revive the man (C).

Watch the final cut scene for the resolution to the story.

Congratulations! You have finished playing Fear for Sale: Sunnyvale Story Collector’s Edition. Select the Extras tab on the main menu to play the bonus Chapter.

Collector’s Edition Bonus Chapter

Town Square

  • Inspect the tool box on the right.
  • Take the HAMMER.
  • Go right toward the police station.
 Sunnyvale Story

Police Station Street

  • Examine the manhole cover (A). Pick up the BOARD (1/3).
  • Look closer at the cordoned off area on the right (B).
  • Use the HAMMER to remove the NAILS.
  • Continue up the street.
 Sunnyvale Story

Courtyard

  • Zoom in on the broken barricade (A). Pick up the BOARD (2/3).
  • Play the hidden object scene by the fire truck.
 Sunnyvale Story
  • Open the compartment door (A) to find the Bucket.
  • Take off the cover from the walkie-talkie (B) and take the Battery.
  • Find the rest of the listed objects. The BLOWTORCH is retained in inventory.
  • Return to the town square. Enter the ghost house.

Ghost House Entryway

  • Speak to Roland to activate the scene.
  • Play the hidden object scene.
 Sunnyvale Story
  • Pour the water on the Potted Plant.
  • Open the top drawer (B). Take the Seashell.
  • Open the second drawer (C). Get the Tobacco Pipe.
  • Open the top right drawer (D) to find the Chamomile.
  • Find the rest of the hidden objects. The SPATULA is added to inventory.
 Sunnyvale Story
  • Pick up the BOARD (3/3) at the foot of the stairs (A).
  • Zoom in on the stairs (B). Place the three BOARDS on the risers. Add the NAILS. Tap the HAMMER twice to nail the steps in place.
  • Go up the stairs to the library.

Ghost House Library

  • Talk to Jean to activate the scene.
  • Pick up the sewer plan from the floor. It is added to the diary.
  • Play the hidden object scene.
 Sunnyvale Story
  • Place the candle in the fireplace to see the Umbrella and the letter “S”.
  • Open the sack (B) and take the Revolver.
  • Find the rest of the hidden objects. The LETTER S is saved in inventory.

Police Station Street

  • Zoom in on the manhole cover.
  • Insert the LETTER S in the impression. Open the manhole cover.
  • Enter the sewer system
 Sunnyvale Story

Sewer System

  • Inspect the loose brick on the left (A).
  • Use the SPATULA to remove the brick. Take the RAZOR and RED FIREMAN CHIP.
  • Attempt to go forward.
  • Use the BLOWTORCH on the vines blocking the hole.
  • Look inside the sheriff’s bedroom. Grab the SURFBOARD from the wall (C).

Courtyard

  • Play the hidden object scene by the fire truck.
 Sunnyvale Story
  • Open the notebook (A) to find the Maple Leaf.
  • Turn the page to get the Photo.
  • Find the rest of the hidden objects. The COMPASS is retained in inventory.
 Sunnyvale Story

Broken Barricade

  • Use the SURFBOARD to span the gap (A).
  • Look closer at the box (B). Use the RAZOR to open the box. Take the BOOK.
  • Go forward.

Road to Cemetery

  • Zoom in on the windmill on the left.
  • Take the BOOK.
  • Play the hidden object scene.
 Sunnyvale Story
  • Place the nuts in the mortar (A). Use the pestle (B) to get Crushed Nuts.
  • Click the die (C) until the number 6 comes up.
  • Find the rest of the hidden objects. The GLASSES are added to inventory.
 Sunnyvale Story

Ghost House Library

  • Zoom in on the book shelves (A).
  • Insert the two BOOKS in the empty spaces to start a puzzle.
  • Swap two books at a time to bind the books together without a gap. The solution is shown above (A).
  • Take the BUTTON from the empty book shelf (B).
 Sunnyvale Story

Sheriff’s Bedroom

  • Zoom in on the cabinet door.
  • Place the BUTTON on the lock to start a puzzle.
  • The goal is to swap the buttons so the symbols are the same in each row and the numbers are the same in each column. The buttons can be swapped directly.
  • The best strategy is to complete each symbol and number one by one. Note that not all buttons have a symbol and some are missing numbers. Once each row and column is as complete as possible, note where the gaps are in each symbol. Swap accordingly.
  • The above screenshot shows the solution.
 Sunnyvale Story
  • Place the GLASSES on the trophy (A) to read the number at the bottom: 3854.
  • Pick up the GREEN FIREMAN CHIP and ALICE’S AMULET (B).
 Sunnyvale Story
  • Move the sheriff’s picture aside to reveal a safe (A).
  • Press the numbers from the statue: 3-8-5-4.
  • Take ROLAND’S PHOTO and EVIDENCE FOLDER (1/3) from the safe (B).

Ghost House Library

  • Click the doors to the balcony. A chain with a lock forms across the doors.
  • Insert ALICE’S AMULET in the lock.
  • Go out to the balcony.
  • Speak with Jean to activate the scene.
  • Zoom in on Roland. Take the note and KEY TO ROLAND’S HOUSE from his pocket.
  • Speak to Jean again.

Road to Cemetery – Roland’s House

  • Approach the door of the first house (the diary shows this to be Roland’s house).
  • Insert the KEY TO ROLAND’S HOUSE in the lock.
  • Examine the desk. Take the BLUE FIREMAN CHIP.
  • Return to the fire truck.

Fire Truck

  • Zoom in on the front side compartment.
  • Add the RED, BLUE and GREEN FIREMAN CHIPS to the board to open a puzzle.
 Sunnyvale Story
  • The goal is to use the arrows to move the chips into their corresponding color.
  • It may appear that placing the green chip is the obvious first move. It’s certainly the easiest. The problem is then getting the blue chip ahead of the red chip for the second move. There may be a way, but I couldn’t find it.
  • Start by placing the red chip. Here are the moves to do that: L, D, L, L, U, R, D, R, U, L, U, L, and D.
  • Continuing from that position, follow these moves to place the green chip: U, R, U, R and U.
  • Now the blue chip: L, D and L.
  • Take the TRAMMEL and the CANDLE from the compartment.

Roland’s House

  • Examine the desk.
  • Place the TRAMMEL and COMPASS in the impressions on the case. Take the QUEEN.
 Sunnyvale Story

Ghost House Balcony

  • Zoom in on the chess table (A). Remove the covering.
  • Place the QUEEN on the chess board. Take the GENTLEMAN FIGURE from the recess.

Ghost House Library

  • Examine the figure on the mantel (B). Add the GENTLEMAN FIGURE.
  • When the couple finish turning, take the WEDDING STATUE.
  • Play the hidden object scene in the fireplace.
 Sunnyvale Story
  • Use the brush to sweep away the ashes (A).
  • Take the Bell and the CROWN for inventory (B).

Town Square

  • Zoom in on the box.
  • Place the WEDDING STATUE in the heart outline on the lid.
  • Open the box and take the windmill RING.

Road to Cemetery

  • Look at the windmill by the side of the road again.
  • Insert the windmill RING in the impression.
  • Open the box and take the HANDLE (1/2)
  • Play the hidden object scene.
 Sunnyvale Story
  • Use the box cutter on the strapping tape (A). The Baseball is inside the box.
  • Use the blow dryer on the puddle of water (B) to retrieve a Star.
  • Find the rest of the hidden objects. The HANDLE (2/2) is retained in inventory.

Cemetery

  • Approach the gates to the cemetery at the end of the road.
  • Insert the two HANDLES in their slots to open the gates.
 Sunnyvale Story
  • Place the CROWN on the head above the door to the mausoleum (A) to open the doors.
  • Look closer at the foot of the statue (B).
  • Place the CANDLE (pink) in the empty holder. Take the SICKLE.
 Sunnyvale Story

Road to Cemetery

  • Examine the thorny bushes on the right (A).
  • Use the SICKLE to whack away the leaves. Take the METAL BALL.

Cemetery

  • Look at the top of the drain spout (B).
  • Drop the METAL BALL into the spout.
  • Pick up the crumpled JEAN’S PHOTO.
 Sunnyvale Story
  • Zoom in on the drafting table.
  • Place JEAN’S and ROLAND’S PHOTOS on the board to open a puzzle.
  • Place each picture according to their role in the story.
  • The solution is shown above.
 Sunnyvale Story
  • Remove the paper from the drafting table.
  • Read the note (green).
  • Take the PLATE WITH PATTERN and the EVIDENCE FOLDER (2/3).

Mausoleum

  • Zoom in on the broken tile on the right wall.
  • Insert the PLATE WITH PATTERN in the empty slot.
  • Take the EVIDENCE FOLDER (3/3).

Ghost House Balcony

  • Give the three EVIDENCE FOLDERS to Jean to start a puzzle.
  • Reconstruct the story by swapping the photos.
  • The following screenshot shows the solution.
 Sunnyvale Story

Congratulations! You have finished playing the bonus Chapter of Fear for Sale: Sunnyvale Story Collector’s Edition.