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Fantastic Creations: House of Brass Walkthrough
Welcome to the Fantastic Creations: House of Brass walkthrough on Gamezebo. Fantastic Creations: House of Brass is a hidden object/adventure game created by Gi. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Fantastic Creations: House of Brass.
Game Introduction – Fantastic Creations: House of Brass
Welcome to the Fantastic Creations: House of Brass walkthrough on Gamezebo. Fantastic Creations: House of Brass is a hidden object/adventure game created by Gi. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Fantastic Creations: House of Brass.
How to Use this Walkthrough (Please Read)
This walkthrough is meant to be used as a guide to assist in solving mini-puzzles and acquiring all items in order to complete the game. You may explore locations in the order you wish, this walkthrough is written to take the most direct route to the game’s finish.
Inventory objects will be written in bold. The walkthrough will state, “Use the inventory item on the blah blah,” because it assumes you have the item. If you don’t have the item, on your keyboard, press CTRL+F (at the same time). In the text box, type the name of the item you are looking for and press ENTER. This will scan this page for the appearance of that word.
Gameplay and Tips
- This is a hidden object adventure game. You will move from location to location solving hidden object hunts, mini-puzzles and picking up items to use in order to proceed in the game.
Move your cursor over every aspect of a scene and watch for it to change, it’s the only way to find everything.
The Menu button at the bottom right of the screen will bring you back to the main screen.
Items collected throughout the game go into your inventory, located at the bottom of your screen.
Closing a window – To close the zoom-in windows, click anywhere outside of the window. Tip: If you can zoom in on the area again, you likely haven’t found everything you needed to find.
Journal – Your journal is located at the bottom right of the screen. It records the story’s progress and can contain clues to solve puzzles.
Mini-puzzles can be skipped once the Skip button fills.
Hint system – Hints are available in the bottom left of the screen.
Hints used in the hidden object scenes will ask you to click on the item you want to find, then it will be highlighted in the scene.
Hints used during the adventure mode will point out something to do in that room or tell you there is nothing to do in that room. It will not guide you as to where to go next.
Hidden object hunts provide a list of similar items to find. Once you have found all the hidden objects, an item is added to your inventory. Only the inventory item will be highlighted in the screenshot.
Clockwork Floor
- Watch the cutscene.
After the cutscene, enter the code that appears in the letter.
Pick up the transmitter.
The tutorial will automatically start. Although you can opt to not view the tutorial, it is always a good idea to play the tutorial as it explains gameplay, how the cursor changes and how to navigate through the world.
Move forward into the machine room.
Take the butterfly net. Use the butterfly net to catch the three fireflies. Move down to the cave engine.
Use the butterfly net to catch the three fireflies. Put the six fireflies in the glass dome.
Take the journal page and battery. Click on the debris to start a hidden object hunt.
Find all the objects that spin and turn. A small key is added to your inventory.
Move forward to the machine room.
Take the awning crank. Click on the robot. Add the battery to the centre of the panel. A mini-puzzle starts. Rearrange the circuits to form one continuous electrical flow. Left click to rotate the circuits counter-clockwise and right click to rotate the circuits clockwise.
Solution:
Watch the cutscene. Follow the robot into the storage room.
Take the journal page and the pipe. Use the awning crank to lower the ladder. Click on the debris to start a hidden object hunt.
Find all the objects that are silver in colour. A keyhole is added to your inventory.
Climb the ladder and exit to the clockwork floor.
Click on the painting on the left. Take the cabinet base. Note the blueprints. Click anywhere outside the window to close it.
Click on the platform.
Take the firefly head. Move back two scenes to the storage room.
Click on the key cabinet on the wall. Add the cabinet base, keyhole and small key. Take the valve and the workshop key. Click anywhere outside the window to close it.
Climb the ladder and go out to the clockwork floor.
Click on the door on the right. Add the workshop key. Enter the workshop.
Take the machine wheel. Return to the machine room (back three scenes).
To the machine, add the pipe and machine wheel. Affix the steel rod and pull the red lever. If you’ve pulled the red lever before reconnecting the steel rod, click on the lever again to stop the machine’s movement.
Once the steam has been released, move down to the cave engine.
Click on the steam pressure panel. Add the valve wheel to the top left corner. A mini-puzzle starts. Arrange the pipes from the top to create one continuous flow for the steam. Solution is in the screenshot above. A star shaped lever is added to your inventory.
Click on the debris to start a hidden object hunt.
Find all the objects that equal 8. An hourglass is added to your inventory.
Return to the clockwork floor.
Click on the hourglass slot (right panel). Add the hourglass. Take the vinyl record and the elevator button half.
Walk onto the platform controls.
Add the star shaped lever. Take the door handle. Move down and enter the workshop.
Click on the door. Add the door handle and enter the spare parts room.
Click on the oil control. A mini-puzzle starts. Adjust the oil levels so there are three counts of oil in each beaker. Click on one beaker, then click on another beaker to fill it with the first one. There are many solutions to solve this puzzle. Assuming the beakers are labelled A-D (screenshot above), first click B to D, B to A, D to C, C to B and A to C. This stops the robots.
Take the journal page, firefly wings and three track parts.
Put the track parts on the board, then wait for the mechanical claw to run through the tracks and get the red sphere. When it returns to the bottom of the tracks, take the red sphere.
Note the symbols above the wall robots.
Walk back into the workshop.
Click on the birdcage. To open the birdcage, adjust the symbols to match the symbols you saw above the wall robots (it’s also in your journal). Take the firefly body and the firefly leg segment. Put the vinyl record on the turntable, then take the firefly leg set.
Return to the storage room (move down two scenes).
Click on the debris to start a hidden object hunt.
Find all the objects that are cylindrical. A small battery is added to your inventory.
Move down to the machine room.
Click on the magnavault. Add the red sphere. A mini-puzzle starts. Move each sphere into its matching colour’s slot. To move the spheres, use the magnets on the sides to pull all the spheres in play towards it. A sphere can only go into its own slot. When you pull spheres towards a magnet, the spheres will move until obstructed by a wall, another sphere or the wrong coloured slot.
There are many possible solutions for this puzzle, below is one possibility.
Assume the magnets are labelled A-D, press the Reset button (on the right). Now press the magnets in the following order:
To place the red sphere: A-D-C-B-C
Now place the yellow sphere: A-D-A-B-C-B-A-D-A
Now place the blue sphere: C-B-C-D-A-B
And finally, place the green sphere: D-C-D-C-B-A-D
Just press the magnets in the order written above. Don’t press anything else in between placing spheres. And again, this solution will only work from the beginning so if you have moved any spheres, press reset, then follow the instructions above.
When you are finished, take the elevator button half.
Return to the clockwork floor and step onto the platform controls.
Add the two elevator button halves. Press the newly formed button to go to the luxury floor.
Luxury Floor
Use the butterfly net to catch the two fireflies. Take the journal page.
Go left into the gallery.
Take the journal page. Click on clockwork theatre I. A mini-puzzle starts. Press the buttons in a specific order to tell a story. If you press the wrong button, you will have to restart.
Press the buttons in the order shown in the screenshot above. Take the small light bulb.
Return to the workshop (move down to the luxury floor, then step onto the platform controls and press the clockwork floor button).
Once in the workshop, click on the workbench to see the blueprints for the firefly.
Add the small battery, firefly leg sets (two pieces), firefly body, small light bulb, firefly head and firefly wings. Reassemble the firefly.
The blueprint shows the order in which to you can assemble the firefly (note the roman numeral beside each part). Start by positioning the small battery, small light bulb and firefly leg sets. Then add the firefly body, followed by the firefly head, then the firefly wings.
When you are finished, follow the firefly to the dining room (return to the platform and go to the luxury floor, then go through the door on the right.
Use the butterfly net to catch the two fireflies. Put the four fireflies into the glass lamp on the ceiling.
Wait for the robot to chase you out of the room.
Pick the hammer off the floor and use it to smash the statue on the far right’s base to block the dining room doorway. After the statue falls, take the study key that falls.
Click on the study. Unlock it with the study key. Enter the study.
Click on the bookshelf. Take the wardrobe key. Click on the piano to start a hidden object hunt.
Find all the objects that are end in a point. A screwdriver is added to your inventory.
Click on the door. Remove the panel with the screwdriver, then remove the second panel (again, with the screwdriver). A mini-puzzle starts. Rotate the rings to complete the pattern. Rotating a ring will move that ring and it may move other rings. To learn which rings it controls, hover your cursor over each ring and the ones that light up are the ones it controls.
Starting from the innermost ring and working outwards, assume the rings are labelled 1-5. Ring 1 controls rings 1, 3 and 5.
Ring 2 controls ring 2.
Ring 3 controls ring 3.
Ring 4 controls rings 2 and 4.
Ring 5 controls rings 3 and 5.
To solve this puzzle, first position ring 1, then 2 then 3. When you position ring 4, it will move ring 2 but you can fix that later, you need 1, 2 and 3 positioned so you can position rings 4 and 5. Once ring 4 is positioned, position ring 5. Now go back and position rings 2 and 3.
Solution:
Enter the bedroom.
Take the left weight (1/4) from atop the bed. Lift the carpet and take the left weight (2/4). Open the bed’s drawer and take the right weight (1/3).
Open the door on the small cabinet on the left and take the journal page and the right weight (2/3).
Open the fake book on the table and take the right weight (3/3).
Click on the wardrobe. Use the wardrobe key to open it. Take the left weight (3/4). Move the clothes and take the left weight (4/4).
Click on the weight stand on the left side of the bed (white circle above) and place the four left weights. Click on the weight stand on the right side of the bed (white circle above) and place the three right weights.
Take the theatre doll and the bird book.
Return to the gallery (move down twice, then go left into the gallery).
Click on clockwork theatre II. Add the theatre doll. A mini-puzzle starts. Press the buttons in a specific order to tell a story. If you press the wrong button, you will have to restart.
Press the buttons in the order shown in the screenshot above. Take the planetarium key.
Leave the gallery and walk onto the platform controls and return to the clockwork floor.
Click on the planetarium door. Add the planetarium key, then enter the planetarium.
Take the journal page. Open the curtain and enter the forge.
Take the bird book and seven gold nuggets. Knock over the box. Click on the box debris to start a hidden object hunt.
Find all the objects that are concave (inverted angle, like a bowl or spoon). A coal shovel is added to your inventory.
Return to the study (move down twice, then take the platform to the luxury floor and go straight into the study).
Use the coal shovel on the fireplace to get the shovel with embers. Click on the piano to start a hidden object hunt.
Find all the objects that have/are a head or a face. A torn piece of painting is added to your inventory.
Enter the bedroom.
Click on the painting. Add the torn piece of painting. A mini-puzzle starts. Rearrange the tiles to complete the painting. Click on a piece of the painting and drag either up and down to move the column or back and forth to move the row. Arrange the two people first, then work outwards. The completed painting is in the screenshot above.
When you are finished, take the elevator button half.
Return to the planetarium (move down two scenes, use the platform to return to the clockwork floor, enter the planetarium).
Watch the cutscene.
Take the bird book.
Return to the dining room (leave, take the platform to the luxury floor and go right into the dining room).
Take the journal page and the magnavault button.
Open the curtain and click on the stained-glass window. A mini-puzzle starts. Rotate the tiles to complete the pattern. Click on the dials between the tiles to rotate its surround tiles.
Assuming the dials are labelled A-I (according to the screenshot above), press the dials in the following order: B-A-D-D-I-I-H-G-E-H-F-I-I-F-F-F-I.
Solution:
Take the pliers.
Return to the bedroom (move down, then forward twice).
Use the pliers to take the spring.
Click on the magnavault. Add the magnavault button. A mini-puzzle starts. Use the magnets to guide the spheres into their matching coloured slot. There are many possible ways to solve this puzzle.
Here is one possible solution: (from the beginning) A-D-A-D-A-D-C-B-A-B-C-D-C-B-A-B-A-B-C-B. Take the bird book.
Return to the planetarium.
Click on the projector. Add the spring. A mini-puzzle starts. Put the planets in the slot according to what you see in the lens. The pie shaped brass piece on the right is highlighting what you see in the lens. The planets seen in the lens are different distances away. The larger the planet, the closer it is. The large planets will be place in the inner ring of the slots, the smallest planets will be on the outer ring.
Click the arrows around the lens to move the lens. Move the lens down and notice how this changes the slots on the right. There are three sets.
When the planets are correctly placed, they spin. They can still be moved. Not all slots will be filled.
Solutions:
Enter the forge.
Put the gold nuggets on the flattener. Take the gold sheet. Click on the bucket and add the gold sheet. Open the forge and add the shovel with embers. Click on the mold. A mini-puzzle starts. Match the medallion halves.
Solution:
Take the book box key.
Return to the study (on the luxury floor).
Click on the book box. Unlock it with the book box key. Take the bird book.
Click on the bookshelf. Add the five bird books. A mini-puzzle starts. Rotate the books to complete the image. Rotate the books by clicking inside the triangles.
There are many solutions for this puzzle. Assume the triangles are labelled A-I, solve the puzzle by clicking on the triangles in the following order: I-G-F-B-A-D-E-B-C-B-I-G-G-F-G-E.
Solution:
Enter the mail room.
A mini-puzzle starts. Don’t let anything fall otherwise the robot will come after you. The items will very slowly slip downwards. Click on them to keep them from falling.
When you are finished, click on the mail tubes. A mini-puzzle starts. Fit the extra tubes to the machine so the mail will fall into the bottom of the tube second from left. Click the “get mail” button to move the mail from the top to the bottom.
Solution:
Take the crowbar and elevator button half. A journal page is added to your journal.
Use the crowbar to open the crate with the fireflies.
Leave the mail room to go into the study.
Use the butterfly net to catch the firefly (1/3).
Go into the bedroom.
Use the butterfly net to catch the firefly (2/3).
Return to the luxury floor.
Use the butterfly net to catch the firefly (3/3).
Step onto the platform controls.
Add the two elevator button halves, then click on the newly added button to go to the nature floor.
Nature Floor
Click on the fireflies. Once you’ve done that, take the journal page. Click on the bench to start a hidden object hunt.
Find all the objects that are textiles. A patch is added to your inventory.
Return to the forge (return to the clockwork floor, enter the planetarium and go through the curtains to the forge).
Use the patch to fix the bellows. Click on the mold and take the robot shears.
Return to the nature floor.
Ensure the fireflies are on the left. Click on the gardening robot. Add the robot shears. Click on the open panel. A mini-puzzle starts. Rotate the circuits to create a continuous flow of electricity.
Solution:
Enter the arboretum.
Take the vine. Click on the letters minigame. A mini-puzzle starts. Create a continuous line spelling Cogglethorpe. Start from the C at the top. The blue lines show you the paths you can take. Clicking on a wrong letter will reset the puzzle.
To solve the puzzle, click on the letters in the order shown in the screenshot above.
Take the bent sun dome lid. Click on the broken wall and remove the branches. Watch the cutscene.
Return to the mail room (go back to the luxury floor and enter the study and go through the bookshelf to the mail room).
Click on the mail tubes. A mini-puzzle starts. Fit the extra tubes to the machine so the mail will fall into the bottom of the tube second from left. Click the “get mail” button to move the mail from the top to the bottom.
Solution:
Take the clockwork theatre buttons. Return to the gallery (move down two scenes, then go left).
Click on clockwork theatre III. Add the clockwork theatre buttons. A mini-puzzle starts. . Press the buttons in a specific order to tell a story. If you press the wrong button, you will have to restart.
Press the buttons in the order shown in the screenshot above. Take the clockwork zoo key.
Return to the forge (return to the clockwork floor, enter the planetarium and enter the forge).
Put the bent sun dome lid on the flattener and take the sun dome lid. Click on the box debris to start a hidden object hunt.
Find all the objects that have a square shape. Rail tracks are added to your inventory.
Return to the nature floor.
Add the rail tracks to the rail. After the gardening robot clears the vines, click on the door lock. Add the clockwork zoo key. Enter the clockwork zoo.
Take the journal page and the armadillo tail. Add the armadillo tail to the armadillo. Click on the armadillo. A mini-puzzle starts. Sort the wires so none cross each other. Click and drag the discs to move the wires.
The solution is in the screenshot above.
Take the monkey arm. Add the monkey arm to the monkey. Click on the monkey. A mini-puzzle starts. Create connections to and from each node. The number on each node shows how many connections it needs. Up to two connections can be added to each node’s side. To create a connection, click and drag from one node to another. To remove a connection, create two connections, then click and drag from one node to the other.
Solution:
Take the iguana’s neckpiece. Put the iguana’s neckpiece on the iguana. A mini-puzzle starts. Sort the wires. Solution is in the screenshot above.
Take the eagle talons. Add the eagle talons to the eagle. Click on the eagle. A mini-puzzle starts. Create connections between the nodes.
Solution:
Take the hexagonal key.
Leave and enter the arboretum (on the left).
Add the sun dome lid to the sun lamp, then add the fireflies. Watch the cutscene. Click on the greenhouse. Add the hexagonal key. A mini-puzzle starts. Click on the buttons to turn them all green. Clicking on one button will change its colour, as well as the colour of its surrounding buttons.
To solve this puzzle, click on the buttons in the order shown in the screenshots below:
Enter the greenhouse.
Watch the cutscene. Take the coloured spheres. Click on the chemistry set. Take the journal page and the plant sample kit. Click anywhere outside the window to close it. Click on the plants on the left to start a hidden object hunt.
Find all the objects that are transparent. Beakers are added to your inventory.
Return to the clockwork zoo (move down twice, then go right into the zoo).
Click on the red berries. Cut off five red berries.
Return to the luxury floor and go right into the dining room.
Click on the yellow fruit. Take five pieces of yellow fruit.
Leave and enter the study.
Click on the blue flowers. Take five blue flowers.
Return to the greenhouse (return to the nature floor, enter the arboretum and go into the greenhouse).
Click on the chemistry set. Add the beakers. Add the blue flowers to the beaker with the blue flower label, add the yellow fruit to the beaker with the yellow fruit label and add the red berries to the beaker with the red berries label.
Take the nutrient chemical.
Click on the nutrient distribution system.
Add the nutrient chemical to the funnel. A mini-puzzle starts. Arrange the nutrient chemical so each tube has three counts in it. Assuming the tubes are labelled A-D, in the following order, click: A-C-C-D-D-B-B-A.
Take the theatre doll that fell on the floor.
Return to the luxury floor and enter the gallery on the left.
Click on clockwork theatre IV. Add the theatre doll. A mini-puzzle starts. Press the buttons in a specific order to tell a story. If you press the wrong button, you will have to restart.
Press the buttons in the order shown in the screenshot above. Take the elevator button half.
Return to the nature floor and go right into the clockwork zoo.
Click on the magnavault. Add the coloured spheres. A mini-puzzle starts. Use the magnets to guide the spheres into their matching coloured slots. Assuming the magnets are labelled A-D (screenshot above), click on the following magnets: B-C-D-A-D-C-B-A-D-A-D-C-B-A-B-C-B-C-D-C. Take the elevator button half.
Return to the platform controls.
Add the two elevator button halves. Click on the button to go to the surface floor.
Surface Floor
Use the butterfly net to catch the fireflies. Take the journal page. Click on the armoire. A mini-puzzle starts. Rotate the triangles to arrange the keys so the keys are arranged in order form lowest (at the top) to the highest.
Assuming the triangles are labelled from A-P, click on the triangles in the following order: A-A-M-F-B-F-F-H-H-N-I-J-N-M-P-P-N-O-P.
Take the lock ring.
Click on the door on the left. Add the lock ring. A mini-puzzle starts. Rotate the rings to complete the pattern. Rotating a ring will move that ring and it may move other rings. To learn which rings it controls, hover your cursor over each ring and the ones that light up are the ones it controls.
Starting from the innermost ring and working outwards, assume the rings are labelled 1-5. Ring 1 controls rings 1, 3 and 5.
Ring 2 controls ring 2.
Ring 3 controls ring 3.
Ring 4 controls rings 2 and 4.
Ring 5 controls rings 3 and 5.
To solve this puzzle, first position ring 1, then 2 then 3. When you position ring 4, it will move ring 2 but you can fix that later, you need 1, 2 and 3 positioned so you can position rings 4 and 5. Once ring 4 is positioned, position ring 5. Now go back and position rings 2 and 3.
Solution:
Enter Cogglethorpe’s lair.
Use the butterfly net to catch the fireflies. Put the fireflies in the dome lamp.
Watch the cutscene.
Click on the robot. Click anywhere outside the window to close it. Click on the plants on the left to start a hidden object hunt.
Find all the jewelled objects. A pneumatic tube key is added to your inventory.
Move down two scenes to the nature floor.
Hang the vine. Climb down to the luxury floor and enter the dining room on the right.
Click on the elevator tube. Add the pneumatic tube key. Get in the tube.
Take the tar bucket. Move down two scenes to the clockwork floor.
Click on the clock face. A mini-puzzle starts. Rotate the circuits to create a continuous flow of electricity.
Solution:
When you are finished, take the screwdriver.
Step onto the platform controls and return to the nature floor.
If the fireflies are on the left, click on them to move them to the right.
Click on the bench to start a hidden object hunt.
Find all the objects that are containers. A blowtorch is added to your inventory.
Enter the arboretum and go to the greenhouse.
Click on the robot. Use the tar bucket to patch the holes, use the blowtorch to weld the pipes and use the screwdriver to tighten the screws.
Watch the cutscene. Move down two scenes to the nature floor, stopping to listen to the robot along the way.
Get on the platform and go to the surface floor. Enter Cogglethorpe’s lair.
Watch the cutscene.
Click on the control panel on the left. A mini-puzzle starts. Create connections to and from each node. The number on each node shows how many connections it needs. Up to two connections can be added to each node’s side. To create a connection, click and drag from one node to another. To remove a connection, create two connections, then click and drag from one node to the other.
Solution:
Click on the debris on the left to start a hidden object hunt.
Find all the objects that are made of rubber. Rubber gloves are added to your inventory.
Use the rubber gloves to click on the control panel on the right. A mini-puzzle starts. Rotate the circuits to create one continuous flow of electricity.
Solution:
Take the electrical coil. A mini-puzzle starts.
Your cursor has turned into the electrical coil. Destroy the robot arms by holding the coil on each until it burns and disappears. There’s no need to click. Hold a coil on an arm to keep it still and work to destroy it. As other arms slowly drop, hold the coil on them to send them back to the top. If a robotic arm touches the ground, you’ll have to start again.
Once you are finished, watch the cutscene.
Bonus Chapter
If you’re playing the Collector’s Edition, you may now play the bonus chapter. From the main menu, click Extras and click “Play Prologue.”
Take the transmitter.
Move down to the study. Click on the piano to start a hidden object hunt.
Find all the objects that are painting supplies. A painting kit is added to your inventory.
Leave the study and go right into the dining room.
Talk to Edwin. Click to move through the dialogue (three times) until he leaves.
Take the journal page and the gallery key.
Move down to the luxury floor.
Click on the door on the left. Add the gallery key, then enter the gallery.
Go through the door.
Click on the painting. Add the painting set. A mini-puzzle starts. Paint the picture using the picture on the right as a guide. Dip the brush into a paint colour and paint an area of the painting. Only the proper colour can be painted. To clean the brush, dip the paint into the water bowl. Don’t forget to paint the background.
Solution:
Move down to the gallery.
Pull down the fabric. The painting is added and the purple fabric is added to your inventory.
Go back into the art room.
Click on the sewing machine. A mini-puzzle starts. Untangle the wires. The solution is in the screenshot above.
Add the purple fabric. The gallery drape, dining room drape and study drape are added to your inventory.
Move down two scenes to the luxury floor.
Add the gallery drape above the gallery door (left), the study drape above the study (centre) and the dining room drape above the dining room (right).
Watch the cutscene.
Step on the platform and go down to the clockwork floor.
Take the journal page.
Go right into the workshop.
Talk to Edwin to learn where the cleaning supplies are.
Move forward into the spare parts room.
Take the journal page. Click on the area on the left to start a hidden object hunt.
Find all the objects that have a letter on them. A cabinet key is added to your inventory.
Move down to the workshop.
Click on the glass cabinet. Add the cabinet key. A mini-puzzle starts. Click on the buttons to make them match the image on the right. Clicking on one button will change its colour, as well as the colour of its surrounding buttons.
To solve this puzzle, click on the buttons in the order shown in the screenshots below:
Take the journal page, rag, dissolving agent, and cleaning spray.
Leave and take the platform to the luxury floor.
Clean the drapes. First use the dissolving agent, then the cleaning spray, then wipe it with the rag.
Go left into the gallery.
Clean the painting. First use the dissolving agent, then the cleaning spray, then wipe it with the rag.
Return to the luxury floor.
Watch the cutscene.
Return to the nature floor and go left into the arboretum.
Click through the dialogue.
Take the journal page. Click on the picnic blanket. Take the journal page and the shears. Click anywhere outside the window to close it.
Click on the bush. Your cursor is holding the shears. Click on the everything that is a different colour from the background.
Leave and return to the luxury floor, go straight into the study and continue on into the bedroom.
Click on the medical scanner.
Return to the nature floor and go right into the clockwork floor,
Take the journal page. Click on the armadillo. A mini-puzzle starts. Move the shapes from the left into the area on the right. Click on a shape to select and move it, right click to rotate it.
Solution:
Take the armadillo gear.
Click on the iguana. A mini-puzzle starts. Same as the armadillo puzzle.
Take the iguana gear.
Solution:
Click on the monkey. A mini-puzzle starts. Rotate the tiles to recreate the image.
Solution:
Take the monkey gear.
Click on the eagle. A mini-puzzle starts. Rotate the tiles to recreate the image.
Solution:
Take the eagle gear.
Return to the bedroom.
Click on the medical scanner. Add the four gears. Watch the cutscene.
Return to the art room (room off the gallery).
Click on the wardrobe control.
Return to the study.
Take the wardrobe control.
Return to the art room.
Click on the wardrobe control. A mini-puzzle starts. Take the shapes and move them into the large area in the centre. Click on a shape to select and move it, right click to rotate it.
Solutions:
Take the trunk.
Return to the bedroom.
Put the trunk on the bed. Click on the trunk. A mini-puzzle starts. Rotate the rings to recreate the pattern. Assuming the rings are labelled 1-5 from the innermost ring to the outermost, you determine that ring 1 rotates ring 1, ring 2 rotates rings 2, 4 and 5. Ring 3 rotates rings 1 and 3. Ring 4 rotates ring 4. Ring 5 rotates rings 1, 4 and 5.
There are many ways to solve this puzzle. One way would be to properly arrange rings 1, 2, 3, 4, 2, 5, 4 then 1.
This unlocks the trunk.
Gather your things (hat, dress and shawl). Close the trunk and take the filled trunk.
Return to the luxury floor.
Watch the cutscene.
Return to the clockwork floor, go right into the workshop and continue onto the spare parts room.
Click on the area on the left to start a hidden object hunt.
Find all the objects that are body parts. A gallery statue head is added to your inventory.
Leave the room.
Take the control medallion.
Return to the luxury floor and go left into the gallery.
Put the gallery statue head on the headless statue.
Go up the newly revealed staircase.
Click on the control panel. Add the control medallion. A mini-puzzle starts. Arrange the shapes as you did before.
Solutions:
Click on the stairs to start a hidden object hunt.
Find all the objects that are made of wood. A tangram tiles is added to your inventory.
Click on the door. A mini-puzzle starts. Connect all the pipes to create one continuous flow. Click on two tiles to swap their positions.
Solution:
When you are finished, turn the valve handle.
Go through the door.
Take the journal page. The base of each firefly has a puzzle (except the centre firefly). Start on the far left and work your way towards the right. You have played all the mini-games previously in the game so only the solution will be shown).
Solution to mini-game 1:
Solution to mini-game 2:
Solution to mini-game 3:
Solution to mini-game 4:
Climb the ladder that appears.
Click on the door.
Move down two scenes.
Click on the stairs to start a hidden object hunt.
Find all the objects that are made of gold. A key medallion with a firefly is added to your inventory.
Move forward, then climb up the ladder.
Click on the panel on the left. Add the key medallion with a firefly.
Watch the cutscene.
The End!
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