Dungeon Quest Spells – Locations, Value, and More!

A definitive guide to Dungeon Quest spells, including locations, value, spell type, cooldown, and everything else you need to know.

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Are you looking for a complete list of Dungeon Quest spells and how to obtain them? Well, you’ve come to the right place. In this guide, I’ve rounded up every spell that you can currently unlock in the Roblox RPG, and detailed the steps you need to take to get them. What’s more, I’ll update this guide whenever a new spell drops, or anything changes, so it’s always up-to-date.

Dungeon Quest is a bit like Diablo in Roblox. You and your friends battle through a wide variety of dungeons to make it to the boss at the end, which you can slay for all of the loot. You then upgrade your gear and do it all over again, taking on more challenging content to equip better loot. If you love the loot grind in action RPGs, you will absolutely love this.

You can check out Dungeon Quest on Roblox. You can also check out our guides for Arcane Lineage Dragonclad, Arcane Lineage neutral super classes, and Arcane Lineage ultra classes.

Dungeon Quest Spells

Now, let’s take a look at every single spell in Dungeon Quest, and how to unlock them.

Fireball

The standard Fireball spell that every single budding wizard should have access to.

  • Rarity: Common
  • Spell Type: Mage
  • Cooldown: Two Seconds
  • Dungeon: Desert Temple (Easy)
  • Value: 100 Gold
  • Level Requirement: 1

Taunt

A warrior-type spell that forces enemies to attack you, instead of your squishier friends.

  • Rarity: Common
  • Spell Type: Taunt
  • Cooldown: Eight Seconds
  • Dungeon: Desert Temple (Easy)
  • Value: 100 Gold
  • Level Requirement: 1

Whirlwind

Spin in place and deal vicious AoE damage to all enemies near you.

  • Rarity: Uncommon
  • Spell Type: Physical
  • Cooldown: 11 Seconds
  • Dungeon: Desert Temple (Easy)
  • Value: 1,700 Gold
  • Level Requirement: 1

Blue Fireball

A more powerful version of the base Fireball spell.

  • Rarity: Common
  • Spell Type: Mage
  • Cooldown: Two Seconds
  • Dungeon: Desert Temple (Medium)
  • Value: 500 Gold
  • Level Requirement: 1

Redemption

A healing spell – handy for those supportive types.

  • Rarity: Uncommon
  • Spell Type: Healing
  • Cooldown: 15 Seconds
  • Dungeon: Desert Temple (Medium)
  • Value: 750 Gold
  • Level Requirement: 1

Poison Cloud

AoE poison – great for clearing a crowd.

  • Rarity: Rare
  • Spell Type: Mage
  • Cooldown: 10 Seconds
  • Dungeon: Desert Temple (Hard)
  • Value: 4,000 Gold
  • Level Requirement: 1

Arcane Spray

Throw damage around with wild abandon.

  • Rarity: Uncommon
  • Spell Type: Mage
  • Cooldown: Nine Seconds
  • Dungeon: Desert Temple (Hard)
  • Value: 2,000 Gold
  • Level Requirement: 1

Battle Shout

A passive spell that buffs you.

  • Rarity: Uncommon
  • Spell Type: Passive
  • Cooldown: 20 Seconds
  • Dungeon: Desert Temple (Insane)
  • Value: 1,500 Gold
  • Level Requirement: 1

Innervate

Another passive spell!

  • Rarity: Epic
  • Spell Type: Passive
  • Cooldown: Ten Seconds
  • Dungeon: Desert Temple (Insane)
  • Value: 2,000 Gold
  • Level Requirement: 1

Lightning Strike

Who doesn’t love a good lighting spell? It’s basically the second basic wizard spell after Fireball.

  • Rarity: Rare
  • Spell Type: Mage
  • Cooldown: 3.5 Seconds
  • Dungeon: Desert Temple (Insane)
  • Value: 2,500 Gold
  • Level Requirement: 1

Holy Circle

Another healing spell, this time an AoE one.

  • Rarity: Epic
  • Spell Type: Healing
  • Cooldown: 20 Seconds
  • Dungeon: Desert Temple (Nightmare)
  • Value: 2,500 Gold
  • Level Requirement: 1

Holy Barrier

A buffing spell that helps you take less damage.

  • Rarity: Rare
  • Spell Type: Stamina
  • Cooldown: 15 Seconds
  • Dungeon: Desert Temple (Nightmare)
  • Value: 1,520 Gold
  • Level Requirement: 1

Ice Needles

Fireball’s colder brother.

  • Rarity: Uncommon
  • Spell Type: Physical
  • Cooldown: Five Seconds
  • Dungeon: Winter Outpost (Easy)
  • Value: 6,000 Gold
  • Level Requirement: 32

Rejuvenating Spray

AoE healing  effect that requires a little aiming on your part.

  • Rarity: Uncommon
  • Spell Type: Healing
  • Cooldown: Nine Seconds
  • Dungeon: Winter Outpost (Easy)
  • Value: 6,000 Gold
  • Level Requirement: 32

Gale Slice

Like a sword but made out of wind.

  • Rarity: Uncommon
  • Spell Type: Physical
  • Cooldown: Seven Seconds
  • Dungeon: Winter Outpost (Easy)
  • Value: 6,000 Gold
  • Level Requirement: 33

Taunt Aura

Taunt in an entire area!

  • Rarity: Uncommon
  • Spell Type: Taunt
  • Cooldown: Nine Seconds
  • Dungeon: Winter Outpost (Medium)
  • Value: 9,000 Gold
  • Level Requirement: 39

Lightning Beam

AoE lightning attack!

  • Rarity: Uncommon
  • Spell Type: Mage
  • Cooldown: Nine Seconds
  • Dungeon: Winter Outpost (Medium)
  • Value: 9,000 Gold
  • Level Requirement: 39

Fire Bomb

Like Fireball but with a huge explosion at the end.

  • Rarity: Uncommon
  • Spell Type: Mage
  • Cooldown: Nine Seconds
  • Dungeon: Winter Outpost (Hard)
  • Value: 13,000 Gold
  • Level Requirement: 44

Aura of Life

A super strong AoE heal – just make sure to stay close to your friends.

  • Rarity: Uncommon
  • Spell Type: Healing
  • Cooldown: Nine Seconds
  • Dungeon: Winter Outpost (Hard)
  • Value: 13,000 Gold
  • Level Requirement: 49

Arcane Barrage

Like a machine gun but using magic instead of bullets.

  • Rarity: Uncommon
  • Spell Type: Physical
  • Cooldown: Seven Seconds
  • Dungeon: Winter Outpost (Insane)
  • Value: 13,000 Gold
  • Level Requirement: 44

Searing Beam

Very painful if you get caught near this.

  • Rarity: Uncommon
  • Spell Type: Mage
  • Cooldown: Nine Seconds
  • Dungeon: Winter Outpost (Insane)
  • Value: 18,000 Gold
  • Level Requirement: 49

Ground Slam

You know, like when you’re angry and want to take it out on the ground.

  • Rarity: Uncommon
  • Spell Type: Physical
  • Cooldown: Eight Seconds
  • Dungeon: Winter Outpost (Nightmare)
  • Value: 20,000 Gold
  • Level Requirement: 54

Piercing Rain

Like real rain, just a lot more painful.

  • Rarity: Uncommon
  • Spell Type: Mage
  • Cooldown: Nine Seconds
  • Dungeon: Winter Outpost (Nightmare)
  • Value: 20,000 Gold
  • Level Requirement: 54

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.