Castle Wreck Guide: Tips, Cheats and Strategies

Castle Wreck is the latest one hit high score sensation from the prolific Voodoo, and it does exactly what it says on the tin. You have to time your cannon fire correctly to smash an endless series of castles. It …

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Castle Wreck is the latest one hit high score sensation from the prolific Voodoo, and it does exactly what it says on the tin. You have to time your cannon fire correctly to smash an endless series of castles.

It starts simple, with just a tower. Sooner or alter though, there’ll be sweeping castles with multiple towers, dynamite, and enemy soldiers on the battlements.

In this guide, we’re going to give you a few tips and tricks to help you get acquainted with the experience. Our tips should help you boost your high score.

Castle Wreck Tips and Tricks:

  • Aim for dynamite: Dynamite does exactly what you’d expect it to in Castle Wreck: blow stuff up. Blowing stuff up is the fastest way to wreck a castle so it makes sense to aim for the dynamite over anything else.
  • Lower hits on towers are more effective: You might be tempted to aim for the tops of towers because they’re more exposed, but in our experience aiming for the bottom of a tower is more effective. That’s because you’re more likely to bring down the tower entirely, and the resulting debris might knock over an adjacent tower.
  • Perfects are possible, but difficult to pull off: You can get a perfect hit by aiming for dynamite and hitting it point blank. It doesn’t seem to really do anything from what we could gather but there’s a pretty decent effect that sets the cannonball on fire.
  • Enemies are just scenery – don’t be fooled: Don’t bother aiming for enemies – they’re just scenery. It’s a nice tough but you won’t get any extra points for hitting them. Just aim for towers and walls and wreck all of that.
  • You can chain destruction together: Blow up a tower and the debris might fall onto dynamite, chaining destruction. Sometimes it’s actually more worthwhile to focus on chaining destruction together, as you’re more likely to finish the level quicker.

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.