Game Introduction – Blek
Blek is a puzzle game developed by Kunabi Brother. Players will draw lines to collect colored dots scattered around the screen while avoiding obstacles. Gamezebo’s strategy guide will give you all of the tips and tricks you’ll need in order to perfect your line-drawing skills and make it to level 60.
Tips and Strategies
- Practice drawing on early levels. As levels become more complex, you’ll have less room for trying out crazy solutions and different shapes, but these ideas may come in handy. Earlier levels have lots of white space that is perfect for test drawings and learning how lines will progress after being released.
- Lines repeat your movements exactly as soon as they are released. There are two ways to “release” a line: 1) simply lift your finger and it will be set free, or 2) draw it into a colored dot. It will collect the dot and then immediately follow your drawn pattern. Because of this, you cannot draw through a colored dot because the line will always release once it hits the dot.
- Always overcompensate horizontally. If your line is going to overshoot the dots, make sure it does so to the left or right: these sides act as walls that can bounce the line back. The top and bottom, however, are open. If the line shoots off-screen on the top or bottom, it will disappear and you’ll have to start over. Favor the left and right sides.
- The walls on the left and right can save you. Don’t restart right away if you overshoot and hit a wall; your line will bounce back and might still potentially collect dots on the way back. Some levels may actually be easier to solve by intentionally bouncing against a wall.
- Your line will continue indefinitely as long as it can. Until your line hits a black dot or moves off the top or bottom of the screen, it will continue moving. You could draw a loop and watch it circle for hours. Use this to your advantage and let the line work its way around.
- Try different shapes and directions. It’s easy to get stuck in the “straight line” or “arch” mentality as these are used quite a bit in earlier levels. Don’t forget that you can draw your line in any direction and shape you want. Try right-angles, loops, triangles, Ws, and more. You can even draw a line back on itself to reverse direction in a tight space. If your line just doesn’t seem to be working, try something radically different—you might be surprised by the results.
- The black dots are both obstacles and guidelines. Black dots will absorb your line if you hit one and must be avoided. But often, they also play a critical role as a guideline for what to draw. The above image is from Level 30. The black dots on the left side of the screen create the perfect template for how and where to draw your line.
- By arching around these dots headed right, your line will continue jumping at the correct distances to collect all the colored dots.
- You can restart at any time. If you obviously messed up but your line is still moving, you don’t have to wait for it to disappear to restart. Just touch the screen and start drawing again. Of course, this also means if your line is doing well you shouldn’t touch the screen—even just tapping once will cause your current line to vanish.
- The solution is probably simpler than it looks. It may seem like you need to draw half a square leading into a loop-de-loop that will bounce off a wall and turn around, but in reality, you probably just need to draw an arch and let it go. Remember that your line will repeat over and over, so you just need to get it to move the direction you want in total, not in one swipe. Some levels can be solved by drawing the entire path you want the line to take, but most of the time you’ll need to think in repeating patterns, not single paths.
- You control the speed of your line. Your line will move at the same speed you draw it. This can help in a variety of ways, from making it extremely clear where you’re drawing wrong to timing a line to hit a rotating dot just right. If you’re having trouble with a level, try drawing very slowly and carefully and watching the results for areas to correct.
- To make a line move straight, its ends need to be even. A line will follow your every tiny movement. If you draw a line on even the slightest diagonal, it will move diagonally. This is important to keep in mind when drawing arches: if one end of your arch is higher than the other, you are essentially drawing steps and the line will be set off balance by the longer line. If you need your arch to move straight across the screen, be sure its ends are the same length.
- Keep this in mind when ending a line as well: it’s natural to create a flourish on the end of a drawing, almost like a signature. The line will follow this as well and often end up veering off course because of it.
- You have about 10 seconds of drawing time. You can’t draw indefinitely: the line will automatically release and start on its path after about 10 seconds of drawing. But the amount of line you draw in that time is up to you. You can draw slowly and only draw a few inches of line, or quickly and draw a lot more line. If you’re running out of time and want to draw more directions, try speeding up a bit.
- The secret gameplay element (minor spoilers). There is one gameplay element besides the line that you can use to complete levels: portals. To create a portal, draw a perfect and complete circle (drawing quickly helps). If you’ve done it correctly, a black vortex portal will appear instead of a line. You can draw multiple portals and also draw a line: if you send your line into a portal, it will emerge from the next one. Though you don’t need to use portals to solve any levels, they add another option and variety to possible solutions. To remove a portal, just tap on it.
Congratulations! You’ve just completed Gamezebo’s strategy guide to get you started in Blek. Be sure to check back often for game updates, staff and user reviews, user tips, forums comments, and much more here at Gamezebo!