Balls Rotate Guide: Tips, Cheats and Strategies

Balls Rotate is the latest hit high score chaser by Voodoo. Your goal is to spin a variety of puzzling contraptions to help release a collection of balls. It’s like pinball, if pinball was played on a vertical table. In …

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Balls Rotate is the latest hit high score chaser by Voodoo. Your goal is to spin a variety of puzzling contraptions to help release a collection of balls. It’s like pinball, if pinball was played on a vertical table.

In this guide, we’re going to provide you with a bunch of tips and tricks to help you get a high score big enough to show off to your friends every single time you play.

Balls Rotate Tips and Tricks:

  • Keep the balls together: It’s in your best interests to keep the balls together at all times. Once the first ball has fallen, you’ve only got a small window of time to get more balls to fall before the level finishes. The more balls you drop, the higher your score. So if score matters to you, you’ll need to try and drop as many as possible.
  • You don’t have to be accurate: When dropping the balls out of the puzzle, it doesn’t matter at all where they land. As long as they leave the puzzle they’ll find a way to make it into the next level. Just get them out as quickly as possible.
  • Aim for perfects: If you manage to get all balls to fall out of the puzzle, you’ll get a perfect. This is the absolute best way to grow your high score – particularly if you chain perfects together. It’s not that difficult to get a perfect, but it does require patience. Speaking of that…
  • Take your time: There’s absolutely no need to rush in Balls Rotate, as you only get scored on how many balls you release from the puzzle. Going quickly doesn’t offer a higher score, so you’re much better off taking your time and earning those perfects.
  • Don’t let certain levels fool you: Certain levels will provide you with alternative paths to go down: don’t be fooled. Always take a quick glance down each path to see which leads to the exit. It’s often pretty apparent.

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.