All the Pokemon Figures in Pokemon Duel

Not every Pokemon ever is in Pokemon Duel, but a heck of a lot of them already have figures in the game. Pokemon Go launched with the original 151 Pokemon when it hit mobile last summer, but the developers of …

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Not every Pokemon ever is in Pokemon Duel, but a heck of a lot of them already have figures in the game.

Pokemon Go launched with the original 151 Pokemon when it hit mobile last summer, but the developers of Pokemon Duel went even bigger. A total of 50 more pocket monsters, to be exact, giving players a total of 201. Yes, we checked the math.

Interestingly, while the figures have ID numbers similar to the ones from a Pokedex (though they don’t match up with the ones from Pokemon games on the 3DS, Pokemon Duel doesn’t just go from 1 to 201, skipping a bunch of numbers along the way — including No. 1.

This obviously leaves a lot of room for more figures to be added down the road, which should keep people coming back for more (and in fact, more have already been added, as you’ll see below). In the meantime, we can keep you from having to check the in-game library by giving you a handy list of all the Pokemon figures in the game so far, along with some key stats for each one.

List updated as of January 31.

Pokemon Duel

Tauros
ID: 2
Type: Normal
Abilities: None
Rarity: Common
Movement Rate: 2

Charmander
ID: 4
Type: Fire
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Mightyena
ID: 5
Type: Dark
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Ekans
ID: 6
Type: Poison
Abilities: None
Rarity: Common
Movement Rate: 3

Bayleef
ID: 7
Type: Grass
Abilities: Spicy Scent – This Pokemon gains +20 damage in battles in your turn.
Rarity: Common
Movement Rate: 2

Snubbull
ID: 8
Type: Fairy
Abilities: None
Rarity: Common
Movement Rate: 2

Plusle
ID: 9
Type: Electric
Abilities: Plus – This Pokemon gains +30 damage when next to a Minun.
Rarity: Common
Movement Rate: 3

Seedot
ID: 10
Type: Grass
Abilities: None
Rarity: Common
Movement Rate: 2

Metagross
ID: 11
Type: Steel, Psychic
Abilities: None
Rarity: EX-Rare
Movement Rate: 1

Sentret
ID: 12
Type: Normal
Abilities: None
Rarity: Common
Movement Rate: 2

Golem
ID: 13
Type: Rock, Ground
Abilities: None
Rarity: Uncommon
Movement Rate: 1

Spinarak
ID: 14
Type: Bug, Poison
Abilities: Sticky Web – Other Pokemonn cannot use Fly Away to pass over this Pokemon.
Rarity: Uncommon
Movement Rate: 3

Murkrow
ID: 17
Type: Dark, Flying
Abilities: None
Rarity: Rare
Movement Rate: 3

Caterpie
ID: 18
Type: Bug
Abilities: None
Rarity: Uncommon
Movement Rate: 1

Mudkip
ID: 19
Type: Water
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Bidoof
ID: 20
Type: Normal
Abilities: None
Rarity: Common
Movement Rate: 2

Steelix
ID: 21
Type: Steel, Ground
Abilities: None
Rarity: Rare
Movement Rate: 1

Marill
ID: 22
Type: Water, Fairy
Abilities: None
Rarity: Common
Movement Rate: 2

Raticate
ID: 23
Type: Normal
Abilities: None
Rarity: Common
Movement Rate: 2

Machop
ID: 24
Type: Fighting
Abilities: None
Rarity: Common
Movement Rate: 2

Luxray
ID: 25
Type: Electric
Abilities: Gleam Eyes – Opposing Pokemon next to this Pokemon deal -10 damage.
Rarity: Rare
Movement Rate: 2

Poliwag
ID: 26
Type: Water
Abilities: None
Rarity: Common
Movement Rate: 3

Teddiursa
ID: 27
Type: Normal
Abilities: None
Rarity: Common
Movement Rate: 2

Tyrogue
ID: 28
Type: Fighting
Abilities: None
Rarity: Common
Movement Rate: 2

Chespin
ID: 29
Type: Grass
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Lugia
ID: 30
Type: Psychic, Fighting
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Shinx
ID: 31
Type: Electric
Abilities: None
Rarity: Common
Movement Rate: 3

Aron
ID: 32
Type: Steel, Rock
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Emolga
ID: 33
Type: Electric, Flying
Abilities: None
Rarity: Common
Movement Rate: 3

Doduo
ID: 34
Type: Normal, Flying
Abilities: None
Rarity: Common
Movement Rate: 3

Treecko
ID: 35
Type: Grass
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Heracross
ID: 36
Type: Bug, Fighting
Abilities: None
Rarity: Rare
Movement Rate: 2

Deino
ID: 37
Type: Dark, Dragon
Abilities: None
Rarity: Common
Movement Rate: 2

Squirtle
ID: 39
Type: Water
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Meowth
ID: 40
Type: Normal
Abilities: None
Rarity: Rare
Movement Rate: 2

Zubat
ID: 41
Type: Poison, Flying
Abilities: None
Rarity: Common
Movement Rate: 3

Ho-Oh
ID: 42
Type: Fire, Flying
Abilities: Serene Light – When this Pokemon is knocked out, all Pokemon in your P.C. are moved to the bench (this Pokemon excluded).
Rarity: EX-rare
Movement Rate: 2

Skarmory
ID: 43
Type: Steel, Flying
Abilities: None
Rarity: Rare
Movement Rate: 2

Audino
ID: 44
Type: Normal
Abilities: Assist – Any adjacent Pokemon to this Pokemon will do +30 damage.
Rarity: Uncommon
Movement Rate: 2

Psyduck
ID: 47
Type: Water
Abilities: Migraine – If your opponent spins a Purple Attack, you can force them to respin once a turn.
Rarity: Uncommon
Movement Rate: 2

Spinda
ID: 48
Type: Normal
Abilities: Own Tempo – This Pokemon cannot be confused.
Rarity: Common
Movement Rate: 2

Shroomish
ID: 49
Type: Grass
Abilities: None
Rarity: Common
Movement Rate: 2

Charizard
ID: 50
Type: Fire, Flying
Abilities: None
Rarity: EX-rare
Movement Rate: 1

Pikachu
ID: 52
Type: Electric
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Cacnea
ID: 54
Type: Grass
Abilities: None
Rarity: Common
Movement Rate: 2

Froakie
ID: 55
Type: Water
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Dratini
ID: 56
Type: Dragon
Abilities: None
Rarity: Rare
Movement Rate: 2

Eevee
ID: 57
Type: Normal
Abilities: None
Rarity: Rare
Movement Rate: 3

Minun
ID: 58
Type: Electric
Abilities: Minus – This Pokemon gains +30 damage when next to a Plusle.
Rarity: Common
Movement Rate: 3

Pinsir
ID: 59
Type: Bug
Abilities: None
Rarity: Rare
Movement Rate: 2

Bagon
ID: 61
Type: Dragon
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Kabuto
ID: 62
Type: Rock, Water
Abilities: Battle Armor – If your battle opponent spins an Attack with 10 or more damage, you can force them to spin again once per turn.
Rarity: Uncommon
Movement Rate: 2

Geodude
ID: 63
Type: Rock, Ground
Abilities: None
Rarity: Common
Movement Rate: 2

Bulbasaur
ID: 64
Type: Grass, Poison
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Magnemite
ID: 65
Type: Electric, Steel
Abilities: None
Rarity: Common
Movement Rate: 3

Fennekin
ID: 66
Type: Fire
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Absol
ID: 68
Type: Dark
Abilities: None
Rarity: Rare
Movement Rate: 2

Drowzee
ID: 69
Type: Psychic
Abilities: Insomnia – This Pokemon cannot be affected by sleep.
Rarity: Common
Movement Rate: 1

Salamence
ID: 70
Type: Dragon, Flying
Abilities: None
Rarity: Rare
Movement Rate: 2

Mareep
ID: 71
Type: Electric
Abilities: None
Rarity: Common
Movement Rate: 2

Exeggcute
ID: 72
Type: Grass, Psychic
Abilities: None
Rarity: Common
Movement Rate: 2

Scyther
ID: 73
Type: Bug, Flying
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Goomy
ID: 74
Type: Dragon
Abilities: Gooey – Pokemon that battle with this Pokemon gain wait.
Rarity: Common
Movement Rate: 1

Smoochum
ID: 75
Type: Ice, Psychic
Abilities: None
Rarity: Common
Movement Rate: 3

Spearow
ID: 76
Type: Normal, Flying
Abilities: None
Rarity: Common
Movement Rate: 2

Gabite
ID: 77
Type: Dragon, Ground
Abilities: Sand Veil – If this Pokemon is attacked, it can move under the opponent’s Pokemon next to it. (A battle does not occur.)
Rarity: Rare
Movement Rate: 2

Dedenne
ID: 78
Type: Electric, Fairy
Abilities: None
Rarity: Common
Movement Rate: 3

Hawlucha
ID: 79
Type: Fighting, Flying
Abilities: High Flying – This Pokemon can also attack Pokemon that are two spaces away, provided that there is a Pokemon between them.
Rarity: Common
Movement Rate: 2

Fletchling
ID: 82
Type: Normal, Flying
Abilities: None
Rarity: Common
Movement Rate: 2

Espurr
ID: 83
Type: Psychic
Abilities: None
Rarity: Common
Movement Rate: 2

Beedrill
ID: 84
Type: Bug, Poision
Abilities: None
Rarity: Common
Movement Rate: 3

Ledyba
ID: 85
Type: Bug, Flying
Abilities: Swarm – Instead of using this Pokemon, you can move a Ledyba next to it (ends your turn).
Rarity: Common
Movement Rate: 2

Torchic
ID: 87
Type: Fire
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Zangoose
ID: 89
Type: Normal
Abilities: Immunity – This Pokemon cannot be poisoned or noxious
Rarity: Uncommon
Movement Rate: 2

Weedle
ID: 90
Type: Bug, Poison
Abilities: None
Rarity: Common
Movement Rate: 1

Venusaur
ID: 93
Type: Grass, Poison
Abilities: None
Rarity: EX-rare
Movement Rate: 1

Seviper
ID: 94
Type: Poison
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Piplup
ID: 95
Type: Water
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Mewtwo
ID: 96
Type: Psychic
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Weezing
ID: 97
Type: Poison
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Goodra
ID: 98
Type: Dragon
Abilities: Slime Barrier – This Pokemon negates status effects for your opponent’s white attacks.
Rarity: Rare
Movement Rate: 2

Girafarig
ID: 99
Type: Normal, Psychic
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Butterfree
ID: 100
Type: Bug, Flying
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Blastoise
ID: 101
Type: Water
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Lapras
ID: 102
Type: Water, Ice
Abilities: Ice Wall – This Pokemon cannot be frozen.
Rarity: Rare
Movement Rate: 2

Pikachu
ID: 104
Type: Electric
Abilities: None
Rarity: Rare
Movement Rate: 2

Bronzong
ID: 106
Type: Steel, Psychic
Abilities: None
Rarity: Uncommon
Movement Rate: 1

Sneasel
ID: 107
Type: Dark, Ice
Abilities: None
Rarity: Rare
Movement Rate: 2

Turtwig
ID: 109
Type: Grass
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Mew
ID: 110
Type: Psychic
Abilities: None
Rarity: EX-rare
Movement Rate: 3

Taillow
ID: 111
Type: Normal, Flying
Abilities: None
Rarity: Common
Movement Rate: 2

Rayquaza
ID: 112
Type: Dragon, Flying
Abilities: None
Rarity: EX-rare
Movement Rate: 1

Tropius
ID: 114
Type: Grass, Flying
Abilities: None
Rarity: Uncommon
Movement Rate: 1

Rattata
ID: 116
Type: Normal
Abilities: None
Rarity: Common
Movement Rate: 2

Electabuzz
ID: 117
Type: Electric
Abilities: Connection – This Pokemon’s damage is increased by +10 for every Electric-type Pokemon it is connected to.
Rarity: Rare
Movement Rate: 2

Tyranitar
ID: 118
Type: Rock, Dark
Abilities: None
Rarity: Rare
Movement Rate: 1

Tentacruel
ID: 120
Type: Water, Poison
Abilities: None
Rarity: Rare
Movement Rate: 1

Snorlax
ID: 121
Type: Normal
Abilities: Still – This Pokemon cannot be moved by other Pokemon’s attacks (except Sweet Scent).
Rarity: EX-rare
Movement Rate: 1

Bellsprout
ID: 122
Type: Grass, Poison
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Voltorb
ID: 123
Type: Electric
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Xatu
ID: 124
Type: Psychic, Flying
Abilities: None
Rarity: Uncommon
Movement Rate: 1

Chimchar
ID: 125
Type: Fire
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Banette
ID: 126
Type: Ghost
Abilities: Infiltrator – On the field, this Pokemon can pass through other Pokemon.
Rarity: Rare
Movement Rate: 2

Slaking
ID: 127
Type: Normal
Abilities: Truant – This Pokemon cannot attack in the same turn as it made an MP move.
Rarity: Rare
Movement Rate: 2

Haunter
ID: 128
Type: Ghost, Poison
Abilities: Infiltrator – On the field, this Pokemon can pass through other Pokemon.
Rarity: Uncommon
Movement Rate: 2

Keldeo
ID: 130
Type: Water, Fighting
Abilities: Justified – This Pokemon’s damage is increased by the number of opposing Dark-type Pokemon on the field plus 10, and the number of your own Dark-type Pokemon minus 10.
Rarity: EX-rare
Movement Rate: 3

Giratina
ID: 131
Type: Ghost, Dragon
Abilities: Shadow – Instead of an MP move, you can move this Pokemon through an adjacent Pokemon to a spot next to that Pokemon. This ends your turn.
Rarity: EX-rare
Movement Rate: 1

Hariyama
ID: 132
Type: Fighting
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Diglett,/strong>
ID: 133
Type: Ground
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Mawile
ID: 136
Type: Steel, Fairy
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Cyndaquill
ID: 137
Type: Fire
Abilities: Rally – This Pokemon’s Ember gains +20 for each of your Pokemon in the P.C.
Rarity: Uncommon
Movement Rate: 3

Xerneas
ID: 138
Type: Fairy
Abilities: Force Balance – When placed adjacent to this Pokemon, your Pokemon will be boosted from 0-1 MP to 2 MP, and your opponent’s Pokemon will be reduced from 3+ MP to 2 MP.
Rarity: EX-rare
Movement Rate: 2

Yveltal
ID: 139
Type: Dark, Flying
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Chesnaught
ID: 142
Type: Grass, Fighting
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Lairon
ID: 144
Type: Steel, Rock
Abilities: None
Rarity: Common
Movement Rate: 2

Quilladin
ID: 149
Type: Grass
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Koffing
ID: 152
Type: Poision
Abilities: None
Rarity: Common
Movement Rate: 2

Gastly
ID: 153
Type: Ghost, Poison
Abilities: Gaseous Form – This Pokemon cannot surround the opponent’s Pokemon and cannot be surrounded itself. It can also move through other Pokemon when making an MP move.
Rarity: Rare
Movement Rate: 3

Wartortle
ID: 162
Type: Water
Abilities: None
Rarity: Common
Movement Rate: 2

Frogadier
ID: 164
Type: Water
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Prinplup
ID: 166
Type: Water
Abilities: Diving Entry – When moving this Pokemon from the bench, it can only move to one space away from the entry point. Your turn ends.
Rarity: Common
Movement Rate: 2

Greninja
ID: 170
Type: Water, Dark
Abilities: None
Rarity: EX-rare
Movement Rate: 3

Pupitar
ID: 177
Type: Rock, Ground
Abilities: None
Rarity: Uncommon
Movement Rate: 3

Leafeon
ID: 179
Type: Grass
Abilities: Thicket Slip – This Pokemon can MP Move past Grass-type Pokemon on the field.
Rarity: Rare
Movement Rate: 3

Golbat
ID: 185
Type: Poison, Flying
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Vaporeon
ID: 187
Type: Water
Abilities: None
Rarity: Rare
Movement Rate: 3

Jolteon
ID: 188
Type: Electric
Abilities: Thunder Rush – This Pokemon can MP Move past Paralyzed Pokemon.
Rarity: Rare
Movement Rate: 3

Garchomp
ID: 190
Type: Dragon, Ground
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Empoleon
ID: 191
Type: Water, Steel
Abilities: Diving Entry – When moving this Pokemon from the bench, it can only move to one space away from the entry point. Your turn ends.
Rarity: EX-rare
Movement Rate: 2

Natu
ID: 201
Type: Psychic, Flying
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Raichu
ID: 202
Type: Electric
Abilities: Grounding – This Pokemon cannot be paralyzed.
Rarity: Uncommon
Movement Rate: 2

Lucario
ID: 203
Type: Fighting, Steel
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Kakuna
ID: 205
Type: Bug, Poison
Abilities: Metamorphosis – If this Pokemon is not knocked out in battle, it can evolve.
Rarity: Uncommon
Movement Rate: 0

Wigglytuff
ID: 206
Type: Normal, Fairy
Abilities: Hypnotic Voice – The next turn after using this Pokemon, your opponent will be unable to use Plates.
Rarity: Rare
Movement Rate: 2

Infernape
ID: 208
Type: Fire, Fighting
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Totodile
ID: 209
Type: Water
Abilities: Bite Instinct – This Pokemon must battle if possible after making an MP move.
Rarity: Uncommon
Movement Rate: 3

Gardevoir
ID: 211
Type: Psychic, Fairy
Abilities: Ghost Sensor – Your opponent’s Pokemon cannot slip past this Pokemon using the effects of Infiltrator, Shadow, or Gaseous Form.
Rarity: EX-rare
Movement Rate: 2

Kirlia
ID: 215
Type: Psychic, Fairy
Abilities: Ghost Sensor – Your opponent’s Pokemon cannot slip past this Pokemon using the effects of Infiltrator, Shadow, or Gaseous Form.
Rarity: Rare
Movement Rate: 2

Glaceon
ID: 223
Type: Ice
Abilities: None
Rarity: Rare
Movement Rate: 3

Weaville
ID: 225
Type: Dark, Ice
Abilities: Team Play – This Pokemon deals +20 damage for each friendly Weaville on the field.
Rarity: Rare
Movement Rate: 2

Manaphy
ID: 226
Type: Water
Abilities: Ocean’s Gift – When this Pokemon is on the field, your Water-type Pokemon will do +20 damage.
Rarity: EX-rare
Movement Rate: 1

Torterra
ID: 230
Type: Grass, Ground
Abilities: Cornerstone – Other Pokemon can move over this Pokemon when making an MP move.
Rarity: EX-rare
Movement Rate: 1

Raikou
ID: 233
Type: Electric
Abilities: Nonstop – This Pokemon cannot have Wait.
Rarity: EX-rare
Movement Rate: 2

Latios
ID: 234
Type: Dragon, Psychic
Abilities: Hallucination – If this Pokemon is knocked out, it is removed from the duel.
Rarity: EX-rare
Movement Rate: 3

Genesect
ID: 235
Type: Bug, Steel
Abilities: Hoverjet – This Pokemon can MP Move over your other Pokemon on the field.
Rarity: EX-rare
Movement Rate: 3

Latias
ID: 237
Type: Dragon, Psychic
Abilities: Hallucination – If this Pokemon is knocked out, it is removed from the duel.
Rarity: EX-rare
Movement Rate: 3

Sliggoo
ID: 239
Type: Dragon
Abilities: Gooey – Pokemon that battle with this Pokemon gain Wait.
Rarity: Uncommon
Movement Rate: 2

Quilava
ID: 245
Type: Fire
Abilities: Rally – This Pokemon’s Ember gains +20 damage for each of your Pokemon in the P.C.
Rarity: Common
Movement Rate: 2

Braixen
ID: 246
Type: Fire
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Flareon
ID: 248
Type: Fire
Abilities: None
Rarity: Rare
Movement Rate: 3

Arbok
ID: 249
Type: Poison
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Magmar
ID: 250
Type: Fire
Abilities: Lava Therapy – This Pokemon cannot be Frozen or put to Sleep.
Rarity: Rare
Movement Rate: 2

Shuppet
ID: 251
Type: Ghost
Abilities: Infiltrator – On the field, this Pokemon can pas through other Pokemon.
Rarity: Uncommon
Movement Rate: 3

Delphox
ID: 253
Type: Fire, Psychic
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Charmeleon
ID: 255
Type: Fire
Abilities: None
Rarity: Common
Movement Rate: 2

Umbreon
ID: 256
Type: Dark
Abilities: Synchronize – When this Pokemon becomes poisoned, noxious, paralyzed, burned etc. by an Attack, the Pokemon that caused the condition will also become it.
Rarity: Rare
Movement Rate: 3

Magmortar
ID: 262
Type: Fire
Abilities: None
Rarity: EX-rare
Movement Rate: 2

Hydreigon
ID: 264
Type: Dark, Dragon
Abilities: Band Attack – This Pokemon deals +10 damage for each Deino or Zweilous on the field.
Rarity: Rare
Movement Rate: 1

Zweilous
ID: 266
Type: Dark, Dragon
Abilities: Band Attack – This Pokemon deals +10 damage for each Deino or Zweilous on the field.
Rarity: Uncommon
Movement Rate: 2

Riolu
ID: 268
Type: Fighting
Abilities: Inner Focus – This Pokemon cannot enter Wait status on the field.
Rarity: Uncommon
Movement Rate: 3

Floatzel
ID: 273
Type: Water
Abilities: None
Rarity: Uncommon
Movement Rate: 2

Druddigon
ID: 312
Type: Dragon
Abilities: Mold Breaker – This Pokemon negates abilities that boost or lower attack damage for your opponent.
Rarity: Rare
Movement Rate: 2

Be sure to check out our other Pokemon Duel guides, telling you things like how to get more gems, how to get more coins, and how evolution works. Good luck catching them all!

Nick Tylwalk enjoys writing about video games, comic books, pro wrestling and other things where people are often punching each other, regaardless of what that says about him. He prefers MMOs, RPGs, strategy and sports games but can be talked into playing just about anything.