Agatha Christie 4:50 from Paddington Walkthrough

Welcome the Agatha Christie: 4:50 from Paddington walkthrough on Gamezebo. Agatha Christie: 4:50 from Paddington is a hidden object adventure game played on the PC created by I-Play . This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Agatha Christie: 4:50 from Paddington.

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Agatha Christie: 4:50 from Paddington – Game Introduction

Welcome the Agatha Christie: 4:50 from Paddington walkthrough on Gamezebo. Agatha Christie: 4:50 from Paddington is a hidden object adventure game played on the PC created by I-Play . This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Agatha Christie: 4:50 from Paddington.

General Tips

  • There are two gameplay modes to choose from: Timed and Carefree. Your game mode may be changed again at any time via the Options menu.
  • The Gallery option in the main gameplay screen will allow you to go back over the characters you’ve met in the game.
  • The Map option is available to change location. A #/# text will appear next to locations where objects are still required to be found.
  • Hidden Objects listed in black are part of the dialogue at the top of the screen, and must be found to progress in the game. Objects listed in blue require some form of action to be crossed off the list. Objects listed in red are standard hidden objects, and unlike the previous types, are also randomized.
  • Hints are rechargable to a certain extent. If you exhaust your hint supply, it will recharge until you eventually have 3 hints left to use again. You can earn many more additional hints by finding at least objects consecutively back-to-back. To use a hint, click on the “hint” button at the top of the screen, then the object on the list you would like to use it on.
  • During the course of the game, you will be presented with a few seperate opportunities to peg the killer. During these times you may also go back over game dialogue. Whether or not you’ve picked the correct person will not affect the course of gameplay.
  • “Find All” mode will be unlocked and available upon completing the game. It will allow you to backtrack through the various game locations and find all the hidden objects, 563 in total.
  • Mini-games may be skipped.
  • Too much random clicking will result in the mouse spinning out of control for a few seconds.
  • This particular walkthrough will take you through each of the locations, but only black and blue-listed objects will be circled below.

Chapter 1

Train Carriage

  • The locations of the Tea and Window blind are shown below:
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Paddington Station

  • The locations of the Ticket and the Pen are shown below:
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Rummage

  • Use your mouse to rummage through the various papers and objects to find those listed on the left. Objects and locations may be randomized. This puzzle may be skipped.

Chapter 2

Miss Jane Marple’s Sitting Room

  • The locations of the Cash, House, and Piece of a puzzle are shown below:
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Police Station

  • The locations of the Map, Train, and “Closed” File are shown below. The “6 letters in order” are circled in blue below. Their proper placing location is marked by a blue square. Place them in order alphabetically.
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Clue Matching

  • Match the clues by following the string from one to its matching other. The solution is shown below:
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Chapter 3

Rutherford Hall Hallway

  • The locations of the Fish and the Castle are shown below:
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Rutherford Hall Sitting Room

  • The locations of the Feather duster and the Teacups are shown below:
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Park

  • The locations of the Broken branch and the Golf ball are shown below. The “Put 5 golf clubs into the golf bag”– the clubs are circled in blue, and the golf bag is marked with an “X” in the screenshot below.
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Rummage

  • Use your mouse to rummage through the various papers and objects to find those listed on the left. Objects and locations may be randomized. This puzzle may be skipped.

Chapter 4

Train Carriage

  • The locations of the Coat and the Lady’s hat are shown below:
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Miss Jane Marple’s Sitting Room

  • The locations of the Powder compact, Scrap of fur, Shovel, and the Horse are shown below:
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Kitchen

  • The locations of the Tureen, Potatoes, and the Figher plane are shown below:
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Long Barn

  • The locations of the Key, Gems, and the Coat are shown below. Note the Coat cannot be accessed until the two blue items on the list are completed. The “Crowbar to the sarcophagus” and the “Mallet to the crowbar” are both circled in blue below. Use them on the sarcophagus to reveal the location of the Coat.
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Clue Matching

  • Match the clues by following the string from one to its matching other. The solution is shown below:
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Chapter 5

Police Station

  • The locations of the Plane and the Fruits are shown below:
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Rutherford Hall Hallway

  • The locations of the Glass of whiskey, Cane, World, and the Key are shown below:
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Rutherford Hall Sitting Room

  • The locations of the Family portrait, Mushrooms, and the Poison are shown below:
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Miss Jane Marple’s Room in Town

  • The locations of the Bracelet and the Dancer are shown below:
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Rutherford Hall Dining Room

  • The locations of the “Tea”, Cake, Biscuits, Sugar, and the Money are shown below. For “Add soup to the 6 plates” listed in blue, first pick up the ladle circled in blue. The soup is marked with a blue “X” and each of the 6 plates are circled in blue below.
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Find the Poison

  • Place the test tubes from the bottom of the screen next to the various items and dishes. A check mark will appear if it’s placed correctly, a <-> will appear if it’s the correct tube, but in the wrong location, and an X will appear if that tube isn’t used at all. Solutions may be randomized. This puzzle may be skipped.
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Guess the Murderer

  • At this point in the game, you will be presented with the first of 3 chances to guess the murderer. You have the option of going back over the dialogue of the previous chapters. When you’ve made your guess, click on the correct portrait and continue. Guessing right or wrong will not affect the progression of the story.

Chapter 6

Paddington Station

  • The locations of the Notes and Paint are shown below:
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Long Barn

  • The locations of the Skeleton, Money, House, and the Document are shown below:
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Kitchen

  • The locations of the Letter and the Rubbish are shown below:
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Harold Crackenthorpe’s Office

  • The location of the Shredding machine is shown below. The “12 pieces of document” are circled in blue.
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Pig Sty

  • The locations of the Letter and the Heart are shown below:
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Shredded Paper

  • Reassemble the letter by moving the shreds up and down as well as switching their positions. The solution is shown below:
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Chapter 7

Rutherford Hall Hallway

  • The locations of the Telephone and the Typewriter are shown below. The “20 pieces of document” are circled in blue.
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Rutherford Hall Sitting Room

  • The locations of the Spoons and the Beetroot are shown below:
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Park

  • The locations of the Schedule and the Journal are shown below:
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Luther Crackenthorpe’s Treasure Room

  • The locations of the Coins, King, 2 foxes, and the Coffee are shown below:
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Theatre Backstage

  • The locations of the Telephone, Dancer, and the Ring are shown below:
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Shredded Paper

  • Reassemble the letter by moving the shreds up and down as well as switching their positions. The solution is shown below:
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Chapter 8

Paddington Station

  • The locations of the Tie and the Bus are shown below:
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Harold Crackenthorpe’s Office

  • The locations of the Schedule and the Journal are shown below:
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Pig Sty

  • The location of the Ash bin is shown below:
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Kitchen

  • The locations of the Letter and the Flour sack are shown below. The blue to-jug items: the jug is marked with a blue X, and the items Fruits, Sugar, Water, and Stir are circled in blue. Use them on the jug to cross them off the list.
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Rutherford Hall Dining Room

  • The locations of the Canapé and the Trilby Hat are shown below:
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Rummage

  • Use your mouse to rummage through the various papers and objects to find those listed on the left. Objects and locations may be randomized. This puzzle may be skipped.

Guess the Murderer

  • At this point in the game, you will be presented with the second of 3 chances to guess the murderer. You have the option of going back over the dialogue of the previous chapters. When you’ve made your guess, click on the correct portrait and continue. Guessing right or wrong will not affect the progression of the story.

Chapter 9

Miss Jane Marple’s Room in Town

  • The locations of the Key and the Train are shown below:
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Long Barn

  • The locations of the Postage stamp, Letter, and the Envelope are shown below:
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Luther Crackenthorpe’s Treasure Room

  • The location of the Mushrooms is shown below. The location of the Copper key, Silver key, and the Golden sovereigns for the blue items on the list are circled in blue.
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Theatre Backstage

  • The locations of the Postcard and the Sarcophagus are shown below:
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Alfred Crackenthorpe’s Bedroom

  • The locations of the Poison and the Leftovers are shown below:
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Find the Poison

  • Place the test tubes from the bottom of the screen next to the various items and dishes. A check mark will appear if it’s placed correctly, a <-> will appear if it’s the correct tube, but in the wrong location, and an X will appear if that tube isn’t used at all. Solutions may be randomized. This puzzle may be skipped.
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Chapter 10

Train Carriage

  • The locations of the Child, Lighted lamp, and the Mask are shown below:
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Harold Crackenthorpe’s Office

  • The location of the Medicine is shown below:
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Police Station

  • The locations of the Mushrooms and the Poison are shown below:
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Pig Sty

  • The locations of the Chicken, Tin, Bag, and the Muck are shown below:
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Rutherford Hall Sitting Room

  • The locations of the Files, Plane, “20”, Film, and the Frog are shown below. The 5 candles from the item listed in blue are circled in blue, and the candleholder is marked with a blue X.
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Park

  • The locations of the House, Boots, and the Three are shown below:
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Find the Poison

  • Place the test tubes from the bottom of the screen next to the various items and dishes. A check mark will appear if it’s placed correctly, a <-> will appear if it’s the correct tube, but in the wrong location, and an X will appear if that tube isn’t used at all. Solutions may be randomized. This puzzle may be skipped.
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Chapter 11

Miss Marple’s Room in Town

  • The locations of the Cup, Envelope, and the Letter are shown below:
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Rutherford Hall Hallway

  • The locations of the Cake, Candles, and the “44” are shown below:
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Alfred Crackenthorpe’s Bedroom

  • The locations of the Pillbox, Saucer, and the Pills are shown below:
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Theatre Backstage

  • The locations of the Head, Postcard, and the “14” are shown below. The 10 musical scores are circled in blue, and their to-be-placed location is marked by a blue X.
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Miss Jane Marple’s Sitting Room

  • The locations of the Suitcase and the Gloves are shown below:
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Clue Matching

  • Match the clues by following the string from one to its matching other. The solution is shown below:
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Guess the Murderer

  • At this point in the game, you will be presented with the last of 3 chances to guess the murderer. You have the option of going back over the dialogue of the previous chapters. When you’ve made your guess, click on the correct portrait and continue. Guessing right or wrong will not affect the progression of the story.
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The Finale

Rutherford Hall Dining Room

  • The locations of the Fish, Fishbone, Forceps, and the Train are shown below:
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And now, the murderer will be revealed. Did you guess correctly and solve the mystery? Congratulations, you’ve completed the game!