A Wizard’s Curse Walkthrough

Welcometo the A Wizard’s Curse walkthrough on Gamezebo. A Wizard’s Curse is a Hidden Object Adventure game created by Hullabu. Can the alchemist find the wizard and break his curse? Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

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Game Introduction – A Wizard’s Curse

Welcometo the A Wizard’s Curse walkthrough on Gamezebo. A Wizard’s Curse is a Hidden Object Adventure game created by Hullabu. Can the alchemist find the wizard and break his curse? Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

General Tips

Difficulty Modes

  • Normal Mode: Interactive locations are indicated with glints; hidden object scenes are indicated with sparkles; hint button available; puzzles can be skipped after 30 seconds
  • Expert Mode: No glints, no hints and no skipping!
  • You can switch between difficulty modes at any point during the game by going to menu, set difficulty.

Cursors

  • Click on areas with a magnifying glass to get more information or to zoom in.
  • A grabbing hand indicates items you can move or pick up to put into your inventory.
  • A gear cursor will appear when you’re holding an inventory item over an interactive area. Note, however, that the gear will appear over any interactive area and not just the area where you need to use the item.

Journal

  • The journal can be found in the bottom left of the screen.
  • The journal keeps track of potion recipes, codes and other important instructions.
  • The journal appears as an open book whenever there is new information you haven’t seen yet.

Puzzles and Hidden Object Scenes

  • In normal mode, you can find puzzle instructions by clicking on the Hint button. Unfortunately, when playing in expert mode there are no puzzle instructions whatsoever.
  • Also in normal mode, you can skip a puzzle after 30 seconds by clicking on the skip button in the top right of the screen.
  • Hidden object scenes (HOS) in this game are standard, old school HOS. You get a list of items you need to find. There is no clicking penalty and there are no interactive items.
  • HOS items are randomized, and thus only the items you need to find to advance the game are indicated in the images in this walkthrough.

Chapter 1: The Cursed Thicket

A Wizard's Curse

  • Light a match (A). You can only do things when you have light, so you need to keep lighting matches to do the following things.
  • Insert the KNIFE into the side of the coffin (B).
  • Open the bag and take the CANDLE.
  • Pick up the CANDLE and light it with the match in your hand (C).
  • You now have light.

A Wizard's Curse

  • Push the lid of the coffin (D).
  • Take the WIRE.
  • Use the WIRE to pull out the nail (E).
  • You can now take the STEEL BAR (F).
  • Use the STEEL BAR to open the coffin (D).

A Wizard's Curse

  • Take the FIREWOOD (G).
  • Inspect the chopping block and take the NAILS.
  • Go into the house.

A Wizard's Curse

  • Take the FORK from the petrified man (H) and pick up the SHOVEL (I).
  • Play the HOS on the shelves (J).

A Wizard's Curse

  • You get MATCHES.
  • Go up the stairs.

A Wizard's Curse

  • Take the HAMMER (K).
  • Click on the right hand of the petrified man to get a message about how to make a potion to open his hand (L).
  • Inspect the TELESCOPE.
  • Click on the end to take it off, and take the LENS (M).

A Wizard's Curse

  • Inspect the bird cage and click to remove the WIRE (N).
  • Move the handkerchief on the floor.
  • Use the WIRE to take the PENDANT from between the floor boards (O).
  • Back out down the stairs.

A Wizard's Curse

  • Zoom in on the broken stool.
  • First pick up the broken pieces and reassemble the chair (P).
  • Fix them together with the NAILS and HAMMER. You need to hit each nail individually (Q).
  • Pick up the STOOL.
  • Go outside to the garden.

A Wizard's Curse

  • Put the STOOL down by the guard house (R).
  • Take the EMPTY POT from the roof (S).
  • Put the EMPTY POT in the water barrel to get a POT OF WATER (T).

A Wizard's Curse

  • Use the SHOVEL to dig up the yellow poppies. You get a YELLOW POPPY ROOT.
  • Go back inside.

A Wizard's Curse

  • Put the FIREWOOD in the fireplace and use the MATCHES to light a fire (U).
  • Put the POT OF WATER over the fire
  • Put the YELLOW POPPY ROOT in the pot (V).
  • Take the POTION TO DISPEL PETRIFICATION.
  • Go up the stairs.

A Wizard's Curse

  • Put the POTION TO DISPEL PETRIFICATION on the man’s right hand (W).
  • Take the PUZZLE KEY from around his neck (X).
  • Go back downstairs.

A Wizard's Curse

  • Inspect the cabinet under the shelves Y).
  • Unlock the puzzle with the PUZZLE KEY.
  • You need to move the puzzle pieces until you can move the big center piece two squares to the right.
  • Take the KNIFE from the cabinet (Z).
  • Go back up the stairs.

A Wizard's Curse

  • Zoom in on the bird cage and click to open it.
  • Use the KNIFE to cut the strings around the handle of the mirror, and take the MIRROR. Note that you need to click specifically on the handle, even though the gear cursor also appears higher up.
  • Go downstairs.

A Wizard's Curse

  • Zoom in on the table.
  • Inspect your journal to find out how to assemble the magic lantern.
  • Put the WIRE around the top of the lamp (1).
  • Attach the MIRROR to the right end of the wire (2).
  • Stick the FORK in the spout (3) and mount the LENS on it (4).
  • Attach the PENDANT to the lens and the glass (5).
  • Finally, light the lamp with the MATCHES (6).
  • Take the MAGIC LANTERN.
  • Exit to the garden.

A Wizard's Curse

  • Use the MAGIC LANTERN on the cursed thicket.
  • Go through to the stream.

Chapter 2: The Possessed Tree

  • There’s nothing to do here right now, so move on to the cottage.
  • There’s nothing to do here either, so continue on to the forest.

A Wizard's Curse

  • Click on the possessed tree blocking the path (A) to get a recipe for a potion.
  • Play the HOS in the hollow tree (B).

A Wizard's Curse

  • You get a RAG.
  • Go back two screens to the stream.

A Wizard's Curse

  • Use the RAG on the resin dripping from the tree (C).
  • You get a STICKY RAG.
  • Go forward to the cottage.

A Wizard's Curse

  • Inspect the flowers by the pumpkins.
  • Use the STICKY RAG to catch some flies (D).
  • You get a FLY-COVERED RAG.

A Wizard's Curse

  • Zoom in on the flytrap to the right of the door.
  • Feed it the FLY-COVERED RAG (E).
  • When he’s fed and happy, use the SHOVEL to remove the vines around the key (F).
  • Take the WITCH’S KEY.
  • Open the cottage door with the WITCH’S KEY (G).
  • Go into the cottage.

A Wizard's Curse

  • Grab the PESTLE from the table (H) and the PICK AXE from the top shelf (I).
  • Go outside and go forward to the forest.

A Wizard's Curse

  • Inspect the skeleton and pick up the STONE (J).
  • Use the PICK AXE on the skeleton’s left hand (K).
  • Pick up the STATUE ARM (L).
  • Back all the way out to the garden by the house and enter the house.

A Wizard's Curse

  • Inspect the knight statuette on the shelf above the table.
  • Give him the STATUE ARM (M).
  • Click on his hand so the drawer opens.
  • Take the CHEST FRAGMENT (N).

A Wizard's Curse

  • Inspect the chest by the stairs and open it with the CHEST FRAGMENT (O).
  • Take the RED GEM (P).
  • There is a new HOS on the shelves.

A Wizard's Curse

  • You get a SLINGSHOT.
  • Go back to the witch’s cottage.

A Wizard's Curse

    • Put the RED GEM in the skull on the wall (Q).
    • Push the right horn on the skull (R) and a hidden compartment opens by the fireplace (S).
    • Take the SLEEPING POWDER and the EMPTY VIAL.
    • Go outside and back to the forest with the possessed tree.

A Wizard's Curse

  • Use the SLINGSHOT on the nest in the hollow tree.
  • Use the STONE on the slingshot.
  • When the slingshot is loaded, click and hold to aim for the nest. Release to shoot when the crosshairs are over the nest (T). If you miss, just reload and try again.
  • Take the ROBIN’S EGG from the fallen nest (U).
  • Back out two screens to the stream.

A Wizard's Curse

  • Give the SLEEPING POWDER to the crocodile (V).
  • You can now play a HOS in the boat.

A Wizard's Curse

  • You get a VIOLET ROOT.
  • Go back to the outside of the cottage.

A Wizard's Curse

  • Inspect the flytrap.
  • Use the KNIFE to poke a hole in its stem on the right (W).
  • Use the EMPTY VIAL to collect FLYTRAP POISON from the hole you made (X).
  • Zoom in on the big grindstone by the cauldron.

A Wizard's Curse

  • Put the ROBIN’S EGG, FLYTRAP POISON and VIOLET ROOT in the center well (Y).
  • Use the PESTLE to mash it all together (Z).
  • Collect the POSSESSED TREE POTION in the vial A).
  • Go to the forest.

A Wizard's Curse

  • Use the POSSESSED TREE POTION on the possessed tree (B).
  • Move forward to the inn.

Chapter 3: The Invisible Bridge

A Wizard's Curse

  • Inspect the dog kennel.
  • Use the KNIFE to cut the rope close to the kennel (C).
  • Pick up the ROPE.
  • Zoom in on the well.

A Wizard's Curse

  • Put the ROPE on the bucket (D) and click on the handle to lower the bucket into the well (E).
  • When it comes back up, take the SOAKED ACORN (F).
  • You can go into the inn, if you like, but there’s nothing to do for you there right now.
  • Continue on to the bridge.
  • Play the HOS.

A Wizard's Curse

  • You get a JAW.
  • Go back to the witch’s cottage and go in.

A Wizard's Curse

  • Inspect the skull on the table.
  • Put the JAW on the skull (G).
  • Click on the jaw (H) and take the BOOK KEY (I).

A Wizard's Curse

  • Inspect the book on the reader in the corner.
  • Open it with the BOOK KEY (J).
  • You get the recipe for the missing bridge potion. And guess what – you already have the soaked acorn.
  • Go to the hollow tree in the forest and play the new HOS.

A Wizard's Curse

  • You get a box code.
  • Go forward to the inn and go into the inn.

A Wizard's Curse

  • Inspect the box on the counter by the inn keeper.
  • Open the box with the code you just found (K).
  • Take the DRAGON VENOM (L) and NEEDLE AND THREAD (M).
  • Go to the bridge.

A Wizard's Curse

  • Look inside the guard house.
  • Fix the glove with the NEEDLE AND THREAD and pick up the GLOVE (N).
  • Return to the inn.

A Wizard's Curse

  • Use the GLOVE to pick up the FIRE POKER (O).
  • Go to the witch’s cabin.

A Wizard's Curse

  • Use the FIRE POKER on the fireplace (P).
  • You get the SHELF KEY.
  • Open the locked cabinet with the SHELF KEY (Q).
  • Take the GREEN MUSHROOM (R).
  • Go back to the grindstone outside the cabin.

A Wizard's Curse

  • Put the SOAKED ACORN, GREEN MUSHROOM and DRAGON VENOM in the well (S) and mash everything together with the pestle that’s still there (T).
  • Use the empty bottle to take the INVISIBLE BRIDGE POTION (U).
  • Go to the bridge beyond the inn.

A Wizard's Curse

  • Use the INVISIBLE BRIDGE POTION on the bridge (V).
  • Cross the bridge to the village.

Chapter 4: The Wandering Ghosts

A Wizard's Curse

  • Go right to the water mill.
  • Pick up the GOLD CIRCLE (W).
  • Back out to the village square and go straight on to the chapel.

A Wizard's Curse

  • Zoom in on the door and put the GOLD CIRCLE on the lock (X).
  • The lock has three parts – a pink part, a blue part and a green part. To open one of the parts, you need to move all the gems of that color to the inner ring. You can move gems by rotating the rings so that the empty spot is next to the gem you want to move, and then clicking on the gem to move it to the empty spot.
  • Go into the chapel.

A Wizard's Curse

  • Take the scroll from the table. It has a code that goes into your journal (Y).
  • Inspect the locked box on the table and pick up the COPPER RING (Z).
  • Play the HOS.

A Wizard's Curse

  • You get the CEMETERY KEY.

A Wizard's Curse

  • Go outside and open the cemetery gate with the CEMETERY KEY (A).
  • Go into the cemetery.

A Wizard's Curse

  • Inspect the statue.
  • Put the COPPER RING on her finger (A) and take the CHURCH BOX KEY from her wrist (B).
  • Use the SHOVEL to dig up the loose soil on the left (C).
  • Go back to the chapel.

A Wizard's Curse

  • Zoom in on the locked box again and open it with the CHURCH BOX KEY (D).
  • Take the WATER RUNE, EARTH RUNE, AIR RUNE and FIRE RUNE (E).

A Wizard's Curse

  • You need to find three skeletons and release their souls by putting the runes on them in the order EARTH, FIRE, AIR, WATER.
  • Once their souls have been released you can pick up the SKELETONS.
  • The skeletons can be found:
  • by the possessed tree in the forest (E)
  • by the stream with the crocodile (F)
  • by the flytrap outside the witch’s cottage (G).
  • When you’ve got all three SKELETONS, return to the cemetery beyond the village.

A Wizard's Curse

  • Put the three SKELETONS in the grave you dug earlier (H).
  • Use the SHOVEL to close the grave (I).
  • You can now pass the water mill.

Chapter 5: The Stone Arch

  • Go to the water mill and click on the door for your next instructions.
  • Go on to the stone arch/water pump.
  • Go on to the floating tower. You will receive instructions on how to lower the tower in your journal.
  • Back all the way out to the stream with the crocodile.
  • There is a new HOS in the boat.

A Wizard's Curse

  • NB: This HOS is only available if you’ve clicked on the water mill door!
  • You get a CROWBAR.
  • Go all the way back to the village and turn right to the water mill.

A Wizard's Curse

  • Open the door with the CROWBAR (J).
  • Go into the water mill.

A Wizard's Curse

  • Pick up the GLASS (K).
  • Play the HOS.

A Wizard's Curse

  • You get an OIL CAN.
  • Go outside.

A Wizard's Curse

  • Zoom in on the basement hatch.
  • Oil the latch with the OIL CAN (L).
  • Click on the latch to undo it (M), then click on the handle to open the hatch (N).
  • Use the GLASS on the barrel to get a GLASS OF SALT (O).
  • Go back into the water mill for a new HOS.

A Wizard's Curse

  • You get a METAL SAW.
  • Go past the water mill to the stone arch/water pump.

A Wizard's Curse

  • Click on the red flower (P). Note that you need to do this step to get the new HOS in the chapel.
  • Go on to the floating tower beyond the stone arch to get a recipe for explosives in your journal (Q).
  • Go to the village square and on to the chapel.
  • There’s a new HOS inside the chapel.

A Wizard's Curse

  • You get GARDEN SHEARS.
  • Go back to the windmill and on to the stone arch.

A Wizard's Curse

  • Cut the flower with the GARDEN SHEARS (R).
  • Pick up the RED FLOWER.
  • Go to the village square.

A Wizard's Curse

  • Zoom in on the smithy door.
  • Open the door with the METAL SAW (S).
  • Go into the smithy.
  • Inspect the table in the back.

A Wizard's Curse

  • To make the explosives:
  • 1. Empty the GLASS OF SALT into the left petri dish (T).
  • 1. Put the RED FLOWER on the table and use the KNIFE to chop it up (U).
  • 2. Pick up the chopped flower and put it in the right petri dish.
  • 4. Light the burner with the matches that are on the table (V).
  • 5. Put the funnel in the glass vial (W).

A Wizard's Curse

  • 6. Burn the salt on the burner (X) and put it down the funnel into the vial (Y).
  • 7. Burn the flower pieces (Z) on the burner and put them down the funnel into the vial.
  • You will be told to retrace your steps to find kerosene.
  • Return to the invisible bridge and play the new HOS.

A Wizard's Curse

  • You get a LANTERN.
  • Go back to the table in the smithy.

A Wizard's Curse

  • 8. Put the LANTERN on the glass vial (A).
  • 9. Take the funnel out of the vial and put it down on the table (B).
  • 10. Put the stopper in the vial and take the EXPLOSIVE (C).
  • Go to the stone arch

A Wizard's Curse

  • Throw the EXPLOSIVE at it (D).
  • Go on to the tower.

Chapter 6: The Tower

  • Enter the tower.

A Wizard's Curse

  • Step onto the platform for a puzzle.
  • You need to make your way to the control panel in the center of the tower by stepping on the stones. Each time you step on a stone, new ones will appear. There is no one solution for this game; just keep walking until you’re in the middle. However, each time I’ve played I’ve had to loop around the platform clockwise and approach it from the top right.

A Wizard's Curse

  • Pull the lever (F) and exit the panel.
  • Pick up the CHAIN LINK (G) and use it on the manhole on the right (H).
  • Access the control panel again and pull the lever again (F).

A Wizard's Curse

  • You can now pick up the CONTROL PANEL SWITCH (I).
  • Put the CONTROL PANEL SWITCH in the slot on the panel (J).
  • Click the switch to open a new door.
  • Go through the door.

A Wizard's Curse

  • Pick up the candle WAX (K).
  • Back out to the main tower area.

A Wizard's Curse

  • Inspect the raven skeleton in the glass tube on the left.
  • Use the WAX on the seal to make a WAX MOLD (L).
  • Go back to the smithy in the village.

A Wizard's Curse

  • Zoom in on the fire.
  • 1. Use your SHOVEL to get some of the coal and put it on the fire (M).
  • 2. Click the bellows to fan the fire (N).
  • 3. Put the WAX MOLD in the box on the right (O).
  • 4. Put the box (P) on the fire.
  • 5. Use the tongs (Q) to take the box back out of the fire and put it back on the table.
  • 6. Put the pot (R) on the fire.
  • 7. Use the tongs (Q) to take the pot out of the fire and pour the molten metal into the mold (P).
  • 8. Use the tongs (Q) to pick up the mold (P) and put it in the barrel of water (S).
  • 9. Put the mold back down on the table and take the RAVEN KEY.
  • Go back to the tower.

A Wizard's Curse

  • Zoom in on the raven skeleton and use the RAVEN KEY to drain the cylinder (U).
  • Take the RAVEN SKULL.
  • Go through the door to the inner sanctum.

A Wizard's Curse

  • Put the RAVEN SKULL in the indentation on the right (V).
  • Inspect the desk below.
  • Use the KNIFE to cut the map (W).
  • Play a new HOS.

A Wizard's Curse

  • You get a POWER CYLINDER.

A Wizard's Curse

  • Inspect the red crystal.
  • Charge it with the POWER CYLINDER (X).

Congratulations!
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