9: The Dark Side Walkthrough

Welcome to the 9: The Dark Side walkthrough on Gamezebo. 9: The Dark Side is a hidden object/adventure game played on the PC created Play Favorite Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete 9: The Dark Side.

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9: The Dark Side – Game Introduction

Welcome to the 9: The Dark Side walkthrough on Gamezebo. 9: The Dark Side is a hidden object/adventure game played on the PC created Play Favorite Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete 9: The Dark Side.

How to Use this Walkthrough (Please read)

  • This walkthrough is meant to be used as a guide to assist in solving mini-puzzles and acquiring all items in order to complete the game. You may explore locations in the order you wish, this walkthrough is written to take the most direct route to the game’s finish.
  • Inventory objects will be written in bold. The walkthrough will state, “Use the inventory item on the blah blah,” because it assumes you have the item. If you don’t have the item, on your keyboard, press CTRL+F (at the same time). In the text box, type the name of the item you are looking for and press ENTER. This will scan this page for the appearance of that word.

Gameplay and Tips

  • This is a hidden object adventure game. You will move from location to location solving hidden object hunts, mini-puzzles and picking up items to use in order to proceed in the game.
  • There are three difficulty settings.
  • Casual mode has extra hints, no misclick penalty in the hidden object scenes, and the Skip meter fills quickly.
  • Advanced mode has a longer filling Hint and Skip meters, fewer hints and there is a misclick penalty in the hidden object scenes.
  • Hardcore mode allows for puzzles to be skipped however the Skip meter takes a long time to fill.
  • Move your cursor over every aspect of a scene, especially if you are playing in Advanced and Hardcore mode. It’s the only way to find everything.
  • The Menu button at the bottom left of the screen will bring you back to the main screen.
  • Items collected throughout the game go into your inventory, located at the bottom of your screen.
  • Achievements – This game has achievements (trophies). From the main screen, click Achievements. Hover your mouse over the outlines of the trophies to learn how to achieve them.
  • Closing a window – To close the zoom-in windows, click anywhere outside of the window. Tip: If you can zoom in on the area again, you likely haven’t found everything you needed to find.
  • Hidden glyphs – When the amulet glows, take it and move it around the walls to reveal hidden glyphs.
  • Journal – Your journal is located at the bottom left of the screen. The journal has two sections, Objectives lists your objectives and the Story records the story’s progress.
  • Mini-puzzles can be skipped once the Skip button fills. Click on the question mark in the top right corner to get instructions on how to solve the puzzle.
  • Hint system – Hints are available in the bottom right-hand of the screen (looks like a dirty mirror).
  • Hints used in the hidden object scenes will point out an object to be found.
  • Hints used during the adventure mode will tell you what to do next.
  • Hidden object hunts provide either a list of items to find. Click on items in the scene to cross them off the list. Items listed in yellow require an action to be found. Once you have found all the hidden objects, an item is added to your inventory.
  • Hidden object scenes are different each time you play. Hidden objects screenshots will only highlight (yellow circles) the items added to your inventory and actions needed to find items.

Walkthrough

  • From the main menu screen, click Play to start the game. Select your difficulty setting (see above for description). Watch the cutscene. When offered interactive help, click Yes. Even if you are a veteran of these games, playing the tutorial is always advisable as it explains all facets of gameplay.
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  • Take the stone star and then put it into the inset on the wall.
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  • Click on the broken railing. Move the leaves and take the tile. Put the tile on the floor. A mini-puzzle starts. Arrange the tiles so its symbols match its adjacent symbols. There is one tile already in place.
  • Solution:
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  • Go down the stairs.
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  • Take the crowbar. Use the crowbar to remove the metal plate. Move the items and take the gear. Take the scroll.
  • Put the gear on the hoist. A mini-puzzle starts. Click on the gears in a specific order so they all turn. When a gear is selected (highlighted), the next gear to select must be in the same row or column and must be either the same colour or type (note the two types are solid gears and spoked gears).
  • Click on the gears in the order indicated by the screenshot below.
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  • Enter the newly opened cell.
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  • Click on the mouse. Click on the barrel and take the valve. Take the star frame. Click on the skeleton to start a hidden object hunt.
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  • Find all the objects. Use the matches to light the lantern and take the lit lantern. If you have to find a reliquary, it’s a mortar and pestle. A golden star is added to your inventory. Return to the first scene.
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  • Click on the pedestal. Add the golden star. When the flames go out, go towards the door.
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  • Take the battle axe. Click on the suit of armour on the right. Take the amulet. When the amulet glows, take it and move it around the walls to find hidden glyphs.
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  • Smash the vase with the crowbar. Click on the broken vase. Take the lion statuette and the scroll. Click on the glowing 9. Add the lion statuette. Take the golden arrow and the scroll.
  • Click on the door. Add the golden arrow. A mini-puzzle starts. Rearrange the arrows so the blue arrows are on the right and the violet arrows are on the left. An arrow can only move in the direction its pointing; it can only move into an empty space or jump over one arrow into an empty space.
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  • To solve this puzzle, assume that all spaces are labelled A-G (screenshot above). Note the spaces are labelled, not the arrows. To solve the puzzle, click on the following spaces: E-C-B-D-F-G-E-C-A-B-D-F-E-C-D.
  • Return to the dungeon.
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  • Use the battle axe to smash the chained door. Go through the door.
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  • Take the sledgehammer. Click on the large water pipe. A mini-puzzle starts. Create a single, continuous pipe in order to drain the water. Click on the edges of a tile to add a pipe. To remove a pipe, click on it. The numbered tiles show indicate how many pipes may border it.
  • Solution:
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  • Turn the red valve handle.
  • Click on the shelves to start a hidden object hunt.
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  • Find all the objects. Use the key on the lock to get the unlocked lock. If you have to find fetters, they are shackles. A bottle of Azureus is added to your inventory.
  • Click on the table.
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  • Take the ancient symbol and the scroll. Add the valve to the tubes. Add the bottle of Azureus to the table. Leave and go south one scene.
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  • Click on the alcove. Lift the grate with the crowbar and take the token. Go right.
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  • Click on the symbol on the floor. Add the ancient symbol. Take the bottle of Viridis. Return to the torture chamber and click on the table.
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  • Add the bottle of Viridis. A mini-puzzle starts. Add the coloured bottles to their respective tubes. Add them according to the scroll containing the recipe for the revealing spell. Add the green bottle to the green tube three times, add the blue bottle to the blue tube two times and add the pink bottle to the pink tube once.
  • If you haven’t already, put the valve on the tubes. Turn the valve. Take the triangle shaped bottle and click on the container under the tubes. The revealing potion is added to your inventory.
  • Return to the treasure room.
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  • Click on the stone tablet. Add the revealing potion. Take note of the symbols. Return to the torture chamber.
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  • Click on the chest. Adjust the dials so they match the symbols seen using the revealing potion in the treasure room. Take the token. Return to the first scene (south twice).
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  • Click on the chest. Add the two tokens. A mini-puzzle starts. Rotate the gems so they match the token on either side. Hover your mouse over the circles without gems and note the circular arrow. Click on an arrow to rotate the circles around it. There are many possible solutions for this puzzle.
  • When the chest opens, click on it to start a hidden object hunt.
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  • Find all the objects. Dip the paintbrush into the can of red paint and paint the flower to get the red flower. Look in the pot for the gems. Gems are added to your inventory.
  • Go up the stairs.
  • Click on the door. If you haven’t already done the puzzle with the golden arrow, solve it now. See the instructions above.
  • For the second puzzle, add the gems. Rearrange the gems so each one is in its proper position. Each gem should be between the two dots of the same colour. For example, the red gem should be between the two red dots. The black dots is the empty space.
  • There is no reset button. Click on a gem to move it along the rails into an empty position. This is a long puzzle that requires patience As there’s no reset button, a step-by-step solution is not possible as you’ve likely moved tiles before consulting this walkthrough.
  • The solved puzzle looks like this:
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  • Go through the door.
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  • Take the shield. Go through the door on the right.
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  • Click on the broken statue to start a hidden object hunt.
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  • Find all the objects. There are two dragons in this scene, if you are asked to find one, it’s the dragon on the wall, not on the shield. Put the crown on the frog to get the frog prince. A knight’s sword is added to your inventory.
  • Return to the treasure room.
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  • Smash the wall with the sledgehammer. Go through the entry.
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  • Click through the dialogue. Give the knight’s sword and the shield to the knight. Click through the dialogue. Take the tear of bloodshed from the ground. Return to the scene with the statues.
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  • Click on the statue on the left. Add the tear of bloodshed. Click through the dialogue. You receive the medallion of power. Click on the now broken statue (on the left) and take the nine token.
  • Leave the scene and go up the stairs.
  • Click on the table.
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  • Add the medallion of power. Click through the dialogue. Return to the catacombs (where you gave the knight the shield and sword).
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  • Put the nine token on the wall. Take the steel frame and the scroll. Return to the castle hall.
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  • Click on the door on the left. Add the steel frame. A mini-puzzle starts. Push the buttons so they all remain pushed in. Pushing a button affects its surrounding buttons.
  • Solutions:
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  • For the first puzzle, push only the buttons highlighted in the screenshot above.
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  • For the second puzzle, push the buttons in the order indicated in the screenshot above.
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  • For the third puzzle, push the buttons in the order indicated in the screenshot above.
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  • For the fourth puzzle, push the buttons in the order indicated in the screenshot above.
  • Enter the room.
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  • Click on the painting to look closer.
  • Click on the painting. Click through the dialogue. Go right.
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  • Click on the right second level shelf. Take the painter’s signet ring. Click on the left second level shelf. Click on the book and take the key. Click on the garbage pail. Take the brush. Click on the desk with drawers to start a hidden object hunt.
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  • Find all the objects. Open the drawer to get the pocket watch and jewel. Light the candle with the match to get the lighted candle. Take the top off the bottle and put it on the empty scale to get the balanced scale. A book is added to your inventory.
  • Return to the torture chamber (south four scenes, down the stairs and go straight).
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  • Click on the table. Open the cabinet with the key and take the revitalizing concentrate and the acid.
  • Click on the grate on the ground. Dissolve the bars with the acid, then pry the bars off with the crowbar. Take the lever. Return to the hall in front of the library.
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  • Click on the table. Open the drawer with the painter’s signet ring. Once the panel is revealed, add the lever. A mini-puzzle starts. Guide the ball into the empty slot. Click on the arrows to move the ball in that direction. The ball will move all the way until a block stops it.
  • Solution:
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  • Take the metal tile. Go south and go out the door on the right to the garden gates.
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  • Click on the gates. Add the metal tile. A mini-puzzle starts. Slide the tiles out of the way so the blue tile can slide out the lock.
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  • Assuming the tiles are labelled A-G (see screenshot above). To solve the puzzle, move B all the way to the right, move C all the way up, move E all the way to the left, move F all the way up, move E all the way to the right, move G all the way to the right, move C all the way down and move the blue tile all the way to the right.
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  • Move A all the way down, move B all the way to the left, move F all the way up and move the blue tile all the way to the right.
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  • Move C all the way up, move E all the way to the left, move G all the way to the left, move D all the way down, then move the blue tile all the way to the right.
  • Go through the gates.
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  • Take the glass jar. Click on the trellis and take the knife. Return to the castle hall.
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  • Click on the fountain. Add the revitalizing concentrate to the water. Scoop it up with the glass jar to get the growth chemical. Go back through the garden gates.
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  • Click on the flower. Add the growth chemical and take the flower. Enter the house.
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  • Take the shovel. Click on the large pot. Cut the vines with the knife and take the star frame. Click on the easel to start a hidden object hunt.
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  • Find all the objects. Use the pencil on the horse to get the zebra. Look in the large pot to get the glove. A paint set is added to your inventory.
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  • Use the gem to find the six hidden symbols/glyphs.
  • Return to the hall outside the library.
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  • Click on the table. Add the brush and the paint set to the palette to get the painter’s palette.
  • Click south and click on the painting.
  • Use the painter’s palette on the painting. A mini-puzzle starts. Paint the coat of arms. Click on a colour to add the colour to the brush. Click on an area of the crest to colour it with the selected paint colour.
  • Solution:
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  • The coat of arms is added to your inventory.
  • Click on the area the fallen painting exposed. Take the book. Enter the library.
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  • Click on the large desk. Add the two star frames. A mini-puzzle starts. Push the murals so they all are pressed in.
  • Assuming the murals (frames) are labelled 1-6, to solve the puzzle, press murals 5 and 6. When the panel opens, take the bicolour cube.
  • Return to the house with the tree inside it (past the garden gates).
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  • Click on the tree. Add the bicolour cube. A mini-puzzle starts. Click on the tiles to “flip them” so they are all coloured steely grey.
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  • Assuming the tiles are labelled 1-9 (screenshot above), click on the tiles in this order: 2-1-4-5-6-9-8-7-4-5-8-9-6-5-8-7-4-5-8-9-6-3-2-5-4-1-2-5-4-7-8-5-6-9-8-5.
  • Go down into the tree.
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  • Take the book and the funnel. Use the knife to cut and take a mushroom. Click on the table. Open the book and take the pattern plate. Click on the shelves to start a hidden object hunt.
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  • Find all the objects. Put the red mask on the raccoon to get the red-masked raccoon. Cut the pumpkin with the knife to get the pumpkin slice. Garlic is added to your inventory.
  • Return to the library and go up the stairs.
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  • Use the gem to find the six hidden symbols/glyphs. Click on the glowing panel. Add the two books. A mini-puzzle starts. Pull the books out in the order as indicated by the symbols. The symbols are mirrored images of numbers.
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  • Pull out the books in the order shown in the screenshot above. Go into the secret room.
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  • Take the pattern with magic lines. Click on the small chest. Add the pattern plate. A mini-puzzle starts. Press the buttons as indicated by the code at the bottom of the plate. Each button represents one or two symbols.
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  • Assuming the buttons are labelled 1-6, press the buttons in the following order: 2-4-6-1-3-1-5-3-4-6.
  • Click on the open chest. Take the revealing powder. Return to the inside of the tree.
  • Click on the table.
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  • Add the revealing powder to the book. Click on the book. A mini-puzzle starts. Click on all instances of a symbol to remove them. Each symbol appears either 3, 4 or 5 times. Continue until both pages are blank. Once you are finished, the recipe appears.
  • Leave the tree and exit the house. From outside the house, take the path to the north.
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  • Use the shovel to dig up the mandragora plant. Click on the hole. Cut the root with the knife and take the mandragora root. Click on the tree and take the werewolf claw. Return to inside the tree.
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  • Click on the diagram on the wall. Add the pattern with magic lines. Take the magic star pattern.
  • Click on the table.
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  • Click on the book to review the recipe. Put the mushroom on the cutting board and chop it with the knife. Add the chopped mushroom to the mortar (bowl). Then do the same with the garlic and the mandragora root. Add the flower and werewolf claw to the mortar, then grind everything with the pestle.
  • Pour the mixture from the mortar into the bowl.
  • Put the funnel in the glass beaker and add the mixture from the bowl into the glass beaker.
  • Light the glass beaker with the candle. Take the beaker to get the anti-werewolf potion. Leave the tree and return to the woods.
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  • Use the anti-werewolf potion on the werewolf. Click through the dialogue. The medallion of power is added to your inventory.
  • Return to the table in the castle.
  • Click on the table.
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  • Add the medallion of power. Click through the dialogue.
  • Return to the secret room past the library (up the stairs).
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  • Add the magic star pattern to the pedestal. Click on the star. A mini-puzzle starts. Draw a continuous line connecting all the dots. You cannot retrace a line.
  • Solution:
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  • Using the screenshot above, start where the small yellow circle is and follow the yellow line. The small green circle indicates where to continue, then follow the green lines. The small white circle indicates where to continue, then follow the white lines.
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  • Use the gem to find three symbols/glyphs.
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  • Use the gem to find three symbols/glyphs.
  • Return to the woods and continue up the path.
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  • Take the statuette. Click on the shed door. Use the crowbar to break the chains. Enter the shed.
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  • Take the tongs. Use the crowbar on the bear trap. Leave and continue up the path. Go through the archway on the left.
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  • Talk to the ghost. Click through the dialogue. Take the rope. Leave and go up the path.
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  • Take the wineglass ring. Go south.
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  • Click on the tavern door. Smash the glass window with the crowbar. Enter the tavern.
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  • Take the glass tube and the empty jar. Click on the barrel and take the pressure gauge. Click on the hatch. Add the wineglass ring. Enter the cellar.
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  • Take the blue tube. Click on the wine rack and take the red tube. Click on the table and take the key. Return to the library.
  • Click on the hole in the floor.
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  • Take the statuette. Add the rope. Climb down the rope.
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  • Take the disfigured lily. Click on the top of the coffin and add the coat of arms. Use the crowbar to pry off the disc from the front of the coffin.
  • Return to the scene with the well.
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  • Click on the forge (cottage). Add the disc. Enter the forge.
  • An empty wine jug is added to your inventory.
  • Return to the tavern.
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  • Click on the wall cabinets. Open the cabinet with the key. Click on the cabinet to start a hidden object hunt.
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  • Find all the objects. Use the cloth to clean the lamp to get the genie. If you are asked to find bulbs, they are beakers/flasks, not light bulbs. The winemaker’s journal is added to your inventory.
  • Go into the cellar.
  • Click on the barrels against the back wall.
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  • Put the winemaker’s journal on the book stand. Click on the journal. A mini-puzzle starts. Click on a wine and then follow the line beside it to its corresponding year.
  • Red rose – 1350
  • Sweet plum – 1297
  • Peach flavour – 1376
  • Amber grapes – 1315
  • Fragrant apple – 1365
  • Ripe cherry – 1346
  • Juicy grapes – 1289
  • Click down to leave the book.
  • Click on the 1350 barrel.
  • Click on the table.
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  • Take the key. Add the glass pipe to the jar, then add the empty jar on the right and the empty wine jug on the left. Add the pressure gauge, then add the blue tube and the red tube. Turn the red handle to fill the centre jug with eight litres of red rose wine.
  • A mini-puzzle starts. You need to get four litres of red rose wine into the empty wine jug on the left. Click on a jug and when you see a flashing arrow pointing upwards, select another jug to add wine to it.
  • To solve the puzzle, move the wine from:
  • Centre – left
  • Left – right
  • Right – centre
  • Left – right
  • Centre – left
  • Left – right
  • When the jug on the left has four measures of wine in it, take the full wine jug.
  • Return to the forge.
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  • Give the full wine jug to the ghost. Click through the dialogue.
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  • Take the bellows, shovel and empty bucket. Click on the drawers to start a hidden object hunt.
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  • Find all the objects. Use the magnet to get the key. Look in the barrel to get the iron mask. A sledgehammer is added to your inventory.
  • Leave and enter the shed.
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  • Shovel the coal to get the shoveled coal. Leave.
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  • Put the empty bucket on the well, then lower it. When it raises, take the bucket of water.
  • Go back into the forge.
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  • Add the shoveled coal to the fire pit, then fan it with the bellows. Click on the grate atop the fireplace. Add the disfigured lily. Use the tongs to take the hot metal lily. Click on the anvil. Add the hot metal lily, then hammer it with the sledgehammer. Click on the cooling trough. Fill the trough with the bucket of water. Add the hot metal lily, then take the good metal figure.
  • Click through the dialogue. The medallion of power is added to your inventory.
  • Return to the castle and go into the room with the round table.
  • Click on the table.
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  • Add the medallion of power. Click through the dialogue.
  • Return to the library and go down the hole in the floor.
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  • Click on the side of the coffin. Add the good metal figure. Click through the dialogue. Tokens of logic area added to your inventory.
  • Return to the town and go north up the path to the cemetery gates.
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  • Click on the gates. Add the tokens of logic. A mini-puzzle starts. Place the outer discs into the appropriate slots. Each outer disc has a symbol that is a combination of the three small symbols surrounding an empty slot. To place a disc, click on it and place it in a slot. It will not lock into place, even if it is properly placed.
  • Solution:
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  • Enter the gates.
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  • Take Martin’s pocketwatch. Click on the left fence. Take the stone ring. Leave and go south into the town, then go left through the archway.
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  • Give Martin’s pocketwatch to the ghost. Click through the dialogue. A medallion of power is added to your inventory.
  • Click on the crate where the ghost was sitting. Take the handle.
  • Leave the scene.
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  • Click on the left door. Add the handle. Enter.
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  • Take the stone ring. Click on the table to start a hidden object hunt.
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  • Find all the objects. Add the clock hands to the clock to get the cuckoo. Scissors are added to your inventory.
  • Go up the stairs and up the ladder.
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  • Take the plate of bell tiles and the stone ring. Return to under the archway.
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  • Click on the chest. Cut the fishing nets with the scissors. Open the chest and take the clock spring.
  • Return to the woods.
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  • Click on the gravestone. Add the plate of bell tiles. A mini-puzzle starts. Recreate the image. Click on the tiles to rotate them.
  • Solution:
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  • Once you’ve properly placed the tiles, the cache will open. If you think you solved the puzzle but the cache isn’t opening, check the border tiles. Especially check the tiles that are the third from the left and third from the right (along the borders).
  • When the puzzle is solved, the cache opens. Take the bell clapper.
  • Return to the bell tower.
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  • Add the bell clapper to the large bell. Climb down the ladder.
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  • Click on the clock face. Add the clock spring. A mini-puzzle starts. Use the red shield to push the gears into the circles. To move the shield, hover over it and notice how the tiny pointers glow. These are its directional arrows. You cannot push two gears at once. Don’t push a gear into a corner as you cannot move it and don’t push two gears next to each other. Use the Reset button when you get stuck.
  • When you are finished, return to the cemetery.
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  • Use the gem to find seven symbols/glyphs.
  • Click through the dialogue. A medallion of power is added to your inventory.
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  • Click on the area under the pillars (where the crow is resting). A mini-puzzle starts. Click on the arrows so they all point inwards. Click on each arrow to see what other arrows it moves. As there’s no reset button, a step-by-step solution is not possible as you’ve likely moved tiles before consulting this walkthrough.
  • Once you are finished, click on the altar that appears.
  • Add the three stone rings. A mini-puzzle starts. Rotate the rings so the symbols form a pattern.
  • Solution:
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  • Go down under the cemetery.
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  • Take the unlit torch and the gaff. Go further into the tunnel.
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  • Take the chisel. Click on the rail cars to start a hidden object hunt.
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  • Find all the objects. Take the buffer and clean the boot to get the shiny boot. A fuse is added to your inventory.
  • Return to the clock in the bell tower.
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  • Click on the loose floorboard. Pry it up with the chisel. Take the lockpicks.
  • Leave the bell tower and go under the archway.
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  • Dip the unlit torch into the barrel of resin to get the torch with resin.
  • Return to the shed.
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  • If you haven’t already, use the crowbar to close the bear trap. Open the safe with the lockpicks. Return to the tunnel under the cemetery.
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  • Light the torch with resin with the torch on the wall to get the lit torch. Go into the tunnel.
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  • Click on the rock wall. Add the barrel with gunpowder and the fuse. Light the fuse with the lit torch. After the wall explodes, go further into the tunnel.
  • Click through the dialogue. Hederik’s seal is added to your inventory.
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  • Click on the cart. Take the wrench. Go further into the tunnel.
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  • Take the golden snake and the stone tiles. Go south.
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  • Click on the table. Add the stone tiles. Click on the panel that opens. A mini-puzzle starts. A Tower of Hanoi puzzle. Move the tiles from the left to the right. Click and drag a tile to move it. A tile can only rest upon a bigger tile.
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  • Assuming the towers are labelled A-C (according to the screenshot above), move the tiles in the following order: A-C, A-B, C-B, A-C, B-A, B-C, A-C, A-B, C-B, C-A, B-A, C-B, A-C, A-B, C-B, A-C, B-A, B-C, A-C, B-A, C-B, C-A, B-A, B-C, A-C, A-B, C-B, A-C, B-A, B-C and A-C.
  • Return to outside the graveyard (with the cat).
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  • Click on the bench. Add Henderik’s seal. Take the statuette.
  • Return to the clock in the bell tower.
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  • Click on the utility cabinet. Open it with the wrench. Take the oilcan.
  • Return to the waterwheel.
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  • Click on the waterwheel. Use the oilcan on the gears. Walk forward.
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  • Click on the floating crate. Take the statuette.
  • Return to the town and click on the fountain.
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  • Place the four statuettes on the pedestals. Click on the front of the statue. A mini-puzzle starts. Solve the equation to determine how to place the rings. The rings represent the numbers 1-4.
  • The first symbol equals 3. The next equation shows a symbol being a greater value than the other symbol. The last equation shows a symbol minus another symbol equalling 3.
  • The first equation equals 3. The next equation is 4>2 and the last equation is 4-1=3.
  • Solution:
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  • Take the symbol of life. Return to the tunnel and go to the mechanic.
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  • Give the symbol of life to the mechanic. Click through the dialogue. The medallion of power is added to your inventory.
  • Move forward.
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  • Click on the panel beside the door on the right. A mini-puzzle starts. Rotate the tiles to create paths for the two levers at the top to slide through.
  • Hover your mouse over the board to see the groupings of tiles that you can move.
  • When you are finished, go through the door on the right.
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  • Click through the dialogue. Use the gem to find the six symbols/glyphs.
  • Click on the bag to start a hidden object hunt.
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  • Find all the objects. A cabinet key is added to your inventory.
  • Go forward.
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  • Use the pickaxe to take the glowing crystal. Move down two scenes and go forward.
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  • Click on the cabinet. Unlock it with the cabinet key. Take the golden goblet.
  • Move down, right, through the hole in the wall, move forward then down.
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  • Use the pickaxe to take the glowing crystal. Move down.
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  • Use the pickaxe to take the glowing crystal. Move down two scenes
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  • Click on the design on the wall. Add the golden goblet and the golden snake. A mini-puzzle starts. Slider puzzle. Slide the tiles to recreate the image. As there’s no reset button, a step-by-step solution is not possible as you’ve likely moved tiles before consulting this walkthrough.
  • Solution:
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  • Take the skull.
  • Go forward three scenes and take the left door.
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  • Click on the column. A mini-puzzle starts. Rotate the rings so the line runs down the centre. As there’s no reset button, a step-by-step solution is not possible as you’ve likely moved tiles before consulting this walkthrough.
  • When finished, click on the column and add the skull. After the animation, take the skull.
  • Move forward.
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  • Add the three glowing crystals to the shackles. Click on the left side. A mini-puzzle starts. Click on any tile (without a symbol) and create a continuous line through all the tiles. You cannot retrace your steps nor can you cross the line.
  • Solution:
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  • Click on the left side. A mini-puzzle starts. Same as above.
  • Solution:
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  • Click through the dialogue. A medallion of power is added to your inventory.
  • Move down and go through the right door.
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  • Give the symbol of death to the alchemist. Click through the dialogue. A medallion of power is added to your inventory.
  • Return to the round table in the castle (move forward, down three scenes and forward four scenes).
  • Click on the table.
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  • Add all the medallions of power in your inventory. After you add one, click through the dialogue, then click on the table again and add another medallion. Continue until all nine have been added.
  • Go down the stairs.
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  • Click on the panel. Take the magic glass.
  • Return to the library, go up the stairs and enter the secret room.
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  • Take the encrypted book of secrets.
  • Return to the room below the table.
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  • Put the encrypted book of secrets on the base. Click on the book. Click and drag the magic glass across the blank pages.
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  • Take note of the glyphs to press. Click on the down to leave. Click on the panel.
  • Click on the glyphs according to the book.
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  • Use the gem to find the seven symbols/glyphs.
  • Take the dark side artefact.
  • Return to the tunnel and continue forward, then take the door on the left.
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  • Click on the door to open it.
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  • Use the dark side artefact on the demon. Use the gem to smash the skulls (there are maybe 9-12 in total, just keep smashing them until the animation starts).

The end!

Scrolls

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  • Dungeon, behind the metal plate.
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  • Castle doors.
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  • Torture chamber, alchemy table.
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  • Cache in catacombs.

Bonus Chapter

  • Once you are finished the regular game, you can play the Bonus chapter. From the main screen, click Extras, then click Extra Gameplay, then click Play.
  • Click through the dialogue. Enter the castle.
 The Dark Side
  • Click on the urn on the left. Take the number tile. Click on the dresser. Click on the bottom right drawer, then look inside. Take the hand drill and candle. Move down.
  • Light the candle with the flame to get the burning candle.
  • Leave the scene.
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  • Click on the stone. Add the number tile. A mini-puzzle starts. Move all the tiles. A tile can move the number of spaces as indicated on it. A tile can move in any direction (including diagonal) but it cannot change directions. A tile can only move into an empty space. Moved tiles turn grey.
  • Follow the steps in the screenshots below.
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  • The stone opens up to reveal a staircase. Go down the stairs.
  • Click on the debris to start a hidden object hunt.
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  • Find all the objects. Click on the helmet to reveal the protected glasses. Sculpting tools are added to your inventory.
  • Return to the castle.
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  • Click on the statue. Use the sculpting tools on the statue. Click through the dialogue. The sculptor’s emblem is added to your inventory.
  • Leave and go down the stairs (from the stone).
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  • Click on the stairs. Add the sculptor’s emblem. Take the castle blueprints and arrow tile.
  • Return to the castle.
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  • Give the castle blueprints to the artisan. Click through the dialogue.
  • Click on the dresser.
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  • Click on the centre panel. Add the arrow tile. A mini-puzzle starts. Use the arrows to move the blue tiles into the slots outlined in blue.
  • Follow the steps in the screenshots below. Click on the arrows in the order of the numbers in the screenshot.
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  • Take the handsaw. Return to the stairs under the stone.
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  • Cut the chain with the handsaw and take the long torch. Take the chained hook. Click on the grate. Get the empty bucket with the chained hook.
  • Return to the castle.
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  • Use the long torch to get the hose. Leave.
  • Click on the barrel.
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  • Drill a hole in the barrel with the hand drill. Add the empty bucket and hose. Take the bucket of oil. Return to the castle.
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  • Pour the bucket of oil on the statue and light it with the burning candle. Go down the hole.
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  • Click on the vase. Take the small key. Click on the wooden panel. Take the metal figurine. Leave and go down one scene.
  • Click on the dresser.
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  • Click on the top left drawer. Unlock it with the small key. Take the metal lever. Leave the castle.
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  • Click on the stone on the left. Add the metal figurine. Take the ornamental tile. Return to the castle and go down the hole.
  • Click on the wooden panel. Add the ornamental tile. A mini-puzzle starts. Press in the tiles so the number of pressed in tiles is the same as the number at the start of the column and/or row. There can be spaces between the pressed in tiles.
  • Solution:
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  • Click on the newly opened panel to start a hidden object hunt.
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  • Find all the objects. Pour the bottle’s contents into the glass to get the glass of solvent. A cart wheel is added to your inventory.
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  • Click on the cart. Add the cart wheel. Put the metal lever in the slot, then pull the lever.
  • Go through the hole in the wall and move forward four scenes.
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  • Click on the area under the window. Take the heavy weight.
  • Go left.
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  • Click on the panel. Take the wire cutters. Move forward.
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  • Add the heavy weight to the hook. Click on the cabinet to start a hidden object hunt. Find all the objects. A metal gear is added to your inventory.
  • Go up the trapdoor.
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  • Take the crowbar. Go back into the torture chamber, move down and go right.
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  • Click on the wall. Remove the brick with the crowbar and take the glyph tile.
  • Return to the torture chamber and go up the trapdoor.
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  • Click on the panel. Add the glyph tile. A mini-puzzle starts. Press in all the tiles. A tile has already been pressed in. From here, you can press any tile in its row or column that is either the same colour or the same symbol.
  • The screenshot below shows the order in which to press the tiles to solve the puzzle:
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  • Turn the crank.
  • Cross the bridge into the castle.
  • Click on the overturned fountain to start a hidden object hunt.
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  • Find all the objects. A glyph stone is added to your inventory.
  • Click on the pedestal against the wall.
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  • Click on the inlay. Use the crowbar to remove the stone star.
  • Click on the left circular panel. A mini-puzzle starts. Press in all the tiles. Pressing in a tile will cause its surrounding tiles to react.
  • The screenshot below shows the order in which to press the tiles to solve the puzzle:
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  • Then press the circular panel on the right for the same puzzle.
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  • Return to the torture chamber.
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  • Click on the chest. Add the stone star. Take the round stone.
  • Move down two scenes.
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  • Click on the statue. Pry the dragon figure off with the crowbar. Click on the bag. Cut the wire with the wire cutters. Click on the bag to start a hidden object hunt.
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  • Find all the objects. A glyph stone is added to your inventory.
  • Move down one scene.
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  • Smash the gargoyle with the crowbar. Look inside and take the glyph stone. Move down two scenes.
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  • Click on the supports on the right. Break the rock with the crowbar. Take the ring with symbols.
  • Remove the beams with the crowbar. Click on the cart to start a hidden object hunt.
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  • Find all the objects. Rope is added to your inventory.
  • Return to the castle.
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  • Click on the grappling hook. Add the rope and take the grappling hook with rope. Use the grappling hook with rope to climb up the hole in the ceiling.
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  • Click on the knight on the left. Take the handle.
  • Go through the door on the left.
  • Click on the desk to start a hidden object hunt.
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  • Find all the objects. Add the eyes to the skull to get the skull with eyes. A metal ring with symbols is added to your inventory.
  • Move forward.
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  • Click on the gear shaped panel. Add the metal gear. Take the glyph stone.
  • Click on the wall. Add the dragon figure. Go down the stairs.
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  • Take the empty vase.
  • Go back two scenes and go down the hole.
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  • Click on the pedestal. Fill the empty vase with water and take the full vase.
  • Move down.
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  • Click on the chest. Add the handle. Click on the panel. A mini-puzzle starts. Move the tiles to clear a path for the tile with the blue sapphire.
  • To solve the puzzle, follow the screenshots below:
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  • Move 1 all the way up, 2 all the way to the right, 3 all the way to the left, 4 all the way down and 5, 6 and 7 all the way to the left.
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  • Move 1 all the way up, 2 and 3 all the way to the left, 4 and 5 all the way up and 6 all the way to the right.
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  • Move 1 and 2 all the way down, move 3 and 4 all the way to the right and move 5 all the way down.
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  • Move 1, 2, 3 and 4 all the way to the left and move 5 and 6 all the way up.
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  • Move 1 and 2 all the way to the left, 3 to 6 all the way down and 7 and 8 all the way to the right.
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  • Move 1 all the way up, 2 and 3 all the way to the right, 4 all the way up, move 5 and 6 all the way to the left and move 2 and 3 all the way to the left.
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  • Move 1 all the way down, move 2 and 3 all the way to the left, move 4 all the way up and this clears a path for the sapphire tile (5) to move all the way to the right.
  • Click on the chest and take the round stone.
  • Go down the hole.
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  • Click on the panel on the left wall. Add the two rings with symbols. A mini-puzzle starts. Rotate the rings to get the proper combination of symbols in the viewer. Hints are scratched into the wall. Note the shapes scratched at the bottom right. Match these shapes to the coloured dots. Then find the symbols that are represented by the shapes.
  • I couldn’t get a screenshot in time but the circled symbols are what should appear in the viewer (screenshot below).
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  • Take the golden hand.
  • Go up the trapdoor, cross the bridge, go up the rope, go left and go down the stairs.
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  • Put the full vase on the pedestal. Add the appropriate glyph stone (match the symbol) into the slots.
  • Click on the circular panel on the left. A mini-puzzle starts. Click on any tile to draw a continuous line that goes through every tile. The line cannot cross itself.
  • Solution:
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  • Click on the circular panel on the right. A mini-puzzle starts. Same puzzle as above.
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  • Go through the opening.
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  • Take the metal lever. Click on Arckivious.
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  • Move down three scenes and go down the hole. Click on the right wall. Add the metal lever. A mini-puzzle starts. Use the arrows to guide the metal lever into the slot.
  • Solution:
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  • Take the golden hand.
  • Go down, then down into the torture chamber, then go down five scenes to the scene with the waterwheel.
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  • Remove the rocks. Add the two golden hands. Click on the chest panel. A mini-puzzle starts. Rotate the gems to match the diagram on the left.
  • Take the soul absorbing dagger. Read the scroll.
  • Go forward three scenes, go left, then forward, then up through the trapdoor, cross the bridge, go up the rope, go left, down the stairs then forward.
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  • Use the soul absorbing dagger on Arckivious.
  • Watch the cutscene.

The end!